This confirms regieleki has no checks since non were mentionedView attachment 692666
Here I came with a checklist for the returning pokemon: (Quick note: thein the list are meant to represent the pokemon's rankings, not that wooper itself can check these mons, as goofy as that might sound)
Hopefully with these sets, you should be able to improve your te... oh wait, I forgot someone? oh... ok, sure, here:
(Yes, I also forgot eleki, but i feel like eleki is pretty straightfoward, any bulky ground and youre good).
Keeping it brief this time around, hopefully you guys find these useful.
Using a contact move against a Sticky Barb Pokemon when you have no item results in Sticky Barb being transferred to you. The Alomomola was Tricked with Sticky Barb. Your Dondozo then used Waterfall on it, which transferred the Sticky Barb to you since your Heavy-Duty Boots had been knocked off.Excuse me, how did my Dozo get Sticky Barb at turn 31?
https://play.pokemonshowdown.com/battle-gen9nationaldex-2258366463
I think the main reason in espathra not being dropped while stuff like regieleki was, is more the impact on the tier. Espathra is an insanely polarizing mon in that if you don't have a specially defensive steel with a move that can hit it behind substitute you are losing that match almost immediately, or getting a large enough hole blown into your team that it's unsalvageable. It's too fishy of a pokemon and is terrible in 7/10 matchups and gamewinning in the other 3, which is an unhealthy dynamic for a pokemon in the tier. Just because it isn't strong doesn't mean it's competitively healthy for the tierUsing a contact move against a Sticky Barb Pokemon when you have no item results in Sticky Barb being transferred to you. The Alomomola was Tricked with Sticky Barb. Your Dondozo then used Waterfall on it, which transferred the Sticky Barb to you since your Heavy-Duty Boots had been knocked off.
I'm surprised that Espathra didn't have more support for dropping. Espathra without Tera gets bodied by every physically offensive Steel-type attacker with special bulk that isn't dogshit like Kartana's, such as Kingambit, Melmetal, Gholdengo, Mega Scizor, Mega Mawile, and Excadrill. It also loses to Mega Tyranitar, Archaludon in Rain, Victini, Hoopa-Unbound, Skeledirge, and Iron Boulder. A lot of these mons are easily splashable, especially the first ones I listed, and I believe Espathra would not be an unmanageable threat or unreasonable-to-deal-with match-up fish.
actually agree with this after playing vs it lol, seeing
Dumebi (Iron Hands) @ Clear Amulet / Lum Berry / Icium Z
Ability: Quark Drive
EVs: 248 HP / 4 Atk / 252 Def / 4 SpD
Impish Nature
- Swords Dance
- Supercell Slam
- Ice Punch
- Drain Punch
Already talked about it but it was NOT ENOUGH. This GOAT of KokoScreens Wrecks with a capital W steels in the tier. Ghold cannot outdamage it, Melme , Msciz and Gambit get SD'd on an Drain Punched. You LAUGH in the head of lando and tusk
252 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 93-111 (18.1 - 21.7%) -- possible 5HKO
252 Atk Great Tusk Headlong Rush vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 103-123 (20.1 - 24%) -- guaranteed 5HKO
+2 4 Atk Iron Hands Ice Punch vs. -1 0 HP / 0 Def Great Tusk: 344-406 (92.7 - 109.4%) -- 56.3% chance to OHKO
4 Atk Iron Hands Ice Punch vs. 0 HP / 0 Def Landorus-Therian: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO
and that's if you're not Icium Z. It's a great Partner to Regieleki as it lures in and DESTROYS ground types, =Win when you have a RV Regieleki bc dis thing hits HARD
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 8 SpD Ferrothorn in Electric Terrain: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 0 HP / 0 SpD Tapu Koko in Electric Terrain: 336-396 (119.5 - 140.9%) -- guaranteed OHKO
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Heatran in Electric Terrain: 366-432 (94.8 - 111.9%) -- 68.8% chance to OHKO
anyways Iron Hands is incr strong
252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Ribombee: 532-628 (203.8 - 240.6%) -- guaranteed OHKOOkay I have another post I wanna share for a Pokemon that I feel has been slept on and is quite potent.
In this new metagame with Charizard Y and a lot of fast Pokemon running about I decided to go back in time and look at a prehistoric Pokemon that could potentially match up with the big guns. I am of course talking about the one and only, Aerodactyl.
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dual Wingbeat
- Stone Edge
- Earthquake
- Dragon Dance
I decided to whip out an offensive dragon dance set and this pteradon can be a lot more potent than I thought it could be. Dual Wingbeat can act as a variant of Dragon Darts and being able to break Focus Sash can make it an excellent anti Sticky Web lead. Furthermore, not a lot of Pokemon like to comfortably switch into Aerodactyl and those that do can be accounted for with some partners such as Ferrothorn. Dual Wingbeat can hit Great Tusk, Rillaboom, Medicham, Iron Valiant and various neutral targets. Earthquake allows me to hit Heatran, Kingambit, Iron Treads and Iron Crown. Stone Edge pops Volcarona, Charizard, Zapdos and really most flyers very hard. Adamant is what I prefer for the extra power since you are still naturally quite fast as a mega but Jolly allows you to outspeed Dragapult and Zamazenta immediately, though after a DD this becomes less relevant. Raging Bolt is a problem as it can naturally revenge kill effortlessly as the best you can do is play mindgames with Dragon Dance. Without Roost it can get worn down over a battle by repeated hits and of course you are rock weaks yourself.
Still, I think that this Pokemon has a lot of potential. I bet Taunt can work great as a way to stop faster leads since you can hit the magic bouncers hard. Definitely worth exploring.
Unless of course you dd first, but then the araquanid could use liquidation or surf, in which mind games happen. In which I think is a great addition for the metagame as it gives a high risk reward for that playstyle.252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Ribombee: 532-628 (203.8 - 240.6%) -- guaranteed OHKO
252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 248 HP / 0 Def Araquanid: 376-448 (110.9 - 132.1%) -- guaranteed OHKO
*Somewhere you hear the sound of 1000 sticky webs ho mains having a heart attack.
What in the schizophrenia is this... Jokes aside the level of petty there is wild. Uh don't want this deleted so maero is alright.. I guess but ppl in this are def glazing by a lot.Kid named endure + custap berry araquanid laughing at those 2hko moves
Unless of course you dd first, but then the araquanid could use liquidation or surf, in which mind games happen. In which I think is a great addition for the metagame as it gives a high risk reward for that playstyle.
Haha sorry if it sounded petty if you couldn't tell already I'm an araquanid main but I will def drop it if HO webs becomes niche once again. Also hard agree on some points for maero as mscizor existsWhat in the schizophrenia is this... Jokes aside the level of petty there is wild. Uh don't want this deleted so maero is alright.. I guess but ppl in this are def glazing by a lot.
endure custap is actually a fairly standard option on araquanid, and not just here—it's poised to potentially rise to ou in the vanilla tiers and the discovery of endure custap as a tech for it is a large part of that. it lets araq get webs off more reliably than focus sash because of multihits, and in cases where you don't have to click endure turn 1 you can save it for shenanigans later, like dealing massive surf/liquidation damage against something fastWhat in the schizophrenia is this... Jokes aside the level of petty there is wild.
I still use rain. Love the post-Tera meta btw.Another thing I have yet to see people talk about, and it baffles me when you think about how people have hyped up Mega Charizard Y recently, is...
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Typical Rain Offense
Rain! What happened to it? Aside from Dragapult and maybe Kingambit, not much has caused Rain to become worse in my opinion, especially since the former is a fake check into it anyways. Tapu Lele is a bit more required now to check the latter, but that has seen use on Rain before, so this isn't a massive stretch for it, and the rise in Mega Charizard Y lets Raging Bolt work in both weathers with Weather Ball and Booster Energy. Additionally, Archaludon sits on a lot of structures now, especially once Landorus-T is removed from the equation, and I' pretty certain it can sit on AV Melmetal and beat it 1v1 just through sheer bulk and power.
Sure, not more Tera Water for Barraskewda, but it's not like that isn't strong anymore, and the drop in Pokemon like Slowbro, Tangrowth and Dragonite helps this archetype out a lot. There's also Mega Swampert I want to give a shoutout too just for being super nice into Melmetal while still being a good Raging Bolt answer, even if Iron Treads is slightly better right now IMO.
Okay I have another post I wanna share for a Pokemon that I feel has been slept on and is quite potent.
In this new metagame with Charizard Y and a lot of fast Pokemon running about I decided to go back in time and look at a prehistoric Pokemon that could potentially match up with the big guns. I am of course talking about the one and only, Aerodactyl.
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dual Wingbeat
- Stone Edge
- Earthquake
- Dragon Dance
I decided to whip out an offensive dragon dance set and this pteradon can be a lot more potent than I thought it could be. Dual Wingbeat can act as a variant of Dragon Darts and being able to break Focus Sash can make it an excellent anti Sticky Web lead. Furthermore, not a lot of Pokemon like to comfortably switch into Aerodactyl and those that do can be accounted for with some partners such as Ferrothorn. Dual Wingbeat can hit Great Tusk, Rillaboom, Medicham, Iron Valiant and various neutral targets. Earthquake allows me to hit Heatran, Kingambit, Iron Treads and Iron Crown. Stone Edge pops Volcarona, Charizard, Zapdos and really most flyers very hard. Adamant is what I prefer for the extra power since you are still naturally quite fast as a mega but Jolly allows you to outspeed Dragapult and Zamazenta immediately, though after a DD this becomes less relevant. Raging Bolt is a problem as it can naturally revenge kill effortlessly as the best you can do is play mindgames with Dragon Dance. Without Roost it can get worn down over a battle by repeated hits and of course you are rock weaks yourself.
Still, I think that this Pokemon has a lot of potential. I bet Taunt can work great as a way to stop faster leads since you can hit the magic bouncers hard. Definitely worth exploring.