Heya! Me again, SpamtonZZZSpamton, here to not be a menace to the format as a whole! I saw that there was a movepedia for gen 6, and apparently none existed for gen 7 yet, so....yeah. Guess what this is. Also this is in Alphabetical order (Probably). So, without further adew, let's do some learning! Woooo!
NORMAL
Boomburst The best Special Normal move, only really used on -Ate mons as a big damage button.
Endeavor More or less only on Shedinja and some level 1 mons, but both of those mons suck so probably skip this one.
Explosion I could see this having a niche to deny momentum or something, but other then some extreme edge cases skip it.
Extreme Speed Every -Ate mon runs this, as well as every Huge Power Normal type. +2 Priority, does the same base damage as a supereffective Shadow Sneak, hits like a truck, outspeeds Prankster. Without this move the -Ate mons would not exist.
Facade Some niche situations where you are worried that your -Ate mon is going to get burned or something, but overall better options exist for most situations.
Fake Out Also used on the -Ate mons and Huge Power Normals. Makes a lot of 2HKOs with Extreme Speed turn into OHKOs. More or less, it makes makes Fake Out into Extreme Speed a kill on everything without WG, a Normal resist, or some ungodly bulk. Don't use it on non -Ate mons or Huge Power Normals, it's gonna do nothing. Also breaks Sashes.
False Swipe A niche way to beat Innards Out. I don't know why you wouldn't just run Magic Guard, but if you really want to beat Innards this does work. I guess.
Frustration Frustration is probably slightly better then Return, because if a Imposer copies it it will be based off of their happiness, and happiness is maxed out automatically in the teambuilder. Most of the time Extreme Speed is better, but this is a stronger button that mauls things it hits.
Judgement Improofs and Normalize. Normalize is kinda ass, so mainly for Improofing. The main type for it is Fairy, for mons like HoopaU and Ash Gren.
Multi-Attack A bootleg Judgement with less power, but is physical. I have only really seen this move on MMX to ensure that it cannot break your own ZygardeC if Impostered. It can Improof things the same way that Judgement can, but slightly worse.
Rapid Spin Seems to get blocked by WG half the time, but removing hazards from only your side is good. Probably not good overall tho, because being unable to remove hazards on WG is kinda a big deal. But, I could see it working. Also, it could probably be used on a -Ate mon, maybe. Probably not tho.
Revelation Dance It can serve as a 90 BP Special move for some of the more damned types, like Dark and Rock, that get awful Special moves. Very niche, but it does do something, which is better then some moves.
FIGHTING
Aura Sphere Bootleg Secret Sword. The only thing I could see this doing is chipping down Innards Out Chansey better then Secret Sword. Otherwise, just use Secret Sword.
Close Combat A big dumb button that does big dumb damage. It runs into issues when half of the good Steels are neutral to Fighting, and most of them are WG more then not. It still does big damage when it needs to on MSteelix and stuff like that.
Drain Punch Most of the time it is not strong enough, and the healing is not enough to save it on most mons. The only good use of it is on Triage, which is kinda mid to begin with.
Dynamic Punch No Guard Confusion bullshit.
Focus Blast HAHAHAHAHAHAHAHAHAHAHA
High Jump Kick Crashes into WG. Don't use it unless you want to lose.
Low Kick A side grade of CC that hits similar base power into most of the mons you would want to CC into anyway. CC is probably still better, but the lack of Def and SpD drops is good I guess.
Mach Punch Not sure what this is good on, or what this hits, but it is probably ok.
Power-Up Punch Mainly on PBond mons. Just press Shell Smash, trust me. The chip is not worth +2 Speed.
Sacred Sword A weird side grade of CC with lower power, but that ignores Def boosts. The problem is that Def boosts are very rare, so this is generally a worse CC most of the time. It does counter Evasion, which is something I guess.
Secret Sword The best Special Fighting move. Better BP then Aura Sphere, and hitting the Physical side is generally good. It's a good move, not sure what else to say
FLYING
Aeroblast The most powerful Special Flying move that doesn't miss every single time. The high Crit is not that useful, and OWing is better in most cases, but if you NEED power, this does work.
Beak Blast Mainly used for the Burn on mons like Celesteela. It does punish MMX hard as hell, because of both the Burn and the 100 BP Flying move coming after. The damage is mostly a bonus, compared to the Burn.
Dragon Ascent The best Physical Flying move. It's a CC clone, if you want to learn more, go to the CC section. The only difference is that the mons that it hits are generally not as bulky as the mons that CC has to hit, so CC is still most likely a better move overall.
Oblivion Wing Realistically the best Special Flying move. 75% recovery is fucking stupid. Used on Triage mainly, but it can be good on mons that get STAB on it, like MRay. The main issue is that Flying is not that great of a Offensive typing in this format, but it is still a very, very good move.
GRASS
Energy Ball Grass as a Offensive typing kinda sucks in this format, so a medium power accurate move is not great for a typing like this. Still usable I guess, but why.
Horn Leech Triage, but why would you use this. It hits almost nothing other then MSwampert, which isn't even good. Skip.
Power Whip A Grass STAB for non-Magic Guard Kartana. It is still niche as hell, but every Grass type move is niche as hell. Also it can miss, because fuck you.
Seed Flare Fire Blast but for Grass with a 50% chance to half SpD. It would be very, very good, if not for the fact it was a Grass type move. Like what would run this.
Wood Hammer More or less only on Magic Guard Kartana. That is it. It is ok on Magic Guard Kartana, but zero other mons will want to use this.
WATER
Aqua Jet I don't know why you would run this, but it is priority, and it does hit PDon.
Crabhammer The best named move of all time, sadly it doesn't do much. Still the best Physical Water move, but Physical Water is not great. Honestly Water as a Offensive typing isn't great.
Oceanic Operetta A nuke on Water Bubble Ash Gren, useless on everything else.
Scald Has more PP then Steam Eruption, has the same Burn chance, has 100% accuracy, has less BP. It is a Steam Eruption for stuff like MSlowbro. Also it has a 75% Burn chance in reality, Smogon is just trying to gaslight us into thinking it is only a 30% chance.
Steam Eruption Scald but more Offensively focused. Same burn chance as Scald, same BP as Origin Pulse, 8 PP. Also, it has a 5% chance to miss, because fuck you.
Water Shuriken Don't use this unless you are Water Bubble Ash Gren. Otherwise, it hits like a wet noodle, Even with Water Bubble Ash Gren, it hits like a erect noodle. Better, but not much better. It does 5-0 PDon Spam, which is cool and great and awesome, but other then that don't use this.
Water Spout The high BP is not worth the lack of secondary effect and the requirement of almost max HP. Just use Steam Eruption. It is better 9.5 times out of 10. Trust me.
FIRE
Blue Flare Better Fire Blast. It will miss when you need it to hit, and you will lose and cry. I don't know why you would run this to be honest, just run Searing Shot.
Eruption Same issue as Water Spout, the HP requirement is a pain in the ass and is not worth it.
Fiery Dance Why would you use this. Just use Searing Shot + Shell Smash.
Fire Lash The Def drop seems cool on paper, but in practice the BP is too low and Fire is not a great Offensive type so you won't get many chances to press this over and over.
Flare Blitz Mind Blown but for Physical mons. So, it is more or less a Magic Guard only move. Kartana can use it I guess.
Inferno A No Guard button that Burns. Not sure what you are trying to hit with this, but it is probably usable I guess.
Mind Blown Magic Guard only. It is a funny move with a funny name. Once again, the problem is that Fire is not a great typing most of the time. It is very good on Deo-A however to hit the Steels.
Sacred Fire THE Physical Fire move. 100 BP is good, 50% Burn is stupid, it's a good move. It does have 95% accuracy, because fuck you, and also the Burn chance will be 10% when you use it.
Searing Shot THE Special Fire move. 100 BP is good, 30% Burn is slightly less stupid, it's a good move. It actually has 100% accuracy, which is cool. Fire is still a mid Offensive typing.
V-Create Don't try and use this on Contrary, it won't work. It is good on STag mons to kill things, as well as on MMX to murder Fur Coat Steels. Somewhat risky, but it packs reward to back it up.
ELECTRIC
10,000,000 Volt Thunderbolt Don't even try. Just don't. It is complete dogshit. The only thing it can do is maybe try and catch a MSlowbro off guard. But there are many better ways of doing that. So just don't.
Bolt Strike I keep saying this, but a lot of types are not good Offensively in this format. Ground types are very good, so Electric type moves kinda suck. Don't use them unless you have a damn good reason to.
Catastropika Physical 10K Bolt. Idk why you would use it, but it does have 210 BP, so it probably does something to somebody.
Nuzzle It is Glare but if it can't hit WG, Ground types, and is not blocked by Taunt. Glare is better most of the time, but the Taunt immunity gives it a niche.
Plasma Fists You don't need this. Like ever.
Thunderbolt Read above.
Volt Switch A wack way of trying to Improof Zygarde by letting it pivot on everything other then other Zygardes. It is not worth it in almost every situation. So honestly just don't try and make it work.
Zap Cannon A No Guard move, but unlike Inferno this one actually has good targets to hit. MSlowbro, Ash Gren, and MGyarados being the main ones. Also the 100% Para is cool. Still niche tho, and probably not worth it most of the time.
POISON
Gunk Shot Best Physical Poison move. Steel is almost always better, so I don't see a reason to run this. Plus it can miss, because fuck you.
Poison Fang 50% chance to Badly Poison. It is more or less Toxic but only 50% accurate and that ignores Taunt. So it is effectively a Poison type Nuzzle that is only 50% accurate. It is more or less only used on Stall.
Sludge Bomb Slightly worse BP then Wave, but a 30% chance to Poison. This is Sludge Wave are more or less interchangeable, but I think that Bomb is slightly better in more situations then Wave is.
Sludge Wave 5 more BP, in exchange for 20% less chance to inflict Poison. Most of the time, it is probably not worth it. If you don't want to Poison something, to sleep it latter or something, this is your best Special Poison move. If not, Sludge Bomb is better.
BUG
Attack Order The best 100% accurate Physical Bug move. Surprisingly, Bug is actually a good Offensive type in this format, due to all the Psychics and Darks running around. This hits them hard. Goodish.
Bug Buzz The best 100% accurate Special Bug move. Same as above, it hits Meloetta, Oranguru, HoopaU, ec. It is good.
First Impression Extremely funny, and also surprisingly good. Still niche, due to the first turn requirement, but it is good on some mons. Also, Sirfetch'd learns this somehow, which is cool.
Infestation Mainly seen on Shuckle for some reason. Honestly, it is not great. It can be used to soft check Magic Bounce mons, but I feel like other moves do that far better.
Leech Life Triage. If you are not using Triage, don't use this.
Megahorn Attack Order but stronger and can miss. Honestly, it is probably not worth it over Attack Order. It can be used to make some Calcs into OHKOs I guess, and that is cool.
Twineedle Some hyper niche Stall tech. I have seen it once, on some good player's Yveltal. Just from this, it probably has a niche. It is more or less a worse Poison Fang that can dunk on Deo-A. Probably, anyway, I have no clue.
U-Turn The best pivoting move not blocked by Taunt. It breaks Sashes, it does ok damage into stuff like Deo-A and HoopaU. It can also be Calced to not kill Innards Out Chansey depending on the Mon, which is a good way to deal with it.
ICE
Freeze Dry Hits like a wet noodle into anything not weak to it, but it can nuke stuff like MSwampert. Honestly, in this format, Ice Beam is probably better most of the time due to having actual power.
Ice Beam The best 100% accurate Special Ice move. It hits Zygarde. It also gives me extreme nostalgia for some reason. I like it. It gets a thumbs-up from me.
Ice Hammer For some mons, this is the only way they can kill Zygarde without a CFZ move. Those mons are a sad story. Trust me, the other Physical Ice moves are probably better.
Ice Punch Somehow the best 100% Physical Ice move. It feels sad to use this, but it does do the job. Just wait for one gen to get a good Physical Ice move. Don't worry.
Ice Shard Extreme Evoboost into Ice Shard is a true combo into Zygarde (As long as they are chipped a bit). It fucks Zygarde, and is just kinda a weak Priority move into everything else not quad weak to it.
Icicle Crash Have fun missing LMAO.
Sheer Cold The main No Guard button. Ice types are rare, so Ice being immune to it is not that big of a deal. The only good Ice types are KyuremB and Articuno, off the top of my head anyway.
DRAGON
Clanging Scales Best 100% accurate Special Dragon move. Dragon is a bad Offensive typing, and Spacial Rend is probably better most of the time, but this is ok I guess.
Clangorous Soulblaze The low ladder button, it is still scary in the right context. STag MRay can use it to OHKO Zygarde if they don't have a momentum move. It can generally be used as a button you can randomly click to try and catch the opponent off guard. Surprisingly not completely busted, seeing how stupid it looks on paper.
Core Enforcer I saw this on a good Zygarde once. Not sure why you would use it, but I'm sure it does something to somebody somewhere.
Draco Meteor Contrary. That's it. If you are not Contrary, Soulblaze is probably better.
Dragon Hammer Best 100% accurate Physical Dragon move. The Dragon type sucks as coverage tho, and for STAB you still probably don't want it over Ice or Fairy. Don't use it.
Dragon Tail Whirlwind but not blocked by Taunt. It is instead blocked by WG, and also only has 90% accuracy, because fuck you. The drawbacks are not worth the price.
Spacial Rend The best (Almost) 100% accurate Special Dragon move. You should still probably use Soulblaze over this, but I guess a MRay could try and use this as STAB. Also, it has a 5% chance to miss, because fuck you.
ROCK
Accelerock Why are you using this.
Diamond Storm Pretty much only for STAB on stuff like MAerodactyl. It's not bad, but it's not good coverage due to all the Steels.
Head Smash Some insanely niche Magic Guard move. Flare Blitz seems better in almost every situation, so just use that. Also, it has a 10% chance to miss, because fuck you.
Splintered Stormshards Siphonaptera told me to add this, so here it is. It does have a high BP, but Rock is not a good Offensive typing in this format, so not sure when you would use this tbh. Apparently STag Diancie uses it, but STag Diancie is not real, so...yeah.
Power Gem Weak as all hell, and also the only 100% Special Rock move that isn't Ancient Power. Special Rock is not good, don't try it.
GROUND
Bonemerang Some Huge Power tech. It breaks Sashes, and has more total BP then TArrows or TWaves. However, it has 90% accuracy, because fuck you.
Earth Power The best (And only) 100% accurate Special Ground move that doesn't suck balls. MMY and NDW can use it, as well as any Special Mon that wants to dunk on MukA and hit Steels. It is good. Use it. Make MukA users cry.
Fissure Sheer Cold but it can hit some WG mons, mainly MukA. In exchange, a lot more mons are immune to it due to typing, but sometimes the cost outweighs the drawbacks.
Precipice Blades Akiris lost to me because they made the decision to put PBlades onto Kartana, and then missed. It's not worth it, especially because of how good TArrows is compared to it.
Thousand Arrows THE Physical Ground move. 100% accuracy, ignores Air Balloon to further fuck MukA, the works. It is very, very good, and more MMX should probably run it.
Thousand Waves A Niche trapping move that is mainly used by Zygarde to counter Imposter. It takes forever, and is overall boring as hell for both parties. However, it sure does work, so people use it.
FAIRY
Draining Kiss Triage. It is weak as hell, and probably not worth it even for Triage, but it is a move that is effected by Triage, so people will use it.
Fleur Cannon A Contrary move, just better Draco Meteor due to the typing being better. Still, Contrary is not great, so nor is this.
Let's Snuggle Forever Cool ass name, and also OHKOs Zygarde on more or less every Huge Power Mon. Very, very cool.
Light of Ruin Once again, a cool ass name, and it serves as great coverage for Psychic Magic Guard mons. However, it has 90% accuracy, because fuck you.
Moonblast The best 100% accurate Special Fairy move. Fairy is a great Offensive typing, so it makes sense that the 95 BP move with no drawbacks would be good. Who would have though.
Play Rough The best 90% accuracy Physical Fairy move. No 100% accurate Physical moves exist yet, so this is the best you are gonna do. Still good, high BP, it just misses when you need it most.
DARK
Beat Up A anti-Innards Out tech that can minimize the damage that you take from Innards. It is still very niche, but it does work as a counter, probably a better one then False Swipe tbh.
Dark Pulse Best 100% accurate Special Dark move. The Flinch is never gonna happen, but it works ok.
Knock Off Best 100% accurate Physical Dark move. It removes Leppa Berries, so it can hurt Harvest Mons. It also removes Safety Goggles, which is also good. Overall, anoying ass move.
Power Trip Better then Stored Power, because of no resists. Probably still mid to be honest, but it is the best thing for the job.
Pursuit Catches Innards Out mons and NDW mainly. Also can chip down some mons like MMX. Still weak as hell though.
Sucker Punch I never see this, because it is insanely niche and a lot of the time does almost no damage. It probably could do something tho, just very niche.
Throat Chop Not worth it. Just not. Maybe into -Ate Mons to try and stop Boomburst? Eh, not really.
STEEL
Anchor Shot TWaves but a different type. Generally used just to trap MAud, but it probably has far bigger uses then that.
Bullet Punch A super effective Bullet Punch does the same damage as a neutral Extreme Speed. Not worth it most of the time.
Doom Desire I feel like every time this is used it just hits a resist. It can probably force a switch, but many other moves can do that better.
Double Barreled Shotgun Does anyone actually read these? Well, let's find out, I guess. Signature move of MAud, as we all know.
Flash Cannon Best 100% accurate Special Steel move. Sunsteel is almost always better, but if you really want a Special Steel move this works I guess.
Searing Sunraze Smash The nuclear button that kills everything that doesn't resist it. Any mon that uses Sunsteel can run this, and it ruins anything it hits. Very, very strong.
Sunsteel Strike Arguably the single best Physical move in the format. Hits like a truck, ignores WG, hits Fairies well, everything good. I'm not sure what else I have to say here, it is just a very, very, very, very good move.
PSYCHIC
Genesis Supernova A worse LTBTS that sets Psychic Terrain. Generally, the mons that would want to use this probably should have Psychic Surge to begin with, so it is a bit redundant.
Light that Burns the Sky On MMX almost nothing takes this. Like unless you are a immunity, or are a resist with a ton of bulk, you are just gonna die. It is that strong.
Photon Geyser The button that MMX presses at least 3 times every game. It is very spamable, it hits like a truck, and it is very easy to counter the immunity. Probably the second best attacking move in the format.
Stored Power Worse Power Trip. Just use Power Trip.
GHOST
Menacing Moonraze Maelstrom Yet another big nuke button you can click to make things disappear. It hits hard, as expected. I'm not sure what else to say, it's 200 BP.
Moongeist Beam Ignores Abilities, and is probably the best Special move in the format. Quite good, as you would expect from a stronger Shadow Ball that ignores WG.
Shadow Sneak MMX uses it to hit MGar, and MarowakA and MBanette use it for STAB. Remember, supereffective Shadow Sneak is the same BP as a neutral Extreme Speed. Not very strong. The main reason to use this is to hit Ghosts that Extreme Speed can't touch.
Spectral Thief Hippity Hoppity your Boosts are my Property.
And that's everything for attacking moves! Man, that took a while, but it was entertaining! I hope, anyway. Well, I am probably going to add a section on Status moves at some point, but I am too tired to do that right now. Look forward to it, I guess. Welp, see ya!