I think that’s interesting. After thinking about it, one theory I have is that Sound has always been an option for a new typing and they don’t want to provide an item that would make a pokemon permanently invincible to it.Was thinking about giving the Perish Song team I've been using in the Battle Frontier/Subway another go and something occurred to me: with how widespread sound-based moves are, and the fact that an ability-based immunity exists for them, it's curious that in nine generations no held item has ever provided the same function (Insulating Headphones, perhaps)
It'd be a pretty niche item, granted, but recent gens introduced a whole bunch of held items which are no less niche/situational: Float Stone, Ring Target, Luminous Moss, Snowball, Ability Shield...
They need to make more cool Pokemon for us to fish!! I like Lanturn, Milotic, and Kingdra, as well, but only Lanturn is easily available in all games. Although by Gen 5 it was easier to acquire the latter two I thinkI think Magikarp being in every dex is kinda annoying, and I think more than most Kanto mons it itself is just annoying to see.
It alone makes like every fishing mechanic in every generation less fun to use and yet we gotta have it every time.
And on a personal front I just think it's an ugly design, probably on purpose, so always seeing it is not fun. Even the shiny I think is pretty ugly and when they do events where you get free shiny Magikarps I'm like "Wow, this is worthless."
I’m thinking of assembling a perish song team as well. In gen 5, do the AI switch out pokemon that are going to faint? Should I use shadow tag Wobbuffet?
I’ve always had a soft spot for Perish Trap. On my second play through on FRLG I had wanted to train up my underleveled Lapras and Dugtrio on Sabrina’s gym. I wasn’t doing enough damage, but then I realized I could Perish Trap with Lapras, then switch in with Dugtrio. The opponent would be unable to escape, and I could then use Dig to burn turns.First question: yes, in pretty much every generation they typically switch out on the last possible turn if they can. In a double battle, if both Pokemon are affected and both backups are active, they will switch both Pokemon at once.
Second question: depends on the rest of your team really. If you're interested, you can read about the Perish Song teams I used here (for Gen III's Frontier, and also used to great success in XD's Orre Colosseum) and here (for Gen V's Battle Subway).
Tbh i forgot I could use Geodude/Onix and destroy him lol. I don’t like either one so I wouldn’t have used them either way. I don’t like burning tms early on in games where they’re not reusable.Nah, HGSS is a pretty easy early gen. Even by vanilla pokemon standards. Only btfod in easiness by RBY for a variety of reasons. Crappy trainer AI, level up learnsets on every boss.
Not to mention you supermog the AI with all the Stat EXP you get.
HGSS's peak difficulty is in the early game and even then:
Bugsy's scyther is scary, I'll give you that if you don't want to use geodude. The alternative is the rock Tomb tm in union cave so you can hit him with that and BUGS SQUASHED
I had Heracross so not an issue. It was over in 3 turns lol.Whitney's miltank: same problem. Also countered by the dude, but you have more options. Take a fighting mon can be the get out of jail free card, or use rock Tomb again! Using it on miltank is actually really effective since if you spam it enough your other mons can be able to outspeed and finish the cow off. Just any pokemon with a high defense does the trick. Most players use their starter+flaafy+some others, which doesn't really pan out.
I hadn’t been training any normal types, and there’s a difference between using types to your advantage, and taking advantage of holes in AI/moveset/game mechanics to have an overly lengthy battle where your opponent loses a war of attrition. The latter is fine for challenge runs, but I don’t think it should be necessary for vanilla runs.And for morty, I wouldn't call using a normal type cheating. You're using type advantages to your advantage so nothings stopping you from pivoting to a sentret to tank shadow balls.
I guess, what I was trying to say, was that in most games, provided you have a well rounded squad consisting of good to great Pokemon, the gyms won’t present a challenge.Eh, what I'm tryna say is pokemon becomes easier the more you explore it's avenues.
Besides, after morty, the entire johto league just folds in half because GF decided to not have a single enemy pokemon levelled past 30.
I think in the OG games, you had the advantage of higher EV totals (likely maxing out all stats if you use the same team throughout) and weaker enemy teams.I'd say HGSS is also a bit difficult when it comes time to take on the Elite 4 because you're not only struggling against the original's level curve, but you don't have the badge boosts that made it a bit easier. That part always made me have to stop and grind.
That’s fair. I didn’t finish exploring them, but they felt expansive enough I made the mistake of assuming they matched the feeling you described.I was initially excited by the two additional routes HGSS added, but ended up heartily disliking them.
Route 47 is genuinely visually stunning (by the standards of the visuals at the time anyway) and feels genuinely distinct from all the other routes in Johto. But for all that it looks great, it's just... small. It takes far less time to traverse than it looks like it should; the feature of there being different levels is neat, but there are no alternative paths to travel on foot so the main part of the route ends up basically being a corridor. And even though you can use Surf at the base of the route, you need Waterfall or Rock Climb to actually go anywhere or access the tall grass. The Cliff Cave is a really cool place in concept (I love how you can hear the waterfall even inside the cave) but it's just a glorified ladder; it should have been much bigger and sprawling.
And then Route 48 is just... nothing. No trainers, only one item barely hidden or out of the way, nothing to actually return for barring a couple of Pokemon not found anywhere else.
I wish these routes had been as expansive as the official region artwork made them look. They don't feel lived-in or particularly sprawling and considering they're counted as two different area they're barely the size of several other routes in Johto - Route 31 and Route 34 and Route 27 all contain actual houses, but you couldn't imagine anyone living here.
I've said before but I wish the area leading here could have been a forest. Johto is full of caves and the cave between Cianwood and Route 47 is an incredibly dull area - a forest would have been a more interesting way to connect the two locations (with the player heading north from Cianwood, climbing upwards and gradually turning south, then finally emerging onto Route 47) and would have been the perfect opportunity for a winding road with multiple branching paths and a bunch of different trainers. Ilex Forest is a dark, gloomy sort of place but imagine a clifftop forest that was sunny, windswept, and bright, full of Pokemon like Skiploom, Pidgeotto, Drowzee, Sunkern, and Tangela. Not only would this add a bit more length to the story, it'd also provide an opportunity to put some wild Pokemon and NPC trainers with species not seen elsewhere. Considering how disappointed everyone in Kanto is shown to be by the closure of the Safari Zone in Fuchsia, people should be raring to visit the brand-new Safari Zone in Johto: the road there should be absolutely chock-full of eager trainers looking to capture rare Pokemon, as well as showoffs who've come to battle and showcase their teams.
How can i decide whether to name him Its Snover or Obamasnow.
That’s the point: they’re using what seems to be an altruistic cause because it allows them to hide their true intentions and rationalize their militarization. The perceived altruistic cause also brings in people who truly believe in it.I Do not think team plasma is a good team in bw1.
They don't really have a point. They preach about liberating their pokemon so they can be freed from human control, yet they do shit that is detrimental to the pokemon ecosystem. (E.g. assaulting a munna for dream mist)
Because they're shackled to a pokemon plot, we don't get to see team plasmas plans actually have a positive effect on the unovan mainland.
Therefore, they give off the same impression of the past 3 evil teams, "big bad who abuse pokemon for personal gain and nothing else"
Maybe if we saw team plasma saving a pokemon from a bad person then I guess I'd redeem them but...
That’s the idea, though. They’re supposed to be, at best, misguided and naive suckers who are being manipulated by the rhetoric of a wannabe dictator.They preach about liberating their pokemon so they can be freed from human control, yet they do shit that is detrimental to the pokemon ecosystem. (E.g. assaulting a munna for dream mist)
This is just like 1984… then again after using we’re so barack, perhaps a better name would be Bowling Pin bc the guy sure gets KO-ed a lot.we're so barack obamasnow <- a perfect name thats impossible because of gamefreaks cruel censorship of names with more than 12 characters