We should have just banned sleep to be honest. Because I get why we didn't with this technically being a petmod (And I mean I get the argument on them not banning sleep, but I think that has proven to be a mistake.) but sleep is still uncompetitive and probably should have been suspected instead. Because sleep on its own enables a lot of BS that probably shouldn't be able to happen.https://www.smogon.com/forums/threads/sv-national-dex-suspect-13-heian-alien.3747913/
Darkrai is being re-tested, don't forget to get your reqs! ^^
Although i do agree we should have banned sleep, i think this thread about sleep clause in NDOU provides useful context. That being said, the petmod argument was never a good one anyway since the existence sleep clause has absolutely nothing to do with natdex mechanics, and even if one assumes it does i'd argue sleep clause would remain the most questionable mechanic choice in the format. In my opinion, we should at least start gen10 without sleep clause.We should have just banned sleep to be honest. Because I get why we didn't with this technically being a petmod (And I mean I get the argument on them not banning sleep, but I think that has proven to be a mistake.) but sleep is still uncompetitive and probably should have been suspected instead. Because sleep on its own enables a lot of BS that probably shouldn't be able to happen.
I think suspecting darkrai over sleep is the wrong call, because in more offensive gens like this one sleep has proven time and time again that it is broken.
And honestly considering that natdex has more counterplay into Darkrai than SV does when you take sleep out of equation, I personally think this was the wrong call on the part of the council/community. But, I guess we shall see how the suspect goes.
Like if we ban darkrai, what is from stopping other mons from abusing sleep?
I think it is worth bringing up if darkrai ends up staying regardlessAlthough i do agree we should have banned sleep, i think this thread about sleep clause in NDOU provides useful context. That being said, the petmod argument was never a good one anyway since the existence sleep clause has absolutely nothing to do with natdex mechanics, and even if one assumes it does i'd argue sleep clause would remain the most questionable mechanic choice in the format. In my opinion, we should at least start gen10 without sleep clause.
Sleep hasn't really been an issue in National Dex and, in terms of relevant users, it's only on the more specific, niche and fishy variants of Darkrai or Iron Valiant (Amoonguss and Tangrowth also use sleep in here and in lower tiers but they aren't considered a problem). Darkrai itself is the issue ever since Zamazenta was banned and Z-Hypnosis is just trying to fish a bunch of sleep turns (in order to setup enough Nasty Plots) and having the right matchup where it can usually get away with Dark Pulse + Ice Beam (let's go gambling!) but it's inconsistent.I think it is worth bringing up if darkrai ends up staying regardless
Why ishttps://www.smogon.com/forums/threads/sv-national-dex-suspect-13-heian-alien.3747913/
Darkrai is being re-tested, don't forget to get your reqs! ^^
Why isgetting suspect tested? Imo it's quite ok in the meta with many checks and only bs set is z hypnosis which is cheese and besides that Darkrai is quite manageable. Mainly
,
,
,
,
and some more. All of the above mentioned mons live a hit/out speed and threaten back with stab. Also z hypnosis sets get 4mss kinda hard since your last slot is a fight between sludge bomb, ice beam and focus blast; all of which are necessary for coverage
Why isgetting suspect tested? Imo it's quite ok in the meta with many checks and only bs set is z hypnosis which is cheese and besides that Darkrai is quite manageable. Mainly
,
,
,
,
and some more. All of the above mentioned mons live a hit/out speed and threaten back with stab. Also z hypnosis sets get 4mss kinda hard since your last slot is a fight between sludge bomb, ice beam and focus blast; all of which are necessary for coverage
imo darkrai still isnt banworthy; sleep is. sure most of the mons i mentioned above are quite shaky to check it but the meta as of rn could check/counter it though there are prob some tech that i forgorMega Tyranitar is shaky as a check since it folds to both Fightinium Z Nasty Plot, Specs Focus Blast. MLop is an emergency switch only as it fears Focus Blast and can only switch in two times maximum (specs dark pulse does 38% minimum) while other coverage moves cross 50% damage on it. Mega Scizor needs to be heavily bulk invested, and is 2HKOd by specs Dark Pulse while also dropping to +2 Z Fighting. Plus, if you're running a Bulky Scizor without bug stab (classic SD tends to run knock+bullet punch alongside roost+SD) then even unboosted Darkrai can overwhelm it with hazards and repeated Dark Pulses, needing just one flinch to break through it. Not sure why MMedi is here because it doesn't check Darkrai at all, being both too frail and too slow, not switching into it. Of Lele sets, only scarf Lele checks Darkrai offensively and it's still shaky, given it can't comfortably switch into Dark Pulse and fears Sludge Bomb.
Regarding Z Hypnosis, you really only need Dark Pulse+Focus Blast as the two form perfect neutral coverage. Remember, if Hypnosis lands whatever switches into Darkrai, Darkrai has potential to get TWO nasty plots, and from there the game can potentially be over right there if you don't have some very specific response (like a CB Tera Normal Dragonite on fast offense).
Darkrai can be a challenge to consistently account for, between the power of Specs and Z sets alone, and I think there's room to discuss the nonsense of Z Hypnosis stealing games purely off RNG (I think the set actually becomes more frustrating because you have to naturally account for Specs/Z already, which makes surprise Hypnosis devastating when it shows up), as well as how frustrating it can be for that awful 20% flinch to kick in and let Darkrai BS past slower but sturdy bulky checks like Toxapex or Heatran, opening the rest of the team up to its menace.
imo darkrai still isnt banworthy; sleep is. sure most of the mons i mentioned above are quite shaky to check it but the meta as of rn could check/counter it though there are prob some tech that i forgor
We should have just banned sleep to be honest. Because I get why we didn't with this technically being a petmod (And I mean I get the argument on them not banning sleep, but I think that has proven to be a mistake.) but sleep is still uncompetitive and probably should have been suspected instead. Because sleep on its own enables a lot of BS that probably shouldn't be able to happen.
I think suspecting darkrai over sleep is the wrong call, because in more offensive gens like this one sleep has proven time and time again that it is broken.
And honestly considering that natdex has more counterplay into Darkrai than SV does when you take sleep out of equation, I personally think this was the wrong call on the part of the council/community. But, I guess we shall see how the suspect goes.
Like if we ban darkrai, what is from stopping other mons from abusing sleep? Valiant is just gonna start slotting in hypnosis to do similar things.
Like I know we didn't get much support on a sleep ban, but with sleep being controversial I think it was worth bringing up considering the current suspect
Darkrai isn't even broken because of Z-Hypnosis IMO, since that's a huge gamble and sometimes amounts to very little especially when you factor in the 4MSS Darkrai gets with Focus Blast and Sludge Bomb coverage; it's just the overcentralisation it causes with offense teams alike that makes it unhealthy for the tier, as well as certain sets like Nasty Plot 3A sometimes being unwallable for defensive structures. Personally I've never been a fan of tiers that only have offensive teams work and not much else, and Darkrai only encourages this in NDOU, which is why I think it should be banned. It's not necessarily broken i.e too strong or too fast, but while it is fast and strong, there is very little reason to not use it, and therefore, very little reason not to run offensive structures, since Darkrai has effectively zero defensive utility barring the niche Will-O-Wisp Knock Off sets (which from what I've seen are extremely rare and according to other sources they're pretty bad in this tier compared to SV OU), especially compared to Ogerpon-W who at least is useful against opposing Rain structures, even if they both have very similar problems with their power, speed and set versatility.
Why isgetting suspect tested? Imo it's quite ok in the meta with many checks and only bs set is z hypnosis which is cheese and besides that Darkrai is quite manageable. Mainly
,
,
,
,
and some more. All of the above mentioned mons live a hit/out speed and threaten back with stab. Also z hypnosis sets get 4mss kinda hard since your last slot is a fight between sludge bomb, ice beam and focus blast; all of which are necessary for coverage
gonna hatendou chatroom is dead, so i guess i'll yap here
darkrai sus!
personally, i'm on banning darkrai. ever since the ban of zama, which was darkrai's most consistent check, it has rampaged the tier due to how potent it is. boasting a very hard to resist STAB alongside a very respectable 135 SpA makes this monster extremely hard to check defensively. most specially defenses pieces, like gking and iron crown, are blasted by darkrai's STAB, and other resists such as mtar and ting lu never like tanking a focus blast. there is little to none defensive counterplay to this mon, as its nearly unwallable with its strong STAB alongside its colorful coverage in sludge for fairies like clef and tera glisc/crown, while also having focus blast in its arsenal. near nothing in the tier can comfortably switch into specs, which at least can be outplayed using tera despite still being incredibly scary nonetheless. however, i see darkrai's issue being nasty plot. if darkrai successfully pulls off a nasty plot, there is near nothing that can stop it from taking a kill, and it oftentimes mean using your tera or having to sack something to revenge it. however, this doesn't mean switching in your speed control is a good play either; darkrai is able to take sizable chip on speed control like mega-lopunny and urshifu, which despite both resisting dark pulse still cant switch into it consistently. moreso, you have to worry about scarf sets even when you have your speed control in to revenge it, as not only can this mean mega-lopunny being focus blasted to death, but it can also cripple its already limited defensive answers with trick. in general, the plethora of possible sets darkrai can run, alongside near unresistable STAB and nasty plot z sets in its belt means that its almost always punching huge holes in teams. this mon genuinely puts so much pressure on the builder that(alongside other reasons, of course) offenses have become more of a prevalent playstyle and bulkier builds have suffered a lot recently due to defensively unstoppable powerhouses like darkrai.
i dont think banning sleep was the right play. while z hypnosis sets can certainly be annoying to deal with, i find the bigger issue with darkrai to be how incredibly strong it is. not only does hypnosis take up a slot, breaking off important coverage in dropping either sludge or fblast, it is pretty luck reliant and is cheesy at best. more consistent sets like choice specs more contribute to how strong it is due to its unwallable nature.
yo, goated name change btw!
i agree with you, z hypnosis isnt what makes darkrai broken. defensive structures in general suffered a lot this gen with how many offensive threats are in the metagame. it's already hard to deal with iron valiant's 400 possible sets, sword dance hsam's unstoppable spikes and superior offensive typing, dragon dance dragonium z gouging's immense breaking capabilities, etc. the meta has never really been in favor of fatter teams and i wish that wasnt the case. i dont necessarily think that darkrai mainly caused the rise in offensively oriented teams, but i'd appreciate a more balanced meta nonetheless
i'm gonna comment more so on the second part of your post here
there are no checks. what checks? fighting resists like mlop and shifu have noticably low defensive stats and can barely take a choice specs dark pulse. all other resists, including tera-influenced ones like tera fairy gliscor all get blown away by darkrai's coverage, which further boosts its capability to break. mtar gets OHKOd by focus blast, and mlop can't even switch into dark pulse let alone focus blast. msciz and mmedi dont even resist dark pulse in the first place, and the only lele set that can somewhat handle darkrai is assault vest, which at best trades for it. z hypnosis isn't the set that's broken imo
there is virtually nothing that can stop darkrai's potency to bulkier builds as of the meta right now, and its somewhat contributed to the shifting of a more offensive-oriented one that i don't support. banning this thing would clear up restraints on teambuilding alongside balancing the tier and... of course. clearing the way for my goat HISIUAN SAMUROTT to take #1 spot for best dark type.for A tier dont hate...!
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I'd like to preface that this is not an April Fools post, so please remove any preconcieved notion you formed when you opened the thread. This post is NOT funny.
Lugia, wh're has't thee been?
I'd like to adress the positives of susepecting Lugia before diving deeper. Unrelated to competitve but I do beleive that most people would like to see this Pokemon placed in a meta where it's genuinely viable. Lugia hasn't been viable in official metagames since ORAS Ubers and at best a niche pick for stall. In unofficial metagames, Lugia has been a stall staple in Mega Rayquaza metagames but again, only on stall. Lastly before diving deeper into the subject, I think we can all agree that Lugia will eventually be susepcted at some point in the future. It may not be this gen, but the power creep progression since generation 5 and nerfs to it's recvoery and indirectly it's typing, all indicate a suspect test in the future.
Poach'd eggs and tea wilt suffice. Once we stoodeth beside the sh're
There has never been a better time for a Lugia suspect. The meta game is fairly stable and Lugia is the weakest it's ever been. The two most oppressive Pokemon in the tier right now are unianimously SD Wellspring and ID Press Zamazenta. Both are checked by Lugia. I think if theres a chance for a healthier option to deal with both of these Pokemon in one slot, we should take it seriously. I'm not quite sure what set the community is stressed about, perhaps they feel that Lugia is just too bulky and is unreasonable for certain playstyles to build for. The biggest obstacle in Lugia's path to OU is Tera. Many will even go as far to say that without Tera, it would already have been suspected in this tier. So, is it as bad as people think? Well, maybe. Of course we can be certain about this hypothetical until actual testing but one thing is clear already. Lugia is extremely prone to forms of chip damage. Status, Hazards and Sandstorm. U-Turn is also much more common in OU than it is in Ubers, which means that preserving Multiscale is harder than ever before. Fortunately for Lugia, it still has Pressure. Which is a great ability in it's own right but it also means Lugia is much less tanky than the calcs show. Before moving onto the next part of the argument, I want to clarify the point made about Tera. Lugia will be extremely Tera reliant, which will serverly limit team options. The next thing I want to point out is Lugia's impact on team archetypes. Lugia very clearly excells verses Offense because of it's outstanding mixed bulk and great support move pool. Lugia is very difficult to OHKO and can blanket check almost any Pokemon in the game with Tera. Offense can run taunt on their setup sweepers to prevent Lugia from phasing out threast or deny toxic stalling with roost. However not all Pokemon can afford to run taunt which will likely have a negative impact on Offense regardless. Lugia seems to be an improved Vincune with Substitue, Protect, Calm Mind + Pressure on Bulky Offense teams. With the advatge of higher bulk, Spikes/Toxic Spikes immunity and higher base speed, on paper it looks like a very good win condition. Stall is in a healthy spot right now. There is a growing fear that by dropping an Uber that is synonymous with stall, it will make stall overpowered. I actually do believe stall will become really strong and possibly overpowered. Lugia, even with pressure is a blanket check to many of OUs strongest breakers and stall structures perfectly compliment Lugia and enable it to function it's designated role. However, Lugia is still Tera reliant and can make certain match ups awkward when multiple Pokemon nned their Tera. I find this issue situational on stall and not something competent players will have to fear. Lastly, I'll talk about Balance. Lugia's passivitiy will be easiest for Balance to exploit, however it is also extremely difficult for Balance to break this Pokemon. That's all I have to say for now, please inform me if I'm missing anything, I am glad we finally have the oppurtunit yto formally discuss this topic after it has lingered in the air all generation.- thebestever543 aka MMxLegend
I concur with the post above mine. Although Lugia![]()
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I'd like to preface that this is not an April Fools post, so please remove any preconcieved notion you formed when you opened the thread. This post is NOT funny.
Lugia, wh're has't thee been?
I'd like to adress the positives of susepecting Lugia before diving deeper. Unrelated to competitve but I do beleive that most people would like to see this Pokemon placed in a meta where it's genuinely viable. Lugia hasn't been viable in official metagames since ORAS Ubers and at best a niche pick for stall. In unofficial metagames, Lugia has been a stall staple in Mega Rayquaza metagames but again, only on stall. Lastly before diving deeper into the subject, I think we can all agree that Lugia will eventually be susepcted at some point in the future. It may not be this gen, but the power creep progression since generation 5 and nerfs to it's recvoery and indirectly it's typing, all indicate a suspect test in the future.
Poach'd eggs and tea wilt suffice. Once we stoodeth beside the sh're
There has never been a better time for a Lugia suspect. The meta game is fairly stable and Lugia is the weakest it's ever been. The two most oppressive Pokemon in the tier right now are unianimously SD Wellspring and ID Press Zamazenta. Both are checked by Lugia. I think if theres a chance for a healthier option to deal with both of these Pokemon in one slot, we should take it seriously. I'm not quite sure what set the community is stressed about, perhaps they feel that Lugia is just too bulky and is unreasonable for certain playstyles to build for. The biggest obstacle in Lugia's path to OU is Tera. Many will even go as far to say that without Tera, it would already have been suspected in this tier. So, is it as bad as people think? Well, maybe. Of course we can be certain about this hypothetical until actual testing but one thing is clear already. Lugia is extremely prone to forms of chip damage. Status, Hazards and Sandstorm. U-Turn is also much more common in OU than it is in Ubers, which means that preserving Multiscale is harder than ever before. Fortunately for Lugia, it still has Pressure. Which is a great ability in it's own right but it also means Lugia is much less tanky than the calcs show. Before moving onto the next part of the argument, I want to clarify the point made about Tera. Lugia will be extremely Tera reliant, which will serverly limit team options. The next thing I want to point out is Lugia's impact on team archetypes. Lugia very clearly excells verses Offense because of it's outstanding mixed bulk and great support move pool. Lugia is very difficult to OHKO and can blanket check almost any Pokemon in the game with Tera. Offense can run taunt on their setup sweepers to prevent Lugia from phasing out threast or deny toxic stalling with roost. However not all Pokemon can afford to run taunt which will likely have a negative impact on Offense regardless. Lugia seems to be an improved Vincune with Substitue, Protect, Calm Mind + Pressure on Bulky Offense teams. With the advatge of higher bulk, Spikes/Toxic Spikes immunity and higher base speed, on paper it looks like a very good win condition. Stall is in a healthy spot right now. There is a growing fear that by dropping an Uber that is synonymous with stall, it will make stall overpowered. I actually do believe stall will become really strong and possibly overpowered. Lugia, even with pressure is a blanket check to many of OUs strongest breakers and stall structures perfectly compliment Lugia and enable it to function it's designated role. However, Lugia is still Tera reliant and can make certain match ups awkward when multiple Pokemon nned their Tera. I find this issue situational on stall and not something competent players will have to fear. Lastly, I'll talk about Balance. Lugia's passivitiy will be easiest for Balance to exploit, however it is also extremely difficult for Balance to break this Pokemon. That's all I have to say for now, please inform me if I'm missing anything, I am glad we finally have the oppurtunit yto formally discuss this topic after it has lingered in the air all generation.- thebestever543 aka MMxLegend
The meta game is fairly stable and Lugia is the weakest it's ever been. The two most oppressive Pokemon in the tier right now are unianimously SD Wellspring and ID Press Zamazenta. Both are checked by Lugia. I think if theres a chance for a healthier option to deal with both of these Pokemon in one slot, we should take it seriously. I'm not quite sure what set the community is stressed about, perhaps they feel that Lugia is just too bulky and is unreasonable for certain playstyles to build for.
Why do you want![]()
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I'd like to preface that this is not an April Fools post, so please remove any preconcieved notion you formed when you opened the thread. This post is NOT funny.
Lugia, wh're has't thee been?
I'd like to adress the positives of susepecting Lugia before diving deeper. Unrelated to competitve but I do beleive that most people would like to see this Pokemon placed in a meta where it's genuinely viable. Lugia hasn't been viable in official metagames since ORAS Ubers and at best a niche pick for stall. In unofficial metagames, Lugia has been a stall staple in Mega Rayquaza metagames but again, only on stall. Lastly before diving deeper into the subject, I think we can all agree that Lugia will eventually be susepcted at some point in the future. It may not be this gen, but the power creep progression since generation 5 and nerfs to it's recvoery and indirectly it's typing, all indicate a suspect test in the future.
Poach'd eggs and tea wilt suffice. Once we stoodeth beside the sh're
There has never been a better time for a Lugia suspect. The meta game is fairly stable and Lugia is the weakest it's ever been. The two most oppressive Pokemon in the tier right now are unianimously SD Wellspring and ID Press Zamazenta. Both are checked by Lugia. I think if theres a chance for a healthier option to deal with both of these Pokemon in one slot, we should take it seriously. I'm not quite sure what set the community is stressed about, perhaps they feel that Lugia is just too bulky and is unreasonable for certain playstyles to build for. The biggest obstacle in Lugia's path to OU is Tera. Many will even go as far to say that without Tera, it would already have been suspected in this tier. So, is it as bad as people think? Well, maybe. Of course we can be certain about this hypothetical until actual testing but one thing is clear already. Lugia is extremely prone to forms of chip damage. Status, Hazards and Sandstorm. U-Turn is also much more common in OU than it is in Ubers, which means that preserving Multiscale is harder than ever before. Fortunately for Lugia, it still has Pressure. Which is a great ability in it's own right but it also means Lugia is much less tanky than the calcs show. Before moving onto the next part of the argument, I want to clarify the point made about Tera. Lugia will be extremely Tera reliant, which will serverly limit team options. The next thing I want to point out is Lugia's impact on team archetypes. Lugia very clearly excells verses Offense because of it's outstanding mixed bulk and great support move pool. Lugia is very difficult to OHKO and can blanket check almost any Pokemon in the game with Tera. Offense can run taunt on their setup sweepers to prevent Lugia from phasing out threast or deny toxic stalling with roost. However not all Pokemon can afford to run taunt which will likely have a negative impact on Offense regardless. Lugia seems to be an improved Vincune with Substitue, Protect, Calm Mind + Pressure on Bulky Offense teams. With the advatge of higher bulk, Spikes/Toxic Spikes immunity and higher base speed, on paper it looks like a very good win condition. Stall is in a healthy spot right now. There is a growing fear that by dropping an Uber that is synonymous with stall, it will make stall overpowered. I actually do believe stall will become really strong and possibly overpowered. Lugia, even with pressure is a blanket check to many of OUs strongest breakers and stall structures perfectly compliment Lugia and enable it to function it's designated role. However, Lugia is still Tera reliant and can make certain match ups awkward when multiple Pokemon nned their Tera. I find this issue situational on stall and not something competent players will have to fear. Lastly, I'll talk about Balance. Lugia's passivitiy will be easiest for Balance to exploit, however it is also extremely difficult for Balance to break this Pokemon. That's all I have to say for now, please inform me if I'm missing anything, I am glad we finally have the oppurtunit yto formally discuss this topic after it has lingered in the air all generation.- thebestever543 aka MMxLegend