I’ve been having a ton of fun playing DUbers in the
friendly series dubers trios tournament (thanks
DaWoblefet &
bagel for asking me to play) as well as laddering a bunch, so figured I’d give a metagame post.
For some reason, people think SV Dubers is boring because every team is the same, which has not been my experience at all. I think it’s in the pretty sweet spot for a metagame, where there’s a handful of different team archetypes (with enough variance in those archetypes), while still being centralized enough around a couple big threats that you know you need to be prepared for. Below here’s a few teams that I’ve used successfully in both tour and ladder play that are pretty different from the sample teams, that I think shows how diverse the metagame is.
1. Ting-Lu Hazards:
This team is super fun to use, since sun can make Ting-Lu really difficult to remove, giving you plenty of turns to set as many hazards as you’d like, or to whirlwind out big set up threats (or prevent TR). Then you can use Rillaboom to set up either Arceus or Zamazenta-Crowned to win. Zama-C can definitely go snarl over wide guard/protect, depending on how comfortable you are being mono-fighting attack on a set up wincon. Biggest threat to the team is Caly-Ice, but you can typically Tera Ting-Lu and whirlwind it, forcing it to take a bunch from hazards the next time it comes in, letting Arceus or Zama beat it (
like see here).
2. Rain Trick Room
Trick Room maybe be the best way to play rain, since Calyrex-Ice takes out everything that Kyogre struggles to hit, and vice versa (just have to be careful around wide guard). The idea is pretty simple, setting TR up either through Annihilape Final Gambit + TR or Incin fake out support, then pivoting into the powerful TR sweepers. Basculegion is there to either end game sweep, pivot back into TR mons, or remove screens that typically would slow down TR teams. Lastly Iron Ball Kyogre is a fun way to help beat opposing Calyrex-Ice, as opposing Caly-Ice can often be tough to beat for TR.
3. Calyrex-Shadow + Fighting Types:
Obviously Calyrex-Shadow pairs extremely well with fighting types, so this team tries to take full advantage of this, utilizing the two best fighting types in the tier: Zamazenta & Koraidon. Amoonguss is still pretty good despite electric terrain being common, because even then you can just redirect attacks & heal. Caly-Shadow here opts for encore to take advantage of opponents passive plays, but absolutely can just run nasty plot in that slot instead. This team is a little weak to Calyrex-Ice (noticing a pattern?!), so you have to utilize your Tera-types well to beat it.
4. Groudon + Caly-Ice + Coaching:
Similar to the rain team above, Groudon & Caly-Ice can be extremely difficult to handle as well. This team is more of a semi-room team, able to play fast with speed boosting Walking Wake (which has excellent coverage for the tier) and Scarf Miraidon, so that when you get the chance to sweep with Caly-Ice you can take it. Coaching is a cool way to use Zama-C since it can also utilize wide guard and snarl to limit opposing special attackers. AV Groudon is a great recipient, due to its excellent coverage and massive bulk.
Now I’d like to take some time and give my personal viability rankings as it’s a little different than the official VR. Tiers 1-2 are ordered, but beyond that it’s very dependent on the rest of the team how good the Pokemon are.
Tier 1:

- An absolute monster, best pokemon in the tier. Very little is able to switch in on Caly-Ice’s attacks, to the point that in many games if it gets up TR it just wins. Has some good Tera type options between fire/dark for both defensive typings as well as preventing burns or priority status moves from slowing it down.

- Second best pokemon in the tier, it’s combination of bulk (especially when you just invest full in maximizing spdef), utility, and typing makes it maybe the most splashable pokemon. The steel/fighting combo makes it one of the best checks to the other two tier 1 pokemon, and utility moves like wide guard, coaching, snarl, etc makes it great into just about every offensive threat. On teams with proper redirection or support, Iron Defense sets just win games.

- Normal Arceus is pretty insane vs unprepared teams, as after a SD e-speed does insane damage, so every team needs to be prepared with resists & Tera typings. It has some good other options for the second attack slot between shadow claw or stomping tantrum, to hit steels & ghosts, preventing it from being walled. For Tera typing, it has some good options like normal, ghost, and fire (for burns). One very relevant calc to be aware of: +2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0 Def Koraidon: 288-340 (84.4 - 99.7%) -- guaranteed 2HKO
Tier 2:

- Nothing balances offense & support quite like Groudon. Precipice Blades can be extremely difficult to switch into, leaving the other moves lots open for stuff like SR/Wisp/Roar/Spikes/Thunder Wave with good bulk investment. Or you can give it more attacks and go with more offensive investment, with items like CB/Clear Amulet. It also pairs extremely well with the best protosynthesis pokemon like Flutter Mane & Walking Wake. Tera water is great defensively, or Tera fire is great offensively.

- Nothing else hits as hard immediately like Miraidon, allowing it to either take kos or pivot out and come back in when the time is right. Specs/Scarf are its most common sets, but you can go with other options to give you more flexibility like LO or Magnet. Miraidon also has some good coverage, with moves like dazzling gleam or Overheat being able to take out top threats. The only issue, and why I think it’s t2 vs t1 like on the official VR, is there isn’t a ton of electric weaks in the tier. So even though it can chunk everything hard it doesn’t get a ton of OHKOs, unless on really frail pokemon.

- Calyrex-Shadow is obviously great at snowballing, but it also has a surprisingly lot of decent support options, allowing it to be both a sweeper vs unprepared/weakened teams, but then still have value against teams with multiple checks. Moves like Encore/Haze to stop set up, fast pollen puff to heal allies (goes especially well with Zamazenta-C), and imprison Trick Room to stop TR teams in their tracks; and thanks to the fact that it can just run Astral Barrage as its only real attack, it actually has room to fit these moves. Beyond that, obviously it can still run the good ol’ nasty plot sets, they just need to really be built around. The only downside to this thing is how it’s checks REALLY check it, anything with snarl or that resist ghost and can hit it back super effectively blanket this. Tera can help with those checks, but that’s enough to prevent it from being t1.

- An excellent Pokemon that hits extremely hard, has good coverage, and is able to set sun. AV with flame charge is probably its best set, but scarf can be great too. It can struggle a little to switch in on stuff (other than like water moves), but that’s okay because once it’s in it can just remove a lot of the biggest threats in the tier. Intimidate, opposing scarf attackers, & the prevalence of burns are the main thing holding this back, but obviously it can play or be built around those checks.

- Fireceus is the best fire pokemon in the game as its combination of bulk, coverage, and utility cannot be matched by anything else. Typically run alongside Groudon or Koraidon to set sun, its heat waves are amazing at spreading around damage, and then coverage moves like earth power or ice beam hit just about everything else.

- Groundceus is similar to Fireceus in that it just has a great offensive typing to go with good coverage moves and support. There’s multiple Tera types & moves that go well with this, allowing it to basically choose what it wants to beat. Pick any of ice beam/will-o-wisp/thunderbolt/SR/Tailwind/calm mind/protect/trick room/extremespeed, and you can’t go wrong.

- A little lower than Zama since it doesn’t have the same utility, and iron defense body press is insane, but what Zacian does have is excellent typing, speed, and power. Outspeeding the bikes with fairy attacks is great, sacred sword is excellent for dealing with incin’s intimidates, and behemoth blade breaks Calyrex-Ice. Dark/Normal types are fairly common as they’re needed to check Caly-Shadow, and this thing sends them to the shadow realm. Main thing holding it back is the typing doesn’t really let it switch in on much, and intimidate & burns can really shut it down. But as long as you avoid or play around those, Zacian is a beast.

- The best support pokemon in the tier, able to slow down a lot of the top threats with intimidate, will-o-wisp, and snarl, all while providing fake out support and slow pivoting back into your own threats. You can even run like flare blitz on Sun teams to deal surprisingly good damage, or knock off to take off Clear Amulets. Ya’ll know what this does.

- I think people are low on Kyogre because they think it still has the role of sweeping with water spouts & origin pulse. While it can do that with a lot of good positioning, its role in this metagame is more of one of general damage due to its great coverage, while turning off sun & having good matchups into pokemon like Caly-Ice. AV is great, as is just three attacks protect. Run those sets and you’ll see how it does like 200% of its hp in damage, since it hits most of the tier super effectively. Tera grass is the best Tera type, and as I’ve mentioned before, if you’re playing vs sun teams where the sun switch in is obvious, just click ice beam.

- Great on Sun teams as it outspeeds caly-shadow and the bikes, and can use icy wind for speed control. Then has good typing to beat the dragons & threaten Caly-Ice, while also being immune mostly to e-killer Arceus & Zamazenta, meaning it has a ton of value into the best pokemon in the tier.
Tier 3 (not ordered):

- Arguably the best defensive pokemon in the tier, since it can start as water typing then Tera into grass/electric as needed. Can be used for cosmic power set up, or just as a support mon with a ton of good support moves.

- Changing terrain on Miraidon & beating Kyogre, all while offering great support.

- Can be extremely oppressive if the opponent doesn’t know how to play around this since priority wisp is amazing at limiting all the physical attackers. Choose any four of Fake out/Will-o-wisp/Encore/Foul Play/Disable and you can’t go wrong.. just give it a focus sash.

- Has a great defensive profile into the top special attackers in the metagame, and is great as a hazard setter/whirlwinder.

- The premier screen setter, then can also utilize some good typing to actually deal damage. Parting shot is nice but can be hard to fit, as sucker punch/foul play, spirit break, and screens are all good.

- the best prankster tailwind mon, as fairy typing is decent, and has good disruption for all the set up sweepers with prankster encore. Fake tiers/charm can also be good.

- Sacred Fire can be really oppressive, and Ho-oh has good defensive stats and typing. Just wishes it had better coverage… but I have tested out just sacred fire/tailwind/Recover/Protect and that worked fine.

- A lot of people really like this, I’m not a huge fan, but can use both tailwind & TR and has some good stat distribution, just has to Tera a lot.

- Psychic terrain is great for stopping e-killer Arceus/Sableye, and drastically weaking Miraidon. Beyond that, redirection + TR + healing+ being immune to Caly-Shadow definitely gives this a place in the metagame.

- Has some worrisome speed ties with the bikes, but is pretty solid into a lot of the top threats.
Tier 4 (not ordered):

- hits a lot of big threats hard, scarf or LO with prankster tailwind is the way.

- Good special attacking fire mon and has access to tailwind. Fire/Dragon is solid typing too.

- Is pretty solid on Sun teams due to its great coverage and outspeeding non-scarf bikes.

: Being able to hit both Caly’s extremely hard is great, but needs speed control. Tera ghost is the best option, with either Sash/CB/Life Orb.

- Can snowball given the right circumstances, but needs a lot of dedicated support.

- Redirection + underspeeds Caly-Ice in TR with after you, and has some decent support moves.

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- Good stats with a solid defensive profile & trick room setter, as well as can do some fun telepathy stuff with like EQ/Discharge/etc.

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- Same as with Dialga but has some different coverages.

- Worse than Whimsicott, but prankster tailwind is always good.

- Is good on rain teams as a late game sweeper, but teams should already be prepared for ghost moves due to Caly-Shadow.

- Redirection + healing is good, who knew?

- Probably the best cosmic power set up mon.

- Kinda mid, but can work on TR or just as a AV support mon, but burns are prevalent.

- Goes well on Miraidon teams, has good coverage & icy wind, as well as access to fun moves like wide/quick guard/coaching.

- Solid Scarf Mon due to its good spa and coverage moves and icy wind.

- Wouldn’t recommend this as you always have to Tera it, but I have seen it win games if the team is built around it.

- Hazards are pretty solid, and t spikes absorbers are rare.

- in sun can outspeed non-scarf bikes and beats caly-shadow, which is enough for a mention. Acceptable tailwind setter too.

- Ultra fast icy wind + hitting grasses & grounds has a little bit of value when paired with Miraidon. Just go with a focus sash.

- Can do a lot of weird fun stuff like decorate, or just eject pack moody on Fullroom teams.

- Prankster tailwind/quash, a ghost resist, and access to other support moves like haze gives this some value. Foul play or snarl are the only worthwhile attacking moves.

- Darkceus is
okay, you likely want to use other forms. But if you need a caly-shadow switch-in that also does a bunch of other support stuff like tailwind/sr/etc, then this works in a pinch.
Tier 5 (not ordered):

- Prevents priority moves, sets TR, and mostly just clicks helping hand from there next to a Caly-Ice.

- preventing priority moves from e-killer arceus and sableye has value, grass typing is pretty good.

- Generally worse than like Arceus-Fire or Reshiram due to them having wayyyy higher stats, but can help out partners like Caly-Shadow, so has a small place.

- I know what you’re thinking, but this thing with AV using giga drain, foul play, pollen puff, and ruination/snarl is actually decent thanks to its good defensive profile, especially on stall teams.

- Scarf is the only real set, as a ghost with final gambit is pretty great for Fullroom, able to remove an opponents pokemon that’s threatening your TR setter, all while also allowing you a free switch into the next sweeper.

- Has a small place on Fullroom, so worth a mention.

- Has a tiny place in the metagame as a sun setter/TR check because it has a good matchup into Caly-Ice.
There’s probably a few other legendaries that could be mentioned in tier 5 here (especially various Arceus types), as high stats is always good, but they don’t really have dedicated roles in the metagame as everything they can do is done better by Pokemon above.