HUGE CAMOVE CHAOS BAN SLATE!

Preface
Following the conclusion of one of the largest OMM-related tours, the sixth iteration of the annual Tours Plaza Premiere, the Camove Chaos council has decided to nominate a large amount of mons and moves to be put on the chopping block. After the last game of TPP was played, with an Electric Terrain team emerging victorious over the nefarious stall structure, the Camove council has unanimously decided that the meta is too matchup-fish reliant and that there is a clearly dominant team structure, being stall. In this climate, the only way to survive in such a volatile teambuilder is to build the fattest of compositions and pray that your opponent doesn't load something that takes advantage of your carefully tailored admixture of walls and types. We have decided that the best solution to this problem is to get rid of the objectionable and downright disgusting wallbreakers. The mons brought before us today have committed horrible, heinous, and nefarious crimes, and those found guilty will be subject to the harshest form of judgment that is in our power to dispel, being complete exile from the tier of Camove Chaos.
There must be at least a 60% majority in favor of a ban for a ban to take place.












Preface
Following the conclusion of one of the largest OMM-related tours, the sixth iteration of the annual Tours Plaza Premiere, the Camove Chaos council has decided to nominate a large amount of mons and moves to be put on the chopping block. After the last game of TPP was played, with an Electric Terrain team emerging victorious over the nefarious stall structure, the Camove council has unanimously decided that the meta is too matchup-fish reliant and that there is a clearly dominant team structure, being stall. In this climate, the only way to survive in such a volatile teambuilder is to build the fattest of compositions and pray that your opponent doesn't load something that takes advantage of your carefully tailored admixture of walls and types. We have decided that the best solution to this problem is to get rid of the objectionable and downright disgusting wallbreakers. The mons brought before us today have committed horrible, heinous, and nefarious crimes, and those found guilty will be subject to the harshest form of judgment that is in our power to dispel, being complete exile from the tier of Camove Chaos.
There must be at least a 60% majority in favor of a ban for a ban to take place.
Clas | RESULT | |||||||||
Alakazam | BAN | ABSTAIN | DNB | ABSTAIN | DNB | DNB | DNB | DNB | DNB | DNB (6-1) |
Mega Charizard Y | BAN | BAN | BAN | ABSTAIN | BAN | BAN | BAN | BAN | BAN | BAN (8-0) |
Darmanitan | BAN | BAN | DNB | BAN | BAN | BAN | BAN | BAN | BAN | BAN (8-1) |
Hoopa-U | ABSTAIN | BAN | DNB | BAN | BAN | ABSTAIN | DNB | BAN | ABSTAIN | BAN (4-2) |
Kyurem | BAN | BAN | DNB | DNB | ABSTAIN | BAN | BAN | BAN | BAN | BAN (6-2) |
Shaymin-Sky | DNB | BAN | DNB | BAN | DNB | BAN | DNB | BAN | BAN | DNB (4-5) |
Astral Barrage | BAN | BAN | BAN | BAN | DNB | DNB | DNB | DNB | BAN | DNB (4-5) |
Baneful Bunker | BAN | ABSTAIN | ABSTAIN | DNB | ABSTAIN | BAN | BAN | BAN | BAN | BAN (5-1) |
Bolt Strike | ABSTAIN | ABSTAIN | DNB | DNB | DNB | BAN | DNB | DNB | DNB | DNB (6-1) |
Gigaton Hammer | DNB | BAN | DNB | DNB | DNB | BAN | DNB | DNB | ABSTAIN | DNB (6-2) |
Heal Order | BAN | ABSTAIN | DNB | BAN | BAN | BAN | BAN | BAN | BAN | BAN (7-1) |
Rising Voltage | ABSTAIN | BAN | DNB | BAN | ABSTAIN | BAN | DNB | DNB | DNB | DNB (4-3) |
In summary, the council has spoken, and we have decided to ban Mega Charizard Y, Darmanitan, Hoopa-Unbound, Kyurem, Baneful Bunker, and Heal Order. These bans will take place immediately and will take effect in round 1 of the $100 forum tour.
Explanations:
Darmanitan: Darmanitan was THE premiere physical attacker of the tier. With an astounding attack stat of 140, a middling speed stat of 95, and the Sheer Force ability, Darmanitan was able to absolutely blow past physical walls that were supposed to wall it. It could abuse strong Sheer Force boosted moves such as Pyro Ball, Diamond Storm, Bolt Strike, Magical Torque, Axe Kick, and Mountain Gale, as well as being able to comfortably fit Swords Dance or Tidy Up on its sets. Its speed stat, while not by itself impressive, did not hold it back in the slightest, and it was able to sweep bulky teams with relative ease with its plethora of possible typings and monstrous attacking power. In addition to this, it is the clearest example of matchup reliance. It is incredibly slow and frail and struggles switching into even the weakest attacks, but there are almost no mons that can safely switch into it.Explanations:
Mega Charizard Y: Sorry, Advt. This dragon, with a special attacking stat of 159, the ability Drought, a respectable speed stat of 100, and the ability to survive some hits, is one of the most problematic attackers in the tier. Drought enables the Protosynthesis club, most notably Roaring Moon and Walking Wake, to click incredibly strong Sun-boosted moves and outspeed everything in the tier, although with Charizard, it's sometimes possible for the setter to do more damage than the abusers. Furthermore, even though it has surprising set variance, there is one move that it always runs: Blue Flare. Blue Flare is one of the most ridiculous moves that has ever been introduced into this game. A 130 BP Fire-type move with a 20% chance to burn, there is rarely anything Charizard wants to do more than click this. Unless it's clicking Nasty Plot. With all of this combined, it becomes crystal clear why the man who made this mon his entire personality wants it on the next train out of Camovetown.
Hoopa-Unbound: Hoopa-Unbound was basically a full-fledged box legend playing in a kiddie pool, capable of blasting through anything with its 160/170 offenses and decent Speed once boosted. Most walls in Camove are either not very bulky or very physically or specially biased, meaning ludicrously strong attackers like Hoopa could 2HKO close to anything. Of course, sometimes it couldn't due to bad matchups, but necessitating walls that can handle any permutation of Hoopa's STABs was deemed unreasonable, hence Hoopa-U's ban.
Kyurem: Kyurem’s icy cold grip on teams stems from its diverse but not min-maxed stats. Great bulk, 130 in both attacks, and 95 speed makes it viable at almost anything it wants to do. Though, the thing it excelled at was using its bulk to sit behind a Substitute and boost. Pressure is now often thought of as usually a waste of an ability, but Camove’s high damage output moves and Kyurem’s subs made most moves deplete before hitting anything but a Substitute. The normal type that Substitute provides also gives it a valuable Spectral Thief immunity. Hopefully the chefs in the Camove kitchen can survive without their pressure cooker.
Baneful Bunker: If you see a Fire/Rock Darmanitan, you know it's going to click Pyro Ball or Diamond Storm and kill you. If you see an unassuming Blissey, you might not expect it to click Burning Bulwark, condemning any physical mon to fate worse than death granted they are unfortunate enough to make contact with it, more often than not drastically altering the outcome of the game upon its revealment. This led Burning Bulwark to become one of the most reviled and feared moves in the entire tier, leading to a swift ban. However, in the same slate, Baneful Bunker barely missed out on the 60% majority required and slipped back into the tier after facing what should have been certain death. The council deemed Baneful Bunker's adverse effects to just not be as strong as Bulwark's. However, time has proven that they indeed are, and after round 2, it has been finally laid to rest.
Heal Order: Heal Order's ban is more an attempt to encourage diverse building than one on basis of its brokenness. This theoretically affects the tier in two major ways. Bug/Steel Coalossal (the most viable no-weakness mon in the metagame) has to resort to a different Bug move to run said typing, be it U-turn, Infestation, Lunge, or whatever. None of these moves are as splashable as Heal Order was. This nerfs defensive archetypes more than team structures than balance and bulky offense. Additionally, Heal Order being gone makes games decided by whoever accrues more chip damage first end faster.
Thanks for playing Camove and supporting this tier! If you're interested in more Camove, be sure to sign up for the Camove Chaos Cup, an all-Camove double elimination forum tour with a prize pool of $100 for the top 3 players!
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