So could I then replace Gengar for something like Raikou? That would probably work well. Jolteon might be better, but I like the idea of Raikou because it can take a hit better.
snip
Well, the chance of a CH is actually 6.25%, so your "screwed over" factor is actually 0.0625%, lol. However, though you may not want to hear this right now, you should actually be happy that your loss came as a result of mistakes that were indeed your own and not of hax you couldn't do anything about. Next time you will indeed get that second DD against Electrode, or even a third, knowing that it can't really do that much to you at all outside of a CH Explosion. That's really the whole battle right there—the Gyarados thing mattered as well and you can learn from it, but even just one more correct move would have kept your streak alive.
At the moment you have a 4x Ice weakness and no resistances, if you get a Gyarados you will have a 4x electric weakness and no resists so either way it's mostly the same. I would personally say use the DD Gyarados as I use him and is amazing.
He said that he was going to replace Garchomp with Gyarados.Garchomp is an electric immunity.
Meh I haven't started yet, currently finishing my Kingdra off. I'll probably start tomorrow with this team:
Zapdos @ Damp Rock
Ability: Pressure
Nature: Timid
EVs: 4 HP / 252 Speed / 252 Special Attack
*Thunder
*Rain Dance
*Substitute
*Roost
Kingdra @ Life Orb
Ability: Swift Swim
Nature: Mild
EVs: 192 Attack / 64 Speed / 252 Special Attack
*Surf
*Waterfall
*Draco Meteor
*Dragon Pulse
Latias @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 140 HP / 176 Def / 192 Speed
*Dragon Pulse
*Toxic
*Charm
*Recover
Meh, I don't know how it will work. I just want to use the Kingdra that I trained to rape ubers. Anyway...
Zapdos sets up a sub, protecting him from status and those damn OHKO moves. Then, proceeds to Rain Dance, so thunder hits through DTers, and really should rip through everything with his beefy special attack.
Kingdra just rapes the shit out of everything, even in human battles. Should have no trouble against AI
Latias is for some bulk. Can easily just toxi-stall a stupid pokemon I'm having trouble taking down.
Not a perfect team, but I will be testing it and update changes.
I built a team a while ago to try and get somewhere in the battle tower. Spamming CPU's limited intelligence seems to be the way to go.
Uxie @ Lum Berry
Nature: Relaxed
Ability: Levitate
IV's: Spe:0
EV's: 252Hp, 180Sp.Def, 98Def
~ Yawn
~ U-Turn
~ Stealth Rock
~ Protect
Not the best of leads, though it'll do. Fairly bulky, and can survive most assaults. Yawn then Protect essentially gives me a free sleep, though if they're faster I'll U-Turn out after Yawning. If they don't pose too much of a threat, Stealth Rocks go down first, to break the annoying Focus Sashes that are ever-prevalent in the battle tower. Lum Berry, combined with Protect and Yawn, means I get the upper hand on most status-dealing leads too. Also makes a solid 'anti-evasion' Poke, as Yawn never misses.
this is my best personal team for the tower:
died battle 83
ludicolo @wise glasses
ability:swift swim
nature:modest (+sp. atk, -atk)
Evs:154hp/ 252 sp. atk/ 104 spd
-rain dance
-surf
-energy ball
-ice beam
metagross @ wide lens
ability: clear body
nature: adamant (+atk, -sp. atk)
evs: 252 hp/ 252 atk
-meteor mash
-bullet punch
-earthquake
-hammer arm
garchomp @ yache berry
ability: sand veil
nature: jolly (+spd, -sp. atk)
evs: 252 atk/ 252 spd
-swords dance
-dragon claw
-earthquake
-fire fang
Ok, i decided to build this team based on my sceptile, salamence, metagross team, because i had pretty good streaks in my ruby. replaced scptile with ludicolo for better type coverage, resistances for my metagross weaknesses, it have ice beam for dragons, surf for grounds and grass for waters. also replaced salamence with garchomp because it beats salamence at speed, got swords dance for faster set up and its bulkier.
i only fought with this team about 5 times, lost three times due to tower hax (togekiss with silver wind, moltress with DT, lapras with sheer cold) the other two times i lost to the !"·$%· curselax. in my 83th battle i sacrificed ludicolo by surfing snorlax down to kinda 1/20 Hp, while it keep cursing. when ludicolo was KO i switch out metagross, but some stupid reason i forgot the defense boost, chose bullet punch so snorlax chestorested. goodbye metagross, byebye garchomp. im pretty sure that meteor mash must killed it, maybe i had a chance getting the 100 wins streak, but i just scrubbed it.
now i explain my strategy: any poison or flying opposite lead, switch to metagross, electric leads (strangely i faced many electrics maybe the Ai counts electric type as a ludicolo weakness) switch to garchomp, set up and get an easy sweep. any unrisky lead, just rain dance and surf away the foe. bug types didnt show very often in my streaks.
So i need opinions of my team, suggestions as well, i wanna know if this team have potencial, or i was kinda lucky at getting 82 victories.
A major problem I can see right off is what if a lead Pokemon has a Sash? Won't be affected by Stealth Rock unless that lead Pokemon decided to switch for some reason. Jumpman's description of his team points out a Sash!Weavile that would sweep his team, which is prevented because he can switch T-Tar in to break it. You need a weather changer to guarantee that all sashes will break.
EDIT: Does the AI switch out if you use Yawn?
Shuckle @ [Item undecided]
Relaxed - 252 D, 252 HP, 6 SD (EVs of HP and SD can be shuffled to your liking)
- Power Trick
- Earthquake
- Stone Edge
- Gyro Ball
Bronzong @ [Item undecided]
Ability: Levitate
[Speed cutting nature] - EVs can be shuffled to do whatever
- Trick Room
- Flash Cannon
- HP Ground / whatever / Psychic (not Hidden Power)
- Hypnosis / filler
No matter what, lead with Trick Room and Power Trick. Power Trick will switch Shuckle's abysmally low Attack with its monstrous Defense, and Trick Room will turn Shuckle's abysmally low speed into its greatest asset, making it faster than everything else, barring Quick Attack moves. Gyro Ball will almost always get max power since Shuckle's speed is so low. With no Speed EVs, a Speed-cutting nature, and a Speed IV of 0, Shuckle can deal max Gyro Ball damage to anything that's faster than a Torkoal with those same characteristics (0 Speed, Speed-cutting, only Speed coming from its Base Speed of 26 and nothing else). The trouble is finding the right lead partner.
(Edit: That was a miscalculation about the lowest Base Speed for Shuckle to hit something for max Gyro Ball damage. It's actually about ~40 to ~45. I don't recall the exact number, but you can run them for yourself and give me the right numbers.)
The partner has to be slow and Ground-immune and able to learn Trick Room. Bronzong's the only one I can think of. The Ground immunity is for obvious reasons. (An Earthquake from 614 Attack will kill just about anything). Cresselia's another, but she's not quite slow enough. Neither is Uxie or Mesprit (and I refuse to relegate Mesprit to such a guinea pig's role).
High defenses also help with Shuckle's partner. Here's a potential list:
Lunatone, Solrock, Claydol, Bronzong, Cresselia, Dusknoir (can Protect on the Earthquake)
It's also recommended that the partner be Special-oriented and hit hard, but that's optional.