So… I was walking around my house talking to myself and this idea just came into my head.
Pet Mod Name: Healing Hurts
Pet Mod Concept: Any move, item, ability, status condition, weather effect, terrain, etc. that heals Pokémon actually hurts them, and non-direct damage heals you instead.
Examples:
-Draining Moves such as Giga Drain, Draining Kiss, and Drain Punch now instead do recoil damage. Recovery moves like Rest, Synthesis, and Recover also hurt you.
- Abilities that heal you in any way (Regenerator, Ice Body, Rain Dish, etc.) now hurt you for that amount that they would heal you.
-Items such as Leftovers and pinch berries also hurt you for their respective amount.
-If a Pokémon has the Poion Heal ability, Poison would actually hurt them
-Grassy Terrain now becomes a pseudo Sea of Fire.
-*Heal Pulse is now a damaging move that deletes ½ of the opponent’s health (Clawitzer’s Heal Pulses do 75%)*
But wait, that’s it? No one gets to heal?
Actually, there’s a second catch: while healing hurts, the opposite is also true; hurting HEALS!
“Oh, so everything is gonna have to run Heal Pulse to inflict damage?” No. Moves that deal direct damage (your X-Scissors, your Flamethrowers, and your Doom Desires) still deal damage normally.
BUT, status conditions, weathers, Items, and the like that hurt you now HEAL you instead.
Examples:
- Status conditions such as Burn and Poison now heal instead.
- Sandstorm now heals all non Ground/Rock/Steel Types
- Items that hurt the user/attacker now heal them instead (Black Sludge, Life Orb, etc.) The same is true for Rocky Helmet and the ever-so-forgotten Jacoba Berry.
- Abilities that hurt you or the opponent (Rough Skin, Solar Power, Dry Skin in the Sun, etc.) now heal you/your opponent instead.
- Recoil moves are now draining moves. Flare Blitz, Wave Crash, Double-Edge, etc., now drain the opponent’s health.
- Also, Recoil from Hi Jump Kick and Supercell Slam now heals you if you miss.
- Finally, Steel Beam and Chloroblast become attacking moves that heal you by 50%. (Coincidentally, both of them have 8 PP like the now nerfed Recovery moves)
Presupposed bans:
Toxic Orb: way too strong to eventually rack up healing over ½ of your health every turn. Insta Ban.
Ursaluna: While I’m hesitant to pre-ban Flame Orb, Ursaluna would definitely be banned if Flame Orb was allowed (It would still nerf your attack, but that’s irrelevant on Guts Pokémon.)
Sticky Barb: it’s an OP Leftovers. ‘Nuff said.
Life Orb: Imagine Holding a Life Orb and 4 Leftovers at the same time. That’s the end result. No thank you.
Edit: We would absolutely ban Belly Drum. We don't need to talk about that.
Possible bans:
Black Sludge: I want to insta-ban this, but given it hurts Poison Types, we could let it slide at first and see how it works.
Goodra-Hisui: With Steel Beam being a damaging recovery move, Hisuudra seems like it would be a bit too much. There are plenty other Bulky steel types that could now abuse Steel Beam, but Goodra seems like it would definitely tip it over the edge.
Still needs to be figured out:
-Liquid Ooze. I still don’t know how I would make this Ability work. Do I make it inflict damage when the opponent uses a recoil move, or heal them? (ultimately this is a very niche ability that I have only ever seen activate when I used a Tentacruel on my Pokémon Y team a couple of years ago.)
Let me know if you think this is a cool idea. I’m still busy with finishing school and am planning to get a full-time job after, so if someone else wants to make this happen, by all means go for it.
Edit: actually we can keep Sticky Barb. I realized that basically nothing has recovery anymore, so it would be harder to abuse the extreme passive recovery. Worst case scenario: Steel Beam Corviknight gets banned, boo hoo.
Also we would absolutely Ban Substitute and Shed Tail, no questions asked.