Hey y'all! I've got quite the post and tbh I imagine it's going to be quite the long one, but I've split up into 7 sections (cause lucky number 7 and all that) my opinions, thoughts, and general views on the RU metagame so far, so prepare for quite a long haul. Hope you enjoy! :)
Section 1: HO and what I think should be done going forward
Now, in a perfect world, we ban the big 3 (4 if you include Maushold) and completely gut HO as a playstyle and we save the tier from all further troubles, but I think that approach is generally frowned upon and people don't like the Kokoloko method, so to save face and my reputation I will approach this subject boringly reasonably. Now at this point, plenty of people have chimed in with their thoughts, and the general consensus is that we let Blastoise off the hook (just kill it first pleaseeee) and instead try and hurt the playstyle by banning Maushold. The general thoughts as to this are that:
- Maushold gives a pretty free rock removal into most matchups, which is really good for yanmega and yanmega specifically (and kleavor too but that thing dies turn 2 in a majority of HO games because y'all are stubborn and REALLY want your rocks vs. the okidogi clicking bulk up 3 times in a row), so axing Maus will hurt Yanmega
- Maushold is annoying as hell and forces rocky helmet on every balance/stall team to avoid Maushold turning its 1 turn of setup into 3 mons of progress.
- Maushold is just generally a powerhouse who can muscle past resists and checks and outspeeds most things in the tier
There are also the naysayers who say that Maushold is the most mid out of all the HO mons. And to me, these are not mutually exclusive viewpoints, as in this day and age, Maushold has become a very feast or famine mon. Maushold, into some team structures and into well-prepared teams can sometimes just not do either of it's two things it really needs to do (remove hazards/take games), and generally be a waste of momentum and a teamslot. However, when it CAN do what it needs to, it can completely be an MVP and single handedly carry it's team to victory, removing rocks and absolutely punching mouse-sized holes in the opponent's team structure. However, as time has gone on, I think Maushold and the way it's being run alongside the shifting landscape of the overall metagame has started to shift this dichotomy of Feast/Famine more towards the Feast part, with less overall Famine.
Stuff like encore being run often, bullet seed being tech'd on to stuff Hippo, and I would say that the removal of both Moltres and Cobalion as anti-HO balance picks (more so cobalion, but moltres would switch in as an emergency measure often) definitely has helped Maushold. Hoodra's introduction has def not been fun for Maus, but that's because Hoodra punches holes in HO anyways. I know that pretty much every team ever is being forced to run priority + rocky helmet to be able to deal with HO, but even still I feel like Maushold is often able to find its way in due to good positioning and clean house.
So Maushold is annoying, and can do things, but what about the other 3?
Revavroom in my opinion is the "least" banworthy atm. It's hard to take down, and it's def super annoying when it's air balloon isn't popped, and can really chunk holes in teams/ wear down checks w/ poison, but there are more important things to take care of.
Speaking of important things, Mr. Speeds-Up-When-Naked is here, and this guy is 100% in need of a suspect. Incredible bulk, an incredibly fast boosting time (just 1 turn needed to become insanely hard to deal with), and abuses tera blast to have theoretically infinite coverage. Definitely in the running to be the first to be suspected.
And finally, the wasp of evil is here. Yanmega is a particularly special subject due to its ability to link a stab 90 BP move to its ability to raise its SpA stat. Like the others, this wasp is able to boost up to it’s full power in one turn, however, unlike the others, thanks to protect Yanmega is able to choose exactly when to pull the trigger. Additionally, protect gives immunity to First Impression, and an ability to effortlessly boost speed + scout for tera.
And a 30% flinch chance on a stab option. Can’t forget that one. Definitely fighting Blastoise for whoever gets the ban hammer first.
Now, one thing that I’ve seen is that people think that if you ban any of the HO gamers, something will rise up to replace them, and yeah that’s true, to an extent. But like, nothing really replicates their niches and strengths. Sure we have “other” shell smash sweepers, but none that can really replicate Blastoise’s success, no other vroomers who can shift gear and win games, and gladly no other wasps. Like ngl if we had ready threats who could just be immediately ran on HO to replace these guys then people would just run 2 blastoises. There really isn’t anything that can “rise up” and “replace” these mons without compromising and completely changing the ways that HO is run. Not even DD Salamence can save this playstyle if Yan and Stoise are banned.
But alright, enough yapping.
What do I think should be done? Honestly, I would say that Maushold is the most annoying (teambuilder pressure and all that), but what should really be done is
suspect both Blastoise and Yanmega in one suspect. I know I know, haha react me all you want, but let's be honest. Blastoise will not be affected by a Maushold ban. Yanmega will simply look for hazard control elsewhere, perhaps slot in Noivern or Cyclizar. Maushold is just annoying, and at the end of the day, nothing but hazard control and a breaker. Even after a ban, Blastoise and Yanmega will at the very least be slightly weaker(Yanmega much more so). And like, if you want rocks to never be set, HO teams will just adapt and run taunt leads. Terrakion particularly.
I say that we do a double suspect because #1: I imagine that people don’t want to do 2, maybe 3 suspects in a row, and that #2: We immediately improve the meta by removing HO’s strongest and most broken tools. The playstyle will still be strong I’m sure, DD Salamence and all that, but like this just fixes stuff the fastest.
I would also support spreading them out, but we gotta get these guys outta the tier RIGHT NOW bro.

He's also here. Behold! Behold! Behold!
(all credit goes to Midwest Boogeyman)
Section 2: General Metagame Thoughts, and my opinion on Okidogi
Alright so in general, other than HO I don’t think that there’s really anything broken…? Now I have to come clean and say that I play mainly Balance and Bulky Offense, particularly teams with a Hoodra/Umbreon/Geezing core. Armarogue ain’t broken, you just have to play a bit carefully around it and-use Umbreon. I swear guys just use Umbreon and all your issues will be fixed. Blastoise? FOUL PLAY. Armarogue? Toxic + Foul Play because you don’t care about Armor Cannon, and def not about Stored Power/Expanding Force/Psyshock. Like most things in the meta? Toxic, because clerics aren’t real! (just remember about the CM psychics like cress and slowbro, and especially Fez)
But like other than that, I like where the tier is at! It’s finally started to balance out and become pretty fun to play, and it has gotten to the point where if you’re like, good at the game you can experiment with meta-picks and stuff. I think that stuff like Slowbro and CM psychics +Suicune are definitely something to at least look at, but unsure on what exactly could be done to mitigate them, other than ban Calm Mind (but that’s kinda crazy so probably not in the books)
I also think that Bisharp is really good and you should be running it more because +2 sucker punch is crazy
My thoughts on Okidogi are that him not being banned was absolutely the right call, and I’m glad that y’all saw the light. BU is still super annoying to deal with, CB is still crazy at dealing out damage, but overall I think it’s manageable. It also kinda struggles into this meta we’ve got nowadays where room tours and ladder alike are infested with HO teams of all makes and models, which Okidogi traditionally struggles into. Okidogi may be worthy of a re-suspect if the meta rebalances towards the Balance, BO, and Stall sides of things, but atm Okidogi seems like a fine presence that will absolutely rise up in 2 months.
Section 3: Rambling?
Ok so I don't think that HO's oppressiveness is because of any mental thing, i think it's just really good at rewarding brainless players, and it makes it really easy for people to pick up wins, especially through cheese and blastoise. I also don't think that we should unban ANY of the RUBL mons, as all of them are incredibly toxic and would be super unfun to play again, and generally warp the tier. None of them will add any value to the metagame, nor do any of them deserve to be let in. I also think that we're probably not getting anything new from UU, so prepare to start scrounging through the lower tiers for fun mons to use
Also I wouldn't be
opposed to a Tera Blast ban, but it does suck for Meloetta (my favorite pokemon), so I think everyone should consider that when discussing it. /j
Section 4: Teambuilding
Ok so the teamstyle that I’ve been hooked on is (i think?) Bulky Offense, particularly THIS Core:

Umbreon @ Leftovers
Ability: Inner Focus
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Toxic
- Protect

Goodra-Hisui @ Choice Specs
Ability: Gooey
Tera Type: Dragon
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Fire Blast

Weezing-Galar @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Strange Steam
- Pain Split
- Will-O-Wisp
- Defog
Replays of this core in action:
https://replay.pokemonshowdown.com/gen9ru-2164122918
https://replay.pokemonshowdown.com/gen9ru-2164130885
https://replay.pokemonshowdown.com/gen9ru-2166128691?p2
https://replay.pokemonshowdown.com/gen9ru-2165791789
I always pair these guys with some type of ground type, some form of hazards, and usually a fighting type/fighting resist. And boom, you have a pretty solid team. Hoodra is there to come in occasionally or as an emergency to nuke things with Choice Specs 252+ Draco Meteor, Umbreon is there to carry the stall matchup, and Geezing is there to be a solid fighting resist.
In fact, this core made up the bulk of my
team that got me reqs! This is a really fun team to pilot, it does great into Moltracer Stall, Hippo + Umbreon carries the stall matchup, and Okidogi makes solid progress.
I know that this core is kinda limiting in what you have to run alongside it, and Umbreon usually is only able to wish itself up, but it’s still really fun and a solid core if you wanna do some bulkier teams!
You can also do some variations of the team
Where you swap out the mons like so! The main idea is that you have Hoodra / a steel type, plus a Dark type, plus a Fighting resist, and that can do pretty well into the meta atm. Here you see that I swapped out the Umbreon for a Sableye, which still does pretty well into HO, and the Slowbro for a CM Diancie, and honestly the team cooks.
As for cyclizar teams idk this has been the only thing i’ve been running all month please help me
Section 5: Neat mons
Ok so as I was laddering I kept being cooked by this one guy who had a pretty interesting balance/BO team, and I don’t remember much else but he had this Glowbro and honestly it cooked me

Slowbro-Galar @ Colbur Berry
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Psychic
- Toxic
- Slack Off
I think the Tera type was water, but like, this set just covered for so much, and forced me to start running tera dark on my Okidogi (Which didn’t even help cause Colbur + he had a dark resist in the back)
But yeah that's that guy

I also would like to encourage y’all to use more offensive empoleon!
Empoleon @ Shuca Berry
Ability: Competitive
Tera Type: Fairy
EVs: 64 HP / 48 Def / 204 SpA / 56 SpD / 136 Spe
Modest Nature
- Surf
- Ice Beam
- Grass Knot
- Roost
This set does pretty well into +1 Yanmega, and generally cooks as a solid special attacker, and also beats our grounds. Use it more ladder, you know you’re getting tired of constant HO, ooooh you want to have fun, oooooh

Also Mienshao apparently is having a renaissance so keep an eye out for that

Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Poison Jab
- Knock Off
- Rest
- Sleep Talk
A Reminder that Muk-A is still a real mon, and can do things.

Tauros-Paldea-Aqua @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Raging Bull
- Close Combat
- Earthquake/Aqua Jet
Unironically this mon is kinda decent into the meta, I haven’t played with it much, but it does really well as a mid-game wallbreaker

Has gotten way better since Hoodra and Geezing’s drop. Use the guts set w/ Drain Punch and yer cooking.

The tera poison set cooks so hard into some matchups it’s unreal.

VinCune still goes hard all these years later, and this set can absolutely 6-0 unprepared teams.

The agility download set is the way to go guys… you just gotta like, be good at understanding the game and what is and isn’t an entry, and even still you can do some damage.
Porygon-Z @ Expert Belt/Life Orb
Ability: Download
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Tera Blast
- Ice Beam
- Shadow Ball
The set, for the unknowing.

252+ Atk Choice Band Slither Wing First Impression vs. 0 HP / 0 Def Blastoise: 249-294 (83.2 - 98.3%) -- guaranteed 2HKO
252+ Atk Choice Band Slither Wing First Impression vs. 0 HP / 0 Def Blastoise: 249-294 (83.2 - 98.3%) -- 68.8% chance to OHKO after Stealth Rock
Get those hazards up!
Belligoat.

They’ve seen some good tour use, and they completely stuff and ball all over stall and fatter teams.
Heatom can literally 1v1 Chansey if you use the painsplit set, it’s crazy.

GASTRODON
The absolute GOAT.
Sticky Hold + Rocky Helmet means that you're unknockable, Ice Beam + Earth Power covers for so much, and Gastrodon even gets spikes, as well as recover.
PLEASE try this guy out, he's such a good sidegrade to Hippowdon. Pairs particularly well with the Umbreon-Hoodra-Geezing core.

Honestly cooks HO right now, try him out on BO if you want a free out vs. anything that isn't called Yanmega

gamer of the highest degree, is an amazing special wall
Section 6: Frauds
Forretress.

I’m sorry ForreNation, but in this day and age, we have little use for “role compression”, especially since forre kinda sucks at it anyways

Magnezone too, is kinda mid atm, Hoodra dropping sucks, and it feels like I can never do much with it. Go analytic if you use it though. Although I think all that would be needed to convince me Mag’s the goat would just be some teams and replays, so get out there and prove me wrong!

Rain, as a whole, has kinda fallen off. It’s still an OK archetype, it’s just more B tier nowadays.

Registeel. How do you build with this mon bro

Amoonguss. Honestly idk, in some matchups it sucks, other times it’s constantly forcing switches. Weird pokemon without spore.
Section 7: Closing Thoughts
That’s all I have to write about! I like this meta, it’s fun, it just needs to have HO slashed in half. I would support a ban of Maushold, but at the end of the day we gotta do something about Blastoise and Yanmega, preferably at the same time.
Thanks y’all, and have a great day!