Here's the set I've been using:
Zygarde @ Leftovers
EVs: 252HP/4Atk/252Def
Impish Nature
- Dragon Tail
- Glare
- Earthquake
- Rest
This Zygarde set functions as a physical wall, para-inducer, and shuffler on a full stall team. With team support the set is able to stop virtually all physical attackers without stab dragon, fairy, or ice moves. I prefer this set to the Rest-talk defensive set, which I've also tried. The unreliability of sleep talk really frustrates me, especially since fairy types, flying types, and levitaters can get a completely free turn effectively giving you a 1/3 chance of success in many situations. As previously stated, the set laughs at all but the most fearsome physical attackers, allowing you to spread paralysis or pile on residual damage via phazing during the free turns Zygarde gives you. The paralysis is also of great benefit to its partner special wall: Togekiss. Paralyzing a special attacker switching into Zygarde can allow Togekiss to outspeed special attackers and roost in their face when at low health.
Togekiss was chosen for several reasons. It serves as an effective check to many dragon types that threaten Zygarde. It also carries air slash for para-flinch late game clean up. Additionally heal bell keeps Zygarde free from status, including self induced sleep from Rest. Finally, wish support further serves to keep Zygarde healthy, which aids in walling the many incredible physical based offensive sets of the OU metagame.
Any comments or suggestions on the set?
What have other people been pairing with defensive Zygarde? Ice type moves can be problematic for this duo.
Zygarde @ Leftovers
EVs: 252HP/4Atk/252Def
Impish Nature
- Dragon Tail
- Glare
- Earthquake
- Rest
This Zygarde set functions as a physical wall, para-inducer, and shuffler on a full stall team. With team support the set is able to stop virtually all physical attackers without stab dragon, fairy, or ice moves. I prefer this set to the Rest-talk defensive set, which I've also tried. The unreliability of sleep talk really frustrates me, especially since fairy types, flying types, and levitaters can get a completely free turn effectively giving you a 1/3 chance of success in many situations. As previously stated, the set laughs at all but the most fearsome physical attackers, allowing you to spread paralysis or pile on residual damage via phazing during the free turns Zygarde gives you. The paralysis is also of great benefit to its partner special wall: Togekiss. Paralyzing a special attacker switching into Zygarde can allow Togekiss to outspeed special attackers and roost in their face when at low health.
Togekiss was chosen for several reasons. It serves as an effective check to many dragon types that threaten Zygarde. It also carries air slash for para-flinch late game clean up. Additionally heal bell keeps Zygarde free from status, including self induced sleep from Rest. Finally, wish support further serves to keep Zygarde healthy, which aids in walling the many incredible physical based offensive sets of the OU metagame.
Any comments or suggestions on the set?
What have other people been pairing with defensive Zygarde? Ice type moves can be problematic for this duo.
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