This is in the final product. Each of the kahunas wears a Z-Ring exactly like these. And indeed, any other characters that wear a Z-Ring wear the one that corresponds to their island’s kahuna.
I've seen this happen multiple times now, where people have seen something in specifically the SM concept art and thought it was scrapped when it was something in the game.
Southern Kalos really screwed up some peoples' whole outlook priming them for the worst with Alola when actually they pretty much got everything they wanted done anyway and what little they didn't was mostly conceptual phase rejects
Oh... either that shows how much I pay attention, or despite giving them (and their Trial Captains) unique Z-Rings they didn't show them off so they may as well just had all similar looking Z-Rings. I get not wanting to bog down the game with a long cutscene, but I don't think anyone would complain if when they activated their Z-Move it showed a quick close-up scene of their Z-Ring (thus showing off its design) with a glowing Z-Crystal. Heck, just have an Option to "Shorten Z-Move Activations" and animate the characters also doing the Z-Move pose.
It's a similar problem I had with Key Stones for Mega Evolution. Though at the very least with Key Stones you saw the different way characters wore them. However in-game at best you're given a glimpse of an important character's Key Stone during their battle intro (moreso if they have a 3D model), and them activating it happens off screen.
I suppose we do have the anime to not only show the game characters doing the activation with their unique Key Stone/Z-Ring but also anime-only characters (also the anime characters may have a unique one from their game counterpart).
- Will-O-Wisp: Doesn't effect Ghost types. (
Don't agree, if anything Will-O-Wisp being ghostly is why it would burn Ghost-types. If they want to weaken Will-O-Wisp further I say have it not work in weather other than Strong Sunlight which I'd have increase Will-O-Wisp's accuracy)
- If a poisoned Pokémon is poisoned again it becomes Badly poisoned. (
Agree, or at least has a chance to. Badly Poison is sorta a rare variant, though many don't think it because Toxic is/was so common)
- Intimidate: Ineffective on Dark types. (
Don't agree, no reason Dark-types would be immune; they would instead get immunity to Prankster which I feel makes more sense)
- Dark Void: Accuracy changed from 80 to 60. Made ineffective against Dark and Ghost types. Final game only has Accuracy lowered to 50. (
Don't agree. I agree Dark Void should be weakened, but it's not the Accuracy that should be lowered. It should be a 100% single target move that can override a Pokemon's current non-volatile status ailment if it's not Sleep (that way its different & stronger than Spore, cause its a Legendary's Signature Move). It just feels humiliating that the nightmare Pokemon doesn't have a 100% Sleep move yet all fungus Pokemon do)
- If a Poison type is drained, damage will be taken (
Mixed. I like the idea, and they could just buff Liquid Ooze some way even if it's just more damage from being drained. But while it makes sense for Poison-types which are made of poisonous material or are said to be covered in a poisonous defense mechanism, there's just as many Poison-types which are just normal lifeforms which have like poison sacks. Maybe instead of dealing damage, draining Moves of Types that are weak to Poison just don't heal as much, and then maybe also give a buff to Liquid Ooze on top of that)
- Grass type damage increases by 1.5 in strong sunlight (
Don't agree, but that's because I think Grass-types should heal 1/16th of their max HP in strong sunlight or rain. They're plants, it makes sense)
- Dragon Killer: New Ability, doubles damage against Dragon types. (
Don't agree, like who would get this? It feels like it would be a niche Ability on top of having limited distribution)
- Fairy Light/Shine: New Move, changes target's type to Fairy. (
Agree. This feels like it would make more sense as a Dragon countermeasure on top of potential other uses both defensively and offensively. Though missed opportunity to not call it "Pixie Dust")
- Toxic: 100% Accurate even if used by Bug types. (
Mixed. Agree Bug-types do need some boons, but not sure if this is it. If there's a Status Move you want to buff for Bugs, I say give Infestation an improvement. Instead of a Special Attack that directly applies the "infested" volatile status, have it be a field hazard you can place on your opponent side of the field so any Pokemon they send out becomes "infested")
- Sticky Web: Now effects Flying types and Levitate. (
Disagree. Just doesn't make sense.)
- Icy Wind: Speed of Ice types does not decrease. (
Mixed. It sorta makes sense, though you can argue why it would still decrease the Speed cause it's not just the cold but also a strong wind and formation of ice. Also honestly this won't really help the Ice-type at all)
- Noble Roar: Change effect from lowering Physical Attack and Special Attack by 1 stage each to lowering Special Attack by 2 stages (
Mixed. I think I see the reasoning, Attack has two somewhat common spread Moves which lower it by 2 stages (Charm & Feather Dance) but Special Attack at best only has one (Captivate, there's Eerie Impulse but I don't think it's as common as say Feather Dance is to Attack). But, from what I can tell, lowering Atk & SpA is a unique effect, only Parting Shot doing the same but it then switches out the user; so there was more merit to keeping Noble Roar as is)
- Electrify: Doesn't effect Lightning Rod (
Disagree, doesn't make sense. My guess is someone wanted to make Electrify work, note this was before they decided to start cutting Moves)
- Fairy Lock: Effect changed to last 2 turns (
Disagree, mainly because that won't fix why it sucked. Why isn't it just a straight up copy of Mean Look? Or give it some additional effects if you use it on an opponent which tries to switch, like they lose their Item and stat changes)
Anyway, a rare sneak peak into GF's balancing thoughts and in a lot of ways it's not that different from us players (especially with Types that need buffs and certain Pokemon/mechanics at the time that needed debuffs). Too bad they didn't consider changing Stealth Rock to only ever doing at most 1/4th damage...
I think Fairy Light might've been considered for Shiinotic specifically. While Fairy has a few light-focused attacks its entire shtick is that it lights up; it even gets fellow-new-move Spotlight and Illuminate.
Like Trick or Treat, Magic Powder & Forest's Curse I suspect this would've been a signature move unlike Spotlight (which went to a few even if it was meant as the "primary" user)
That would make sense.
wow they really are just Ken and Ryu huh
Huh, I didn't realize the Ken connection until you mentioned it, lol.
I'm still a little frustrated that Salt Cure doesn't deal extra damage to Fairies.
It’s because of the fact that Fairy isn’t Super Effective against Rock (thankfully) whereas Water and Steel do deal Super Effective damage to Rock.
There is some folklore reason. If not Salt Cure doing extra damage to Fairy, then at least Purifying Salt halving damage from Faeries (maybe also Psychic as Psychic is often connected to "Magic" which salt in folklore can stop).