Incoming rant about PLA's writing/ideas since I hate it:
I hate how PLA basically retcons what you believe to be a retcon. It basically tears at the seams of cognitive dissonance.
Where Pokemon games for literally decades have played behind the curtain of "The Pokemon we see in the wild are testing the player to see if they are strong enough to be caught", (canon btw), now we're chucking balls at Pokemon that are scared running away from us. Where Pokemon are both simultaneously supposed to be cute friends, but also have to be savages and bla bla bla.
I think it's possible that the relationship between Pokemon has shifted over time. I imagine petilil doesn't have to worry about a human getting scared and hitting them in the head with a large rock in contemporary times. You can also imagine it like smaller, more fearful Pokemon tend to shirk their natural duties.
And some of it was always in the game, some Pokemon Roar you away, Abra teleports, and Rattata has the ability Run Away.
PLA trying to reverse Pokemon understanding doesn't even make sense within its own game. You talk to NPCs in Jubilife and they talk about how other regions have Pokemon Battles, and yet battles in this region are just "whatever" despite 90% of the characters we see being immigrants anyways.
That's why they're immigrants. jk. but people vary from place to place as to level of achievement at a given time. Even in game different regions have different levels of tech.
I think a lot of the mythology of PLA is really fucking boring. Before 2021, I had the idea for "what if the remakes of Gen 4 were based on Arceus instead", and Arceus was plot relevant and everything. Imagine my excitement when they announce a game called Legends Arceus.
I know exactly 0 fucking new shit about Arceus since the game's reveal. At best we get like, confirmation of something we've already inferred in lore communities for a long time, (Arceus itself is just 1 form of the deity, you didn't actually catch God), and I also don't really know anything more about the Creation Trio either, except new forms that don't really reveal anything special.
Mystery >>> Payoff. I don't disagree tho. They were building up to Sinnoh being palkia and dialga the whole time and then it happens and you just accept it and it keeps going. I know it was more cinematic than the older games in a literal sense but I still wasn't impressed. I haven't got Arceus yet, but either way aside from the aesthetic the writing was wtv. It's hard to have any real mystery when mechanics have been fleshed out over 8 generations, and you directly show off every new Pokemon. And when the protagonist has to be the most important character at every single moment, you're even more limited.
and if anything they blundered the Creation Trio.
The moment where we're kicked out of the village should be interesting except I end up feeling zero payoff because the actual conclusion to the story is just mid.
I was immediately like "Oh so I'm just gonna have to forgive them for this, word." Something similar happened to me irl and while I'm able to separate that and the plot of a children's game, it felt weird. Like you're abandoning a
child who's done nothing but smile and nod their head and do everything you ask of them to save you and your people (which you
beyond benefit from politically). Abandoning without a crumb of evidence, pure fear. And then ofc you're supposed to forgive them because after saving them yet again, they welcome you back in.
Their leader makes you fight him for even that honor, of course. And it's justified because he screwed up before (
the only thing that shows is that he has a history of displaying poor judgement!!!).
There is a story you can tell where such things happen, that show the cruelty of society in the Old Days before we had structure and peace that would allow us to pretend we are civilized beings. That story doesn't end where your relationship resumes just as it was beforehand with no implications of shifting power dynamics and the cost of betrayal.
I watched a Charles Dickens movie with my mom where the theme seemed to be Charles should forgive his abusive father who was shaking him down for money in the spirit of family and Christmas, and this read similarly, except instead of misplaced kindness, L:A's was done for thoughtless shock value.
Then you have the big twist which is Volo which yawn fuck nostalgia pandering. Fuck having two Cynthia clones in the same game. I found that shit so exhausting and cringe. Volo is somewhat interesting but I think he'd be significantly cooler if he was just a real original character rather than "how can we sneak the meme/nostalgia pick into being the final boss".
I JUST got to Volo's betrayal. I knew it was coming because I accidentally remembered the name through osmosis from skimming L:A posts. It was meh. Volo had no emotional connection beyond being nice and coming up progressively more and more in the story. I swear I was playing S/M and thought: this really reminds me of Hoodwinked. I forget how, but this was a straight up Hoodwinked twist. I've seen a lot of anime, but this was Hoodwinked through and through.
Also, in the fight, I get through him with a few Pokemon left. I see Giratina, assume I'm gonna capture it, and then bring its health down while intentionally trying not to KO it. I only have 1-2 turns left but figure i'll still catch it, I have God on my side here, I can feel it. Come to find out I ca't catch it, and then die when it has a sliver of health yet. I got so mad and tried again, but didn't make it through volo with enough Pokemon left.
See the thing is, I could beat it twice (which I think I need to) if I could choose which Pokemon I was starting with, or the fight against Volo was normal, or the game gave me any real reason to team build for a fight before now. See the thing about the Volo fight, is that It's like playing on Set mode with Arena trap turn 1. I can win every time, but when each new Pokemon coming in can get a hit in for free, I'm in a weird position where it's hard to come out with a team that can win against similar circumstances!!
As for the rest of the writing in this game, I find it just annoying and boring. I hate the concept of ancestor characters in the way anime deals with it, always being the same fucking character but slightly different and with a slightly different name. Going through Jubilife/the game is just like "woah that's the character I already know who acts basically the same anyways" and I don't care. I want new ideas. I want a new cast of characters.
I didn't quite see that. I liked most of the characters we met. I skimmed dialogue but I thought it was an improvement over most 3d games. Aside from Melli the characters all felt like they exceeded one dimensional bits. Calling the tribes names we're familiar with is embarrassing, but what are you gonna do.
PLA is a game that I go between "Wow this is fire" and "Wow this shit's ass" and part of that is I think the storytelling/how it wants to tell this kind of game through its writing/atmosphere is fucking boring, dull, mundane pandery anime bullshit, while the gameplay also has the problem of "This is peak except I'm also basically just doing mobile game tasks for 30 hours"
Agreed. Every day when I start playing it, I love it. Then, I'll get tired of getting chipped down by Pokemon half my level, wayyy more quickly than I think I should. Taking levels out of damage calcs may have been necessary to change the fighting system and make regions more challenging to come back to, but it can also make it feel like I'm not making any progress. A relevant thing to consider with level scaling that everyone wants. I'm not sure what the solution is there,
Similarly, going through areas where wild Pokemon are super agressive gets old after awhile. I understand I can use stuff to hide myself, but doing that repeatedly is annoying. It just gets old to constantly have to be 1-2 hits away from losing a ton of resources. And the few times I have, it's been because of that or a lack of fluidity in the HM pokemon. Like, flying seems like it could be better than a hang glider, and Sneasler is not fluid at all!!
I see what you're saying about the Mobile Game stuff. I downloaded Pokemon Go last October, and after 5 minutes on the app made an executive decision not to play it: there were like 5 different power systems and something was always telling me I leveled up or accomplised the goal, like a constant stream of dopamine from achieving little goals. It's bad when Duolingo does it and it's bad here. More forgivable in L:A but it does make me question myself.
That said, I love the game, and it's the best shot the 3d era has to crack my top 5 when I post my ranking of all Pokemon games in a month or so lol. i do like it a lot, and think it could be the future of Pokemon, and I'm excited for L:Z. I've only caught 1 shiny, and I can tell I'm on the cusp of catching another one.
I had a sobering realization the other day: if I see a shiny out in the wild, odds are it'll be from some shitty Pokemon like Geodude or Zubat, not an encounter that appears in one area of the map. With the outbreaks, it's feasible I could catch one from a rarer Pokemon just as easily. That's motivating me rn, I can't wait to catch one and post it on my IG.