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OU DPP OU Teambuilding Competition

I'm voting for team 3 too. It looks a lot like one of my teams except with a lead hippo and different sets on the pokemon.
 
Congratulations to Le Don for winning the most recent teambuilding competition with twice the votes of the next highest team!

:tyranitar: :rotom-wash: :nidoqueen: :clefable: :skarmory: :jirachi:
From Le Don: https://pokepast.es/beb2888fd03b4cdb

Since it is an odd numbered competition, the next theme can be any pokemon with no restrictions, and will be chosen by Le Don as a reward for winning the last competition. If they don’t want to choose, or don’t choose by 26/11/2024, then I’ll post a theme by 27/11/2024 (GMT).

Once it's announced you win the competition, comment your choice in a new post with the new theme at the top of the message.

There are some rules as to what you are able to pick.
- For every odd teambuilding competition, you can pick any pokemon from the top 30 of the VR (link).
- For every even teambuilding competition, you can pick anything you want with no restrictions.

These rules are in place to ensure that we don’t get too many difficult mons to build with in a row, which has caused inactivity in the past.

You can also choose a set or a theme to build with instead of a pokemon. E.g., Build with banded tyranitar, or build with water spam. You can choose more difficult themes if you wish, but please exercise discretion.

Once picked, your choice can't be changed, so bear that in mind.
 
Since it is an odd numbered competition, the next theme could be any pokemon with no restrictions, and Le Don has chosen Swords Dance Heracross!
tumblr_nt7h1ltoBk1u4v95ao1_1280.jpg

As usual, the winner of this competition gets to choose the next theme.
Once it's announced you win the competition, comment your choice in a new post with the new theme at the top of the message.

There are some rules as to what you are able to pick.
- For every odd teambuilding competition, you can pick any pokemon from the top 30 of the VR (link).
- For every even teambuilding competition, you can pick anything you want with no restrictions.

These rules are in place to ensure that we don’t get too many difficult mons to build with in a row, which has caused inactivity in the past.

You can also choose a set or a theme to build with instead of a pokemon. E.g., Build with banded tyranitar, or build with water spam. You can choose more difficult themes if you wish, but please exercise discretion.

Once picked, your choice can't be changed, so bear that in mind.

Submissions are open now and will close on November 30, at 11:00 pm GMT. From there we'll move onto voting, which will close on December 7 at 11:00 pm GMT.
sprf_pbr_214_m.png
 
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https://pokepast.es/e51611cd318d40d0
hera dualweather
:metagross: :heracross: :kingdra: :rotom-wash: :omastar: :tyranitar:

this team was inspired by the adv style of removing sand and killing everything in sight with hera that can live at low percents and dish out +2 swarm megahorns, dropping everything short of skarmory.

:metagross: over bronzong, the rain standard is definetely odd, but between washintom and hera, the additional bulk and killing power is appreciated over the ground immunity. no spikes immunity means you can also sauce out a custap, really any of its moves. custap over damp rock because tar makes rain dances quantitative rather than qualitative, and enemy tars can come in removing any value we mightve gotten from the extra turns. chosen as the lead both for lack of amazing alternatives on this team and because people trickshot themselves into weird misplays because they respect what metagross is capable of in the leadslot on other structures. dont boom in leadvlead scenarios without thinking we only have the one steel type

:heracross: has a rather unfortunate set. absolutely demolished by the roosters in zapdos and glisc, stone edge would help for zapdos but honestly idt its worth it over sub to actually manually get into swarm salac range. the ghosts are also annoying. because these guys piss off heracross, and are also immune to spikes which well get to later, a lot of mons on the team specifically target these guys. hera is a good answer to breloom if something else is slept (dont bring hera in until smth else is slept, if you need a sleep sack id reccomend meta or rotom). tar answer, very important for setting up on choice locked pursuit tar that just took out rotom

:kingdra: is why rain is viable. without this guy, rain doesnt happen. this is because of his raw stats and draco meteor. there is not much to talk about here, its kingdra on rain. its like talking about cloyster on spike teams in gsc, theres a lot to talk about but not in a team building thread, elsewhere. evd to outspeed base 100 speed postitive scarfers, max hp to the 9, rest is in def to minimize lorb damage

:rotom-wash:s part one of the flying punishers i was talking about earlier. demolishes nidoqueen too so thats nice. id like to see more of this guy on rain, hes very solid. set is standard

:omastar: would you believe me if i said i thought of this guy before realising he has swift swim? i wanted a spiker that could punish flying types. hallelujah, this guy can do that and is also a secondary swift swimmer. inability to hit enemy waters is bad, probably just try to spike up in those situations. abuses both weathers quite nicely, because in rain he faster than anything and in sand his spdef meets his stellar physdef, plus resto chesto. lum over chesto on a rest set is odd, but it does work considering the offensive nature of omastars role. if the opponent wastes a turn statusing oma that goes nowhere, they either get hit with a spikes layer for free or a rain boosted 115 spa max ev modest hydro pump. getting parad would also be REALLY BAD and eliminates oma from the "sweeping" equation completely. spikes may seem like an odd choice, but its making sure that we actually do kill the grounded mons were meant to and not overfocusing on the fliers.

:tyranitar: seems like a bonkers choice but i assure you it works fine. interrupting rain in its last turn is not actually awful because it lets you get rain up immedietely instead of needing some hoop to jump through and sacking a mon/momentum or something. gives you control in shutting off rain dance when you want so you can turn it on when you want. this guy is also the reason why others dont run damp rock (bar rotom), and instead we get strength out of turns rather than keeping them over a while. dark/rock is a godsend, messes up gengar messes up rotom messes up zapdos messes up weirdo defensive dnite. doesnt mess up glisc nidoqueen or skarm but if you have rotom alive. scarf eq endgames are a test as to whether you actually piloted the team well enough that you got rid of the fliers which this team is borderline purposed to do, and better at cleaning than superpowers exponentially decaying ass if you can. also more importantly it lets ttar be a suparachi check who we otherwise have nightmares about.
 
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https://pokepast.es/0771d3eb377b1bca
:Azelf:
Azelf is the lead of choice because it's fast and has taunt. This version of bulky Azelf is my favorite, being able to take at least 2 hits from most opposing leads, allowing you get up Rocks and then Taunt, Twave, or Boom on the following turn. A lot of people have not been clicking Taunt with their opposing Azelfs and Aerodactyls, so I've had no trouble getting up Rocks.
:Heracross:
I went with 3 attack SD Hera because I think Stone Edge is a nice coverage move to have, letting you deal with Zap, Gyara, and Dnite if you need to. I found that on this team the best item for Hera is Leftovers because it helps keep it healthy, letting it switch in and out of play more effectively. I also tested Flame Orb, and the extra power it provided without having to set up an SD was nice, but I prefer Leftovers. Because I like to switch this into Loom to avoid revealing Latias early, you could run Sleep Talk over Edge. Another option could be Knock Off, as getting rid of Gyara's Wacan, Rotom's Scarf, and Gar's LO make them far easier to deal with. I went with a Jolly nature because I'm scared of Suicune.
:Tyranitar: :Bronzong:
CB Tar and OTR Zong function well on this team, eliminating the mons that trouble Heracross the most. Zong also acts as a backup to the DD sweepers, able to take a hit and set up TR.
Edit: I got the CB Tar evs from a video I saw on Le Don's Youtube channel.
:Rotom-Wash:
Originally, I had a specially offensive Swampert over Rotom, which was fine, but that left the team a little too weak to hazards, mixed Ape, Scizor, and Lucario. Rotom resists U-turn and Steel type attacks. With Will-o-Wisp it acts as a nice answer to Jirachi, making it a very good substitute for Pert. In the two games I played with Rotom over Pert, I didn't miss it too much.
:Latias:
Scarf Latias is the glue that holds this team together, patching up the defensive weaknesses with it's typing while being a really strong revenge killer. I put HWish because the team felt like it needed it when Pert was around, but I might try Twave now that Rotom is here and see if that is better.
Edit: After more testing I think HWish is the best move to have in the last slot.
 
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:gyarados: :jirachi: :heracross: :latias: :donphan: :togekiss:
https://pokepast.es/5add177167f75889

I played a lot of heracross some time ago, this set is very strong but it's slow af and is weak to hazards and residual damage.
So i decided to build something with para support + spin.
Gyarados is a strong lead, i wanted to play a ddtwave set but i think cb is better here because he hits very hard and can abuse twave spamming in late game. Payback is to hit rotom on switch, other good moves could be: sleep talk, ice fangs or return, bounce is a very bad option imo.
This Jirachi set is mad! first time i play this and it's fun even if it sucks lol, spread kinda random to keep substitute up against some common threats, anyway this set is not bad vs offensive teams where you can setup on a fullypara / switch out and become almost immortal, you also restore 6% per turn which is good combined with this bulk and the ihead flinch. Twave over bslam because i'm very unlucky with odds and i like to have a 100% para vs some threats like rotom, but you can swap with bslam to get para on grounds (if you swap make sure to use twave on togekiss instead of body slam).
Heracross is the star of the team, i like facade but you can use nightslash if you fear rotom.
I'm using latias as a bulky setupper, she can spread some twaves and also sweep on late game, physical bulk is always a good thing to have.
Donphan is standard, sr + spin and helps vs dragons or physical setuppers.
Togekiss is nice to have, very good vs gengar and can press heal bell. Twave can be played over body slam, just make sure to have different para moves on rachi and togekiss.

This team is weak to defensive rotom but you can easily outstall it with rachi and it's even easier if they have sand, running twave on togekiss could be a good option to lure rotom in and paralyze it.
 
https://pokepast.es/c3e1559749e9cb3c
azelf.png
starmie.png
scizor-f.png
heatran.png
raikou.png
breloom.png

After 10 or so failed teams i ended up with something very standard with scarf raikou as the revenge killer.
The team is very momentum heavy with two u-turn users in azelf and scizor, max speed subpunch breloom, max speed offensive starmie and a modest shuca tran.
I found the extra bulk, speed and coverage that raikou provides to be enough of a reason to use it over rotom.

I just wanted to say I'm new to taking DPP seriously (I played a bit when I was 11 or 12 on shoddy battle but it was nonsense) and ive had a blast bringing this squad to 1500, thanks for the team. scarf raikou seems really strong, i try to hide it as long as possible
 
I just wanted to say I'm new to taking DPP seriously (I played a bit when I was 11 or 12 on shoddy battle but it was nonsense) and ive had a blast bringing this squad to 1500, thanks for the team. scarf raikou seems really strong, i try to hide it as long as possible

Thank you very much, hope you keep playing i love this meta :)
 
:jirachi: :gyarados: :heracross: :tyranitar: :celebi: :heatran:
https://pokepast.es/3839e54b49f6658c

i decided to go with lefties sd adamant hera + some paralysis guys.
adamant is for better rolls against zap, dnite and gyara, but jolly is a also good option for better mu against defensive lati.
bulky gyara with no spinner is iffy but i really wanted a sturdy infernape answer because my only fast mon is scarf rachi and depending on ihead flinches suck.
heal bell celebi wakes up gyara and keeps my heatran and heracross a threat.
gliscor is a big roadblock, thats why i have ice punch rachi and ice beam on tar (toxic on tran also helps).
trick scarf rachi shuts down a wall and relieves hera to do all the work vs fat teams.
aside from that the rest is self explanatory.
pd. pray against no sd crunch lucario
 
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I've been lurking in this thread for a while and finally decided to participate.

I remember one instance of me using Heracross successfully with a RestTalk set, although it was a gimmick tour where everything had to hold Toxic Orb or Flame Orb. (shout to to Late Night Tournaments by TAY)

Anyway, Heracross is too slow for something like an SD set with no priority, so I decided to use a RestTalk set since Guts works with sleep. A max Defense Heracross easily walls things like Machamp and Breloom (and absorbs sleep), which are pretty common nowadays.

Here is the set I decided to use:

Heracross (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rest
- Sleep Talk
- Swords Dance
- Megahorn

:Heracross:

No fighting moves? Sounds crazy. I decided to pair it with a Scarfed Magnezone (with HP Ground) and a scarfed U-Turn Scizor to trap Steel types and pave way for it to work since it cannot touch two of the most common steel types, Skarmory and Heatran.

:heracross: :scizor: :magnezone:

Clearly too Fire weak now, so I added Tyranitar, Swampert and Flygon to help with that and provide more support/synergy with the rest of the team

:scizor: :swampert: :heracross: :magnezone: :flygon: :tyranitar:
https://pokepast.es/2299f6e4f7f3d948

On paper, the team seemed like it should work to an extent, so I dived into some games on ladder (opponents varied from 1300s to 1700s). It did better than I expected. It actually made me jump from 1400s to 1500s. Here are some games where Heracross was the hero:

vs 1300s:

https://replay.pokemonshowdown.com/gen4ou-2252100882

The opponent made some mistakes, but the highlight here is Heracross beating Gliscor and Flygon in the endgame while easily survivng their hits.

https://replay.pokemonshowdown.com/gen4ou-2252106408

Not the best team, but this game showcases how good this set is against slow/stall teams.

vs 1400s:

https://replay.pokemonshowdown.com/gen4ou-2252121944

This game showcases how good Heracross is against Breloom, even if I didn't handle it the best way I could.

vs 1600s:

https://replay.pokemonshowdown.com/gen4ou-2252108583-aqe4xevuc8gb7vukz31zci8m85k351zpw

Heracross with a miraculous save after an unlucky flinch. Enough said.

vs 1700s:

https://replay.pokemonshowdown.com/gen4ou-2252102882-mqr74tuvzdlvw8ziy76orssb2cwxoyjpw

I lost here, but I believe I would've won if I didn't somehow misclick two times at the end against Quagsire (turn 30 and 31), crits aside of course. Heracross easily tanked an Explosion and can easily set up against Quagsire.


I had lots of fun making this team and using it, so thanks a lot for this choice.
 
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I've heard of Swords Dance Hera according to Internet Archives in the Wayback Machine, ancient set that was on Smogon back when BW2 was current gen lol.
 
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https://pokepast.es/29ce11a7c748aeb9

I confess that I really liked this proposal, so I wanted to take it easy, but I was wrong? I never thought that setting up a team with Heracross as a base would be so complicated.

Well, at first I had an idea in mind with Ganlon Berry and Ice-type Natural Gift with 80 PB for Gliscor or Nite, but it didn't convince me. Later, looking at the moves I was learning cross, I came up with something with the Flail + Reversal combination. It's much more fun in comparison and more exciting. Within this generation, and considering there isn't much else, I think Salac Berry is the best option. True that Tyranitar sandstorm can annoy a bit this strategy, but I find it key because they cover well + eliminate things like Gengar or Rotom, which I can't touch them with cross. Which by the way, I decided to add SR instead instead of taking it on Bronzong, my lead. That way it would be freed up and I can carry answers like EQ which can eliminate Scarf zone with 20 EVs in attack. I don't know if the team suffers from things like DD nite or Gyara, but I preferred to make it physical defensive over SpD. Anyway, I'm counting on Magneton, although I'm so scared of Scizor, that's why I'm carrying HP Fire. I am aware that this decision may cost me vs DD Gyara full speed (fck ivs). The rest is just Stalk Latias for the annoying loom and not being so weak to that nape or Heatran spam, like also including my friend Quagsire. My two resistances to water moves (Well, immune)

Oh by the way, at first glance, I am somewhat weak to any version of Empo. In fact, I considered carrying 244 EVs in speed cross to beat the Agility set with Salac Berry activated, but it seemed like a far-fetched and difficult thing to do, but who knows.
 
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Voting has begun! The teams submitted were:

:metagross: :heracross: :kingdra: :rotom-wash: :omastar: :tyranitar:
1. From Sevenor3: https://pokepast.es/e51611cd318d40d0

:azelf: :heracross: :tyranitar: :bronzong: :rotom-wash: :latias:
2. From Robertshortgrass: https://pokepast.es/0771d3eb377b1bca

:gyarados: :jirachi: :heracross: :latias: :donphan: :togekiss:
3. From Tizio Potente Ao: https://pokepast.es/5add177167f75889

:jirachi: :gyarados: :heracross: :tyranitar: :celebi: :heatran:
4. From Blåhaj Blast: https://pokepast.es/3839e54b49f6658c

:scizor: :swampert: :heracross: :magnezone: :flygon: :tyranitar:
5. From Lady Bug: https://pokepast.es/2299f6e4f7f3d948

:bronzong: :latias: :magneton: :quagsire: :heracross: :tyranitar:
6. From Jeong: https://pokepast.es/29ce11a7c748aeb9

The deadline for voting is next Saturday (7/12/2024), 11:00 pm GMT.
Once voting concludes and the winner is announced, they will choose the theme for the next competition.
 
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voting blajaj blast

notes on the teams
-i think roberts team would struggle against stall. the gameplan is probably to have latias get a trick off on anything of hippowdon skarm or clef to enable tar hera and rotom respectively. would have been cool to have seen more thought put into which targets hera outspeeds naturally and which under trick room.

-tizios team has issues into pert i feel. rachi cant touch it, donny loses to it pretty badly, latias doesnt want to 1v1 ice punch for risk of freeze chance, and is generally para immune. team feels like its going against itself pacewise

-blahaj blast has a lot of cool stuff going on, it doesnt have the flaws of the other teams. my favourite of the bunch and pretty fun to play

-lady bug has the coolest team here but lets be honest, its a mu fish. maybe thats the best hera can do, but outright not having a water resist, or anything that has decent special bulk and recovery to deal with it feels really bad from whenever ive played it and faced a gyara, emp, banded pert. or mostly any strong water. team also superfolds to a lot of brelooms, hera is a neat answer but not enough into a decent few structures and sets, like sub breloom or spikes teams. four different scarfers is nuts. resttalk hera is a baller set.

-jeongs hera set is ass. i wanted to be constructive but im making an exception and going on a rant. it takes until heracross is at *ten percent* for reversal to outdamage cc, meaning that A) you get one shot with the thing, you cant use it throughout the game and B) you get two turns of actually being "worth it" if sand is up (which it probably will be! considering you have no means of clearing weather and tar is your only pursuiter for the ghosts that you cant even do 1% to, by the way). flail is an even worse fourth move. not only are you stonewalled by gar and rotom, you never actually outdamage megahorn thanks to swarm and stab, even if youre at 1%. this hits like, gliscor zapdos nidoqueen and thats actually just it. its a shame because the rest of the team is fine (scarf rocks tar outside lead is questionable) but hot damn that hera set
 
I am aware of that, but what else was left to get something different out of cross? At least I'm not going for the easy stuff. This is simply a game.

Lady Bug. Fun team that has proven to work. Plus, I hate the rain. You can get wet.
 
Ladybug

Rest Talk Hera is by far the most clever proposal
I’ve ever seen, similar to Gyara, but acts as a check against Breloom.

Also 4 Scarfers is such a cool idea

Team 5
 
I wish jeong team had a better hera set or scarf zor > tar cause the 6 looks very good

2 is prob the most solid of all but lady bug team is my choice, seems completely dumb but also seems extremely fun to use.
 
Agreed with le don that Jeong’s team is best but Hera set is suspect.

My vote is for Blahaj even though it can have big problems if dd ttar comes in on Heatran. I’d probably consider running taunt honestly. Anyways, that’s my choice.
 
Agreed with le don that Jeong’s team is best but Hera set is suspect.

My vote is for Blahaj even though it can have big problems if dd ttar comes in on Heatran. I’d probably consider running taunt honestly. Anyways, that’s my choice.

Thanks for the suggestion, appreciate it.

I'll vote for Jeong’s.
 
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