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Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
- Mammal: Blade Runner would hardly be a Fire Lash Clone, because Fire Lash doesn't have an increased crit ratio, it lowers your target's Defense.
- Bug: I'm sorry, you think something nearly as fast as Accelgor, the third fastest Bug, with the base SpA of Frosmoth that it can boost even higher and can ignore resistances is fine? While yes, it's physically frail, you need either priority (Which only Accelrock would be notably effective) or Trick Room to hit Thrumbug at that point. Thrumbug risks being vetoed; please either lower its SpA or Spe as well as Nasty Plot.
- Blade Runner was meant to be a Leaf Blade clone, but I forgot to fix that from when I copy-pasted from a previous post of mine. This has now been rectified.
- Thrumbug has lost Nasty Plot, and its new stat spread is 65 HP/55 ATK/50 DEF/105 SP ATK/70 SP DEF/115 SPD = 460. Hopefully this should make it less oppressive, but if making its Speed stat slightly higher again is needed to keep it actually relevant, I can readjust it accordingly.
Name: Spoose Type: Normal/Ghost Ability: Spook* (Sap Sipper) Notable Moves: Body Slam, Shadow Sneak, Sword Dance, Bulk Up, Horn Leech, Mega Horn, Roar, Hypnosis, Defog, Phantom Force, Universals, Quick Attack Breeding: Field/Amorphous Stats: 60/60/33/20/57/25 (285)
Evolves into Moostroosity at 22
Name: Moostroosity Type: Normal/Ghost Ability: Spook* (Sap Sipper) Notable Move: as above but add Earthquake, Zen Headbutt, Sword Dance Stats: 110/105/73/40/107/50 (485)
Spook: Special Intimidate. Following all the rules of intimidate down to abilities that ignore it!
Basically, a scary ass moose ghost. A spirit from an era where its ancestors were hunted. Time has given intangible form as a survival mechanism. In this way this species evaded hunters and continued.
A spin blocker who can clear hazards and then go on to wall scary grassers or special wall effectively. I think it’s pretty straightforward. Its big problem is speed though when it comes to doing ghost stab it really has Sneak. Phantom FOrce invites way too much counterplay since the right normal type can just slip in easily enough.
I am worried it might be too strong, not sure. Hug a moose!
Name: Puufpuuf Type: Fighting/Flying Ability: Berserk/Slush Rush (Swift Swim) Notable Moves: Air Slash, Uturn, Hurricane, Aura Sphere, Focus Blast, Sludge Bomb, Heatwave, Ice Beam, Nasty Plot, Weather Ball, Agility, Universals Breeding: Water2/Flying Stats: Same as Hoothoot
Evolves into Aukprowl at 16
Name: Aukprowl Type: Fighting/Flying Ability: Berserk/Slush Rush (Swift Swim) Notable Moves: Same as Puufpuuf, add Blizzard, Flip Turn
Stats: Same as Noctowl
A puffer/auk. A bird that fills a niche like an owl over the ocean but hunts during the day. Goes from a pudgy puffin to a staunch Greak Auk. You are most likely to find them while surfing. Scrapping with the watery equivalent of pests in the ocean world.
Competitively, you have 3 options. Two weather, the other a more time intensive one Berserk strat where you take hits, get the boost, roost up, game your goal is to roost and build your stats. It can be done but the BST leaves much to be desired in OU.
Second and final sub review, commenting on any new additions or significant changes since the last one. Any new submissions made after this will not receive an official in-depth review. You have 48 hours starting from this post to polish your subs before we begin voting.
- Mammal: My only concern is with the Ability Cloning Genes. From what I understand of the mechanics of Power Herb, the execution occurs immediately after charging. From your wording, the Substitute setting occurs after the charging turn. I will consult the coding team on specifics. [UPDATE: You might need to provide a different trigger to Cloning Genes, or just omit the Power Herb part altogether.] Otherwise, good Substitution (pun not intended) for Heistail.
====> New additions
- Bug: You have not made it, so I will be unable to provide feedback.
- Mammal: Because I'm not sure if it is an intentional change, the Bidoof line's HA has been retconned in Gen X as Adaptability. I am concerned with Moody, so if it wins and turns out to be busted during Playtesting, I am going to have to mandate that its HA follow the changes in its Sinnohan counterpart.
- Mammal: Budget Ting-Lu. Ability has inconsistant names, please finalise. Unrelated, but this does remind me of OSP's Ticalf and Massimoose.
- Flying: ...Fighting, Type. Also, Swift is a move, not an Ability. Change your HA (and a lot of your grammatical errors) or risk being vetoed.
This is a ranked voting poll. The order of your preferences DOES matter, and your own Early Route critter cannot be your first nor only vote. You may vote for as many or as few options as you like, but we encourage you to vote as many options as possible as the more you vote for, the more points your individual votes will be weighted.
[When voting for your preferred options for this slate, do NOT lump all of them together. Mammals will be voted against mammals, Flying against Flying, Bug against Bug, and Pikaclones against Pikaclones.]
With the exception of the Pikaclone category, the top two winners for each category will be part of the Brunican dex, discounting the possibility of ties. Only the top Pikaclone winner will be admitted in.
The voting options for each Early Route category without formatted links:
Mammal:
Shankupine line
Carajab line
Surrace line
Mustelone line
Bidoof-Brunica line
Moostrosity line
Flying:
Nebustric line
Sparajay line
Brantalen line
Froskua line
Marfricamet line
Aukprowl line
Bug:
Dredbug line
Thrumbug line
Agrimrald line
Mothartic line
Pikaclone:
Ohmhog line
Bekira
Harihoru line
Boreingu line
Mammal:
Surrace line
Mustelone line
Moostrosity line Flying:
Brantalen line
Marfricamet line
Sparajay line Bug:
Mothartic line
Agrimrald line
Dredbug line Pikaclone:
Harihoru line
Boreingu line
Bekira
Mammal:
Shankupine Line
Surrace line
Mustelone line
Carcajab line (SV)
Bidoof-Brunica line
Moostrosity line
Flying:
Brantaden line
Froskua line
Sparajay line
Nebustric line (SV)
Aukprowl line
Marfricamet line
Bug:
Thrumbug line
Agrimrald line (SV) (if this wins remind me to put heights and weights for them since somehow i forgor )
Dredbug line
Mothartic line
Electric Rodent:
Harihoru line
Boreingu line
Ohmhog line
Bekira (SV)
We will now enter the discussion phase, where the winning submitters (alongside myself with the Froskua line, we have Falchion for the Shankupine and the Thrumbug lines, Flareth13 for the Carcajab and Agrimrald line, Stone Bold for the Sparajay line, anaconja for the Harihoru line) who have not provided all the details (this includes height + weight, a full list of moves preferably in order of lvl up -> Egg Moves -> TMs -> Tutors, etc) for all of their winning subs are requested to do so at your earliest convenience lest this discussion phase will be dragged out for far longer than other people would want. :D [The only reason why the previous discussion phase lasted only about a day is because the winning sub already had an extensive list of moves included] For others, please submit dex entries and competitive movesets while our coding team works to make these playable!
[Update: My most sincere apologies to Ubertrainer, but as pointed out by Stone Bold, the second highest ranked vote for mammals is actually the Carcajab line and not the Mustelone line. This error has since been amended, and the only things to blame are my poor math skills and relying on a semi-updated list. Flareth13, you have additional work to do. Ubertrainer2000, I can only apologise once again.]
Tutor:
Air Slash
Aqua Tail
Assurance
Defog
Dual Wingbeat
Freeze-Dry
Hurricane
Hyper Voice
Ice Spinner
Icy Wind
Iron Tail
Knock Off
Snatch
Throat Chop
Triple Axel
Upper Hand
Water Pulse
Frostern, the Cold Tarrock Pokemon
Although they are a migratory species, Frostern can be reliably found in colder regions such as Brunica. When food is scarce, they will attempt to steal from even their predators, such as Beartic and Panthoard.
Froskua, the Cold Jaeger Pokemon
Froskua make their nests on coastal cliffs, savagely defending them against predators and rivals alike. If you see a Froskua plunging from the skies, take cover - fast!
Froskua @ Water Balm
Ability: Water Absorb / Frost Cloak
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics / Brave Bird
- Triple Axel / Ice Spinner
- Aqua Tail / Aqua Jet
- Roost / Snowscape
OK, here's the full movepool for my two winners, Ferrustle and Mustelone!
Level Up:
LV1: Tackle
LV1: Growl
LV4: Quick Attack
LV7: Fake Out
LV12: Dig
LV15: Double Hit
LV19: Pluck
LV22: Agility
LV25: Substitute
LV28: Lock-On
LV32: Glare
LV36: Body Slam
LV42: Hone Claws
LV46: Zen Headbutt Egg moves: (Egg Group: Field)
Present (Delibird)
Fire Fang (Growlithe, Arcanine, Flareon, Arbok, Snubbull, Granbull, Houndour, Houndoom, Donphan, Mightyena, Exploud, Manectric, Hippowdon, Stoutland, Darumaka, Darmanitan, Litleo, Pyroar, Litten, Torracat, Incineroar)
Ice Fang (Arbok, Piloswine, Mamoswine, Snubbull, Granbull, Mightyena, Exploud, Walrein, Floatzel, Hippowdon, Glaceon, Stoutland, Galarian Darumaka, Galarian Darmanitan)
Thunder Fang (Arbok, Arcanine, Jolteon, Snubbull, Granbull, Houndoom, Donphan, Mightyena, Exploud, Electrike, Shinx, Luxio, Luxray, Hippowdon, Stoutland)
Weather Ball (Mustelone, Eiscue)
Terrain Pulse (Mustelone)
Entrainment (Buneary, Lopunny, Pancham, Pangoro, Dedenne, Pawmi, Pawmo, Pawmot) TMs:
TM00: Take Down
TM01: Hone Claws
TM09: Hidden Power
TM11: Rain Dance
TM12: Sunny Day
TM14: Taunt
TM20: Protect
TM23: Frustration
TM29: Return
TM31: Bush Claws
TM34: Double Team
TM35: Swift
TM40: Aerial Ace
TM41: Helping Hand
TM42: Facade
TM43: Trailblaze
TM44: Rest
TM45: Attract
TM46: Thief
TM56: False Swipe
TM60: Play Rough
TM64: Acrobatics
TM70: Zen Headbutt
TM79: Retaliate
TM83: Natural Gift
TM85: Drain Fang
TM87: Sleep Talk
TM88: Snore
TM89: U-Turn
TM90: Substitute
TM96: Nature Power Tutor moves:
Bounce
Dig
Encore
Hyper Voice
Iron Tail
Knock Off
Metronome
Snatch
Super Fang
Trick
Water Pulse
Moves that Ferrustle cannot learn are marked in bold.
Level Up:
Evo: Psybeam
LV1: Psychic Fangs (Requires Move Relearner)
LV1: Weather Ball (Requires Move Relearner)
LV1: Terrain Pulse (Requires Move Relearner)
LV1: Tackle
LV1: Growl
LV1: Quick Attack
LV1: Fake Out
LV4: Quick Attack
LV7: Fake Out
LV12: Dig
LV15: Double Hit
LV19: Pluck
LV22: Agility
LV27: Substitute
LV31: Lock-On
LV34: Double Team
LV37: Glare
LV41: Body Slam
LV45: Hone Claws
LV49: Zen Headbutt LV53: Future Sight
Egg moves: (Egg Group: Field)
Present (Delibird)
Fire Fang (Growlithe, Arcanine, Flareon, Arbok, Snubbull, Granbull, Houndour, Houndoom, Donphan, Mightyena, Exploud, Manectric, Hippowdon, Stoutland, Darumaka, Darmanitan, Litleo, Pyroar, Litten, Torracat, Incineroar)
Ice Fang (Arbok, Piloswine, Mamoswine, Snubbull, Granbull, Mightyena, Exploud, Walrein, Floatzel, Hippowdon, Glaceon, Stoutland, Galarian Darumaka, Galarian Darmanitan)
Thunder Fang (Arbok, Arcanine, Jolteon, Snubbull, Granbull, Houndoom, Donphan, Mightyena, Exploud, Electrike, Shinx, Luxio, Luxray, Hippowdon, Stoutland)
Weather Ball (Eiscue)
Terrain Pulse (Smeargle)
Entrainment (Buneary, Lopunny, Pancham, Pangoro, Dedenne, Pawmi, Pawmo, Pawmot) TMs:
TM00: Take Down
TM01: Hone Claws TM03: Psyshock
TM04: Calm Mind
TM07: Hyper Beam
TM08: Giga Impact
TM09: Hidden Power
TM11: Rain Dance
TM12: Sunny Day
TM14: Taunt TM18: Reflect
TM19: Light Screen
TM20: Protect TM22: Safeguard
TM23: Frustration TM26: Thunderbolt
TM29: Return
TM31: Bush Claws TM32: Psychic
TM33: Shadow Ball
TM34: Double Team
TM35: Swift
TM40: Aerial Ace
TM41: Helping Hand
TM42: Facade
TM43: Trailblaze
TM44: Rest
TM45: Attract
TM46: Thief TM50: Psychic Terrain
TM55: Energy Ball
TM56: False Swipe
TM60: Play Rough
TM64: Acrobatics TM67: Shadow Claw
TM70: Zen Headbutt
TM79: Retaliate
TM83: Natural Gift
TM85: Drain Fang
TM87: Sleep Talk
TM88: Snore
TM89: U-Turn
TM90: Substitute TM92: Trick Room
TM96: Nature Power Tutor moves:
Bounce
Dig Fire Punch
Encore Gravity
Hyper Voice Ice Punch
Imprison
Iron Tail
Knock Off
Metronome Pain Split
Power Gem
Skill Swap
Snatch
Super Fang Thunder Punch
Trick
Water Pulse Replaces all Ghost moves when holding a Ghost Balm:
Clone Express
And second of all...here are some Pokédex entries for Ferrustle and Mustelone.
Ferrustle, the Ferret Pokémon: Height: 2'00" Weight: 8.3 lbs.
This common sight flees at the slightest trace of danger, so people once tamed them in the past to allow them to know when a disaster would occur.
Mustelone, the Cloning Pokémon: Height: 5'07" Weight: 26.8 lbs.
It confuses predators by creating clones of itself, making them think that their pack has multiplied overnight. However, these clones are smart enough to make more clones, leading to chaos.
And furthermore...here are some example movesets!
Clone Express (Mustelone) @ Ghost Balm
Ability: Cloning Genes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Power Gem
- Calm Mind
Fairy Balm Turbo (Mustelone) @ Fairy Balm
Ability: Emergency Exit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Body Slam
- Glare
- Zen Headbutt
Substitute Support (Mustelone) @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Psychic
- Thunderbolt
- Calm Mind
And finally....Sprites for the two! The left one is Ferrustle, while the right one is Mustelone.
Update: A miscalculation meant they didn't get in, and that technically meant I just posted this for the sport of it? Ohh.....*facepalm* I'm submitting him to the next slate.
AAAAAAAAAAAAAAA! BOTH OF MINE GOT IN!! THANKS SO MUCH, EVERYONE! <33333
After checking again, I noticed that only the heights and weights weren't provided, so without further ado...
Spikatyke: 1'7", 42 lbs Shankupine: 3'1", 65 lbs (The American porcupine is the second largest rodent on the continent after the beaver, so I used Bidoof and Bibarel as a size threshold)
Mimagg: 1', 7.1 lbs Falsalys: 2', 22 lbs Thrumbug: 3'3", 65 lbs (In keeping with their theme, all three stages are the exact same height and weight as the Weedle line)
I'm updating this to include other possible movesets...
Shankupine @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Rest
- Sleep Talk
Carcajab @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Poison Jab
- Play Rough
Carcajab @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Shadow Punch
- Mach Punch
Thrumbug @ Life Orb
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Outcry / Dark Pulse
- Sludge Bomb
- Calm Mind
Slate 5: Friends in the City
{Urban Slate}
In honour of the upcoming Legends: Z-A, we're taking a stroll into the cities of Brunica, where you might also see some familiar faces. To paraphrase the introductions by certain Professors in the modern day to the world of Pokemon, 'People live and work together with Pokémon, each lending their strength to achieve prosperity.' These Pokemon exemplify that descriptor perfectly, but of course, they could be a terrifying force to face in battle... given the proper conditions, that is.
Rules:
For this free slate, the mandatory flavour criteria is that your submission(s) are utilised by Trainers in-universe for purposes outside of battling. How they are utilised is up to you to explain: the five mons above serve as examples that may give you ideas, and as usual, failure to include proper explanations will automatically disqualify your submission.
Regional forms/Evolutions (ex. ), ecological similar Pokemon (ex.), and cross-gen additions to existing Pokémon such as Baby Pokémon or new-stage evolutions (ex.) are permitted.
While submissions in every free slate have a hard BST limit of 550, you should not be intentionally aiming at or above this threshold unless you have both valid competitive handicaps and flavour justifications for your intended sub. (ex. ) The BST average of the vast majority of final evolutions and/or single stages tends to peak around 525, so this is the power level you should realistically aim at.
Pseudo-Legendaries (ex. ) and Exceptional Evolutions (ie. ) cannot be submitted until their designated slate, which will likely be one of the final slates.
Name: Subs with no given name are ineligible to be voted. Counterpart(s) / Evolutionary Members: Write the names of the previous stage or counterparts of the Pokemon, if applicable. For pre-evos, also write the evolution method. Typing: Remember to respect the rules of the ongoing slate; you may use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png. Ability: Ability 1 / Ability 2 | Hidden Ability Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) you can write these in any configuration you want, the important thing is that it also fits with slate-specific and general rules. New pre-evolutions’ BST have to be lower than the original, while evolutions’ BST is usually higher; for regional or convergent forms, their BST must match. Height + Weight: How tall the Pokémon is in Meters (m) +how heavy the Pokémon is in Kilograms (kg). While the former is optional, the latter is required for weight-based moves Notable Moves: List the moves that this Pokémon will learn, both viable and flavor moves, though the former is more important. Once your submission is voted in, you will create a full movepool for it in the discussion phase. Flavor (Required): Describe the lore/flavor/design of your Pokémon, why is it found here in Brunica? What connection does it have to Canada? *Custom Elements:
Name: Try to use distinct combinations of words never used before for moves in Pokémon games, double-check on Showdown or Serebii. Power: [Base Power of the Move, should be a multiple of 5] Type: https://play.pokemonshowdown.com/sprites/types/Type.png Category: https://play.pokemonshowdown.com/sprites/categories/Category.png (Physical, Special or Status) BasePower: try to balance this, PP, effect and accuracy; only multiples of 5 are allowed as values. Accuracy: write -- if it ignores accuracy and evasion checks; must be multiple of 5 Power Points: specify just the max PP if you want; allowed values are 1, 8, 16, 24, 32, 48, 64. Effect: What the move does, including how many targets. Note that while custom elements are allowed, they should be distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega, and are relatively simple to code (Which means no more custom field effects, we just introduced a new (Poison) terrain in Desvega and a 'Primal Reversion' terrain in Lutakon. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.) Priority: (Optional) The priority bracket of the move. Unless specified, it is assumed to have the standard priority of 0. Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found in the spreadsheet.] Distribution: Specify if the move is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted move. Justification: If this is adjusted from an existing move, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Move you suggested only, not to any similar Moves. On that note, be sure that it is not similar to any existing Move introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: Try to use combinations of words never used before in Pokémon games, double-check on Showdown or Serebii. Effect: While custom elements are allowed, they should be distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega and relatively simple to code (Which means no more custom field effects, we just introduced a new (Poison) terrain in Desvega and a 'Primal Reversion' terrain in Lutakon. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.) Permanent (Yes or No): [Specify whether or not the ability can't be suppressed, Skill Swapped, or copied] Ignorable (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker] Distribution: Specify if the Ability is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted ability. Justification: If this is adjusted from an existing Ability, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Ability you suggested only, not to any similar Abilities. On that note, be sure that it is not similar to any existing Ability introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: [Name of the item] Effect: [What the item does, these should not be similar to any existing and relevant competitive items] Can Be Removed (Yes or No): (Specify whether or not the item can be Knocked Off.) Ignored by Klutz (Yes or No): (Specify whether or not the item's effect is ignored by Klutz) Fling Power & Effect: (The BP of Fling when used with this item and what secondary effect it could additionally have, like causing paralysis) Justification: If this is adjusted from an existing Item, explain why it should be changed, both competitive AND flavour wise. On that note, be sure that it is not similar to any existing Item introduced in a previous Generation X iteration or up to SV, otherwise it will be vetoed.
Additionally, I feel this is the apt time to announce that we will not immediately have a full regional dex slate near the end. This decision was made in order to give the Pokemon first found in Brunica their time in the spotlight.
Instead, for every free slate such as this, you may additionally nominate up to three existing non-legendary nor mythical Pokemon families introduced in the mainline games or in a previous Gen X iteration as part of the initial "pre-dlc" regional dex. Counterparts () and regional exclusive evos () serve as two distinct lines, other regional forms () count as one.
Their final stages (or if they are a single stage) can additionally undergo adjustments to be buffed (if you feel they are undervalued) or nerfed (if you feel they are overpowered), just like a certain Pet Mod... [This serves akin to balance buffs as done by GF, such as forms becoming different from Electric/Ghost, getting Sharpness, swapping Early Bird for Wind Rider, getting Chilly Reception, gaining +20 HP, and of course, losing -20 to its BST. No, this is not us treading new ground, Scovillain was the forerunner to this idea.]
Name: [Name of the Pokémon] Type: For mono-type Pokemon, you may add or change the current type to another type, not both. For dual-type Pokemon, one of their original types must remain.
Stats: Up to 20 points can be added to or removed from the BST; these are added or removed from up to two stats. The Pokemon is entitled to a buff if its BST is 470 or below; it is otherwise entitled to a nerf if its BST is 500 or above. Abilities: For Pokemon with two Abilities, you may add another. For Pokemon with three, you are permitted to swap out one of their existing abilities. The new Ability can be a rework of an existing one, see the Ability template above. Moves Changes: [Up to four moves may be added and removed, adding to a total of eight moves. These can be new or reworked moves, see the template above] Justification: [Explain in detail why these changes should be added, both competitive AND flavour wise. Lack of either will disqualify the adjustment from being slated]
This slate will last for at least 120 hours, and may be extended depending on forum activity.
First off, gonna nominate the Kindread line to return from Desvega; Campfires themselves are more important than ever when the ice legend is rampaging and they also act as symbols of community, which are in line with the theming of Brunica as a whole. Though I will give the line a new addition to its moveset for Brunica: Pokémon: Kindread and Wildpyre Move Changes: Both gain Temper Flare Justification: The JP name is "Complete Desperation" (which fits Wildpyre to a T given its lore) and the line already gets Raging Fury. That being said, even though the flavor reasoning is there, Wildpyre can't afford to take hits so it would most likely rather run Fire Lash.
I'm also gonna nominate Tsunamey and Erythrope to return from Loria; Tsunamey is based on the Kemp Sea Turtle, whose range spans the entire American East Coast to the point of even reaching New Brunswick, and you can't have this lifeguard without its trusty lasso. While the winters of Brunica are cold, the original concept post also noted that its summers would probably be quite hot. Anyway as Tsunamey would be too much of a menace with Wave Crash that was nixed on it, and as Dragon Cheer in Brunica could only be learned through level-up or Egg/Mirror Herb, I ended up leaving Tsunamey untouched with this nomination since I felt none of the other moves introduced in SV or Desvega would fit it super well. As for Erythrope, I considered Dazzling over Illuminate for it and giving it Ice Spinner, but Dazzling would make it far more insane than intended in VGC and maintaining angular momentum might be difficult for this snake when it comes to pulling off Ice Spinner, so Erythrope would remain unchanged too.
Name: Sowlxi (Sow + Saxifraga) Job: Gardener Evolution: Gartifoli at level 18 Typing: Ability: Seed Sower | Aroma Veil | Rattled Base Stats: 30 / 30 / 40 / 45 / 50 / 50 (245) Weight: 14.6 lbs. Notable Moves: Absorb, Growth, Charm, Razor Leaf, Worry Seed, Confuse Ray, Mega Drain, Entrainment, Petal Dance, Petal Blizzard, Seed Bomb, Psyshock, Calm Mind, Rain Dance, Sunny Day, Light Screen, Reflect, Safeguard, Solar Beam, Psychic, Swift, Helping Hand, Trailblaze, Grassy Terrain, Energy Ball, Grass Knot, U-Turn, Dazzling Gleam, Nature Power, Leech Seed, Giga Drain, Hyper Voice, Skill Swap, Signal Beam, Trick, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: This Purple Saxifrage Pokémon resembles a little seed with a bulbous body and two tiny little legs. A purple saxifrage flower appears on the top, covering it's right eye like a teenage girl. A very shy Pokémon, it will run away on the slightest trace of provocation, and as it does, it leaves behind beautiful flower seeds. As such, people once used it to help sow seeds across bountiful fields.
Name: Gartifoli (Garden + Oppositifolia) Job: Gardener Evolution: Violagarie at level 37 Typing: Ability: Seed Sower | Aroma Veil | Rattled Base Stats: 50 / 60 / 45 / 50 / 55 / 60 (320) Weight: 20.3 lbs. Notable Moves: Mud Shot, Rototiller, Sandstorm, Earthquake, Rock Tomb, Stealth Rock, Earth Power, Stone Edge, Bulldoze, Dig, Metronome, Triple Axel, Absorb, Growth, Charm, Razor Leaf, Worry Seed, Confuse Ray, Mega Drain, Entrainment, Petal Dance, Petal Blizzard, Seed Bomb, Psyshock, Calm Mind, Rain Dance, Sunny Day, Light Screen, Reflect, Safeguard, Solar Beam, Psychic, Swift, Helping Hand, Trailblaze, Grassy Terrain, Energy Ball, Grass Knot, U-Turn, Dazzling Gleam, Rock Slide, Nature Power, Leech Seed, Giga Drain, Hyper Voice, Skill Swap, Signal Beam, Trick, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: Upon evolving, Gartifoli becomes a lot less shy, now resembling a chibified gardener. From it's body, two little legs are covered by a saxifrage dress, while two arms with purple tips at the end are attached to the body itself. It's flower hair is now a lot longer, and can be detached to serve as a form of fertilizer. It gladly helps people spread soft soil across the land, with the detachable flower hair never seeming to run out of dirt. Of course, it can still spread seeds, and it takes good care of the plants that it grows. In battle, however, it confuses it's foes by scattering the soil across them like a watering can.
Name: Violagarie (Violet + Menagarie) Job: Gardener Typing: Ability: Seed Sower | Aroma Veil | Mulcher Base Stats: 75 / 95 / 70 / 75 / 80 / 100 (495) Weight: 109.8 lbs. Notable Moves: Aura Sphere, Triple Kick, Focus Blast, Hyper Beam, Giga Impact, Dragon Pulse, Flash Cannon, Water Pulse, Mud Shot, Rototiller, Sandstorm, Earthquake, Rock Tomb, Stealth Rock, Earth Power, Stone Edge, Bulldoze, Dig, Metronome, Triple Axel, Absorb, Growth, Charm, Razor Leaf, Worry Seed, Confuse Ray, Mega Drain, Entrainment, Petal Dance, Petal Blizzard, Seed Bomb, Psyshock, Calm Mind, Rain Dance, Sunny Day, Light Screen, Reflect, Safeguard, Solar Beam, Psychic, Swift, Helping Hand, Trailblaze, Grassy Terrain, Energy Ball, Grass Knot, U-Turn, Dazzling Gleam, Rock Slide, Nature Power, Leech Seed, Giga Drain, Hyper Voice, Skill Swap, Signal Beam, Trick, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: With one last evolution, Violagarie becomes a beautiful gardener woman! It's legs now extend as much as a human's would, with green spiky tips making up it's feet. The purple tips on it's arms have now become a pair of long saxifrage flowers that it uses as seed cannons, firing them into the hearts of enemies and turning them into a living potted plants. It's long flower hair now extends to the back of the body, and it's dress now has green gems on the tips of them, with a large green gem now on the centre of it's body. Practically a walking garden centre, Violagarie makes sure that the area around it is as beautiful and healthy as possible, helping humans to allow their gardens to prosper. It is sometimes employed to cover towns in beautiful flowers of all sorts of colors.
Name: Mulcher Effect: This Pokémon's ballistic and pulse moves additionally inflict Leech Seed upon the target. Permanent: No Ignorable: Yes Distribution: Grass-type Pokémon wielding cannons.
Name: Violet Seed Type: Effect: This is a critical hit if the target is under Leech Seed. Priority: 0 Flags: Protect, Ballistic Distribution: Type Balm exclusive move: Requires Fighting Balm
Name: Cartrage (Carton + Storage) Job: Food Storage Unit Evolution: Bajocoyl by levelling up while there are 4 or more Pokémon eggs that contain different Pokémon in the party. Typing: Ability: Storage | Strong Jaw | Unnerve Base Stats: 70 / 50 / 60 / 45 / 55 / 20 (300) Weight: 133.4 lbs. Notable Moves: Tackle, Corrosive Gas, Bite, Clear Smog, Belch, Acid Spray, Fire Fang, Flame Charge, Venom Drench, Poison Fang, Crunch, Soft Boiled, Egg Bomb, Heat Wave, Assurance, Gunk Shot, Knock Off, Snatch, Steel Roller, Bulk-Up, Toxic, Sunny Day, Venoshock, Taunt, Solar Beam, Flamethrower, Sludge Bomb, Fire Blast, Poison Terrain, Foul Play, Stealth Rock, Play Rough, Will-O-Wisp, Zen Headbutt, Iron Head, Poison Jab, Drain Fang, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Natural Gift, Sleep Talk, Snore, Substitute (Cartrage's family is genderless, so it does not learn Attract) Flavor: A living....Egg Carton?! It's basically that, but with two goofy eyes on the top, and a set of rotten baked eggs in some of the cartons. It goes around eating eggs that it thinks will hatch into evil and ruthless Pokémon, even if the egg turned out to be of good origin. However, people who manage to tame Cartrage can employ it as a form of storage unit: Place the items inside, and Cartrage will deliver them to their client in perfect order. However, while the items that Cartrage delivers are always warm, they also tend to smell foul due to the rotten eggs inside it.
Name: Bajocoyl (Bank + Joseph Coyle (Inventor of the Egg Carton)) Job: General Storage Unit Typing: Ability: Storage | Strong Jaw | Unnerve Base Stats: 110 / 75 / 100 / 70 / 100 / 50 (505) Weight: 248.2 lbs. Notable Moves: Rotten Hurl, Body Press, Hyper Beam, Giga Impact, Earthquake, Wild Charge, Tackle, Corrosive Gas, Bite, Clear Smog, Belch, Acid Spray, Fire Fang, Flame Charge, Venom Drench, Poison Fang, Crunch, Soft Boiled, Egg Bomb, Heat Wave, Assurance, Gunk Shot, Knock Off, Snatch, Steel Roller, Bulk-Up, Toxic, Sunny Day, Venoshock, Taunt, Solar Beam, Flamethrower, Sludge Bomb, Fire Blast, Poison Terrain, Foul Play, Stealth Rock, Play Rough, Will-O-Wisp, Zen Headbutt, Iron Head, Poison Jab, Drain Fang, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Natural Gift, Sleep Talk, Snore, Substitute Flavor: Upon evolving, Bajocoyl becomes a living tackle box with the front end of a radiator, it's former goofy eyes now tacked on by a pair of boiled egg eyebrows that smell very foul indeed. Inside the tackle box is a set of razor sharp teeth that look like they haven't been cleaned for days on end, and one of these teeth has a purple gemstone attached to it. A long tounge made of rotten eggs completes the look. It can now hold a lot more space than before, and people employ them to help keep their items safe and sound within it's body. However, it does gain a big appetite in this form, so it is ill adviced to store food in it, as even though they will stay fresh and warm in there, Bajocoyl will most likely eat them to power it's deadly new attack, Rotten Hurl!
Name: Storage Effect: When this Pokémon faints, the next Pokémon that you send out will have it's held item transform into this Pokémon's held item if it is holding one at the time it fainted. This only occurs, however, if the item that is to transform can be stolen or knocked off. Using (target.setItem(MyItem);), copied script from Switcheroo. Outside of battle, this helps eggs hatch faster just like Flame Body or Magma Armor. Permanent: No Ignorable: Yes Distribution: Pokémon who can store items inside of themselves.
Name: Rotten Hurl Type: Category:
BP: 80 PP: 16 Accuracy: 100% Effect: If the target is holding a Berry, it melts and turns into a Black Sludge. Using (target.setItem(BlackSludge);) Priority: 0 Flags: Protect, Ballistic Distribution: Poison-type Pokémon with stomachs strong enough to handle any kind of toxin.
Name: Clammush (Clam + Mush) Job: Food Boiler Evolution: Bivalteit at level 27 Typing: Ability: Shell Armor | Steam Body | Ripen Base Stats: 60 / 20 / 70 / 15 / 65 / 30 (260) Height + Weight: 6 lbs. Notable Moves: Clamp, Ember, Withdraw, Iron Defense, Teatime, Sweet Scent, Mist, Haze, Aqua Jet, Flame Charge, Fire Fang, Burning Jealousy, Liquidation, Rain Dance, Snowscape, Ice Beam, Blizzard, Reflect, Light Screen, Flamethrower, Fire Blast, Misty Terrain, Scald, Will-O-Wisp, Swords Dance, Retaliate, Surf, Waterfall, Freeze-Dry, Heat Wave, Hydro Pump, Knock Off, Snatch, Super Fang, Temper Flare, Water Pulse, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: This Fried Clam Pokémon resembles a mollusk, but with two goofy eyes and a sweet chef's mustache. It's most common home is not in the sea, but rather in resturants, appearing where there is good food and keeping it boiled with it's affinity for steam. As such, people often use them as handheld boilers, much to it's dismay.
Name: Bivalteit (Bivalve + Bon Appetit) Job: Food Boiler Evolution: Mollzest at level 42 Typing: Ability: Shell Armor | Steam Body | Ripen Base Stats: 80 / 30 / 100 / 35 / 95 / 40 (380) Height + Weight: 143.6 lbs. Notable Moves: Bulk Up, Drain Punch, Poison Jab, Fire Punch, Ice Punch, Clamp, Ember, Withdraw, Iron Defense, Teatime, Sweet Scent, Mist, Haze, Aqua Jet, Flame Charge, Fire Fang, Burning Jealousy, Liquidation, Rain Dance, Snowscape, Ice Beam, Blizzard, Reflect, Light Screen, Flamethrower, Fire Blast, Misty Terrain, Scald, Will-O-Wisp, Swords Dance, Retaliate, Surf, Waterfall, Freeze-Dry, Heat Wave, Hydro Pump, Knock Off, Snatch, Super Fang, Temper Flare, Water Pulse, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: Upon evolving, Bivalteit's former mollusk body becomes it's head, with a new body made out of shells that form even it's arms and legs appearing underneath this head, resembling the coat of a chef. By clacking it's shells multiple times, it can cook food to perfection in seconds, while making sure that they are moist and boiled. You'll often find it helping other chefs cook their food by making sure it stays boiled at all times.
Name: Mollzest (Mollusk + Zest) Job: Chef Typing: Ability: Shell Armor | Steam Body | Ripen Base Stats: 120 / 55 / 120 / 50 / 110 / 55 (510) Height + Weight: 286.6 lbs. Notable Moves: Steam Eruption, Hyper Beam, Giga Impact, Earthquake, Shadow Claw, Body Press, Bulk Up, Drain Punch, Poison Jab, Fire Punch, Ice Punch, Clamp, Ember, Withdraw, Iron Defense, Teatime, Sweet Scent, Mist, Haze, Aqua Jet, Flame Charge, Fire Fang, Burning Jealousy, Liquidation, Rain Dance, Snowscape, Ice Beam, Blizzard, Reflect, Light Screen, Flamethrower, Fire Blast, Misty Terrain, Scald, Will-O-Wisp, Swords Dance, Retaliate, Surf, Waterfall, Freeze-Dry, Heat Wave, Hydro Pump, Knock Off, Snatch, Super Fang, Temper Flare, Water Pulse, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: Mama Mia, Mollzest undergoes a big change when it fully evolves! It's chef body is now a long cone that extends to the ground, with two black shoes extending from the bottom. Two shells that resemble chef's sleeves make up it's arms, and it's now equipped with a long ladle that can cook almost anything into a fine dish. The head itself is now serious, with eyebrows covering it's eyes, and it's fine chef mustache extending to the bottom of the body, with a chef's hat that resembles a Poutine rapée, with a cyan gemstone on the centre, completing the look. A master chef Pokémon, it helps people cook their food, but it's also a bit of a perfectionist: The slightest trace of grime will send it into a steaming hot rage that all chefs are advised to run away from!
Name: Steam Body Effect: On entry, this Pokémon shrouds itself with Mist. Permanent: No Ignorable: Yes Distribution: Fire/Water type Pokémon, or those who can use the power of steam.
Name: Bon Appetit Type: Effect: If this knocks out the target and the user is not holding an item, they find a Leftovers and equip it. Using (source.setItem(Leftovers);) Priority: 0 Flags: Protect Distribution: Type Balm exclusive move: Requires Ice Balm
Name: Brunician Aipom Job: Hole Punch Evolution: Brunician Ambipom on level up while knowing Double Hit. Typing: Ability: Frisk | Sharp Tail | Technician Base Stats: 55 / 70 / 55 / 40 / 55 / 85 (360) Weight: 25.4 lbs. Notable Moves: Scratch, Tail Whip, Sand Attack, Twister, Baton Pass, Mud Shot, Fury Swipes, Scale Shot, Screech, Agility, Double Hit, Drill Run, Nasty Plot, Last Resort, Hone Claws, Dragon Claw, Bulk Up, Sandstorm, Sunny Day, Taunt, Smack Down, Thunderbolt, Thunder, Earthquake, Shadow Ball, Swift, Flamethrower, Fire Blast, Rock Tomb, Aerial Ace, Trailblaze, Stealth Rock, Dragon Pulse, Nasty Plot, Acrobatics, Drain Punch, Shadow Claw, Earth Power, Zen Headbutt, Stone Edge, Thunder Wave, Iron Head, Bulldoze, Rock Slide, Dragon Tail, Drain Fang, U-Turn, Nature Power, Breaking Swipe, Dig, Fire Punch, Thunder Punch, Head Smash, Metronome, Iron Tail, Knock Off, Outrage, Throat Chop, Upper Hand, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute, Brick Break, Beat Up, Bounce, Counter, Covet, Fake Out, Quick Guard, Slam, Switcheroo Flavor: With the pines of the fir trees of Brunicia being too short and rigid for Aipom's signature tail hand to grasp upon, it instead retreated to the towns, and thus it's signature hand is now nothing more than a very sharp spike. This process also made Aipom's ears pointed, as well as gaining a sharp horn on it's head, and it's body getting slightly fatter, making it resemble a Short-Horned Lizard. However, because this spiked tail can puncture almost anything, people often used them to help puncture holes in surfaces such as metal and wood, helping out for building work in the process.
Name: Brunician Ambipom Job: Screwdriver Evolution: Arynosopom on level up while knowing Keratin Strike. Typing: Ability: Skill Link | Sharp Tail | Technician Base Stats: 95 / 100 / 66 / 60 / 66 / 95 (482) Weight: 44.8 lbs. Notable Moves: Keratin Strike, Hyper Beam, Giga Impact, Bush Claws, Slash, Scratch, Tail Whip, Sand Attack, Twister, Baton Pass, Mud Shot, Fury Swipes, Scale Shot, Screech, Agility, Double Hit, Drill Run, Nasty Plot, Last Resort, Hone Claws, Dragon Claw, Bulk Up, Sandstorm, Sunny Day, Taunt, Smack Down, Thunderbolt, Thunder, Earthquake, Shadow Ball, Swift, Flamethrower, Fire Blast, Rock Tomb, Aerial Ace, Trailblaze, Stealth Rock, Dragon Pulse, Nasty Plot, Acrobatics, Drain Punch, Shadow Claw, Earth Power, Zen Headbutt, Stone Edge, Thunder Wave, Iron Head, Bulldoze, Rock Slide, Dragon Tail, Drain Fang, U-Turn, Nature Power, Breaking Swipe, Dig, Fire Punch, Thunder Punch, Head Smash, Metronome, Iron Tail, Knock Off, Outrage, Throat Chop, Upper Hand, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute, Brick Break, Beat Up, Bounce, Counter, Covet, Fake Out, Quick Guard, Slam, Switcheroo Flavor: Compared to the regular Ambipom, this variant has all the changes from it's pre evolution, with the two tail hands now being a pair of spikes that can serve as primitive screwdrivers, saving the time that would be needed on screwing on nails and bolts for other tasks at hand. It's hairs do not change at all, being the same as it's pre-evolution, and sharp claws now appear on it's hands and legs.
Name: Arynosopom (Phrynosomatidae + Aipom) Job: Swiss Army Knife Sawer Typing: Ability: Skill Link | Sharp Tail | Technician Base Stats: 115 / 122 / 77 / 70 / 77 / 75 (536) Weight: 70.3 lbs. Notable Moves: Keratin Strike, Headlong Rush, Venoshock, Swords Dance, Body Press, Hyper Beam, Giga Impact, Bush Claws, X-Scissor, Night Slash, Slash, Scratch, Tail Whip, Sand Attack, Twister, Baton Pass, Mud Shot, Fury Swipes, Scale Shot, Screech, Agility, Double Hit, Drill Run, Nasty Plot, Last Resort, Hone Claws, Dragon Claw, Bulk Up, Sandstorm, Sunny Day, Taunt, Smack Down, Thunderbolt, Thunder, Earthquake, Shadow Ball, Swift, Flamethrower, Fire Blast, Rock Tomb, Aerial Ace, Trailblaze, Stealth Rock, Dragon Pulse, Nasty Plot, Acrobatics, Drain Punch, Shadow Claw, Earth Power, Zen Headbutt, Stone Edge, Thunder Wave, Iron Head, Bulldoze, Rock Slide, Dragon Tail, Drain Fang, U-Turn, Nature Power, Breaking Swipe, Dig, Fire Punch, Thunder Punch, Head Smash, Metronome, Iron Tail, Knock Off, Outrage, Throat Chop, Upper Hand, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute, Brick Break, Beat Up, Bounce, Counter, Covet, Fake Out, Quick Guard, Slam, Switcheroo Flavor: Ambipom's connection with the keratin on it's horn, as well as it's desire to help people with construction, allows it to evolve one last time in this region! While it's face still has the goofy eyes, the slick smile, and the pointed ears from before, it now has a muzzle with a blade-like horn at the end that can serve as a primitive saw. The two tails have merged into a single one that is covered to the brim in razor sharp spikes, which can change at will to serve as a swiss army knife, and it's body has gotten a lot fatter as well. A set of clawed hands and feet, as well as a dark blue gemstone on it's stomach, complete the look.
Name: Sharp Tail Effect: This Pokémon's slicing moves have a 50% chance to lower the target's defence by 1 on each hit. Permanent: No Ignorable: Yes Distribution: Signature ability of the Brunician Aipom line.
Name: Keratin Strike Type: Category:
BP: 50 PP: 16 Accuracy: 70% Effect: Hits twice. Priority: +1 Flags: Protect, Slicing Distribution: Pokémon with horns on the tips of their heads.
And, because they got kicked out by a technicality, victory having been turned into a forgotten idea, a Resubmission from the previous slate!
Name: Ferrustle (Ferret + Rustle) Job: Danger Detection Evolution: Mustelone at level 22 Typing: Abilities: Keen Eye | Quick Feet | Wimp Out Base Stats: 40 / 35 / 30 / 35 / 40 / 75 (255) Weight: 8.3 lbs. Notable Moves: Tackle, Growl, Quick Attack, Dig, Fake Out, Pluck, Glare, Body Slam, Lock On, Dig, Agility, Terrain Pulse, Weather Ball, Double Hit, Water Pulse, Iron Tail, Metronome, Knock Off, Trick, Super Fang, Nature Power, Bounce, Encore, Hyper Voice, Acrobatics, Zen Headbutt, Drain Fang, Bush Claws, Swift, Trailblaze, Taunt, Reflect, Light Screen, Sunny Day, Hone Claws, Rain Dance, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: This Black-footed ferret Pokémon resembles a stylized version of the namesake animal, albeit standing up on it's hind legs with a black pattern on it's stomach that resembles an open eye. A common sight in Brunica, Ferrustles gather in groups of over 100 individuals, each with their own roles in gathering food for their den. A swift and alert individual, they run at the slightest sense of danger, and thus people often brought them along to track down danger.
Name: Mustelone (Mustela + Clone) Job: Cloning Assistant Typing: Abilities: Cloning Genes | Quick Feet | Wimp Out Base Stats: 65 / 55 / 70 / 95 / 70 / 120 (475) Weight: 26.8 lbs. Notable Moves: Psybeam, Skill Swap, Gravity, Imprison, Trick Room, Shadow Claw, Psychic Terrain, Safeguard, Shadow Ball, Psychic, Psyshock, Calm Mind, Hyper Beam, Giga Impact, Tackle, Growl, Quick Attack, Dig, Fake Out, Pluck, Glare, Body Slam, Lock On, Dig, Agility, Terrain Pulse, Weather Ball, Double Hit, Water Pulse, Iron Tail, Metronome, Knock Off, Trick, Super Fang, Nature Power, Bounce, Encore, Hyper Voice, Acrobatics, Zen Headbutt, Drain Fang, Bush Claws, Swift, Trailblaze, Taunt, Reflect, Light Screen, Sunny Day, Hone Claws, Rain Dance, Take Down, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Natural Gift, Sleep Talk, Snore, Substitute Flavor: Upon evolving, Mustelone is now based off Elizabeth Ann, the first black-footed ferret to be cloned, and also the first U.S. endangered species to be cloned. As well as having a longer body, it now possesses a pair of razor sharp pony tails that go down it's ears, as well as a cluster of pink gems that spread from the centre of it's stomach to the head: These clusters resemble the wool of a sheep, just like Dolly the Sheep, basically making Mustelone a ferret in sheep's clothing. Using these gemstones, Mustelone can create clones of itself and confuse their opponents by making them think that their business (That's what a group of ferrets is called) has multiplied overnight, when in reality they are all just clones. These clones are so intelligent, possessing a copy of the original Mustelone's brain, that they in term create clones, causing widespread chaos. However, people sometimes tamed them to research on the art of cloning perfect Pokémon themselves. For some odd reason, it does not seem to get along well with Carcajab.
Name: Cloning Genes Effect: If an enemy Pokémon uses a charging move such as Solar Beam, this Pokémon sets up a substitute first. (The substitute is set up after the charging turn's message with the same timing as a Power Herb) It must still have enough HP to set up the substitute in the first place, though. The ability will fail to trigger, however, if the charging turn is skipped with an effect such as a Power Herb. Permanent: No Ignorable: Yes Distribution: Pokémon who can create clones or illusions of themselves.
Name: Clone Express Type: Effect: Inflicts Confusion if the target has a status condition. Priority: 0 Flags: Protect Distribution: Type Balm exclusive move: Requires Ghost Balm
First up is Rascoon's line from Loria: The revenge of Racsack and Heistail, plus raccoons are native to Canada.
The next two are themed around the slate itself.... : In Brunica, these two Pokémon could help with dissolving trash. (It's Alolan Form is even featured in the slate introduction, but it's not to say that people managed to tame the regular version to serve it's role as well) As a Poison-type that didn't appear in the previous region, it can now learn Poison Terrain, as well as Toxic Shock via the Move Reminder. In addition...it gets a brand new Type Balm exclusive move!
Name: Mud Devourment Type: : Effect: Clears out non-Poison Terrains. Priority: 0 Flags: Protect Distribution: Type Balm exclusive move: Requires Ground Balm (Only Muk gets access to this move)
: In Brunica, these two can reprise their original role as serving as a delivery bird. As a bird, it gains access to Air Dive from the previous generation.
Name: Qimmiqua [qimmiq (Inuit language word for "dog") + aqua]
Evolution Method: Splabrashor (Lvl up while holding a Covert Cloak); Newflowake (Lvl up while holding a Reaper Cloth)
Typing: Normal / Water
Ability: Swift Swim / Ball Fetch* | Fur Coat
Base Stats: 60 / 55 / 45 / 55 / 45 / 55 (315)
Height + Weight: 0.4m + 4.1kg
Flavour/Design: Based on the Canadian Inuit Dog. Qimmiqua are often found as a First Partner Pokemon for other Trainers, and they are most comfortable playing in swimming pools and the like.
Name: Splabrashor [Splash + Labrador + shore]
Typing: Fighting / Water
Ability: Swift Swim / Scrappy | Fur Coat
Base Stats: 65 / 110 / 70 / 80 / 60 / 100 (485)
Notable Moves: Triple Dive, Aqua Jet, Waterfall, Wave Crash, Scald, Surf, Hydro Pump, Life Dew, Rain Dance, Upper Hand, Body Press, Superpower, Focus Blast, Bulk Up, Temper Flare, Dig, Earthquake, U-Turn, Acrobatics, Bounce, Iron Head, Jaws of Life [From Loria], Super Fang, Hyper Voice
Height + Weight: 0.8m + 16kg
Flavour/Design: Based on the St. John's water dog or the lesser Newfoundland. Splabrashor are those who have reliably utilised in water rescues, bravely charging into rough seas to seek out drowning people.
Name: Newflowake [Newfoundland + wake + flow]
Typing: Ghost / Water
Ability: Swift Swim / Guard Dog | Fur Coat
Base Stats: 100 / 60 / 110 / 70 / 80 / 65 (485)
Notable Moves: Triple Dive, Aqua Jet, Waterfall, Wave Crash, Chilling Water, Surf, Hydro Pump, Life Dew, Rain Dance, Shadow Claw, Drain Fang, Phantom Force, Poltergeist, Shadow Ball, Triple Axel, Ice Spinner, Icy Wind, Ice Beam, Blizzard, U-Turn, Play Rough, Jaws of Life [From Loria], Super Fang, Hyper Voice, Pain Split
Height + Weight: 1.2 m + 61.0kg
Flavour/Design: Based on the Newfoundland, as in the dog breed, not the location. Even in death, Newflowake are utilised as companion Pokemon, providing therapeutic companionship to Trainers who have experienced water-related trauma, be it they or a closed one who drowned.
Custom Elements:
Effect: After another Pokemon uses a Ballistic move, this Pokemon will immediately use the same move. Using a move through Ball Fetch is a separate action to using the move originally selected. Permanent (Yes or No): No Ignorable (Yes or No): No Distribution: Mons who catch stuff and like to play with balls. Justification: Ball Fetch only has a out-of-battle use, so this is one idea that gives it an in battle use.
Name: Anglerod [Angler + Fishing Rod]
Typing: Fairy / Water
Ability: Pickup (Old Form) Prankster (Good Form) Long Reach (Super Form) / Suction Cups | Stalwart
Base Stats:
- (Old Form) 47 / 90 / 82 / 90 / 86 / 85 (480)
- (Good Form) 57 / 85 / 87 / 85 / 91 / 75 (480)
- (Super Form) 67 / 80 / 92 / 80 / 96 / 65 (480)
Notable Moves: Play Rough, Dazzling Gleam, Misty Terrain, Waterfall, Scald, Hydro Pump, Throat Chop, Foul Play
Height + Weight: 1.2 m + 61.0kg
Flavour/Design: Based on the Fishing Rod. Canada's top industry is fishing, so this was probably mandatory. Old Rod's falling by the seams, Good form's your old standard, Super Old focuses on patience.
The Wapitini line from Desvega who, fun fact, was made as a Foil to the Deerling line, which is why the 'natural' line of Arborelk has their HA is Sheer Force. Anyways, it's an elk that thrives in cold regions, what's not to love?
Wapitini will additionally learn Foul Play and Ice Spinner, Arborelk will learn Trailblaze & Throat Chop, Epithelk will learn Pain Split and Swift, and Elkrosis will learn Upper Hand and Throat Chop and lose Darkest Lariat.
Ability: Supersweet Syrup / Sap Sipper | Leaf Guard Base Stats: 55/42/50/78/50/45 (BST 320) Height + Weight: 0.3m, 0.5kg Notable Moves: Take Down, Hidden Power, Sunny Day, Protect, Frustration, Solar Beam, Return, Double Team, Helping Hand Facade, Trailblaze, Rest, Attract, Grassy Terrain, Energy Ball, Earth Power, Natural Gift, Grass Knot, Sleep Talk, Snore, Substitute, Dazzling Gleam, Giga Drain, Leech Seed, Wood Hammer, Covet, Leafage, Bullet Seed, Razor Leaf Flavor (Required): both it and its evolutions are used during maple syrup production and are occassionally farmed for syrup as well. Little bipedal maple leaf with a :D face, think a Korok. *Custom Elements:
Ability: Supersweet Syrup / Sap Sipper | Leaf Guard Base Stats: 60/53/74/92/74/62 (BST 415) Height + Weight: 0.85m, 6.8kg Notable Moves: Take Down, Hidden Power, Sunny Day, Protect, Frustration, Solar Beam, Return, Double Team, Helping Hand, Facade, Trailblaze, Rest, Attract, Grassy Terrain, Energy Ball, Earth Power, Natural Gift, Grass Knot, Sleep Talk, Snore, Substitute, Dazzling Gleam, Giga Drain, Leech Seed, Wood Hammer, Covet, Syrup Bomb, Leafage, Bullet Seed, Razor Leaf Flavor (Required): Picture a maple tree but it's the tree from the Charlie Brown Christmas special, but big enough to still have facial features. An energy exudes it that it might not be as weak as it appears at first glance and that it will grow into something sturdier. *Custom Elements:
Ability: Supersweet Syrup / Sap Sipper | Pickpocket Base Stats: 75/76/90/110/84/85 (BST 520) Height + Weight: 1.46m, 43.1kg Notable Moves: Adulteration, Sludge Wave, Take Down, Hidden Power, Sunny Day, Protect, Frustration, Solar Beam, Return, Double Team, Helping Hand Facade, Trailblaze, Rest, Attract, Grassy Terrain, Energy Ball, Earth Power, Natural Gift, Grass Knot, Sleep Talk, Snore, Substitute, Giga Drain, Leech Seed, Wood Hammer, Hyper Beam, Giga Impact, Taunt, Thief, Foul Play, Nasty Plot, Retaliate, Snarl, Dark Pulse, Dazzling Gleam, Assurance, Knock Off, Snatch, Throat Chop, Covet, Syrup Bomb Flavor (Required): helps with maple syrup production, but has become more known for its use in theft and crime due to it gaining a bit of a trickster streak as a result of evolution. Great Canadian Maple Syrup Heist, the most costly heist in Canadian History and also the most Canadian-sounding thing ever. Looks like a wooden barrel, except it has gnarled maple tree branches for limbs. *Custom Elements:
Name: Adulteration Type:
Effect: Causes the target's Ability to be rendered ineffective as long as it remains active. Priority: 0 Flags: Protect Distribution: Type Balm exclusive move: Requires Poison Balm
Name: Sphymetic (Sphynx + Memetic) Typing:
Ability: Cute Charm / Lightning Rod | Download Base Stats: 55/83/70/106/75/100 (BST 489) Height + Weight: 0.36m, 5.4kg Notable Moves: Dazzling Gleam, Thunderbolt, Thunder, Volt Switch, Growl, Scratch, Play Rough, Work Up, Fury Swipes, Take Down, Hone Claws, Hyper Beam, Giga Impact, Hidden Power, Rain Dance, Sunny Day, Protect, Frustration, Return, Double Team, Swift, Helping Hand, Facade, Rest, Attract, Thief, Electric Terrain, False Swipe, Shock Tail, Shadow Claw, Thunder Wave, Natural Gift, Sleep Talk, Snore, Substitute, Flash Cannon, Wild Charge, Snarl, Electroweb, Iron Tail, Knock Off, Trick Flavor (Required): The Sphynx Cat (otherwise colloquially known as a 'bingus') was first bred in Toronto in the 1960s. Sphymetic is a Pokemon that is more prized for being a housepet (where it's been popular because of its silly demeanor) then being trained and used in battles, as its lack of fur makes travelling the region a bit problematic (though not impossible, just really intensive as you have to regularly maintain its body heat). Sphynx cat but with a computer screen for a face (not the full head, just the face). Its face cycles through a bunch of different old-school emoticons (^_^ is a popular one) to suit its mood. Its tail ends in a plug.
For existing 'mons to bring into Brunica, I would like to nominate my darlings, my babies, my prides and joysthe Desvegan Venipede line. New Brunswick has a LOT of rivers, lakes, and even waterfalls, and since one of the dex entries for Desvegan Whirlipede says it was once used to propel watercraft, I can easily see it being used for that to this day here, along with Tractipede as a water ride Pokémon. As for move changes, I'd have them now be able to learn Aqua Cutter (slicing mandibles on a water creature) and Chilling Water (lives in temperate conditions and cold freshwater habitats).
As for canon mons, how about Rufflet and Unovan Braviary (being a bald eagle and all) as the flying taxi of the region? Braviary is after all strong enough to carry a car in flight after all. I feel like this winged warrior could benefit from a few extra Fighting-type moves, too, so let's give it Circle Throw, Counter, Reversal, and maybe Vacuum Wave just for the fun of it. While I'm at it, let's also cut its Speed down to 70 and give 5 points to each defense (making both 80 for that added bulk). And on that note...
Using a Fighting Type Balm on Braviary will replace all of its Fighting-type moves with Valiant Effort:
Name: Valiant Effort Type:
Category: Whichever category the base move was BasePower: 1.5X the BP of the base move Accuracy: 100% Power Points: 8 Effect: Lowers user's Special Attack and Special Defense by 1 stage Flags: Contact, Mirror, Recoil Distribution: Type Balm signature move of Braviary Justification: Superpower clone that reduces special stats rather than physical
Abilities: Thagomizer*, Leaf Guard, Solar Power (Hidden Ability)
Iron Fist clone that boosts the power of tail-based attacks. Canon moves boosted by this ability are Slam, Dragon Tail, Aqua Tail, Iron Tail, Poison Tail, Tail Slap, Power Whip, and Breaking Swipe.
Base Stats: 60 HP / 60 Atk / 65 Def / 30 SpA / 65 SpD / 40 Spe (320 BST) Height + Weight: .5 m, 9 kg Notable Moves:
TM/Tutor: All universal TMs/Tutors + Bulk Up, Sunny Day, Safeguard, Solar Beam, Earthquake, Trailblaze, Grassy Terrain, Energy Ball, Dragon Pulse, Earth Power, Stone Edge, Rock Slide, Grass Knot, Flash Cannon, Giga Drain, Iron Tail, Leech Seed, Outrage, Superpower, Throat Chop, Wood Hammer
Flavor:
This baby armored dinosaur is based on the above early rendition of Stegosaurus, whose famous plates were once interpreted as lying flat against its body like the scales of a pinecone or a pangolin. Here, the body literally resembles that of a Pineco on its side, save for its smooth, light green belly and four stubby, light green legs with two claws per foot sticking out of the underside; the cone itself is longer than Pineco, though, the tail joining smoothly with the body, and the scales resemble Sandslash's quills over the body before becoming Sandshrew-like brick-like patterning on the tail, which ends with a small, dark green tuft of pine needles. The green, lizard-like head is present from where the stem of the cone would be, with orange, dopey-looking eyes that look almost wall-eyed. The scales are a rich red-brown normally, but gray in the shiny with a more bluish hue to the greens on it.
"The scales covering its body harden quickly after its birth. These wooden scales can be raised or lowered at will."
"Its tiny brain is slow to register imminent danger. Fortunately, its armor is too tough for predators to break through."
Abilities: Thagomizer*, Leaf Guard, Solar Power (Hidden Ability) Base Stats: 80 HP / 70 Atk / 90 Def / 40 SpA / 90 SpD / 40 Spe (410 BST) Height + Weight: 1.3 m, 90 kg Notable Moves:
Level-Up: Same as Stegcone, but with added moves Thorn Tail*, Iron Tail, Iron Defense, Smart Strike, and Blade Runner
TM/Tutor: Same as Stegcone, with added tutor moves Steel Roller and Steel Beam
Name: Thorn Tail Type:
Category:
BasePower: 50 Accuracy: 100% Power Points: 32 Effect: Increased critical hit ratio, 10% chance of inflicting the same effect as Leech Seed Flags: Contact, Mirror, Tail (boosted by Thagomizer) Distribution: Stegcone line exclusive Justification: Grass-type Poison Tail clone
Flavor:
A hunchbacked, retro-style Stegosaurus in Sugimori style, Stegsaw is so-named for the two rows of metallic, bladed, light green leaves for plates running down its back which are close enough to one another that together, they can vibrate fast enough to act like the teeth of a hedge trimmer; these solar-panel plates also resemble the leaves of a podocarp, being long yet rather thin in shape. The armored scales on its back are now shorter and more subdued, with a brick-patterned look like Sandshrew's scales, and only cover the tail and upper back with the rest of its body, including its now-visible neck, being a slightly darker shade of grass green than its predecessor. The cluster of spikes on its tail has now become a four-spiked thagomizer, the gray, metallic spikes facing upward to strike at taller foes looming above it in case it somehow misses them with its dorsal trimmer; the three claws on each of its feet are also gray. The head is still lizardy but with a pointed upper jaw suggesting a beak, and its still-orange eyes are smaller and more angry-looking.
"The leaves on its back are metallic, razor-sharp, and not connected to its spine. It can move them back and forth to slice up anything unlucky enough to be caught."
"Protected by its steel-hard scales, it lazes about all day, soaking up the sun's rays with its leaves. If disturbed, it angrily lashes out with the nail-like spikes on its tail."
Name: Stegosaurus + Haul Typing:
Abilities: Thagomizer*, Leaf Guard, Solar Power (Hidden Ability) Base Stats: 100 HP / 85 Atk / 115 Def / 60 SpA / 115 SpD / 50 Spe (525 BST) Height + Weight: 2.5 m, 300 kg Notable Moves:
Level-Up: Same as Stegsaw, but with added moves Sawspike Slash*, Heavy Slam, and Ancient Power
TM/Tutor: Same as Stegsaw, but with added moves Hyper Beam and Giga Impact
Name: Sawspike Slash Type:
Category:
BasePower: 80 Accuracy: 100% Power Points: 24 Effect: Lowers target's defense by 1 stage Flags: Contact, Mirror, Slicing, Tail (boosted by Thagomizer) Distribution: Signature move of Stegohaul Justification: Steel-type Fire Lash clone
Flavor:
Proportionally akin to a paleo-accurate Stegosaurus, with a slender neck and head and an upright, horizontal tail, this final stage also incorporates traits of a logging machine, with rust-red, segmented armor plating (the result of its scales fusing together into solid pieces upon evolving) covering the upper half of its body. Armadillo-like half-rings of sorts cover the upper torso, and darker gray, round shields protect the upper limbs whose gray centers invoke tires. A dome-shaped rust-red armor cap with a gray stripe fore to aft, suggesting a construction helmet, tops the narrow, almost horse-like head, with its beaky snout with a dopey smile and its dull yet friendly orange eyes; behind it, its neck is guarded by rings of armor invoking both a tree trunk and the throat scutes present in many actual Stegosaurus fossils, and the powerful, flexible tail is also covered in ring segments from base to tip. The broader, triangular leaves running down the back and tail (which are grass green, the rest of the body being emerald green) are now slightly joined at the bases to suggest two enormous sawblades, and there's another leafy saw-crest along the top of the neck, but it's the tail that does the woodcutting now: the thagomizer is less like a Stegosaurus here and more like a Kentrosaurus, with a row of six gray, narrow blades running down each side all the way to the base of the tail like the teeth of a hedge trimmer - these vibrate back and forth so the tail can be used like a chainsaw to brutal effect on tree trunks and predators alike. There are also two long gray spikes on the shoulders, Kentrosaurus style, but these are angled forward and downward before curving slightly upward like oversized Donphan tusks, and are used in a similar manner to the tines of a forklift to carry logs it's cut down. After clearing a suitable stretch of forest to make its territory, it will use the fallen trees to build a large and sophisticated shelter for its nest, as well as stripping the leaves from the trees for food; since it isn't as viciously territorial as its pre-evo, it's happy to let smaller Pokémon take up residence and form whole little communities within the structures it's built.
While not commonly seen in big cities, domesticated Stegohaul are a lumberjack's best friend. Not only are they able to carry heavy loads of timber without tiring, but they will gladly help to clear forests and cut down trees for timber in a way that doesn't leave wanton destruction and deforestation. Between that and their ability to help saplings grow faster to replace what was cut down, and you have a more efficient and sustainable method of logging than actual heavy machinery.
Potential Competitive Role:
For all intents and purposes, this is what you'd get if you stuffed a Ferrothorn in a dinosaur costume, gave it a chainsaw, and told it to go do a crime or ten. Stegohaul enjoys the same type combination and a similarly defensive build to the chestnut of doom, but its key differences are its slightly reduced physical defense in favor of a very mild Speed boost and a more significant physical Attack buff, its inability to inflict contact damage should it be forced to take a contact hit, and its lack of Stealth Rock, forcing it to run Spikes as its only hazard option. While it certainly can resort to status to screw with the opposition, though, Stegohaul's best strategy by far is to use its bulk to trade hits with equally powerful opponents, and Thagomizer synergizes well with its solid Attack stat to give it some serious damage output. Iron Tail and Power Whip are certainly viable enough ways to exploit this ability, but both of its signature moves are designed to work especially well with it: Thorn Tail offers passive healing on top of the damage it deals, while Sawspike Slash weakens opponents' physical Defense the more times it successfully hits, leaving them increasingly vulnerable. Unfortunately, Stegohaul is unable to handle Fire any better than Ferrothorn can and though it does get Earthquake and Rock Slide, neither are boosted by Thagomizer and they're as such best reserved as backup options for foes its STAB can't handle. It won't be winning marathons anytime soon and it may not have as much variety in terms of attacking options as it would like, but what this sturdy saurian does have can pack more than enough of a wallop to introduce any unprepared adversary to the late Thag Simmons.
"With its bladed tail, it cuts down trees to clear out its territory, and then feasts on the fallen vegetation. The structures it builds from the fallen logs soon become home to whole communities of smaller Pokémon."
Name: Ponyta (Brunican) Type:
Abilities: Run Away* or Rock Head (Hidden Ability: Healer) Evolution: To Alicheron at Level 40 Stats: 50 HP / 95 Atk / 75 Def / 45 SpA / 55 SpD / 90 Spe (410 BST)
Run Away is now updated to offer full immunity to trapping effects like Arena Trap, Whirlpool, etc. In other words, this is basically the Shed Shell, but as an ability rather than an item.
Height: 3' Weight: 50 lbs
Notable Moves:
Level-Up: Tackle (1), Growl (1), Tail Whip (5), Bullet Punch (10), Low Kick (15), Agility (20), Smart Strike (25), Stomp (30), Iron Head (35), Take Down (41), Revenge (45), Jousting Horn* (50), Gold Rush* (55)
Notable TMs: Bulk Up, Taunt, Reflect, Light Screen, Safeguard, Smack Down, Earthquake, Rock Tomb, Helping Hand, Focus Blast, False Swipe, Stealth Rock, Play Rough, Drain Punch, Earth Power, Zen Headbutt, Stone Edge, Iron Head, Swords Dance, Bulldoze, Retaliate, Rock Slide, Megahorn, U-Turn, Flash Cannon, Wild Charge, Nature Power, Dazzling Gleam, Body Press, Dig, Head Smash, Iron Tail, Low Kick, Steel Roller, Superpower, Upper Hand, Steel Beam
Other Moves: This line can also learn Double Edge, Submission, and High Horsepower as egg moves.
Name: Jousting Horn Type:
Category:
BasePower: 90 Accuracy: 100% Power Points: 24 Effect: Inflicts recoil equal to 1/4 the damage dealt Flags: Contact, Mirror, Recoil Distribution: Any Pokémon with usable horns (i.e. give to anything that can learn Megahorn, Horn Leech, or Smart Strike) Justification: Steel-type Wild Charge clone
Name: Gold Rush Type:
Category:
BasePower: 150 Accuracy: 80% Power Points: 8 Effect: Inflicts recoil equal to 1/2 the damage dealt Flags: Contact, Mirror, Recoil Distribution: Give to any gold-themed Steel-type (Gholdengo, etc.) Justification: Steel-type Head Smash clone
Flavor:
In the past, Galarian Ponyta were captured from the wild in great numbers and then brought to Brunica as beasts of burden, and in particular they were used to haul heavy loads through the tunnels used for mining. The Ponyta, as you do, were not too fond of the inhumane labor conditions and thus escaped and went feral, though not before losing the Psychic typing in exchange for Steel. (Kantonian Ponyta are useless for mining, mind you, partly because of their claustrophobia and partly because a fiery mane consumes oxygen over time - not the best choice in caves and tunnels with limited oxygen to begin with.) For every load of precious ore they transported, the Ponyta were given some of this ore as a reward in the vein of a salt lick. All that metal they lapped up had to go somewhere, so over time, their hides and horns became infused with it, growing far more durable as a result; their added muscle from hauling loads was also useful for carrying around this added weight, so even though they're no longer used in the tunnels, they still make for fantastic load-haulers and valuable fun-sized assistants for all sorts of heavy work.
The main body of this Ponyta variant is almost white like the other two kinds of Ponyta, but has a very pale bluish hue with some luster to it like shimmering silver, and the mane, tail, and fetlocks are similar to Galarian Ponyta (with which it shares a common ancestor), but instead of cool pastel colors, they're a beautiful, shining gold; the animated sprites would probably include sparkles winking throughout these parts. The mane and tail are also shorter than Galarian Ponyta's, with the golden part of the tail actually starting only halfway down the otherwise narrow tail, a little more ox-like than horse-like. In males, there's also a short goat-like beard on the chin like a curved spike with a smaller spike behind it at the base. The eyes meanwhile are more akin to Kantonian Ponyta's than their Galarian cousin's, and though black in color they do have a reddish tint to them. The hooves have a small seam in the middle that makes them seem almost cloven, and they along with the long horn are bronze-colored; the horn is twice as long as in Galarian Ponyta and has three thin golden stripes on it, and is even able to spin like a drill so that it can tunnel its way to freedom in case of a cave-in. The body is, overall, a little stockier and more muscular-looking than the other two types of Ponyta, like a very tiny draft horse more than anything else; notably, its coat also has thin seams on the joints as well, almost resembling a suit of armor.
"In the past, these Ponyta were used for labor in caves used for mining for metal ore. As a reward, they were fed some of the ore itself, resulting in their coats and drill-like horns becoming metallic over time."
Name: Alicheron (Alicorn (an alternate term for a unicorn's horn) + Percheron) Type:
Abilities: Run Away or Rock Head (Hidden Ability: Healer) Stats: 65 HP / 120 Atk / 105 Def / 60 SpA / 60 SpD / 90 Spe (500 BST) Height: 6' Weight: 300 lbs
Notable Moves:
Level-Up: Same as Ponyta (Brunica), but with added starting move Sacred Sword.
New TMs: Same as Ponyta (Brunica)
Flavor:
Looking for all the world like a type-swapped cross-breed between Mudsdale and the Galarian Ponyta line, Alicheron truly redefines the trope of the mighty, noble steed. As Brunican Ponyta evolved and were brought up to the surface world for above-ground labor, some escaped and turned feral, and in the wild they're so dangerous that only the most gentle and innocent trainers can hope to catch one. However, domesticated specimens are the go-to choice of mount for any self-respecting law enforcer - in other words, no Officer Jenny in this region would be complete without one!
While built more like Mudsdale than Rapidash, Alicheron is slightly more slender than the former for greater running speed, more like a Percheron (a French draft horse breed) than a Clydesdale. Instead of dreadlocks it has the same golden mane, tail tuft, and fetlocks as its pre-evo, though unlike Galarian Rapidash, they retain the same curliness as with Galarian Ponyta, with numerous "tails" on the back edges. The white, narrow part of the tail is twice as long proportionally as its pre-evo, and normally curves upwards so the tuft covering the latter half trails behind it like a medieval pennant; there's also a small curled spike of hair on the base of the tail and one midway along the curved white portion on the underside with a smaller spike branching from the base of each, similar to the two-pointed hair tufts on many heraldic animals' tails. the mane is similar, and there are two golden wing-like tufts on the shoulders that also flare sightly upwards before flowing back in the same way, not unlike the wing tufts of Mega Absol. The fetlocks are a mix of Mudsdale's and Galarian Ponyta's except gold like the mane, tail, and wing tufts, with bronze ends that sport three notches, Mudsdale style, in a way that suggests cloven hooves. The head is overall similar to Kantonian Rapidash's, the eyes being solid red with a furious glare, but its upper side, save for a slot around and between the eyes like a visor, is covered with a plate of solid metal armor, the mane extending partway down its upper part in a manner reminiscent of the plume of a knight's helmet; the snout is left uncovered, as is the lower jaw and chin. Mounted on the forehead is an immense and extremely deadly horn with a thick base that actually briefly flares out to a slightly wider diameter before narrowing the rest of the way, its bronze color and golden stripes being reminiscent of a jousting lance (fittingly, the horn is used similarly in battle, though like its pre-evo it's also useful as a drill to break through rocks in search of metal ores for nourishment). The ears are long and donkey-like, Mudbray-style, and have curly spiked tufts on the ends like the ones on the tail; males also have a short beard on the chin like Kalosian Ponyta except now it's golden like the mane. The rest of the body is still silvery white like Kalosian Ponyta, with seams all over suggesting armor, but the back and the top of the neck now have a row of armored plates like Larion's except without the dorsal spines and with smaller bronze studs like rivets instead of black holes. This armor is styled after medieval horse barding, being formed by fusion and metallic reinforcement of the hairs of its coat in a manner akin to pangolin scales or rhinoceros horns in real life. This armor, along with the headplate, is steel-gray in color, though it still sports a polished sheen to it and seemingly won't ever rust or wear out.
The shiny sprites for this line are still silvery-white, but the golden parts are instead bluish silver, the eyes are blue instead of red, the bronze parts are black like the Galarian Ponyta line's hooves and horns, and in the case of Alicheron, the armor is rust-red. It's therefore been suggested that Alicheron's armor normally has a tarnish-proof quality akin to stainless steel, and that of the shiny seemingly lacks this property.
Potential Competitive Role:
Both kinds of Rapidash have a stat spread of 65/100/70/80/80/105, and Rapidash is meant to be a physical attacker, but sadly lacks the movepool or abilities for the job, so I decided to try and redeem this line competitively through Alicheron by really leaning into its intended niche. Starting from the above stat spread, I thus nerfed each special stat and buffed the corresponding physical stat, and sacrificed Speed for additional physical Defense. The added Fighting type, despite depriving it of a couple of resistances that it would've enjoyed as a pure Steel-type, gives it STAB on some powerful attacks such as Close Combat (via TR) and Sacred Sword, and there's even something to be said for Revenge if you can get it to eat a physical attack and live (it has fewer type resistances than a pure Steel-type, sure, but it's still got eight of them including double-resistances to Rock and Bug in case someone with Head Smash or Megahorn tries anything). Fairy-type coverage helps take down other Fighting-types that it's otherwise weak to, but Ground and Fire are trickier - while it's not impossible for it to survive an incoming Earthquake, some of the most frequently used Fire-type moves are special, and its 60 Special Defense being its Achilles heel (even lower than Skarmory's 70!) means it'll no doubt be melted to slag by a single Fire Blast. At least it can learn several Ground- and Rock-type moves via TM or breeding, so perhaps it might be worth including, say, Earthquake or High Horsepower in a potential moveset, though that still leaves it with no answer to Ground-types, and unlike Kantonian Rapidash who can at least learn Solar Beam and Solar Blade via TM, poor Alicheron gets no Grass-type moves at all. Then again, of course, if you're putting it out against a Ground-type at all, that's on you, really.
Despite Run Away being all but useless as it is, I sadly had to keep it to maintain the spirit of the canonical Ponyta variant; I debated as to whether to replace it with something more useful in the case of Alicheron, but ultimately I decided to maintain consistency and bank on Rock Head, which would enable it to use Jousting Horn and Gold Rush (along with the other powerful recoil moves it can learn, e.g. Head Smash) without eventually committing suicide and which would give it some powerful Steel-type STAB moves as it by all means should have. I did however give Run Away itself a buff for this pet mod, so that with it this line won't have to worry about getting caught by trapping moves or abilities and can switch out with impunity, as though it's got a built-in Shed Shell without having to use up the item slot. With decent Speed and access to U-Turn, this can enable Alicheron to also work as a decent pivot, or at least give it a better chance at pulling off a tactical retreat in the face of a counter.
"Their metallic coats resist most attacks, allowing them to retaliate fiercely. They prefer the gentler company of children than adults, but they're nonetheless powerful mounts and guardians to those who can earn their respect."
I'm sorry to say that while Galarian Ponyta is cute, my incredibly subjective personal opinion is that Galarian Rapidash was a waste of an opportunity to really delve into the fantastical design elements of the medieval unicorn, which is more than just a horse with a horn! Given that France and Canada have had some pretty close historical association, I decided to come up with a variant that really leans into the more heraldic aspects of the unicorn, particularly how it used to be portrayed as a stab-happy hybrid of goat, horse, and deer that can only be approached by virgins (and even then, some accounts of virgin/unicorn interactions could get pretty skeevy, but, uh, let's not go there, alright?). To distinguish Alicheron from its prissy British cousin, I based it off a war horse with knight-like armor and a jousting lance for a horn, with wing-like tufts on the shoulders as a nod to not only the artistic motif of the winged unicorn (which is actually much, much older than a certain New Tens cartoon, with depictions known from as far back as ancient Assyria), but also the hussars of Poland, cavalry knights with fancy wing-like ornamentation. Alicheron's shiny color palette is also a reference to rusted iron, as well as one of the original accounts of the creature, Ctesias' Indian unicorn which is white, red, and black in color with blue eyes and a donkey-like appearance (hence the subtle nods to the Mudbray line I worked into its design).
This line was originally submitted for the defunct Regional Evolutions mod for Gen 8 as a Kalosian Ponyta line, adapted to the same mining cave that Zygarde was found in. When I moved it to Brunica, though, I had to find an alternate justification for making it a Steel-type, and found that ponies actually were used in mining in historical times, including in some places in Canada. Thus, the flavor that Brunican Ponyta used to be used for mining, a practice which has since been outlawed for their own safety, though the type change to Steel had already happened by then. I thought about changing it to Rock or Ground, but that would've made it too similar to Mudbray, and I liked the jousting war horse angle, so I guess the Steel type is here to stay for this one.
Flavor:
A small bird of prey closely related to Rufflet and with similar proportions (though slightly smaller), Hawkward is based on the sharp-shinned hawk, which is found in much of Canada. This excessively curious, rather geeky little hawk chick is purple in color with white flight feathers on its wings and tail, tipped with black; the underside is also white, with a black chevron on the chest. Its big, somewhat clumsy talons are gray with four black claws, one backward and the rest forward, and the hooked beak is also gray. Notably, its huge, orange eyes are surrounded by black marking suggesting both nerd glasses and binoculars, and the eyes themselves are almost bigger than the rest of its head - this is a Pokémon built for obtaining as much visual input as possible. The rest of the head is purple above and white below, but there's a singular long, thin, curly white feather sticking out of the back of it like an ahoge; this is actually a psychic broadcasting apparatus that sticks up straight when transmitting visual information to others' minds, making it perfect for visual reconnaissance - falconers in Brunica still train it for precisely this purpose.
"Its ungainly movement belies extremely powerful vision. It likes to investigate interesting things it notices from afar, but its impulsive curiosity can lead it to misjudge the situation and get into trouble."
Level-Up: Same as Hawkward, but with added starting moves Eerie Impulse, Signal Beam, and Psy Bolt*
TM/Tutor Moves: Same as Hawkward, but with added TMs Hyper Beam and Giga Impact.
Name: Psy Bolt Type:
Category:
BasePower: 110 Accuracy: 70% (becomes 100% in Psychic Terrain) Power Points: 16 Effect: 30% chance to confuse the target Flags: Beam, Mirror Distribution: Any Pokémon that can learn Psybeam Justification: Psychic-type Thunder/Hurricane clone Fun Fact: This move is named after a move from the TCG! Card viewable here
Flavor:
Now fully evolved, Hawkular is based on a red-tailed hawk, but adds fighter pilot and predator drone traits as well, being adapted for long-range surveillance. Its body shape is not unlike that of the closely related (though slightly larger) Braviary, but it has purple legs and neck/head, several black chevrons running down its white chest, and flight feathers on its wings and tail which are a striking pinkish red with black bands and tips, with a black topside, secondary feathers, and limb portion joining to a sphere of the same color upon the shoulder; the back meanwhile has a white patch between the wings that joins with the chest to form a pattern like a vest, the overall patterning suggesting a pilot's uniform. Its huge, forward-facing eyes, from which it fires devastating laser beams to attack, are orange with crosshair patterns around their pupils, and are surrounded by a black mask pattern like a fighter pilot hat and goggles (or maybe night vision goggles) crossed with a falconer's hood. The two straight antenna-feathers at the back of the head, akin to those on crest of an ornate hawk-eagle, are black like most of the wings, with orange ends to further their resemblance to a pair of antennae; there are two much shorter pure-gray feathers as well, one on either side of the crest. Its hooked beak has an orange cere like on Braviary's bill but is otherwise gray, as are the feet which, unlike with Braviary, are featherless up to the ankle joint, while its feet resemble its cousin's with four black talons each - three forward, one back.
Potential Competitive Role:
Hawkular is an agile and lethally precise special attacker which takes full advantage of No Guard to unleash incredibly powerful attacks without having to worry about inaccuracy, at the cost of being unable to escape any incoming attack in turn. With No Guard allowing it to make full use of its signature move Psy Bolt as coverage, its main STAB option is resisted by only Steel and the Psychic-type itself, and Steel is easily taken care of by Focus Blast which is improved similarly. Hurricane likewise becomes a reliable STAB move with only Electric resisting all three, though granted, even the weaker Air Slash and Air Cutter aren't unusable here. Being a Flying-type and thus vulnerable to Rock and Ice, packing Solar Beam will hopefully allow Hawkular to deal with such threats, especially on sun teams. That said, its only answer to Ice-types is Heat Wave and it has no answer at all for Electric attacks, so without proper team support to take care of blind spots or clear away things that can resist its strongest moves, it's probably for the best that it's able to naturally learn Volt Switch, because it's probably going to be clicking that a lot. Its defenses leave something be desired (especially given the downside of No Guard) and as a Flying-type it has every right to be scared of Stealth Rock, but since it's quick enough to have a good chance of noping out before any incoming counter has even realized what's happened, it's not as if it has any need to stay in a prolonged battle anyway.
"Commonly trained for surveillance, it's able to fire beams of energy from its eyes to strike prey from afar. Using its exceptional vision to aim, it can shoot down a fist-sized target from six miles away."
This idea was modified from a single-stager that was originally submitted for at least two different mods, but didn't manage to get into either. I modified it for this sub and changed it into a two-stage hawk line as a sort of parallel to Braviary, and added the theme of aerial surveillance so I could keep the eye beams from the previous version (as well as work in a "hawkeye" pun somewhere). I only found out just today (7/12) that aerial drones made to look like birds are An Actual Thing, but that's a happy coincidence I'm willing to roll with! I did think about making the shiny inspired by Marvel's Hawkeye at one point, but ultimately Takane Lui from Hololive won out as the basis for it instead due to personal preference alone. I'd be lying if I said that Hawkeye didn't inspire the normal color palette, though!
Name: Servop (Serval + hop (jumping)) Counterpart(s): Carebel Evolutionary Members: Servault (Level 25 or higher), then Servolant (Level up with Close Combat learned) Typing: Flying Ability: Soundproof / Cute Charm | No Guard Base Stats: 40 HP / 63 Atk / 35 Def / 50 SpA / 35 SpD / 83 Spe (306 BST) Height + Weight: 0.5 meters + 14.8 kilograms Notable Moves: Jump Kick, Bounce, Wing Attack, Air Slash, Dual Wingbeat, Crunch, Sky Strike*, Hone Claws, Shock Tail, Rapid Spin, Defog, U-Turn Flavor (Required): Quadrupedal small cat-like Pokémon with beige body and white, cloudy spots. While their ears are large and have wing-like appearance, they are not strong enough for Servop for full flight yet. They, alongside Carebel, originated from a different region, and were first spotted in Brunica in underground, exotic shops.
Name: Servault (Serval + vault (jumping)) Counterpart(s): Caruckus Evolutionary Members: Servolant (Level up with Fly learned) Typing: Flying Ability: Soundproof / Cute Charm | No Guard Base Stats: 55 HP / 84 Atk / 50 Def / 70 SpA / 50 SpD / 94 Spe (413 BST) Height + Weight: 1.1 meters + 33.2 kilograms Notable Moves: Jump Kick, Bounce, Wing Attack, Dual Wingbeat, Air Slash. Crunch, Sky Strike*, Hone Claws, Shock Tail, Rapid Spin, Defog, U-Turn Flavor (Required): The ears are now properly developed enough to allow them glide for up to fifteen hours, and their cloudy white spots are more numerous. People of Brunica bonded with them in order to chase away pests that causes trouble in various towns and cities.
Name: Servolant (Serval + cerf volant (French for “kite”)) Counterpart(s): Caraskull Evolutionary Members: Servop + Servault Typing: Flying + Fighting Ability: Soundproof / Cute Charm | No Guard Base Stats: 70 HP / 108 Atk / 60 Def / 100 SpA / 60 SpD / 123 Spe (521 BST) Height + Weight: 1.6 meters + 54.8 kilograms Notable Moves: Jump Kick, Bounce, Wing Attack, Dual Wingbeat, Crunch, Hone Claws, Swords Dance, Nasty Plot, Sky Strike*, Shock Tail, Rapid Spin, Defog, U-Turn, Close Combat, Rock Slide, Heat Wave, Play Rough, Focus Blast Flavor (Required): Even more cloudy black spots, and the tip of the ears extend so much, they are as long as their body minus tail, making them mistaken for wings. With that, they are able to fly to the sky to catch a variety of Bug-type Pokémon, birds and land preys by surprise. While Servolant is more playful than Caraskull, it is also highly unpredictable and moody.
Name: Carebel (Caracal + rebel) Counterpart(s): Servop Evolutionary Members: Caruckus (Level 25 or higher), then Caraskull (Level up with Poltergeist learned) Typing: Fairy Ability: Keen Eye / Soundproof | Reckless Base Stats: 40 HP / 83 Atk / 45 Def / 30 SpA / 45 SpD / 63 Spe (306 BST) Height + Weight: 0.4 meters + 22.2 kilograms Notable Moves: Jump Kick, Play Rough, Hone Claws, Bite, Crunch, Shock Tail, Bright Paws*, Roar, Taunt, Swords Dance, Fairy Wind Flavor (Required): Quadrupedal small cat-like Pokémon with a brown body that have pitch-black paws and tip of ears that light up when being threatened. Their green eyes allows them to detect Pokémon that were hiding within darkness.
Name: Caruckus (Caracal + ruckus) Counterpart(s): Servault Evolutionary Members: Caraskull (Level up with Poltergiest learned) Typing: Fairy Ability: Keen Eye / Soundproof | Reckless Base Stats: 55 HP / 104 Atk / 60 Def / 50 SpA / 60 SpD / 74 Spe (413 BST) Height + Weight: 1.4 meters + 53.6 kilograms Notable Moves: Jump Kick, Play Rough, Hone Claws, Bite, Crunch, Shock Tail, Bright Paws*, Roar, Taunt, Swords Dance, Fairy Wind, Poltergeist Flavor (Required): Their paws now have more potent bioluminescence, and their underbelly becomes white, giving it a more regal appearance than before. They were adapted by people of Brunica as they are considered as fierce guardians that protect families from thieves and intruding Pokémon.
Name: Caraskull (Caracal + skull) Counterpart(s): Servolant Evolutionary Members: Carebel + Caruckus Typing: Fairy + Ghost Ability: Intimidate / Soundproof | Reckless Base Stats: 70 HP / 128 Atk / 75 Def / 70 SpA / 75 SpD / 103 Spe (521 BST) Height + Weight: 1.9 meters + 93.4 kilograms Notable Moves: Jump Kick, Play Rough, Hone Claws, Bite, Crunch, Shock Tail, Bright Paws*, Roar, Taunt, Swords Dance, Fairy Wind, Poltergeist, Swords Dance, Shadow Sneak, Head Smash, Flare Blitz, Wild Charge Flavor (Required): Upon learning Poltergeist, Caruckus lift a skull into it’s head, allowing it to evolve into Caraskull. Intimidating, reckless but have a sense of honor, not picking on Pokémon or humans it deems weaker than it... unless provoked into fight, that is. Caraskull only abandon a battle if it feels overwhelmed.
Name: Sky Strike Type: Flying Category: Physical BasePower: 80 Accuracy: 100% Power Points: 16 Effect: If the opponent have increased Speed, be it by holding Choice Scarf, positive Speed stage, or an Ability like Unburden or Swift Swim activated, then this move have +2 priority. Priority: 0 Flags (ex: Contact, Sound): Contact Distribution: Servop line (initially) Justification: A strong Flying-type STAB with no recoil but a Speed penalty on use.
Name: Bright Paws Type: Fairy Category: Physical BasePower: 75 Accuracy: 100% Power Points: 16 Effect: Base Power is doubled if the target moved first. Priority: 0 Flags (ex: Contact, Sound): Contact Distribution: Carebel line (initially) Justification: A physical Fairy-type move with seemingly mediocre power, but will hurt faster or priority-using targets a lot more. Think of inverse Fisheous Rend / Bolt Beak.
Name: Bellsprout (Brunican) Counterpart(s): Oddish (Brunican) Typing: Grass/Fire Ability: Chlorophyll (Mineral Absorb) Base Stats: Same as Bellsprout Height + Weight: Same as Bellsprout Notable Moves: Flamethrower, Will o Wisp, Leaf Blade, Growth, Flare Blitz, Fire Lash, Power Whip, Flame Charge, Trail Blazer, Weather Ball, Energy Ball, Solar Beam, Solar Blade, Sword Dance, Clear Smog, Scald, Seed Bomb, Leech Seed, Seed Bomb, Overheat, Leaf Storm, Psyshock, Giga Drain Flavor (Required): This version of Bellsprout is litterally more like bell pepper sprout. Its head is a bell pepper and comes in 4 colors of green, red, yellow or orange. The seeds they exhume will sprout peppers. Farmers and natives would rely on this creature for centuries to ward off starvation and the warm spice of a tasty mild pepper. The leaves are stubbier than other bellsprout forms. It's also nonpoisonous and doesnt produce dangerous powders. The liquid juices it produces have the potential to be scalding hot especially if ingested.
Evolves into Weepinbell (Brunican) at 21
Name: Weepinbell (Brunican) Typing: Grass/Fire Ability: Chlorophyll (Mineral Absorb) Base Stats: Same as Weepinbel Height + Weight: Same as Weepinbell Notable Moves: Same as Bellsprout (B) Flavor (Required): This pokemon like previous form is a pepper of color based.
Evolves into Victreebel (Brunican) by Fire Stone if they are not orange or Narabel (Brunican) by Dawn Stone if their color is orange.
Name: Victreebel (Brunican) Typing: Grass/Fire Ability: Chlorophyll (Mineral Absorb) Base Stats: Same as Victreebel Height + Weight: Same as Victreebel Notable Moves: Same as Weepinbell (B) + Fire Blast, Shadowball, Mud Shot Flavor (Required): The jaws of this Victreebel drool pepper seeds and pepper juices. It doesnt devour as it isn't acidic. It's mostly just to scare off predatory birds. It isn't actually intimidating.
Name: Narabel (Brunican) Typing: Fairy/Fire Ability: Chlorophyll (Poison Heal) Base Stats: Same as Narabel Height + Weight: Same as Narabel Notable Moves: Same as Weepinbell (B) + Fire Blast, Strange Steam, Moon Blast, Play Rough, Draining Kiss, Flavor (Required): Where Narabel is a pitcher of orange juice, this is a pitcher of bell pepper juice. I'm not making this up, orange bell pepper juice exists!
Mineral Absorb: Rock version of Water Absorb. Does not include rock type passive damage!
Competitive: You know exactly what you're using these Chloro boys for! Fiery sweeping! Keep in mind, regular sprout may have a seemingly less favorable stab but it doesnt need to consider boots or need as much hazard control. This thing can get a jump with sucker punch. Unlike Scovillain it doesnt have precious ground coverage unless Mud Shot really gets your motor going! You cant even knock off!
Narabel could get away with a poison heal set!
A Mineral Absorb set is also tempting!
Name: Oddish (Brunican) Counterpart(s): Oddish (Brunican) Typing: Grass/Water Ability: Swift Swim (Drizzle) Base Stats: Same as Oddish Height + Weight: Same as Oddish Notable Moves: Giga Drain, Leech Seeds, Surf, Hydro Pump, Sludge Bomb, Weather Ball, Scald, Yawn, Growth, Energy Ball Flavor (Required): This Oddish is based on the Lilium Canadese water flower.
Evolves into Gloom (Brunican) at 21
Name: Gloom (Brunican) Typing: Grass/Water Ability: Swift Swim (Drizzle) Base Stats: Same as Gloom Height + Weight: Same as Gloom Notable Moves: Same as Gloom (B) Flavor (Required): This pokemon like previous is a lily flower but the raflassia petals are lily pads.
Evolves into Smileplume by Shiny Stone or Bellosom (Brunican) by Dawn Stone
Name: Smileplume Typing: Fairy/Water Ability: Swift Swim (Serene Grace) Base Stats: Same as Gloom Height + Weight: Same as Vileplume Notable Moves: Same as Gloom (B) + Moon Blast, Ice Beam Flavor (Required): This pokemon like previous is a lily flower but the raflassia petals are lily pads. The lilies take over almost the entire head. The lilies seem to smile wickedly, but that's to throw off predators by showing a brave face.
Competetive: Either you sweep with rain or you play around with burn spreading! Is it too good? Vileplume doesnt exactly offer a champion's statr spread after all!
Name: Bellosom (Brunican) Typing: Grass/Water Ability: Swift Swim (Drizzle) Base Stats: Same as Bellosom Height + Weight: Same as Bellosom Notable Moves: Same as Gloom (B), +Quiver Dance Flavor (Required): It flows like a water lily. The flowers on its head are more generic flowering lilies than the Canada variety.
So with no immunities, less health and a worse STAB combo than Pelliper and no Defog... you have to wonder if Bellosom is worth being your setter or just being used on your rain team to QD and sweep with... water/grass/poison coverage. Look with the right mon you can easily resist all 3 of these types! I dont see it being THE best thing but rain gives it a niche at least.
Rain setters in LC arent heard of so it MIGHT be centralizing unless other setters can put a damper on it.
Name: Devourirt Typing: Poison/Steel Ability: Liquid Ooze/Sticky Hold (Corrosion) Base Stats: 110/88/93/88/93/50 (542) Height + Weight: 6'11" 333lbs Notable Moves: Swalots movepool, + Iron Defense, Heavy Slam, Gyro Ball, Flash Cannon, Iron Head, Blizzard, Muddy Water, Stealth Rock, Bulk Up Flavor (Required): Better swalot! Basically the mon is based on a strong iron diet stomach. It's a steel coated Swalot. To follow the secondary color scheme, Devourirt is Orange but this is also because it's made of iron. This is why beaver teeth are orange too!
Level Swalot in a metal cave.
Twinkletoad because lets not let poison tapu have the spotlight as poison setter!
Spearow to Hearow AND Desvegan Spearow because beloved birds!