Nat (1-0) vs (0-1) oldspicemike

ninth: I was already excited for this matchup, but then Nat pulled up with an Entei? I'm leaning all the way forward. Now, it does lose some of the aura by having Ting-Lu x Zapdos x Pecharunt hazard/status spamming, but the fact remains that Sacred Fire is one of the hardest moves to switch into. You can't safely bring in a Tusk or a Wellspring without risking a burn. With backup offensive conditions in Valiant and Dragapult, the team is pretty flexible overall but does seem centred around the Entei goobing. Conversely, oldspicemike has that Wellspring/Gambit/Tusk core that everybody loved in, like, September of last year. The goal here is just overwhelming the opponent with outstanding physical violence, then picking up the pieces with Enamorus and in this case Kyurem. I guess there's a Corviknight here too. Nat leads with Valiant, as even without Booster it outspeeds mike's entire team, which allows her to easily shift to Entei and start spamming Sacred Fire. Tusk takes a burn and instantly becomes a rocks bot, and in response Nat opts to go Ting-Lu and start setting up her own rocks. mike punishes with his Specs Kyurem, but Nat's happy to take some damage in exchange for chip - ah, wait, Ruination missed and Lu has to switch out now. This ends up being important later. Anyways, this just lets Boots Entei back in, who can now click Sacred Fire forever, especially because it thaws burns. The useless Tusk is sacrificed, and mike unseals his not-Boots Enamorus to take out Nat's Ting-Lu. Soon after, Nat uses her Iron Valiant to bait Tera Fairy out of Kingambit, going Zapdos to absorb the 2HKO and paralyze it first. This also ends up being important later.
Now, you may notice mike has no Ghost resists left and 2/5 mons are paralyzed. What follows is Nat sacking the low-health Entei, wasting Corviknight's recovers, and setting up for a Pecharunt Hex sweep. Several full paralyses on mike's Kingambit allow for chip on Corviknight, but the sweep can't happen until mike's Scarf Enamorus is abolished. To accomplish this, Nat sends out Valiant and immediately hits Tera Flying on the Earth Power. Insane turn that leads to a kill via Ice Punch. The last remaining winpath for mike requires his Kingambit to break paralysis once, just once, and kill Nat's Dragapult: this allows Kyurem to safely chip Pech enough for his full-health Wellspring to clean up. On the literal last possible turn, Gambit snaps out of it and mike Sucker Punches the Dragapult for the kill. From here, mike sacks Corviknight to bring in his Kyurem, attacks until he's dead, then the full-health Wellspring tanks a CC to finish off Valiant. One hell of a back-and-forth thriller with smooth plays on both sides. Absolute cinema.