XY OU Analysis Reservation Index - READ CAREFULLY (MAKING A NEW THREAD)

I'd like to reserve Jellicent and Thundurus-T

I don't know why this is so hard for you to understand, but Jellicent has the (BH) tag attached to it. You cannot reserve it.
-Fuzznip
 
Making an official case for Weezing.

Weezing doesn't stand out much at all at first. Its Speed sucks, its HP sucks, and its Special Defense sucks. Its offenses are okay, but not enough for an offensive Pokemon. Its base 120 Defense is nice. Poison typing is cool, and Levitate obviously gives it potential. But are these enough to make it a viable OU Pokemon? In my opinion, yes.

When fully invested, Weezing's Defense becomes impressive. The difference between damage done to Gliscor, commonly regarded as a good physical wall, is negligible -- within a few percentage points. The difference between it and a max invested Skarmory is a matter of a few percentage points as well. So, it's certainly comparable to other OU physical walls in the bulk department.

Weezing's movepool is also stellar. While it may not be entirely reliable *technically*, Pain Split is excellent on Weezing due to its low HP stat, which means it recovers lots of damage from foes, which tend to have higher HP. Even against a foe such as Tyranitar that only has 20% more HP left, you can recover a solid amount of health. This cannot be said of any other Pain Split user in OU; it is almost reliable recovery for Weezing. In addition to Pain Split, Weezing has access to Will-O-Wisp, which it utilizes liberally to cripple physical attackers it is up against. This not only makes it easier for Weezing to handle them, but also its team. Besides those two, Weezing has access to a myriad of offensive moves. The best two are Flamethrower and Sludge Bomb. Flamethrower tends to catch players off guard in my experience, but it's not just about surprise factor -- the ability to eliminate foes such as Skarmory, Ferrothorn, and Scizor easily is something Gliscor and Skarmory would die for. Sludge Bomb hits the omnipresent Fairy-types hard in addition to providing a STAB to hit things not weak to Flamethrower that are already burned hard. It's also a good option against Mega Charizard X when weakened -- Weezing takes ~half from Adamant Flare Blitz, which it can Pain Split away, leaving Megazard X weakened and thus easier for another Pokemon to deal with, or if it's low enough for Weezing to finish it off with a Sludge Bomb that does ~35%.

Okay, you're probably thinking -- all this information is great but what does it handle? Well, there's a good amount of things. First, with its ability Levitate, it is immune to Ground-type moves. This makes SubToxic Gliscor unable to touch it, and combined with its excellent physical bulk allows it to handle users of EdgeQuake, such as Landorus-T and Mega Aerodactyl. It's also one of the best ways to handle Fighting-types in the game, handling physical Lucario with nigh unparalleled efficiency and effectiveness, in addition to Terrakion and Infernape. It is a great switch-in to Genesect's U-turns. It always take at least two of even Choice Band-boosted attacks from Talonflame. It counters physical Aegislash, Tyranitar, Scizor, Azumarill, Conkeldurr, non-Mega Gyarados, Mamoswine, Breloom, and Trevenant. It handles Mega Mawile and Bisharp decently as well. It can cripple and eliminate foes such as Ferrothorn, Forretress, and Skarmory, easily switching in and just getting rid of them with Flamethrower.

Unfortunately, Weezing has poor special bulk and not great offenses, and you have to play it right -- it can't just up and switch into every physical attack and then switch right out like a Skarmory or Gliscor because if you do that you're literally asking for it to die. But, when you play it to its strengths, Weezing is a decent contender for teams in want of its services.

http://replay.pokemonshowdown.com/ou-78316022

Just look past that my opponent in this battle wasn't very good -- frankly, pretty bad -- and evaluate Weezing's performance. Turn 7, Weezing switches into Azumarill and takes negligible damage from Play Rough (<20%) and proceeds to WoW, catching Forretress as it switches in and surprising it with Flamethrower, granting an easy kill on it. Turn 10 it burns Snorlax. Then, I switch out. Turn 20, I bring it back in to handle Azumarill, which it does excellently. I then switch out again as Snorlax comes in. Then at Turn 24, it takes ~40% from Azumarill's Waterfall and burns it, probably due to a misplay from my opponent who should have switched out. Nevertheless, he gets a crit while burned and Weezing loses 30%. As he switches to Greninja, I Pain Split back up, exemplifying how awesome the move is on Weezing by recovering up to about half HP against Greninja, a Pokemon with sucky HP. Turn 35 it comes back in, taking little from Mega Mawile's Thunder Punch. Then I burn it, crippling it, and Pain Split, getting back a good amount of HP, and then burn Greninja as it switches in, severely limiting its longevity. Weezing is done for the battle, but has done a ton of work.

Support: Fuzznip, SMB, PK Gaming
 
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Dropping Diggursby. It's a bitch to keep alive and it's not very.....good.....
 
Jukain, if you want to make a convincing case you will have to post replays against competent players, the replay you posted is 100% useless.

You also say some straight up wrong stuff, such as that Weezing is the best Pain Split user in OU (which he isn't, there are better Pokemon in OU with Pain Split and smaller HP, such as Rotom-W and Mega Mawile) and that Pain Split heals a decent amount of life even against a 20% HP Tyranitar??? Wtf? Or this phrase: ''Besides those two, Weezing has access to a myriad of offensive moves.'', which is blatantly false as well (you don't even mention any other move other than Flamethrower and Sludge Bomb, which are barely enough to cover 4 slots). In general, your post can't be taken too seriously because you are overhyping the hell out of Weezing, using many false claims, and without actually explaining to someone why it would want to use it over other physical walls and WoW users. Furthermore:

Okay, you're probably thinking -- all this information is great but what does it handle? Well, there's a good amount of things. First, with its ability Levitate, it is immune to Ground-type moves. This makes SubToxic Gliscor unable to touch it, and combined with its excellent physical bulk allows it to handle users of EdgeQuake, such as Landorus-T and Mega Aerodactyl. It's also one of the best ways to handle Fighting-types in the game, handling physical Lucario with nigh unparalleled efficiency and effectiveness, in addition to Terrakion and Infernape. It is a great switch-in to Genesect's U-turns. It always take at least two of even Choice Band-boosted attacks from Talonflame. It counters physical Aegislash, Tyranitar, Scizor, Azumarill, Conkeldurr, non-Mega Gyarados, Mamoswine, Breloom, and Trevenant. It handles Mega Mawile and Bisharp decently as well. It can cripple and eliminate foes such as Ferrothorn, Forretress, and Skarmory, easily switching in and just getting rid of them with Flamethrower.
Gliscor is unable to touch it nice. What can you do back, other than pp stall it? Nothing. Also, against offensive threats such as Terrakion and physical Lucario, you can only switch in once before you are in the range of OHKO/2HKO from Close Combat and Stone Edge. And you can only switch in once, because any competent player will send out a weakened special attacker against Weezing, so that it doesn't recover any health and WoW isn't too crippling. The thing about Infernape is wrong as well, as Fire Blast 2HKOes, and even physically based sets use it. Moving on, most Mega Lucario run special sets, against which Weezing fails miserably, and you can't know which of the two sets it is until it is too late. It's a great switch-in to Gensect's U-turns? So is Tornadus-T and Mega Mawile, but you don't see them advertised as good Genesect switch-ins, because if they are caught with a special attack they are fucked. Taking two hits from CB Talonflame means nothing when you don't have reliable recovery and you can't even OHKO back, as you are getting 3HKOed. If you are using Weezing to check Talonflame, you are in for some serious trouble. Weezing doesn't counter Azumarill, because Azumarill can just use Waterfall once on the switch, bring in a Pokemon against which Weezing can't use Pain Split to recover health, and 2HKO later. Aegislash without Shadow Ball are almost non-existent (and Shadow Ball variants beat the shit out of you), Conkeldurr has Knock Off and you can't burn him, which means that Weezing is only a check, which needs to be sacrificed to deal with Conk btw, as it can just keep hitting Weezing as Weezing heals less and less with Pain Split, until Weezing is useless anymore. It handles Bisharp decently? 83.2 - 98.5% is how much +2 LO Knock Off does to Weezing, and i don't need to talk again about how easy it is to wear Weezing down do i?

Anyway, that's enough. Weezing is absolutely atrocious in this metagame, and your post presented no single reason why someone would want to use this thing on his team. Weezing was shit in NU in last gen, and now you want it to get an analysis? Why? Because it got a Fairy resistance to deal with, ummm, Azumarill and Mega Mawile? So, handling an extra two threats suddenly makes it OU viable? Your only chance at convincing me about it is by presenting some replays against some competent players that know what they are doing.
 
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I hyped it because it works good. If I make something sound underwhelming and mediocre, as you're making it out to be, how can I make a case for the Pokemon? Of course I'm going to mention its positive traits and contributions more than its flaws But:
Unfortunately, Weezing has poor special bulk and not great offenses, and you have to play it right -- it can't just up and switch into every physical attack and then switch right out like a Skarmory or Gliscor because if you do that you're literally asking for it to die. But, when you play it to its strengths, Weezing is a decent contender for teams in want of its services.
I mention its flaws right here. It's not a god Pokemon, and has some significant flaws, but it has a number of positive traits.

You're correct that Rotom-W is a better Pain Split user, but Weezing is also a solid chunk bulkier, physically. 50/107 physical bulk is straight-up inferior to 65/120. Let's take an example comparison calc:

252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Rotom-W: 135-160 (44.4 - 52.6%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Weezing: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Black Sludge recovery

Weezing's physical bulk is better than Rotom-W's; that is one advantage.

You also say some straight up wrong stuff, such as that Weezing is the best Pain Split user in OU (which he isn't, there are better Pokemon in OU with Pain Split and smaller HP, such as Rotom-W and Mega Mawile) and that Pain Split heals a decent amount of life even against a 20% HP Tyranitar??? Wtf? Or this phrase: ''Besides those two, Weezing has access to a myriad of offensive moves.'', which is blatantly false as well (you don't even mention any other move other than Flame
hrower and Sludge Bomb, which are barely enough to cover 4 slots). In general, your post can't be taken too seriously because you are overhyping the hell out of Weezing, using many false claims, and without actually explaining to someone why it would want to use it over other physical walls and WoW users. Furthermore:
Sorry it wasn't clear: I said a Tyranitar with 20% MORE health left. As in, Weezing is at 40%, and Tyranitar is at 60%. Not a 20% HP Tyranitar.

It has access to a decent amount of offensive moves. Sludge Bomb and Flamethrower happen to be the most consistent; Thunderbolt is another good option, as is Hidden Power Ice. It also has access to some other moves, such as Haze and Toxic Spikes, and can support its teammates with Rain Dance or Sunny Day, should you desire. You're correct that it is not a myriad, but Weezing has all it needs.

Gliscor is unable to touch it nice. What can you do back, other than pp stall it? Nothing. Also, against offensive threats such as Terrakion and physical Lucario, you can only switch in once before you are in the range of OHKO/2HKO from Close Combat and Stone Edge. And you can only switch in once, because any competent player will send out a weakened special attacker against Weezing, so that it doesn't recover any health and WoW isn't too crippling. The thing about Infernape is wrong as well, as Fire Blast 2HKOes, and even physically based sets use it. Moving on, most Mega Lucario run special sets, against which Weezing fails miserably, and you can't know which of the two sets it is until it is too late. It's a great switch-in to Gensect's U-turns? So is Tornadus-T and Mega Mawile, but you don't see them advertised as good Genesect switch-ins, because if they are caught with a special attack they are fucked. Taking two hits from CB Talonflame means nothing when you don't have reliable recovery and you can't even OHKO back, as you are getting 3HKOed. If you are using Weezing to check Talonflame, you are in for some serious trouble. Weezing doesn't counter Azumarill, because Azumarill can just use Waterfall once on the switch, bring in a Pokemon against which Weezing can't use Pain Split to recover health, and 2HKO later. Aegislash without Shadow Ball are almost non-existent (and Shadow Ball variants beat the shit out of you), Conkeldurr has Knock Off and you can't burn him, which means that Weezing is only a check, which needs to be sacrificed to deal with Conk btw, as it can just keep hitting Weezing as Weezing heals less and less with Pain Split, until Weezing is useless anymore. It handles Bisharp decently? 83.2 - 98.5% is how much +2 LO Knock Off does to Weezing, and i don't need to talk again about how easy it is to wear Weezing down do i?
If you choose to run HP Ice, you can destroy Gliscor, and having a Gliscor unable to do shit to you is pretty nice. Can't be stalled by SubToxic Gliscor? That's a damn useful quality, and yes: you can PP stall it.

252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Weezing: 90-107 (26.9 - 32%) -- 52% chance to 4HKO after Black Sludge recovery

So if you switch in on a Close Combat, Mega Lucario isn't doing crap to you. At +2:

+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Weezing: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO after Black Sludge recovery

Yeah, it's a 2HKO, but since you're switching straight in, you take the +2 hit, burn it, and Pain Split back up. Terrakion:

252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Weezing: 103-123 (30.8 - 36.8%) -- guaranteed 4HKO after Black Sludge recovery
252 Atk Terrakion Close Combat vs. 252 HP / 252+ Def Weezing: 62-73 (18.5 - 21.8%) -- possible 6HKO after Black Sludge recovery

You can't reliably take a Stone Edge from Choice Band Terrakion, either, but you can easily take the Close Combat. And, I don't see a lot of OU physical walls taking on CB Terrakion well...Skarmory is 2HKOed; Gliscor takes half from Stone Edge, so it's not exactly switching in pretty, but it can heal back up pretty nice -- we'll call that a good way to handle it; and Landorus-T takes like 40%. It can't switch in more than a few times. So, Weezing's not alone in getting wrecked by Stone Edge. Rotom-W? Easily 2HKOed.

It is a great to switch-in to Genesect's U-turn AND Iron Head. CB Iron Head:

252 Atk Choice Band Genesect Iron Head vs. 252 HP / 252+ Def Weezing: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery

Scarf Iron Head:

252 Atk Genesect Iron Head vs. 252 HP / 252+ Def Weezing: 79-94 (23.6 - 28.1%) -- 23% chance to 4HKO after Stealth Rock and Black Sludge recovery

If this isn't damn impressive, I don't know what is.

Against Azumarill, it's all about playing smart; you find an opportunity to Pain Split, it's really not that difficult. And you take Play Rough and Aqua Jet with ease.

53% of Aegislash's are SD. Right there, that means you beat half of Aegislash. I've faced MANY physical ones on the ladder, and Weezing laughs at it.

The point is that it can switch into Conkeldurr, which can't do jack shit to it, and you can allow for a free switch to another teammate. Yeah, it isn't winning a long, drawn-out stall war, but Conkeldurr still isn't doing shit to it.

It can't handle Bisharp that well, you're right.

Anyway, that's enough. Weezing is absolutely atrocious in this metagame, and your post presented no single reason why someone would want to use this thing on his team. Weezing was shit in NU in last gen, and now you want it to get an analysis? Why? Because it got a Fairy resistance to deal with, ummm, Azumarill and Mega Mawile? So, handling an extra two threats suddenly makes it OU viable? Your only chance at convincing me about it is by presenting some replays against some competent players that know what they are doing.
It's atrocious in the metagame, sure. Azumarill and Mega Mawile would be enough as far as I'm concerned, but easily handling the likes of CB Genesect and everything from Terrakion but CB Stone Edge is pretty impressive. It does well against physical Mega Lucario, a major threat in the metagame. It's significantly better at taking physical hits in general than Rotom-W, and isn't totally fucked by Mega Venusaur; it can actually stay in and burn it, making it much easier to deal with. It isn't the bulkiest Pokemon ever, but it's damn bulky, and burning physical attacker whilst having good recovery in Pain Split and useful offensive options are good enough for an OU Pokemon. It has niches over Rotom-W, a premier Pokemon that does this. There, reasons to use it on your team. It was also used competitively in SPL by a very competent player.

I can get some replays, no sweat, but just saying -- I literally provided that replay solely as a demonstration of how Weezing works on a normal basis; the opponent was shitty, but the battle demonstrated how Weezing works. It is not a definitive source, as in, Weezing is amazing, but just a quick bit of information. I was going to gather more replays in the first place, but I managed to convince other QC members before I acquired them. I'll get them for you.

edit: removed useless replays, adding actually decent ones. i'll do them consecutively, so you can see weezing's performance on a consistent basis.
http://replay.pokemonshowdown.com/ou-81593288

Okay so in this battle, I make a huge misstep in leaving Weezing in on the Zen Headbutt, totally forgetting about it. But, it manages to take the Meteor Mash + Zen Headbutt and live to tell the tell with a bit of health (~20%), and burns it, crippling it and leaving it much easier for the rest of the team to handle. If my opponent hadn't forfeited, it would've come in on the Landorus-T Earthquake and gotten a sizable amount of HP back from the Pain Split, proceeding to wall Landorus-T like a boss.
http://play.pokemonshowdown.com/battle-ou-81632661

In this battle Weezing does pretty good. Turn 4 it switches into Mega Tyranitar's Stone Edge and takes ~35% like a boss, and splits on the incoming Clefable. The Clefable then switches out on the Sludge Bomb after using Protect to scout, and I get off some damage on Donphan + a poison, which proved to be invaluable later in letting my Megazard X DClaw instead of being forced to Flare Blitz and thus take a lot of recoil. Turn 18 it takes Garchomp's Stone Edge really well (26%) and WoW + Flamethrowers Skarmory, heavily crippling it, allowing Megazard X to finish it off with DClaw > Flare Blitz later. Then Megazard X sweeps, and the battle is over.
http://replay.pokemonshowdown.com/ou-81632661

This battle Weezing can't do that much in the face of things like Mold Breaker Excadrill and (I assume) Shadow Ball Aegislash, but it does one thing -- it saves me the game against Staraptor, tanking the Double-Edge and taking out Staraptor, giving me the opportunity to finish it out and win the game.
 
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Sadly I don't have the time to complete Keldeo, so I'll unreserve it for now. I'm very busy at the moment, but I might pick up a smaller project in a couple of weeks.
 
Jukain, the second replay is the same as the third. As for those two games, while they are actually decent, Weezing doesn't do something that any other physical pivot couldn't, such as Landorus-T or Hippowdon, and in general struggles to switch into and hardly has any relevance in the game. Switching once into a strong physical attacker just to get crippled for the rest of the game and serve only as death fodder doesn't seem as OU viable to me. I am not saying that Weezing cannot do useful things for a team; it can check a few physical threats, spread a few burns, and maybe get a chance to Pain Split to good health so it can switch in once more. However, those things are not enough to make it viable over other much more useful choices and this is why it's not viable.
 
Pardon me, then. I only assumed since I didn't see some unlisted Mons on the reservation list, and I'm new to this.

I'll type up a brief summary of Darmanitan's effectiveness in time.

Actually, I'll refrain from Darmanitan. Despite the rain nerf and increase in hazard control, Darmanitan is for the most part, outclassed by Infernape due to it's dual STABs, SR neutrality, better coverage, mixed capability, and higher Speed, making it vastly superior in the roles Darmanitan could hope to fill.

That was my bad.
 
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