Metagame SV OU Metagame Discussion v4

A paragraph is 5 sentences, that was a sentence and a sentence fragment.The legitimate hatred of Rapid Spin confuses me more than some randbat sets. Doubly so calling it brainless or no skill considering how much work it takes to generate a single turn for throwing out a paltry damage move for the sake of removing Hazards while also making sure the situation doesn't cost you the user at an important time or allow Spikes to simply go back up.

I think people seriously underestimate how easy it is to click Rapid Spin. If a 70 base power attack coming off of a 131 base attack stat is “paltry” just because it’s not STAB or SE then I don’t know what to tell you. Ice and Dark coverage make it nearly impossible to reliably spinblock long term because nothing that’s not an outright physical wall actually wants to

People often cite the Proboscidean Entity’s meager Special Defense when claiming that it’s easy to KO but conveniently ignore its massive HP.

252 SpA Darkrai Ice Beam vs. 0 HP / 0 SpD Great Tusk: 336-396 (90.5 - 106.7%) -- 43.8% chance to OHKO
196 SpA Dragapult Hex (130 BP) vs. 0 HP / 0 SpD Great Tusk: 280-331 (75.4 - 89.2%) -- guaranteed 2HKO after burn damage
132 SpA Iron Moth Energy Ball vs. 0 HP / 0 SpD Great Tusk: 316-374 (85.1 - 100.8%) -- 6.3% chance to OHKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Great Tusk: 326-386 (87.8 - 104%) -- 25% chance to OHKO
0 SpA Pecharunt Hex (130 BP) vs. 0 HP / 0 SpD Great Tusk: 210-247 (56.6 - 66.5%) -- guaranteed 2HKO after toxic damage
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Great Tusk: 331-391 (89.2 - 105.3%) -- 31.3% chance to OHKO
144+ SpA Slowking-Galar Ice Beam vs. 0 HP / 0 SpD Great Tusk: 292-344 (78.7 - 92.7%) -- guaranteed 2HKO

And physically, well

252 Atk Sharpness Samurott-Hisui Razor Shell vs. 0 HP / 4 Def Great Tusk: 254-302 (68.4 - 81.4%) -- guaranteed 2HKO
252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Great Tusk: 302-358 (81.4 - 96.4%) -- approx. 2HKO
+1 252+ Atk Dragonite Ice Spinner vs. 0 HP / 4 Def Great Tusk: 232-274 (62.5 - 73.8%) -- guaranteed 2HKO
240 Atk Choice Band Landorus-Therian Earthquake vs. 0 HP / 4 Def Great Tusk: 208-246 (56 - 66.3%) -- guaranteed 2HKO
252 Atk Protean Fraudscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Great Tusk: 278-330 (74.9 - 88.9%) -- approx. 2HKO

Great Tusk is a Pokémon that is extremely difficult to offensively pressure without supereffective STAB, at full HP and especially if it has HDB it fears next to nothing, and can easily dismantle Ghost types with its sheer power and coverage. It can easily survive a hit, spin, and KO back. All of this, mind you, is calculated with an offensive set, I'm not even mentioning the game of "Guess which Great Tusk set you're facing" a la Kyurem. This leads me to my next point...

Defensive and balanced teams are highly favored in the hazard metagame because they're the only ones that can reliably stop Rapid Spin. Pecharunt and Sinistcha are mostly consistent in spinblocking in spite of their weaknesses to Great Tusk’s coverage, Corv and Lando sponge attacks fairly well, defensive Ghold still loses to Great Tusk but is very good at annoying Defoggers, etc.

I don’t believe it should be banned, if only because the meta has progressed this far tolerating it’s existence, but it’s extremely frustrating to deal with. If I were Dictator of Smogon I would just remove the speed boosting mechanic but something something cartridge accuracy.
70 BP spin :fire:

Also offense is by far the most common style rn. Balance and fat aren't very good right now comparatively.
 
  • ghost-types, ghost-types, ghost-types. the absolute best counterplay to rapid spin is to just block the move altogether. between the defog-blocking gholdengo, the ever splashable dragapult, new rising star pecharunt, sleeper pick sinistcha, and skeledirge (which i still insist is goated), you can fit a good ghost-type on virtually any playstyle. this is also the exact reason why so many hazard setters run tera ghost—it's really great to have your hazard setter double as a spinblocker, so you see a lot of people going for ghost on hamurott, ting, glimm, treads, spikes gliscor, etc. this is especially effective when the ghost-type is paired with one of those contact punishers i talked about earlier—having two separate options in the back to punish rapid spin will heavily discourage people from just clicking it whenever they want. yes, spinners will often have coverage against ghost-types for this very reason, but it's important to note that no matter what they have against your ghost-type, they still can't click rapid spin as long as that mon is on the field
hopefully this will give you a good roadmap for doing well against rapid spin in future matches
I see many more knock off Tusks that severely punish Gholdengo switching in, more than Spinner. I also see more teams including Temper Flare. You have to sacrifice slots to do this, but I think Gholdengo is currently suboptimal as the only spinner of the team. 302 Pecharunt and Sinistcha work better imo, and I've seen some teams run double ghost and it's practically impossible to get a spin vs those teams.
 
I was going to crash the fuck out typing a paragraph about Rapid Spin but decided it wasn't worth it. I fucking hate this brainless, no skill, cheap shot of a move. So much.
IMG_5036.jpeg
 
I see many more knock off Tusks that severely punish Gholdengo switching in, more than Spinner. I also see more teams including Temper Flare. You have to sacrifice slots to do this, but I think Gholdengo is currently suboptimal as the only spinner of the team. 302 Pecharunt and Sinistcha work better imo, and I've seen some teams run double ghost and it's practically impossible to get a spin vs those teams.
statistically, way more tusks are running spinner than knock, and temper flare has fallen off to the point it doesn't even appear on the stats anymore. balloon gholdengo is still a very good option against the vast majority of tusks. i do agree that it can definitely be worth it to run two spinblockers if you have a very hazard-heavy team or if you just really hate rapid spin, but one of them probably should be ghold, not least of all because it also blocks the much harder-to-block defog
 
statistically, way more tusks are running spinner than knock, and temper flare has fallen off to the point it doesn't even appear on the stats anymore. balloon gholdengo is still a very good option against the vast majority of tusks. i do agree that it can definitely be worth it to run two spinblockers if you have a very hazard-heavy team or if you just really hate rapid spin, but one of them probably should be ghold, not least of all because it also blocks the much harder-to-block defog
Temper Flare is an amazing option on Great Tusk, especially on Sun. I am genuinely really surprised to see it so underrated when it thuds into immunities often and when it unilaterally threatens one of its best checks in Corviknight and immediately threatens Air Balloon and the superior Shuca Gholdengo. Especially on Attack Booster Great Tusk it is a very real and viable 4th slot alongside the popular 3 on Max Attack variants.
 
Temper Flare is an amazing option on Great Tusk, especially on Sun. I am genuinely really surprised to see it so underrated when it thuds into immunities often and when it unilaterally threatens one of its best checks in Corviknight and immediately threatens Air Balloon and the superior Shuca Gholdengo. Especially on Attack Booster Great Tusk it is a very real and viable 4th slot alongside the popular 3 on Max Attack variants.
shhhh stop saying it out loud i wanna be the only one with temper flare sun tusk
 
No, they didnt run any speed on pult, and no, i dont know why
Mixed pult with evs on both attack and special attack with DD and Shadow Ball to take advantage of webs. some people don't run any fast mon on webs teams because they rely on webs for all speed control. obviously a mistake since boots exists and rapid spin exists and fast leads exist and they just got annihilated by a lead sub paraflinch jirachy in spectacular fashion.
If only he had a Zamazenta at the back, or even Ogerpon, who is a decent webs abuser and can hit 350 speed, which is usually enough for speed control in webs, Jirachi is slow af for gen 9 standards.
 
or you could yknow... focus blast... or wisp... but focus punch technically hits blissey so? could be interesting
Focus Blast doesn't inflict pain on the enemy when it hits (also it doesn't). I've unironically run Life Orb Drain Punch Darkrai to have something safe to click into Gambit switches. I think I EV'd to kill no HP Gambit after a Dark Pulse. (correction it's Naive 4 Attack EVs which kills 62% of the time after a mid roll Dark Pulse and guaranteed after Rocks)
 
or you could yknow... focus blast... or wisp... but focus punch technically hits blissey so? could be interesting
this isn't about being optimal, this is about making your opponent feel like shit because they got hit by focus punch. the whole team comp is designed to inflict rage and misery

(this is actually kind of a legit strategy outside of ladder because tilting lasts for more than one match and can happen regardless of the actual match results, so you have the chance to fuck up your opponent's entire set, tour, or career in a single game without even winning)

(note: do not do this)
 
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or you could yknow... focus blast... or wisp... but focus punch technically hits blissey so? could be interesting
Focus Blast is to damage the Mon. Focus Punch is to damage the opponent themselves.

Real talk though I miss when mons could mess around with stuff like SubPunch. Nowadays it feels like Power Creep's made things too good at "straight up" offense to reward playing with strong-but-gimmicky stuff like that or Victini running V-Create for a self-debilitating Nuke.

And tangential to that, also a bit bummed by the increasing prominence of "unswappable" abilities like Beast Boost, Protosynthesis/Quark Drive, and the like, both because several of these Pokemon are power-creeping WITHOUT the ability as a result, and also because I liked Ability reliance as an aspect to build around or potentially exploit with things like Neutralizing Gas or even weird stuff like Gastro Acid. I remember proposing Skill Swap Victini in SwSh "Lure that Threat" to Uno-Reverse Volcanion, and while I only pulled it off once in a winning battle, it was really satisfying the time I got it, and messing with abilities could lead to some funny (even if impractical) situations.

Users with OU viability (whether or not they could try to work it): Blissey, Clefable, Deoxys forms, Tinkaton. List is really narrow which is another issue. I will now hide in a spoiler list funny scenarios that could happen in the sense that the switch/alignment isn't impossible for their standard sets.

  • Steal Water Absorb from Ogerpon-W and proceed to Wall it when Grass STAB can't break Tinkaton's Steel typing or Crit you through Cosmic Power if you're a lunatic with Clefable.
  • Neuter Samurott-H by stealing Sharpness with Clefable (bonus points if he swaps out and then you stick it on something that can't use it either)
  • Intimidate Lando-T to make people regret not using Earth Power.
  • Take Glimmora's Toxic Debris away and throw Turn 1 momentum for a loop on the Deoxys Lead
  • Steal Regenerator from Glowking/Mola Pivots so they can't actually get their health back (assuming I remember right that Regen checks on Switch out before regaining it, not switch-in later)
  • Give Unaware on a Sac to threaten 2 "full power" Dracos on a Fat Tank like Glowking
  • Take away Guts to double-Neuter a Burned Ursaluna without setting up (also something funny that applies to the last thing I list also goes here in a way)

And now for probably the most stupid specific interaction on this list

  • Gliscor loses its Toxic Orb since its a Knock Absorber. Switches into Blissey to set up SD or Spikes. Blissey swaps Natural Cure to it meaning it not only loses Poison healing, but then loses its Poison if it switches instead of being sacced.

Again almost none of these are practical enough to build around with the limited options, but they COULD happen once in a thousand games, and might be funny for those playing with "I just want to mess with people" teams like prior messages included
 
Focus Blast is to damage the Mon. Focus Punch is to damage the opponent themselves.

Real talk though I miss when mons could mess around with stuff like SubPunch. Nowadays it feels like Power Creep's made things too good at "straight up" offense to reward playing with strong-but-gimmicky stuff like that or Victini running V-Create for a self-debilitating Nuke.

It's because Close Combat made 3G Fighting moves (Brick Break, Cross Chop, Focus Punch and even Superpower) obsoletes.
 
When I see someone using Focus Punch I breathe a sigh of relief that they’re not using a real move, I don’t feel emotionally damaged.
that's because either they didn't hit their target or you interrupted their move. try sighing in relief when you get read like a book and blown away by focus punch (this is the only time it will happen to you in modern gens)
 
I miss plays like that instead of “her der he’s using a normal move I’ll just become a ghost type I’m so smart”
Me when I Knock on your tera Ghost:

:zoroark-hisui:

Zoroark-Hisui @ Choice Scarf
Ability: Illusion
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Hyper Voice
- Trick
- U-turn

Very fast, pretty strong, and has Trick and U-Turn. You can fool your opponents! Imagine they go into their Gliscor while you're disguised as like, Lando or whatever and you Hex. Awesome sauce.

Anyone else always get owned by Illusion every time on ladder? Sometimes I don't look at team preview thoroughly enough and miss that the opponent even has a Zoroark until like, turn 8. One time I was flabbergasted that my Tusk got OHKOed by Delibird's Hyper Voice. It was, in fact, Horoark, which I didn't realize until finally breaking Illusion 4 turns later after sacing 2 mons (turn 20 btw). To be fair, it was 1am and I was in splitscreen mode watching a blunder vid probably.
 
I've been using Hisuian Samurott a lot in Monotype and my respect for it has grown
specifically any set that doesn't utilize the Focus Sash
being able to setup hazards while attacking feels much more rewarding when I actually have to earn the ability to get in safely (poor bulk, middling Speed tier) as opposed to 'lead off click move die', it's pretty cool honestly
 
Defensive and balanced teams are highly favored in the hazard metagame because they're the only ones that can reliably stop Rapid Spin. Pecharunt and Sinistcha are mostly consistent in spinblocking in spite of their weaknesses to Great Tusk’s coverage, Corv and Lando sponge attacks fairly well, defensive Ghold still loses to Great Tusk but is very good at annoying Defoggers. Likewise, they’re also the best suited for removal, with insufferable metagame additions such as Glowking and M*la able to bring in removers and keep them healthy.
this guy has to be baiting and hes secretly like ctc or something this is way too accurate to be from the same guy who thinks mola is banworthy
 
this guy has to be baiting and hes secretly like ctc or something this is way too accurate to be from the same guy who thinks mola is banworthy
yall dont listen </3 he's obv baiting

he's studied stall more extensively than anyone else so he can most efficiently and accurately complain about it. know thine enemy
stall... bible... VR update soon...

anyways. yall tried ghostless webs? duckular made a fantastic RMT on it. https://www.smogon.com/forums/threads/fairy-webs-peak-1-2078-elo.3757908/#post-10398326

finchinator fucks with this team so it has to be good.

gholdengo is not necessary on webs. ghosts are not necessary on webs.

open your third eye, blink twice, and see.
 
I dont think its a CTC alt, some people are just...different :)

in a good way! everyone has their unique personality.

Im a little terrified of how gen 10 is gonna further power creep tbh. I can fully see some move setting 'stealth fire' while burning the opponent and being a 80 bp move. I know this isn't really the thread to discuss that, but im a bit nervous D=
 
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