The bad part of BW's story isn't that it brings up the meta narratives and tackles them, it's that it doesn't commit, at all.
N isn't a person who disagrees with the protagonist (and the players aligned with the protag), he literally has no clue what he is talking about. He was groomed as a child and on a technical level from the story, the player is one of the first Pokemon trainers he meets.
Period.
That alone would literally destroy his narrative, and that alone should- but instead the game wants us to go through an entire game where N is categorically proven wrong within 15 minutes, and then at the end it's "Yeah Ghetsis groomed him so he never even really had a balanced perspective." Which, okay, cool, but it kinda means that none of this fucking mattered. Not only do so few characters have an actual arc that is finished (Bianca, Cheren and Iris do not have satisfying conclusions to their built up arcs at all, imo, only being actually satisfied in B2W2), but N is the only character that actually reeeallly matters for most of the game, and everything he's been telling us doesn't really matter.
It's not a good story about child abuse or manipulating people and it's not a good story about analyzing the meta narrative. I don't need Game Freak to pretend that their setting has this flaw, because even since like Gen 3 their stance on this type of stuff has been solid- before gen 3 there was imo a bit of a disconnect from the anime and the games, Pokemon is a very pantsed series narratively that took generations to get its footing, but from gen 3 onward this part of the lore was fully done.
But I want it to be that, at the very least, N is wrong for reasons that are in his control. I want him to be wrong but have some reasons beyond he was groomed for why he believes this. Give us an example, a single example, of a non-Team Plasma character abusing a Pokemon, have N have a more seasoned perspective.
The story like literally just does not matter imo. It has some neat moments and setpieces but it doesn't actually fully work.
As for the Sun and Moon critique I've seen:
The story is that the protagonist helps Lillie go through a Hero's Journey, albeit slightly out of order and with the Return part less mapped onto.
Call to Adventure: Seeing the abuse of Cosmog.
Supernatural Aid: Cosmog helping Lillie escape Aether Foundation.
In-Between note: The bridge they fail to cross here becomes a major part of her arc.
Threshold Guardians: Going to the shrines of the Tapus to learn more about Nebby.
Mentor/Helper: The Player, Kukui, and eventually Wicke.
Challenges and Temptations: When she decides against confronting her Mother and not going to Aether. When she wants to wear a new outfit but still can't commit to it. When she attempts to help one of the orphans and is kidnapped by Team Skull.
Abyss (Death & Rebirth): Lillie is arguing with Lusamine and tries to stop her from her ways. After this confrontation, she also talks about how her mindset is changing.
Transformation: On Poni Poni Island, Lillie talks to the player about her relationship with her Mom. This and Abyss are kind of combined tbh.
Atonement: At Poni Poni Canyon there is a major cutscene where she crosses the bridge with full confidence, despite the potential of being attacked. She confronts her Mother in Ultra Space and is the one that does the finishing blow.
This isn't exactly following every single stage, because the stages vary on interpretation and who wrote the version of the Hero's Journey, but she generally tracks, some are also just generally optional. The Return stage would not map very well onto Lillie, but it's not entirely missing:
Refusal of the Return: This does not generally happen in this order, Lillie gives the player Nebby and will become a Pokemon Trainer later.
Magic Flight: Funnily, Lusamine maps most onto "a thing that the protagonist brings back, that is almost as dangerous as the journey", in a way.
Crossing of the Return Threshold: Leaving Ultra Space with her Mother, surviving the impacts of the plot.
Rescue from Without: Does not really happen.
Master of Two Worlds: Lillie gains ultimate confidence in herself, and goes on a journey to Kanto as a real deal Pokemon trainer. She can be supportive and she can be a trainer on her own.
Every other character is a support character, and they do their jobs. I don't see why people would criticize that. Plus, criticizing USUM for blandifying the plot of SM makes no sense because SM is still, an entire product, that released. You can go play it, and the story is there intact. USUM is not a replacement, both exist; ironically this is why I think USUM being DLC would have been awful.
Sun and Moon is not like those other games because it is written like an actual story rather than 1/4th of a Shonen wrapped into a 20 hour adventure. Paldea got props for being 2/4ths of a shonen, and Galar didn't have the story finished- the climax was cut and we got the evil team revealing itself with the players becoming randomly suspicious, right to the battle at Rose Tower, where the cutscene is basically the concept art drawn better with no audio.
This is Sun and Moon:
edit: also the whole thing that people always say with "there were characters that abused their children before so lusamine isn't anything new" is so wild because there's a massive difference between a cutscene from a Celebi event that had 5 minutes of content, a character whose abuse was brought up 10 minutes before credits role, and a game where the entire story is about this subject and the protagonist was the abused
N isn't a person who disagrees with the protagonist (and the players aligned with the protag), he literally has no clue what he is talking about. He was groomed as a child and on a technical level from the story, the player is one of the first Pokemon trainers he meets.
Period.
That alone would literally destroy his narrative, and that alone should- but instead the game wants us to go through an entire game where N is categorically proven wrong within 15 minutes, and then at the end it's "Yeah Ghetsis groomed him so he never even really had a balanced perspective." Which, okay, cool, but it kinda means that none of this fucking mattered. Not only do so few characters have an actual arc that is finished (Bianca, Cheren and Iris do not have satisfying conclusions to their built up arcs at all, imo, only being actually satisfied in B2W2), but N is the only character that actually reeeallly matters for most of the game, and everything he's been telling us doesn't really matter.
It's not a good story about child abuse or manipulating people and it's not a good story about analyzing the meta narrative. I don't need Game Freak to pretend that their setting has this flaw, because even since like Gen 3 their stance on this type of stuff has been solid- before gen 3 there was imo a bit of a disconnect from the anime and the games, Pokemon is a very pantsed series narratively that took generations to get its footing, but from gen 3 onward this part of the lore was fully done.
But I want it to be that, at the very least, N is wrong for reasons that are in his control. I want him to be wrong but have some reasons beyond he was groomed for why he believes this. Give us an example, a single example, of a non-Team Plasma character abusing a Pokemon, have N have a more seasoned perspective.
The story like literally just does not matter imo. It has some neat moments and setpieces but it doesn't actually fully work.
As for the Sun and Moon critique I've seen:
This doesn't make sense because Sun and Moon is a full story. It never needed a sequel.I think part of Pokémon’s problem as a continued multimedia franchise isn’t necessarily the writing of any of the core series games, but rather the fact that their writers rarely actually try anything new. I saw a few posts here talking about Lusamine, so let’s start with that. “Parental figure who mistreats and possibly abuses her children” is a trope we had seen twice before this, with Ghetsis and Giovanni, meaning that anything Lusamine can do to stand out as an antagonist is welcome. My problem, particularly in the Ultra games where they completely missed the point of her character arc from base Sun & Moon, is that she never really feels like a threat, at least in the sense that the characters would have a reason to be scared of her. After reading some of these posts? Yeah, I absolutely think they could have set something up to where either Lillie or Gladion could have battled Lusamine. This wouldn’t be uncharted territory either- recall back to how Silver has had confrontations with Giovanni before, or how Ghetsis specifically has moved on his Hydreigon that seem to imply he was prepared in the situation of N’s betrayal. I mention this because, in a vacuum, Lusamine being stronger as a Trainer as either of her kids would not only make sense, but establish to the player that, even with their psychological growth, Lillie and/or Gladion would still have a long ways to go to catch up, kind of like how Norman actively challenges the player to meet him or her at his level. The difference here is that Lillie and Gladion would be training for a much different reason, helping establish themselves as their own individual characters too.
Alola’s storyline generally has a lot of the same issues that Unova’s does, albeit not to the same extent since they actually had true sequels to help build off of the first set of games. I’ve mentioned before how Ghetsis and Lusamine both fall off a bit in their respective second iterations, but in Unova especially there’s not much reason for the player to want to improve on a Pokémon training journey. Hugh going after Team Plasma in the sequels to get Purrloin back is at least something, but in a region where Cheren and Bianca’s whole character arcs are about them finding out what they want to do, the player by comparison almost feels forced into participating in what’s arguably an aging trope by the time Gen 5 rolled around. I get that collecting Gym Badges (or Z-Crystals, I guess) is the whole point of playing through a Pokémon game, but what if I wanted to, say, become a Pokémon Musical performer or something? When the game’s narrative about finding your own path is contradicted so heavily by the status quo, for me that’s a clear sign that Pokémon’s existing writing has some problems from an originality standpoint.
Let’s take a moment to compare Unova and Alola’s writing to the most region, Paldea, since their stories also have a lot in common. The neglectful parent trope returns again, but for the first time since Giovanni they actually did try and do something with Sada and Turo, beyond the fact that there’s two of them now and one is missing from your game version. In hindsight it’s kind of a shame Paldea’s writing attempts got lost in a crowd of rushed/unfinished gameplay and scrapped ideas, at least to me, because even before the Area Zero segment where the plot twist is revealed, Paldea almost feels like a 3-in-1 Pokémon game package, a sentiment that could be even stronger if the game had proper level scaling. Nonetheless, the differences here are that Nemona, Penny, and especially Arven are actively presenting to the player that they have motivations behind their actions. Shigeru Ohmori has gone on record and said that Arven’s backstory was at least partially inspired by that of his own upbringing, and having that personal connection to your craft is a grey way to make your characters in a piece of writing feel distinct and unique. Furthermore, going back to the Sada and Turo examples, we actually get to see the start of Arven forgiving his parents internally, something that doesn’t feel as impactful as Unova or Alola’s spin on this concept because the game lets us establish that connection with Arven instead of just shoving N or the Alola siblings into our faces and forcing us to care about them.
The story is that the protagonist helps Lillie go through a Hero's Journey, albeit slightly out of order and with the Return part less mapped onto.
Call to Adventure: Seeing the abuse of Cosmog.
Supernatural Aid: Cosmog helping Lillie escape Aether Foundation.
In-Between note: The bridge they fail to cross here becomes a major part of her arc.
Threshold Guardians: Going to the shrines of the Tapus to learn more about Nebby.
Mentor/Helper: The Player, Kukui, and eventually Wicke.
Challenges and Temptations: When she decides against confronting her Mother and not going to Aether. When she wants to wear a new outfit but still can't commit to it. When she attempts to help one of the orphans and is kidnapped by Team Skull.
Abyss (Death & Rebirth): Lillie is arguing with Lusamine and tries to stop her from her ways. After this confrontation, she also talks about how her mindset is changing.
Transformation: On Poni Poni Island, Lillie talks to the player about her relationship with her Mom. This and Abyss are kind of combined tbh.
Atonement: At Poni Poni Canyon there is a major cutscene where she crosses the bridge with full confidence, despite the potential of being attacked. She confronts her Mother in Ultra Space and is the one that does the finishing blow.
This isn't exactly following every single stage, because the stages vary on interpretation and who wrote the version of the Hero's Journey, but she generally tracks, some are also just generally optional. The Return stage would not map very well onto Lillie, but it's not entirely missing:
Refusal of the Return: This does not generally happen in this order, Lillie gives the player Nebby and will become a Pokemon Trainer later.
Magic Flight: Funnily, Lusamine maps most onto "a thing that the protagonist brings back, that is almost as dangerous as the journey", in a way.
Crossing of the Return Threshold: Leaving Ultra Space with her Mother, surviving the impacts of the plot.
Rescue from Without: Does not really happen.
Master of Two Worlds: Lillie gains ultimate confidence in herself, and goes on a journey to Kanto as a real deal Pokemon trainer. She can be supportive and she can be a trainer on her own.
Every other character is a support character, and they do their jobs. I don't see why people would criticize that. Plus, criticizing USUM for blandifying the plot of SM makes no sense because SM is still, an entire product, that released. You can go play it, and the story is there intact. USUM is not a replacement, both exist; ironically this is why I think USUM being DLC would have been awful.
Sun and Moon is not like those other games because it is written like an actual story rather than 1/4th of a Shonen wrapped into a 20 hour adventure. Paldea got props for being 2/4ths of a shonen, and Galar didn't have the story finished- the climax was cut and we got the evil team revealing itself with the players becoming randomly suspicious, right to the battle at Rose Tower, where the cutscene is basically the concept art drawn better with no audio.
This is Sun and Moon:
edit: also the whole thing that people always say with "there were characters that abused their children before so lusamine isn't anything new" is so wild because there's a massive difference between a cutscene from a Celebi event that had 5 minutes of content, a character whose abuse was brought up 10 minutes before credits role, and a game where the entire story is about this subject and the protagonist was the abused
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