Round 5
The team's offense continues unphazed. Groudon's paybacks become more and more furious, but Pandora's heals help Tango endure the blunt. Sol seems to have come to her senses as well... although Cumulus falls to the hysteria soon after.



Atk 2
Def 2
SpA 5
SpD 3
Spe 30
SC 1 / WC 1
Abilities: Chlorophyll, Solar Power, Early Bird
Glyph of Earth Power
Def 2
SpA 5
SpD 3
Spe 30
SC 1 / WC 1
Abilities: Chlorophyll, Solar Power, Early Bird
Glyph of Earth Power



Atk 2
Def 3
SpA 4
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Glyph of Icy Wind
Def 3
SpA 4
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Glyph of Icy Wind



Atk 1
Def 3
SpA 4 (6)
SpD 3
Spe 85
SC 1 / WC 1
Ability: Flower Gift
Def 3
SpA 4 (6)
SpD 3
Spe 85
SC 1 / WC 1
Ability: Flower Gift



Atk 3
Def 3
SpA 6
SpD 3
Spe 47
SC 1 / WC 2
Abilities: Chlorophyll, Harvest
Glyph of Reflect
Def 3
SpA 6
SpD 3
Spe 47
SC 1 / WC 2
Abilities: Chlorophyll, Harvest
Glyph of Reflect



Atk 2
Def 3
SpA 5
SpD 4
Spe 104
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician
Def 3
SpA 5
SpD 4
Spe 104
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician



Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Flamethrower
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Flamethrower



Atk 5 (6)
Def 4
SpA 3
SpD 5 (6)
Spe 81
SC 3 / WC 3
Abilities: Forewarn, Telepathy
Def 4
SpA 3
SpD 5 (6)
Spe 81
SC 3 / WC 3
Abilities: Forewarn, Telepathy



Atk 2 (3)
Def 3 (4)
SpA 4 (5)
SpD 3 (4)
Spe 70
SC 1 / WC 1
Ability: Forecast
Glyph of Ice Beam
Def 3 (4)
SpA 4 (5)
SpD 3 (4)
Spe 70
SC 1 / WC 1
Ability: Forecast
Glyph of Ice Beam

Crit roll (1-625): 3587/10000
Dispel (Sunflora): Sunflora is dispelled, 7 energy
Speed Tie: 2/2
Crit roll (1-625): 1731/10000[/I]
Double-edge (Ludicolo): 18*0.67 [BP] + 6.5 [Stat Dif] = 19 damage, 6 recoil
Crit roll (1-625): 8329/10000
Solarbeam: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 29 damage, 7 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Shadow Mend (Ludicolo): 20 HP restored, 13 energy
Speed Tie: 1/2
Crit roll (1-625): 7504/10000[/I]
Giga Drain: (8 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 = 21 damage, 11 HP restored, 11 energy
Leppa Berry: 10 energy restored. Consumed.
Crit roll (1-625): 4753/10000
Ice Beam: (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 7 energy
Crit roll (1-625): 7693/10000
Solarbeam: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Solar Power] + 2 [Expert Belt] + 3 [Grassy Terrain]) * 1.5 = 35 damage, 7 energy
Leppa Berry: 10 energy restored. Consumed.
Solar Power: -1 HP
Sunflora restores 1 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cherrim restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Castform restores 2 HP for Grassy Terrain
Groudon restores 2 HP for Grassy Terrain
Water Sport for (3) more actions
---------------------------------------------------------------------------
Crit roll (1-625): 7207/10000
Energy Ball: (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 7 energy
Speed Tie: 1/2
Crit roll (1-625): 6447/10000
Grass Knot: (18 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 38 damage, 9 energy
Crit roll (1-625): 1964/10000
Double-edge (Ludicolo): 12*0.67 [BP] + 6.5 [Stat Dif]) * 1.5 = 19 damage, 6 recoil
Crit roll (1-625): 6968/10000
Grass Knot: (18 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 44 damage, 9 energy
Crit roll (1-625): 9605/10000
Grass Knot: (18 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 41 damage, 9 energy
Crit roll (1-1250): 7069/10000
Leaf Blade: (9 [BP] + 3 [STAB] + 1 [Rare Candy] + 2 [Flower Gift] + 3 [Grassy Terrain]) * 1.5 = 27 damage, 6 energy
Speed Tie: 1/2
Crit roll (1-625): 2562/10000
Solarbeam: (12 [BP] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 25 damage, 8 energy
Crit roll (1-625): 6981/10000
Grass Knot: (18 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 = 36 damage, 9 energy
Crit roll (1-625): 3809/10000
Grass Knot: (18 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Solar Power] + 2 [Expert Belt] + 3 [Grassy Terrain]) * 1.5 = 44 damage, 9 energy
Solar Power: -1 HP
Sunflora restores 1 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cherrim restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Castform restores 2 HP for Grassy Terrain
Groudon restores 2 HP for Grassy Terrain
Water Sport for 2 more actions
Grassy Terrain for 1 more round
Target: 8/8
Ancient Hysteria (Castform) [Magic]: Reduces Sp. Attack and Sp. Defense ranks by 2, raises the energy cost of non-attacking moves by 100%

Speed Tie: 2/2
Crit roll (1-625): 1731/10000[/I]

Crit roll (1-625): 8329/10000




Speed Tie: 1/2
Crit roll (1-625): 7504/10000[/I]


Crit roll (1-625): 4753/10000

Crit roll (1-625): 7693/10000



Sunflora restores 1 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cherrim restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Castform restores 2 HP for Grassy Terrain
Groudon restores 2 HP for Grassy Terrain
Water Sport for (3) more actions
---------------------------------------------------------------------------
Crit roll (1-625): 7207/10000

Speed Tie: 1/2
Crit roll (1-625): 6447/10000

Crit roll (1-625): 1964/10000

Crit roll (1-625): 6968/10000

Crit roll (1-625): 9605/10000

Crit roll (1-1250): 7069/10000

Speed Tie: 1/2
Crit roll (1-625): 2562/10000

Crit roll (1-625): 6981/10000

Crit roll (1-625): 3809/10000


Sunflora restores 1 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cherrim restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Castform restores 2 HP for Grassy Terrain
Groudon restores 2 HP for Grassy Terrain
Water Sport for 2 more actions
Grassy Terrain for 1 more round
Target: 8/8








