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Resource Pet Mods Workshop Thread

Back with another half-baked, gamified petmod idea that is somewhat adjacent to mafia.

Pet Mod Name: Worf Wolf (based of Word Wolf)
How the thing goes:
1. Sign Ups.
2. Subs.
Players will sub an existing mon or fakemon that must satisfy a prompt. However, there will be a majority and a minority prompt, and people will have to sub according to the prompt/restriction.
3. Sus.
All subs are revealed. Everyone will get to ask up to two yes/no questions. Both questions can be given to the same player, or you can ask two different players a question each. (This process is going to be heavily facilitated by the game masters)
4. Success.
Majority: After the round of questioning, successfully identify all of the minority.
Minority: After the round of questioning, successfully evade identification by the majority. Failing that, correctly identify the majority's prompt.

After all this, players will then vote in 3 or so mons from the winning faction pool.
 
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So, as suggested by the council....
Pet Mod Name: Like a Muse to Flame (Second Resubmission)
Pet Mod Concept: Remember when certain Pokémon were originally revealed, people started to assume the movepools for them, their abilities already having been revealed? Remember that one time Corviknight was playable in Showdown before Pokémon Sword and Shield's release, before it's full movepool or it's stats were even shown? Now, in this Pet Mod...your assumptions can become reality to create Smogon's next superstars!
Explanation: For each slate, the sprites of three Fakemon (Made by me) (And sometimes, their pre-evolutions or even some alternative forms) will be shown...and that's it. No name, no typing, nothing. It's up to you to pick up to three of the designs, and create a name and typing for each of them, as well as their abilities, movepools, and roles in the metagame. After a while, voting will commence for each of the three designs: The ones with the most votes for each design will win and become the Pokémon's real design!
Miscellaneous: This will be a micrometa, so only the new Pokémon will take part in it.

Pet Mod Name: The Ultimate Lifeform (Resubmission)
Pet Mod Concept: Mewtwo....the supposed ultimate lifeform, said to possess the most savage genes of all Pokémon. Said to have been spliced together with the best Pokémon, including it's base, Mew...but can you do better? Can you splice the DNA of over 1,000 Pokémon....to create the Ultimate Lifeform?
Explanation: For each slate, you can choose one Pokémon, and ban it! Then, you can choose another Pokémon, and transfer any number of the banned Pokémon's stats, moves, typings, or abilities to the Pokémon to replace their own. For example, by choosing Delibird and Aggron, Delibird will be banned and it's attributes can be transferred to Aggron in any way. You can replace any number of Aggron's stats with any number of Delibird's stats, replace any number of it's abilities with any number of Delibird's abilities, convert it to either an Ice/Flying, Ice/Steel, Rock/Ice, Steel/Flying, or Rock/Flying type, and/or give it any number of Delibird's moves. Each slate will accept the five splicings that get the most votes, and you can choose spliced Pokémon too!
Miscellaneous: This is a National Dex OU meta, so all Pokémon are allowed, but Terastalization is banned.

Pet Mod Name: The Light of Alola (UltraBurstMons)
Pet Mod Concept: This metagame aims to create new Ultra Bursts for Pokémon other than Necrozma. After all, it doesn't deserve to be the only one worthy of the light of the Pokémon world....
Explanation: Ultra Bursting requires a special Z-Crystal that can only be held by a certain Pokémon. Each Ultra form has 74 more stat points than it's regular form, and a possible change to it's typing and ability. In addition, they gain access to a unique Z-move.
Miscellaneous: This is an OU meta, so all Pokémon that are useable in Scarlet/Violet are allowed, but Terastalization is banned.

Second Pet Mod Name: Jogress Attacks
Pet Mod Concept: This metagame adds in the ability to have your Pokémon fuse together Digimon World 3 style!
Explanation: If a friendly Pokémon switches out to a Pokémon that meets the Fusion Conditions, before it switches out, it unleashes an attack on the target. For example, if a Jogress Attack's requirements are Feraligatr + Any Water type, then Feraligatr would use the Jogress attack before it switches out to any Water-type Pokémon. Each Jogress Attack can only be used once per battle.
Miscellaneous: This is an OU meta, so all Pokémon that are useable in Scarlet/Violet are allowed, but Terastalization is banned.

Third Pet Mod Name: Generation ALTER
Pet Mod Concept: This Pet Mod aims to create regions based off terms that the Pokémon Company would never allow, such as a microscopic region, or one based off another video game, while at the same time, creating a healthy metagame out of it.
Explanation: This would work out as a variation of the popular Generation X pet mod which covers supernatural topics, following a very similar slate format.
Miscellaneous: This is an Micrometa, meaning that only the new Pokémon can take part in it.

Fourth Pet Mod Name: Return to Fiore, Soluna!
Pet Mod Concept: Inspired by the pet mod Return to Orre, Tecera!, this micrometa aims to create a balanced meta by introducing new gimmicks into a metagame consisting of solely Fiore Pokémon.
Explanation: The first slate will decide which gimmick Fiore will have, with the one with the most votes becoming Fiorre's gimmick. (Remember, the main gimmicks of Pokémon Ranger, which Fiore is based, include Poké Assists and Target Clear) Afterwards, subsequent slates will have people submit new additions for the winning gimmick, with the three with the most votes in each slate getting in.
Miscellaneous: This is a Generation 9 National Dex OU micrometa with the same restrictions as Return to Orre, Tecera! (All items are banned, start off banned, as are Z-Moves, Mega Evolution, Dynamax, and Terastalization)
:venusaur::victreebel::meganium::jumpluff::swampert::slowbro::slowking::blaziken::rapidash::typhlosion::raichu::beedrill::gardevoir::gallade::alakazam::grumpig::ninjask::shedinja::donphan::swellow::dragonite::fearow::dodrio::scizor::skarmory::honchkrow::linoone::tauros::parasect::poliwrath::politoed::magnezone::crobat::dugtrio::rhyperior::golem::plusle::minun::tangrowth::kingler::crawdaunt::feraligatr::blastoise::electrode::machamp::hariyama::medicham::muk::weezing::hypno::mr. mime::pinsir::gengar::granbull::delcatty::persian::wigglytuff::raticate::porygon-z::kecleon::snorlax::lapras::kingdra::seaking::starmie::octillery::mantine::sharpedo::wailord::luvdisc::golduck::pelipper::gyarados::vileplume::bellossom::sceptile::ludicolo::camerupt::magmortar::magcargo::charizard::torkoal::arcanine::manectric::heracross::primeape::arbok::venomoth::beautifly::dustox::ariados::flygon::gliscor::houndoom::slaking::salamence::jynx::solrock::wobbuffet::dusknoir::mamoswine::glalie::froslass::exploud::steelix::shiftry::vaporeon::jolteon::flareon::espeon::umbreon::leafeon::glaceon::sylveon::electivire::swalot::metagross::tyranitar::altaria::aerodactyl::weavile::absol::kangaskhan::raikou::entei::suicune::regirock::regice::registeel::celebi::mew:
 
nghajx.png
Name: Type Stacking
Psyspam: The Mod

In this mod, we make effects based on (you guessed it) Type Stacking. Basically, the gist of it is: If you run 2 water-types, you get an effect. Ground? effect. Flying? effect. It can be broken, it can be balanced. It just needs to be unique. This will be SVOU-based, without terastal due to messing up the type stuff. There's not much to say anymore but you get the idea. If my team had Azumarill, Clefable and 4 non-fairy mons, i would get the fairy boost. Same if i ran great tusk and iron treads, etc.
 
nghajx.png
Name: Type Stacking
Psyspam: The Mod

In this mod, we make effects based on (you guessed it) Type Stacking. Basically, the gist of it is: If you run 2 water-types, you get an effect. Ground? effect. Flying? effect. It can be broken, it can be balanced. It just needs to be unique. This will be SVOU-based, without terastal due to messing up the type stuff. There's not much to say anymore but you get the idea. If my team had Azumarill, Clefable and 4 non-fairy mons, i would get the fairy boost. Same if i ran great tusk and iron treads, etc.
Out of curiosity, could you get multiple buffs on a team? Could I hypothetically have 6 different buffs running at the same time or would there be a priority to them?
 
Pet Mod Name: Aegimons
Pet Mod Concept: Every pokemon in the meta has a mid-battle form change!
Explanation: Each Slate, everyone may submit a single pokemon with at least two forms. At the end of the slate, the council would analyse the submissions to see which are codeable and balanced. Vetoes would occur to fix the problem mons that are either wildly unbalanced or uncodeable, then the slate would proceed to a community vote to decide which mons are accepted to join the meta, though I'm uncertain how many pokemon would be accepted per slate. This would be a Micrometa, though some existing pokemon would likely be added in as a part of a Slate 0.
Miscellaneous: Would likely use Pokebilities, to allow different abilities to exist between forms. Also, I cannot code well enough to do this on my own. Art may be a concern here, given the prevalence of form changes and difficulty tracking them mid-battle. Format thoughts would be something gen 9 OU, likely with no Tera. Might do megas since those are a form change, and possibly also Z-moves but thinking no on those. No D-max, clauses/bans should be the standard modern clauses/bans (sleep, evasion, baton pass, ohko, species.)
 
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nghajx.png
Name: Type Stacking
Psyspam: The Mod

In this mod, we make effects based on (you guessed it) Type Stacking. Basically, the gist of it is: If you run 2 water-types, you get an effect. Ground? effect. Flying? effect. It can be broken, it can be balanced. It just needs to be unique. This will be SVOU-based, without terastal due to messing up the type stuff. There's not much to say anymore but you get the idea. If my team had Azumarill, Clefable and 4 non-fairy mons, i would get the fairy boost. Same if i ran great tusk and iron treads, etc.
It's a great idea, you should totally submit it. I also love that this is inspired to Genshin.
Maybe some types could affect stats, while others have different effects like boosting statuses (like double damage Burn or Poison halving the SpA) or others like Mist, Leech Seed or stuff like that.
It's interesting because of the kinda mixed-Monotypes that could emerge, concentrating some types to get the stat boost, while using the others just for the secondary effects. I could totally see someone stacking 5 partially-Fighting-types to get a +50% Atk boost lol
You could also modify some specific abilities to interact with the Type-Stacks (you could call it Resonance lol), like Drought summoning Sun for one additional turn for each Fire or Grass type (et similia), or Regenerator restoring more HPs in base of how many Psychic or Fairy types you have in your team. Or even some specific Pokémon that interact with it, with a form-change or gaining a "passive" ability, or moves that gain different effects, like Brine raising the HP threshold in base of how many Rock-types there are in the team, or Water Pulse getting more chance to Confuse if there are more Psychic-types.
 
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randomly had an idea i thought could be neat, so here we go

Pet Mod Name: Paldea Rewind
Pet Mod Concept: If Scarlet and Violet are so bad, why can't we make our own Paldea?
Explanation: Obviously this will not be as comp focused as most pet mods, but another thing to keep in mind is that all of the "core" concepts present in SV will stay the same. You are still being forced to go to school, the focus on past and future versions of mons is still around, it's still in Spain, Area Zero is still a thing, etc. However, most miscellaneous aspects would be changeable, and most likely will look very different from vanilla. Terastalization will be very different, preexisting mons will be different, the returning mons will be different, items will be different, etc.

probs wouldnt host this if it had enough support, but if someone wants to take the idea, feel free
 
Hi! I have some ideas that could be cool, pls give some advice

We all know about how reworking regional gimmicks happens a lot here.

So why not all of them?

Introducing nat dex gimmicks
A mode where we will have megas, z-moves, Dynamax, and Tera types
We will have the teramax versions of dynamax and Tera
We will also be reworking megas and maxes and even normal mons to be useful
Limits: no type-changing, we will keep the vibe, dont force the mons to be something they are not
Limited signature reworks, id prefer you made a new one to keep options available
Some mons will even get new signatures and some signatures are just useless (magic powder)

This will be based on natdex ou
 
Well....with the new Pet Mod Submission rules now released, I'm eager this time to get one of my mod ideas approved in the next approval phrase in around three months time, one that will allow people to unleash their creativity. So...feast your eyes on this.
Pet Mod Name: The Stars Beyond
Pet Mod Concept: This Pet Mod aims to create a micrometa based on each of the planets of the solar system. You are only allowed to use Pokémon from a single planet (For example, you include Earth Pokémon in your team, you cannot include any other planets) BUT you are allowed to include one Pokémon from the wrong planet. (For example, your team can have 5 Saturn Pokémon and 1 Mars Pokémon, but not any other combination)
Explanation: Each slate will focus on a different planet: You are allowed to submit up to 5 Pokémon with optionally custom moves and abilities, with the three of the most votes at the end getting into the metagame. Each planet will have five slates, so that there will be a total of 15 available Pokémon for each Planet.
Miscellaneous: Terastalization is banned. There are a total of 10 planets in this metagame. (Venus, Mercury, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, and a group dedicated to Moons)
Content is subject to change.
 
Hi! I have some ideas that could be cool, pls give some advice

We all know about how reworking regional gimmicks happens a lot here.

So why not all of them?

Introducing nat dex gimmicks
A mode where we will have megas, z-moves, Dynamax, and Tera types
We will have the teramax versions of dynamax and Tera
We will also be reworking megas and maxes and even normal mons to be useful
Limits: no type-changing, we will keep the vibe, dont force the mons to be something they are not
Limited signature reworks, id prefer you made a new one to keep options available
Some mons will even get new signatures and some signatures are just useless (magic powder)

This will be based on natdex ou
This doesn't feel appropriately thought out, more like a collection of things thrown together without proper thought about how they might all interact. It's not impossible to make something good out of that because it has been done with metas such as Blindsided, Community Used, and Iron Fist, but many of the choices here seem arbitrary at best, and there doesn't appear to be a coherent goal aside from just bringing everything into the meta. This could be solomod material, if you want to stick with your own ideas instead of running it as a community project.

My recommendation: Play some teramax, play some natdex, and play some metas that completely overhaul individual pokemon to gain a better understanding of how each of these mechanics and changes fit together and how they might interact, then come back to this idea in a few months once you've garnered a better understanding of how the things you're suggesting will function.

Also, a personal issue here, but for the love of all that is good please capitalize your proper nouns and add appropriate punctuation, simply for professionalism! There's a little bit of status inherent to potentially being a mod leader, and it's not a good look to have shoddy grammar for something like this rough draft of a mod post.

Apologies for the rant, but it feels necessary here.
 
Pet Mod Name: Combo Moves
Pet Mod Mascot: Piplup
Pet Mod Concept: We create Contest Combinations for regular battles, comparable to a generational gimmick. If a Pokemon runs a specific combination of moves, an additional 'contest combination' move is added to its moveset!
Explanation: Would aim to get ~30-40 Combo Moves created, over 8-10 weeks with slates of 3-5 Combo Moves a week. Would like to get a Combo Move of every type, and the slates will have specific prompts to fuel diversity within the Combo Moves we have. I'm not sure yet if I want Combo Moves to drain the parent move's PP too. Probably, I do want it too, while having their own PP counter as well. That way, a Combo Move could also only have a PP of 1.
 
Pet Mod Name: Combo Moves
Pet Mod Mascot: Piplup
Pet Mod Concept: We create Contest Combinations for regular battles, comparable to a generational gimmick. If a Pokemon runs a specific combination of moves, an additional 'contest combination' move is added to its moveset!
Explanation: Would aim to get ~30-40 Combo Moves created, over 8-10 weeks with slates of 3-5 Combo Moves a week. Would like to get a Combo Move of every type, and the slates will have specific prompts to fuel diversity within the Combo Moves we have. I'm not sure yet if I want Combo Moves to drain the parent move's PP too. Probably, I do want it too, while having their own PP counter as well. That way, a Combo Move could also only have a PP of 1.
I'd imagine that these be mostly relegated to Double battles, cause it'd be busted in Singles, not to mention complex.
 
I'd imagine that these be mostly relegated to Double battles, cause it'd be busted in Singles, not to mention complex.
Why do you think it'd be overly complex? I think, all things considered, it'd be relatively simple for a Pet Mod. Re: balancing, that should just depend on what we desire, you just need to scale it to the appropriate power level (and remember, it can cost two moveslots, if the combination is of otherwise useless moves like Splash and Pound!). Is there any reason you think it's inherently broken for single battles?
 
Why do you think it'd be overly complex? I think, all things considered, it'd be relatively simple for a Pet Mod. Re: balancing, that should just depend on what we desire, you just need to scale it to the appropriate power level (and remember, it can cost two moveslots, if the combination is of otherwise useless moves like Splash and Pound!). Is there any reason you think it's inherently broken for single battles?
I was just thinking too complex on how to implement it. As in I was thinking of requiring 2 party members to activate the move and how it'll be a bit cumbersome to make it work in Singles.
 
I was just thinking too complex on how to implement it. As in I was thinking of requiring 2 party members to activate the move and how it'll be a bit cumbersome to make it work in Singles.
Oh, I see! My current idea is that it just activates if one Pokemon has both moves used in the combination. However, I think a Pet Mod exploring Pledge-like combinations sounds quite fun too.
 
Screenshot 2025-03-12 at 5.18.59 PM.png

So… I was walking around my house talking to myself and this idea just came into my head.

Pet Mod Name: Healing Hurts

Pet Mod Concept: Any move, item, ability, status condition, weather effect, terrain, etc. that heals Pokémon actually hurts them, and non-direct damage heals you instead.

Examples:

-Draining Moves such as Giga Drain, Draining Kiss, and Drain Punch now instead do recoil damage. Recovery moves like Rest, Synthesis, and Recover also hurt you.
- Abilities that heal you in any way (Regenerator, Ice Body, Rain Dish, etc.) now hurt you for that amount that they would heal you.
-Items such as Leftovers and pinch berries also hurt you for their respective amount.
-If a Pokémon has the Poion Heal ability, Poison would actually hurt them
-Grassy Terrain now becomes a pseudo Sea of Fire.
-*Heal Pulse is now a damaging move that deletes ½ of the opponent’s health (Clawitzer’s Heal Pulses do 75%)*

But wait, that’s it? No one gets to heal?
Actually, there’s a second catch: while healing hurts, the opposite is also true; hurting HEALS!
“Oh, so everything is gonna have to run Heal Pulse to inflict damage?” No. Moves that deal direct damage (your X-Scissors, your Flamethrowers, and your Doom Desires) still deal damage normally.
BUT, status conditions, weathers, Items, and the like that hurt you now HEAL you instead.

Examples:

- Status conditions such as Burn and Poison now heal instead.
- Sandstorm now heals all non Ground/Rock/Steel Types
- Items that hurt the user/attacker now heal them instead (Black Sludge, Life Orb, etc.) The same is true for Rocky Helmet and the ever-so-forgotten Jacoba Berry.
- Abilities that hurt you or the opponent (Rough Skin, Solar Power, Dry Skin in the Sun, etc.) now heal you/your opponent instead.
- Recoil moves are now draining moves. Flare Blitz, Wave Crash, Double-Edge, etc., now drain the opponent’s health.
- Also, Recoil from Hi Jump Kick and Supercell Slam now heals you if you miss.
- Finally, Steel Beam and Chloroblast become attacking moves that heal you by 50%. (Coincidentally, both of them have 8 PP like the now nerfed Recovery moves)

Presupposed bans:

Toxic Orb: way too strong to eventually rack up healing over ½ of your health every turn. Insta Ban.
Ursaluna: While I’m hesitant to pre-ban Flame Orb, Ursaluna would definitely be banned if Flame Orb was allowed (It would still nerf your attack, but that’s irrelevant on Guts Pokémon.)
Sticky Barb: it’s an OP Leftovers. ‘Nuff said.
Life Orb: Imagine Holding a Life Orb and 4 Leftovers at the same time. That’s the end result. No thank you.
Edit: We would absolutely ban Belly Drum. We don't need to talk about that.

Possible bans:
Black Sludge: I want to insta-ban this, but given it hurts Poison Types, we could let it slide at first and see how it works.
Goodra-Hisui: With Steel Beam being a damaging recovery move, Hisuudra seems like it would be a bit too much. There are plenty other Bulky steel types that could now abuse Steel Beam, but Goodra seems like it would definitely tip it over the edge.


Still needs to be figured out:
-Liquid Ooze. I still don’t know how I would make this Ability work. Do I make it inflict damage when the opponent uses a recoil move, or heal them? (ultimately this is a very niche ability that I have only ever seen activate when I used a Tentacruel on my Pokémon Y team a couple of years ago.)


Let me know if you think this is a cool idea. I’m still busy with finishing school and am planning to get a full-time job after, so if someone else wants to make this happen, by all means go for it.

Edit: actually we can keep Sticky Barb. I realized that basically nothing has recovery anymore, so it would be harder to abuse the extreme passive recovery. Worst case scenario: Steel Beam Corviknight gets banned, boo hoo.

Also we would absolutely Ban Substitute and Shed Tail, no questions asked.
 
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Pet Mod Name: Bizzaro World Pokemon
Pet Mod Mascot: Unown ? and !
Pet Mod Concept: A complete overhaul of effectively nearly everything that Pokemon has provided to us. Obviously some fundamental ideas will still be kept (or modified slightly), but basically every vanilla move, ability, item, Pokemon, even types will be changed, as well as status conditions and such. We can also create anything that might need to fill some gaps.
Explanation: Aiming to make this a multi-stage community project where we will have different phases for editing a specific aspect of Pokemon, likely over the course of a month. The meta will be balanced around Nat Dex Ubers at the moment, but I aim for Ubers UU.
 
Pet Mod Name: Public Domain
Pet Mod Mascot (if I ever actually get to publish this): :sv/Mew:
Pet Mod Concept
: The barest baseline of a Pet Mod, where people can sub Fakemon and Pokemon, but if they win after the votes are tallied, Anyone can edit them to their liking in the next slate. Slates are separated by new creations and editing old creations. Doing both wouldn't actually be necessary, and slates will most likely be themed after fun concepts
Explanation: a funny little thing I thought of a while ago, with the main point of it being around.. an OU-based metagame where changes can be administered if necessary by users.
Miscellaneous: I could not for the life of me think of a mascot for something like public domain so I just chose mew.
the concept was a funny thing I thought of a while ago and i couldn't gain the courage to submit it until now

(additional rule of fun: you cannot change an eligible Public Domain submission completely from its original purpose. You can change anything else, from its typing to abilities to stats and such, but never its intended role.
For example, if Toxapex were to win a slate, in the next slate you would be able to make it a Rock / Flying type with Neuroforce, but if it were to ever stray away from playing similarly to a Toxapex, it will not be allowed.)

^^ (this rule of fun won't apply if a regular Pokemon were to be completely changed in the first slate and win via vote, so you infact could make Toxapex a speedy Rock / Flying type mixed attacker with Neuroforce, but if it wins, it cannot change back to something similar to regular Toxapex.)
 
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Seems like the Stars Beyond didn't quite hit the mark...but, inspired by the latest Nintendo Direct, and one game in particular, I'd like to bring you this....BEHOLD!
Pet Mod Name: Virtual Paradise: Living In Harmony
Pet Mod Concept: Imagine a land where Pokémon, Digimon, and Tamagotchi could all co-exist in living harmony. This mod aims to add Digimon and Tamagotchi to the existing Scarlet and Violet metagame, to see how they would perform together!
Explanation: Every odd numbered slate is a free slate with a specific goal, where people can submit up to three Digimon or Tamagotchi that fit the slate rules as if they were competitive Pokémon. The three with the most votes make it in! Then, every even numbered slate, 2-3 of the Digimon/Tamagotchi have already been selected by me, and you must submit what you think they can do to the metagame! (For example, if the three chosen were Agumon, Gabumon, and Patamon, you could submit one for Agumon, one for Gabumon, and one for Patamon) During even numbered slates, you can also nominate up to two Pokémon to join the metagame as well with any change you wish. For voting, each Digimon/Tamagotchi will get a seperate vote, with the one with the most votes being the chosen spread!
Miscellaneous: Terastalization is banned. This is a micrometa, and I'd like a metagame with an equal amount of viable Pokémon, Digimon, and Tamagotchi.
Content is subject to change.
 
Trading Post (or BlindsItems if i can ignore copyright infringement)
- Gen 9 OU
- All vanilla items are removed (except for ones that allow pokemon/forms to exist like Ogerpon Masks)
- Blindsided-style submission process, where users that sign up beforehand can add 1 item to the meta.

There are three types of items you can add.
1. Readding a vanilla item exactly as-is. (ex: Heavy-Duty Boots)
2. Readding a vanilla item but with changes that makes it distinct from the original (ex: Heavy-Duty Boots, but the user is no longer immune to Stealth Rock)
3. Creating a brand-new item.

Illegal Submissions
  • Items can be vetoed if they are deemed too broken, or too difficult/impossible to code.
  • If that occurs, I will notify you that your submission will be vetoed, and that you have 1 mulligan to either submit the same item with changes made, or submit a completely new concept.
Duplicate Submissions
  • If multiple players submit the same item, their submissions will bonk and both will be given a mulligan to submit a new item.
    • (ex: 2 players submit unchanged Heavy Duty Boots, or both players submit modified Heavy Duty Boots)
  • If a player submits a modified item (aka #2), and another player submits the same item but vanilla (#1), only the player who submitted #1 will be forced to resubmit.
    • (ex: player 1 submits HDB unchanged, but player 2 submits HDB without Stealth Rock immunity, player 1 will be forced to resubmit, while player 2's submission will go through normally.)
Rules
- The submission phase will be 1 week long, and will be done through a google form.
- You may not discuss your submission with ANYBODY before the results are revealed.
- You cannot submit an item that would somehow create a custom type, ability, move, field effect, or grant a pokemon a new form that does not exist in vanilla.
- I will require a coding assistant to help me during the submission process to help verify if subs are able to be coded. This will prevent someone from being able to submit.


There aren't a lot of item-centric mods in pet mods history, I think for good reason. Most people would rather want to create new pokemon across slates, rather than than new items. This is why item mods in the past like Noble Items, Item Factory, and Dollhouse unfortunately fell out of favor soon after they started. I think the best way for an item mod to start strong and potentially stay strong is through a frontloaded submission process like Blindsided or Slate 0 Iron Fist, which is what this mod would employ. There might be multiple slates depending on how many items we get per slate.
 
just right now, i had a fun (and simple!) idea for a Pet Mod, which I may or may not submit.

Pet Mod Name: Forbidden Fruits
Mascot: :sv/Saharaja: (saha raja)
Pet Mod Concept: It's another simple concept, where Fakemon are made, but with Saharaja (from CAP)'s gimmick: Getting a Pokemon's signature move. The metagame is intended to be balanced despite this. Move slates might also be made to balance out the inevitably offense-based metagame.
Explanation: Each slate, 3 Signature Moves are provided for the users to make balanced concepts out of. After time ends, vetoes are initiated. After that, voting ensues, like normal. If the meta would ever go haywire with Hyper Offense or Hyper Stall, a move-based slate would occur with similar rules to the regular slates.
Miscellaneous: I like putting legendary signatures on regular Pokemon. Custom moves aren't actually accepted unless it's a custom move slate, but abilities are accepted, in the case that it would make a Legendary signature move ACTUALLY usable in any sense (like Dialga's Roar of Time).

This wouldn't be limited to Legendary or Mythical Pokemon's signature moves. some regular signatures would be eligible too, like Electrode-Hisui's Chloroblast. or Marowak's Bonemerang. (for reasons unspecified, Accelerock would not classify as a signature move, meaning that it can be given to any Pokemon.)
 
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Pet Mod Name: Hax Meters

Pet Mod Concept: There are 4 meters. These meters will be displayed in the Battle Options section.
Initially, x = 30.

<your username>
Miss: X
Secondary Effect: X
Critical Hit: X
Status: X
<your opponent’s username>
Miss: X
Secondary Effect: X
Critical Hit: X
Status: X

The meters displayed will be updated at the end of every turn.

Explanation: Moves used will increase the meters by their respective hax chance. Focus Blast, unaffected by other mechanics, will increase the miss meter by 30, the secondary effect meter by 10 if it hits, and the crit meter by 4.17 if it hits. When a meter reaches 100 the effect is guaranteed and 100 is subtracted from the meter. If no meter reaches 100 the move will hit and have no other effect.

A meter can increase multiple times in one turn, such as if the Pokemon uses a multi-hit move or has multiple statuses.

If 2 effects for a meter are dependent on each other, they will be calculated multiplicatively rather than additively. For example, if a Pokemon is under Attract and Confusion, the Status meter will not increase by 50 + 50 (= 100). If it did, it would guarantee the Pokemon not being able to move due to the increase by 100. Instead, it will increase by 50 (for Confusion), and if the meter does not reach 100, then 0.5 * 50 (no Confusion + Attract), or 25. This is a total of 75, which matches the 75% chance of not being able to move.

Unbans include mechanics that increase evasion like Double Team and Sand Veil. OHKO moves are still banned.

There will be an option to show all the calculations in the chat.
 
so I might not be done with pet mod concepts..

Pet Mod Name: PROJECT DNA
Pet Mod Mascot: :sv/ditto: (because Ditto, fanonically, is a Clone of Mew (transform and stuff)).
Pet Mod Concept: An OU-based Micrometa made where all of the Pokemon are suspiciously similar (but not exactly) to real Pokemon.
Explanation: For each slate, 3 Fully Evolved Pokemon, from various regions. All 3 of the Pokemon will have various limitations and requirements (also known as DNA pieces) for a successful Impersonator to be created.
Voting would be simple, with no self votes being first.
Examples: Say, if a slate had Venusaur as a possible Impersonator. Venusaur's DNA pieces would be having the Grass type, having Overgrow as an ability, and having a hidden ability Related to any form of Weather.
So, a sub could have a Venusaur Impersonator with Swift Swim or Sand Force. if you wanted to be funny, it could even have multiple forms with Forecast.
Miscellaneous: After checking a bit of Gen 8 Pet Mods, I saw something that caught my eye, The Pokedex Redone. And I found it really cool! So I wanted to do something similar, but in.. my own way. I don't like plagiarism, but I do like inspiration. this may be too similar, though. Customs won't be allowed.. most of the time. (I just love customs. if you could tell.)
This could also be classified as a Flavor mod? the direction of the mod slates-wise will emulate a regular dex somewhat.

post-edit notes: apparently.. there's already a PetMod named Impersonators. Guess I'll have to rename it, but i'll keep virtually everything else the same. Main differences between Project DNA and Impersonators is Impersonators have actual Pokemon replace other Pokemon, taking their qualities, while Project DNA has completely new Pokemon created from already existing Pokemon. also the limitations.
 
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Exa-Abilities
Pet Mod Concept: In this Pet Mod, there is a new “generational gimmick” where pressing the Exa-abilities button will enhance your current ability for the rest of the game for 1 Pokemon.
Explanation: Ever since Gen 6, every generation has introduced some sort of battle gimmick. These gimmicks usually come into the form of Super [thing]. Megas being Super Formes, Z-Moves being Super Moves, Dynamax also being Super Moves, and Tera being Super types.
In Gen 10, we can expect a new Super [thing], and an idea I like is Super Abilities. Here, when you Exa, you convert your ability into an Exa-ability, which is an enhanced version of said ability.
So for example, if your Pokemon has the ability Iron Fist, it would convert to Exa-Iron Fist, which will have a stronger effect.
Miscellaneous:
-This mechanic would replace the generational gimmick. So in Gen 9, instead of Tera, the game would have Exa instead.
-There will be a slate containing 3-5 abilities each and each slate will be themed, usual stuff
-Even abilities normally tied to Megas or alternate formes will be put on slates in case they are distributed in the future or you can aquire them somehow, or in spin offs of Exa-abilities.
 
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