Metagame National Dex Metagame Discussion

View attachment 692666
Here I came with a checklist for the returning pokemon: (Quick note: the :woop: in the list are meant to represent the pokemon's rankings, not that wooper itself can check these mons, as goofy as that might sound)

Hopefully with these sets, you should be able to improve your te... oh wait, I forgot someone? oh... ok, sure, here:

(Yes, I also forgot eleki, but i feel like eleki is pretty straightfoward, any bulky ground and youre good).
Keeping it brief this time around, hopefully you guys find these useful.
This confirms regieleki has no checks since non were mentioned
Common eleki w
 
I just wanted to add that suspecting unbans for 2 weeks isnt really as abhorrent an idea as some people think, Like buzzyboi said (dont hate me) the meta has changed completely and this isn't the same game we were playing post-tera nerf so things on paper can be very different in practice.

If something is clearly still broken, it'll go, and 2 weeks is nothing in the grand scope of things if the only risk is at worse, having to adapt your teams vs having something be proven as actually healthy and good for the tier, remember, svnat will still be around for quite a while so 2 weeks is nothing in the long run.

I'm sure I'll be shot down though cause some people are allergic to change I guess or ideas and wanna just play the same ol meta till the end of time.

Note: I rarely post here, more of a lurker, so I doubt my words will have a grain of salt, but I just wanted to put my thoughts out there ;_;

Thanks for reading, be happy, and be kind to one another!
 
Couple sets I've been toying with in friendlies.

:dragapult:

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Hex
- U-turn

HexSpecs. Used with status spreaders such as Zapdos, Toxic Lando-T, etc. This was an old set used in SS I think bea used on in his grass spam team. Team needed a way to 2hko SpDef Gliscor without putting so much pressure on HP Ice Zap to do so. Shaky into Gambit though.

:weavile:

Weavile @ Choice Band
Ability: Pickpocket
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Pursuit

This isn't new by any means but I swear this mon is not respected in the builder besides throwing Gambit/Zama/Pex in front of it. Knock off bot, Beat Up/Low Kick is probably valid too hard to fit though everything though.

:gholdengo:

Gholdengo @ Rocky Helmet
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Focus Blast
- Thunder Wave
- Recover

Variant of the OU set. Allows you to punish Zama using Crunch, rando weaker U-Turns/Flip Turns.

Gholdengo @ Fightinium Z
Ability: Good as Gold
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make it Rain / Psyshock
- Focus Blast
- Nasty Plot

^ Z-Ghold, use with Webs. Z-Steel most likely really good too.

There's some other stuff I've used but it's mostly stuff already posted here. Arty also super farmed me with H-Lilli screens so that mon might be good to try too.
 
Excuse me, how did my Dozo get Sticky Barb at turn 31?

https://play.pokemonshowdown.com/battle-gen9nationaldex-2258366463
Using a contact move against a Sticky Barb Pokemon when you have no item results in Sticky Barb being transferred to you. The Alomomola was Tricked with Sticky Barb. Your Dondozo then used Waterfall on it, which transferred the Sticky Barb to you since your Heavy-Duty Boots had been knocked off.

I'm surprised that Espathra didn't have more support for dropping. Espathra without Tera gets bodied by every physically offensive Steel-type attacker with special bulk that isn't dogshit like Kartana's, such as Kingambit, Melmetal, Gholdengo, Mega Scizor, Mega Mawile, and Excadrill. It also loses to Mega Tyranitar, Archaludon in Rain, Victini, Hoopa-Unbound, Skeledirge, and Iron Boulder. A lot of these mons are easily splashable, especially the first ones I listed, and I believe Espathra would not be an unmanageable threat or unreasonable-to-deal-with match-up fish.
 
Last edited:
Using a contact move against a Sticky Barb Pokemon when you have no item results in Sticky Barb being transferred to you. The Alomomola was Tricked with Sticky Barb. Your Dondozo then used Waterfall on it, which transferred the Sticky Barb to you since your Heavy-Duty Boots had been knocked off.

I'm surprised that Espathra didn't have more support for dropping. Espathra without Tera gets bodied by every physically offensive Steel-type attacker with special bulk that isn't dogshit like Kartana's, such as Kingambit, Melmetal, Gholdengo, Mega Scizor, Mega Mawile, and Excadrill. It also loses to Mega Tyranitar, Archaludon in Rain, Victini, Hoopa-Unbound, Skeledirge, and Iron Boulder. A lot of these mons are easily splashable, especially the first ones I listed, and I believe Espathra would not be an unmanageable threat or unreasonable-to-deal-with match-up fish.
I think the main reason in espathra not being dropped while stuff like regieleki was, is more the impact on the tier. Espathra is an insanely polarizing mon in that if you don't have a specially defensive steel with a move that can hit it behind substitute you are losing that match almost immediately, or getting a large enough hole blown into your team that it's unsalvageable. It's too fishy of a pokemon and is terrible in 7/10 matchups and gamewinning in the other 3, which is an unhealthy dynamic for a pokemon in the tier. Just because it isn't strong doesn't mean it's competitively healthy for the tier
 
IDK how others feel, but Pex feels pretty crazy rn. Its mostly up to its usual bag of tricks, Burning everything with Scald, Knocking off items, poisoning everything etc. Compresses a ton of utility by checking all of Zamazenta, Zard-Y, Val, etc. I think the Kingambit unban was very good for it, as it can Pursuit / Knock most of the future sighters like Gking / Slowbro that it previously struggled against.

AV is a nice set currently if you have decentish hazard removal IMO. Significantly less passive than the Standard set between Sludge Bomb / Scald procs, and has Knock + Infestation to be a bit Heatran-esque in terms of passive damage, esp if get the Sludge Bomb / Scald procs.
 
Last edited:
:sv/iron-hands:
Dumebi (Iron Hands) @ Clear Amulet / Lum Berry / Icium Z
Ability: Quark Drive
EVs: 248 HP / 4 Atk / 252 Def / 4 SpD
Impish Nature
- Swords Dance
- Supercell Slam
- Ice Punch
- Drain Punch
Already talked about it but it was NOT ENOUGH. This GOAT of KokoScreens Wrecks with a capital W steels in the tier. Ghold cannot outdamage it, Melme , Msciz and Gambit get SD'd on an Drain Punched. You LAUGH in the head of lando and tusk
252 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 93-111 (18.1 - 21.7%) -- possible 5HKO
252 Atk Great Tusk Headlong Rush vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 103-123 (20.1 - 24%) -- guaranteed 5HKO
+2 4 Atk Iron Hands Ice Punch vs. -1 0 HP / 0 Def Great Tusk: 344-406 (92.7 - 109.4%) -- 56.3% chance to OHKO
4 Atk Iron Hands Ice Punch vs. 0 HP / 0 Def Landorus-Therian: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO
and that's if you're not Icium Z. It's a great Partner to Regieleki as it lures in and DESTROYS ground types, =Win when you have a RV Regieleki bc dis thing hits HARD
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 8 SpD Ferrothorn in Electric Terrain: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 0 HP / 0 SpD Tapu Koko in Electric Terrain: 336-396 (119.5 - 140.9%) -- guaranteed OHKO
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Heatran in Electric Terrain: 366-432 (94.8 - 111.9%) -- 68.8% chance to OHKO
anyways Iron Hands is incr strong
 
:sv/iron-hands:
Dumebi (Iron Hands) @ Clear Amulet / Lum Berry / Icium Z
Ability: Quark Drive
EVs: 248 HP / 4 Atk / 252 Def / 4 SpD
Impish Nature
- Swords Dance
- Supercell Slam
- Ice Punch
- Drain Punch
Already talked about it but it was NOT ENOUGH. This GOAT of KokoScreens Wrecks with a capital W steels in the tier. Ghold cannot outdamage it, Melme , Msciz and Gambit get SD'd on an Drain Punched. You LAUGH in the head of lando and tusk
252 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 93-111 (18.1 - 21.7%) -- possible 5HKO
252 Atk Great Tusk Headlong Rush vs. 248 HP / 252+ Def Quark Drive Iron Hands through Reflect: 103-123 (20.1 - 24%) -- guaranteed 5HKO
+2 4 Atk Iron Hands Ice Punch vs. -1 0 HP / 0 Def Great Tusk: 344-406 (92.7 - 109.4%) -- 56.3% chance to OHKO
4 Atk Iron Hands Ice Punch vs. 0 HP / 0 Def Landorus-Therian: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO
and that's if you're not Icium Z. It's a great Partner to Regieleki as it lures in and DESTROYS ground types, =Win when you have a RV Regieleki bc dis thing hits HARD
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 8 SpD Ferrothorn in Electric Terrain: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 0 HP / 0 SpD Tapu Koko in Electric Terrain: 336-396 (119.5 - 140.9%) -- guaranteed OHKO
252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Heatran in Electric Terrain: 366-432 (94.8 - 111.9%) -- 68.8% chance to OHKO
anyways Iron Hands is incr strong
actually agree with this after playing vs it lol, seeing
252 Atk Zamazenta Close Combat vs. 248 HP / 252+ Def Iron Hands: 127-150 (24.8 - 29.3%) -- 99.9% chance to 4HKO
in game was really something...

On another note, hazeless pex if you have another id zama counter is quite good imo
Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 248 HP / 64 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Toxic
- Recover
tspikes farms a lot of teams given the reduced prevalence of poisons in the metagame, but without toxic you can't pressure anything, especially zard y so running both seems solid
 
Magnezone looking at the 12 steel types in the tier post tera ban (including mega mawile):

2zv92r.png
 
Okay I have another post I wanna share for a Pokemon that I feel has been slept on and is quite potent.

In this new metagame with Charizard Y and a lot of fast Pokemon running about I decided to go back in time and look at a prehistoric Pokemon that could potentially match up with the big guns. I am of course talking about the one and only, Aerodactyl.

:xy/aerodactyl-mega:
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dual Wingbeat
- Stone Edge
- Earthquake
- Dragon Dance

I decided to whip out an offensive dragon dance set and this pteradon can be a lot more potent than I thought it could be. Dual Wingbeat can act as a variant of Dragon Darts and being able to break Focus Sash can make it an excellent anti Sticky Web lead. Furthermore, not a lot of Pokemon like to comfortably switch into Aerodactyl and those that do can be accounted for with some partners such as Ferrothorn. Dual Wingbeat can hit Great Tusk, Rillaboom, Medicham, Iron Valiant and various neutral targets. Earthquake allows me to hit Heatran, Kingambit, Iron Treads and Iron Crown. Stone Edge pops Volcarona, Charizard, Zapdos and really most flyers very hard. Adamant is what I prefer for the extra power since you are still naturally quite fast as a mega but Jolly allows you to outspeed Dragapult and Zamazenta immediately, though after a DD this becomes less relevant. Raging Bolt is a problem as it can naturally revenge kill effortlessly as the best you can do is play mindgames with Dragon Dance. Without Roost it can get worn down over a battle by repeated hits and of course you are rock weaks yourself.

Still, I think that this Pokemon has a lot of potential. I bet Taunt can work great as a way to stop faster leads since you can hit the magic bouncers hard. Definitely worth exploring.
 
Okay I have another post I wanna share for a Pokemon that I feel has been slept on and is quite potent.

In this new metagame with Charizard Y and a lot of fast Pokemon running about I decided to go back in time and look at a prehistoric Pokemon that could potentially match up with the big guns. I am of course talking about the one and only, Aerodactyl.

:xy/aerodactyl-mega:
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dual Wingbeat
- Stone Edge
- Earthquake
- Dragon Dance

I decided to whip out an offensive dragon dance set and this pteradon can be a lot more potent than I thought it could be. Dual Wingbeat can act as a variant of Dragon Darts and being able to break Focus Sash can make it an excellent anti Sticky Web lead. Furthermore, not a lot of Pokemon like to comfortably switch into Aerodactyl and those that do can be accounted for with some partners such as Ferrothorn. Dual Wingbeat can hit Great Tusk, Rillaboom, Medicham, Iron Valiant and various neutral targets. Earthquake allows me to hit Heatran, Kingambit, Iron Treads and Iron Crown. Stone Edge pops Volcarona, Charizard, Zapdos and really most flyers very hard. Adamant is what I prefer for the extra power since you are still naturally quite fast as a mega but Jolly allows you to outspeed Dragapult and Zamazenta immediately, though after a DD this becomes less relevant. Raging Bolt is a problem as it can naturally revenge kill effortlessly as the best you can do is play mindgames with Dragon Dance. Without Roost it can get worn down over a battle by repeated hits and of course you are rock weaks yourself.

Still, I think that this Pokemon has a lot of potential. I bet Taunt can work great as a way to stop faster leads since you can hit the magic bouncers hard. Definitely worth exploring.
252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Ribombee: 532-628 (203.8 - 240.6%) -- guaranteed OHKO

252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 248 HP / 0 Def Araquanid: 376-448 (110.9 - 132.1%) -- guaranteed OHKO

*Somewhere you hear the sound of 1000 sticky webs ho mains having a heart attack.
 
Kid named endure + custap berry araquanid laughing at those 2hko moves
252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Ribombee: 532-628 (203.8 - 240.6%) -- guaranteed OHKO

252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 248 HP / 0 Def Araquanid: 376-448 (110.9 - 132.1%) -- guaranteed OHKO

*Somewhere you hear the sound of 1000 sticky webs ho mains having a heart attack.
Unless of course you dd first, but then the araquanid could use liquidation or surf, in which mind games happen. In which I think is a great addition for the metagame as it gives a high risk reward for that playstyle.
 
Kid named endure + custap berry araquanid laughing at those 2hko moves

Unless of course you dd first, but then the araquanid could use liquidation or surf, in which mind games happen. In which I think is a great addition for the metagame as it gives a high risk reward for that playstyle.
What in the schizophrenia is this... Jokes aside the level of petty there is wild. Uh don't want this deleted so maero is alright.. I guess but ppl in this are def glazing by a lot.
 
What in the schizophrenia is this... Jokes aside the level of petty there is wild. Uh don't want this deleted so maero is alright.. I guess but ppl in this are def glazing by a lot.
Haha sorry if it sounded petty if you couldn't tell already I'm an araquanid main but I will def drop it if HO webs becomes niche once again. Also hard agree on some points for maero as mscizor exists
 
What in the schizophrenia is this... Jokes aside the level of petty there is wild.
endure custap is actually a fairly standard option on araquanid, and not just here—it's poised to potentially rise to ou in the vanilla tiers and the discovery of endure custap as a tech for it is a large part of that. it lets araq get webs off more reliably than focus sash because of multihits, and in cases where you don't have to click endure turn 1 you can save it for shenanigans later, like dealing massive surf/liquidation damage against something fast
 
Another thing I have yet to see people talk about, and it baffles me when you think about how people have hyped up Mega Charizard Y recently, is...

:pelipper: :raging-bolt: :archaludon: :barraskewda: :tapu-lele: :iron-treads: Typical Rain Offense

Rain! What happened to it? Aside from Dragapult and maybe Kingambit, not much has caused Rain to become worse in my opinion, especially since the former is a fake check into it anyways. Tapu Lele is a bit more required now to check the latter, but that has seen use on Rain before, so this isn't a massive stretch for it, and the rise in Mega Charizard Y lets Raging Bolt work in both weathers with Weather Ball and Booster Energy. Additionally, Archaludon sits on a lot of structures now, especially once Landorus-T is removed from the equation, and I' pretty certain it can sit on AV Melmetal and beat it 1v1 just through sheer bulk and power.

Sure, not more Tera Water for Barraskewda, but it's not like that isn't strong anymore, and the drop in Pokemon like Slowbro, Tangrowth and Dragonite helps this archetype out a lot. There's also Mega Swampert I want to give a shoutout too just for being super nice into Melmetal while still being a good Raging Bolt answer, even if Iron Treads is slightly better right now IMO.
I still use rain. Love the post-Tera meta btw.

Kingambit eats rain alive unless you bring one of the following - Sam-H (Banded), UrshifuRS, Keldeo, or your own KG. Crawdaunt I tried but is too frail so it’s shaky.

IMO, Sassy Pelipper is best because it can switch into ZardY.

I use special swift swimmers more the physical swift swimmers personally. Less chance of being scammed by helmet, barbs, static, flame body, etc. I HATE fighting Zapdos. A Hydro Pump to the face does the job quite nicely.
 
Okay I have another post I wanna share for a Pokemon that I feel has been slept on and is quite potent.

In this new metagame with Charizard Y and a lot of fast Pokemon running about I decided to go back in time and look at a prehistoric Pokemon that could potentially match up with the big guns. I am of course talking about the one and only, Aerodactyl.

:xy/aerodactyl-mega:
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dual Wingbeat
- Stone Edge
- Earthquake
- Dragon Dance

I decided to whip out an offensive dragon dance set and this pteradon can be a lot more potent than I thought it could be. Dual Wingbeat can act as a variant of Dragon Darts and being able to break Focus Sash can make it an excellent anti Sticky Web lead. Furthermore, not a lot of Pokemon like to comfortably switch into Aerodactyl and those that do can be accounted for with some partners such as Ferrothorn. Dual Wingbeat can hit Great Tusk, Rillaboom, Medicham, Iron Valiant and various neutral targets. Earthquake allows me to hit Heatran, Kingambit, Iron Treads and Iron Crown. Stone Edge pops Volcarona, Charizard, Zapdos and really most flyers very hard. Adamant is what I prefer for the extra power since you are still naturally quite fast as a mega but Jolly allows you to outspeed Dragapult and Zamazenta immediately, though after a DD this becomes less relevant. Raging Bolt is a problem as it can naturally revenge kill effortlessly as the best you can do is play mindgames with Dragon Dance. Without Roost it can get worn down over a battle by repeated hits and of course you are rock weaks yourself.

Still, I think that this Pokemon has a lot of potential. I bet Taunt can work great as a way to stop faster leads since you can hit the magic bouncers hard. Definitely worth exploring.

I have explored an adamant roost set, with stone edge/wingbeat/eq/roost

The notable part from this set is that it can switch into zardy, scare it out and roost up the damage to do it again later. Also roost helps offset the rocks damage. With gholdengo around, a rocks weak mon should have something to help with rocks in its own kit (not fully relying on the team). Zardy can work with its weakness by roosting or blowing something up when it comes in and trading, which aero doesn’t really have the damage to do reliably.

I like adamant as it can outspeed and ohko koko on lead.

The only problem I am facing is that it has no tool vs its most common switchins, ferro, corvik and lando. To hit those you want ice fang and fire fang which feels like a 4mss situation. Also crunch would be at least desirable to hit gholdengo harder. This ends up with 5-6 attacking moves + dd or roost (or hone claws). Also, most of these moves have accuracy problems. It would be a lot better if it had a good contact rock type stab to take advantage of tough claws.
 
I thought about adamant aero mega a bit during the tera meta, just a couple months ago or so, and while it does mitigate the need to click DD/hone, you lose out on the mega lopunny speed tier which really sucks, and now zarnazenta AND pult. Zama isn't necessarily dying to one unboosted wingbeat, but it's even harder to justify now with all the wisp/specs pult and those 3 being relatively common and annoying for aero if it's slower.

maybe there's ways around it and means to support it
 
Pult lives everything aero throws at it, except for crunch which is a roll for jolly, and you can’t fit it anyways. I would not consider aero relevant for the “outspeeds pult” niche, especially when it comes to hdb pult, which is much harder to chip down into range.

The mlop speed tier is quite a loss
 
I feel like with the power creep and its typing, Mega Aerodactyl would be very fire... if it had an item slot. Its stats are acceptable, especially for that speed tier, its ability is great, and its typing even has some niches (switches into Char Y ofc) but also the competitors for its speed tier simply aren't rocks weak.

That's important because Dragapult/Zama are both going to be infinitely more consistent at checking things throughout a game (without the need of something like Roost), and even for DD it gives Dragapult more flexibility to pick and choose when it wants to reveal its set while being menacing.

Then its Mega competition for that speed tier is Mega Lop which resists Rocks and it has priority making it an even more consistent revenge killer + giving more options to outplay certain threats in general.

No item slot, rocks weak, stats that are good but simply aren't as good as a Pokemon like Zama IMO, having to pick between outspeeding targets (that sometimes live anyways, or require specific coverage) or Adamant and killing things but not getting the most out of its best stat, I just don't see a world where Mega Aero can live up.

Maybe can be a good lead / cleaner / revenger for an HO team that just, doesn't care about having Aero be flexible for different turn lengths for games?
 
Hi I have come back to the tier and I have some questions, more from a newbie person POV really. What's the "best" style to play in the tier? It is possible that Sticky Web is less played than in OU? What are the staples of the tier, and what simple and actual team can I try to get a glance of National Dex and learn it? Thanks
 
Back
Top