Unpopular opinions

Gen 4 does give the impression that the devs struggled with the new hardware a lot (GF isn't known to have the best coders...)

the fact that all Gen 4 games are slow (DP especially, it's cruel) is another issue, though thankfully there are codes that unlock FPS, and because this is an older game the mechanics are tied to FPS, thus doubling the speed while maintaining the music (at least thats how I think it works)
I couldn't go back to Gen 4 otherwise, though this is very much a side effect of becoming really impatient due to less free time...
That's a huge plus to BDSP imo.

Everything is so much snappier and quicker it's not even funny.
 
BW/BW2 are passable for the system. Just passable, though hacks are cool

Gen 4 meanwhile is ass, especially DP. HGSS is less ass, but still awkward as fuck. Less said of follower sprites the better RIP my boy, Golduck

All suffer 4 direction movement and gridded tiles, and that impacts more than just gameplay. Rip the bridge in Kanto never being diagonal like intended

Rangers and Mystery Dungeon spritework dominates mainline despite being purely 2D
 
I couldn't go back to Gen 4 otherwise, though this is very much a side effect of becoming really impatient due to less free time...
I feel this so much. I have become very impatient with games because of lack of actual time to play them, specially when it comes to grinding.

That being said, trough the years I have always tried multiple times (and failed some of them) to go back at HGSS because they are beautiful, which is more than I can say for Diamond. I adore Johto, but I have always struggled on its games because they are quite lacking in many areas- I do think they are overrated, don't kill me.

While on that topic, I don't like how they had mechanics that felt outdated even back then. Drifloom appearing on Fridays was annoying and unnecesary, but at least it was also the kind of thing that would be very exciting as a child so I can give it a pass. The Gym Leaders rematch system on HGSS tho? Who thought of that? It was too extreme and hard to figure out without guides. And I think everyone knows the issues with the Safari Zone...

I guess my point is that I can't appreciate games having a lot of content when it's locked behind obstuse mechanics. And HGSS, as much as I loved them, had plenty.
 
BW/BW2 are passable for the system. Just passable, though hacks are cool

Gen 4 meanwhile is ass, especially DP. HGSS is less ass, but still awkward as fuck. Less said of follower sprites the better RIP my boy, Golduck

All suffer 4 direction movement and gridded tiles, and that impacts more than just gameplay. Rip the bridge in Kanto never being diagonal like intended

Rangers and Mystery Dungeon spritework dominates mainline despite being purely 2D
4 direction movement and gridded tiles were never really a problem. Yes, you technically have to move two more spaces to move diagonally, not really much of an issue. Most old games had rigid movement and pokemon is no exception, but it doesn't really make playing the games an issue.
Also idk which bridge you are talking about? Is it the Route 24 bridge (nugget bridge) or the Route 12 bridge (the one below lavender town). Even if they were intended to be diagonal, they still work fine.
 
Also idk which bridge you are talking about? Is it the Route 24 bridge (nugget bridge) or the Route 12 bridge (the one below lavender town). Even if they were intended to be diagonal, they still work fine.

Cycling Road, I would assume, since it’s supposed to be a downhill slope.

(Funny enough, as a kid I don’t think I ever really “got” what was going on there. I think I just took it as some kind of mysterious force exclusive to that area. Maybe I missed some dialogue…)
 
That's more on the tileset and map design than grid mechanics though.

For example, would any of you think this is plain terrain?
391px-Jagged_Pass_E.png
 
While on that topic, I don't like how they had mechanics that felt outdated even back then. Drifloom appearing on Fridays was annoying and unnecesary, but at least it was also the kind of thing that would be very exciting as a child so I can give it a pass. The Gym Leaders rematch system on HGSS tho? Who thought of that? It was too extreme and hard to figure out without guides. And I think everyone knows the issues with the Safari Zone...
time-based mechanics were doable as a child (aside from honey trees since I wasn't allowed to play in the morning) but HGSS phone system was annoying even then.
HGSS is pretty much death by a thousand cuts. I like them a lot, but there are lots of small annoyances that add up overtime. Funnily enough some small changes would be able to fix most of it I believe.

Rangers and Mystery Dungeon spritework dominates mainline despite being purely 2D
I'm somewhat mixed on PMDs spritework actually...
Starters and pretty much all small Pokemon look great, but everything that is a bit bigger looks...messy. Bulbasaur to Deoxys had the problem of having to keep the GBA in mind (which also leads to messed up colors sometimes), but even some Gen 4 mons look...iffy, Empoleon is a good example.
Most of the bigger Legends do avoid this due to bigger sprites.
 
Wait the cycling roads are supposed to be downhill slopes? If true the fact I didn't know this until now corroborates Sonikku's point to some extent lol

Yes, it's mentioned at least once by NPCs or signposts in the games it appears in.

The bigger issue with Cycling Road is that it's meant, according to nearly all the artwork of the region, to be a massive suspension bridge more akin to the Skyarrow Bridge (explaining how the SS Anne manages to reach the rest of the world whenever it leaves port - it's able to sail under it). But even in HGSS, which depicts it closest to that style, I still found myself looking at it and thinking "really? Could any ship actually manage to pass under... that?"
 
time-based mechanics were doable as a child (aside from honey trees since I wasn't allowed to play in the morning) but HGSS phone system was annoying even then.
HGSS is pretty much death by a thousand cuts. I like them a lot, but there are lots of small annoyances that add up overtime. Funnily enough some small changes would be able to fix most of it I believe.


I'm somewhat mixed on PMDs spritework actually...
Starters and pretty much all small Pokemon look great, but everything that is a bit bigger looks...messy. Bulbasaur to Deoxys had the problem of having to keep the GBA in mind (which also leads to messed up colors sometimes), but even some Gen 4 mons look...iffy, Empoleon is a good example.
Most of the bigger Legends do avoid this due to bigger sprites.
PMD portraits look really good but IMO the style of the actual dungeons can fall flat. Still looks good overall, but I think BW looks better personally.

Also, Super Mystery Dungeon looks good, as the #1 SMD shill.
 
Frames per second. Basically it's how smoothly the game can render individual frames. Personally I don't really care for them that much, but there's people who apparently take them pretty seriously
Honestly I'm more on the sensitive side. A few stutters and I feel a need to change settings on PC, or just don't like it.

I've also noticed that I just notice them more than other people. Like, in my opinion Pokemon Mystery Dungeon: Rescue Team DX does not run well at all. I've noticed stuttering even in in-engine scripted scenes, and there is even input lag I notice. But I haven't seen anyone else find it. Even when I show people a video, they usually have to slow down the video to see it.

I'm not sure why I am this way. I didn't even grow up with snobby stuff or whatever, I grew up on Nintendo systems. Getting into PC gaming (for the record I have a low end one, can barely play new gen games) certainly did play a part, but also the eyes can definitely adapt.

For certain genres I think it 100% matters though. Hardcore platformers, rhythm games, fighting games, etc. IMO need 60fps minimum, because the lower FPS also makes it harder to get out inputs as soon as possible. I will never play Super Mario 3D World Bowser's Fury in handheld mode because it cuts the framerate in half, and it just feels less responsive and IMO looks kinda bad.
 
DP isn't slow cuz lower FPS. It's slow cuz it's slow
We can literally see Plat, running at the same fps, be slightly faster in surfing and battle anim delay

There are plenty of 30fps rpgs that have snappy battle sequences. Pokemon being slow is...well, it's own design intended issue. Seriously, just seen in Gen 3's decomp there are a lot of forced delays for actions hardcoded cuz GF felt like it. Gen 1/2 saving is actually quick, but they force a delay to make it slow cuz...I dunno

Similarly, BW is fast cuz for once HP is scaled to percentage. It being 60fps doesn't mean shit cuz Gen 3 also was 60fps, yet slower

The argument falls flat again given later games barely are 30-60fps, but still are way faster than Gen 2-4 for menuing and battle sequence.
 
DP isn't slow cuz lower FPS. It's slow cuz it's slow
We can literally see Plat, running at the same fps, be slightly faster in surfing and battle anim delay

There are plenty of 30fps rpgs that have snappy battle sequences. Pokemon being slow is...well, it's own design intended issue. Seriously, just seen in Gen 3's decomp there are a lot of forced delays for actions hardcoded cuz GF felt like it. Gen 1/2 saving is actually quick, but they force a delay to make it slow cuz...I dunno

Similarly, BW is fast cuz for once HP is scaled to percentage. It being 60fps doesn't mean shit cuz Gen 3 also was 60fps, yet slower

The argument falls flat again given later games barely are 30-60fps, but still are way faster than Gen 2-4 for menuing and battle sequence.
While there is merit to this argument, higher FPS absolutely does add to turn based games feeling better and being more snappy.

Persona 5 feels better in 60fps than in 30fps. Modding Brilliant Diamond to be 60fps feels better, etc. Yeah, the coding is primarily to blame, but that doesn't mean that a higher framerate is not a part of the battling feeling better. Diamond and Pearl being 30fps to me particularly feels worse because in my opinion the battles are not only ugly, but they are also doing very little visually. Pokemon Emerald may also be not as fast as Gen 5, but at least it is 60fps for the visual quality we are getting.

To me, the point of contention with framerate versus visual fidelity/where it matters is about balance, not just pure ideas like "everything should be 60fps", because of course not. Diamond and Pearl being 30fps is pathetic to me because it's doing so little visually that I feel that it is not justifying its 30fps cap. Is it the main reason it feels slow? No, but I think it is not good in of itself. Turn-based JRPGs are absolutely one of the lowest priorities for framerates in terms of genres, but it is a nice thing to have, and a lot of JRPGs make up for it with scope and fidelity. I do not feel that Pokemon DP do either, personally, though I do get why others don't agree.
 
Oh no I agree for DP it's a "you look shit. Why?" Kinda thing
Though sadly I have to blame that more on DS's quirk of halving framerate to have 3D on screen. Though GF could've avoided that if they were purely 2D, so... :psysly:

Seriously, this area is so shit
1714936421897.png


It's only cool in fanart that makes the scale of the waterfall and castle be way bigger, and roof spires not ass. Otherwise it's boxier and more generic than Evergrande City
 
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Oh no I agree for DP it's a "you look shit. Why?" Kinda thing
Though sadly I have to blame that more on DS's quirk of halving framerate to have 3D on screen. Though GF could've avoided that if they were purely 2D, so... :psysly:

Seriously, this area is so shit View attachment 630786

It's only cool in fanart that makes the scale of the waterfall and castle be way bigger, and roof spires not ass. Otherwise it's boxier and more generic than Evergrande City
I was gonna say that like, tbh if they did this anyways it might have been better to just go fully sprite based for DP. I get why they didn't but it might have made for a nice send off to the fully-2D style before Gen 5 would go more hard on it ^^.

Not like anyone is complaining about Explorers of Sky, The World Ends With You, or some other games as well being fully 2D.

I will say I think HGSS does it so much better though. HGSS can look really good and I think its color composition is generally just cleaner. DP still has a lot of classic Pokemon grass + boulder style tiling while HGSS reimagines a lot of the areas.

Ecruteak City is the one I think of a lot, it's so colorful from a town that was more generic in the original.

Honestly I hope that when we get a Pokemon XY remake it's really good. HGSS and ORAS show that when Game Freak wants, they can really evolve areas and styles visually. Kalos has a lot of towns that are very close to being breathtaking but are limited by the hardware IMO, or the fact that the player is there for so little time because the game can be blitzed through so fast. The artstyle also can feel a bit faded at times.

Like Ambrette Town could go so fucking hard with some reworks and upgrades. The idea of a town overlooking the new region of Kalos is so cool, but we kinda just blitz through it and the splitting of the dex doesn't feel very impactful. With how the series seems to be heading in the direction of more split level design with completionism in each, I could imagine this being transitioned into smoothly.
 
Frames per second. Basically it's how smoothly the game can render individual frames. Personally I don't really care for them that much, but there's people who apparently take them pretty seriously

It the case for Pokémon, its mostly important for the game's RNG functions. But yeah, personally as long as the game isn't running like a turtle through molasses it isn't going to be a dealbreaker issue otherwise.
 
The sheer difference in vibrancy between DP Sinnoh and Platinum Sinnoh is really palpable. Diamond and Pearl's Sinnoh looks pretty dull and bland when you look at everything.

But Platinum's Sinnoh just pops a lot more and looks a lot more vibrant and diverse to the point where you really remember it. The colors pop a lot more, the environments look a lot more distinctive and immersive, and in general it just looks so much better.

HGSS Johto looks really good too, on par with Platinum's Sinnoh, and Platinum and HGSS manage to look really good with vibrant color schemes of the environment.

But Diamond and Pearl on the other hand? Yeah that's some boring stuff in just about every aspect.
 
FPS is overrated :)

(both acronyms)

FPS absolutely matters, if anything "graphics" are overrated.

If a game has good models and all that, but lacks good framerate, it instantly looks like trash to me. On the other hand, I don't really mind weaker graphics if the game is as smooth as my brain because it runs at 60fps.

Oh no I agree for DP it's a "you look shit. Why?" Kinda thing
Though sadly I have to blame that more on DS's quirk of halving framerate to have 3D on screen. Though GF could've avoided that if they were purely 2D, so... :psysly:

Seriously, this area is so shit View attachment 630786

It's only cool in fanart that makes the scale of the waterfall and castle be way bigger, and roof spires not ass. Otherwise it's boxier and more generic than Evergrande City
Sinnoh's grass tile colors have always irked me. Ol radioactive green ahh colors :pip:
 
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