Which pokemon do you start with?

I usuallt start with Chimchar. The first gym isnt so hard with Mach Punch.

Seriously, I three different pokemon

1. Standard "Anti-Lead" Breloom.

2. Gengar @ Expert Belt
Timid Nature
252 SpA, 252 Spe
~Shadow Ball
~Thunderbolt
~Focus Blast/Energy Ball/Other Special Attack
~Hypnosis

Or My Secret Weapon on Sandstream Teams

Tyranitar @ Choice Scarf
+ Speed Nature (The - Changes)
I cant remember the numbers, but Max Speed to hit 364 with scarf, 266 SpA, and the rest where you see fit.
~Ice Beam
~Crunch
~Stoned Edge
~Another Special Attack (Usually Thunderbolt)
 

Karrot

plant
is a Past WCoP Champion
Here's two of mine:

Forretress - On my stall team I go with Forretress (Spikes/Toxic Spikes/Explosion/Gyro Ball), mainly so I can set up if their starter can't hurt Forretress. If it's a bad match-up, I simply switch. Not much of a big deal, but first turn spikes are essential when I can get them out.

I also started with a Wishmence (Dragon Pulse or Roar/Flamethrower/Wish/Protect), 252 HP/220 Def/36 Speed simply because intimidate + protect beats means choice starters are not a problem. Starting with a Salamence also scares a lot of certain pokes away, among other positive aspects.

Basically, I don't even try to beat starters, but I do try to make my team in a way where I won't be swept in 10 turns by a single poke. A lot of starters designed to beat other starters hardly blend in with the rest of the team, and I don't like that.
 

dekzeh

B is for BRUTUS
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Venusaur @ Choice Scarf
Ability: Overgrow
EVs: 16 HP/240 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire] (Sometimes Ice)
- Sleep Powder

Best lead I've used.
 
I am currently using

Aerodactyl @ Choice Band
Jolly
Pressure
252 atk/ 252 spd/ 6 hp
Stone Edge
Earthquake
Ice Fang
Pursuit
This has been working quite well for me as of late, yet it obviously runs into trouble against salamence and gyarados.
 
I prefer leading off with a bulky mixed u-turner such as my

Mesprit@Lefties
Bashful (on purpose)
64 atk / 64 sp atk / 126 def / 252 hp / 4 speed
Thunder wave
U-Turn
Extrasensory (flinch/para hax)
Reflect (my teamlacks physical walls)

twave -> (u-turn) or (Reflect) or (attempt para fllinch hax
Love it. need to calc if he survives weavile
 
Uh, what do I have so far...

Al Gore Ambipom with Life Orb (kills Jask, damages Weaville, etc)

Timid Gengar with Sash

Zapdos

Ninjask (for BP-oriented teams)
 

Chou Toshio

Over9000
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Murkrow
Insomnia
@Focus Sash
-Sucker Punch
-Drill Peck
-Hidden Power (fire, ice, grass or electric)
-Whirlwind/Pursuit/Mirror Move/Night Slash

The last two moves depend on the teammates. This is an anti-lead lead (that laughs at anti-lead breloom, both because it can anti-lead about as well, and because . . . well, it kills breloom).

This poke can't beat ALL opposing lead (but then, what lead can?) but it does something to most.

Breloom--can't spore me, eats drill peck
Gengar-- can't hypnosis, eats sucker punch
Starmie--Eats Sucker Punch
Heracross--Eats Drill Peck
Krobat--Can't hypnosis, eats . . . anything
Jumpluff--Can't Sleep Powder, eats Drill Peck or HP ice
Yanmega--Can't hypnosis, eats drill peck (or gets blown out while substituting if you have SR on team)
Ninjask--Eats Drill Peck, or gets blown away while subbing if SR on team
Tangrowth-- (who leads with Tangrowth?) can't sleep powder, hates drill peck.
Infernape--Eats Drill Peck
Aerodactyle--Eats Hidden Power ice/electric, follow with sucker punch
Gyarados--Likes to Dragon Dance/Taunt and finds itself eating hidden
power electric (No! But I intimidated him!)

note: If he is stupid enough to switch Electivire into a full health Honchkrow, laugh. Most Electivire can't beat this guy's sucker punch either (even after intimidate!). Depending on evs though, Intimidate might make a difference. It's almost a sure kill if he's using life orb though. You might want to drill peck on the switch to see what happens, which might not be a bad idea for the second attack anyway. HP electric does ~70% (and can do more) to bulky gyara, so even an intimidated drill peck becomes an option.

Flygon-- Hidden Power Ice . . .
Salamence-- Most get 1hko'd by Hidden Power Ice, eat sucker punch after
Garchomp-- Most get 1hko'd by Hidden Power Ice, eat sucker punch after

note: If you are not using HP ice, you can use mirror move, which looks like this:

a)
Honchkrow held on with Focus Sash!
Honchkrow used Mirror Move!
Honchkrow used Draco Meteor! (ROFL)

b)
Honchkrow held on with Focus Sash!
Honchkrow used Mirror Move!
Honchkrow used Outrage! (ROFL)

c)
Honchkrow used Mirror Move!
Honchkrow used Swords Dance!
--> Eventually go to a or b

d)
Honchkrow used Mirror Move!
Honchkrow used Dragon Dance!
--> Eventually got to a or b

Metagross-- Dies to HP Fire + Sucker Punch
Skarmory-- Dies to HP Fire or Electric
Bronzong-- Can't hypnosis. It's still annoying, but HP fire can work
Forretress-- HP fire, yeah.
Scizor-- HP fire, yeah.
Celebii-- Eats HP Fire
Azelf-- Eats Sucker Punch, but could definitely spell trouble . . .
Mesprit/Uxie-- Support sets are going to be a nuisance . . . unless you have night slash . . .
Typhlosion-- Erruption does not hurt very much after a sucker punch . . .
Swellow-- Will die unless he leaves. Try to predict it and sucker punch him if he U-turns. It's a potential 1hko.
Starraptor-- Take out with HP ice or electric, followed by sucker punch.
Cacturn-- First Drill Peck to activate its focus sash. Then kill it with your faster sucker punch.


Pokemon that Give Honch a tough time (but at least it has something going for it):

Jolteon-- Honch CAN kill Jolteon if it tries to stay in . . . but worse case is a sub to a good counter, like the one of the hated ones listed below.
Weavile-- I'm resistant to pursuit . . . (where as a psychic/ghost leads would cry) Depending on the moveset, honch might stand a chance against weavile, but I wouldn't count on it.
Abamasnow-- Depending on evs and moveset . . . could be bad . . . but at least you have Drill Peck/HP Fire
Swampert--Cries when it gets hit by Hidden Power grass, but if honch isn't carrying it . . .

Pokes Honch REALLY hates . . .
Tyranitar-- at least I'm resistant to pursuit . . . (where as psychic/ghost leads would cry)
Hippowdon-- Yeah. Life Sucks. Carry a bulky grass/water on the team . . .
Ambipom-- !@#$ing Fake Out (and any other pokes with this move . . . hate!!)


In any case, this guy can be pretty cool. Keep in mind, he hates sandstorm (which is @#!$ing everywhere), and if he is forced to switch by one of the pokes he dislikes, he will probably need spin support later on.

BTW-- it's also potentially hilarious to use super luck with nightslash when the opponent thinks you're insomnia sucker puncher. XD


As a note, if you can get this guy in with full health while you have SRs/Spikes/Toxic Spikes up, you can make some pretty hilarious things happen because he has the advantage against EVERY guts user and (depending on the chosen HP) has the potential to laugh at every rapid spinner in OU (has trouble against some UU spinners though).
 

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