Why not bring up year+ verdicts? They are still relevant today. Kingambit is still on peoples radar because most people wanted it gone, and probably still do (I’d bet on it). Kyurem will still be on people’s radar for the same reason. Gliscor was banned, but is back now and about to be suspected again.
Darkrai, Zama, Raging Bolt, and Ogerpon-W are “new(ish)” additions to the tier that simply haven’t had their time in court yet because of bigger fish to fry.
At the same time, many of those "newish" additions (not just the ones you cite as broken) have also drastically altered the metagame such that the Year-old Verdicts do not apply to the present context effectively. Even if Kingambit is indeed still overpowered in DLC2, it would be for a very different roster and options (or lack thereof hypothetically) for counterplay than the circumstances of that original suspect. Arguments to suspect them now need to focus on now: even IF nothing has changed for them in your view, citing the old results advances nothing unless you can cite how the circumstances differ in favor of a ban now.
Gliscor was dropped back because DLC2 brought in a great deal that made it less immediately oppressive (Busted or not) such as Ice Beam Darkrai, Taunt Lando-T picking up, Kyurem, Triple Axel users, etc. Even if it has proven controversial again, it wasn't illogical to give it another run.
I gave my full list of brokens in the next post. “Broken checks broken + Tera” is a feature this Gen and there are numerous interactions among them that contribute to rationalizing that each of the mons are healthy. Recap:
Kingambit
Ogerpon-W
Kyurem
Gliscor
Darkrai
Gholdengo
Zama
Raging Bolt
And I have a personal loathing of Garganacl not because it is “broken” but that Salt Cure belongs in the uncompetitive cheese pile with other strategies we have outlawed.
Let the record show I am a big Gholdengo hater, but to call it "broken" is a massive reach (considering you cite Garg as a personal loathing by comparison in this same post), and it's arguably a reason I hate it because it's competitive by all means, just incredibly unfun as a concept.
More to the point, Gliscor being a major point of contention and up for a Suspect feels contradictory to the claim that people are "rationalizing" it as healthy, as opposed to arguing if it's bad enough to get the boot. Raging Bolt meanwhile is just not a mon I hear any particular complaints over, as in it's barely in conversations I witness rather than it being complained about and then argued against as "rationalizing" would suggest.
And on the Dog that started it all, I'd have to ask how Zamazenta invalidates offense outright, which is a very strong claim to make as opposed to simply being strong into it.
I experimented with Deoxys-Fast before already and it sucked, same thing with Ival. Choice Specs are too rigid for H-O and Choice Scarf is for people with absolutely no skill at all. Enam and Ival can’t OKO and will die to Heavy Slam and Dragapult and Deoxys-Speed absolutely cannot switch into it barring a Focus Sash because of Crunch. Imoth dies to Stone Edge, Dragonite losing its Multiscale is disastrous, admittedly I didn’t consider Lando but it’s a cheap piece of shit, Gliscor is thankfully going to get suspected, who the fuck runs physically defensive Glowking lmao, half-checks are half-checks, the Roosters die to Stone Edge and the UU ghosts die to Crunch and are also UU.
Did you just not read my post?
I take umbrage with some of the dismissals in this post a well. I won't go into the mons that have Coverage options listed since that's just kind of a "well in THIS match" situation for either side, but some of the others are just non-starters to address, and compared to my immediate prior point I'm aware several of these answers are not Offense pieces.
First of all, the Specs and Scarf point, which I assume is referring specifically to Iron Valiant since Deo-S is too fast and Coverage reliant to work well with Choice Items in OU. When you say "Scarf is for people with absolutely no skill" (rude wording aside), is this saying the Scarf player has no skill because they are using it, which would suggest they're either bad, or using a set that is so strong it takes no skill to pilot? Or do you mean it only wins against people who have no skill because it's a bad set, on a mon that is famous for its speed control and has some of the most spammable STAB options it could ask for? This doesn't really dive into why the sets are bad, whether into Zamazenta or in OU in general.
Lando-T you dismiss as "a cheap piece of shit," but it's sitting in the S-Ranks so you can't exactly ignore its place in the tier, especially considering the next one I took issue with in "the UU Ghosts die to Crunch and are also UU." Lando-T is a heavily used and very viable OU mon, so if being UU is enough to dismiss a mon as an option, then being high OU should make it significantly more notable.
And finally, the UU Ghost point, mostly on Sinistcha because I agree Pecharunt is fairly niche in OU. Sinistcha is actually ranked higher in OU than UU because of the differing formats favoring its traits in one meta. I won't reiterate my contention with "UU so it doesn't matter" in light of that and Lando, but this also just... isn't correct. Despite the SE Coverage, 4A Zama requires very significant chip to 2HKO standard spread Sinistcha considering either Boots or Leftovers as items.
252 Atk Zamazenta Crunch vs. 252 HP / 160+ Def Sinistcha: 124-148 (35.8 - 42.7%) -- guaranteed 3HKO
Meanwhile Sinistcha turns it into set-up fodder by Strength Sapping the damage away and debuffing Zama's already iffy-offenses, allowing it to either stack Calm Minds or force it out for a Teammate (which matters a lot since Zama leans on Dauntless Shields to tank some Physical opponents), not to mention Matcha Gotcha to fish for burns that would permanently ruin it (Fire Tera being committed makes Zama extremely exploitable by a handful of Mons like the S-Rank Grounds or Ogerpon-W, without discussing if it's even a common option).
All this in regards to 4A Zama because the coverage constraints and lack of ATK investment makes its damage outside Body Press incredibly underwhelming, doubly so if it elects for Roar instead of a 3rd Attack, widening the options to check significantly to include things like Bulky Ghold, or Booster Valiant (which didn't count because of Heavy Slam on 4A I guess) for a few examples.
Dismissing the half-checks is also a bit disingenuous because of Dauntless Shield playing into what makes Zama so sturdy, and as noted, burn spreaders for Zama to commit to Tera when its best match-up is into Offense, a playstyle that has a lot less to fear without the surprise factor sinking so much momentum on a bigger progress maker than the Blanket Check with okay-damage.