Project OM Mashup Megathread

HUGE CAMOVE CHAOS BAN SLATE!

:alakazam: :charizard-mega-y: :darmanitan: :hoopa-unbound: :kyurem: :shaymin-sky: :calyrex-shadow: :toxapex: :zekrom: :tinkaton: :vespiquen: :raging-bolt:

Preface
Following the conclusion of one of the largest OMM-related tours, the sixth iteration of the annual Tours Plaza Premiere, the Camove Chaos council has decided to nominate a large amount of mons and moves to be put on the chopping block. After the last game of TPP was played, with an Electric Terrain team emerging victorious over the nefarious stall structure, the Camove council has unanimously decided that the meta is too matchup-fish reliant and that there is a clearly dominant team structure, being stall. In this climate, the only way to survive in such a volatile teambuilder is to build the fattest of compositions and pray that your opponent doesn't load something that takes advantage of your carefully tailored admixture of walls and types. We have decided that the best solution to this problem is to get rid of the objectionable and downright disgusting wallbreakers. The mons brought before us today have committed horrible, heinous, and nefarious crimes, and those found guilty will be subject to the harshest form of judgment that is in our power to dispel, being complete exile from the tier of Camove Chaos.


There must be at least a 60% majority in favor of a ban for a ban to take place.
Clas
RESULT​
AlakazamBANABSTAINDNBABSTAINDNBDNBDNBDNBDNBDNB (6-1)
Mega Charizard YBANBANBANABSTAINBANBANBANBANBANBAN (8-0)
DarmanitanBANBANDNBBANBANBANBANBANBANBAN (8-1)
Hoopa-UABSTAINBANDNBBANBANABSTAINDNBBANABSTAINBAN (4-2)
KyuremBANBANDNBDNBABSTAINBANBANBANBANBAN (6-2)
Shaymin-SkyDNBBANDNBBANDNBBANDNBBANBANDNB (4-5)
Astral BarrageBANBANBANBANDNBDNBDNBDNBBANDNB (4-5)
Baneful BunkerBANABSTAINABSTAINDNBABSTAINBANBANBANBANBAN (5-1)
Bolt StrikeABSTAINABSTAINDNBDNBDNBBANDNBDNBDNBDNB (6-1)
Gigaton HammerDNBBANDNBDNBDNBBANDNBDNBABSTAINDNB (6-2)
Heal OrderBANABSTAINDNBBANBANBANBANBANBANBAN (7-1)
Rising VoltageABSTAINBANDNBBANABSTAINBANDNBDNB
DNB
DNB (4-3)

In summary, the council has spoken, and we have decided to ban Mega Charizard Y, Darmanitan, Hoopa-Unbound, Kyurem, Baneful Bunker, and Heal Order. These bans will take place immediately and will take effect in round 1 of the $100 forum tour.


Explanations:

Darmanitan: Darmanitan was THE premiere physical attacker of the tier. With an astounding attack stat of 140, a middling speed stat of 95, and the Sheer Force ability, Darmanitan was able to absolutely blow past physical walls that were supposed to wall it. It could abuse strong Sheer Force boosted moves such as Pyro Ball, Diamond Storm, Bolt Strike, Magical Torque, Axe Kick, and Mountain Gale, as well as being able to comfortably fit Swords Dance or Tidy Up on its sets. Its speed stat, while not by itself impressive, did not hold it back in the slightest, and it was able to sweep bulky teams with relative ease with its plethora of possible typings and monstrous attacking power. In addition to this, it is the clearest example of matchup reliance. It is incredibly slow and frail and struggles switching into even the weakest attacks, but there are almost no mons that can safely switch into it.

Mega Charizard Y: Sorry, Advt. This dragon, with a special attacking stat of 159, the ability Drought, a respectable speed stat of 100, and the ability to survive some hits, is one of the most problematic attackers in the tier. Drought enables the Protosynthesis club, most notably Roaring Moon and Walking Wake, to click incredibly strong Sun-boosted moves and outspeed everything in the tier, although with Charizard, it's sometimes possible for the setter to do more damage than the abusers. Furthermore, even though it has surprising set variance, there is one move that it always runs: Blue Flare. Blue Flare is one of the most ridiculous moves that has ever been introduced into this game. A 130 BP Fire-type move with a 20% chance to burn, there is rarely anything Charizard wants to do more than click this. Unless it's clicking Nasty Plot. With all of this combined, it becomes crystal clear why the man who made this mon his entire personality wants it on the next train out of Camovetown.

Hoopa-Unbound: Hoopa-Unbound was basically a full-fledged box legend playing in a kiddie pool, capable of blasting through anything with its 160/170 offenses and decent Speed once boosted. Most walls in Camove are either not very bulky or very physically or specially biased, meaning ludicrously strong attackers like Hoopa could 2HKO close to anything. Of course, sometimes it couldn't due to bad matchups, but necessitating walls that can handle any permutation of Hoopa's STABs was deemed unreasonable, hence Hoopa-U's ban.

Kyurem: Kyurem’s icy cold grip on teams stems from its diverse but not min-maxed stats. Great bulk, 130 in both attacks, and 95 speed makes it viable at almost anything it wants to do. Though, the thing it excelled at was using its bulk to sit behind a Substitute and boost. Pressure is now often thought of as usually a waste of an ability, but Camove’s high damage output moves and Kyurem’s subs made most moves deplete before hitting anything but a Substitute. The normal type that Substitute provides also gives it a valuable Spectral Thief immunity. Hopefully the chefs in the Camove kitchen can survive without their pressure cooker.

Baneful Bunker: If you see a Fire/Rock Darmanitan, you know it's going to click Pyro Ball or Diamond Storm and kill you. If you see an unassuming Blissey, you might not expect it to click Burning Bulwark, condemning any physical mon to fate worse than death granted they are unfortunate enough to make contact with it, more often than not drastically altering the outcome of the game upon its revealment. This led Burning Bulwark to become one of the most reviled and feared moves in the entire tier, leading to a swift ban. However, in the same slate, Baneful Bunker barely missed out on the 60% majority required and slipped back into the tier after facing what should have been certain death. The council deemed Baneful Bunker's adverse effects to just not be as strong as Bulwark's. However, time has proven that they indeed are, and after round 2, it has been finally laid to rest.

Heal Order: Heal Order's ban is more an attempt to encourage diverse building than one on basis of its brokenness. This theoretically affects the tier in two major ways. Bug/Steel Coalossal (the most viable no-weakness mon in the metagame) has to resort to a different Bug move to run said typing, be it U-turn, Infestation, Lunge, or whatever. None of these moves are as splashable as Heal Order was. This nerfs defensive archetypes more than team structures than balance and bulky offense. Additionally, Heal Order being gone makes games decided by whoever accrues more chip damage first end faster.


Thanks for playing Camove and supporting this tier! If you're interested in more Camove, be sure to sign up for the Camove Chaos Cup, an all-Camove double elimination forum tour with a prize pool of $100 for the top 3 players!
Signups
 
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HUGE CAMOVE CHAOS BAN SLATE!

:alakazam: :charizard-mega-y: :darmanitan: :hoopa-unbound: :kyurem: :shaymin-sky: :calyrex-shadow: :toxapex: :zekrom: :tinkaton: :vespiquen: :raging-bolt:

Preface
Following the conclusion of one of the largest OMM-related tours, the sixth iteration of the annual Tours Plaza Premiere, the Camove Chaos council has decided to nominate a large amount of mons and moves to be put on the chopping block. After the last game of TPP was played, with an Electric Terrain team emerging victorious over the nefarious stall structure, the Camove council has unanimously decided that the meta is too matchup-fish reliant and that there is a clearly dominant team structure, being stall. In this climate, the only way to survive in such a volatile teambuilder is to build the fattest of compositions and pray that your opponent doesn't load something that takes advantage of your carefully tailored admixture of walls and types. We have decided that the best solution to this problem is to get rid of the objectionable and downright disgusting wallbreakers. The mons brought before us today have committed horrible, heinous, and nefarious crimes, and those found guilty will be subject to the harshest form of judgment that is in our power to dispel, being complete exile from the tier of Camove Chaos.


There must be at least a 60% majority in favor of a ban for a ban to take place.
Clas
RESULT​
AlakazamBANABSTAINDNBABSTAINDNBDNBDNBDNBDNBDNB (6-1)
Mega Charizard YBANBANBANABSTAINBANBANBANBANBANBAN (8-0)
DarmanitanBANBANDNBBANBANBANBANBANBANBAN (8-1)
Hoopa-UABSTAINBANDNBBANBANABSTAINDNBBANABSTAINBAN (4-2)
KyuremBANBANDNBDNBABSTAINBANBANBANBANBAN (6-2)
Shaymin-SkyDNBBANDNBBANDNBBANDNBBANBANDNB (4-5)
Astral BarrageBANBANBANBANDNBDNBDNBDNBBANDNB (4-5)
Baneful BunkerBANABSTAINABSTAINDNBABSTAINBANBANBANBANBAN (5-1)
Bolt StrikeABSTAINABSTAINDNBDNBDNBBANDNBDNBDNBDNB (6-1)
Gigaton HammerDNBBANDNBDNBDNBBANDNBDNBABSTAINDNB (6-2)
Heal OrderBANABSTAINDNBBANBANBANBANBANBANBAN (7-1)
Rising VoltageABSTAINBANDNBBANABSTAINBANDNBDNB
DNB
DNB (4-3)

In summary, the council has spoken, and we have decided to ban Mega Charizard Y, Darmanitan, Hoopa-Unbound, Kyurem, Baneful Bunker, and Heal Order. These bans will take place immediately and will take effect in round 1 of the $100 forum tour.


Explanations:

Darmanitan: Darmanitan was THE premiere physical attacker of the tier. With an astounding attack stat of 140, a middling speed stat of 95, and the Sheer Force ability, Darmanitan was able to absolutely blow past physical walls that were supposed to wall it. It could abuse strong Sheer Force boosted moves such as Pyro Ball, Diamond Storm, Bolt Strike, Magical Torque, Axe Kick, and Mountain Gale, as well as being able to comfortably fit Swords Dance or Tidy Up on its sets. Its speed stat, while not by itself impressive, did not hold it back in the slightest, and it was able to sweep bulky teams with relative ease with its plethora of possible typings and monstrous attacking power. In addition to this, it is the clearest example of matchup reliance. It is incredibly slow and frail and struggles switching into even the weakest attacks, but there are almost no mons that can safely switch into it.

Mega Charizard Y: Sorry, Advt. This dragon, with a special attacking stat of 159, the ability Drought, a respectable speed stat of 100, and the ability to survive some hits, is one of the most problematic attackers in the tier. Drought enables the Protosynthesis club, most notably Roaring Moon and Walking Wake, to click incredibly strong Sun-boosted moves and outspeed everything in the tier, although with Charizard, it's sometimes possible for the setter to do more damage than the abusers. Furthermore, even though it has surprising set variance, there is one move that it always runs: Blue Flare. Blue Flare is one of the most ridiculous moves that has ever been introduced into this game. A 130 BP Fire-type move with a 20% chance to burn, there is rarely anything Charizard wants to do more than click this. Unless it's clicking Nasty Plot. With all of this combined, it becomes crystal clear why the man who made this mon his entire personality wants it on the next train out of Camovetown.

Hoopa-Unbound: Hoopa-Unbound was basically a full-fledged box legend playing in a kiddie pool, capable of blasting through anything with its 160/170 offenses and decent Speed once boosted. Most walls in Camove are either not very bulky or very physically or specially biased, meaning ludicrously strong attackers like Hoopa could 2HKO close to anything. Of course, sometimes it couldn't due to bad matchups, but necessitating walls that can handle any permutation of Hoopa's STABs was deemed unreasonable, hence Hoopa-U's ban.

Kyurem: SUBSTITUTE AQUA STEP BULK UP RECOVER. PRESSURE. 660 BST.

Baneful Bunker: If you see a Fire/Rock Darmanitan, you know it's going to click Pyro Ball or Diamond Storm and kill you. If you see an unassuming Blissey, you might not expect it to click Burning Bulwark, condemning any physical mon to fate worse than death granted they are unfortunate enough to make contact with it, more often than not drastically altering the outcome of the game upon its revealment. This led Burning Bulwark to become one of the most reviled and feared moves in the entire tier, leading to a swift ban. However, in the same slate, Baneful Bunker barely missed out on the 60% majority required and slipped back into the tier after facing what should have been certain death. The council deemed Baneful Bunker's adverse effects to just not be as strong as Bulwark's. However, time has proven that they indeed are, and after round 2, it has been finally laid to rest.

Heal Order: Heal Order's ban is more an attempt to encourage diverse building than one on basis of its brokenness. This theoretically affects the tier in two major ways. Bug/Steel Coalossal (the most viable no-weakness mon in the metagame) has to resort to a different Bug move to run said typing, be it U-turn, Infestation, Lunge, or whatever. None of these moves are as splashable as Heal Order was. This nerfs defensive archetypes more than team structures than balance and bulky offense. Additionally, Heal Order being gone makes games decided by whoever accrues more chip damage first end faster.


Thanks for playing Camove and supporting this tier! If you're interested in more Camove, be sure to sign up for the Camove Chaos Cup, an all-Camove double elimination forum tour with a prize pool of $100 for the top 3 players!
Signups

They banned Heal Order and not Gigabum Hamma? Now we HOing (I shouldn´t be happy for that)
 
LC MnM teams for TPP, kinda disappointed by how my team performed in LC mnm since I was the main support for the entire tour and I feel like I could've been better as that, but I'm not too sad about as of writing since we probably win (If I'm wrong I'll be sad). I don't think the meta really changed too much from pre-TPP, mainly just everyone being more aware that Wattrel is great, which is something I've been trying to make the rest of council recognize since just a bit before TPP started. I'm making this since I saw what Aerobee made and decided to kinda copy him.

Week 1 Bo3 that became a Bo5 vs Clas (L):
https://pokepast.es/cc6fd8950b38832c
https://pokepast.es/ae8272719472a4f4
https://pokepast.es/466523584ce5520f
+ one other team I lost track of
Admittedly, I built like shit this week. If I didn't get unlucky and/or actually brought a 6th mon that could do something in G1, I probably won the set 2-1 instead of losing 1-4. I was just really bad this week, and I feel like I built a lot better in the later weeks. Also Yanma and Mudbray suck.

Week 2 vs Uta the Clown (W):
https://pokepast.es/ab9a801740f708f0
I didn't play this week and this was the first of Zastra's three wins, not entirely sure what he ran, but it was something like that. The only reason Chinchou is Absolite is because he was complaining about Diancite having no bulk or something, but otherwise this team is kinda just a team. Initially, I was still kinda bad and thought about Lopunnite Grookey, but after testing it was dropped for Gligar.

Week 3 vs Zcarlett (W):
https://pokepast.es/3e2108a6eee2c94a
I didn't play this week, and this was the only week giove97 played. Practice for this week was super fun but contributed to my sleep schedule getting really bad because of how much practice we did at around midnight for me. Diglett was Giove's idea and I really like how this team turned out, and initially Wingull was there instead of Gligar and Diglett was mixed instead of special. I feel bad for zcarlett because this was the first week she had a decent team and I think she could've done as well as Lhions in the LC mnm slot if she wasn't benched after 0-3, assuming that her teams weren't like what she brought in Weeks 1 and 2.

Week 4 vs Nashrock (W):
I forget what was ran this week, it was probably one of these two with Zastra making the team worse for fun
https://pokepast.es/9e6c627a8070158a
https://pokepast.es/3b2549993ebc6aa3
Nashrock probably was the worst LC mnm player in TPP who played in 3 or more games. Arrokuda was the obvious mon to run since it basically 6-0'd Nashrock for every game he played except in Semis, but that only didn't happen 2 weeks in a row since Zastra was barely conscious and played really badly. I have no clue why Nashrock went for 14.5k and he definitely was the worst overpay of TPP.

Week 5 vs Bleahey (W):
https://pokepast.es/c2318ed49d25e0ce
Initially this was supposed to be a Bo3 with one actual LC mnm game and 2 games with gimmicks like "Snowshrew + 5 mons unranked on VR", but I woke up late oops. I accidentally just built the second team I built for Nashrock for this matchup and it's probably the 3rd or 4th time I accidentally built this team.

Semis vs Lhions (W):
No idea what team Zastra ran, I know it's based on something I gave him, but idk what the team I gave him for this week.
Nothing really that notable for me to talk about other than I just remember giving Zastra a team that is pretty good. Then as I was going to fall asleep I was talking to Bleahey about something VR related and remembered Clas liked Qwilfish-H. I ended up going to sleep 4ish hours later and was the first step in my sleep schedule becoming decent. Lhions brought a team that is pitiful vs Wattrel, nothing on that team can switch into Weather Ball or Tbolt and if Glimmet and Gligar drop, Wattrel beats the rest of the team pretty effortlessly, at least after Makuhita mega evolves.

Finals vs Eternal Ocean (L):
Uhhhhhhh
uhhhhhhh v2
I forget what I built, Zastra was a pain this week and the week before and I basically quit prepping until the day Zastra played his first game vs Etocean. All I remember is Zastra changed the team I built to have Agility Wattrel which flew straight into Sceptilite Slowpoke and died, and if it was U-Turn Wattrel like I prepped, Zastra could've kept Wattrel around for later in the game. For the second game, I wanted Zastra to run something like Weeks 3-5, but he was crying about losing and didn't want me to build my standard, so I built him a team with Koffing and he lost again. Kinda disappointed I wasn't slotted in for finals after Zastra lost the first time around, I think it'd have made sense.


I love the meta rn, it's probably the healthiest it's been at all this gen. Only thing I think could be really worth banning is Wattrel, and it was voted on by council and avoided the ban 2-3. Main thing I was talking to other people about was relating to who are the top mons in the meta and the main consensus I think I found was that the 7 or so best mons in the format are Snowshrew, Chinchou, Wattrel, Stunky, Arrokuda, Gligar, and Vullaby, but Vullaby and Gligar seem to be the most droppable from that list. I really like Chinchou/Wattrel/Arrokuda/Stunky/Gligar just because it feels like as a team that's a pretty complete unit and has no super big weaknesses. Probably will be taking a break from LC mnm after this tour since feel kinda tired of LC mnm. Might end up focusing on LC mnm UU or something because I'm the LC MnM Addict and the main thing I'm tired of is building similar teams. VR Update is also coming out soon, which will definitely be tedious fun to work on.

Edit:
I'm so disappointed with the Litwicks' LC mnm slot just because I feel like we could've gone 6-1, we could've gone 7-0 if I didn't get unlucky, but we won at least. I know it probably comes off as dickish, but I really feel like I'm not to blame for us not going 6-1, I gave Zastra a good team in the finals and the one time he needed to actually play well because his team matchup wasn't amazing, he lost. I probably shouldn't be disappointed, but I think we underperformed. I don't know if me playing finals would've given us 6-1, and I wanted to play finals, but the managers submitted the lineup before I requested to play and didn't want to sub out Zastra. I feel like I'd have at least played better than Zastra did, even if I lost anyways, and I'd at least just be disappointed with myself than with a teammate who was a pain to work with.
 
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Well ig its my turn to do this huh
Camove Team Dump

Week 3 vs TTTech
:yanmega:
https://pokepast.es/9ac9230c30de14f1
game
Was expecting something fat and just built something kinda generic (two fast strong mons mlati slowking and a defensive mon) but during testing I realized tinted lens yanmega's potential as an anti fat nuker with z fluer cannon ohkoing poison cress at +2

Week 5 vs Velcroc
:archaludon:
https://pokepast.es/33e25b2c90ef3e4a
game
Was really hoping to bully thr this week and got so dissapointed I built rain purely out of spite (and to get electro shot banned because I've always hated that move)

Finals Vs Aerobee
game
uhhhh I think I deleted the team
but trying to outstall ph wasn't a very good idea anyways

Finals Tiebreaker Vs Aerobee
https://pokepast.es/841ad73373949292
game
Brought a HO team with anti stall Lando-T for a good mu vs random bo while still doing good vs stall

Ending 3-1-1 isn't bad for my first tpp and it was a fun experience
 
Well ig its my turn to do this huh
Camove Team Dump

Week 3 vs TTTech
:yanmega:
https://pokepast.es/9ac9230c30de14f1
game
Was expecting something fat and just built something kinda generic (two fast strong mons mlati slowking and a defensive mon) but during testing I realized tinted lens yanmega's potential as an anti fat nuker with z fluer cannon ohkoing poison cress at +2

Week 5 vs Velcroc
:archaludon:
https://pokepast.es/33e25b2c90ef3e4a
game
Was really hoping to bully thr this week and got so dissapointed I built rain purely out of spite (and to get electro shot banned because I've always hated that move)

Finals Vs Aerobee
game
uhhhh I think I deleted the team
but trying to outstall ph wasn't a very good idea anyways

Finals Tiebreaker Vs Aerobee
https://pokepast.es/841ad73373949292
game
Brought a HO team with anti stall Lando-T for a good mu vs random bo while still doing good vs stall

Ending 3-1-1 isn't bad for my first tpp and it was a fun experience
How and WHY you try to outstall the stall, lol

I wish I could have played more games myself tho, gz to OMM´s
 
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Well ig its my turn to do this huh
Camove Team Dump

Week 3 vs TTTech
:yanmega:
https://pokepast.es/9ac9230c30de14f1
game
Was expecting something fat and just built something kinda generic (two fast strong mons mlati slowking and a defensive mon) but during testing I realized tinted lens yanmega's potential as an anti fat nuker with z fluer cannon ohkoing poison cress at +2

Week 5 vs Velcroc
:archaludon:
https://pokepast.es/33e25b2c90ef3e4a
game
Was really hoping to bully thr this week and got so dissapointed I built rain purely out of spite (and to get electro shot banned because I've always hated that move)

Finals Vs Aerobee
game
uhhhh I think I deleted the team
but trying to outstall ph wasn't a very good idea anyways

Finals Tiebreaker Vs Aerobee
https://pokepast.es/841ad73373949292
game
Brought a HO team with anti stall Lando-T for a good mu vs random bo while still doing good vs stall

Ending 3-1-1 isn't bad for my first tpp and it was a fun experience
Nice, I thought the Swampert was Water/Fairy though?
 
Some sad news as nat1x has decided to step down as Council Member for TSPOKEAAA, you’ve been an excellent member while you’ve been with us, it was fun working with you. You won’t be forgotten.

Additionally, Pecha Nerd, I mean Pecharunt :pecharunt: has been voted BANNED by the council. This mon gets Prankster Toxic + Confusion, with the only counters being a dark type and/or a Poison or Steel type. With Tier Shift buffing it’s already good defense, it is safe to say that this mon can wreak havoc onto entire teams. Codes will be updated shortly.

Quick side note, we are also looking into Medicham :medicham:.
 
:sv/salamence-mega: Pokebilities BH Hub :sv/ho-oh:

Council
:necrozma-ultra: aerobee [Leader]
:slowbro-mega:ANinjaDude
:arbok:Clas
:lucario-mega:Lysion
:boldore:NoobSpammer
:sobble:rightclicker
:solgaleo:The Hisui Region


What's Pokebilities BH?
Pokebilities BH is a mashup between Balanced Hackmons and Pokebilities! Pokemon's Ability, movepool, and EV restrictions are removed while having all their native Abilities active at once.

How do I play?
Pokebilities BH can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [Gen 9] Pokebilities@@@!Obtainable, Hackmons Forme Legality, Species Reveal Clause, Terastal Clause, AAA Restricted Abilities, +Arceus, +Annihilape, +Baxcalibur, +Braviary-Hisui, +Calyrex-Ice, +Conkeldurr, +Chi-Yu, +Chien-Pao, +Deoxys-Normal, +Dialga, +Dialga-Origin, +Espathra, +Eternatus, +Flutter Mane, +Giratina, +Giratina-Origin, +Groudon, +Ho-Oh, +Iron Bundle, +Kyogre, +Landorus-Base, +Lugia, +Lunala, +Magearna, +Mewtwo, +Necrozma-Dusk-Mane, +Necrozma-Dawn-Wings, +Palafin, +Palkia, +Palkia-Origin, +Rayquaza, +Regieleki, +Shaymin-Sky, +Smeargle, +Sneasler, +Solgaleo, +Spectrier, +Terapagos, +Ursaluna-Bloodmoon, +Urshifu-Single-Strike, +Zacian, -Blaziken-Mega, -Clefable, -Diancie-Mega, -Enamorus-Base, -Gardevoir-Mega, -Gengar-Mega, -Groudon-Primal, -Gyarados-Mega, -Hawlucha, -Kangaskhan-Mega, -Kartana, -Kyogre-Primal, -Lucario-Mega, -Mawile-Mega, -Medicham-Mega, -Mewtwo-Mega-X, -Mewtwo-Mega-Y, -Rayquaza-Mega, -Shedinja, -Comatose, -Magnet Pull, -Neutralizing Gas, -Regenerator + Emergency Exit, -Regenerator + Fur Coat, -Regenerator + Ice Scales, -Regenerator + Wimp Out, *Contrary, *Gorilla Tactics, *Hadron Engine, *Huge Power, *Illusion, *Innards Out, *Libero, *Liquid Ooze, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Protean, *Pure Power, *Stakeout, *Stench, *Unburden, *Water Bubble, *Wonder Guard, -Belly Drum, -Burning Bulwark, -Ceaseless Edge, -Clangorous Soul, -Dire Claw, -Electro Shot, -Fillet Away, -Imprison, -Lumina Crash, -No Retreat, -Photon Geyser, -Power Trip, -Quiver Dance, -Rage Fist, -Revival Blessing, -Substitute, -Shell Smash, -Tail Glow
/tour new [Gen 9] Pokebilities,elim,,,[Gen 9] Pokebilities BH
/tour rules !Obtainable, Hackmons Forme Legality, Species Reveal Clause, Terastal Clause, AAA Restricted Abilities, +Arceus, +Annihilape, +Baxcalibur, +Braviary-Hisui, +Calyrex-Ice, +Conkeldurr, +Chi-Yu, +Chien-Pao, +Deoxys-Normal, +Dialga, +Dialga-Origin, +Espathra, +Eternatus, +Flutter Mane, +Giratina, +Giratina-Origin, +Groudon, +Ho-Oh, +Iron Bundle, +Kyogre, +Landorus-Base, +Lugia, +Lunala, +Magearna, +Mewtwo, +Necrozma-Dusk-Mane, +Necrozma-Dawn-Wings, +Palafin, +Palkia, +Palkia-Origin, +Rayquaza, +Regieleki, +Shaymin-Sky, +Smeargle, +Sneasler, +Solgaleo, +Spectrier, +Terapagos, +Ursaluna-Bloodmoon, +Urshifu-Single-Strike, +Zacian, -Blaziken-Mega, -Clefable, -Diancie-Mega, -Enamorus-Base, -Gardevoir-Mega, -Gengar-Mega, -Groudon-Primal, -Gyarados-Mega, -Hawlucha, -Kangaskhan-Mega, -Kartana, -Kyogre-Primal, -Lucario-Mega, -Mawile-Mega, -Medicham-Mega, -Mewtwo-Mega-X, -Mewtwo-Mega-Y, -Rayquaza-Mega, -Shedinja, -Comatose, -Magnet Pull, -Neutralizing Gas, -Regenerator + Emergency Exit, -Regenerator + Fur Coat, -Regenerator + Ice Scales, -Regenerator + Wimp Out, *Contrary, *Gorilla Tactics, *Hadron Engine, *Huge Power, *Illusion, *Innards Out, *Libero, *Liquid Ooze, *Orichalcum Pulse, *Parental Bond, *Poison Heal, *Protean, *Pure Power, *Stakeout, *Stench, *Unburden, *Water Bubble, *Wonder Guard, -Belly Drum, -Burning Bulwark, -Ceaseless Edge, -Clangorous Soul, -Dire Claw, -Electro Shot, -Fillet Away, -Imprison, -Lumina Crash, -No Retreat, -Photon Geyser, -Power Trip, -Quiver Dance, -Rage Fist, -Revival Blessing, -Substitute, -Shell Smash, -Tail Glow
/tour autostart 7
/tour autodq 3

Tiering History

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Bans:
  • :basculegion:Basculegion
  • :basculegion-f:Basculegion-F
  • :blaziken-mega:Blaziken-Mega
  • :calyrex-shadow:Calyrex-Shadow
  • :clefable:Clefable
  • :deoxys-attack:Deoxys-Attack
  • :diancie-mega:Diancie-Mega
  • :enamorus:Enamorus
  • :excadrill:Excadrill
  • :gardevoir-mega:Gardevoir-Mega
  • :gengar-mega:Gengar-Mega
  • :groudon-primal:Groudon-Primal
  • :gyarados-mega:Gyarados-Mega
  • :hawlucha:Hawlucha
  • :kangaskhan-mega:Kangaskhan-Mega
  • :kartana:Kartana
  • :koraidon:Koraidon
  • :kyogre-primal:Kyogre-Primal
  • :kyurem-black:Kyurem-Black
  • :kyurem-white:Kyurem-White
  • :lucario-mega:Lucario-Mega
  • :mawile-mega:Mawile-Mega
  • :medicham-mega:Medicham-Mega
  • :mewtwo-mega-x:Mewtwo-Mega-X
  • :mewtwo-mega-y:Mewtwo-Mega-Y
  • :miraidon:Miraidon
  • :ogerpon-hearthflame:Ogerpon-Hearthflame
  • :porygon-z:Porygon-Z
  • :rayquaza-mega:Rayquaza-Mega
  • :reshiram:Reshiram
  • :shedinja:Shedinja
  • :zekrom:Zekrom
  • :bibarel:Bibarel
  • :bidoof:Bidoof
  • :diglett:Diglett
  • :dugtrio:Dugtrio
  • :gengar-mega:Gengar-Mega
  • :geodude-alola:Geodude-Alola
  • :glalie:Glalie
  • :golem-alola:Golem-Alola
  • :gothita:Gothita
  • :gothitelle:Gothitelle
  • :gothorita:Gothorita
  • :graveler-alola:Graveler-Alola
  • :koffing:Koffing
  • :komala:Komala
  • :magnemite:Magnemite
  • :magneton:Magneton
  • :magnezone:Magnezone
  • :meltan:Meltan
  • :nosepass:Nosepass
  • :octillery:Octillery
  • :probopass:Probopass
  • :remoraid:Remoraid
  • :scovillain:Scovillain
  • :smeargle:Smeargle
  • :snorunt:Snorunt
  • :trapinch:Trapinch
  • :weezing:Weezing
  • :weezing-galar:Weezing-Galar
  • :wobbuffet:Wobbuffet
  • :wynaut:Wynaut
  • :kings-rock: King's Rock
  • :razor-fang: Razor Fang
  • Baton Pass
  • Belly Drum
  • Burning Bulwark
  • Ceaseless Edge
  • Clangorous Soul
  • Dire Claw
  • Electro Shot
  • Fillet Away
  • Imprison
  • Last Respects
  • Lumina Crash
  • No Retreat
  • Photon Geyser
  • Power Trip
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Shed Tail
  • Shell Smash
  • Substitute
  • Tail Glow
Banned:
  • Arena Trap
  • Comatose
  • Magnet Pull
  • Moody
  • Neutralizing Gas
  • Regenerator + Emergency Exit
  • Regenerator + Fur Coat
  • Regenerator + Ice Scales
  • Regenerator + Wimp Out
  • Shadow Tag
Restricted:
  • Contrary
  • Gorilla Tactics
  • Hadron Engine
  • Huge Power
  • Illusion
  • Innards Out
  • Libero
  • Liquid Ooze
  • Orichalcum Pulse
  • Parental Bond
  • Poison Heal
  • Protean
  • Pure Power
  • Stakeout
  • Stench
  • Unburden
  • Water Bubble
  • Wonder Guard

Watchlist:
  • Gliscor
  • Ho-Oh
  • Victory Dance

Resources
None yet!
 
Last edited:
:sv/Gardevoir-Mega: Pokebilities BH Hub :sv/clodsire:

Council
:necrozma-ultra: aerobee [Leader]
:slowbro-mega:ANinjaDude
:lucario-mega:Lysion
rightclicker


What's Pokebilities BH?
Pokebilities BH is a mashup between Balanced Hackmons and Pokebilities! Pokemon's Ability, movepool, and EV restrictions are removed while having all their native Abilities active at once.

How do I play?
Pokebilities BH can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [Gen 9] Pokebilities @@@!Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour new [Gen 9] Pokebilities,elim
/tour rules !Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour autostart 7
/tour autodq 3

Tiering History
2024/11/12Tier initialized

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Bans:
  • :calyrex-shadow:Calyrex-Shadow
  • :deoxys-attack:Deoxys-Attack
  • :gengar-mega:Gengar-Mega
  • :groudon-primal:Groudon-Primal
  • :ho-oh:Ho-Oh
  • :kartana:Kartana
  • :koraidon:Koraidon
  • :kyurem-black:Kyurem-Black
  • :kyurem-white:Kyurem-White
  • :mewtwo-mega-x:Mewtwo-Mega-X
  • :mewtwo-mega-y:Mewtwo-Mega-Y
  • :miraidon:Miraidon
  • :rayquaza-mega:Rayquaza-Mega
  • :shedinja:Shedinja
  • :kings-rock: King's Rock
  • :razor-fang: Razor Fang
  • Baton Pass
  • Belly Drum
  • Ceaseless Edge
  • Dire Claw
  • Electro Shot
  • Fillet Away
  • Imprison
  • Last Respects
  • Lumina Crash
  • Photon Geyser
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Shed Tail
  • Substitute
  • Shell Smash
  • Tail Glow
Banned:
  • Arena Trap
  • Comatose
  • Moody
  • Shadow Tag
Restricted:
  • Contrary
  • Gorilla Tactics
  • Hadron Engine
  • Huge Power
  • Illusion
  • Innards Out
  • Libero
  • Magnet Pull
  • Neutralizing Gas
  • Orichalcum Pulse
  • Parental Bond
  • Poison Heal
  • Protean
  • Pure Power
  • Stakeout
  • Water Bubble
  • Wonder Guard

Watchlist:
  • Diancie-Mega
  • Enamorus
  • Gardevoir-Mega
  • Kyogre-Primal
  • Mawile-Mega
  • Salamence-Mega
Ban:
  • Magnet Pull
Restrict:
  • Liquid Ooze

Resources
None yet!
Notes
1) why is mega lucario not watchlisted, getting free Lo on fighting and steel is crazy
2) ttar and ting lu are both gonna be fantastic, ttar has more raw bulk but ting tanks secret sword/has more phys def and a different set of weakness, and vessel doesn’t get canceled by other weather
3) what did ooze do to get unbanned
4) will xern be able to have fairy aura and another ability?
 
Notes
1) why is mega lucario not watchlisted, getting free Lo on fighting and steel is crazy
2) ttar and ting lu are both gonna be fantastic, ttar has more raw bulk but ting tanks secret sword/has more phys def and a different set of weakness, and vessel doesn’t get canceled by other weather
3) what did ooze do to get unbanned
4) will xern be able to have fairy aura and another ability?
1) Even with Adapt I don't expect Lucario to be banned anytime soon. If it proves unwallable with Mold Breaker or something we'd probably target that instead since multiple other mons would be broken before Luc. I'll add it to the watchlist though.
3) We're starting with the PS challenge/tour code. You're right though, Liquid Ooze should be a pretty easy ban.
4) No, Xerneas is still locked into Fairy Aura.
 
tyranitar-mega.gif

Tyranitar-Mega @ Assault Vest
Ability: Regenerator
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Knock Off
- Stone Axe
- Dragon Tail

excadrill.gif

Excadrill @ Choice Band
Ability: Tinted Lens / Sword of Ruin
Tera Type: Ground
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Gigaton Hammer
- Earthquake
- Diamond Storm
- V-create

I have solved the meta, you can thank me later.

Tyranitar gets Sand Stream for free which makes it an extremely good RegenVest mon. His boyfriend Big Driller over here has Sand Rush, Sand Force, Mold Breaker and Tinted Lens which means it's super fast and the Gigaton Hammer has no switchin.

252+ Atk Choice Band Sand Force Excadrill Gigaton Hammer vs. 252 HP / 252+ Def Tera Normal Slowbro-Mega: 270-318 (68.5 - 80.7%) -- guaranteed 2HKO after sandstorm damage

252+ Atk Choice Band Sand Force Excadrill Earthquake vs. 252 HP / 252+ Def Tera Normal Slowbro-Mega: 169-199 (42.8 - 50.5%) -- 95.7% chance to 2HKO after sandstorm damage

This is a calc which emulates Excadrill's damage. You have Tinted Lens which bypasses the resistance (Tera Normal) and Mold Breaker to bypass Fur Coat (No Fur Coat). Alternatively you can also run Sword of Ruin but Tinted Lens is funnier. Regarding improof, you can simply run an Ability Shield on your Fur Coat.
 
Last edited:
:sv/Gardevoir-Mega: Pokebilities BH Hub :sv/clodsire:

Council
:necrozma-ultra: aerobee [Leader]
:slowbro-mega:ANinjaDude
:lucario-mega:Lysion
rightclicker


What's Pokebilities BH?
Pokebilities BH is a mashup between Balanced Hackmons and Pokebilities! Pokemon's Ability, movepool, and EV restrictions are removed while having all their native Abilities active at once.

How do I play?
Pokebilities BH can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [Gen 9] Pokebilities @@@!Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour new [Gen 9] Pokebilities,elim
/tour rules !Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour autostart 7
/tour autodq 3

Tiering History
2024/11/12Tier initialized

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Bans:
  • :calyrex-shadow:Calyrex-Shadow
  • :deoxys-attack:Deoxys-Attack
  • :gengar-mega:Gengar-Mega
  • :groudon-primal:Groudon-Primal
  • :ho-oh:Ho-Oh
  • :kartana:Kartana
  • :koraidon:Koraidon
  • :kyurem-black:Kyurem-Black
  • :kyurem-white:Kyurem-White
  • :mewtwo-mega-x:Mewtwo-Mega-X
  • :mewtwo-mega-y:Mewtwo-Mega-Y
  • :miraidon:Miraidon
  • :rayquaza-mega:Rayquaza-Mega
  • :shedinja:Shedinja
  • :kings-rock: King's Rock
  • :razor-fang: Razor Fang
  • Baton Pass
  • Belly Drum
  • Ceaseless Edge
  • Dire Claw
  • Electro Shot
  • Fillet Away
  • Imprison
  • Last Respects
  • Lumina Crash
  • Photon Geyser
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Shed Tail
  • Substitute
  • Shell Smash
  • Tail Glow
Banned:
  • Arena Trap
  • Comatose
  • Moody
  • Shadow Tag
Restricted:
  • Contrary
  • Gorilla Tactics
  • Hadron Engine
  • Huge Power
  • Illusion
  • Innards Out
  • Libero
  • Magnet Pull
  • Neutralizing Gas
  • Orichalcum Pulse
  • Parental Bond
  • Poison Heal
  • Protean
  • Pure Power
  • Stakeout
  • Water Bubble
  • Wonder Guard

Watchlist:
  • Blaziken-Mega
  • Diancie-Mega
  • Enamorus
  • Gardevoir-Mega
  • Kyogre-Primal
  • Lucario-Mega
  • Mawile-Mega
  • Salamence-Mega
Ban:
  • Magnet Pull
Restrict:
  • Liquid Ooze

Resources
None yet!
I remember theorymonning this a while back and it was pretty fun so I'm going to leave a few extra thoughts on stuff people haven't already pointed out:

:reshiram::zekrom: The BW legendary duo managed to escape the banhammer from its Kyurem-fusion cousins but with Moldy and still decent stats I would imagine them still quite menacing with extra boosts slapped on like DMaw/Beads/Deso for Reshi and Glance coverage stuff for Zekrom, not as outright ludicrous as something like Refridg Boomburst probably but I still think could be pretty strong.

:aerodactyl-mega: Tough Claws + MGLO (or just Moldy/SOR) will make for a pretty strong mon with a great speed tier so I can't imagine it being too bad.

:zygarde: Run FurScales/Regen with Power Construct and pretend it's Zyg-C trust (if this works through the transformation).

:greninja-ash: I'm confused how AshGren will work, will it gain modern Battle Bond as an ability, if it does it only sounds like it'll be an even stronger cleanup artist once FC has been weakened which seems easy in this tier with tons of amped stuff flying around.

:metagross-mega: Probably will be outclassed by Lucario for now but TClaws provides a big boost for its coverage and also Sunsteel though sadly doesn't boost Gigaton, still could be an absolute menace to wall if it gets in with Tinted or SoR + TClaws Sunsteel spam.

:lopunny-mega: Probably more niche but in-built Scrappy is nice for MLop as it can forgo coverage with the PopBomb Coil sets that I remember seeing a few use in SVBH.

:lunala: Lunala gets in-built Shadow Shield which is not really game changing but nice and makes it fat sets really fat in case of a really annoying setup sweeper or smth ig, iirc it also doesn't get negated by Moldy which is also pretty sweet with the Moldy moves and also in-built Moldy mons flying around so could be decent insurance for those mons. With all the Moldy spam it makes me wonder if AShield is viable...

:heatran: Heatran will probably still be pretty niche but the typing + free Flash Fire and Flame Body means it can probably do some neat stuff checking MDiancie and the annoying Sunsteel spammers who often carry VCreate as coverage and can even run EE to completely cover their ground coverage options or go Regen/FurScales otherwise.

:gyarados-mega: Gets free Mold Breaker so is probably decent.

:toxapex: With free Regen it's probably ok with the Sunsteel spam around and Diancie-Mega also being free for now.
 
:zygarde: Run FurScales/Regen with Power Construct and pretend it's Zyg-C trust (if this works through the transformation).

:greninja-ash: I'm confused how AshGren will work, will it gain modern Battle Bond as an ability, if it does it only sounds like it'll be an even stronger cleanup artist once FC has been weakened which seems easy in this tier with tons of amped stuff flying around.
Tested both of these out and looks like neither Power Construct nor Battle Bond are in effect with other abilities (Fur Coat and Sniper resp). Clefable also got fraud checked. Heartbreaking revelations...

https://replay.pokemonshowdown.com/gen9pokebilities-2242898485-je6uplm491ttyc0t18siaduf1c80lj1pw
 
:zygarde: Run FurScales/Regen with Power Construct and pretend it's Zyg-C trust (if this works through the transformation).
i think it loses the ability on pcon activation and so requires ability shield, but if it does get to transform without needing pcon base then this suddenly gains immense viability. it might not though, ill do some testing and edit in my findings here

edit: got the same result as velcroc, fsr even when selecting zyg-c base it reverts to aura break https://replay.pokemonshowdown.com/gen9pokebilities-2242987084-cxlhh9pqn3dgav9a6tlrxk7vauqtxx5pw. gonna check with tea and see if this is how its implemented on cart and if not then will probably request a patch fix for pokebilities or attempt to code it myself for specifically zyg-c -> zyg-50 in bh

edit 2: yeah this is unfortunately unchangeable after also speaking with hizo, zyg-4 (zyg-c) reverts to zyg-0 (abreak zyg-50) and doing a code rewrite to allow zyg-2 to be used instead as the base would require a zyg50 code mutation
 
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:sv/Gardevoir-Mega: Pokebilities BH Hub :sv/clodsire:

Council
:necrozma-ultra: aerobee [Leader]
:slowbro-mega:ANinjaDude
:lucario-mega:Lysion
rightclicker


What's Pokebilities BH?
Pokebilities BH is a mashup between Balanced Hackmons and Pokebilities! Pokemon's Ability, movepool, and EV restrictions are removed while having all their native Abilities active at once.

How do I play?
Pokebilities BH can be played on the main PS server with the following codes. Tours are primarily set in the OM Mashups room.
/challenge [Gen 9] Pokebilities @@@!Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour new [Gen 9] Pokebilities,elim
/tour rules !Obtainable,Sleep Moves Clause,Hackmons Forme Legality,Species Reveal Clause,Terastal Clause,AAA Restricted Abilities,+Arceus,+Calyrex-Ice,+Chi-Yu,+Dialga,+Dialga-Origin,+Espathra,+Eternatus,+Flutter Mane,+Giratina,+Giratina-Origin,+Groudon,+Iron Bundle,+Kyogre,+Landorus-Base,+Mewtwo,+Palafin,+Palkia,+Palkia-Origin,+Rayquaza,+Regieleki,+Spectrier,+Zacian,-Deoxys-Attack,-Gengar-Mega,-Groudon-Primal,-Kartana,-Mewtwo-Mega-X,-Mewtwo-Mega-Y,-Rayquaza-Mega,-Shedinja,-Comatose,*Contrary,*Gorilla Tactics,*Hadron Engine,*Huge Power,*Illusion,*Innards Out,*Libero,*Magnet Pull,*Neutralizing Gas,*Orichalcum Pulse,*Parental Bond,*Poison Heal,*Protean,*Pure Power,*Stakeout,*Water Bubble,*Wonder Guard,-Baton Pass,-Belly Drum,-Ceaseless Edge,-Dire Claw,-Electro Shot,-Fillet Away,-Imprison,-Last Respects,-Lumina Crash,-Photon Geyser,-Quiver Dance,-Rage Fist,-Revival Blessing,-Shed Tail,-Substitute,-Shell Smash,-Tail Glow
/tour autostart 7
/tour autodq 3

Tiering History
2024/11/12Tier initialized

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Bans:
  • :calyrex-shadow:Calyrex-Shadow
  • :deoxys-attack:Deoxys-Attack
  • :gengar-mega:Gengar-Mega
  • :groudon-primal:Groudon-Primal
  • :ho-oh:Ho-Oh
  • :kartana:Kartana
  • :koraidon:Koraidon
  • :kyurem-black:Kyurem-Black
  • :kyurem-white:Kyurem-White
  • :mewtwo-mega-x:Mewtwo-Mega-X
  • :mewtwo-mega-y:Mewtwo-Mega-Y
  • :miraidon:Miraidon
  • :rayquaza-mega:Rayquaza-Mega
  • :shedinja:Shedinja
  • :kings-rock: King's Rock
  • :razor-fang: Razor Fang
  • Baton Pass
  • Belly Drum
  • Ceaseless Edge
  • Dire Claw
  • Electro Shot
  • Fillet Away
  • Imprison
  • Last Respects
  • Lumina Crash
  • Photon Geyser
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Shed Tail
  • Substitute
  • Shell Smash
  • Tail Glow
Banned:
  • Arena Trap
  • Comatose
  • Moody
  • Shadow Tag
Restricted:
  • Contrary
  • Gorilla Tactics
  • Hadron Engine
  • Huge Power
  • Illusion
  • Innards Out
  • Libero
  • Magnet Pull
  • Neutralizing Gas
  • Orichalcum Pulse
  • Parental Bond
  • Poison Heal
  • Protean
  • Pure Power
  • Stakeout
  • Water Bubble
  • Wonder Guard

Watchlist:
  • Blaziken-Mega
  • Diancie-Mega
  • Enamorus
  • Gardevoir-Mega
  • Kyogre-Primal
  • Lucario-Mega
  • Mawile-Mega
  • Salamence-Mega
Ban:
  • Magnet Pull
Restrict:
  • Liquid Ooze

Resources
None yet!
Why is Primal Kyogre legal? Very few things can wall it (Imposter, Water Absorb/Dry Skin/Storm Drain, and bulky Water resists with Ice Scales are the only ones I've found).

252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Eviolite Chansey in Heavy Rain: 397-468 (56.3 - 66.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Arceus-Water in Heavy Rain: 270-318 (60.8 - 71.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Ice Scales Arceus in Heavy Rain: 270-318 (60.8 - 71.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Kyogre-Primal Freeze-Dry vs. 252 HP / 252 SpD Palkia-Origin: 452-532 (117.7 - 138.5%) -- guaranteed OHKO
 
Why is Primal Kyogre legal? Very few things can wall it (Imposter, Water Absorb/Dry Skin/Storm Drain, and bulky Water resists with Ice Scales are the only ones I've found).

252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Eviolite Chansey in Heavy Rain: 397-468 (56.3 - 66.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Arceus-Water in Heavy Rain: 270-318 (60.8 - 71.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Mega Launcher Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Ice Scales Arceus in Heavy Rain: 270-318 (60.8 - 71.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Kyogre-Primal Freeze-Dry vs. 252 HP / 252 SpD Palkia-Origin: 452-532 (117.7 - 138.5%) -- guaranteed OHKO
I personally don't see a world where Primal Kyogre's balanced (at least, with the options available to it right now), but we're starting with whatever the current challenge/tour code on PS has legal because playtesting has been minimal so far. It'll most likely be banned in the coming days.

Also, Clas, NoobSpammer, and The Hisui Region have joined the PokeBH council. Welcome!
 
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clas said nobody posted a team yet for pokebh so here you go... it's likely ass however

click sprites for pokepaste
:mawile-mega: :dialga-origin: :chi-yu: :salamence-mega: :bastiodon: :chansey:

:ss/mawile-mega:
ballroom of fire (Mawile-Mega) (F) @ Choice Band
Ability: Steely Spirit
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Gigaton Hammer
- Sunsteel Strike
- Bullet Punch
- U-turn

the team is built around the incredibly stupid mega mawile who gets 660+ attack on top of a choice band and another ability which here is steely spirit because it doesn't need anything else as it deletes everything with its steel moves. gigaton hammer because it's a 160 bp steel move with no meaningful drawback, sunsteel strike because of fur coat, bullet punch for priority, and u-turn for pivoting. maybe you could replace uturn with something else


:ss/dialga-origin:
menacing stone (Dialga-Origin) (F) @ Adamant Crystal
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Doom Desire
- Knock Off
- Strength Sap
- Teleport

here's the second part of the core. there's a pretty well known mechanic in pokemon where if you use doom desire, switch out, and switch into a pokemon with steely spirit that is active while doom desire hits, the damage will be modified by steely spirit. you can use regen dialga-o with 150 base special attack and steel stab to doom desire and pivot out into mawile to hit 2 strong as hell steel attacks in one turn from both attacking stats and nuke almost every pokemon under sun and even the ones that are above the sun


:ss/chi-yu:
british man (Chi-Yu) (F) @ Choice Specs
Ability: Desolate Land
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blue Flare
- Eruption
- Volt Switch
- Trick

here's a british man that u don't want to mess with. beads of ruin also boosts doom desire, desolate land to kill that stupid excadrill sand whatever that everyone is talking about and also primal kyogre, and trick to frick some guys up if you are feeling evil. this mon is scary as hell


:ss/salamence-mega:
stop being ass (Salamence-Mega) @ Life Orb
Ability: Magic Guard
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Boomburst
- Shore Up
- Strength Sap


i hate those stupid ass stupid removal blockers so here is this guy who cannot die to anything other than direct attacks, cannot have his removal blocked, and has 2 healing moves so he never gets chipped down. u can also do some doom desire shenanigans with him too because the boomburst is pretty strong
:ss/bastiodon:
jaws of hawaii (Bastiodon) (F) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
IVs: 0 Atk
- Spikes
- Topsy-Turvy
- Recover
- Teleport

i don't think this pokemon has ever been used in the history of anything since it has been introduced, so let's make it feel welcome here. boomburst guys are notoriously hard to improof and salamence was pixilate mega diancie before i realized that pixilate mega diancie was kinda bad for solo removal. levitate is good to just like not care about spikes and it resists stealth rock too and it is pretty physically bulky so yeah. rock steel honestly isnt that bad of a type in balanced hackmons, especially because the main offensive core is weak to ground. the team probably struggles against mold breaker grounds but there's still just salamence who is fast and flying and kills everything. one thing i forgot to mention is that he is also soundproof so he is the anti parting shot where you can just switch into the parting shot guys and then teleport on them trying to parting shot because bastiodon is just that cool
:ss/chansey:
dialga (Chansey) (F) @ Eviolite
Ability: Ice Scales
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Burning Bulwark
- Teleport
- Wish
- Ruination


no, it's not imposter. i added this as a soft check for the stupid kyogre that probably still does like 50% of chansey's health even though it is the most bulky thing in existence. it wishpasses to heal up my damage bots and ruination also synergizes with doom desire because we can't fit ruination on dialga. burning bulwark is also a stupid move





here is a version that clas made that changed like two things. i am not going to tell you what they are though, you can find them out for yourself




 
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