I believe it can be used over Yveltal of you're too weak to Sheer Cold (iirc it was the WG VR).i've never used either but does yveltal not just outclass this?
I believe it can be used over Yveltal of you're too weak to Sheer Cold (iirc it was the WG VR).i've never used either but does yveltal not just outclass this?
since you gave permission...so feel free to roast it however you like.
In my opinion chansey isn’t S+ because the gap in power between chansey and mmx isn’t big enough to warrant an entire tier difference especially when Blissy (who is legally a different pokemon) directly hurts it in this category. I just don’t think the gap between mmx zyguard and chansey is big enough for an entire tier differenceIt's been a while since I last did VR noms, so here are some now. A new full personal VR will probably be coming after PHPL.
Regular VR
Chansey: S -> S+
At this point we can all agree that Chansey is a clear #1 in the meta, and while it's no RBY Electrode or SwSh Eternamax, I still think it's worthy of the S+ rank. It's the most splashable Pokémon in the meta, both in Innards and Imposter form, and it's often quite hard to tell which set it's running on team preview.
Shedinja: UR -> Blacklist
Now that this garbage is finally off the VR I think we should put it in the land of Burn Up Fire-types. And yes, I have said Shedinja should be blacklisted before, but I'm saying it again because it's the change that needs to happen the most imo. I'm not even gonna explain how bad it is because I (and other people) already have. Yet last month, it still beat Kartana, Ashgren, Slaking, Mega Gyarados, Mega Audino, and more in usage on the whole ladder. It's the biggest noobtrap in the meta. The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
If you are not running Focus Sash, Shedinja dies to every offensive Pokémon.
If you are running Focus Sash, Sturdy is a wasted ability, since most teams either have 2 Pokémon that can hit it or are stall teams.
If you are not running Sturdy, you would probably run Prankster, so it can Destiny Bond something after it loses its sash.
This might seem like a genuine niche at first. But then you realise: any other Pokémon can do this, and if they get chipped without clicking Endeavour, they can still use Destiny Bond, while Shedinja cannot. They could also have some utility, like absorbing Toxic Spikes. So if you ever want to consider adding Shedinja to your team (not that anyone outside of low ladder would want to), consider running Level 1 Bulbasaur, Gastly, or Salandit instead.
TL;DR: Shedinja is completely outclassed by F.E.A.R.
Feel free to reply to this and share your opinions on what I said. this is bolded because it won't let me unbold fsr
why is heracross in b. another unwallable mon and stab first imp. missing out on moldy stab barely matters as compared to mmx ur basically just missing photon which doesn't really matter as you just run coverage for everything and gives u an easier time improofing.
this is the team i made with it:
https://pokepast.es/04302dffb3488fab
both mmx and hera are unwallable and if either dies to innards you can still win + hera gives you good priority for the offense mu. genuinely move this up this is not at all pikachu level. ngl i'd say it's a or maybe even a+.
1. i ran ssap as a reflect replacement not as a shore up replacement. if you only have ssap then dark types and psy terrain will block you from healing. my reasoning for ssap over spore/reflect/dbond ect is because without it band mmx just spams photon and wins. the dark types aren't a big issue due to pert u turn and fimp hera.Why do you have both Strength Sap and Shore Up on Zygod ? You'd prefer Spore or DBond over SSap I think.
Why do you have Shed Shell and PShot on MAud ? Imo running either Drakinium Z/Safety Goggles/... or Hazards/MCoat/... is better.
I don’t think Lagging Tail is smart with U-turn. Pokémons that will want to underspeed you will be mainly WG and U-turn would be Typing dependent. Use PShot/BPass or another item.
For Blissey I question the use of both Roar AND PSong. I've never seen it but is Trick that usefull ? You'll mainly fight subbed mons with imp.
Is the only point of MHera FImpression STAB ? It’s slow without boost moves and hit less hard than MMX or Kart for Sunsteel or PDon for VCreate. Idk maybe it’s typing is good as well.
Finnally for MMX if you have both Sunsteel and Photon maybe one could be replaced by its CFZ variant idk.
my reasoning for ssap over spore/reflect/dbond ect is because without it band mmx just spams photon and wins.
2. as it has no attacking moves i ran shed shell in case stag taunt ever comes up. p shot over like u turn bc i don't like double u turn on my wgs.
1. no. band mmx does 70% with photon so zyg can't switch into it so reflect wouldn't be enough. yes spore could work but i don't like rng and i wouldn't have any moves dedicated to walling physical attackers and my team doesn't have like wg bro or an fc like doublade.Isn’t Reflect enough to block band MMX ? And Spore puts it asleep (if no sub nor misty terrain) while you kill it with COffencer.
I understand the point of Shed, I'm asking why with PShot ? Running no switch move would allow you to be lv. 100 and have MCoat (you seem pretty weak to Comatose if MHera is dead).
For other points I understand. Just wondering, is FImpression that good with Band ? I mean you'll be forced to switch then and the oppo might use it to Set-Up or swicth safely. Same thing, is 2 choice items that usefull on both of your offence mons ?
slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.Hi, for some time I've been wanting to make my own VR but rather than redo everything I'll just specify the modifications I've made.
REGULAR VR :
A+ -> S-
Lately, this pokemon has become increasingly centralist in this meta. Its Harvest set has forced most Zygarde-Complete to run Core Offencer just to counter it.
Its HP Silk Scarf set remains very strong, capable of killing many offensive threats with just Fake Out and Extreme Speed, even if the Harvest CFZ Spam set is still more present and more centralising than the FakeSpeed set.
Finally I think it could have an Set-Up Innards set that dies to special moves (with max Def) just like Exca, Solgaleo or Lunala.
yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.B+ -> B
I just think it has to much Def and SpD to be a good Innards. Finnaly it has only 133 SpA (iirc) which is not that much. It can has Lunalium Z ig.
i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.B -> B+
Yourself already explain why it’s good, I think its 185 Atk is enough to threat many things and STAB FImp is enough to make it B+.
Its Triage set is viable with DPunch and Leech Life.
guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imoB- -> C
Guzzfraud.
Same reasons as Lunala but it can’t deal damage and doesn't even die to Core Offencer from Zygod.
awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.C -> B/B+
It has enough HP to kill many mons, especially both Mewtwo, and PDon as well as having low HP to die quickly (unlike Guzzlord).It has 2 excellent STABs, with TArrow it deals super effective damage to MSteelix/MAggron.
It can also be used against POgre/GrenAsh's water attacks as well as ground and fir attacks, which are everywhere. Also it has a good offense so it is not that passive.
fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want gogglesWG VR :
A- -> B+/B
Why should anyone use it ? Type: Null is bulkier and slower with the eviolite and Slak/Gigas.
Except for this :I don’t see why anyone would want to be fast and bulky.Hello, I'd like to suggest a set that I think might be worse to be added to the setpedia.
Here it is, the set is forAs you can see it's a subseed set.(Arceus) :
Arceus @ Leftovers
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold / Calm Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Spore
- Nature's Madness / Infestation
Before detailing the set, I'll explain why I chose Arceus and not another pokemon :
First, I wanted a pokemon with a good global...
B- -> A-
I see it as a better Arceus since it's slower and bulkier than Arceus.
The only down side I can see it the weakness to MBreaker Knock Off and to PerishTrap + Taunt because it can't run Darkinium Z/Shed Shell.
Also it can’t deal damage contrary to Arceus ig...
If Arceus goes in B+/B and Type: Null is just a better version it might goes in B+ but definitely not lower.
slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.
yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.
i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.
guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imo
awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.
fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want goggles
Thinks I don't agree with : WHY DON’T I SEE EXCA AND MSCIZOR !!Making my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED
S+
(Imposter, Innards out, Wonder Guard)
(Imposter, Innards out, Wonder Guard)
(Prankster, Fur coat, Imposter)
(Wonder Guard) Not making a Wonder guard VR
S-
(Huge Power, Magic Guard) Could go in S+ Personal opinion
(Harvest, Huge Power, Wonder Guard)
(parental Bond, Magic Guard, Dazzling)
A+
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
(Huge Power, Magic guard, Shadow Tag)
(Wonder Guard, Huge Power, Water Bubble)
A
(Sturdy, Fur Coat, Prankster)
(Huge Power) Maybe B?
(Prankster, Wonder Guard, Fur Coat)
(Wonder Guard, Huge power, Mold Breaker)
B+
(No Guard)
(Innards Out, Wonder Guard)
(Wonder Guard)
(Wonder Guard)
(No Guard, Comatose)
(Psychic Surge, Magic Guard, Dazzling)
(Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
(Psychic Surge, Dazzling)
(Magic Bounce, Wonder Guard)
And the rest of the shit I don't want to talk about
Yes I did forgot a lot of Pokémon and I will put in Triage for MHeraThinks I don't agree with : WHY DON’T I SEE EXCA AND MSCIZOR !!
More seriously :
- 4 S+ is too much, S+ is the tier of the best pokemon that is needed in every team like Electrode in gen 1, MVenusaure in let’s go (iirc) or EEternamax in gen 8. None of this mons are necessary. S is fine.
- MGar (sadly) doesn’t deserves S- rank, contrary to Slak or MMX it doesn't hit strong enough to be centralising.
- Doublade Fur Coat is way to bulky to be in A, it deserves A+ : it’s fudging bulky and doesn’t need Shed Shell since it’s a ghost.
- I believe MHera deserves the Triage ability, not in bold ofc.
- Melo and NDW are to low : they are at A+ rank in WG, they don’t deserve to be in B+.
- Deo-S loses to too much things, being weak to FImp and Shadow Sneak when you want to be fast is bad.
- I see neither Type: Null nor Arceus nor Gigas, for Gigas I can understood since there is Slak but others too good with no remplacement to be forgotten.
This is absolutely true, Ho-Oh is cool but as you said, except for SFire STAB, POgre is just better and it isn’t weak WShuriken (Just wanted to precise that Ho-Oh is way better against Kart No Guard since it isn’t weak to Power Whip, so it’s cool!)I was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).
HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90
Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.
You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.
The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.
It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.
Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.
Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).
After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.
Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief
Ho-Oh Stall team this is used on
(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)
I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:
- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers
I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
The little extra bulk doesn't matter that much and stab scald (and MUCH higher special attack) can be better in some situations but yeah, Ho-Oh is coolerBut since Ho-Oh is cooler (and has a better bulk) just use Ho-Oh instead of POgre.
guysmash said this but yeah s+ is only for like mandatory mons like rby electrode but chansey/blissey is still above zyg/mmx i think bc it can be put literally anywhere and most good teams have one. imo chans/blis s and wg/zyg/mmx s-. also idk why you put zyg and mmx 2 tiers apartMaking my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED
S+
(Imposter, Innards out, Wonder Guard)
(Imposter, Innards out, Wonder Guard)
(Prankster, Fur coat, Imposter)
(Wonder Guard) Not making a Wonder guard VR
S-
(Huge Power, Magic Guard) Could go in S+ Personal opinion
(Harvest, Huge Power, Wonder Guard)
(parental Bond, Magic Guard, Dazzling)
A+
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
(Huge Power, Magic guard, Shadow Tag)
(Wonder Guard, Huge Power, Water Bubble)
A
(Sturdy, Fur Coat, Prankster)
(Huge Power) Maybe B?
(Prankster, Wonder Guard, Fur Coat)
(Wonder Guard, Huge power, Mold Breaker)
B+
(No Guard)
(Innards Out, Wonder Guard)
(Wonder Guard)
(Wonder Guard)
(No Guard, Comatose)
(Psychic Surge, Magic Guard, Dazzling)
(Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
(Psychic Surge, Dazzling)
(Magic Bounce, Wonder Guard)
And the rest of the shit I don't want to talk about
i've argued with u on this in the past but i can see it's niche and why you'd use it. this thing is very similar to kyogre and meloetta but all are specific to certain archetypes i think. on offensive teams kyogre can be used a switch in to hits and can answer special mons with spec thief to gain momentum and you wouldn't want ho-oh here bc of it's rock weakness. on balance meloetta functions as a wg spec thief special wall and while yes balance will have a defogger they won't often have an mbouncer because it's tricky to fit and even if u could fit one you'd most likely rather have a fur coat in that slot so again the 4x rock weakness holds it back. but on stall however you'll pretty much always have an mbouncer and defogger so you could very well run ho-oh, and as you stated on discord in the past it is WoW immune which i honestly don't think matters but i can see why you'd run it and it can be ran. one thing i will say tho is on that ho-oh team u already have 3 wonder guards and innards which is already mlre then enough for no guard so ho-oh really should be magic guardI was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).
HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90
Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.
You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.
The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.
It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.
Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.
Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).
After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.
Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief
Ho-Oh Stall team this is used on
(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)
I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:
- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers
I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
I don't think I would gain much from magic guard since I already have an answer to basically all passive damage on that team and WG helps Ho Oh beat Magic Guard MMX, Mega Gengar, and other such threats that need to be dealt with direct damage which nothing else on my team has. Maybe poison heal would work better than WG in some scenarios though but I'm not sure. The most flexible mon on my team is that Muk though. If you really wanted a prankster mon it would easily fit there. No guard popularity is really soaring right now though (I think at least) so having 2 shed shell mons is really nice.one thing i will say tho is on that ho-oh team u already have 3 wonder guards and innards which is already mlre then enough for no guard so ho-oh really should be magic guard
How are you going to forget No Guard Ash-Gren exists.(Wonder Guard, Huge Power, Water Bubble)
Guzzlord has this niche of dying to special attackers too like via soulblaze.slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.
yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.
i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.
guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imo
awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.
fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want goggles
Your forgot a lot of mid wonder guards like MSciz, Steela, and FerroMaking my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED
S+
(Imposter, Innards out, Wonder Guard)
(Imposter, Innards out, Wonder Guard)
(Prankster, Fur coat, Imposter)
(Wonder Guard) Not making a Wonder guard VR
S-
(Huge Power, Magic Guard) Could go in S+ Personal opinion
(Harvest, Huge Power, Wonder Guard)
(parental Bond, Magic Guard, Dazzling)
A+
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
(Huge Power, Magic guard, Shadow Tag)
(Wonder Guard, Huge Power, Water Bubble)
A
(Sturdy, Fur Coat, Prankster)
(Huge Power) Maybe B?
(Prankster, Wonder Guard, Fur Coat)
(Wonder Guard, Huge power, Mold Breaker)
B+
(No Guard)
(Innards Out, Wonder Guard)
(Wonder Guard)
(Wonder Guard)
(No Guard, Comatose)
(Psychic Surge, Magic Guard, Dazzling)
(Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
(Psychic Surge, Dazzling)
(Magic Bounce, Wonder Guard)
And the rest of the shit I don't want to talk about
Yes I am still making edits on a LOT of pkm I missedYour forgot a lot of mid wonder guards like MSciz, Steela, and Ferro
Kartana also runs No Guard and Wonder Guard sometimes and Doublade can go Bounce. Gigas deserves to be ranked too IMO, somewhere slightly lower than Slaking.