Metagame USUM Pure Hackmons

so feel free to roast it however you like.
since you gave permission...

gengar lacks an improof on this team. gengar has moongeist, which destroys your megapert and secret sword, which destroys your blissey. your best option is unironically just to choose what you want it to kill and then try to rkill it (which won't even work if you're set up and they have hazards). Timid on gengar also kinda just doesn't help you here. your opportunities come from sash, timid is just giving up power when you don't need to.

mmx similarly isn't improofed and doesn't need jolly. pert really really doesn't take photon, and I don't think I need to explain how mmx can beat everything else on swap. sacred fire isn't wanted over v-create, because it loses out on 2hkoing fur coat doublade, especially since you're lum jolly
252 Atk Huge Power Mewtwo-Mega-X Sacred Fire vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 106-126 (32.9 - 39.1%) -- 99.8% chance to 3HKO
252+ Atk Huge Power Mewtwo-Mega-X V-create vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 208-246 (64.5 - 76.3%) -- guaranteed 2HKO

having your only status removal be on imp is kinda sketchy, and also not having a healing move is a weird choice. you don't really need final gambit, because trading imp is a losing trade like 70% of the time.

pert set is mostly whatever, but your team lacks consistent aromatherapy support and you have no way to get rid of hazards at all. you also have a suicide lead with rocks so you don't exactly need pert to have rocks as well

deoxys-speed is a mid no guard and everyone knows it. it loses to literally every priority attacker in the entire game, it doesn't resist any hazards, it's weak to u-turn, and it doesn't provide anything that other no guards can (such as ashgren being able to pursuit on swaps). I also don't really like spider web,because I feel that it commits too hard and you give up the opportunity to run support moves such as hazards. I personally would use spikes there. its also not really improofed because you only have 1 wonder guard. if they sing or gastro on the swap you kinda just get screwed

suicide hazards lead mmy is probably fine, but final gambit is wholly unnecessary. its not actually that threatening with final gambit because it's blocked by wonder guards, and wonder guards are already what has defog so they're the natural swap into this anyway. I would suggest using photon geyser or light that burns the sky to pressure wonder guards and punish them using defog
 
It's been a while since I last did VR noms, so here are some now. A new full personal VR will probably be coming after PHPL.

Regular VR
:chansey: Chansey: S -> S+
At this point we can all agree that Chansey is a clear #1 in the meta, and while it's no RBY Electrode or SwSh Eternamax, I still think it's worthy of the S+ rank. It's the most splashable Pokémon in the meta, both in Innards and Imposter form, and it's often quite hard to tell which set it's running on team preview.


:shedinja: Shedinja: UR -> Blacklist
Now that this garbage is finally off the VR I think we should put it in the land of Burn Up Fire-types. And yes, I have said Shedinja should be blacklisted before, but I'm saying it again because it's the change that needs to happen the most imo. I'm not even gonna explain how bad it is because I (and other people) already have. Yet last month, it still beat Kartana, Ashgren, Slaking, Mega Gyarados, Mega Audino, and more in usage on the whole ladder. It's the biggest noobtrap in the meta. The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
If you are not running Focus Sash, Shedinja dies to every offensive Pokémon.
If you are running Focus Sash, Sturdy is a wasted ability, since most teams either have 2 Pokémon that can hit it or are stall teams.
If you are not running Sturdy, you would probably run Prankster, so it can Destiny Bond something after it loses its sash.
This might seem like a genuine niche at first. But then you realise: any other Pokémon can do this, and if they get chipped without clicking Endeavour, they can still use Destiny Bond, while Shedinja cannot. They could also have some utility, like absorbing Toxic Spikes. So if you ever want to consider adding Shedinja to your team (not that anyone outside of low ladder would want to), consider running Level 1 Bulbasaur, Gastly, or Salandit instead.

TL;DR: Shedinja is completely outclassed by F.E.A.R.



Feel free to reply to this and share your opinions on what I said. this is bolded because it won't let me unbold fsr
In my opinion chansey isn’t S+ because the gap in power between chansey and mmx isn’t big enough to warrant an entire tier difference especially when Blissy (who is legally a different pokemon) directly hurts it in this category. I just don’t think the gap between mmx zyguard and chansey is big enough for an entire tier difference

Shedinja can do something, it does fulfil a role on a team that nothing else can do. Fear doesn’t do anything like shedinja. It can’t do anything against wg and is threatened by almost every wg in the game, shedinja is not this weak to wg. Shedinja endeavour always leaves a pokemon at 1hp and can easy ko said pokemon afterwards fear can’t be sure that the opponent will attack to force à good endavor. Shedinja can take random moves like u-turn with sturdy, fear cannot. Even if it’s really really bad we shouldn’t blacklist pokemon just because they are common new player bait and aren’t that good they should be blacklisted if they have no nitch, don’t do anything unique and are common enough for new players to bring. Shedninja can do something special and can theoretically do something for a team, this is more then burn up has ever done.
 
why is heracross in b. another unwallable mon and stab first imp. missing out on moldy stab barely matters as compared to mmx ur basically just missing photon which doesn't really matter as you just run coverage for everything and gives u an easier time improofing.

this is the team i made with it:
https://pokepast.es/04302dffb3488fab

both mmx and hera are unwallable and if either dies to innards you can still win + hera gives you good priority for the offense mu. genuinely move this up this is not at all pikachu level. ngl i'd say it's a or maybe even a+.
 
why is heracross in b. another unwallable mon and stab first imp. missing out on moldy stab barely matters as compared to mmx ur basically just missing photon which doesn't really matter as you just run coverage for everything and gives u an easier time improofing.

this is the team i made with it:
https://pokepast.es/04302dffb3488fab

both mmx and hera are unwallable and if either dies to innards you can still win + hera gives you good priority for the offense mu. genuinely move this up this is not at all pikachu level. ngl i'd say it's a or maybe even a+.

Why do you have both Strength Sap and Shore Up on Zygod ? You'd prefer Spore or DBond over SSap I think.

Why do you have Shed Shell and PShot on MAud ? Imo running either Drakinium Z/Safety Goggles/... or Hazards/MCoat/... is better.

I don’t think Lagging Tail is smart with U-turn. Pokémons that will want to underspeed you will be mainly WG and U-turn would be Typing dependent. Use PShot/BPass or another item.

For Blissey I question the use of both Roar AND PSong. I've never seen it but is Trick that usefull ? You'll mainly fight subbed mons with imp.

Is the only point of MHera FImpression STAB ? It’s slow without boost moves and hit less hard than MMX or Kart for Sunsteel or PDon for VCreate. Idk maybe it’s typing is good as well.

Finnally for MMX if you have both Sunsteel and Photon maybe one could be replaced by its CFZ variant idk.
 
Why do you have both Strength Sap and Shore Up on Zygod ? You'd prefer Spore or DBond over SSap I think.

Why do you have Shed Shell and PShot on MAud ? Imo running either Drakinium Z/Safety Goggles/... or Hazards/MCoat/... is better.

I don’t think Lagging Tail is smart with U-turn. Pokémons that will want to underspeed you will be mainly WG and U-turn would be Typing dependent. Use PShot/BPass or another item.

For Blissey I question the use of both Roar AND PSong. I've never seen it but is Trick that usefull ? You'll mainly fight subbed mons with imp.

Is the only point of MHera FImpression STAB ? It’s slow without boost moves and hit less hard than MMX or Kart for Sunsteel or PDon for VCreate. Idk maybe it’s typing is good as well.

Finnally for MMX if you have both Sunsteel and Photon maybe one could be replaced by its CFZ variant idk.
1. i ran ssap as a reflect replacement not as a shore up replacement. if you only have ssap then dark types and psy terrain will block you from healing. my reasoning for ssap over spore/reflect/dbond ect is because without it band mmx just spams photon and wins. the dark types aren't a big issue due to pert u turn and fimp hera.

2. as it has no attacking moves i ran shed shell in case stag taunt ever comes up. p shot over like u turn bc i don't like double u turn on my wgs.

3. often times you can just spam u turn infront of a wg and it can't pivot out and that works when you have WoW and rocks. i already explained why u turn on pert and i don't feel it paticularly benefits from either goggles or shed shell.

4. the blissey set is complete filler which is fine as it's scarf. technically you could psong against a harvest slak and roar wouldn't work if it's the last mon alive. i don't see the need to give blissey actual moves as it's scarf and psong/roar are for sub, trick in case both players lead imp or smt. if it had spikes or smt then double lead imp could set hazards on me.

5. yes the whole point of mhera is first imp stab but that's actually a big deal. the team needs priority for anti offense measures and hera can function as an r killer too. for reference first imp does 70% to zyg and ohko's mmx. i don't think you are realising this is a 1500 attack stat mon after hp and band. ice hammer deals like 96% to a zygarde after reflect and v create nukes even fur coat steels and sunsteel still ohko's exactly what it needs to so it's lack of stabs don't matter. hera can win games on it's own as can mmx in case either dies to innards and first imp stab is very valuable.

6. if one was to be a cfz it would be ltbts over photon bc sss isn't stab but there's not much point. zyg cannot switch into a banded photon then 1v1 it and mmx doesn't need to nuke anything. it would actually be an inconvenience in case pressing the cfz gets read or i need to kill more then one thing with photon and the improofing is non existent with a cfz.
 
my reasoning for ssap over spore/reflect/dbond ect is because without it band mmx just spams photon and wins.

Isn’t Reflect enough to block band MMX ? And Spore puts it asleep (if no sub nor misty terrain) while you kill it with COffencer.

2. as it has no attacking moves i ran shed shell in case stag taunt ever comes up. p shot over like u turn bc i don't like double u turn on my wgs.

I understand the point of Shed, I'm asking why with PShot ? Running no switch move would allow you to be lv. 100 and have MCoat (you seem pretty weak to Comatose if MHera is dead).



For other points I understand. Just wondering, is FImpression that good with Band ? I mean you'll be forced to switch then and the oppo might use it to Set-Up or swicth safely. Same thing, is 2 choice items that usefull on both of your offence mons ?
 
Isn’t Reflect enough to block band MMX ? And Spore puts it asleep (if no sub nor misty terrain) while you kill it with COffencer.



I understand the point of Shed, I'm asking why with PShot ? Running no switch move would allow you to be lv. 100 and have MCoat (you seem pretty weak to Comatose if MHera is dead).



For other points I understand. Just wondering, is FImpression that good with Band ? I mean you'll be forced to switch then and the oppo might use it to Set-Up or swicth safely. Same thing, is 2 choice items that usefull on both of your offence mons ?
1. no. band mmx does 70% with photon so zyg can't switch into it so reflect wouldn't be enough. yes spore could work but i don't like rng and i wouldn't have any moves dedicated to walling physical attackers and my team doesn't have like wg bro or an fc like doublade.

2. lvl 99 is purely an advantage it affects no calcs and all defensive wgs need a pivot move. im not weak to coma i have scarf imposter and first imp hera.

3. yes first imp is that good with a band. it either does it's job and kills something, deals heavy damage to a zygarde forcing it to heal or forces something out letting you click something else. being forced to switch out after clicking first imp won't happen often and if hera is in it is usually always in ur favour. i have 2 choice items because as i stated i wanted both mons to be able to win on their own and all it really does is raise the skill ceiling on the team as you can't just click what is infront of you.
 
Hi, for some time I've been wanting to make my own VR but rather than redo everything I'll just specify the modifications I've made.

REGULAR VR :

:slaking: A+ -> S-
Lately, this pokemon has become increasingly centralist in this meta. Its Harvest set has forced most Zygarde-Complete to run Core Offencer just to counter it.
Its HP Silk Scarf set remains very strong, capable of killing many offensive threats with just Fake Out and Extreme Speed, even if the Harvest CFZ Spam set is still more present and more centralising than the FakeSpeed set.
Finally I think it could have an Set-Up Innards set that dies to special moves (with max Def) just like Exca, Solgaleo or Lunala.

:regigigas: A -> UR ?
I'm not saying that Regigigas is bad or that it’s not as strong as the other A-ranks.
However, everything Gigas does can be done by Slaking. In fact, Gigas' only advantage over Slaking is that it has a better special bulk. So I don't see the point of playing Gigas rather than Slaking (especially as Arceus can also tank the special effectively).

:celesteela: B+ -> A-
Celesteela is one of the few steel types that has a good special bulk making it capable of tanking efficiently special Photon. Moreover, its flying type makes it immune to ground and neutral to fighting STAB from MHera, MMX and MLop while resisting their other STABs.
With Steel type it’s not weak to Stealth Rocks and it only gives the electric weakness (which is only 10k Volts TBolt).
Its main sets are MBounce and PrankHaze. The PrankHaze set is really cool because it is not weak to Ice Shard contrary to Zygod.

+2 252+ Atk Huge Power Kartana Ice Shard vs. 252 HP / 252+ Def Celesteela: 174-205 (43.7 - 51.5%) -- guaranteed 3HKO

However you can’t switch in if the oppo has SSS/LTBTS at +2 but you'll tank it after Haze.

252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252+ Def Celesteela: 324-382 (81.4 - 95.9%) -- guaranteed 2HKO

:lunala: B+ -> B
I just think it has to much Def and SpD to be a good Innards. Finnaly it has only 133 SpA (iirc) which is not that much. It can has Lunalium Z ig.

:heracross-mega: B -> B+
Yourself already explain why it’s good, I think its 185 Atk is enough to threat many things and STAB FImp is enough to make it B+.
Its Triage set is viable with DPunch and Leech Life.

:Type-null: B -> B+
Type: Null with eviolite makes it one of the pokemon with the best bulk Special AND Physical. It can be MBounce or Fur Coat. It’s the best MBouncer / Fur Coat with Moongeist immunity.

:guzzlord: B- -> C
Guzzfraud.
Same reasons as Lunala but it can’t deal damage and doesn't even die to Core Offencer from Zygod.

:Excadrill: C -> B/B+
It has enough HP to kill many mons, especially both Mewtwo, and PDon as well as having low HP to die quickly (unlike Guzzlord).It has 2 excellent STABs, with TArrow it deals super effective damage to MSteelix/MAggron.
It can also be used against POgre/GrenAsh's water attacks as well as ground and fir attacks, which are everywhere. Also it has a good offense so it is not that passiv.


WG VR :

:Arceus: A- -> B+/B
Why should anyone use it ? Type: Null is bulkier and slower with the eviolite and Slak/Gigas.
Except for this : I don’t see why anyone would want to be fast and bulky.

:Type-null: B- -> A-
I see it as a better Arceus since it's slower and bulkier than Arceus.
The only down side I can see it the weakness to MBreaker Knock Off and to PerishTrap + Taunt because it can't run Darkinium Z/Shed Shell.
Also it can’t deal damage contrary to Arceus ig...
If Arceus goes in B+/B and Type: Null is just a better version it might goes in B+ but definitely not lower.

:pheromosa: C -> UR


Feel free to trash talk this VR if you have good arguments I'd be glad to prove you wrong.​
 
Hi, for some time I've been wanting to make my own VR but rather than redo everything I'll just specify the modifications I've made.

REGULAR VR :

:slaking: A+ -> S-
Lately, this pokemon has become increasingly centralist in this meta. Its Harvest set has forced most Zygarde-Complete to run Core Offencer just to counter it.
Its HP Silk Scarf set remains very strong, capable of killing many offensive threats with just Fake Out and Extreme Speed, even if the Harvest CFZ Spam set is still more present and more centralising than the FakeSpeed set.
Finally I think it could have an Set-Up Innards set that dies to special moves (with max Def) just like Exca, Solgaleo or Lunala.
slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.
:lunala: B+ -> B
I just think it has to much Def and SpD to be a good Innards. Finnaly it has only 133 SpA (iirc) which is not that much. It can has Lunalium Z ig.
yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.
:heracross-mega: B -> B+
Yourself already explain why it’s good, I think its 185 Atk is enough to threat many things and STAB FImp is enough to make it B+.
Its Triage set is viable with DPunch and Leech Life.
i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.
:guzzlord: B- -> C
Guzzfraud.
Same reasons as Lunala but it can’t deal damage and doesn't even die to Core Offencer from Zygod.
guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imo
:Excadrill: C -> B/B+
It has enough HP to kill many mons, especially both Mewtwo, and PDon as well as having low HP to die quickly (unlike Guzzlord).It has 2 excellent STABs, with TArrow it deals super effective damage to MSteelix/MAggron.
It can also be used against POgre/GrenAsh's water attacks as well as ground and fir attacks, which are everywhere. Also it has a good offense so it is not that passive.
awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.
WG VR :

:Arceus: A- -> B+/B
Why should anyone use it ? Type: Null is bulkier and slower with the eviolite and Slak/Gigas.
Except for this : I don’t see why anyone would want to be fast and bulky.

:Type-null: B- -> A-
I see it as a better Arceus since it's slower and bulkier than Arceus.
The only down side I can see it the weakness to MBreaker Knock Off and to PerishTrap + Taunt because it can't run Darkinium Z/Shed Shell.
Also it can’t deal damage contrary to Arceus ig...
If Arceus goes in B+/B and Type: Null is just a better version it might goes in B+ but definitely not lower.
fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want goggles
 
slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.

yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.

i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.

guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imo

awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.

fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want goggles

What’s the problem with MHera Triage ?

Guzzlord has maybe some good sets but the innards is definitely bad

Doublade walls it every days EXCEPT if it has SpecThief : +2 252 Atk Doublade Spectral Thief vs. -1 252 HP / 0 Def 0 IVs Excadrill: 742-874 (175 - 206.1%) -- guaranteed OHKO

And Exca dies to special moves, particularly water ones from MSlowbro, POgre, GrenAsh ; it also dies to special ground moves runned to kill AMuk, aura sphere (it exists to not kill chansey and hit slak more effecrivly then Secret Sword) (and Burn Up)

If Arceus is niche because of item, it shouldn't be in A- I really think B+ is fine
 
Making my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED

S+
:blissey:(Imposter, Innards out, Wonder Guard)
:Chansey:(Imposter, Innards out, Wonder Guard)
:Audino-Mega:(Wonder Guard) Not making a Wonder guard VR

S
:Mewtwo-Mega-X:(Huge Power, Magic Guard) Could go in S+ Personal opinion
:Zygarde-Complete:(Prankster, Imposter)

S-
:Slaking:(Harvest, Huge Power, Wonder Guard)
:Meloetta: (Wonder Guard)

A+
:Groudon-Primal:
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker, Magic Bounce)
:Kartana: (Huge Power, Magic guard, Magic Bounce, Wonder Guard)
:Greninja-Ash: (Wonder Guard, Huge Power, Water Bubble, No Guard)
:Gengar-Mega: (parental Bond, Magic Guard, Dazzling)
:Muk-Alola: (Sturdy, Wonder Guard)
A
:Doublade: (Sturdy, Fur Coat, Prankster, Magic Bounce)
:Heracross-Mega: (Huge Power, Triage) Maybe B?
:Slowbro-Mega: (Prankster, Wonder Guard, Fur Coat)
:Gyarados-Mega: (Wonder Guard, Huge power, Mold Breaker)
:Necrozma-Dawn-Wings: (Wonder Guard)
:Steelix-Mega: (Prankster)
:Zeraora:
(No Guard, Wonder Guard) I’m biased because one time I got ran over by ng Fissure, Zap Cannon Zera

Simply outclassed
:regigigas:
:Oranguru:

B+
:Lopunny-Mega:
(No Guard)
:Lunala: (Innards Out, Wonder Guard)
:deoxys-speed:(No Guard, Comatose)
:Deoxys-Attack: (Psychic Surge, Magic Guard, Dazzling)
:Rayquaza-Mega: (Triage, Aerilate, Shadow Tag, Mold Breaker, 'Contrary, low ladder players only')
:arceus: (Wonder Guard, Prankster)
:Scizor-Mega: (Wonder Guard)

B-
:alakazam-mega: (Psychic Surge, Dazzling)
:Yveltal: (Magic Bounce, Wonder Guard)
:Necrozma-Ultra: (Huge Power, Wonder Guard, ‘Mold Breaker, also a low ladder classic)
:Excadrill: (Innards out)

C
:Ferrothorn: (Wonder Guard, Prankster) never seen this on ladder probably for good reason
:Dialga: (Harvest, Wonder Guard) I used this one time and I thought I was a genius it still SUCKS
:Cresselia: (Wonder Guard?)

Why?
:Silvally:
:Deoxys-Defense: Outclassed by Cres
:Shuckle: Low ladder stuff
 
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Making my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED

S+
:blissey:(Imposter, Innards out, Wonder Guard)
:Chansey:(Imposter, Innards out, Wonder Guard)
:Zygarde-Complete:(Prankster, Fur coat, Imposter)
:Audino-Mega:(Wonder Guard) Not making a Wonder guard VR
S-
:Mewtwo-Mega-X:(Huge Power, Magic Guard) Could go in S+ Personal opinion
:Slaking:(Harvest, Huge Power, Wonder Guard)
:Gengar-Mega: (parental Bond, Magic Guard, Dazzling)
A+
:Groudon-Primal:
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
:Kartana: (Huge Power, Magic guard, Shadow Tag)
:Greninja-Ash: (Wonder Guard, Huge Power, Water Bubble)
A
:Doublade: (Sturdy, Fur Coat, Prankster)
:Heracross-Mega: (Huge Power) Maybe B?
:Slowbro-Mega: (Prankster, Wonder Guard, Fur Coat)
:Gyarados-Mega: (Wonder Guard, Huge power, Mold Breaker)
B+
:Lopunny-Mega:
(No Guard)
:Lunala: (Innards Out, Wonder Guard)
:Meloetta: (Wonder Guard)
:Necrozma-Dawn-Wings: (Wonder Guard)
:deoxys-speed:
(No Guard, Comatose)
:Deoxys-Attack: (Psychic Surge, Magic Guard, Dazzling)
:Rayquaza-Mega: (Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
:alakazam-mega: (Psychic Surge, Dazzling)
:Yveltal: (Magic Bounce, Wonder Guard)

And the rest of the shit I don't want to talk about
Thinks I don't agree with : WHY DON’T I SEE EXCA AND MSCIZOR !!
More seriously :
- 4 S+ is too much, S+ is the tier of the best pokemon that is needed in every team like Electrode in gen 1, MVenusaure in let’s go (iirc) or EEternamax in gen 8. None of this mons are necessary. S is fine.
- MGar (sadly) doesn’t deserves S- rank, contrary to Slak or MMX it doesn't hit strong enough to be centralising.
- Doublade Fur Coat is way to bulky to be in A, it deserves A+ : it’s fudging bulky and doesn’t need Shed Shell since it’s a ghost.
- I believe MHera deserves the Triage ability, not in bold ofc.
- Melo and NDW are to low : they are at A+ rank in WG, they don’t deserve to be in B+.
- Deo-S loses to too much things, being weak to FImp and Shadow Sneak when you want to be fast is bad.
- I see neither Type: Null nor Arceus nor Gigas, for Gigas I can understand since there is Slak but others are too good with no remplacement to be forgotten.
 
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I was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).


Ho-oh sprite from Black 2 & White 2 & Black & White

HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90

Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.

You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.

The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.

It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.

Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.

Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).

After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.

Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief

Ho-Oh Stall team this is used on

(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)



I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:

- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers


I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
 
Thinks I don't agree with : WHY DON’T I SEE EXCA AND MSCIZOR !!
More seriously :
- 4 S+ is too much, S+ is the tier of the best pokemon that is needed in every team like Electrode in gen 1, MVenusaure in let’s go (iirc) or EEternamax in gen 8. None of this mons are necessary. S is fine.
- MGar (sadly) doesn’t deserves S- rank, contrary to Slak or MMX it doesn't hit strong enough to be centralising.
- Doublade Fur Coat is way to bulky to be in A, it deserves A+ : it’s fudging bulky and doesn’t need Shed Shell since it’s a ghost.
- I believe MHera deserves the Triage ability, not in bold ofc.
- Melo and NDW are to low : they are at A+ rank in WG, they don’t deserve to be in B+.
- Deo-S loses to too much things, being weak to FImp and Shadow Sneak when you want to be fast is bad.
- I see neither Type: Null nor Arceus nor Gigas, for Gigas I can understood since there is Slak but others too good with no remplacement to be forgotten.
Yes I did forgot a lot of Pokémon and I will put in Triage for MHera
 
I was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).


Ho-oh sprite from Black 2 & White 2 & Black & White

HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90

Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.

You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.

The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.

It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.

Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.

Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).

After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.

Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief

Ho-Oh Stall team this is used on

(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)



I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:

- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers


I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
This is absolutely true, Ho-Oh is cool but as you said, except for SFire STAB, POgre is just better and it isn’t weak WShuriken (Just wanted to precise that Ho-Oh is way better against Kart No Guard since it isn’t weak to Power Whip, so it’s cool!)

And Ho-Oh has a better special bulk than POgre (not that much ik) :

1000001699.jpg


(it’s Ho-Oh then POgre)
Finally, Ho-Oh is immune to Spikes and toxic spikes which are used really often in Stall teams to deal effective damage which means Ho-Oh is probably better than POgre against Stall because it will switch freely without taking damage (if rocks are not set) and would use les PPs.

Conclusion : POgre is probably better but since Ho-Oh is cooler (and has a better bulk) just use Ho-Oh instead of POgre.
 
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Making my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED

S+
:blissey:(Imposter, Innards out, Wonder Guard)
:Chansey:(Imposter, Innards out, Wonder Guard)
:Zygarde-Complete:(Prankster, Fur coat, Imposter)
:Audino-Mega:(Wonder Guard) Not making a Wonder guard VR
S-
:Mewtwo-Mega-X:(Huge Power, Magic Guard) Could go in S+ Personal opinion
:Slaking:(Harvest, Huge Power, Wonder Guard)
:Gengar-Mega: (parental Bond, Magic Guard, Dazzling)
A+
:Groudon-Primal:
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
:Kartana: (Huge Power, Magic guard, Shadow Tag)
:Greninja-Ash: (Wonder Guard, Huge Power, Water Bubble)
A
:Doublade: (Sturdy, Fur Coat, Prankster)
:Heracross-Mega: (Huge Power) Maybe B?
:Slowbro-Mega: (Prankster, Wonder Guard, Fur Coat)
:Gyarados-Mega: (Wonder Guard, Huge power, Mold Breaker)
B+
:Lopunny-Mega:
(No Guard)
:Lunala: (Innards Out, Wonder Guard)
:Meloetta: (Wonder Guard)
:Necrozma-Dawn-Wings: (Wonder Guard)
:deoxys-speed:
(No Guard, Comatose)
:Deoxys-Attack: (Psychic Surge, Magic Guard, Dazzling)
:Rayquaza-Mega: (Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
:alakazam-mega: (Psychic Surge, Dazzling)
:Yveltal: (Magic Bounce, Wonder Guard)

And the rest of the shit I don't want to talk about
guysmash said this but yeah s+ is only for like mandatory mons like rby electrode but chansey/blissey is still above zyg/mmx i think bc it can be put literally anywhere and most good teams have one. imo chans/blis s and wg/zyg/mmx s-. also idk why you put zyg and mmx 2 tiers apart

imo slak is a+. i already said this to guysmash but i'll say it anyways. slak's hp fake speed set isn't s- and while yes harvest is incredibly good it isn't as much as an auto win as it was with teams running answers like core enforcer/leppa imp/innards/ect so i think it is still a+. it's also as centralising as the a+ mons.

gar should stay a+ imo bc it's sweeper sets have to pick and choose it's answers and i also don't think sweeper/cleaner sets like these are as good on balance anymore due to the main wall breakers they're paired with like mmx dying to innards so the sweeper/cleaner gets walled, and it's scarf set is good yes because it can function as an r killer and is valuable for the offense mu but it's not on the level of anything s- or above.

ash gren is most defenitly not a+. the only reason ash gren used to be so high on the vr was bc pdon spam was very good but that has died down. it's no guard set is only slightly above the bunny due to access to stab pursuit, and the rest of it's sets like it's wonder guard set and water bubble set are really mid.

doublade is a+. outside of innards this is the most consistent mmx answer with fur coat, ofc mmx can still tech for it with v create or searing shot but outside of that it's fine. also walls most physical attackers too which definitely makes it a+ worthy. only thing really holding it back is that to run this on balance you need an offensive wg.

in b+ you have 2 mons with just wonder guard. for dawn wings fair enough if u mean it's non wg sets but dawn wings is well above b+ as a wg. meloetta only has a wg set but same goes for that, well above b+ as a wg.

also i do have a some issues with what you put in bold and what u put in italics.

zygod does not run fur coat because it's neutral to photon geyser and sunsteel. only bold ability for mmx is huge power, mg and stag could be italics. pdon doesn't run any ability in particular and either way it definitely wouldn't be magic guard. no guard is a decently common kart set that's pretty good and prankster could be ran (gold runs prank kart) also stag kart is 100% not a thing idk where u got that from. heracross can run stag. gyarados can run a lot more and you should probably put yveltal next to it as they are quite similar. rayquaza also runs shadow tag and mold breaker and those are it's best abilitys, the rest is low ladder bs (eg triage).
 
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I was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).


Ho-oh sprite from Black 2 & White 2 & Black & White

HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90

Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.

You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.

The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.

It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.

Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.

Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).

After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.

Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief

Ho-Oh Stall team this is used on

(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)



I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:

- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers


I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
i've argued with u on this in the past but i can see it's niche and why you'd use it. this thing is very similar to kyogre and meloetta but all are specific to certain archetypes i think. on offensive teams kyogre can be used a switch in to hits and can answer special mons with spec thief to gain momentum and you wouldn't want ho-oh here bc of it's rock weakness. on balance meloetta functions as a wg spec thief special wall and while yes balance will have a defogger they won't often have an mbouncer because it's tricky to fit and even if u could fit one you'd most likely rather have a fur coat in that slot so again the 4x rock weakness holds it back. but on stall however you'll pretty much always have an mbouncer and defogger so you could very well run ho-oh, and as you stated on discord in the past it is WoW immune which i honestly don't think matters but i can see why you'd run it and it can be ran. one thing i will say tho is on that ho-oh team u already have 3 wonder guards and innards which is already mlre then enough for no guard so ho-oh really should be magic guard i also think you should really put a prankhaze in that slot so u have more for physical attackers and prank zygod is probably a better special wall then ho-oh anyways but we've had this argument many times
 
one thing i will say tho is on that ho-oh team u already have 3 wonder guards and innards which is already mlre then enough for no guard so ho-oh really should be magic guard
I don't think I would gain much from magic guard since I already have an answer to basically all passive damage on that team and WG helps Ho Oh beat Magic Guard MMX, Mega Gengar, and other such threats that need to be dealt with direct damage which nothing else on my team has. Maybe poison heal would work better than WG in some scenarios though but I'm not sure. The most flexible mon on my team is that Muk though. If you really wanted a prankster mon it would easily fit there. No guard popularity is really soaring right now though (I think at least) so having 2 shed shell mons is really nice.
 
slaking is as or is less centralising then the a+ mons. for example hp kart forcing you to run either a prank steel, 4x steel resist, innards, or scarf imp with u turn everywhere. slaking isn't as much of an auto win mon as it was because people have figured out how to answer it as and harvest is not that hard to answer it only requiring like core enforcer/taunt/ect or leppa imp or innards. however this just auto wins vs stall. still a+ imo.

yeah this was just discussed in the phcord b is fine. i imagine ransei liked the post for this reason.

i do think it's higher then b+ but thanks. take back the triage sentence tho triage is fake.

guzzlord can function as support it isn't trying to do damage so more often then not it's actually doing more then lunala and guzzlord works well with harvest mray too. above lunala imo

awful mon idk why you like this so much. dies to all the same things innards chans does unless it just lives random coverage and this mon can't actually do anything. even with stab t arrows it can't actually kill the things it wants to bc it's so weak, m steelix just walls it with reflect/WoW and haze and i honestly wouldn't be suprised if it gets walled without reflect, and fc doublade walls this all day long especially with spec thief. last time i played vs this my band hp mmx just u turned on it and it took 80% and it did literally nothing. definitely c tier or smt.

fair enough put type null in a- but arceus has a niche over type null bc it isn't item locked which is nice if u want goggles
Guzzlord has this niche of dying to special attackers too like via soulblaze.

In the team Ransei made with Harvest Ultra Necrozma-I asked why Innards Guzzlord over Chansey or Blissey. The thing with Guzzlord is it can be a special AND physical innards
 
Making my own VR cuz I am bored, (Bolded=More common abilities) NOT ORDERED

S+
:blissey:(Imposter, Innards out, Wonder Guard)
:Chansey:(Imposter, Innards out, Wonder Guard)
:Zygarde-Complete:(Prankster, Fur coat, Imposter)
:Audino-Mega:(Wonder Guard) Not making a Wonder guard VR
S-
:Mewtwo-Mega-X:(Huge Power, Magic Guard) Could go in S+ Personal opinion
:Slaking:(Harvest, Huge Power, Wonder Guard)
:Gengar-Mega: (parental Bond, Magic Guard, Dazzling)
A+
:Groudon-Primal:
(Huge Power, Magic Guard, Shadow Tag, Mold Breaker)
:Kartana: (Huge Power, Magic guard, Shadow Tag)
:Greninja-Ash: (Wonder Guard, Huge Power, Water Bubble)
A
:Doublade: (Sturdy, Fur Coat, Prankster)
:Heracross-Mega: (Huge Power) Maybe B?
:Slowbro-Mega: (Prankster, Wonder Guard, Fur Coat)
:Gyarados-Mega: (Wonder Guard, Huge power, Mold Breaker)
B+
:Lopunny-Mega:
(No Guard)
:Lunala: (Innards Out, Wonder Guard)
:Meloetta: (Wonder Guard)
:Necrozma-Dawn-Wings: (Wonder Guard)
:deoxys-speed:
(No Guard, Comatose)
:Deoxys-Attack: (Psychic Surge, Magic Guard, Dazzling)
:Rayquaza-Mega: (Triage, Aerilate, Mold Breaker, 'Contrary, low ladder players only')
B-
:alakazam-mega: (Psychic Surge, Dazzling)
:Yveltal: (Magic Bounce, Wonder Guard)

And the rest of the shit I don't want to talk about
Your forgot a lot of mid wonder guards like MSciz, Steela, and Ferro

Kartana also runs No Guard and Wonder Guard sometimes and Doublade can go Bounce. Gigas deserves to be ranked too IMO, somewhere slightly lower than Slaking.
 
Your forgot a lot of mid wonder guards like MSciz, Steela, and Ferro

Kartana also runs No Guard and Wonder Guard sometimes and Doublade can go Bounce. Gigas deserves to be ranked too IMO, somewhere slightly lower than Slaking.
Yes I am still making edits on a LOT of pkm I missed
 
you should probably add dialga to wg vr it definitely has a good niche tbh

just bringing this up bc i think this mon definitely should be on the wg vr as it has a good enough niche that is also unique to it. so basically, it's a dragon steel type which lets it resist the big photon and the big sunsteel whilst only being only weak to ground and fighting which actually isn't that bad to be fair, but the important part is that it's a steel type that is neutral to fire. this is a big deal as it lets it improof some very good sets. generally i think on mmx for example fire is the better coverage over ground/fighting bc fire judge is helpful for improofs and being special is nice for doublade/steelix and for amuk you just run sunsteel, and vcreate is 180 bp which lets u 2hko fc doublade and nukes it if you are banded. problem is with v create is that you have to improof it with some dark type usually which isn't ideal bc you just hit less so this is where dialga would come in. dialga generally doesn't exist unless ur akira in phpl cteaming me with it so not hitting it is fine and in return you hit the full game.

Im am unwallable i kill literally everything but dialga (Mewtwo-Mega-X) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Sunsteel Strike
- V-create
- U-turn/First Impression

while yes the fissure weakness hurts and holds dialga back a bit as you'll have to pair this with innards i still think this mon could be used because the reward of say the mmx set above could be worth it. thank you for reading and i hope you consider adding dialga to the wg vr.
 
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