XY Suspect Testing Round 1 np: Michael Jackson - (extreme)Speed Demon (READ POST #1278)

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Eh, I might as well put some of my reasoning down.

First off I'm going to say right away I know I'm not the best battler around and my hands-on experience with X & Y is limited. I only have around 50 OU battles logged and I never got above 1500 (though I did win around 80% of my battles. The fact I never got over has more to do with the fact I don't take the time to ladder often enough). However, I've read enough on this topic and in other places to get an idea of how these Pokemon function in practice (since I've heard about it from those who've seen it). One thing I am very good at is analyzing information and forming valid, logical conclusions from said analysis. So that's what I'm going to do here.

M-Lucario: I think it's pretty clear by this point that M-Lucario is going to be banned. Reading through the topic it's very clear to me that the vast majority of the people who are arguing against a ban are very unlikely to make reqs. I don't think this is a coincidence; anyone with a lot of exposure to serious competitive Pokemon can tell that M-Lucario is broken. It's not just the fact that it has very few counters and checks, nor is it just that it's faster than almost everything in OU (There are literally 4 OU Pokemon that outspeed it), nor is it the fact that it has Priority to take out those few things that do outspeed it, nor is it the fact that it can run two sets that have completely different counters. It's all these things put together. Not only is M-Lucario able to both sweep and wallbreak in the same set, it's able to do it at the same time with the same set-up! On top of that it can even revenge kill with it's priority sometimes. Because of these things you almost always lose a Pokemon when facing M-Lucario, or if you don't you typically end up with one or more Pokemon so crippled they almost might as well be fainted. M-Lucario isn't the only Pokemon that can do this, true, but he's one of the only who can do this and still threaten to sweep you if you DON'T sacrifice a Pokemon or two to it. Other so called "uncounterable" Pokemon like Salamence and Hydreigon had the issue that once they broke down a wall they couldn't stay in due to stat drops, or they could be easily and reliable picked off due to being locked into Outrage. Others, like Terrakion, are much more reliant on heavy prediction and were thereby much less reliable. M-Lucario has no such limits. If you don't stop it, it WILL sweep you. You HAVE to risk sacrificing Pokemon to it or you lose. People on the anti-ban side say that it's not so threatening if you don't let it set up, but they don't seem to realize that not letting it set up usually means whatever Pokemon you're standing your ground against it with is going to get KO'd or crippled in the process. A M-Lucario player isn't going to bring it in against a Pokemon that can OHKO it after all, they're going to bring it in against something it forces out.

Despite what people argue, revenge killing M-Lucario is very difficulty and limited to a few Pokemon (many of whom are easily exploited if M-Lucario simply decides to switch out). It has 3 types of 80 BP priority after all, and just enough bulk and the right typing to be able to take at least one hit from most things that can tank one of its hits. And that bit in the parenthesis is very important to remember; M-Lucario has no reason to stay in if it decides it might die, nor is it likely to be trapped in such a situation (unlike stuff that uses Outrage or is Pursuit weak, for example). M-Lucario is virtually immune to SR and IS immune to Toxic Spikes, and Spike stacking is almost dead thanks to defog. Add in Lucario's numerous resistances and it has lots of opportunities to switch back in after it's been forced out. Because of this, revenge killers very frequently only delay the inevitable. Worse, Scarfers and some priority users can be easily used as set-up fodder by other members of M-Lucario's team (Genesect locked into Flamethrower can be set up fodder for Garchomp, for example). This is true to an extent for every offensive Pokemon, but it's worse with M-Lucario because the list of things that actually can revenge kill it is so small that it's easy for a savvy teambuilder to include Pokemon that can take advantage of the more common ones. Then there's the fact that, thanks to it's priority, if these revenge killers are weakened before Lucario begins its sweep it can often just push them aside. It needs much less for this to happen than many other sweepers, thanks to Adaptability giving it so much power.

So what ends up happening is people have to devote multiple checks just to keep Lucario from sweeping them, severely limiting their teambuilding. While it does have one or two semi-reliable counters in Pokemon like Zapdos, these Pokemon don't fit well on many teams, meaning including them makes them a liability against teams that don't have M-Lucario. This, btw, is why you don't see really obscure stuff like AV Azumaril very often; it's not worth cutting your effectiveness against every other team when you can check M-Lucario using multiple viable Pokemon... but it's still a problem because you're forced to include several Pokemon from the list that do check it. It means some Pokemon don't see nearly as much usage as they would purely because they don't work well with Pokemon that check M-Lucario. Over-centralization isn't when people start all putting the same counter on their teams (well, it's not ONLY that), it's when teambuilding becomes severely restricted in any manner because you need to handle just one Pokemon.

So in summary, M-Lucario is definitely broken. It's so powerful that it simply being on the other team gives you a disadvantage unless you prepare for it so much that your team becomes severely disadvantaged against teams that don't include it. It's not only powerful, but difficult to actually remove it from the match. Even if you play 100% correctly it's still likely to cause irreparable damage to your team, and playing 100% correctly comes down to luck because M-Lucario is also unpredictable with its multiple sets and coverage/priority options. You might be able to win against it, but doing so reliably is impossible against an opponent with a similar level of skill to you.

I'm not going to list a bunch of calculations and the like since that's already been done. I'm basing these arguments mostly off what I've seen argued on this thread, with a bit of personal experience as a supplement. If you need confirmation for the points I've made, just read the rest of the thread and you'll see all the empirical information you need.

I'll go into the other suspects in separate posts, seeing as this has turned out a lot longer than I expected. Better to break it up a little I think. Next up: Genesect.
 
Yeah, but I needed to vent. There are good anti ban arguments out there, but they're buried under trolls, noobs, and cheapscapes trying to keep their pokemon around for selfish reasons rather than the betterment of the metagame

This so much. I personally think it aint broken, but I am so sure it's gonna be banned. It is frail. Look at the Ubers list. There is no single pokemon that's frail with the exeption of 3 (Deoxys A-N, Blaziken) and i think blaziken isn't broken either but that's for another thread.

"Sweepers are meant to be frail" is not a valid argument to me. No uber sweeper is frail. Darkrai is the closest thing but that's not too frail and it isn't really a sweeper.

Lucario is weak the three greatest attacking types in the game. It struggles against scarfed pokemon and pokemon above 112. An example is Genesect. It's scarfed, can take a +2 bullet punch and can OHKO back with flamethrower or even Thunderbolt. It hits like a truck, but then we go back all the way to gen 5 with Kyurem-B. Everyone was scared of it. It was like Lucario, exept he traded speed for bulk. A pokemon that is bulkier than Ferrothorn, and has an attack rivaling Deoxys-A, plus a 700 BST, plus an amazing 120 base power move with little drawbacks. It could even dent steel types with ease, 2HKOing most of them. Yet he wasn't banned.

I vote for no Lucarionite ban. I was very very stupid in my last argument and I was proven wrong quickly.

Let's move to Genesect. I am more and more on the fence about this ugly thing.

It has a wide movepool, with lots and lots of special attacks, plus a wonderful boosting physical move in Shift Gear. Genesect is really unpredictable, fortunately everyone just expects a Choice Scarf in OU matches. Here's all the sets that Gene can run.

- Special Based Mix
- Physical Based Mix
- Pure Physical Attacker
- Shift Gear Sweeper
- Choice Band
- Pure Special Attacker
- Expert Belt

It's too hard to predict against when you're up against a skilled player. When you're against a noob, it's way past easy to win with it. It's just too diverse and too good. I vote for a Genesect ban.

And now Deoxys-S. I still think it aint broken. I stick to the "it tries to do too much of everything" thing. It can't run a LO set. It won't hit hard enough. It can't run a fast bulky support set. It ain't bulky enough. It is very very good at setting Hazards but then again as people has said MANY times in the past Excadrill is back and Defog is one of the best widespread utility moves in the game. I vote for no Deoxys-S ban.

Tl;dr ban genesect
 
Lucario is weak the three greatest attacking types in the game. It struggles against scarfed pokemon and pokemon above 112. An example is Genesect. It's scarfed, can take a +2 bullet punch and can OHKO back with flamethrower or even Thunderbolt. It hits like a truck, but then we go back all the way to gen 5 with Kyurem-B. Everyone was scared of it. It was like Lucario, exept he traded speed for bulk. A pokemon that is bulkier than Ferrothorn, and has an attack rivaling Deoxys-A, plus a 700 BST, plus an amazing 120 base power move with little drawbacks. It could even dent steel types with ease, 2HKOing most of them. Yet he wasn't banned.
Did you just compare Cube to Luke?
Seriously?
...
Okay, here's a list of things wrong with that statement :
-Cube has no boosting moves
-Cube has no priority
-Cube has terrible type coverage
-Cube has mediocre speed
-Cube has an awful defensive typing
-Cube is Stealth Rock weak
-Cube has a hefty amount of reliable counters
-Cube has only 3 resistances

Yup, that just about covers it. Kyurem-B is absolutely NOTHING like Mega-Lucario. Comparing Kyurem-B to Mega-Lucario on the basis that they are both really powerful is like comparing Tyranitar to Blissey because they both take special hits really well.
 
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2 gens ago, Smogon banned Garchomp due to its Yache + SD set which had no counters except bulky Cresselia. This was understandable since it's not right to expect every team to carry bulky Cresselia to deal with Garchomp; banning Garchomp was probably justified.

Fast forward to 2014. Almost everyone on Smogon thinks Mega Lucario should be banned. Why did I bring up Garchomp earlier? Well, Garchomp only had one solid counter. Lucario has many depending on which set it runs. I'll only be considering sets commonly used (so SD IP, Crunch, and NP) since they're the ones worth considering, since we decide what is uber and what is not based on usage, even though it's possible that Lucario has a better set. Garchomp was only considered uber material after its Yache set was discovered. Let's consider them one by one.

Checks to most sets:

Talonflame (he can take a hit from ES)
Genesect
Greninja
Conkeldurr
Breloom
Starmie (can take a hit from ES)
Excadrill (in sand)
A bunch of Scarf users, ranging from Garchomp, Rotom-W, Heatran, and so on.

Cripplers:

Azumarill
Sableye
Klefki
Thundurus
Salamence
Manectric
Landorus-T

SD Lucario w/ Ice Punch:

Aegislash
Mega Venusaur (Sleep Powder)
Gyarados
Jellicent
Zapdos
Moltres
Volcarona

SD Lucario w/ Crunch:

Aegislash (with good play)
Gliscor
Mega Venusaur (Sleep Powder)
Gyarados
Landorus-T
Zapdos
Moltres
Volcarona

NP Lucario w/ Dark Pulse, Flash Cannon, Aura Sphere:

Gyarados
Mega Venusaur
Zapdos
Moltres
Volcarona
This set has few real counters, but it has more checks than usual due to having no priority moves. For example, Alakazam.

NP Lucario w/ Vacuum Wave over Dark Pulse:

Aegislash
Gyarados
Mega Venusaur
Zapdos
Moltres
Volcarona
This set has some advantages; it can't be checked by Genesect and Scarf Heatran, for example.

I'm probably missing some counters here. I'm sure you guys can add more.

Is Mega Lucario in this gen really that much different from LO Lucario back in Gen 4? Has Smogon become too banhappy? Honestly, it seems to me that people just want to ban everything that gives them the slightest bit of trouble nowadays. Banning Blaziken, Mega Gengar and Mega Kangaskhan were good ideas, but is Mega Lucario going too far?
Most of those pokemon can handle Lucario. One specific set of Lucario. That's where the problem lies- you can't just have a catchall check for Luke, you need multiple pokemon for multiple Lucarios. Lando-T handles most physical Lukes but dies to Ice Punch and Special, for example, so you need both Lando and something else for special sets. Needing to dedicate multiple teamsplots to Luke checks, even if those pokemon are usable outside of checking Luke, heavily limits teambuilding. The only pokemon that can handle both spectrums with some reliability (Gyarados, Moltres, and Zapdos) are weak to Stealth Rock and are easily handled with a Stone Edge (which Lucario gets in fact, it just doesn't run it much).

On your final paragraph: We are banning things because there are broken things in the metagame, Luke is potentially one of them. Many things are banned at the beginning of every metagame, we have to find out what's broken before we ban it- in the early days of the meta, people were speculating about Mega-Kangaskhan's chances of making UU for example, we didn't know how overpowered it would be. Banning does not take place because some people are having trouble with them- well, people ARE having trouble with them, they wouldn't be broken otherwise- but you seem to have the impression that some small group of people are deciding this without input from the community, not true at all. It's a democratic method of banning we have here. That myth of some small council dictating bans is, honestly, complete bullshit. You want to vote? Be high enough on the ladder, and you can! It's not perfect, but of we let every person vote, we'd still have Mega-Gengar around because "it's easy to revenge kill!!!!!!1!!". Honestly both your post and my own are very redundant, all the points made have been made many times in this thread, feel free to read it.
 
Yes it can run a Life Orb set and it will. Being able to OHKO Mega Venusaur and AV Conkeldurr is no joke along with the variety of coverage option it has + the ability to outspeed ScarfChomp while being able to switch moves.

50/90/90 defenses ain't the best in the world but it'll take most neutral hits which is enough for it to lay both screens or Rocks + Spikes.

Nonetheless, I wouldn't ban Deoxys-S but just your points are meh.
 
Did you just compare Cube to Luke?
Seriously?
...
Okay, here's a list of things wrong with that statement :
-Cube has no boosting moves
-Cube has no priority
-Cube has terrible type coverage
-Cube has mediocre speed
-Cube has an awful defensive typing
-Cube is Stealth Rock weak
-Cube has a hefty amount of reliable counters
-Cube has only 3 resistances

Yup, that just about covers it. Kyurem-B is absolutely NOTHING like Mega-Lucario. Comparing Kyurem-B to Mega-Lucario on the basis that they are both really powerful is like comparing Tyranitar to Blissey because they both take special hits really well.

I didn't compare them. I compared how everyone thought they were both absolutely wrecking the metagame. Kyurem-B had flaws that kept it from Ubers but then again so does Lucario. It was close to being suspect tested if gen 5 lasted a little longer. I'm not saying one is better than the other. They can't be compared since they play different roles. I didn't want to redirect this thread talking about Cube.
 
Aegislash:
252 SpA Expert Belt Genesect Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 158-187 (48.7 - 57.7%) -- 50.8% chance to 2HKO after Leftovers recovery
252+ SpA Aegislash-Shield Shadow Ball vs. 0 HP / 0 SpD Genesect: 84-99 (29.6 - 34.9%) -- 11.8% chance to 3HKO
Congrats, your "check" lost while dealing less than 70% damage.
This calc is clearly wrong, since Aegislash will be in blade form when attacking. Quiet shadow ball from max SpA Aegi will do 59.3 - 69.9% to a hasty Genesect, but since many run naive to better take priorities such as sucker punch, shadow sneak, mach punch etc, it's not unlikely that Genesect will be taking 65.7 - 77.3% from that same shadow ball. Note that Genesect also takes around 33% from a max Atk Aegi's shadow sneak, so mixed offensive variants of Aegislash will always defeat Genesect 1 vs 1.
Conkeldurr
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0- Def Genesect: 88-105 (31 - 37.1%) -- 75.4% chance to 3HKO
4 Atk Genesect U-turn vs. 252 HP / 0 Def Conkeldurr: 46-55 (11.1 - 13.2%) -- possible 8HKO
Congrats, assuming you predicted the U-turn, you dealt 35% damage, but couldn't prevent the switch and now you've got a Talonflame or Deoxys-S or something of the like to deal with. If I were you, I probably would've gone for the knock off, but then Genesect would've gotten away to rape you another day.
Assuming that Conkeldurr isn't switching in to absorb the u-turn (which seems to be your scenario) nobody in their right mind would try to hit Genesect with mach punch, unless it's extremely weakened. A skilled player, assuming they predict the u-turn, would just use knock off/ice punch to hit the incoming Pokémon or drain punch to restore some HP.
Talonflame:
+1 252 SpA Genesect Thunderbolt vs. 4 HP / 0 SpD Talonflame: 376-444 (126.1 - 148.9%) -- guaranteed OHKO
Scarf outspeeds and OHKO's. Unless you know for sure its not a scarf genesect, Talonflame can't reliably check. I've even see Genesects used to revenge kill Talonflames locked into flare blitz.
Spamming choiced thunderbolts with all the Excadrill, Landorus, Charizard X and Garchomp running around implies taking a lot of risks. Sure IF you carry that coverage move and IF you catch Talonflame on the switch then you can defeat the bird, but that doesn't make Talonflame a bad offensive check to Genesect at all. It can switch on the u-turn and gain momentum with its own u-turn or, simply force Genesect out with priority brave bird if it manages to come in on a predicted flamethrower/iron head/ice beam/bug buzz/grass move.
Zard X:
+1 252 SpA Genesect Ice Beam vs. 4 HP / 0 SpD Mega Charizard X: 159-188 (53.3 - 63%) -- guaranteed 2HKO
This one gets close, with a safe switch in and no SR, there's not much Genesect can do, but it can't switch in to force Genesect out, and if it's weakened by SR or prior damage, it can't do squat. A weakened X can even be revenge killed by scarf genesect a lot of the time, so while this one is indeed one of the better checks, its still not consistent enough.
Most team that carry Charizard also carry spinners/defoggers so SR damage can't be taken for granted anymore when addressing Charizard. I've also seen many people run roost on Zard over EQ. Also DD Zard should always run jolly, precisely to outspeed stuff like Genesect (when at +1) and speed tie with other base 100 Spe Pokémon.
Zard Y:
252 SpA Genesect Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 166-196 (55.7 - 65.7%) -- guaranteed 2HKO
Similar to X, but even less realistic. Genesect will KO weakened Y's like a boss, and U-turn away from strong ones.
Genesect can revenge kill this one, but only it has taken some prior damage.
Heatran:
I don't even know why you mentioned him. Not even an idiot would stick around for Heatran to attack, and there's almost no way to stop the U-turn. It forces the switch, but now you've got to predict who's coming, and that's not easy.
I assume he mentioned it cause Heatran is pretty much a full stop for Genesect and I assume he was illustrating all the "worst case scenarios", as you said.


Don't get me wrong, I'm not trying to prove that Genesect isn't an unhealthy Pokémon for the development of the metagame. In fact, I'll almost certainly vote to ban it along with M-Lucario. It's just that your post is unnecessarily hyperbolic and doesn't take into account that Genesect has hard times switching into the battle in this metagame. Losing 2 key resistances was extremely detrimental to Genesect's overall effectiveness, in my opinion, especially for a scout like scarf-Gene, that is supposed to switch in repeatedly and gain momentum with u-turn.

Genesect makes hyper offense less viable
I also disagree with this statement. I'm an HO user and my team has at least 3 Pokémon that can abuse Genesect's choiced sets to set up dragon dances/swords dances. The metagame is also infested with priority moves, and Genesect only resists bullet punch and the rare ice shard in Gen 6.

All in all, I still believe Genesect is unhealthy for the meta, because of its fast and strong u-turn, great mixed attacking stats and massive movepool, but it's definitely not comparable to the old Gen 5 Genesect.
 
I didn't compare them. I compared how everyone thought they were both absolutely wrecking the metagame. Kyurem-B had flaws that kept it from Ubers but then again so does Lucario. It was close to being suspect tested if gen 5 lasted a little longer. I'm not saying one is better than the other. They can't be compared since they play different roles. I didn't want to redirect this thread talking about Cube.
My point still stands. Putting Cube's flaws and Luke's flaws on the same level is ridiculous. Kyurem-B's attack stat is its only redeeming feature. It has nothing else going for it. Meanwhile, Luke's only "flaw" is its lack of bulk. Which really doesn't matter at all. It has everything you could ask for in a sweeper, unlike Cube, which has no idea what it wants to be. Not enough coverage, speed, or priority to be a sweeper, not a good enough typing to be a bulky attacker.
 
This so much. I personally think it aint broken, but I am so sure it's gonna be banned. It is frail. Look at the Ubers list. There is no single pokemon that's frail with the exeption of 3 (Deoxys A-N, Blaziken) and i think blaziken isn't broken either but that's for another thread.

"Sweepers are meant to be frail" is not a valid argument to me. No uber sweeper is frail. Darkrai is the closest thing but that's not too frail and it isn't really a sweeper.

Lucario is weak the three greatest attacking types in the game. It struggles against scarfed pokemon and pokemon above 112. An example is Genesect. It's scarfed, can take a +2 bullet punch and can OHKO back with flamethrower or even Thunderbolt. It hits like a truck, but then we go back all the way to gen 5 with Kyurem-B. Everyone was scared of it. It was like Lucario, exept he traded speed for bulk. A pokemon that is bulkier than Ferrothorn, and has an attack rivaling Deoxys-A, plus a 700 BST, plus an amazing 120 base power move with little drawbacks. It could even dent steel types with ease, 2HKOing most of them. Yet he wasn't banned.

I vote for no Lucarionite ban. I was very very stupid in my last argument and I was proven wrong quickly.
What the sweepers are like in Ubers isn't relevant, its what the sweepers are like in OU that matters. In OU, nothing else has usable bulk and defensive typing, 145 / 140 / 112 offenses, and x2 STABs. Weaknesses to several powerful types are balanced by the ability to come in multiple times throughout a game on its excellent resistances and acceptable bulk. Lucario also has several forms of priority to deal with those faster threats you mention, so it can hand pick what you can and can't revenge kill it with. Kyurem-B is an excellent Pokemon, but its slow enough to handle, its typing is pretty awful defensively, and it can't use Outrage without guaranteeing getting picked off the following turn. Compare this to Lucario, whose drawbacks on Close Combat, Aura Sphere, and Flash Cannon aren't that important, has the necessary resists to come in several times a match, and is fast enough / has priority in order to beat faster Pokemon. Its not as if Lucario is that much weaker than Kyu-B, anyways.

252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Manaphy: 284-336 (83.2 - 98.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Manaphy: 294-346 (86.2 - 101.4%) -- 87.5% chance to OHKO after Stealth Rock

You could talk about Banded Kyu-B, but that's never been a very good set, and Swords Dance calcs blow that out of the water anyways.
 
2 gens ago, Smogon banned Garchomp due to its Yache + SD set which had no counters except bulky Cresselia. This was understandable since it's not right to expect every team to carry bulky Cresselia to deal with Garchomp; banning Garchomp was probably justified.

Fast forward to 2014. Almost everyone on Smogon thinks Mega Lucario should be banned. Why did I bring up Garchomp earlier? Well, Garchomp only had one solid counter. Lucario has many depending on which set it runs. I'll only be considering sets commonly used (so SD IP, Crunch, and NP) since they're the ones worth considering, since we decide what is uber and what is not based on usage, even though it's possible that Lucario has a better set. Garchomp was only considered uber material after its Yache set was discovered.

The difference here is that in 4th gen it was easier to cover a larger array of mons with your checks/counters due to the lesser pokemon pool. This time around the very presence of Mega Lucario limits teambuilding, making many more teams more prone to mons they're unable to handle simply because they chose to check Mega Lucario instead.

Now, I'm not saying this is a be-all-end-all, but it does make your team more prone to exterior threats. There's also the very important fact that Garchomp had one flagship set and is much more comparable to MKhan in that sense, whereas MLuke has two sets. Both sets are easier to handle after being discovered... but it's not always easy to know what set it is before it enters the field after potential checks are down. The difference is that MLuke has two completely and utterly different sets you need to prepare for, meaning that it's not only a pick'n'choose checks/counters but it's also pick'n'choose what spectrum you attack from. This means there's no such thing as a safe switch-in. You could argue Aegis is a good switch in, and yes it is, but only once. It's much easier for the Luke user to simply find a better time to setup after denting Aegis a bit. So, yes, Chomp and Khan were both definite bans in their raw power... Luke's power is comparable, but from two spectrums.

And again, 4th gen was a completely different meta. How they banned things back then and how things are banned now around is horribly different (I mean, the power creeped gap between the two is one small step for GF but one huge step for the meta)
 
This so much. I personally think it aint broken, but I am so sure it's gonna be banned. It is frail. Look at the Ubers list. There is no single pokemon that's frail with the exeption of 3 (Deoxys A-N, Blaziken) and i think blaziken isn't broken either but that's for another thread.

"Sweepers are meant to be frail" is not a valid argument to me. No uber sweeper is frail. Darkrai is the closest thing but that's not too frail and it isn't really a sweeper.

Lucario is weak the three greatest attacking types in the game. It struggles against scarfed pokemon and pokemon above 112. An example is Genesect. It's scarfed, can take a +2 bullet punch and can OHKO back with flamethrower or even Thunderbolt. It hits like a truck, but then we go back all the way to gen 5 with Kyurem-B. Everyone was scared of it. It was like Lucario, exept he traded speed for bulk. A pokemon that is bulkier than Ferrothorn, and has an attack rivaling Deoxys-A, plus a 700 BST, plus an amazing 120 base power move with little drawbacks. It could even dent steel types with ease, 2HKOing most of them. Yet he wasn't banned.

I vote for no Lucarionite ban. I was very very stupid in my last argument and I was proven wrong quickly.

Let's move to Genesect. I am more and more on the fence about this ugly thing.

It has a wide movepool, with lots and lots of special attacks, plus a wonderful boosting physical move in Shift Gear. Genesect is really unpredictable, fortunately everyone just expects a Choice Scarf in OU matches. Here's all the sets that Gene can run.

- Special Based Mix
- Physical Based Mix
- Pure Physical Attacker
- Shift Gear Sweeper
- Choice Band
- Pure Special Attacker
- Expert Belt

It's too hard to predict against when you're up against a skilled player. When you're against a noob, it's way past easy to win with it. It's just too diverse and too good. I vote for a Genesect ban.

And now Deoxys-S. I still think it aint broken. I stick to the "it tries to do too much of everything" thing. It can't run a LO set. It won't hit hard enough. It can't run a fast bulky support set. It ain't bulky enough. It is very very good at setting Hazards but then again as people has said MANY times in the past Excadrill is back and Defog is one of the best widespread utility moves in the game. I vote for no Deoxys-S ban.

Tl;dr ban genesect
On Lucario (I should make my sig something about beating dead horses):

An assumption I see you making is the common fallacy that Ubers have to be equal... that is, that something should only be banned if it is usable in Ubers. Remember, Ubers is a BANLIST first, tier second. How well Megaluke would do in ubers or how it compares to them is irrelevant, it's how it does in OU that determines if it's banned or not. Second: Scarfers! Not again! The scarf argument applies to quite literally every single pokemon in the entire game, from the weakest NFE to the mightiest legendary. It cannot be applied to Lucario as an anti-ban argument because not only is it universal, but because scarfers require you to sacrifice something to get them in. Meaning that Luke has a guaranteed kill, because you can't switch in this theoretical catchall scarfer safely. Also, the scarfer argument is actually weaker for Luke than most pokemon, because Luke has extensive priority options available to it and that means your scarfer may die anyway if it's frail. Finally, yes it can lose to faster pokemon, but really how many faster pokemon are there that can not only outspeed, but then survive a quite-likely-boosted priority move and then have the ability to KO back? And how many of those pokemon can reliably deal with both sets? Very, very few, if any. And that stands true even if we forget about that outspeeding thing.

On Cube: Cube's flaws are different from Luke's. Cube's flaws are offensive in nature- namely, it's rather slow, has a bad typing offensively and defensively, and cannot make good use of it's 170 Attack. Lucario's flaws are defensive in nature, which means that said flaws do not effect it once it gets going. It's bulk is bad but it's not terrible and is enough to allow for setup. This is particularly true given Luke's good typing, which while giving it some common weaknesses also gives it many resistances. Lucario outruns it's flaws, Cube has to muscle through them. But let's forget about Cube, you were just using it as an example and not a comparison.

EDIT: Just posted this and realized that Blacklight made most of my points while I was typing them!
 
Yes it can run a Life Orb set and it will. Being able to OHKO Mega Venusaur and AV Conkeldurr is no joke along with the variety of coverage option it has + the ability to outspeed ScarfChomp while being able to switch moves.

50/90/90 defenses ain't the best in the world but it'll take most neutral hits which is enough for it to lay both screens or Rocks + Spikes.

Nonetheless, I wouldn't ban Deoxys-S but just your points are meh.
Mega venusaur gets destroyed anyway by most strong flying & psychic type moves despite its bulk.
 
Alright, I'm back. Now onto Genesect. Again, my actual hands on experience with XY OU is limited to around 50 games, but I've always been good at analysing and understanding Pokemon theory, even if I don't practice it that much. I'm drawing the conclusions I make from arguements made by both sides considered logically, and I'm borrowing from the experience of those who have played much more than I have. That being said, I actually have experience using Genesect, unlike the other two suspects, so I have little more first hand knowledge here than I do with the others.

The main arguement for banning Genesect seems to be that it gains too much momentum too easily, rather than that it's an overpowering force like Lucario is. Because of this it's a lot harder actually quantify what makes Genesect broken, as much of what it provides for a team is somewhat immaterial. Just because it's immaterial though doesn't make it any less important; any experience battler can tell you that momentum is probably the most important factor in Pokemon battles. Genesect gains so much momentum so much easily through its powerful STAB U-Turn, which is usually very fast since Genesect usually runs a Choice Scarf when being used this way. The fact that Genesect can threaten so many Pokemon with its spectacular special coverage means that it's great at coming in on free switches and threatening an opponent out while U-turning to a counter or check for whatever comes in. Other U-turners and Volt-Turners do this as well, but none of them have the combination of power, speed and coverage that Genesect does, making it the the best at the job in the game. It's so good that even when opponents predict a U-turn and stay in, they lose enough health from it that the damage they'll do the switch-in when it comes in isn't particularly worth it. And of course, they're still at a disadvantage since a different counter or check to their Pokemon is now on the field. When scarf Genesect hits the field it's almost always a loss of momentum for the opposing team. That being said, there are numerous ways to combat this and they're already in place since Volt-Turn is a thing. However, these methods aren't always very effective against Genesect. Unlike Volt-Switch users, there are no immunities to its U-turn, meaning the only way to prevent Genesect from U-turning out is using Protect (which only delays it) and KOing it before it can move with Priority or a higher speed (no easy feat, and a savvy Genesect player isn't likely to give you the chance). It's speed with a Scarf means that, unlike Scizor, it's unlikely to need to take a hit before U-turning out. Staying in to take the U-turn in order to hit the switch-in is very risky between Genesect's coverage options and U-turn's power (which is much greater than other fast U-turns), and you also need to be able to actually harm whatever is coming in to replace it. Hazards are harder to keep up this generation than last, and unlike other STAB U-turners not named Scizor, it isn't weak to SR. Because of this actually causing damage to Genesect is very hard without risking sacking something. Add on the fact that it's capable of revenge killing an absolutely enormous list of threats with its coverage and it's no surprise why Genesect is the most common Choice Scarf user in the game.

All this being said, Choice Scarf Genesect is handle-able on its own. Without investment, even +1 U-turns rarely threaten to KO threats that aren't weak to it, and sometimes its coverage options aren't powerful enough to KO either, meaning that standing your ground and attacking is sometimes a viable option that can swing momentum in your favour. Recovery moves can ensure that it gets worn down faster than you do, and status moves can prevent its replacements from getting in safely. If you're careful not to give it free switches into Pokemon it can OHKO more often than you need to, you can frequently keep it at bay until you're more ready to handle it, or even force it to switch into attacks and take damage. And, of course, Choice Scarf Genesect is not much of a sweeper, and it even finds cleaning difficult due to being locked into a single (usually non-STAB) move. This means that often all it'll do is deal small amounts of chip damage until it slips up and is removed. But Genesect doesn't just run a Choice Scarf set. It has many other options that complicate matters.

The other sets, I have little experience with, and I've been disappointed with the lack of real discussion on why the presence of these sets is significant beyond people simply rattling off the fact there are something like 7 of them. I can theorize how they can cause trouble though. While on their own these sets might be more easily handled and harder to use than the Choice Scarf set, they do frequently punish the assumption that a set is going to be Choice Scarf. Shift Gear sets turn forced switches into potential sweeping opportunities. Choice Band sets hit with much harder U-turns and have very useful priority in E-Speed, allowing it to surprise Pokemon like Talonflame that might think they can score a free kill or at least some free damage with their priority. Mixed sets and the E-belt sets directly punish you for assuming it can't switch moves or that it's otherwise "safe" to keep a Pokemon in on it. These sets become much more dangerous simply because the Choice Scarf set is so popular. Because it's so prevalent, the smartest bet often IS to assume it's Scarfed even if it's not, which frequently gives these other sets opportunities. Because of these factors, coming up with a reliable way to deal with Genesect other than "switch in Heatran" is very difficult. And obviously, everyone running Heatran is not an option that should be considered (nor does it always work).

The fact that Genesect has other dangerous sets means that when playing against Genesect moves that should be safe become risky, and ALL Genesect sets benefit from this. The possibility of a sudden Shift Gear set up or the risk of it switching to another move forces more conservative play, which allows the user of Genesect to take more risks and gain more advantages. It allows non-scarf sets to maintain the same amount of momentum as the scarf set simply by threatening a quick KO, and then seize even more of an advantage when they reveal that they aren't scarfed at the right time. Because Genesect has these options, there's no sure way to play properly against it. You can't find out what it's using reliably until it's too late, because pretty much all of them use U-Turn. Because of this inherent uncertainty, defeating Genesect can often come down to dumb luck, which isn't a very competitive thing.

So this is why Genesect is probably going to be banned and why it probably deserves it. Sure it isn't an "instant win" button the way M-Kang was, but it gives the user an instant advantage much like M-Lucario does, only it does it in a different matter. Genesect pretty much single-handedly ensures that its team will have the momentum more often than not, especially when being used in higher levels of play by skilled players. When Genesect hits the field against most opponents, there's a very high chance that Genesect's side will benefit, and usually risk incurred by the user is very low. Genesect is inherently hard to remove from the match, meaning it can keep coming in and generating these advantageous situations throughout the match. This slow accumulation of pressure caused by the momentum and chip damage that Genesect provides inevitably ensures that the opponent ends up at a strategic disadvantage. There's very little one can do to combat this, and forcing people to use those few methods are available can lead to a very stale metagame.

Next up, Deoxys-S. Stay tuned folks :P
 
Onto Deoxys-S. This is the one I have the least hands on experience with. However, I think I actually understand the theory behind Deoxys-S pretty well having read this thread, and also having been present during the suspect testing for its last banning.

The reason Deoxys-S was banned last generation was primarily due to the fact that its super-reliable hazard laying put High Offense teams over the edge when used by competent players. A HO team could keep the hazards that Deoxys-S laid down on the field indefinitely primarily though offensive pressure. What that means is that they wouldn't give their opponents an opportunity to Rapid Spin them away by carefully ensuring that whenever the opponent's Spinner hit the field, it was under threat of an OHKO or subject to being set up on. The hazards would provide the last little bit of damage their sweepers needed in order to ensure that they got all the OHKOs they were expected to. This strategy could be enacted by other Pokemon, but Deoxys-S was so much better at it than others. It could KO almost every relevant spinner with the appropriate coverage move, taunt opposing hazard leads and almost always got up 2 layers of hazards over the course of a match (and contrary to popular belief, didn't have to do so all in one go). Alternatively, it could run a Screens set for more immediate pressure. The fact that Deoxys-S could also run an effective offensive set was just icing on the cake, giving it another way to screw over opponents and an element of unpredictability that helped put it (or more accurately, the HO teams it featured on) over the edge.

This generation it's used the same way, but the introduction of Defog has made people think that it's old suicide Hazard lead roll is dead, leaving only its offensive set to take it's place. This... isn't exactly true. Defog still requires a turn to use, and unlike Rapid Spin is actually blockable by Taunt. In addition, Defiant Pokemon have found new uses on offensive teams since they can actually take an opponent's Defog and turn it into an immediate advantage. This means that good High Offense teams can still keep its hazards up in much the same way as before (by maintaining constant pressure), and can even use new ways to stop it or take advantage of attempts to remove it (though some old ways like using Gengar as an offensive Spin Blocker have lost value). This isn't helped by the fact that most common Defoggers can be beaten by Deoxys-S, much like it could beat most Spinners last generation. It might not be able to do it all on the same set when it's laying hazards, but frequently the threat of it is enough to do the job.

Still, the job is actually still harder to do this generation, or at least I think it is in theory. The addition of defoggers to worry about means that High Offense teams need to maintain pressure on more Pokemon than before in order to ensure their hazards aren't removed. Before they only had around 4 spinners to worry about, now they have almost 3 times as many Pokemon which they need to look out for (including rapid spinners as well as defoggers). This is helped by the fact that Defiant users are a thing, but it still means they have more to look out for than before. There are more prankster Taunt users running around now then when it was first banned too, giving it even more things that it needs to hit with its one or two coverage moves. Additionally, HO faces a lot more new threats in general, primarily in the form of more powerful priority users and bulkier tanks and walls. Sure HO got a few new tools itself with powerful new Mega-evolutions, but a lot of these same tools can be used against them as well (Pinsir and M-Lucario come to mind, since they among those new powerful priority users). The screens set is also significantly weaker than it was before since Defog also removes screens as well as hazards, meaning the opponent doesn't need to run Brick Break to stop it anymore. These factors make it decidedly unclear whether or not HO is pushed over the edge by Deoxys-S like it was in the past. With Deoxys-S being used so infrequently, it's actually really hard to know at all since most of what we have is pure theorymonning.

Now you'll notice I haven't addressed the offensive set yet, and there's a reason for that. One is that, as the calculations in this thread show, it isn't that hard to deal with. Not only are its offenses and defenses meh at best, but the fact it has to rely on Psycho Boost and Superpower to secure many KOs means it's unlikely to sweep without a lot of support. It's certainly not bad by any stretch of the imagination, but it's hard to call it broken. The argument that it makes the Hazard and Screen sets more dangerous also doesn't seem to hold a lot of water to me, but I could be wrong. The way I see it, it's usually very easy to tell by looking at team preview whether or not they're running a hazard set or not, and the presence of a Life Orb is a dead give away after the first attack anyway. You might lose one Pokemon expecting the hazard set, but you're unlikely to lose more than that unless you misplay terribly. Besides, you have a damn good chance of losing a Pokemon to the hazard set in the exact same way no matter what you do because it's going to be carrying at least one coverage option. That being said, I might be underestimating how hard it is to actually recover from such a circumstance, so I could be wildly off base here.

In any case, you might be able to see here that I'm not willing to make a judgement on Deoxys-S just yet. I simply don't have enough information on how well teams using it actually perform in the new metagame to really know, and given how little usage it's had up until this test I kind of doubt anyone really has enough information on it. I really suspect that if we don't ban it now (and it seems we won't) it's likely to come up again at a later date, much like Deoxsy-D did last generation. That doesn't necessarily mean it will be banned at that later date though. It'll really come down to how HO develops in the future.

EDIT: Seriously, this ended up being a double post? I thought for sure in the time it'd take me to write this mini-essay up someone else would have posted SOMETHING XD.
 
anyone with a lot of exposure to serious competitive Pokemon can tell that M-Lucario is broken

Look at the arrogance here. A lot of people with more "exposure" than you think Mega Lucario's brokenness is overrated.
 
I don't think anyone has proclaimed the hazard lead is dead just defog is suitable counterplay.
Hazard leads aren't dead, suicide leads are (or should be). Luckily (or unluckily), Deoxys is so much more than a suicide lead.

Look at the arrogance here. A lot of people with more "exposure" than you think Mega Lucario's brokenness is overrated.
I didn't find that arrogant at all, maybe a little uninformed, but its a fair statement considering even people who will vote to keep it acknowledge Lucarionite's almost inevitable ban.

Would you care to discuss his actual evidence? He summed up most of the ban argument very well and if you want to argue against banning Lucario, then you'd do better to address those instead of minuscule wording errors
 
This argument is mostly filled with factual errors, so I didn't want to get into it. But if you insist:

It's not just the fact that it has very few counters and checks

Thank you for ignoring my post. He has a bunch.

nor is it just that it's faster than almost everything in OU (There are literally 4 OU Pokemon that outspeed it)

This is a misleading statement since it doesn't include scarves and other priority moves. 2 of the top 5 Pokemon outspeed him, and so does every Pokemon with a Scarf. Rotom-W does 15% of the time; Genesect does 57% of the time according to usage.

nor is it the fact that it has Priority to take out those few things that do outspeed it

Bullet Punch doesn't help for Greninja, Talonflame and Genesect, and all of them can take an Extremespeed.

nor is it the fact that it can run two sets that have completely different counters

Not true again. See my counters list.

Because of these things you almost always lose a Pokemon when facing M-Lucario

Why is this being told as if it's true for everyone? It's not. I'll go ahead and counter anecdotal evidence with anecdotal evidence. For example, I rarely let Lucario kill any of my Pokemon. You can't use rhetorical statements like these in arguments. They're not only vastly exaggerated, but they also have no proof in their favor.

If you don't stop it, it WILL sweep you.

This is a tautology. It applies to every single Pokemon in the game, even including things like Skarmory and Blissey. If you don't stop Skarmory's Brave Bird + Roost combo he's going to sweep you. And if you don't stop Blissey's Seismic Toss + Softboiled combo she's going to sweep you.

revenge killing M-Lucario is very difficulty and limited to a few Pokemon

I listed a bunch of checks. There's more than 10, at the very least.

Checks to most sets:

Talonflame (he can take a hit from ES)
Genesect
Greninja
Conkeldurr
Breloom
Starmie (can take a hit from ES)
Excadrill (in sand)
A bunch of Scarf users, ranging from Garchomp, Rotom-W, Heatran, and so on.

So what ends up happening is people have to devote multiple checks just to keep Lucario from sweeping them, severely limiting their teambuilding.

You need multiple revenge killers and checks to offensive threats on every single team, regardless of whether Lucarionite is banned or not. Most revenge killers can take out Mega Lucario. He's very frail and not hard to kill in one hit, especially after CC.

The only way you can argue for banning Mega Lucario--since it's not true that he has few counters and checks, it's just a lie--is by citing its variety. That is a really serious issue.

Seriously, 3 attacks Gengar and mixed Aegislash have way less checks and counters than any Lucario set. Ghost typing is so overpowered this gen.
 
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All you did was demonstrate a lack of understanding of what the words "counter" and "check" mean. Most of those things you list as "counters" and "checks" do not actually fit their respective definitions. I explained why scarfed Pokemon are at best a temporary answer to M-Lucario (a choice locked scarfer is a serious liability) and while those pokemon may not be OHKO'd by priority, they are hit hard enough that it compromises their ability to reliably check M-Lucario. Additionally, most of them cannot OHKO Lucario in return (and Excadrill in sand? Really? That's just a LITTLE situational in today's metagame, especially since most run Mold Breaker now). It's unfair to assume that your checks are going to be at full health but the M-Lucario is not. The reason priority makes Lucario so hard to check isn't because it OHKOs everything faster, but because it hits them hard enough that it can take them out if they have prior damage. In most other sweeper's cases, simply being faster at all is enough to be a revenge killer. With M-Lucario that is not enough. It's also worth noticing that arguments with regards to banning are based on high level play between equally skilled players. I strongly doubt you are good enough to make reqs (please, feel free to prove otherwise but most people with under 10 posts are pretty new players) so your experiences do not fit that definition. In contrast, I'm not referencing my own experiences but those expressed by others in this thread, many who have made reqs already.
 
This argument is mostly filled with factual errors, so I didn't want to get into it. But if you insist:



Thank you for ignoring my post. He has a bunch.



This is a misleading statement since it doesn't include scarves and other priority moves. 2 of the top 5 Pokemon outspeed him, and so does every Pokemon with a Scarf. Rotom-W does 15% of the time; Genesect does 57% of the time according to usage.



Bullet Punch doesn't help for Greninja, Talonflame and Genesect, and all of them can take an Extremespeed.



Not true again. See my counters list.



Why is this being told as if it's true for everyone? It's not. I'll go ahead and counter anecdotal evidence with anecdotal evidence. For example, I rarely let Lucario kill any of my Pokemon. You can't use rhetorical statements like these in arguments. They're not only vastly exaggerated, but they also have no proof in their favor.



This is a tautology. It applies to every single Pokemon in the game, even including things like Skarmory and Blissey. If you don't stop Skarmory's Brave Bird + Roost combo he's going to sweep you. And if you don't stop Blissey's Seismic Toss + Softboiled combo she's going to sweep you.



I listed a bunch of checks. There's more than 10, at the very least.

Checks to most sets:

Talonflame (he can take a hit from ES)
Genesect
Greninja
Conkeldurr
Breloom
Starmie (can take a hit from ES)
Excadrill (in sand)
A bunch of Scarf users, ranging from Garchomp, Rotom-W, Heatran, and so on.



You need multiple revenge killers and checks to offensive threats on every single team, regardless of whether Lucarionite is banned or not. Most revenge killers can take out Mega Lucario. He's very frail and not hard to kill in one hit, especially after CC.

The only way you can argue for banning Mega Lucario--since it's not true that he has few counters and checks, it's just a lie--is by citing its variety. That is a really serious issue.

Seriously, 3 attacks Gengar and mixed Aegislash have way less checks and counters than any Lucario set. Ghost typing is so overpowered this gen.
Speaking of his variety - let's look at those checks. Specifically, the fact that none of them reliably beat all of his sets.

Genesect - Takes 67% minimum from +2 Vacuum Wave. This takes a lot of prior damage, so he's one of the better of these checks.
Greninja - Vacuum Wave. That's all I really need to say here.
Conkeldurr - yep all right, although he needs 30-40% prior damage to KO with Mach Punch unless he's running a boosting item.
Breloom - Is always OHKO'd by +2 Vacuum Wave, and has a 19% chance to be OHKO'd by +2 BP/ESpeed.
Starmie - Barely survives +2 ESpeed, has a 69% chance to die after rocks. Also, Starmie needs prior damage to OHKO with a life orb EDIT: sorry, the calculator gave me surf instead of hydro pump
Excadrill - see Greninja.
 
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Most of those things you list as "counters" and "checks" do not actually fit their respective definiti[ons.

Care to explain why instead of just saying so? You're not very good at this. All of the Pokemon I listed can either check or counter Lucario depending on which category I put them in, and which set Lucario has.

I explained why scarfed Pokemon are at best a temporary answer to M-Lucario

Worse, Scarfers and some priority users can be easily used as set-up fodder by other members of M-Lucario's team

So? This applies to a lot of Pokemon. It's not unique to Mega Lucaro.

Excadrill in sand? Really? That's just a LITTLE situational in today's metagame, especially since most run Mold Breaker now

Which is why I said Excadrill in sand. I know it's situational. You can feel free to take him out; there's still a million checks for Mega Lucario out there.

It's unfair to assume that your checks are going to be at full health but the M-Lucario is not.

Who said I was assuming that...? Talonflame, Genesect, Greninja etc. can all OHKO Mega Lucario.

but because it hits them hard enough that it can take them out if they have prior damage

Mega Lucario can't even OHKO Talonflame after SR with BP. Greninja and Genesect are going to need a lot of prior damage for Lucario to pull that off. Scarf Rotom-W, Landorus-T, Heatran, Garchomp etc. all need a crapload of prior damage to lose against Bullet Punch.

In most other sweeper's cases, simply being faster at all is enough to be a revenge killer.

Going by your criteria, why don't we ban LO Lucario, Talonflame and such too since they have priority and the ability to sweep? They can do damage to a lot of Pokemon before dying too.

I strongly doubt you are good enough to make reqs

Lol at the arrogance here. Rejecting opinions based on authority is not only a logical fallacy, but it's also immature and a little pathetic. (I've been playing Pokemon since Netbattle in 2003. I probably have more experience than most people here.)

Let's not sink to immature personal insults and appeals to authority. I don't want this thread to be filled with insults.

Specifically, the fact that none of them reliably beat all of his sets.

Go back to the post. I said most sets. I admit Vacuum Wave doesn't work on Greninja and so on.
 
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Care to explain why instead of just saying so? You're not very good at this. All of the Pokemon I listed can either check or counter Lucario depending on which category I put them in, and which set Lucario has.





So? This applies to a lot of Pokemon. It's not unique to Mega Lucaro.



Which is why I said Excadrill in sand. I know it's situational. You can feel free to take him out; there's still a million checks for Mega Lucario out there.



Who said I was assuming that...? Talonflame, Genesect, Greninja etc. can all OHKO Mega Lucario.



Mega Lucario can't even OHKO Talonflame after SR with BP. Greninja and Genesect are going to need a lot of prior damage for Lucario to pull that off. Scarf Rotom-W, Landorus-T, Heatran, Garchomp etc. all need a crapload of prior damage to lose against Bullet Punch.



Going by your criteria, why don't we ban LO Lucario, Talonflame and such too since they have priority and the ability to sweep? They can do damage to a lot of Pokemon before dying too.



Lol at the arrogance here. Rejecting opinions based on authority is not only a logical fallacy, but it's also immature and a little pathetic. (I've been playing Pokemon since Netbattle in 2003. I probably have more experience than most people here.)



Go back to the post. I said most sets. I admit Vacuum Wave doesn't work on Greninja and so on.
Ah okay, you did say most sets. So we're basically in agreement that his versatility is what makes him obnoxious to reliably check on offense (his power is really what screws stall). So do you think it's a problem that he can beat any of his checks with the right set? It's not like Vacuum Wave and ESpeed are even niche options, they're generally good moves that a lot of Mega-Lucario carry. In my opinion, this is really what makes him broken vs. offense - you can never be sure that your Lucario check is going to check the Lucario you see in team preview, so you have to carry two or more just to make sure.

I think he's equally broken vs. stall too, but I don't know enough about stall to argue for it here.
 
Care to explain why instead of just saying so? You're not very good at this. All of the Pokemon I listed can either check or counter Lucario depending on which category I put them in, and which set Lucario has.





So? This applies to a lot of Pokemon. It's not unique to Mega Lucaro.



Which is why I said Excadrill in sand. I know it's situational. You can feel free to take him out; there's still a million checks for Mega Lucario out there.



Who said I was assuming that...? Talonflame, Genesect, Greninja etc. can all OHKO Mega Lucario.



Mega Lucario can't even OHKO Talonflame after SR with BP. Greninja and Genesect are going to need a lot of prior damage for Lucario to pull that off. Scarf Rotom-W, Landorus-T, Heatran, Garchomp etc. all need a crapload of prior damage to lose against Bullet Punch.



Going by your criteria, why don't we ban LO Lucario, Talonflame and such too since they have priority and the ability to sweep? They can do damage to a lot of Pokemon before dying too.



Lol at the arrogance here. Rejecting opinions based on authority is not only a logical fallacy, but it's also immature and a little pathetic. (I've been playing Pokemon since Netbattle in 2003. I probably have more experience than most people here.)



Go back to the post. I said most sets. I admit Vacuum Wave doesn't work on Greninja and so on.

Anyways, having a bunch of shaky checks doesn't mean anything if there are so few reliable counters that can come into mega-lucario especially if rocks are up. Basically for any of these checks to come in, something has to be sacked first, and by then mega-lucario's already netted a gain. Many of the "checks" you posted aren't checks at all as they get destroyed by lucario's priority. Most the "checks" you've come up with, can only survive in specific situations and if Mega-Lucario just happens to run the one priority move you wall. The reason LO lucario and talonflame aren't being banned is because they both have reliable counters that can switch into them and force them out. When something as simple as stealth rock, or predicting the wrong set can lose you the match, you know a sweeper is broken, and mega-Lucario fits this criteria.
 
Ah okay, you did say most sets. So we're basically in agreement that his versatility is what makes him obnoxious to reliably check on offense (his power is really what screws stall). So do you think it's a problem that he can beat any of his checks with the right set? It's not like Vacuum Wave and ESpeed are even niche options, they're generally good moves that a lot of Mega-Lucario carry. In my opinion, this is really what makes him broken vs. offense - you can never be sure that your Lucario check is going to check the Lucario you see in team preview, so you have to carry two or more just to make sure.

I think he's equally broken vs. stall too, but I don't know enough about stall to argue for it here.

Yeah, I think it's a problem, and the only thing worth considering in Lucario being uber. His versatility is what makes him really dangerous.

But the good thing is that Lucario suffers from moveslot syndrome. You use Vacuum Wave instead of Dark Pulse or Aura Sphere, and you're just screwed against something else.
 
Yeah, I think it's a problem, and the only thing worth considering in Lucario being uber. His versatility is what makes him really dangerous.

But the good thing is that Lucario suffers from moveslot syndrome. You use Vacuum Wave instead of Dark Pulse or Aura Sphere, and you're just screwed against something else.
4MSS is a problem, but it's a lot worse from the opponent's perspective. Even if you've determined that it's NP Lucario (meaning that you've already made a risky play to determine whether you're facing the special or physical set), you don't know whether you should send out your Blissey (loses if it has Aura Sphere), Greninja (loses if it has Vacuum Wave), or Aegislash (loses if it has Dark Pulse).
 
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