Define a strictly objective framework for when moves can be edited, rather than banned wholescale, one that is compatible with general tiering policy. I presume any definition would limit this to freeze, in which case, what makes it so unique that we need to resume modifying the game rather than simply banning things?
Justify why freeze is intolerable and requires a move to be edited, while status effects like paralysis and confusion - both of which have moves with a 30% chance, much higher than freeze - are fine. Justify why Serene Grace + a 30% flinch chance move, which is more likely to land four flinches in a row than Ice Beam is to land a freeze, is acceptable while freeze is being modified out of the game.
These are the problems you'd need to overcome before any suggestion of modifying a status effect out of the game could even be considered.
Banning freeze moves would be unproblematic from a tiering policy standpoint, but has obvious practical effects in removing most Ice type moves (Frost Breath becomes the best special ice move, for starters) that makes if unviable.
Justify why freeze is intolerable and requires a move to be edited, while status effects like paralysis and confusion - both of which have moves with a 30% chance, much higher than freeze - are fine. Justify why Serene Grace + a 30% flinch chance move, which is more likely to land four flinches in a row than Ice Beam is to land a freeze, is acceptable while freeze is being modified out of the game.
These are the problems you'd need to overcome before any suggestion of modifying a status effect out of the game could even be considered.
Banning freeze moves would be unproblematic from a tiering policy standpoint, but has obvious practical effects in removing most Ice type moves (Frost Breath becomes the best special ice move, for starters) that makes if unviable.