I'm mentally disturbed nowView attachment 630912
You're welcome for this cursed image
I'm mentally disturbed nowView attachment 630912
You're welcome for this cursed image
i can't even click on any of the reacts because none of them describe the emotion i felt seeing this. i don't think it's an emotion that normally existsView attachment 630912
You're welcome for this cursed image
View attachment 630740
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 248 HP / 124 SpD / 136 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Encore/Synthesis/Play Rough/Knock Off
The unholy Bulky Ogerpon. In a nutshell it makes you even harder to rkill. Since you’re still an Ogerpon, +2 Cudgel still does a shitton of damage even without investment.
+2 0 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Corviknight: 211-249 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers recovery
+2 0 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Corviknight: 282-332 (70.5 - 83%) -- guaranteed 2HKO after Leftovers recovery
This Oger can 1v1 Kyurem without Play Rough since Tera Water Ivy 2HKOs and you live even a Specs Freeze Dry easily.
252 SpA Choice Specs Kyurem Freeze-Dry vs. +1 248 HP / 124 SpD Tera Water Ogerpon-Wellspring-Tera: 210-248 (57.8 - 68.3%) -- guaranteed 2HKO
So yes, you can set up on fucking Kyurem.
Wogre can also run Synthesis to keep itself healthy as Spikes continue to batter it down. Or you can just run Encore to keep doing Wogre things.
Wogre is a polarizing force that demands Dragapult, Zama, Dnite, a bulky Grass type, or Tera Dragon/Grass on your Balance builds, but honestly, the meta might be better with it around than without it. The utility with Encore prevents alot of cheese strats and punishes overly passive builds. It also stops Mola from brainlessly clicking Flip Turn. Very few things can one-shot a healthy Mola, so it can keep spamming Flip Turn or Wish to heal up its breakers/walls. Kinda annoying, but imagine not having Wogre to punish it.
Grats on the badge. It’s unfortunate seeing you lose interest in the tier cuz you’re awesome.
Imo the threat saturation issue is overblown and Volc was the main issue cause of the teambuilding resources it demands (Even then it finds a way to bullshit around you). SV OU allows for Balance, BO, and HO to thrive, which is a sign that the tier is settling down.
Players mostly picking from the Top 20 is nothing new. Any meta will have players gravitate towards the top threats. Even ADV, the most balanced and creative OU meta, has most people running Ttar/Skarm/Bliss/Pert/Rachi/Meta/Mence/Zap/Gar/Clay.
I never felt Glowking was mandatory for Balance. Obviously its THE Balance mon, but there are successful Balances that don’t have it. The threats its meant to handle like CM Val, Prima, R-Bolt, and Wake have other forms of counterplay. Sun is a non-issue and also decreased in usage, because Sun has other demons to handle like Primarina, priority, Wogre, Tera Water Gliscor, etc.
I still disagree with the take on Ghold. Boots Tusk is common and you risk losing webs if Tusk clicks Knock on the switch. The few hazard control options we have are fine. Yes even Corv is fine as long as you pair it with a wallbrraker that punishes Ghold like Samu, Hoopa, or Darkrai. Even Offense, the archetype Webs is built to cteam, runs options like Glimmora, Pult (Boots or Clear Body CB), Treads, Cinder, Hatt, etc. Hatt in particular ruins Webs since most Ribombees run Psychic over Skill Swap these days to not get 6-0d by Iron Moth.
Imo more players should experiment with Tusk’s EV spreads. With 140 SpD EVs, Tusk can eat a MiR from offensive Ghold after a layer of spikes.
252 SpA Gholdengo Make It Rain vs. 0 HP / 140 SpD Great Tusk: 265-313 (71.4 - 84.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
Plus it improves its matchup with Raging Bolt.
I’m interested in hearing what you consider to be the main problem mons in the tier that lead to threat saturation.
also that Ghold image is vile
I'm interested in Roaring Moons right now. I've been seeing discussion of it recently and can see why honestly. Taunt roaring moon was a surprisingly good set to me, stopping multiple checks from id body press corviknight, to toxic Gliscor, to whirlwinds tinglu, and curse dondozo. I think roaring moon ability to bs through most physical checks in the game is unhealthy in a way. It makes most checks into it inconsistent and just plain setup fodder, and after that, knock/ acro can hit the rest of the metagame for pretty good damage with the only decent check being kambit to both stabs. This isn't even bringing up the potential it may be eq over taunt which just open up a whole other can of worms. It does have weaknesses of being predictable with tera since it will always be flying more likely than not and being weak to ice shard and tclap after tera is a concern to worry about although. Idk I would love to hear your guy's thoughts on moonLove your posts btw, but I'll go ahead and answer your question on what I view to be main problem mons in the tier that lead to threat saturation.
- Yeah so I think Roaring Moon is overbearing, 370 speed off the whim with almost 500 Attack (Booster Attack) Is really quite a lot with something that has a solid amount of bulk in general (SpD side). You can go also slower and have like 540 attack (Adamant). Just really insane numbers with something that isn't choiced. It doesn't take much effort to setup, just get a free switch-in / tera and you're +1 DD up and not much I think can take a Tera Flying Acrobatics.
252+ Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Dondozo: 177-208 (35.1 - 41.2%) -- guaranteed 3HKO
The best physical wall in the meta gets 3HKO'd so if you switch in on a Knock Off, Acro will 2HKO'd which isn't difficult if you have taunt. I think that's the simplest way to put it without getting to into detail. When I justify keeping a mon that I think is broken in the meta, it's the good it does in the tier *cough cough* Kingambit. Roaring Moon does little to no good. Kingambit gives that much needed steel type from a defensive perspective from a meta that is sorely lacking it. Roaring Moon is one of the many Dragons and Dark types in the tier, it all runs the same set for the most part nowadays which is just Booster Energy Attack / Speed.
Kyurem shouldn't be in the meta either (This is still pretty accurate after 4 months) - https://www.smogon.com/forums/threa...rocess-round-9-let-it-go.3735078/post-9951259
There's others of course but I don't care to bring them up now because we have to approach these threats one by one. But If these honestly get banned and we also ban Gholdengo? I think this meta would be 10/10 NGL
Broken, plain and simple. Like, wtf is switching in or outspeeding it after a boost? With booster speed and at +1, it can outspeed barra in rain. Like, that is so fast, and on a mon with amazing attack and decent defenses. No, priority is not enough. Sucker punch that isn't 5 supreme overlord boosts doesn't ko from full, and one supreme overlord boost does 75% max. Ice shard is literally just weavile and thunderclap can be outplayed, so its not reliable. The only counterplay is "use tera or hope I can prevent it setting up" and that is a lot more difficult if you have other mons you need to deal with. Booster being one time is a detriment, but its still plenty powerful without it and can still do work.=
I'm interested in Roaring Moons right now. I've been seeing discussion of it recently and can see why honestly. Taunt roaring moon was a surprisingly good set to me, stopping multiple checks from id body press corviknight, to toxic Gliscor, to whirlwinds tinglu, and curse dondozo. I think roaring moon ability to bs through most physical checks in the game is unhealthy in a way. It makes most checks into it inconsistent and just plain setup fodder, and after that, knock/ acro can hit the rest of the metagame for pretty good damage with the only decent check being kambit to both stabs. This isn't even bringing up the potential it may be eq over taunt which just open up a whole other can of worms. It does have weaknesses of being predictable with tera since it will always be flying more likely than not and being weak to ice shard and tclap after tera is a concern to worry about although. Idk I would love to hear your guy's thoughts on moon
I only brought up those two because that was the only genuine way I could think of any form of counter play lol. The way I beat roaring moon with is with prayers and hopes to lord arceus himself.Broken, plain and simple. Like, wtf is switching in or outspeeding it after a boost? With booster speed and at +1, it can outspeed barra in rain. Like, that is so fast, and on a mon with amazing attack and decent defenses. No, priority is not enough. Sucker punch that isn't 5 supreme overlord boosts doesn't ko from full, and one supreme overlord boost does 75% max. Ice shard is literally just weavile and thunderclap can be outplayed, so its not reliable. The only counterplay is "use tera or hope I can prevent it setting up" and that is a lot more difficult if you have other mons you need to deal with. Booster being one time is a detriment, but its still plenty powerful without it and can still do work.
An option that I have found good on moon is roost. You have quite a decent defensive typing and this can help with opponents that try to chip down moon.
Another option I am interested in is fire fang moon. This beats both the metal birds and gambit in one slot, which is great. +1 fire fang does 62% min to bulky gambit and 51% to corv min. This could genuinelly be a really cool move to tack on, I'm interested in what other people think about it.
Sounds like the same rationale I used for Tera Fire Meowscarada. I think due to Fire Fang's low power i'd simply slot in Tera Blast instead honestly, dark/ground/fire is pretty solid coverage and it still removes your weaknesses to Ice and Fighting. Moon hits substantially harder at that point too so I think it'd be solid.Another option I am interested in is fire fang moon. This beats both the metal birds and gambit in one slot, which is great. +1 fire fang does 62% min to bulky gambit and 51% to corv min. This could genuinelly be a really cool move to tack on, I'm interested in what other people think about it.
Broken, plain and simple. Like, wtf is switching in or outspeeding it after a boost? With booster speed and at +1, it can outspeed barra in rain. Like, that is so fast, and on a mon with amazing attack and decent defenses. No, priority is not enough. Sucker punch that isn't 5 supreme overlord boosts doesn't ko from full, and one supreme overlord boost does 75% max. Ice shard is literally just weavile and thunderclap can be outplayed, so its not reliable. The only counterplay is "use tera or hope I can prevent it setting up" and that is a lot more difficult if you have other mons you need to deal with. Booster being one time is a detriment, but its still plenty powerful without it and can still do work.
An option that I have found good on moon is roost. You have quite a decent defensive typing and this can help with opponents that try to chip down moon.
Another option I am interested in is fire fang moon. This beats both the metal birds and gambit in one slot, which is great. +1 fire fang does 62% min to bulky gambit and 51% to corv min. This could genuinelly be a really cool move to tack on, I'm interested in what other people think about it.
I begrudgingly agree with you. I really don't want too. I want you to be wrong outright. But I'll be honest, I've been feeling this way about Ghold for a while.I am one of the ones who doesn't think Gholdengo is a problem. The hazard clear issues are overrated. Not nonexistent, just overstated. We actually have more tools to deal with hazards now in gen 9 than we did for most of the former gens with things like HDB, viable spinners, Court Change, and yes even a viable defogger or so. Really, just gen 8 was better in this regard. I actually think it's a good thing that Corv cannot just mindlessly Defog every game like in gen 8. And I still like using Corv as a defogger in gen 9.
Also, Ghold is a major red herring. There aren't really enough viable defoggers in the first place for Ghold to matter like it apparently did in Nat Dex. It's basically just Corv and occasional niche picks like Talonflame or Geezing who doesn't care about it because NG. Corv can literally just slow U-turn into something that threatens Ghold. It's not that much of a problem. The biggest problem with hazards this gen is spikes. Not the clear. There are hazard stack teams that don't even run Ghold because they can just pressure the other team to make clearing difficult.
I don't agree with Gamefreak's decision to get rid of pursuit, which would essentially solve the Gholdengo problem. But there are still plenty of things that threaten Ghold regardless.
Would be happy to see Moon go, but eh, not sure whether I'd call it broken. For every game I've seen / played where moon is able to get a game-winning sweep, there are just as many games where it winds up doing nothing. One of those mons thats really good, but feels very inconsistent - like 90% of the top tiers tbf lmao. It might be oppressive vs bulky offense teams with that Brick Break set, but even then, they have some solid tools to combat it between ESpeed Nite, Lando-T (kinda....) Tera Fairy Gambit, and a well played Zamasenta, as well as other options like Scarf Meowscarada (which is a pretty underrated revenge killer), Scizor, etc. That being said, in terms of mons to account for, it probably is one of the bigger hassles since its so fast and Booster jacks up its damage. In terms of low-tier mon gatekeepers, it is also one of the biggest ones (Although... a good amount of low tier high def mons like Pechurant, Duraludon, and even Tauros-P do an ok job emergency checking it with Tera Fairy which is cool). I also lowkey think it might be one of the most underexplored mons in the meta. The only set I see is booster Attack DD on HO (which is Tera Flying 90% of the time but I've also seen Tera Ghost), which is no doubt great, but surely some other sets should fit on slower paced playstyles, right? Maybe with other items like Black Glasses / Boots and other Tera types like Steel, Water, or Fairy.
Also something besides the point, smart Dozo players will never directly hard switch to Moon. They fear getting knocked which can be pretty much crippling against the rest of the team. I have also seen Dozo's teching in avalance, I assume specifically for Moon.
Offensive lando can die to a +1 knock off, but defensive lando always does live. However, it has to lose its item in return, which is big as lando now cannot be switching in as easily to get chip.Lando always lives a DD-boosted hit. It chips Moon with U-Turn and Helmet to put it in range of priority like Sucker, Clap, E-Speed, etc. Lando also can tech Rock Tomb/Stone Edge to check it on its own.![]()
U-turn doesn't even show up in the April statistics, its not used all that often. Technically, it can get a toxic off, but moon can just dd in its face to get to +2 since it can't do much to it otherwise (e-quake does 46% max, so it can threaten a 2hit ko potentially but it will most likely die in return), which something is going to have to take and its not going to like it due to being a really powerful move.Gliscor gets off a Toxic vs non-Taunt variants. Like Lando, it can U-Turn into something like Weavile.![]()
Tera'ing shouldn't really be your resort, but bolt still can't take an e-q well as it is 2hit-ko'd by it. The raging bolt does threaten a ko in return with d-pulse, but a mon that has to tera AND still takes massive damage even then isn't really a good answer. Does well against taunt DD, but still has to take big damage.R-Bolt can Tera Fairy into an incoming EQ. It checks Taunt DD very nicely. It also punishes Tera Flying with Thunderclap. Even Adamant Knock doesn’t scratch this.![]()
Mirror Herb does destroy this, but that's at 4% usage, so not common. I do think that this isn't really an arguement, since Zama is able to fit on more than HO, its quite good on balance as a blanket physical check and a late game wincon (I think this is what you are saying, but if you are talking about moon it can also be used on balance as a late game wincon too). If it doesn't tera, yeah, it just goes bye bye, since +1 acro 2hit kos.Zama can Tera Steel and Roar the Roaring Moon out. Defensive Tera is not usually an argument, but with something that only fits on HO, I think its fair. Specially since it doesn’t hinder Zama much. Mirror Herb Zama also completely destroys this.![]()
Admitted this isn't reliable. Mola is actually moon setup tbh. Like, just dd on it, they get a burn but you can dd so the burn is nullified, which is great. Also relies on a really inconsistent burn chance, 30% is not reliable enough.Mola can fish for burns or pivot into R-Bolt, Weavile, Lando, Dnite, or Gambit. Not actually that reliable.![]()
Does win, but has to then start sweeping as its multiscale is broken and its boots are off. But it can't do much other than get an e-speed off.One player used Dtail Dnite as a Moon check and it worked well. Even outside that, Dnite 2HKOs with Ice Spinner + E-Speed, or two Tera Normal E-Speeds. Depending on the matchup, trading Multiscale away to handle Moon should be fine. Just be mindful about the rare Tera Ghost.![]()
PhysD Garg does trade with moon, but it is going to be crippled by knock, as its lefties are part of the reason it can do its bs. The more normal Garg set, Sp.D Garg, does not live a +1 EQ after rocks, which is big.PhysD Garg can trade with Moon or 1v1 with Tera Fairy. Pre-Tera Garg also lives a +1 EQ after rocks.![]()
Moon knocks off Ting's item, which is something Ting hates unless it is running red card. No lefties means it has no recovery, making every bit of chip worth it, while no HDB means it can't switch in with hazards up as often. Ting lu also does not like taking +1 hits from moon, even +1 knock does 25% min and acro is a 3hit ko. It can phaze out moon or chip it into priority range, but not at a severe cost to it.Ting-Lu can Whirlwind non-Taunt variants out or chip it in range of priority with Ruination.![]()
Yes, weavile can revenge kill it, but you have to use another mon to chip it into range, which is around 45% to consistently kill. This is a big ask to have, which while possible is going to eat up your resources a lot. You can tera ice, but you still have to get it to 60% hp, doable but again a big ask. Something like toxic gliscor + weavile can work, but you are giving up gliscor in order for weavile to do its job.Weavile doesn’t eat a +1 hit, but it can rkill it after Moon gets chipped into range which isn’t hard to do in a game-to-game basis.![]()
Clefable is a bad matchup to moon, but it can't take 2 +1 moon acros as it is ko'd. As you said, it can win, but in a game where clef is going to be chipped, it can lose. Even with 20% chip, not something that I think is hard to acheive, then it is kod by +1 tera flying acro.Perhaps the closest to being a hard check. Living a hit at full and either threatening to cripple with T-Wave or Sticky Barb.![]()
Yes, it can live a hit, but it is going to have to take big damage, +1 knock does 56% min, and lose its rocky helmet, meaning its only doing that chip once. That is doing about 50%, which as shown above, is not enough for weavile ice shard to consistently ko unless they tera ice. It can then come in again to bp, but that means something else is ko'd and corv is basically dead.Corv can live a hit and chip with RH + U-Turn for its teammates.![]()
Does beat it. Also, please start using bb skarm. Like, iron defensing already invites so many things, so attacking is much better. I'll provide a sample below. Also interested in drill run skarm, which can threaten bolt for about 25% min, which is nice.![]()
Mid mon. Skarm beats non-Taunt variants.
Has to be a revenge killer, meaning that something else is already ko'd, but is a really good revenge killer, so I'll give you that.It doesn’t live a +1 Knock, nor does it like to switch in, but it can rkill with Bullet Punch. CB Tera Steel BP also outright kills this after a bit of chip![]()
I mean, they are so crippled by moon knock it is not even funny. Zap can deal with knock but will not like it very much, but moltres basically just rolls over and gives up. Also you don't need to tera in order to deal with molt, +1 knock deals pleanty damage to it.
Ditch the old Zapdos spread. Go full-out with physical bulk since you avoid a 2HKO from Tusk Ice Spinner anyways and it has far more benefits like avoiding an OHKO from +2 Tera Dark Val and more importantly, living a +1 Knock from Moon.![]()
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 252+ Def Zapdos: 261-307 (67.9 - 79.9%) -- guaranteed 2HKO
Though you lose Boots, Zapdos can trade with Moon to get off a T-Wave or lucky Static proc. For Taunt Moon you can always run Discharge which can still land consistent paralysis.
Moltres is the same except burns are much more damaging to Moon.
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 248 HP / 248+ Def Moltres: 285-336 (74.4 - 87.7%) -- guaranteed 2HKO
Depends on what set it is running, yes it can always live a +1 attack, but on a mon with no reliable recovery, that is big, and then having to rely on 85% accuracy is not good. On levitate variants, +1 acro 2hit kos. Strange steam does threaten an OHKO back, so that is an option.Vs non-Taunt variants, G-Weez does well into it if you opt to run Levitate. It eats any +1 hit and threatens with Wisp.![]()
Garchomp does check it (I'm more interested in sweeper chomp, liquidation is a move that other grounds besides clod and technically gliscor who has crabhammer, don't have), but it still is going to get its item knocked off.Tankchomp is pretty unexplored in the meta. RH + Rough Skin punishes physical attackers or U-Turn spam all while providing Spikes and a phazer to the team. Basically a faster more physically-oriented Ting-Lu with a free Helmet. Chomp also outright checks Moon, always tanking a +1 hit and Dtailing it out.![]()
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 216+ Def Garchomp: 282-333 (67.1 - 79.2%) -- guaranteed 2HKO after 1 layer of Spikes
What are you suggesting? we play actual fucking pokemon and not mash snowy foreshadowing and *boosting move #7* to let my *wallbreaker 67* to click its *2HK move #8* to decimate teams? We have 'fun' here. And before you even fucking try to clapback against me, let me just sa--DaddyBuzzwole used Suckerpunch! It's super effective!i'm close to suggesting we just ban every fucking mon with a dex number over like 800 or so and call it a day
"snowy foreshadowing" is the second funniest thing i've ever heard someone call chilly reception, and it's only the second funniest because the official japanese name basically translates to "bad joke" and the idea of someone telling a joke so shitty it literally alters the weather is hilarious to meWhat are you suggesting? we play actual fucking pokemon and not mash snowy foreshadowing and *boosting move #7* to let my *wallbreaker 67* to click its *2HK move #8* to decimate teams? We have 'fun' here. And before you even fucking try to clapback against me, let me just sa--DaddyBuzzwole used Suckerpunch! It's super effective!
Lol get rekt GhostsWhat are you suggesting? we play actual fucking pokemon and not mash snowy foreshadowing and *boosting move #7* to let my *wallbreaker 67* to click its *2HK move #8* to decimate teams? We have 'fun' here. And before you even fucking try to clapback against me, let me just sa--DaddyBuzzwole used Suckerpunch! It's super effective!
i'm close to suggesting we just ban every fucking mon with a dex number over like 800 or so and call it a day
Offensive lando can die to a +1 knock off, but defensive lando always does live. However, it has to lose its item in return, which is big as lando now cannot be switching in as easily to get chip.
U-turn doesn't even show up in the April statistics, its not used all that often. Technically, it can get a toxic off, but moon can just dd in its face to get to +2 since it can't do much to it otherwise (e-quake does 46% max, so it can threaten a 2hit ko potentially but it will most likely die in return), which something is going to have to take and its not going to like it due to being a really powerful move.
Tera'ing shouldn't really be your resort, but bolt still can't take an e-q well as it is 2hit-ko'd by it. The raging bolt does threaten a ko in return with d-pulse, but a mon that has to tera AND still takes massive damage even then isn't really a good answer. Does well against taunt DD, but still has to take big damage.
Mirror Herb does destroy this, but that's at 4% usage, so not common. I do think that this isn't really an arguement, since Zama is able to fit on more than HO, its quite good on balance as a blanket physical check and a late game wincon (I think this is what you are saying, but if you are talking about moon it can also be used on balance as a late game wincon too). If it doesn't tera, yeah, it just goes bye bye, since +1 acro 2hit kos.
Admitted this isn't reliable. Mola is actually moon setup tbh. Like, just dd on it, they get a burn but you can dd so the burn is nullified, which is great. Also relies on a really inconsistent burn chance, 30% is not reliable enough.
Does win, but has to then start sweeping as its multiscale is broken and its boots are off. But it can't do much other than get an e-speed off.
PhysD Garg does trade with moon, but it is going to be crippled by knock, as its lefties are part of the reason it can do its bs. The more normal Garg set, Sp.D Garg, does not live a +1 EQ after rocks, which is big.
Moon knocks off Ting's item, which is something Ting hates unless it is running red card. No lefties means it has no recovery, making every bit of chip worth it, while no HDB means it can't switch in with hazards up as often. Ting lu also does not like taking +1 hits from moon, even +1 knock does 25% min and acro is a 3hit ko. It can phaze out moon or chip it into priority range, but not at a severe cost to it.
Yes, weavile can revenge kill it, but you have to use another mon to chip it into range, which is around 45% to consistently kill. This is a big ask to have, which while possible is going to eat up your resources a lot. You can tera ice, but you still have to get it to 60% hp, doable but again a big ask. Something like toxic gliscor + weavile can work, but you are giving up gliscor in order for weavile to do its job.
Clefable is a bad matchup to moon, but it can't take 2 +1 moon acros as it is ko'd. As you said, it can win, but in a game where clef is going to be chipped, it can lose. Even with 20% chip, not something that I think is hard to acheive, then it is kod by +1 tera flying acro.
Yes, it can live a hit, but it is going to have to take big damage, +1 knock does 56% min, and lose its rocky helmet, meaning its only doing that chip once. That is doing about 50%, which as shown above, is not enough for weavile ice shard to consistently ko unless they tera ice. It can then come in again to bp, but that means something else is ko'd and corv is basically dead.
Does beat it. Also, please start using bb skarm. Like, iron defensing already invites so many things, so attacking is much better. I'll provide a sample below. Also interested in drill run skarm, which can threaten bolt for about 25% min, which is nice.
Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Body Press
Has to be a revenge killer, meaning that something else is already ko'd, but is a really good revenge killer, so I'll give you that.
I mean, they are so crippled by moon knock it is not even funny. Zap can deal with knock but will not like it very much, but moltres basically just rolls over and gives up. Also you don't need to tera in order to deal with molt, +1 knock deals pleanty damage to it.
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 252-297 (65.7 - 77.5%) -- guaranteed 2HKO
These are mons that have to rely on a 30% proc chance in order to win, which is not very reliable.
Depends on what set it is running, yes it can always live a +1 attack, but on a mon with no reliable recovery, that is big, and then having to rely on 85% accuracy is not good. On levitate variants, +1 acro 2hit kos. Strange steam does threaten an OHKO back, so that is an option.
Garchomp does check it (I'm more interested in sweeper chomp, liquidation is a move that other grounds besides clod and technically gliscor who has crabhammer, don't have), but it still is going to get its item knocked off.
Overall, these mons can try to check moon, but they either have to have lots of things go right for them, or are going to be crippled for the rest of the match. Again, I do think that we should experiment more with moon, it can do more than just DD and 3A or 2A and taunt. Yes, these sets don't replicate the exact things moon is doing now, but that's not the point. It's to diversify its sets which will threaten different things in the meta.
Offensive lando can die to a +1 knock off, but defensive lando always does live. However, it has to lose its item in return, which is big as lando now cannot be switching in as easily to get chip.
U-turn doesn't even show up in the April statistics, its not used all that often. Technically, it can get a toxic off, but moon can just dd in its face to get to +2 since it can't do much to it otherwise (e-quake does 46% max, so it can threaten a 2hit ko potentially but it will most likely die in return), which something is going to have to take and its not going to like it due to being a really powerful move.
Moon knocks off Ting's item, which is something Ting hates unless it is running red card. No lefties means it has no recovery, making every bit of chip worth it, while no HDB means it can't switch in with hazards up as often. Ting lu also does not like taking +1 hits from moon, even +1 knock does 25% min and acro is a 3hit ko. It can phaze out moon or chip it into priority range, but not at a severe cost to it.
Yes, weavile can revenge kill it, but you have to use another mon to chip it into range, which is around 45% to consistently kill. This is a big ask to have, which while possible is going to eat up your resources a lot. You can tera ice, but you still have to get it to 60% hp, doable but again a big ask. Something like toxic gliscor + weavile can work, but you are giving up gliscor in order for weavile to do its job.
Moon doesn't get to +1 because of Intimidate, unless you're implying that Moon just goes for a second DD in front of Landorus, which means it either takes heavy chip to U-Turn, or is forced to burn it's Tera. Lando losing Helmet is not super consequential in the grand scheme of things, especially if it's deciding to trade it for a kill on Moon.
Ignoring the usage argument, Toxic is a very reliable way to get rid of non-taunt Moon. The combination of Protect stalling + a Dark resist can be very efficient in removing Moon, usually resulting in it not being able to get more than 1 kill, which should be the goal.
Ting is going to be the knock absorber on the vast majority of Hazard stacks, the main archetype it's ran on, on these structures Ting's literal job is to get hazards up + neutralise a setup sweeper or two. It's in a way almost playing the role of a suicide lead, but typically later in the match, getting knocked is not the end of the world. Ting is entirely happy getting hazards up + trading with Moon.
i think one of the most underappreciated gags in all of pokemon is that the bulkiest thing we allow in the tier has one job and it's to die slowlyTing is going to be the knock absorber on the vast majority of Hazard stacks, the main archetype it's ran on, on these structures Ting's literal job is to get hazards up + neutralise a setup sweeper or two. It's in a way almost playing the role of a suicide lead, but typically later in the match, getting knocked is not the end of the world. Ting is entirely happy getting hazards up + trading with Moon.
Try adamant ting lu. Hits like a truck while still taking hits. Payback especially works well.i think one of the most underappreciated gags in all of pokemon is that the bulkiest thing we allow in the tier has one job and it's to die slowly