First Ubers Team - Donkey

Introduction

Hello Smogon. For those who do not know me, this is my second RMT on the Smogon forums and my first RMT ever of an offensive team. Unfortunately, this team is not a NU team, so if you come to the Ubers RMT sub-forum to luvdisc such teams you are in the wrong thread. Back to the team - previous to the addition of BW2 and this year's SPL I was convinced that stall was the superior playstyle in the Ubers metagame. I viewed stall as an ultimate display of skill; what is more impressive than slowly whittling the opponent’s ubers to death with a seemingly harmless yet invincible OU Pokémon? However, stall has an inherent flaw that puts it at an immediate disadvantage to offense. Defensive teams are made specifically to counter offensive teams while offensive teams are made to simply win by powering through teams with strong combinations of Pokémon. Not to mention, constant defensive walling leaves you vulnerable to critical hits. It only takes one critical hit to remove a Pokémon integral to a defensive core for the battle to be over. With the metagame shifting towards offense after the addition of BW2, which brought Specs Kyurem-W, Scarf Genesect, Soul Dew Lati@s, and Regenerator Ho-Oh, it becomes harder to build and riskier to run stall. I decided to try my hand at offense as I realized how powerful it is in the current metagame.

I would describe the playstyle of this team as bulky offense. This team attempts to have multiple checks to every threat in the ubers metagame, whether the checks are defensive or offensive, or in many cases, both. I aimed to strike the balance between beating checks through both offensive and defensive measures when building this team.

The Team


Groudon @ Earth Plate
Ability: Drought
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Lava Plume
- Earthquake
- Stone Edge

Moveset:

  • Stealth Rock - A staple on most uber teams for (hopefully) obvious reasons. On this team specifically, it has strong synergy with Genesect's U-Turn and helps to wear down scarf users, levitate users, and flying types such as Ho-Oh and Lugia which become problematic if they can repeatedly switch in with no deterrent. Stealth Rock also helps to justify Giratina-O's role as a spinblocker on the team.
  • Lava Plume - A slightly more unconventional move. It both pressures support steel types such as Ferrothorn, Forretress, and Skarmory by threatening to OHKO, and pressures Pokémon that don’t mind tanking fire attacks with its 30% burn chance. Common switch-ins to Groudon such as bulky Arceus forms, Giratina-O, Gliscor, and Landorus-T are more reluctant to switch in once the move has been revealed in fear of the burn.
  • Earthquake - Self-explanatory. A powerful stab move, it punishes CM Arceus forms for setting up while dealing massive damage to any Pokémon brave enough to switch in.
  • Stone Edge - Also self-explanatory. Allows Groudon to act as a backup check to both Rayquaza and Ho-Oh, while also giving means of chip damage on Giratina-O and the Lati@s twins.

EVs and role on team:

I max attack and speed with a Jolly nature to ensure I have an early and late game advantage over my opponent. If the enemy team leads with Dialga, I can confidently send in Groudon and then play accordingly with the knowledge that I will most likely outspeed. Running max speed also reveals if the enemy Kyogre is scarf or specs. Investment in attack allows Groudon to wall break and prevent Calm Mind users to set up; late game, Groudon is bulky enough to take a hit from some CM Arceus forms (depending on how much damage Groudon has taken previously) and hit back for near 50% damage.

Groudon acts as both a wall breaker and pseudo-wall on this team. It is my tertiary defensive wall behind Arceus-Fight and Giratina-O. Notably, Electric immunity makes Zekrom much less threatening by stopping Volt Switch momentum, while OHKOing back if Zekrom or other dragons decide to attack. Groudon's ability to take hits and hit back harder makes it invaluable for the team. This is in keeping with the theme of the team; the ability to both wall some offensive threats and still maintain an offensive presence. If Groudon has to, it can take hits from Arceus-Normal, Excadrill, Garchomp, Ho-Oh, Kabutops (in sun), Rayquaza, Salamence, and Zekrom, then OHKO back or cripple with damage. If I am in the lead, it is also sometimes advantageous to go for Lava Plume burn vs certain Pokémon like Arceus-Normal or Landorus-T.

Additionally, Drought, while seemingly not very important for this team, nullifies the threats that come with rain and sand. After prior damage on Giratina-O, a well-played Excadrill or Kabutops can tear through the team's core.


Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Thunder Wave
- Dark Pulse
- Focus Blast

Moveset:

  • Thunder Wave - The only reason I use this move is in the case that I Dark Void the wrong thing and need to cripple an enemy sweeper. It is a last resort for CM Arceus forms that is also a nice surprise for Genesects after I use Dark Void.

EVs and role on team:

This is a purely offensive Darkrai set that shines in the late game. With little to no survivability, this set is strongest when the enemy team is weak and enemy scarfers are removed or crippled. The defensive and offensive synergy of the team helps achieve this situation - Stealth Rock wears down enemy scarfers and forces fewer switches, while Palkia and Arceus-Fight are able to wall some threats and offensively threaten others. For example, Kyogre and Dialga are both respectively walled by Palkia and Arceus-Fight and then pressured out by Spacial Rend and Judgment. Since there are not many things that want to switch into Palkia or Arceus-Fight (especially one with a surprise Stone Edge and Toxic), I gain momentum and a small advantage over my opponent. I then capitalize on these situations in my next move through prediction. A double switch to Genesect knowing a Dialga or Kyogre will be forced out means free chip damage and an advantageous switch in after a U-turn. Darkrai is excellent for killing steels, ghosts, and defensive walls, especially if Void is available.

With the capability to beat some of the largest threats to offensive teams, specifically CM Arceus forms such as Ghost or Steel, Darkrai's offensive presence is not only apparent in the late game, but also functions as a safety net early on. I have the option to offensively overpower Arceus-Ghost with Darkrai rather than stalling it out with Arceus-Fight (which is not very reliable).


Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Natur
- Spacial Rend
- Fire Blast
- Hydro Pump
- Dragon Tail

Moveset:

  • Dragon Tail – Dragon Tail is great to phase unsuspecting boosting Arceus forms or bulky Pokémon like Dialga. I prefer it over Thunder since in most cases I should have sun active.

EVs and role on team:

Once again, this is a purely offensive set as evident in the EVs. Lustrous boosted Spacial Rend hits everything hard while Hydro Pump hits everything harder. Ferrothorn and Jirachi can’t switch in on Dragon attacks unless they want to eat a Fire Blast. If the team doesn’t have an Arceus-Grass, Chansey, or six faster Pokémon, chances are that Palkia will do work.

Palkia is also an excellent Kyogre check and deterrent. Most assume that I carry Thunder and play accordingly; although henceforth I imagine they will play differently. Palkia’s versatility allows it to be a massive playmaker for the team. Switch in on a Kyogre Water Spout, then predict the opponents switch for either a KO or near KO.


Arceus-Fighting @ Fist Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Toxic
- Judgment
- Stone Edge
- Recover

Moveset:

I refer you to Trickroom’s description of this set: _. Toxic and Stone Edge are incredible moves that account for Arceus-Fight’s weakness. Unfortunately, in most games one or the other won’t come into play (I used this set 3-4 times in SPL and never had to use Stone Edge once), yet in the games that it does come into play you will orgasm.

EVs and role on the team:

Arceus-Fight is my primary defensive wall that helps beats Pokémon that this team would normally have trouble with such as Dialga, Ferrothorn, Arceus-Dark, Arceus-Steel, etc, while also being able to wall Palkia in sun, Rayquaza (to a degree), among other threats like Ekiller (which is incredibly overrated and not very threatening). The lack of Ice Beam means that Gliscor and Landorus-T become more threatening, but Gliscor will not switch in on Arceus-Fight until Stone Edge has been revealed.


Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Flamethrower
- Bug Buzz
- Ice Beam

Moveset:

Since this team was made before the addition of Blaze Kick, I’m not sure whether or not I’d change it to a physical set or keep it special if I was still using this team. A major reason for using the special set was +1 sun boosted Flamethrower. Regardless, the main reason why I chose special Genesect simply because it is better at cleans. +1 boosted Bug Buzz compared to a +1 boosted U-turn is much better at ending games. Additionally, since most players expect a physical set they ev their Pokémon (Especially Mewtwo, CM Arceus Grass, Arceus Normal) such that Genesect will receive the special attack boost.

EVs and role on the team:

Standard role of a Genesect: momentum builder, revenge killer, sweeper, cleaner, dragon resist, normal resist. Special Genesect means I am more vulnerable to CM Arceus Ghost, since I cannot simply chain Iron Head flinch it and other Arceus forms to death like some other users. However, Darkrai and Arceus-Fight are enough to handle most CM Arceus forms.


Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Shadow Sneak
- Earthquake
- Magic Coat
- Dragon Tail

Moveset:

  • Magic Coat – I fucking love Magic Coat. It is almost good enough to be a necessity for every team. I run Magic Coat in the “Substitute slot” of the seemingly now standard Giratina-O set that my buddy Kyle first used. Magic Coat is excellent to play mind-games with Deoxys-S leads. After a few turns, if Deoxys-S starts attacking, I can simply 2hko with Shadow Sneak and prevent hazards completely. A good player won’t usually let this happen but I have won games because of this move. Vs a Deoxys-S, A, or D with Spikes instead of Stealth Rock, this move is incredible since they cannot stall by spamming Rocks. Now if only Giratina learned Taunt…

EVs and role on the team:

Giratina-O is a bulky wall with an offensive presence. It is my secondary defensive wall. As a spinblocker with Ground immunity, it is Sand Stream Excadrill’s worst nightmare. Giratina is also an excellent check to Arceus-Ground, Groudon, Kabutops, Landorus-T, and Terrakion. His Dragon typing makes him a viable alternative to wall a few Surfs or Bolt Strikes if need be. Earthquake gives a method to beat steel types like Dialga, Excadrill, Heatran, and Jirachi, which speaks to Giratina’s wall breaking ability. Finally, Giratina is a spinblocker – it never hurts to have a reliable way to keep up Stealth Rocks.

Importable

Conclusion

Thanks for reading and I hope that you enjoyed the team. I will update with a threat list as soon as I get around to it. Feel free to rate, luvdisc, use this team against NU teams, etc. After UPL I plan to quit pokes, so this will be my last RMT.

I also recommend not using this team on the PS ladder until it is normal again.