Hey everyone! Sorry - I don’t want to spam this forum. My team’s paste has been highly requested and since I’m taking a little break I thought I’d drop it here.
Groudon @ Assault Vest
Ability: Drought
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Brick Break
- Stomping Tantrum
- Fire Punch
Koraidon @ Assault Vest
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Adamant Nature
- Collision Course
- Breaking Swipe
- Snarl
- Flare Blitz
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Misty Terrain
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Wide Guard
- Iron Defense
- Body Press
- Snarl
Eternatus @ Leftovers
Ability: Pressure
Tera Type: Dark
EVs: 172 HP / 220 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Toxic
- Flamethrower
- Recover
Arceus-Fire @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 HP / 40 Def / 64 SpA / 152 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Judgment
- Recover
- Cosmic Power
This first team I’ve tested less but it’s the one that I used to hit 1964. It uses Eternatus instead of Miraidon. The lack of terrain control is made up for by replacing Grimmsnarl’s Thunder Wave with Misty Terrain, which I think may have a lot of potential on Grimmsnarl sets. I initially chose it as a necessity against the occasional Darkrai, but the ability to remove the terrain ‘and’ replace it with a terrain that reduced Dragon-type damage often feels like putting up a second screen against big threats like Pokémon like Miraidon, Koraidon and Expanding Force Calyrex-Shadow. It also allows you to keep Grimmsnarl in when there’s psychic terrain and threaten parting shot on the following turn.
What I’ve found is that Eternatus is much better than Miraidon at exploiting winning scenarios. Once Eternatus digs its claws in and gets a few Cosmic Powers off, it can then easily convert those defensive buffs into a win with Toxic. Whereas Arceus-Fire is designed to get one or two cosmic powers off to give it room to spam, Eternatus is looking to +6. I am however concerned that it’s a gimmick for lower ladder, as when good rain users manage to pry back Weather control or get Calyrex-Shadow rolling, Eternatus isn’t quite as proactive at clearing threats as Miraidon. I also think that a lot of the climb happened in a short span of time after I’d made the change, so perhaps surprise factor played a part. There was also a loss of spread-damage trick-room prevention, though perhaps an overall improvement in most TR matchups. I didn’t opt for a dragon or poison attack on Eternatus primarily because of Magearna, and because I figured the only Pokémon Eternatus would really need to attack would be those immune to Toxic. The EVs maximise leftovers.
I’ve also included the version of the team that had Miraidon in it.
Groudon @ Assault Vest
Ability: Drought
Shiny: Yes
Tera Type: Ground
EVs: 24 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Brick Break
- Fire Punch
- Stomping Tantrum
Koraidon @ Assault Vest
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Adamant Nature
- Collision Course
- Breaking Swipe
- Snarl
- Flare Blitz
Arceus-Fire @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 HP / 40 Def / 64 SpA / 152 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Judgment
- Recover
- Cosmic Power
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Thunder Wave
Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 HP / 144 Def / 100 SpA / 12 SpD
Modest Nature
- Electro Drift
- Draco Meteor
- Snarl
- Protect
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Wide Guard
- Iron Defense
- Body Press
- Snarl
I didn’t expressly calc anything but more went off feel with trial and error.
Groudon moved to Assault Vest when I removed Calyrex. In Trick Room there was a lesser premium on scarf. Since Zamazenta is a bulkier Pokémon than Calyrex, being able to make 2 defensive enhancements on a screens team made the team stronger overall. Additionally, switching to Assault Vest was way less RNG-dependent, since missing Precipice Blades with Assault Vest grants you the insurance of using Stomping Tantrum the following turn. As tempting as it would be to give Groudon more Special Defense investment to be magnified by Assault Vest, 252+ Atk feels necessary to break Trick Room attempts and punish switches.
Koraidon’s not particularly interesting but notice it’s basically a pure tank variant.
Arceus-Fire’s not quite as much of a playmaker as it used to be, though they’re definitely an essential component. It’s becoming harder to take over a game with Arceus-Fire with improvements to Kyogre team design, but there isn’t a substitute for it and it’s a really vital element in clearing opposing Zamazenta.
Grimmsnarl’s self-explanatory.
Zamazenta’s been rudimentarily given a bit of SpD to soften hits from specs Miraidon. Tera Fighting’s there to out-duel other Zamazenta, juke attacking types that hit steel and extend body press’ KO range.
Miraidon’s a bulky set like Korai. Bizarrely enough, the only one of my Pokémon that knew protect. Protect’s not as important in defensive formats.
Anyway, I’m looking forward to seeing what the community looks like later down the line. Catch you guys later!
Groudon @ Assault Vest
Ability: Drought
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Brick Break
- Stomping Tantrum
- Fire Punch
Koraidon @ Assault Vest
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Adamant Nature
- Collision Course
- Breaking Swipe
- Snarl
- Flare Blitz
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Misty Terrain
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Wide Guard
- Iron Defense
- Body Press
- Snarl
Eternatus @ Leftovers
Ability: Pressure
Tera Type: Dark
EVs: 172 HP / 220 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Toxic
- Flamethrower
- Recover
Arceus-Fire @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 HP / 40 Def / 64 SpA / 152 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Judgment
- Recover
- Cosmic Power
This first team I’ve tested less but it’s the one that I used to hit 1964. It uses Eternatus instead of Miraidon. The lack of terrain control is made up for by replacing Grimmsnarl’s Thunder Wave with Misty Terrain, which I think may have a lot of potential on Grimmsnarl sets. I initially chose it as a necessity against the occasional Darkrai, but the ability to remove the terrain ‘and’ replace it with a terrain that reduced Dragon-type damage often feels like putting up a second screen against big threats like Pokémon like Miraidon, Koraidon and Expanding Force Calyrex-Shadow. It also allows you to keep Grimmsnarl in when there’s psychic terrain and threaten parting shot on the following turn.
What I’ve found is that Eternatus is much better than Miraidon at exploiting winning scenarios. Once Eternatus digs its claws in and gets a few Cosmic Powers off, it can then easily convert those defensive buffs into a win with Toxic. Whereas Arceus-Fire is designed to get one or two cosmic powers off to give it room to spam, Eternatus is looking to +6. I am however concerned that it’s a gimmick for lower ladder, as when good rain users manage to pry back Weather control or get Calyrex-Shadow rolling, Eternatus isn’t quite as proactive at clearing threats as Miraidon. I also think that a lot of the climb happened in a short span of time after I’d made the change, so perhaps surprise factor played a part. There was also a loss of spread-damage trick-room prevention, though perhaps an overall improvement in most TR matchups. I didn’t opt for a dragon or poison attack on Eternatus primarily because of Magearna, and because I figured the only Pokémon Eternatus would really need to attack would be those immune to Toxic. The EVs maximise leftovers.
I’ve also included the version of the team that had Miraidon in it.
Groudon @ Assault Vest
Ability: Drought
Shiny: Yes
Tera Type: Ground
EVs: 24 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Brick Break
- Fire Punch
- Stomping Tantrum
Koraidon @ Assault Vest
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Adamant Nature
- Collision Course
- Breaking Swipe
- Snarl
- Flare Blitz
Arceus-Fire @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 HP / 40 Def / 64 SpA / 152 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Judgment
- Recover
- Cosmic Power
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Thunder Wave
Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 HP / 144 Def / 100 SpA / 12 SpD
Modest Nature
- Electro Drift
- Draco Meteor
- Snarl
- Protect
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Wide Guard
- Iron Defense
- Body Press
- Snarl
I didn’t expressly calc anything but more went off feel with trial and error.
Groudon moved to Assault Vest when I removed Calyrex. In Trick Room there was a lesser premium on scarf. Since Zamazenta is a bulkier Pokémon than Calyrex, being able to make 2 defensive enhancements on a screens team made the team stronger overall. Additionally, switching to Assault Vest was way less RNG-dependent, since missing Precipice Blades with Assault Vest grants you the insurance of using Stomping Tantrum the following turn. As tempting as it would be to give Groudon more Special Defense investment to be magnified by Assault Vest, 252+ Atk feels necessary to break Trick Room attempts and punish switches.
Koraidon’s not particularly interesting but notice it’s basically a pure tank variant.
Arceus-Fire’s not quite as much of a playmaker as it used to be, though they’re definitely an essential component. It’s becoming harder to take over a game with Arceus-Fire with improvements to Kyogre team design, but there isn’t a substitute for it and it’s a really vital element in clearing opposing Zamazenta.
Grimmsnarl’s self-explanatory.
Zamazenta’s been rudimentarily given a bit of SpD to soften hits from specs Miraidon. Tera Fighting’s there to out-duel other Zamazenta, juke attacking types that hit steel and extend body press’ KO range.
Miraidon’s a bulky set like Korai. Bizarrely enough, the only one of my Pokémon that knew protect. Protect’s not as important in defensive formats.
Anyway, I’m looking forward to seeing what the community looks like later down the line. Catch you guys later!
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