Game Freak hit with another hack, info leaking

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I will also add: while the creation myth graph being used in PLA does mean its plausible its still canon, bear in mind that a lot of creatives will:
1. completely retool something but keep the skeleton around
2. phase out random stuff and repurpose old concepts for new things
3. scrap everything but keep a symbology that they think looks good.

So the current status of that 2005 bible can range from 100% canon to nothing, they just think the shapes look godly and give an air of mystique to arceus
 
We can also see from DebugPokeMakeCore.cpp that Gen 6 also had placeholders for X2/Y2/X3/Y3, with X2/Y2 getting replaced by ORAS. So overall I don't think these codenames particularly imply that these were meant to be actual sequels any more than just placeholder variable names.
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They were placeholders for ORAS.

Also if this was supposed to be XY DLC they wouldn't make them a different origin game.
 
Well, these are all certainly eye-opening. Wished I knew about this yesterday, I did a preliminary scroll through this thread and the leaks so have some idea of everything that has been at least posted about (and yes, I've read the Slakoth, Typlosion, and Octillery/Ursaring story; if I had to hazard a guess, GF got caught on the concept of "humans and Pokemon eating at the same table married" and tried to write a story about it via the way of Japanese mythology stories of human/yokai relations. We know they were ambitious with the "mythology" theme of Gen IV, though I imagine after these handful of attempts they decided to tone it back).

Maybe I'll give more of my thoughts tomorrow, I know I'm late to the party and probably don't have much else to shed light on, but it's the most exciting Pokemon news we've got atm.
 
Casual thought, but given Gamefreak's fondness for upcycling scrapped concepts, I wouldn't be that surprised if Bonsly had inspiration from the sprinkler shrub Pokemon. It's kinda visually similar and has a similar gimmick (albeit expressed in different ways) - Bonsly has Fake Tears while the shrub Pokemon's whole existence is a stupid kanji pun and more explicitly a Water-type.

Bonsly was also one of the pre-gen 4 Pokemon, so it's pretty reasonable that this was a concept that was rolling around in their heads at the time.
 
yeah i am glad they dropped that part of the lore because it's both a) kind of silly, and b) would be really restrictive to future generations. arceus on its own already feels kind of like a shadow over any legendary storyline they created afterwards.

the diagram is very cool though and i am glad it stayed

I'm actually quite taken with the idea. Not saying it's something that should be consistent with every Pokemon, but the idea that some legendaries have subordinates/junior versions of themselves? Super cool (yes that's already been done to an extent with a lot of legendaries: Ho-oh and the beasts, Lugia and the birds, Regigigas and its underlings, Arceus and the creation trio, Manaphy and Phione, but the idea of a direct legendary-non legendary connection is legit fascinating).

That said, I agree that it doesn't really work with these Pokemon in particular - Tyranitar and Gyarados are destructive, which Groudon and Kyogre aren't really unless they're fighting with each other. Rayquaza/Dragonite is an interesting linkage, but I'd question why not Rayquaza/Salamence when they've got much stronger visual parallels and Salamence is from the same region.

Hooo, I was hoping I'd like some of the Gen V and III betas but... man alive I hate them. So many of the scrapped Gen III designs look like enemies from a Super Mario Bros title (nothing against those - just doesn't really fit Pokemon's aesthetic)
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Beta Torchic was already made public a while ago - it and beta Treecko are basically the same as the final designs, just with a bit of trimming. Beta Mudkip, though... okay yeah no I actually don't hate it. It's like a regional form of Scorbunny! Would have been pretty happy with this but on balance Mudkip does give a better contrast with the other two, both as a quadruped and as the "sturdy" one of the set.

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Nice to finally put a name to this gorgeous creature, too.

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Okay, this thing's pretty. Still doesn't massively feel like a Pokemon to me, but whatever.

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As a final comment, Maxie should absolutely have kept his badass longcoat.
 
Logic follows that X/Y sequels/DLC must have been abandoned by the time of release, because Generation 6 as it stands makes every single non-Mythical Pokemon catchable. You would think that as with all other generations, they would want to make some Pokemon exclusive to each game so that competitive players and Pokedex completionists have to get all the games.

This might be the reason for X/Y's massive, oversaturated dex - the species originally earmarked for putting into the encounter pools in the sequels had to be squeezed into the first games because 'must make everything available this gen'.
 
Logic follows that X/Y sequels/DLC must have been abandoned by the time of release, because Generation 6 as it stands makes every single non-Mythical Pokemon catchable. You would think that as with all other generations, they would want to make some Pokemon exclusive to each game so that competitive players and Pokedex completionists have to get all the games.

This might be the reason for X/Y's massive, oversaturated dex - the species originally earmarked for putting into the encounter pools in the sequels had to be squeezed into the first games because 'must make everything available this gen'.
With things like Megas and various forms, the incentive to get the other versions would likely be, well, those new competitive staples.

At the very least if it had been abandoned during development of XY itself, they wouldn't have left Zygarde like it was. it was clearly designed with an actual follow up in mind.
 
It'd have been interesting to see the rabbit stick around just because usually water types limit themselves to explicitly aquatic animals or things that are otherwise known for being out/around water (like ducks). There's exceptions but still not very many of them, and a lot of them only wind up water as part of some other factor (ie: Simipour would probably not be water if it wasn't designed as a trio of elemental monkeys mimicking the starters, Palkia is water mostly as a reference to pearls, Ogerpon has a tear mask for a type change gimmick, etc). It's just often not like a lot of types where they go "what if this animal had leafy bits, or was on fire, or could shoot off electricity or was made of dirt"

So having a fairly prominent Pokemon take an animal not usually associated with water and committing to the bit is novel. Especially in gen 3. It is just a rabbit, but water, with an innertube. (because it's water!!). I mean also probably why it got axed, but still.
 
I'm curious to see what we'll get regarding the Switch games. Let's Go and SwSh already had multiple builds leaked back in 2020 so I don't think we'll get anything too crazy on these. They could've had some BDSP stuff on their servers but I'm not counting on it.

Really, it's the PLA and SV stuff that's gonna be interesting to see
 
imagine if we got an SV early build that was somehow MORE optimized than the final release, it would be super interesting and it could give us a bit of insight of what the hell happened during SV's dev cycle
This isn't entirely unlikely because the world would likely be way smaller with less stuff. Performance is a bit of an ebb and flow at times in game dev, you implement new things which are unoptimized, you optimize it and it runs fine, you add new stuff and it tanks. I can only imagine it'd be harder with an open world game, too.

But really the thing is that analyzing SV's dev cycle is like. Weird? Like wdym? What happened is it didn't actually complete a full dev cycle. The content in the game was barely finished, they made sure it was at minimum playable as if it was an early Beta, and then they ran out of time.
 
honestly i wouldn't mind that, only thing that would need to be changed is to make the particles less frequent

also what specifically are you talking about
 
This isn't entirely unlikely because the world would likely be way smaller with less stuff. Performance is a bit of an ebb and flow at times in game dev, you implement new things which are unoptimized, you optimize it and it runs fine, you add new stuff and it tanks. I can only imagine it'd be harder with an open world game, too.

But really the thing is that analyzing SV's dev cycle is like. Weird? Like wdym? What happened is it didn't actually complete a full dev cycle. The content in the game was barely finished, they made sure it was at minimum playable as if it was an early Beta, and then they ran out of time.

This:fukyu: People don't realize that making an open world game by itself is very demanding, let alone one with hundreds of constantly spawning creatures with unique behaviors and seamless turn-based battles. It was already a very tall order to begin with.

I think the weirdest thing about SV's development is how it seems very not-Game Freak? They were always taking baby steps for each new game, while everything about SV seems like it was made with reckless abandon. More new Pokémon than any other 3D game to date, dozens of Pokémon spawning at a time with high resolution textures despite the Switch not handling those things well... It's so weird man
 
Disappointing that there's no new gen 7 stuff coming. Maybe still hope for some anime concept art?

While we likely won't be getting any more info about alolan snorlax, hopefully we'll learn something about the cut magikarp/gyarados regional fake-out at the very least, if not more details about cut mons.

As for other recent reveals:

-Southern Kalos being real is certainly a revelation. I guess GameFreak probably envisioned doing it before they realized how much time getting all the 3d models working was going to take. At the time they likely decided it was better to cut half the region than the dex.

-I really liked the idea (though not really the design) of evolotto. It sounds like a great follow up concept to ditto, though I can understand why they probably didn't go through with it. They would likely have had to restrict it from being able to evolve into mythicals to preserve their marketability, and maybe even legendaries, which lessens the coolness factor. Probably also would have ended up being a logistical nightmare down the line if they wanted to keep track of mons that evolved from an evolotto.
 
I think the weirdest thing about SV's development is how it seems very not-Game Freak?
It's definitely a mix of the influence of newer staff who grew up with Pokemon as consumers. The PLA and LGPE team is the "Veteran" team at Game Freak, while SWSH and SV were mainly the younger staff.

On top of that, as shown in interviews, Ohmori has had his ear for feedback really hard. In an interview during SWSH's release cycle (remember when Game Freak used to do interviews?) they talked about how overworld Pokemon wasn't a feature before they saw that LGPE reviewers loved that.

This is proven even more with SWSH's first trailer not showing it at all, and then later on it becoming a marketing focus, presumably as that started to become a thing.

I am of the opinion that this is part of why SWSH was unpolished in some ways itself.
 
also can I just say: Immense quality jump between beta and official pixel art for the gen 3 era. most of gen 4 betas are just concept scribbles/blocking but a lot of gen 3 betas seem to be genuine attempts which shows how rough the jump from 4 to 16 (?) colors was. and while gen 3 spritework still feels somewhat transitional (its the only gen where shading is very soft and pillow shaded even, inconsistency in colored lineart etc) they really did such a good job with it
 
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