She gives me maternalistic vibes too, what with all the chores she assigns me
“Be a dear and take this medicine to those sick Psyduck on the other side of the region, if you’d please?”
“Be a dear and run this necklace up to my grandma in the next town over, would you?”
“Be a dear and stop that genocidal lunatic and the rampaging antimatter demon from destroying the world, if you wouldn’t mind?”
LOL!! I've been thinking about some stuff related to the last line for awhile.
Towards the end of his part of the plot, Cyrus complains all of his goons are complete idiots. And they are!! They're silly, and above all else,
childish. One thing about the first few generations of Pokemon, is that while our character is clearly a child, most people they meet treat them like an adult and are more childish than anything themselves. Hikers, models, swimmers, gamblers, you name it, all throw fits when they lose. Criminals twice our size concede instantly the second they lose a battle. The sole reminder that we're a child is that people constantly give us free things and occasionally lavish praise from our ability as trainer. The only real people who act as authority figures are our mother, gym leaders and Elite 4, alongside a few wise elders who tell you useful things.
Cyrus's co-leaders/assistants, such as Jupiter, are more serious and have intent, specifically they are using Cyrus and team Galactic to reach their own goals. What's interesting about these dynamics, is they show how Cyrus has created his own misery: he surrounded himself with idiots who wouldn't question his intentions and would willingly go along with his malicious schemes, and a few smarter individuals who were just as self-serving as himself. No one who he could treat as an equal and call a friend. No one who could challenge his cynicism about humanity and his self loathing and superiority complex. A natural consequence of needing to be the smartest person in the room.
Cynthia sees this, gauges Cyrus' plan, and his strength, and decides he isn't a threat. It feels like your whole final confrontation with Cyrus is like destiny, there is always something that would have come in Cyrus' way, something of the world that loves it and will stop at nothing to save it. What Cyrus needs to do is to see and be reminded of that love. And what better means to do that than have him be humiliated by the child who's intent on stopping him (also a good learning opportunity for the child). Cynthia is patient with Cyrus, asking him why he feels the way he does, and when he tells her, reveals how pathetic he is. And she says as much.
Were he really a threat, she would have taken him out there or the Distortion World. But that isn't necessary, and we, the child trainer, grow from the experience.
Pokemon's Sense of Mystery and Our Place in its World
As I mentioned earlier, in Pokemon's first few generations, your ostensibly 10 year old character is treated as someone much older. Something else interesting is the sense of mystery in the games. In the first few generations, Pokemon are a relatively new phenomenon, and the point of reference can often include real world examples of animals. You are playing a real and important role in researching them, and the world feels full of mystery. As more games are released, this becomes more and more retconned. There is always some mystery, usually surrounding the Legendary Pokemon and Mythical Pokemon of that generation, but Pokemon feel more and more like a natural part of the world, and are
understood.
It gets to the point that Pokemon trainers are their world's professional sports league, (Lance vs Leon ppv price is crazy!! me and all my roommates chipped in), or in Generation 9 the completion of the pokedex is a project of personal growth that many schoolchildren complete, and the Elite 4 more like an analogue to some sort of professional certification than a memorable accomplishment.
A lot of this does make sense. It would be weird if people were still excited by stone evolutions the 9th continent they came up in.
Alongside this, you are treated more and more like a child. I'd say this starts in Gen 5 where despite beating the villains in battle they still kick you of their boat, have to be taken care of in more traditional means, and the transition to 3d where adults look taller and bigger this feels more inevitable. Idk, it's weird, but I feel like the adults are treated more as authority figures atp, and are more competent. Your adventures feel unrealistic in a YA sense where somehow you get involved in some plot, rather than in early generations where someone of any age could encounter the same problems.
That's one thing that L:A was trying to return to, the sense of mystery.