Metagame National Dex Metagame Discussion

scarf is good since with that coverage and stats, :darkrai: can be a big threat that you cant outspeed or wall. only threat imo is really :lopunny-mega: which fake out spams you but saccing that many mons to take down :darkrai: and :darkrai: can just switch, just no
You can quite easily wall Scarf Darkrai with a decently bulky special sponge; it trades a lot of breaking power for the ability to do incredibly well against offense. I think this is more of a situation where Darkrai has 2 main modes, each one guaranteeing a different pro and con: Scarf Darkrai does quite well into offense at the cost of being far easier to wall by balance and bulkier teams, while Specs and NP + Z-move Darkrai does quite well into balance but struggles against offense due to being outsped and revenge-killed or prevented from setting up by an offensive threat.
 
I suppose I simply haven't seen any of it, I guess. with the right coverage it could definitely snipe shifu ival makes sense. just not sure if unboosted gets you the range you want but I ain't calced it either. would be interested to see what a scarf rai team looks like in total.
My time has come.

Scarfrai is an absolutely amazing mon, people just use it wrong. Darkrai is usually used as a breaker with nasty plot or specs and often people just lead it in games where it looks good and theres are few resists to get instant progress - scarfrai is entirely different. Due to it having significantly lower power, it can't really break the same way that specs or nasty plot can, so it's limited to being used lategame as a cleaner - which it does incredibly well. Scarfrai usually comes in at the very end of the game while there are only a few very weak pokemon left on the opponents team to be able to sweep. Dark pulse is a near unresisted stab in this metagame and so it often means that youre usually not afraid to lock into it and you can even get lucky with winning some games due to hax from dark pulse flinches.

I've personally taken scarfrai to #6 on the ladder (1914 at the time) and it was an absolutely core part of the team I used. I even decided to ladder with only 5 pokemon on my team (reaching 1550) and the pokemon that I decided to remove was darkrai. The funny thing is, every single game I lost would have been won had I had scarfrai at the end to clean up.

For those who are interested, this is a good scarfrai team. If you attempted to replace it with nasty plot or specs here then the team would fall apart. scarfrai is great as a glue that really holds together the team and it's amazing at benefiting from the breaking that it's partners in gouging fire, hamurott and glimmora are able to do, not to mention the speed control it provides is unparalleled. https://pokepast.es/3e98a79b91006495

Scarfrai essentially takes more of a supporting role for the team by covering up where it's teammembers fall short or being a backup for speed boosting setup sweepers, rather than being the star of the show itself. It needs a lot of chip to get the kills it wants to get, but that's why it thrives in the lategame where chip is common and on hazard stack almost guaranteed.
 
:ss/tyranitar: :ss/magearna: :ss/gastrodon:
Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Pursuit
- Rock Blast
- Heavy Slam
- Ice Punch

Magearna @ Leftovers
Ability: Soul-Heart
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Pain Split
- Volt Switch
- Fleur Cannon

Gastrodon @ Leftovers
Ability: Storm Drain
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Recover
- Earthquake
- Scald
With all the brokens running around, I think this might be a defensive core that can at least soft check maybe 50% of them whilst providing ample ways to facilitate your own breakers. Of course this still needs to be paired with ditto and kyurem-b due to the overwhelming strength of some breakers as well as the overwhelming brokenness of shedinja but so do all teams.

Tyranitar acts as a check to FLUTTER MANE (absurd) and naganadel whilst providing sand in order to help out vs electric shed cheese strats.
Magearna is an ok check to monsters like kyurem black, nasty plot deoxys speed and chien-pao which can also pivot in your own breakers and set up spikes. It might be worth giving a bit of physical defense investment to better take on the ice-types but I haven't tried it yet.
Gastrodon sets up rocks so tyranitar is free to maximise its special bulk with AV whilst providing a water immunity to help against palafin as well as a ground immunity not shredded by tera ice regieleki.

Would like to see what other people think of these 3 and how other people have adapted around the brokens in early gen 9 meta
Unbanning flutter and chief pao is absurd, those are horrible ideas, however I am interested in seeing how would Nagandel look like in the current OU meta game
 
Unbanning bad legendaries like Genesect and Naganadel can be interesting, I’ll explain why rq
:sv/naganadel:
Naganadel is an offensive beast easily able to pull off sweeps but it is extremely vulnerable to priority moves (like Dragonite e-speed for example) as well most choice starters should be able to deal with it like Keldeo, the only reason I can see why Naganadel shouldn’t be unbanned is cuz it’ll abuse tera, but I’m pretty sure Naganadel would always prefer to have a Z crystal instead, of course naganadel will be near Impossible to check defensively but I feel like hazards can really help in dwindling the efficiency of Naganadel, boots naganadel is the only argument I can see being made for it not to be unbanned since it’ll be able to terastalize then.
:sv/genesect:
It gets outclassed by Mega Scizor…
It only has techno blast and shift gear over mega scizor, however it can be a tera abuser

Now I know there are several more contradictions to the claims then I’m making so please enlighten me with some things which’ll still make these 2 mons broken which I didn’t account for
And I’m just giving a suggestion and not expecting these mons to be unbanned any time soon

I have read some replies and they are all contradicting this but respectfully I shall say that I forgot to account for a lot of things and these monsters should stay banned, please don’t try to reply with contradicting claims, especially if you’re planning to post them in a rude manner
Thank you
 
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naganadel is under no obligation to run z at all. it's tornadus-t speed tier with tapu lele spatk tier with nasty plot access. yes, a lot of 70s-ish HP/Def mons will take a crapload from max atk adamant tera normal espeed dnite, what's the point?

calling genesect worse mega scizor is missing the point entirely and it's by no means a bad mythical. just take a look at its attack stats, speed tier, and coverage and tell me that wouldn't fit on almost any team imaginable. that's without mentioning its status moves, option to run z + shift gear, and so on. (I forgot to mention it gets a free +1 from Download so it's already doing great as a Scarfer alone)
 
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Thoroughly agree with hidins post. The goal is to be able to create a metagame where multiple playstyles can flourish. At the moment it’s heavily offensive with darkrai and ogerpon-wellspring at the forefront. All this unban discussion seems more like bringing more toys back into the tier rather than actually considering the value it brings to the tier. I do not see how unbanning mons that had a history with overwhelming offensive presences (looking at you dragapult) will help the tier.
 
Unbanning bad legendaries like Genesect and Naganadel can be interesting, I’ll explain why rq
:sv/naganadel:
Naganadel is an offensive beast easily able to pull off sweeps but it is extremely vulnerable to priority moves (like Dragonite e-speed for example) as well most choice starters should be able to deal with it like Keldeo, the only reason I can see why Naganadel shouldn’t be unbanned is cuz it’ll abuse tera, but I’m pretty sure Naganadel would always prefer to have a Z crystal instead, of course naganadel will be near Impossible to check defensively but I feel like hazards can really help in dwindling the efficiency of Naganadel, boots naganadel is the only argument I can see being made for it not to be unbanned since it’ll be able to terastalize then.
:sv/genesect:
It gets outclassed by Mega Scizor…
It only has techno blast and shift gear over mega scizor, however it can be a tera abuser

Now I know there are several more contradictions to the claims then I’m making so please enlighten me with some things which’ll still make these 2 mons broken which I didn’t account for
And I’m just giving a suggestion and not expecting these mons to be unbanned any time soon
The fuck you mean :genesect: is bad. It was banned due to how fast it was and stab u-turns AND having a terrifying movepool. :naganadel: was banned for specs+beast boost being too strong in ss iirc and in gen9 it can just click tera.
My time has come.

Scarfrai is an absolutely amazing mon, people just use it wrong. Darkrai is usually used as a breaker with nasty plot or specs and often people just lead it in games where it looks good and theres are few resists to get instant progress - scarfrai is entirely different. Due to it having significantly lower power, it can't really break the same way that specs or nasty plot can, so it's limited to being used lategame as a cleaner - which it does incredibly well. Scarfrai usually comes in at the very end of the game while there are only a few very weak pokemon left on the opponents team to be able to sweep. Dark pulse is a near unresisted stab in this metagame and so it often means that youre usually not afraid to lock into it and you can even get lucky with winning some games due to hax from dark pulse flinches.

I've personally taken scarfrai to #6 on the ladder (1914 at the time) and it was an absolutely core part of the team I used. I even decided to ladder with only 5 pokemon on my team (reaching 1550) and the pokemon that I decided to remove was darkrai. The funny thing is, every single game I lost would have been won had I had scarfrai at the end to clean up.

For those who are interested, this is a good scarfrai team. If you attempted to replace it with nasty plot or specs here then the team would fall apart. scarfrai is great as a glue that really holds together the team and it's amazing at benefiting from the breaking that it's partners in gouging fire, hamurott and glimmora are able to do, not to mention the speed control it provides is unparalleled. https://pokepast.es/3e98a79b91006495

Scarfrai essentially takes more of a supporting role for the team by covering up where it's teammembers fall short or being a backup for speed boosting setup sweepers, rather than being the star of the show itself. It needs a lot of chip to get the kills it wants to get, but that's why it thrives in the lategame where chip is common and on hazard stack almost guaranteed.
I agree. Scarf :Darkrai: is amazing for speed control
Unbanning flutter and chief pao is absurd, those are horrible ideas, however I am interested in seeing how would Nagandel look like in the current OU meta game
CAN WE GET PEOPLE TO STOP REQUESTING FOR UNBANS THESE FUCKERS WERE BANNED FOR A REASON
 
well... time to throw my last opinions on darkrai b4 the votes go out. in my latest reqs run was 9-0 and then i ran into atales HO twice and got cleaned. am i good or bad at ndou we will never know.

This is a Darkrai Ban post. Topics written about Darkrai in this post are about how it's too much for NDOU.

DARKRAI: META AND ITS ATTRIBUTES
honestly my thoughts on darkrai has not changed at all, i still think its an extremely oppressive offensive piece that has too much power. there is simply so little defensive counterplay to darkrai that i think its too pressuring on the meta. look at the most commonly used special defensive pieces. you see slowking, iron crown, which are both weak to darkrai's STAB and naturally get crushed by +2 dark pulse(just base dp chunks a lot!). other offensive darks, like hsam, are physically oriented, which leaves them to be naturally checked by physically positive foes like urshifu that naturally have good physcial defense. this is not the case for darkrai. it has 135 base special attack with all of its resists being specially weak foes that noticably cannot take several dark pulses, like aforementioned shifu and mlop, which take around 30 from unboosted dark pulse. even 4x resists like iron valiant cant take specs terastallized dark pulse several times, not to mention those fairies could easily be sludge bombed as its usually the only member that can switch in and threaten rai out.

252 SpA Darkrai Dark Pulse vs. 0 HP / 0 SpD Urshifu-Rapid Strike: 102-120 (29.9 - 35.1%) -- 17.5% chance to 3HKO

as seen, darkrai's very limited defensive checks such as urshifu can't take dark pulses more than 4 times, not to mention that isnt even realistic considering chip from partners like helm pex/chomp/lando and ferro, alongside switching in multiple times as speed control and therefore taking hazards chip. the same deal with mlop, and koko(elec z > boots, and even then boots koko cant threaten an ohko).

of course, there are notable dark resists in the tier that are defensively specially oriented, like ting lu and mtar. however, this is only really applicable to choice specs/scarf sets, where they are unable to switch moves and are noticably worse/less threatening than nasty plot(will explain in movesets). there is virtually nothing preventing darkrai from switching out(it resists suit and realistically its only taking hazards chip as dp is non contact and with its frail dark typing its pivoted in most of the time), and then switching back in on an opening to cause more havoc.
and... there's always the option of clicking focus blast and seeing mtar go down from full. or just click dark pulse as both checks dont have reliable recovery.
its naturally easy to wear down both of those checks with uturn and hazards, meaning that with darkrai's superior speed and coverage, those will be going down in the course of a game.

let's take a look at what darkrai can actually provide.
it boasts 135 base spatk, an above average attacking stat with a superior stab option.
it also has the speed tier of weavile, naturally outspeeding foes like mdia, usually requiring speed control to force it out like mlop or z koko. this means that switching that speed control is incredibly hard, and usually requires a sacrifice to bring it in against choice specs or nasty plot sets.
has superior stab into the tier.
has incredible set variety, which some universally agreed above others, but the fact it has so many sets, and one for literally all of its possible checks, means that playing against darkrai is even more difficult due to not knowing what it could click.
singlehandedly the most powerful abuser of hypnosis/sleep in the game, being able to instantly steal games due to z-hypnosis, and being one of the main reasons why some people agree on its ban.
while rare to see, darkrai also boasts an incredibly large amount of utility, having support moves in twave, willo, toxic, knock off, which are rarely used in contrast to trick, which can be seen on choice sets to severely cripple its already limited checks in ting lu and urshifu.

DARKRAI: GAME/TIER/TEAMBUILDER IMPACT
its no surprise that darkrai can majorly impact the course of a game. but... how does this occur in a game setting?
while it can be harder to place darkrai in the game to set up due to its fragility, it can happen more than once, and darkrai usually has several opportunities to punch holes. being placed in versus a pivoting move, such as uturn on passive foes like toxapex, gliscor, locked tapu lele, and all naturally dark weak outsped mons like mmedi and mtios. the sheer oppresion of darkrai on the field versus passive foes already pressures the opponent to switch. but with a speed tier that ties with weavile, that usually requires speed control, like mega lopunny. but that means lopunny has to take rocks and a possible dark pulse, while also taking chip from darkrai's partners like lando on the switch and the inability to check darkrai later, while also taking in the possibility of a focus blast. this puts the opponent in a very oppresive negative position, where they have to risk a play that could result in a mon going down or the inability to check darkrai later, all depending on what darkrai clicks. making a midground play like hard pex to toxic and chip it down can just result in darkrai clicking nasty plot and deleting pex entirely with a z move. and featuring such a high speed, when that dark resist like mtar walks into to tank the hit... it just gets focus blasted. the amount of power, coverage and pure speed that darkrai has in the that moment makes it almost impossible for the speed control to pivot in without something being sacrificed.
i do acknowledge that this is an imaginary, situational occurence where darkrai is able to put off tons of pressure. however, i can attest, and im sure many others can as well, that this is a valid explanation of just how oppressive rai can be in these situations. just one free turn, making the wrong midground, or being too agressive, can simply result in a mon being sacd or a tera being wasted in order to contain darkrai from breaking the whole defensive structure of the team.
speaking of defensive structures... currently, there are none!
this is a great time to move onto the topic about how darkrai(and other metagame offensive threats)have largely contributed to the rising increase of offense in this tier. many people in the nd community have expressed the shared opinion that ndou is in possibly one of the worst metas right now. the amount of pressure that mons like darkrai is able to impose on defensive cores have made offense, which contains a limited defensive profile, to become the most consistent playstyle in ndou.
as expected, this is an issue. the definition of a balanced meta is one that all playstyles are equally as good and equal to play. ndou is near the opposite. stall is mid, fat is mid, balance is trash, offense is literally king, and ho is good. nasty plot darkrai, ogerpon, dd z move gouging, hsam, yard, ursaluna, mdia, mmedi... i could keep going. there are so many offensive threats in the tier that the concept of outoffensing the opponent has become the best strategy to win in this tier. basically, "kill them before they kill you" mentality.
offense archetypes that contain a lot of high momentum and pivoting rarely gives darkrai a good chance to switch in, due to playstyles like BO try to gain the best position against the opponent. this, alongside maintaining positive matchups against the other threats in the tier, like gouging and mmedi, is the main reason why offense is so prevalent: outoffensing, in which obviously offense allows you to do this the best and most often. some builkier playstyles, like fat and balance, have more defensive options that sometimes dont require pivoting, which just leads to more opportunities for darkrai to break.
i agree with hidin's post on this issue. banning darkrai, suspecting ogerpon, then taking a look at some of the most popular offense threats like gouging, would probably be the best attempt at fixing the tier, step by step.

this is also the section to mention how restrictive darkrai can be on the builder. naturally, finding a defensive check to darkrai can be extremely difficult, often resorting to more new sets, like recently experimented with defensive kommo-o, clefable, or just being limited to speed control that can take care of darkrai(somewhat). it has made teambuilding in general very hard to go about as many of the structures this tier can support are just crushed by nasty plot darkrai smashing through would be checks or specs darkrai breaking through defensive cores extremely easily.

DARKRAI: MOVESETS
alongside how oppresive darkrai already is, it has to be mentioned that darkrai has amazing set variability in that it has a set that can always beat its checks, so discovering which set the rai is can cost you an important piece of the game.

NASTY PLOT
Darkrai @ Darkinium Z / Fightinium Z
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb

this is unaminously agreed as the most oppresive rai set: nasty plot. giving this set an opportunity to set up commonly means that something is dying or something is being terad. its very limited checks in toxic glisc and pex which aim to take one hit and toxic... simply get blown by dark z, which is generally a gigantic burst of power that can kill every non resist. on the flip side, for literally only ting lu specifically... we have fightinium, which clean OHKOs lu, not to mention ting lu still takes a significant chunk from +2 fb, and mtar is ohkod. fight z is really for the accuracy, which can ohko ting lu and ferrothorn without gambling with fblast missing. also, ting lu cant really threaten it out, best deal is whirlwind which at least forces it. its coverage also includes sludge bomb, which hits fairies like koko, ival, and clef, while also threatening post tera gliscor and iron crown.


NASTY PLOT + Z-HYPNOSIS
Darkrai @ Psychium Z
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast / Sludge Bomb / Ice Beam
- Hypnosis

right behind the regular nasty plot, this is also a primary reason why darkrai is on the ban watch. hypnosis is a very cheesy set that can run away with games if performed successfully. this set can be incredibly frustrating to play against. watching your terastallized or simply just neutral check being put to sleep, and then darkrai just setting up while your ferrothorn or toxapex just snoozes away. z hypnosis gives darkrai a necessary +1 speed boost, which allows it to outspeed its faster checks like tapu koko, urshifu, and mlop. this set does come with a cost of one important coverage move, with focus blast and sludge bomb being pretty popular, and ice beam being able to snipe gliscor while also hit ting lu for se. it should be noted this set brought back up the ban sleep discussion from a while ago, and significantly contributes to darkrai's ban reasoning.

CHOICED
Darkrai @ Choice Specs / Scarf
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Sludge Bomb
- Ice Beam / Trick

this set just aims to take advantage of darkrai's already limited checks, great offensive stats and above-average speed tier. nearly nothing in the tier can comfortably tank a choice specs dark pulse without terastallization. tera dark simply takes this to another level as a wallbreaker, with common defensive pieces like toxapex, ferrothorn, and gliscor being cleanly 2khod, and weak resists like urshifu, mlop, ival, koko, and clef are broken through the same.

252 SpA Choice Specs Tera-Dark Darkrai Dark Pulse vs. 0 HP / 0 SpD Urshifu-Rapid Strike: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO

this set forces tera on a defensive piece almost every game if its able to switch in and break consistently, and the best(and near only) counterplay to specs darkrai is to not let it in in the first place with proactive play. a fast breaker thats impossibly hard to switch into.
the one complaint about this set is yes, the fact that you cannot change moves. this makes playing around mtar and ting lu a bit harder, but considering the fact it does have the coverage in focus blast to just ohko in mtar's case, also possibility of switching out, and they dont have recovery, makes it so that these checks are just worn down over time despite being able to scout for that coverage. those fairies also dont want to catch a stray sludge bomb, and so doesnt that post tera iron crown... not to mention dark pulse breaks through them with limited switch ins anyway. ice beam snipes gliscor and full hp lando, and trick cripples its defensive counterplay in post tera crown, gking, ferro, and pex.

scarf darkrai is interesting, since a lot of people disregard that set as mediocre compared to the superior wallbreaking capabilities as nasty plot, but they hold different roles. scarf darkrai is valuable against offense as a very fast speed control option that is able to clean very effectively due to those hard-to-resist stabs(unlike kartana, pannu) alongside surprise its presumably faster checks in mlop and koko, firing off its colorful stab to dispose of those checks and make darkrai even more imposing and change the tides of the game in a whole. however, this does come with a large damage decrease.

DARKRAI: BAN ARGUMENT SUMMARY

TLDR for you little fucks who cant bother to read anything longer than 3 sentences: darkrai is way too strong for this tier, with nasty plot threatening kos every time its given the opportunity, specs being able to put off a lot of immediate power and wallbreak very efficiently, and scarf being a very effective speed control option to surprise its checks as an unwallable scarfer. its also shifted the tides of the meta itself alongside other offensive threats, and has made teambuilding more difficult, and has contributed to making this tier worse as a whole.

2,435 words 14,108 characters
get on my level, scrubs.
 
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Unbanning bad legendaries like Genesect and Naganadel can be interesting, I’ll explain why rq
:sv/naganadel:
Naganadel is an offensive beast easily able to pull off sweeps but it is extremely vulnerable to priority moves (like Dragonite e-speed for example) as well most choice starters should be able to deal with it like Keldeo, the only reason I can see why Naganadel shouldn’t be unbanned is cuz it’ll abuse tera, but I’m pretty sure Naganadel would always prefer to have a Z crystal instead, of course naganadel will be near Impossible to check defensively but I feel like hazards can really help in dwindling the efficiency of Naganadel, boots naganadel is the only argument I can see being made for it not to be unbanned since it’ll be able to terastalize then.
:sv/genesect:
It gets outclassed by Mega Scizor…
It only has techno blast and shift gear over mega scizor, however it can be a tera abuser

Now I know there are several more contradictions to the claims then I’m making so please enlighten me with some things which’ll still make these 2 mons broken which I didn’t account for
And I’m just giving a suggestion and not expecting these mons to be unbanned any time soon
I can't tell if this is satire
 
+2 252 SpA Darkrai All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 530-624 (103.1 - 121.4%) -- guaranteed OHKO

For the fuckers who are still in denial that :Darkrai: isn't banworthy;

252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 170-200 (33 - 38.9%) -- 8.9% chance to 3HKO after Leftovers recovery

:ting-lu: is the best shot at walling :Darkrai: and look at it; it falls to np and scarf sets take over half of it's hp before getting whirlwinded out. Best part, that's all it can really do and actual spdef walls lose due to little to no recovery
 
Naganadel is probably still broken, but it at least gained some checks (although all of them can be beaten by at least one set or all sets if Iron Crown since Fire Blast can 2HKO it) between generations with Ting-Lu, Clodsire, Goodra-Hisui, and Assault Vest Iron Crown with Iron Crown being a pretty splashable mon. Genesect doesn't actually lose to any of those 4, beating Ting-Lu and Iron Crown with U-Turn while Clodsire and Goodra-Hisui just get U-Turned out of to something that beats them, making Genesect still as gigabusted in NatDex as it ever was especially since it has access to Tera now. Naganadel still has extremely limited defensive counterplay and dropping it would only heavily favour offense, which doesn't need any more help at this time. It wouldn't have a healthy effect on the meta, so it shouldn't be dropped to NatDex OU.
 
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naganadel is under no obligation to run z at all. it's tornadus-t speed tier with tapu lele spatk tier with nasty plot access. yes, a lot of 70s-ish HP/Def mons will take a crapload from max atk adamant tera normal espeed dnite, what's the point?

calling genesect worse mega scizor is missing the point entirely and it's by no means a bad mythical. just take a look at its attack stats, speed tier, and coverage and tell me that wouldn't fit on almost any team imaginable. that's without mentioning its status moves, option to run z + shift gear, and so on. (I forgot to mention it gets a free +1 from Download so it's already doing great as a Scarfer alone)
Yeah I’m stupid
I completely forgot about genesect’s wide coverage

I can't tell if this is satire
I am stupid lol
Genesect has a wide coverage which I didn’t account for
And nagandel could be a Tera abuser but I did account for that in the post
Respectfully I was giving a suggestion if they were what may check them

The fuck you mean :genesect: is bad. It was banned due to how fast it was and stab u-turns AND having a terrifying movepool. :naganadel: was banned for specs+beast boost being too strong in ss iirc and in gen9 it can just click tera.

I agree. Scarf :Darkrai: is amazing for speed control

CAN WE GET PEOPLE TO STOP REQUESTING FOR UNBANS THESE FUCKERS WERE BANNED FOR A REASON
I am stupid
I didn’t account for many things, but I did ask in the post to give me reasons why they shall stay banned as I did know I didn’t account a lot of things
The dumbest thing has to be me not accounting genesect’s wide coverage
and respectively as well, I didn’t request for I just gave a small suggestion and didn’t expect it to go anywhere, like I said original post

+2 252 SpA Darkrai All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 530-624 (103.1 - 121.4%) -- guaranteed OHKO

For the fuckers who are still in denial that :Darkrai: isn't banworthy;

252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 170-200 (33 - 38.9%) -- 8.9% chance to 3HKO after Leftovers recovery

:ting-lu: is the best shot at walling :Darkrai: and look at it; it falls to np and scarf sets take over half of it's hp before getting whirlwinded out. Best part, that's all it can really do and actual spdef walls lose due to little to no recovery
Clodsire is also a usable wall for darkrai
And ice beam damages it like almost 40% if clod is unaware
252 SpA Darkrai Ice Beam vs. 248 HP / 252+ SpD Clodsire: 146-174 (31.5 - 37.5%) -- 87.4% chance to 3HKO
Ting Lu isn’t the darkrai check, it’s Clodsire (if it’s fightium Z darkrai) and not even that much
But that’s only one defensive check, it is limiting team building by a massive amount, like offensively there is mega scizor or anything with priority but darkrai although far from bulky is most of the time able to take at least one of these attacks
The only way to kill darkrai in these scenarios I gave is by revenge killing it
Note: please don’t misunderstand this, I’m trying to add on why darkrai is ban worthy
 
The only way to kill darkrai in these scenarios I gave is by revenge killing it
which you cant unfortunately
I have read some replies and they are all contradicting this but respectfully I shall say that I forgot to account for a lot of things and these monsters should stay banned, please don’t try to reply with contradicting claims, especially if you’re planning to post them in a rude manner
Thank you
contradicting what?
 
My opponents who use mega diancie are surprised when they get ko’d
So I’ll make it clear
Mega diancie isn’t as bulky as normal diancie
Mega diancie has 110 in both defenses while normal has 150
 
well... time to throw my last opinions on darkrai b4 the votes go out. in my latest reqs run was 9-0 and then i ran into atales HO twice and got cleaned. am i good or bad at ndou we will never know.

This is a Darkrai Ban post. Topics written about Darkrai in this post are about how it's too much for NDOU.

DARKRAI: META AND ITS ATTRIBUTES
honestly my thoughts on darkrai has not changed at all, i still think its an extremely oppressive offensive piece that has too much power. there is simply so little defensive counterplay to darkrai that i think its too pressuring on the meta. look at the most commonly used special defensive pieces. you see slowking, iron crown, which are both weak to darkrai's STAB and naturally get crushed by +2 dark pulse(just base dp chunks a lot!). other offensive darks, like hsam, are physically oriented, which leaves them to be naturally checked by physically positive foes like urshifu that naturally have good physcial defense. this is not the case for darkrai. it has 135 base special attack with all of its resists being specially weak foes that noticably cannot take several dark pulses, like aforementioned shifu and mlop, which take around 30 from unboosted dark pulse. even 4x resists like iron valiant cant take specs terastallized dark pulse several times, not to mention those fairies could easily be sludge bombed as its usually the only member that can switch in and threaten rai out.

252 SpA Darkrai Dark Pulse vs. 0 HP / 0 SpD Urshifu-Rapid Strike: 102-120 (29.9 - 35.1%) -- 17.5% chance to 3HKO

as seen, darkrai's very limited defensive checks such as urshifu can't take dark pulses more than 4 times, not to mention that isnt even realistic considering chip from partners like helm pex/chomp/lando and ferro, alongside switching in multiple times as speed control and therefore taking hazards chip. the same deal with mlop, and koko(elec z > boots, and even then boots koko cant threaten an ohko).

of course, there are notable dark resists in the tier that are defensively specially oriented, like ting lu and mtar. however, this is only really applicable to choice specs/scarf sets, where they are unable to switch moves and are noticably worse/less threatening than nasty plot(will explain in movesets). there is virtually nothing preventing darkrai from switching out(it resists suit and realistically its only taking hazards chip as dp is non contact and with its frail dark typing its pivoted in most of the time), and then switching back in on an opening to cause more havoc.
and... there's always the option of clicking focus blast and seeing mtar go down from full. or just click dark pulse as both checks dont have reliable recovery.
its naturally easy to wear down both of those checks with uturn and hazards, meaning that with darkrai's superior speed and coverage, those will be going down in the course of a game.

let's take a look at what darkrai can actually provide.
it boasts 135 base spatk, an above average attacking stat with a superior stab option.
it also has the speed tier of weavile, naturally outspeeding foes like mdia, usually requiring speed control to force it out like mlop or z koko. this means that switching that speed control is incredibly hard, and usually requires a sacrifice to bring it in against choice specs or nasty plot sets.
has superior stab into the tier.
has incredible set variety, which some universally agreed above others, but the fact it has so many sets, and one for literally all of its possible checks, means that playing against darkrai is even more difficult due to not knowing what it could click.
singlehandedly the most powerful abuser of hypnosis/sleep in the game, being able to instantly steal games due to z-hypnosis, and being one of the main reasons why some people agree on its ban.
while rare to see, darkrai also boasts an incredibly large amount of utility, having support moves in twave, willo, toxic, knock off, which are rarely used in contrast to trick, which can be seen on choice sets to severely cripple its already limited checks in ting lu and urshifu.

DARKRAI: GAME/TIER/TEAMBUILDER IMPACT
its no surprise that darkrai can majorly impact the course of a game. but... how does this occur in a game setting?
while it can be harder to place darkrai in the game to set up due to its fragility, it can happen more than once, and darkrai usually has several opportunities to punch holes. being placed in versus a pivoting move, such as uturn on passive foes like toxapex, gliscor, locked tapu lele, and all naturally dark weak outsped mons like mmedi and mtios. the sheer oppresion of darkrai on the field versus passive foes already pressures the opponent to switch. but with a speed tier that ties with weavile, that usually requires speed control, like mega lopunny. but that means lopunny has to take rocks and a possible dark pulse, while also taking chip from darkrai's partners like lando on the switch and the inability to check darkrai later, while also taking in the possibility of a focus blast. this puts the opponent in a very oppresive negative position, where they have to risk a play that could result in a mon going down or the inability to check darkrai later, all depending on what darkrai clicks. making a midground play like hard pex to toxic and chip it down can just result in darkrai clicking nasty plot and deleting pex entirely with a z move. and featuring such a high speed, when that dark resist like mtar walks into to tank the hit... it just gets focus blasted. the amount of power, coverage and pure speed that darkrai has in the that moment makes it almost impossible for the speed control to pivot in without something being sacrificed.
i do acknowledge that this is an imaginary, situational occurence where darkrai is able to put off tons of pressure. however, i can attest, and im sure many others can as well, that this is a valid explanation of just how oppressive rai can be in these situations. just one free turn, making the wrong midground, or being too agressive, can simply result in a mon being sacd or a tera being wasted in order to contain darkrai from breaking the whole defensive structure of the team.
speaking of defensive structures... currently, there are none!
this is a great time to move onto the topic about how darkrai(and other metagame offensive threats)have largely contributed to the rising increase of offense in this tier. many people in the nd community have expressed the shared opinion that ndou is in possibly one of the worst metas right now. the amount of pressure that mons like darkrai is able to impose on defensive cores have made offense, which contains a limited defensive profile, to become the most consistent playstyle in ndou.
as expected, this is an issue. the definition of a balanced meta is one that all playstyles are equally as good and equal to play. ndou is near the opposite. stall is mid, fat is mid, balance is trash, offense is literally king, and ho is good. nasty plot darkrai, ogerpon, dd z move gouging, hsam, yard, ursaluna, mdia, mmedi... i could keep going. there are so many offensive threats in the tier that the concept of outoffensing the opponent has become the best strategy to win in this tier. basically, "kill them before they kill you" mentality.
offense archetypes that contain a lot of high momentum and pivoting rarely gives darkrai a good chance to switch in, due to playstyles like BO try to gain the best position against the opponent. this, alongside maintaining positive matchups against the other threats in the tier, like gouging and mmedi, is the main reason why offense is so prevalent: outoffensing, in which obviously offense allows you to do this the best and most often. some builkier playstyles, like fat and balance, have more defensive options that sometimes dont require pivoting, which just leads to more opportunities for darkrai to break.
i agree with hidin's post on this issue. banning darkrai, suspecting ogerpon, then taking a look at some of the most popular offense threats like gouging, would probably be the best attempt at fixing the tier, step by step.

this is also the section to mention how restrictive darkrai can be on the builder. naturally, finding a defensive check to darkrai can be extremely difficult, often resorting to more new sets, like recently experimented with defensive kommo-o, clefable, or just being limited to speed control that can take care of darkrai(somewhat). it has made teambuilding in general very hard to go about as many of the structures this tier can support are just crushed by nasty plot darkrai smashing through would be checks or specs darkrai breaking through defensive cores extremely easily.

DARKRAI: MOVESETS
alongside how oppresive darkrai already is, it has to be mentioned that darkrai has amazing set variability in that it has a set that can always beat its checks, so discovering which set the rai is can cost you an important piece of the game.

NASTY PLOT
Darkrai @ Darkinium Z / Fightinium Z
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb

this is unaminously agreed as the most oppresive rai set: nasty plot. giving this set an opportunity to set up commonly means that something is dying or something is being terad. its very limited checks in toxic glisc and pex which aim to take one hit and toxic... simply get blown by dark z, which is generally a gigantic burst of power that can kill every non resist. on the flip side, for literally only ting lu specifically... we have fightinium, which clean OHKOs lu, not to mention ting lu still takes a significant chunk from +2 fb, and mtar is ohkod. fight z is really for the accuracy, which can ohko ting lu and ferrothorn without gambling with fblast missing. also, ting lu cant really threaten it out, best deal is whirlwind which at least forces it. its coverage also includes sludge bomb, which hits fairies like koko, ival, and clef, while also threatening post tera gliscor and iron crown.


NASTY PLOT + Z-HYPNOSIS
Darkrai @ Psychium Z
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast / Sludge Bomb / Ice Beam
- Hypnosis

right behind the regular nasty plot, this is also a primary reason why darkrai is on the ban watch. hypnosis is a very cheesy set that can run away with games if performed successfully. this set can be incredibly frustrating to play against. watching your terastallized or simply just neutral check being put to sleep, and then darkrai just setting up while your ferrothorn or toxapex just snoozes away. z hypnosis gives darkrai a necessary +1 speed boost, which allows it to outspeed its faster checks like tapu koko, urshifu, and mlop. this set does come with a cost of one important coverage move, with focus blast and sludge bomb being pretty popular, and ice beam being able to snipe gliscor while also hit ting lu for se. it should be noted this set brought back up the ban sleep discussion from a while ago, and significantly contributes to darkrai's ban reasoning.

CHOICED
Darkrai @ Choice Specs / Scarf
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Sludge Bomb
- Ice Beam / Trick

this set just aims to take advantage of darkrai's already limited checks, great offensive stats and above-average speed tier. nearly nothing in the tier can comfortably tank a choice specs dark pulse without terastallization. tera dark simply takes this to another level as a wallbreaker, with common defensive pieces like toxapex, ferrothorn, and gliscor being cleanly 2khod, and weak resists like urshifu, mlop, ival, koko, and clef are broken through the same.

252 SpA Choice Specs Tera-Dark Darkrai Dark Pulse vs. 0 HP / 0 SpD Urshifu-Rapid Strike: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO

this set forces tera on a defensive piece almost every game if its able to switch in and break consistently, and the best(and near only) counterplay to specs darkrai is to not let it in in the first place with proactive play. a fast breaker thats impossibly hard to switch into.
the one complaint about this set is yes, the fact that you cannot change moves. this makes playing around mtar and ting lu a bit harder, but considering the fact it does have the coverage in focus blast to just ohko in mtar's case, also possibility of switching out, and they dont have recovery, makes it so that these checks are just worn down over time despite being able to scout for that coverage. those fairies also dont want to catch a stray sludge bomb, and so doesnt that post tera iron crown... not to mention dark pulse breaks through them with limited switch ins anyway. ice beam snipes gliscor and full hp lando, and trick cripples its defensive counterplay in post tera crown, gking, ferro, and pex.

scarf darkrai is interesting, since a lot of people disregard that set as mediocre compared to the superior wallbreaking capabilities as nasty plot, but they hold different roles. scarf darkrai is valuable against offense as a very fast speed control option that is able to clean very effectively due to those hard-to-resist stabs(unlike kartana, pannu) alongside surprise its presumably faster checks in mlop and koko, firing off its colorful stab to dispose of those checks and make darkrai even more imposing and change the tides of the game in a whole. however, this does come with a large damage decrease.

DARKRAI: BAN ARGUMENT SUMMARY

TLDR for you little fucks who cant bother to read anything longer than 3 sentences: darkrai is way too strong for this tier, with nasty plot threatening kos every time its given the opportunity, specs being able to put off a lot of immediate power and wallbreak very efficiently, and scarf being a very effective speed control option to surprise its checks as an unwallable scarfer. its also shifted the tides of the meta itself alongside other offensive threats, and has made teambuilding more difficult, and has contributed to making this tier worse as a whole.

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get on my level, scrubs.
I think the issue with what you're saying is you're applying a long term mindset to a short term mon. If darkrai is going to be consistently allowing in strong breakers such as iron valiant, mega lopunny or urshifu to gain momentum every time it clicks dark pulse (although i am aware it also has coverage for these), then it won't be able to come in 4 or 5 times to be able to kill these checks over time. It's relatively vulnerable to being chipped down by hazards and it's weak to u-turn allowing it to be freely pivoted on without worrying about them staying in and claiming another kill. The offensive teams that it thrives on can't afford to let in strong breakers every time it clicks a move because they don't have the strong defensive profiles of fat or balance. It's essentially like saying that tapu lele is broken because heatran can't switchin to specs tera psychic more than 2-3 times - which in practice is true but in reality every time that heatran comes in it gets rocks, a toxic or a potential trap/huge chip with magma storm, often gaining massive progress. Of course sure if we just look at it in a vacuum heatran can't switchin more than 2-3 times, bulky mega scizor is 2hkod and most dark types are frail or prone to hazard chip, not to mention that they're nailed by moonblast, but in an actual game it doesn't function that way - and I think that's what people are getting wrong with darkrai.

It's obviously on another level to something like hoopa-u or ursaluna just due to it's speed tier, good defenses and great coverage, but if we use the same mentality and put those pokemon in a vacuum of only the turn where they're attacking - then they're broken as well. Before you haha react me into the ground i'm not saying to ban ursaluna or hoopa and i'm not comparing them to darkrai in power, i'm just showing the flaw of the mentality that many pro darkrai banners use. There IS counterplay to darkrai, just not in the form of some blanket check that beats every single set, which is fine. Most people are going to be running darkium z for example, so something like ting lu, mega tyranitar, spdef clefable, clodsire or defensive kommo o are fine as checks and all of these are able to get value out of darkrai in some way such as getting up hazards, clicking status, or setting up. Once darkrai uses it's z move it becomes significantly less threatening and it's usually not difficult to land a toxic on it with a toxapex or gliscor and at that point it's on a timer, not to mention that many offensive and defensive mons can tera to beat it from almost any position.

That being said, I still understand that it's not on the chopping block for no reason - it is extremely powerful and can be overbearing if you don't know how to play around it - but I think it's wrong to say that it has 0 checks at all, especially because many people assume that it has every set at once when listing out it's checks (for example if its against iron valiant it beats it because of scarf, if it's against ting lu it beats it because of z fighting etc, despite saying that you should always run darkium). For example it's never going to be getting a nasty plot off while there's an urshifu on the opposing team that is immediately coming out every time darkrai comes in, and every time that urshifu comes out it's freely able to click u turn on darkrai as it's weak to it. Even if it lives and stays in it's now on a significant timer as it's weak to hazards due to being low on health meaning that urshifu can now outlast it, not to mention that with every u turn the urshifu is going to be bringing out some big breaker like ursaluna or yard to claim a kill.

I'm personally neither pro ban or against the ban. I think the meta will be able to deal with darkrai if it stays through the rise of pokemon such as chesnaught, kommo o, ting lu, scarf fini and spdef clefable - but I also think that it would take a big burden off of the meta if it's gone.
 
Most people are going to be running darkium z for example, so something like ting lu, mega tyranitar, spdef clefable, clodsire or defensive kommo o are fine as checks and all of these are able to get value out of darkrai in some way such as getting up hazards, clicking status, or setting up.

? the standard Z Crystal is Fightinium usually, with Psychium Z for Hypnosis sets. Darkinium is great but these two have more widespread valueThis makes MTar and Ting Lunas answers to NP Z variants reliably. The others… Clodsire is fringe at best and is honestly just junk, Clef itself is niche and outside Darkrai, what is Spdef sets checking? Nevermind how Tera poison Darkrai walks all over it. And defensive kommo-o legit exists purely because Darkrai. It’s awful otherwise and a passive nothing blob.

Once darkrai uses it's z move it becomes significantly less threatening and it's usually not difficult to land a toxic on it with a toxapex or gliscor and at that point it's on a timer, not to mention that many offensive and defensive mons can tera to beat it from almost any position.

this isn’t even true? Unless you’re running two fat checks to it (which there aren’t many to begin with so have fun finding two viable that fit together on the same team and don’t constrain building), +2 Darkrai is still massively threatening. It’s not just the Z that’s dangerous.

Toxapex and gliscor: Pex hopes it doesn’t get flinched as +2 pulse is a 2HKO on more mixed bulk sets, and Gliscor dies to ice beam, not to mention also is flinch food.

“can Tera from any position “ I hate this argument when discussing problematic mons because, and I mean this respectfully, it feels like a cop out defense when there isn’t enough naturally counter play so one resorts to emergency Teras. And you still need a fairy Tera which not everything runs.

but I think it's wrong to say that it has 0 checks at all, especially because many people assume that it has every set at once when listing out it's checks (for example if its against iron valiant it beats it because of scarf, if it's against ting lu it beats it because of z fighting etc, despite saying that you should always run darkium).

I’m confused here. Who is saying it has zero checks? The problem is that it doesn’t have enough, and the ones that exist are still potentially shaky and subject to BS like RNG or hypnosis. It doesn’t need scarf for valiant because Val often burns its booster early or mid game and then if chased out, is no longer faster. No ones assuming it has every set at once, but there’s not enough overlapping checks to ita main sets and so it’s easier to load offense to try and limit it rather than run something else. Also who says you should always run Darkinium?

Regarding your urshifu example, if you send out urshifu expecting the plot and it ends up being specs, or Z hypnosis you’re now on the back foot pretty sizably. This is the issue with its versatility:

chesnaught, kommo o, ting lu, scarf fini and spdef clefable

err… Chesnaught is bad with or without Darkrai and dies to ice beam anyways. Fini also is super mid honestly.
 
I'm personally neither pro ban or against the ban. I think the meta will be able to deal with darkrai if it stays through the rise of pokemon such as chesnaught, kommo o, ting lu, scarf fini and spdef clefable - but I also think that it would take a big burden off of the meta if it's gone.
:chesnaught: is mid, :kommo-o: literally rose to stop :Darkrai: and is overall a niche pick, :tapu-fini: is kinda mid and :clefable: is alr popular imo
I think the issue with what you're saying is you're applying a long term mindset to a short term mon. If darkrai is going to be consistently allowing in strong breakers such as iron valiant, mega lopunny or urshifu to gain momentum every time it clicks dark pulse (although i am aware it also has coverage for these), then it won't be able to come in 4 or 5 times to be able to kill these checks over time. It's relatively vulnerable to being chipped down by hazards and it's weak to u-turn allowing it to be freely pivoted on without worrying about them staying in and claiming another kill. The offensive teams that it thrives on can't afford to let in strong breakers every time it clicks a move because they don't have the strong defensive profiles of fat or balance. It's essentially like saying that tapu lele is broken because heatran can't switchin to specs tera psychic more than 2-3 times - which in practice is true but in reality every time that heatran comes in it gets rocks, a toxic or a potential trap/huge chip with magma storm, often gaining massive progress. Of course sure if we just look at it in a vacuum heatran can't switchin more than 2-3 times, bulky mega scizor is 2hkod and most dark types are frail or prone to hazard chip, not to mention that they're nailed by moonblast, but in an actual game it doesn't function that way - and I think that's what people are getting wrong with darkrai.
Not really. By that logic :iron-valiant: would be an insane check vs :Darkrai: since it outspeeds with booster/scarf and threatens with moonblast. Same goes for :tapu-lele: as a check with scarf
 
? the standard Z Crystal is Fightinium usually, with Psychium Z for Hypnosis sets. Darkinium is great but these two have more widespread valueThis makes MTar and Ting Lunas answers to NP Z variants reliably. The others… Clodsire is fringe at best and is honestly just junk, Clef itself is niche and outside Darkrai, what is Spdef sets checking? Nevermind how Tera poison Darkrai walks all over it. And defensive kommo-o legit exists purely because Darkrai. It’s awful otherwise and a passive nothing blob.



this isn’t even true? Unless you’re running two fat checks to it (which there aren’t many to begin with so have fun finding two viable that fit together on the same team and don’t constrain building), +2 Darkrai is still massively threatening. It’s not just the Z that’s dangerous.

Toxapex and gliscor: Pex hopes it doesn’t get flinched as +2 pulse is a 2HKO on more mixed bulk sets, and Gliscor dies to ice beam, not to mention also is flinch food.

“can Tera from any position “ I hate this argument when discussing problematic mons because, and I mean this respectfully, it feels like a cop out defense when there isn’t enough naturally counter play so one resorts to emergency Teras. And you still need a fairy Tera which not everything runs.



I’m confused here. Who is saying it has zero checks? The problem is that it doesn’t have enough, and the ones that exist are still potentially shaky and subject to BS like RNG or hypnosis. It doesn’t need scarf for valiant because Val often burns its booster early or mid game and then if chased out, is no longer faster. No ones assuming it has every set at once, but there’s not enough overlapping checks to ita main sets and so it’s easier to load offense to try and limit it rather than run something else. Also who says you should always run Darkinium?

Regarding your urshifu example, if you send out urshifu expecting the plot and it ends up being specs, or Z hypnosis you’re now on the back foot pretty sizably. This is the issue with its versatility:



err… Chesnaught is bad with or without Darkrai and dies to ice beam anyways. Fini also is super mid honestly.
From my experience the standard Z crystal is darkium. Fightinium doesn't have 0 usage but darkium is used significantly more and from the people i've spoken to people more or less unanimously agree that darkium is the best set. Without darkium you are unable to ohko mons like landorus, toxapex or gliscor which can then land a u turn or toxic on you and in the case of landorus pivot into some sort of priority or speed control like urshifu. This is also what I mean by you assume they have every set at once - if they're running ice beam or psyshock then they aren't running one of the other coverage moves in sludge bomb or focus blast allowing other pokemon to check it. You can't really just use "but it's mid" as an argument for the checks that i'm bringing up. Is something like fini really mid if it's answering darkrai, gouging fire, urshifu and a myriad of other mons? And I think kommo o is absolutely fine - offensive sets are still able to check most darkrai sets and are great if you know how to build around them properly.

As for tera, I think it's a completely reasonable argument. Tera exists for a reason - to flip matchups and take out problematic pokemon that your team struggles with. Why would you not want to use tera to eliminate something like darkrai? I understand what you mean by saying that tera is a cop out but people also use tera fairy landorus for raging bolt or gouging fire - does that make them broken? What better use is there for a tera than eliminating a massive threat to your team?

I'm not getting into some huge argument about this because as I said, i'm not even adamant about it staying unbanned - i just think everyone is slightly exaggerating how good it is because of all the different sets it can run.
 
If we are simply resorting to saying :iron valiant: , :tapu lele: , :lopunny-mega: are the most effective ways to answer darkrai isn’t that a tell-tale sign the meta is not in a great state for other playstyles at the moment ? :ting-lu: gets blown up by fightnium-z. While :kommo-o: does well into most sets that are not ice beam it does also get blown up by fightinium. Kommo actually have been the contributor to the rise of fight z since it does ok vs rai on some occasions. Nastyplot z destroys common Bulky offense and balance cores. Truth be told I haven’t heard a shred about balance in awhile due to this heavily offensive meta. This is not ok keeping this broken Mon here is not the wave. I must reiterate if offensive mons are always the forefront of the discussion to answer darkrai that’s already a problem in itself.
 
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From my experience the standard Z crystal is darkium. Fightinium doesn't have 0 usage but darkium is used significantly more and from the people i've spoken to people more or less unanimously agree that darkium is the best set. Without darkium you are unable to ohko mons like landorus, toxapex or gliscor which can then land a u turn or toxic on you and in the case of landorus pivot into some sort of priority or speed control like urshifu. This is also what I mean by you assume they have every set at once - if they're running ice beam or psyshock then they aren't running one of the other coverage moves in sludge bomb or focus blast allowing other pokemon to check it. You can't really just use "but it's mid" as an argument for the checks that i'm bringing up. Is something like fini really mid if it's answering darkrai, gouging fire, urshifu and a myriad of other mons? And I think kommo o is absolutely fine - offensive sets are still able to check most darkrai sets and are great if you know how to build around them properly.
Like you can't fucking click +2 dpulse and flinch hax them. Your argument is weird; what fucking :Darkrai: is running PSYSHOCK. You run 4a of dpulse ice beam focus blast and sludge. Also the reason why the checks to :Darkrai: are "mid" is because outside of "checking" :Darkrai: they pretty much have no use. Finding a check to :Darkrai: that also takes that opportunity slot to its fullest potential and pulls it weight is hard and it's current checks either are shaky or are literally useless outside of checking :Darkrai:. eg you could say :pyukumuku: is a great check to smth like :ursaluna: but outside of that, it's useless(yes I know it's not the best example but it's what I came up with on the whim so stfu). Also;

+2 252 SpA Darkrai All-Out Pummeling (190 BP) vs. 252 HP / 252 SpD Kommo-o: 325-383 (91.8 - 108.1%) -- 87.5% chance to OHKO

:kommo-o: is utterly useless
 
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I did mention this in the room. To clarify I’m not a set doomer and You do not auto lose to every darkrai. Whenever someone builds they aren’t fixing to accept a loss to any one darkrai. When a person builds they are aiming to cover as much threats as possible. So the fact of the matter is darkrai is pretty annoying to account for in the builder.
 
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I did mention this in the room. To clarify I’m not a set doomer and You do not auto lose to every darkrai. Whenever someone builds they aren’t fixing to accept a loss to any one darkrai. When a person builds they are aiming to cover as much threats as possible. So the fact of the matter is darkrai is pretty annoying to account for in the builder.
It’s not annoying to account, it’s near impossible to account, you’ll have to use choice scarfers and priority, it is near impossible to check defensively
Saying that :darkrai: isn’t broken since you’re already trying to check as many mons as possible is a massive understatement
+2 sp. Atk can ohko :ting-lu: with focus blast all out pummeling, even if :ting-lu: is max sp. def
The only defensive check is :clodsire:
And choice scarf and priority is standard, but the only good priority in the tier is :scizor-mega: bullet punch and :Dragonite: e-speed
 
It’s not annoying to account, it’s near impossible to account, you’ll have to use choice scarfers and priority, it is near impossible to check defensively
Saying that :darkrai: isn’t broken since you’re already trying to check as many mons as possible is a massive understatement
+2 sp. Atk can ohko :ting-lu: with focus blast all out pummeling, even if :ting-lu: is max sp. def
The only defensive check is :clodsire:
And choice scarf and priority is standard, but the only good priority in the tier is :scizor-mega: bullet punch and :Dragonite: e-speed
You forgor to mention why scarfers are bad vs it but tldr; none of the scarfers like taking a +2/specs/regular stab dpulse to the face so they can only rev kill but little do they know, :Darkrai: can switch. This rlly shows how offense is so oppressive in this meta
 
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