Whenever someone brings up a mon as an argument for tera being broken, it's almost always Kingambit. Just nooticing...
Is that a thing in the game or a gentleman's agreement thing where we're agreeing to tell eachother ahead of time? I don't really like it but could support if Tera blast ban doesn't ease concernsNo they mean you know your opponent's tera types as part of team preview, but not the other parts of their pokemon's sets like moves Evs natures items etc.
W-We need to keep it around!!! All the ghosts will become broken!!! b-but also Gambit is so easy to counter now and feels a lot weaker!!! He practically is a UUBL mon at this point!!! He's also holding the tier together!!!Whenever someone brings up a mon as an argument for tera being broken, it's almost always Kingambit. Just nooticing...
I mean, I got tired of bringing up Roaring Moon in examples.Whenever someone brings up a mon as an argument for tera being broken, it's almost always Kingambit. Just nooticing...
Respectfully, no. Open Tera does not solve this problem at all and I'm confused why you went from "you can't reasonably account for every possible tera" to that. The issue you describe of "too many tera options" is ultimately a variance element that affects the builder more than anything. There's a lot of high powered centralizing threats like Raging Bolt, Kingambit, Wellspring, Kyurem, Zamazenta, Iron Valiant, Samurott-H (that's right I called Hamurott centralizing), Gholdengo, Roaring Moon, and yes it's difficult to truly account for all of them along with their various tera types. You can only prep for so much, which brings me to my main point,
What does Open Tera do for this? The issue isn't not being able to strategize because you lack info on their tera type, the issue you describe is functionally a match up problem due to constraints on the builder because of too much variance and not enough resources to account for enough of it. Knowing Gambit is Ghost type won't ultimately change anything if you weren't able to prep for that specific Tera type. This is compounded by the way so many of the top tier threats I mentioned often are being stacked on the same team together, and overwhelming one another's checks.
byeBack to back seraphyde, zen headbutt waterpon, unban sleep, chatGPT ass Tera preview arguments...
I'm clicking unwatch. Yall can fuck off for a few weeks, bye.
No one claims it's a perfect metagame or that there can't be improvement (fuck Kyurem), but to suggest there's been little to show for it when multiple brokens like Bloodmoon, Archaludon, Volcarona and Gouging Fire were ousted, to say nothing of the MANY quickbans used to remove brokens that were everywhere.We’ve been playing suspect whack-a-mole for over two years with little to show for it. If the problem were any single Pokémon, we wouldn’t need almost monthly suspect tests.
I don't know why you're bringing up hidden power...?The comparison to Hidden Power in previous generations is worth making. Of course, players had to prepare for it and understand its potential options. The difference is that Hidden Power was just one attack with a clear scope of interactions. Tera, on the other hand, brings eight distinct components to every match—type transformation, STAB amplification, defensive shifts, and more—and each of these interacts with abilities, items, and team building in ways Hidden Power never did. It’s not just one factor to consider but an entire cascade of variance.
Having the information that Gambit is Ghost or Fairy or Fire or Water or Flying Tera doesn't do anything for the fact that you still might not have been able to prep for those sets because it's just not realistically possible to prep for them all while also prepping for everything else in the tier. There's just not a lot that you can reasonably do if you are up against a Gambit Tera you're weak to. Problems aren't coming from needing to blind guess. Especially because if you've played enough and have enough experience in the tier, you CAN make educated inferences on what a mon's Tera is. Not always, but well enough. That in its own right is a skill and honestly putting a thing like Open Tera/Tera Preview would take away from that element for non broken pokemon and take away some of the skill involved in discerning those details.Open Tera doesn’t solve every matchup problem, but it gives players the information to craft in-game strategies around known Tera types. It doesn’t remove the challenge of preparation but shifts the execution phase away from blind guessing. Knowing Kingambit is Ghost Tera lets me adapt my gameplay in real-time instead of being blindsided by Flying, Fairy, or Water Tera and losing despite solid prep.
The frustration comes from how variance spills over into matches, not just the builder. Open Tera mitigates that without sacrificing the creativity and depth Tera brings to the table. It’s a step forward that balances strategy with fairness.
is the best
check btw just saying. Knock, Wisp, Parting Shot, Fire/Dark which naturally walls...
Man I wishwas Steel/Fighting irl...
Open team sheets do show tera types. They show everything except natures and EVs/IVs.I think they mean modding showdown. Afaik in VGC team sheet doesn't include tera as well. Correct me if I'm wrong
Max speed is still very common on offense, yes. Like you said it's mostly for winning the speed tie as well as outspeeding corv, who can't really invest in speed without cutting into too much of it's bulk. It also just generally helps against defensive mons and the various niche mons around that speed tier like iron hands and scizor. As soon as you greedily invest into gambit's bulk you'll be outsped by something stupid like max speed hydrapple and immediately go back to 252.Is 252 speed Gambit still a thing? What is it trying to outrun or was it always about winning the speed tie in the Ditto? It seems like anything it wants to outrun can just invest in a few speed evs to outrun it
I just feel you lose too much bulk on a gamble.I think in fact that Max Speed (Adamant) Gambit (especially Low Kick one) is and always has been the best Gambit set. Opposing Gambit is way too common to risk losing the Tie or depend on Tera.
I feel it goes both ways. I've had situations where I definitely needed the speed (Cosmic Power Clef) and Situations where I'd rather have the bulk (Wogerpon).Open team sheets do show tera types. They show everything except natures and EVs/IVs.
Max speed is still very common on offense, yes. Like you said it's mostly for winning the speed tie as well as outspeeding corv, who can't really invest in speed without cutting into too much of it's bulk. It also just generally helps against defensive mons and the various niche mons around that speed tier like iron hands and scizor. As soon as you greedily invest into gambit's bulk you'll be outsped by something stupid like max speed hydrapple and immediately go back to 252.
it does, and most draft battles have open tera implemented alreadyI think they mean modding showdown. Afaik in VGC team sheet doesn't include tera as well. Correct me if I'm wrong
Could that be a good thing though?I used to like preview as an idea when the first suspect happened, but I've come to more agree with the side against it. As was explained in good detail on the last page, I think seeing each mon's Tera reveals a bit too much to the player with any knowledge of metagame trends. I won't repeat the Val or Kingambit examples, but another which comes to mind is Gliscor. With preview, you'd pretty much know the second its sent out whether its an offensive or defensive variant of the mon, as well as have a good idea of its moveset. You can intuit some of these things based on team composition, but that is a skill in of itself when making measured plays, weighing what sets your opponent is most likely to have and what could be a risky play on the opponent's part but blows you up. Tera preview, for a number of mons, gives you a very good idea of the moveset, and even potentially item, of your opponent without them even so much as making a play.