Metagame USUM Pure Hackmons

Holy yap. I think this is mostly correct only because another check to harvest leppa Slak is sacred sword MMx. Also you don’t need to let your wallbreaker go down? What’s so wrong with switching? (Asking out of curiosity)And why is Slak so meta defining when it can be checked so easily by sacred sword or PrankHaze zygarde? Maybe I’m coping being a balance player with 3 offense 2 defense and a fatass egg.
sacred sword mmx isn't really that good and it'll die to innards. and you say you don't need to let ur wall breaker die and can switch out, but if it can't attack due to the threat of innards what is the point. and prank zygarde isn't a check to harvest slak unless it techs slots for it like core enforcer which can have it's pp drained.

edit: just realised guysmash answered for me
 
The problem of secret sword is losing to innards and Slak can just PP stall any PrankHazer without Core Offencer.

And about switching your wall breaker : the issue is the oppo is just going to switch in its innards the turn you think you'll hit a random mon.
Oh thanks for enlightening me I need to learn more about Pokémon.

Edit: OHHHH I also get why wallbreakers/revenge killers can’t really attack without inwards out because inwards out can be hidden behind any decently high mon cuz I was fighting inwards darmanitan today like huh who runs that?
 
Oh thanks for enlightening me I need to learn more about Pokémon.

Edit: OHHHH I also get why wallbreakers/revenge killers can’t really attack without inwards out because inwards out can be hidden behind any decently high mon cuz I was fighting inwards darmanitan today like huh who runs that?
no it's not even that. if you see a non imposter chansey you can't really attack because of the threat of innards out and you will be required to sack something to it and ur opp will only let u sack the mon that is the most threatining to their team. my point was balance will need to rely on it's wall breaker to win (like mmx) and it's partners often can't win by themselves.
 
no it's not even that. if you see a non imposter chansey you can't really attack because of the threat of innards out and you will be required to sack something to it and ur opp will only let u sack the mon that is the most threatining to their team. my point was balance will need to rely on it's wall breaker to win (like mmx) and it's partners often can't win by themselves.
Indeed, this is why I think many balance should run MGar MGuard Secret Sword (or MMX False Swipe)
 
Indeed, this is why I think many balance should run MGar MGuard Secret Sword (or MMX False Swipe)
and false swipe mmx means you lose valuable coverage + no one runs it and opp can just make sure chans isn't infront of mgar, and mgaurd mgar is easy to wall coming back to my point from before
 
and false swipe mmx means you lose valuable coverage + no one runs it and opp can just make sure chans isn't infront of mgar, and mgaurd mgar is easy to wall coming back to my point from before
Imo these are still the best mons to counter innards effectively (no pp stalling) in Balance.
No Balanced team should run MG pursuit, it’d be too niche
 
Imo these are still the best mons to counter innards effectively (no pp stalling) in Balance.
No Balanced team should run MG pursuit, it’d be too niche
yeah and that's also why i was saying harvest slaking semistall outclasses balance as it can actually run mg pursuit and slak beats everything
 
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1739745774790.gif1739745797627.gif1739745820739.gif1739745847790.gif1739745867399.gif Any ideas to round out my team? (Preferably a WG Mon to not insta lose to :Deoxys-speed: with NG SC)
take this with a grain of salt as i'm not an amazing player, but there are some things i noticed when looking at this team

- any no guard mon with fissure steamrolls this team as long as they have a decent imposterproof, your only hope is getting gengar in which seems difficult with hazards up
- guardian of alola on chansey is really weird, usually if imposter isn't transformed it's because the opponent's behind a substitute and guardian of alola only gets rid of the substitute (when they can probably just make another sub), plus you can only use it once
- queenly majesty on mgar doesn't feel necessary, the only priority move targeting mgar is shadow sneak which is only common on alolan marowak and mega banette (which aren't all that common), you can usually just scout with imposter for random shadow sneaks anyways

overall i'd replace dialga with a different steel not weak to ground (scizor, ferrothorn, celesteela), replace guardian of alola with whirlwind, replace queenly majesty with magic guard or parental bond, and for your last pokemon, you could probably go with mega audino or meloetta to patch up gengar's moongeist weakness
 
View attachment 714260View attachment 714261View attachment 714262View attachment 714263View attachment 714264 Any ideas to round out my team? (Preferably a WG Mon to not insta lose to :Deoxys-speed: with NG SC)
https://pokepast.es/36daf84553d76073 this is how i would run team. slowbro > dialga bc slowbro improofs that pdon set and lets u run v create which is nice as u nuke steelix at +0. gar is pbond so you have speed control for offense and it gives gar immediate power which seemed important as pdon is set up and queenly majesty does nothing for u. i added muk to round it off bc it generally synergises nicely with mbro and improofs gar, sturdy is for fissure immune as there is no innards. scarf blis over eviolite chansey bc otherwise hp kart runs this team over. core enforcer > taunt on zyg as the anti harvest tech bc taunt is a speedtie with imp and reflect allows zygarde to wall most physical mons in the game which is more valuable then pshot.
 
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https://pokepast.es/36daf84553d76073 this is how i would run team. slowbro > dialga bc slowbro improofs that pdon set and lets u run v create which is nice as u nuke steelix at +0. gar is pbond so you have speed control for offense and it gives gar immediate power which seemed important as pdon is set up and queenly majesty does nothing for u. i added muk to round it off bc it generally synergises nicely with mbro and improofs gar, sturdy is for fissure immune as there is no innards. scarf blis over eviolite chansey bc otherwise hp kart runs this team over. core enforcer > taunt on zyg as the anti harvest tech bc taunt is a speedtie with imp and reflect allows zygarde to wall most physical mons in the game which is more valuable then pshot.
take this with a grain of salt as i'm not an amazing player, but there are some things i noticed when looking at this team

- any no guard mon with fissure steamrolls this team as long as they have a decent imposterproof, your only hope is getting gengar in which seems difficult with hazards up
- guardian of alola on chansey is really weird, usually if imposter isn't transformed it's because the opponent's behind a substitute and guardian of alola only gets rid of the substitute (when they can probably just make another sub), plus you can only use it once
- queenly majesty on mgar doesn't feel necessary, the only priority move targeting mgar is shadow sneak which is only common on alolan marowak and mega banette (which aren't all that common), you can usually just scout with imposter for random shadow sneaks anyways

overall i'd replace dialga with a different steel not weak to ground (scizor, ferrothorn, celesteela), replace guardian of alola with whirlwind, replace queenly majesty with magic guard or parental bond, and for your last pokemon, you could probably go with mega audino or meloetta
Thank you all for advice :D
 
Faced this while playing yesterday

Can't tell you much about the rest of the team, but the two mons I saw make it so if your opponent leads with an Imposter mon, the game ends in a tie after 1000 turns.

Mewtwo-Mega-Y (Arena Trap)
- Extreme Evoboost
- Moongeist Beam
- Photon Geyser
- Photon Geyser

Blissey (Shadow Tag) @ Leppa Berry
- Amnesia
- Shore Up
- Knock Off
- Recycle

When the Imposter mon clicks the second instance of Photon Geyser, the game tries to use the first and doesn't deduct any PP, so you can click Photon Geyser forever. Both mons are trapped, so swapping is impossible.

The Endless Battle clause never kicks in because only Heal Pulse, Floral Healing, Entrainment and Skill Swap cause a mon to become stale, so the Imposter mon never becomes stale, and the clause kicks in when both mons are considered stale.

This is my first post here, so I don't really know where to put this, but I think this clearly violates the Endless Battle clause.
 
Faced this while playing yesterday

Can't tell you much about the rest of the team, but the two mons I saw make it so if your opponent leads with an Imposter mon, the game ends in a tie after 1000 turns.

Mewtwo-Mega-Y (Arena Trap)
- Extreme Evoboost
- Moongeist Beam
- Photon Geyser
- Photon Geyser

Blissey (Shadow Tag) @ Leppa Berry
- Amnesia
- Shore Up
- Knock Off
- Recycle

When the Imposter mon clicks the second instance of Photon Geyser, the game tries to use the first and doesn't deduct any PP, so you can click Photon Geyser forever. Both mons are trapped, so swapping is impossible.

The Endless Battle clause never kicks in because only Heal Pulse, Floral Healing, Entrainment and Skill Swap cause a mon to become stale, so the Imposter mon never becomes stale, and the clause kicks in when both mons are considered stale.

This is my first post here, so I don't really know where to put this, but I think this clearly violates the Endless Battle clause.
Ok, I see the vision but isn’t it PURE hackmons? It would be really hard to ban something like this because of the nature of this teir.

Edit: AND there is counterplay to this like if the opponent doesn’t have imp chansy/Blissy the Strat will not work and scarf imp Blissy will just struggle to death and then the opponent will play without an imp. Or shed shell but I don’t know how common shed shell imp Blissy is
 
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Ok, I see the vision but isn’t it PURE hackmons? It would be really hard to ban something like this because of the nature of this teir.
The Endless Battle Clause exists in PH as well, it would be possible to add "a Pokémon with twice the same move" as a stale condition without banning it (I believe).
 
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Sorry can you elaborate on a tale condition?
I believe Guysmash meant a "stale condition". The clause works by checking whether both mons are stale (mons with Recycle/Pick Up/Harvest + Leppa Berry are automatically stale, and a mon affected by Heal Pulse, Floral Healing, Entrainment and Skill Swap are also considered stale).

The idea to "fix" this would be to add "having two instances of the same move" as something that causes staleness. I'm not asking for a ban, but for a revision of how the Endless Battle Clause works since this metagame has a bunch of things that can never happen in regular play.

As for the choice item idea: That's the reason why Blissey runs Knock Off. This does not work.
 
It's been a while since I last did VR noms, so here are some now. A new full personal VR will probably be coming after PHPL.

Regular VR
:chansey: Chansey: S -> S+
At this point we can all agree that Chansey is a clear #1 in the meta, and while it's no RBY Electrode or SwSh Eternamax, I still think it's worthy of the S+ rank. It's the most splashable Pokémon in the meta, both in Innards and Imposter form, and it's often quite hard to tell which set it's running on team preview.

:necrozma-dusk-mane: Necrozma-Dusk-Mane: A- -> B+
I haven't seen or used this for a while, and to be honest, I don't think it's on the same level as the other A- stuff. The Huge Power sets are just outclassed by Kartana if it's not running Solganium Z, and without sash, Solgaleo is often preferred for more bulk (and, to a lesser extent, speed). The reason I'm not suggesting for it to be any lower is because other sets, like Harvest, are still ok.

:deoxys-speed: Deoxys-Speed: Keep in B
Screenshot 2025-02-19 16.34.11.png

I do mostly agree with this, and I would nominate No Guard Deo to C or D. But No Guard isn't its only set. I haven't tried Comatose, and while it seems ok, it's not the reason I'm suggesting it not to drop. Mold Breaker hazard leads are actually good enough for it to stay in B imo. While it only works on non-psysurge/spam HO teams, it is quite effective on said teams, as it's the best way to reliably get webs and rocks up, and it punishes teams which rely on Magic Bounce to keep hazards off, especially HO teams.

:shedinja: Shedinja: UR -> Blacklist
Now that this garbage is finally off the VR I think we should put it in the land of Burn Up Fire-types. And yes, I have said Shedinja should be blacklisted before, but I'm saying it again because it's the change that needs to happen the most imo. I'm not even gonna explain how bad it is because I (and other people) already have. Yet last month, it still beat Kartana, Ashgren, Slaking, Mega Gyarados, Mega Audino, and more in usage on the whole ladder. It's the biggest noobtrap in the meta. The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
If you are not running Focus Sash, Shedinja dies to every offensive Pokémon.
If you are running Focus Sash, Sturdy is a wasted ability, since most teams either have 2 Pokémon that can hit it or are stall teams.
If you are not running Sturdy, you would probably run Prankster, so it can Destiny Bond something after it loses its sash.
This might seem like a genuine niche at first. But then you realise: any other Pokémon can do this, and if they get chipped without clicking Endeavour, they can still use Destiny Bond, while Shedinja cannot. They could also have some utility, like absorbing Toxic Spikes. So if you ever want to consider adding Shedinja to your team (not that anyone outside of low ladder would want to), consider running Level 1 Bulbasaur, Gastly, or Salandit instead.

TL;DR: Shedinja is completely outclassed by F.E.A.R.

Wonder Guard VR
:houndoom-mega: Mega Houndoom: C -> B+, at the very least B
It's a known fact that I'm a believer in Mega Houndoom. Ever since I first decided to use it for some unknown reason (possibly the same reason hendrit used WG sweeper Magnezone), I've found it to be a decent WG Sweeper. It's not that much weaker than Ash Greninja, it can run Revelation Dance instead of having to use the weaker Dark Pulse, and its secondary STAB is a lot better than Ashgren's. It's also one of the few WGs immune to Photon Geyser and Bug and Fairy-type moves (unfortunately that means it can't run Insect or Pixie Plate). And no, this isn't just me seeing something that looks good on paper and saying it's good; I have used it and it's better than most of the stuff below the A subranks. The only reason I'm not nomming it any higher is because the weakness to Stealth Rock and Fissure is quite problematic sometimes.

:umbreon: Umbreon: B+ -> idk but B+ is probably too high
I have NEVER seen this outside of Eeveelution teams. While it's (surprisingly) bulkier than MGyara both physically and specially, not resisting the best attack in the meta and not being able to do decent damage (Pursuit doesn't even 2HKO MMY switching out) make it very hard to justify using it over the latter. I still respect that it has a niche though.

:magearna: Magearna: B- -> C (possibly UR)
I've only seen this on Cats and Rabbits, and I've only seen Cats and Rabbits like 3 times. I don't even know what it does, since it's weak to Fissure and only resists one Mold Breaker move.

:regigigas: Regigigas: B -> UR
Just use Arceus. The extra attack barely matters. The only reason I'm not nomming Slaking to UR is because it at least has more HP for Wish. Feel free to share your opinions on what I said.

:pheromosa: Pheromosa: C -> UR
evitsnytvkrktvs.jpeg



Feel free to reply to this and share your opinions on what I said. this is bolded because it won't let me unbold fsr
 
It's been a while since I last did VR noms, so here are some now. A new full personal VR will probably be coming after PHPL.

Regular VR
:chansey: Chansey: S -> S+
At this point we can all agree that Chansey is a clear #1 in the meta, and while it's no RBY Electrode or SwSh Eternamax, I still think it's worthy of the S+ rank. It's the most splashable Pokémon in the meta, both in Innards and Imposter form, and it's often quite hard to tell which set it's running on team preview.

:necrozma-dusk-mane: Necrozma-Dusk-Mane: A- -> B+
I haven't seen or used this for a while, and to be honest, I don't think it's on the same level as the other A- stuff. The Huge Power sets are just outclassed by Kartana if it's not running Solganium Z, and without sash, Solgaleo is often preferred for more bulk (and, to a lesser extent, speed). The reason I'm not suggesting for it to be any lower is because other sets, like Harvest, are still ok.

:deoxys-speed: Deoxys-Speed: Keep in B
View attachment 715124
I do mostly agree with this, and I would nominate No Guard Deo to C or D. But No Guard isn't its only set. I haven't tried Comatose, and while it seems ok, it's not the reason I'm suggesting it not to drop. Mold Breaker hazard leads are actually good enough for it to stay in B imo. While it only works on non-psysurge/spam HO teams, it is quite effective on said teams, as it's the best way to reliably get webs and rocks up, and it punishes teams which rely on Magic Bounce to keep hazards off, especially HO teams.

:shedinja: Shedinja: UR -> Blacklist
Now that this garbage is finally off the VR I think we should put it in the land of Burn Up Fire-types. And yes, I have said Shedinja should be blacklisted before, but I'm saying it again because it's the change that needs to happen the most imo. I'm not even gonna explain how bad it is because I (and other people) already have. Yet last month, it still beat Kartana, Ashgren, Slaking, Mega Gyarados, Mega Audino, and more in usage on the whole ladder. It's the biggest noobtrap in the meta. The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
If you are not running Focus Sash, Shedinja dies to every offensive Pokémon.
If you are running Focus Sash, Sturdy is a wasted ability, since most teams either have 2 Pokémon that can hit it or are stall teams.
If you are not running Sturdy, you would probably run Prankster, so it can Destiny Bond something after it loses its sash.
This might seem like a genuine niche at first. But then you realise: any other Pokémon can do this, and if they get chipped without clicking Endeavour, they can still use Destiny Bond, while Shedinja cannot. They could also have some utility, like absorbing Toxic Spikes. So if you ever want to consider adding Shedinja to your team (not that anyone outside of low ladder would want to), consider running Level 1 Bulbasaur, Gastly, or Salandit instead.

TL;DR: Shedinja is completely outclassed by F.E.A.R.

Wonder Guard VR
:houndoom-mega: Mega Houndoom: C -> B+, at the very least B
It's a known fact that I'm a believer in Mega Houndoom. Ever since I first decided to use it for some unknown reason (possibly the same reason hendrit used WG sweeper Magnezone), I've found it to be a decent WG Sweeper. It's not that much weaker than Ash Greninja, it can run Revelation Dance instead of having to use the weaker Dark Pulse, and its secondary STAB is a lot better than Ashgren's. It's also one of the few WGs immune to Photon Geyser and Bug and Fairy-type moves (unfortunately that means it can't run Insect or Pixie Plate). And no, this isn't just me seeing something that looks good on paper and saying it's good; I have used it and it's better than most of the stuff below the A subranks. The only reason I'm not nomming it any higher is because the weakness to Stealth Rock and Fissure is quite problematic sometimes.

:umbreon: Umbreon: B+ -> idk but B+ is probably too high
I have NEVER seen this outside of Eeveelution teams. While it's (surprisingly) bulkier than MGyara both physically and specially, not resisting the best attack in the meta and not being able to do decent damage (Pursuit doesn't even 2HKO MMY switching out) make it very hard to justify using it over the latter. I still respect that it has a niche though.

:magearna: Magearna: B- -> C (possibly UR)
I've only seen this on Cats and Rabbits, and I've only seen Cats and Rabbits like 3 times. I don't even know what it does, since it's weak to Fissure and only resists one Mold Breaker move.

:regigigas: Regigigas: B -> UR
Just use Arceus. The extra attack barely matters. The only reason I'm not nomming Slaking to UR is because it at least has more HP for Wish. Feel free to share your opinions on what I said.

:pheromosa: Pheromosa: C -> UR
View attachment 715131


Feel free to reply to this and share your opinions on what I said. this is bolded because it won't let me unbold fsr
I do agree a lot except for MHoundoom :

- It can’t hit powerfully, it hits like a dead oyster (140 BS iirc). It’s SpA stat is definitely not enough to threat anything that is neutral to its moves and it can not run both of its STAB if it wants to selfproof with photon and running Shell Smash (just like GrenAsh).
- Its typing is good but it is weak to many good types : Water (Scald or WShuriken), rock (Stealth Rocks), ground (TArrows and get trapped by TWaves), fighting (outside some rare sacred/secret sword that not much an issue). All of its resistances (outside of Steel, Ghost and Psychic) are mid or bad.
- Just use GrenAsh (or PDon if you want fire STAB : PDon (150 BS) > MHoundoom (140 BS).

I have tried on a team but except strange improof I believe it shouldn’t be used, it’s C rank seems correct, maybe C+ rank.
 
:chansey: Chansey: S -> S+
i think that for a mon to get S+ it should be truly centralizing to the point where not using it puts you at a disadvantage. Chansey is obviously a very good mon, and there isn't a single other mon in the game that constricts you in builder as much as chansey, but i don't think it's centralizing enough to be S+, simply because chanseyless builds are extremely potent, and bringing chansey can give you less slots for what your team actually needs.

Solgaleo is often preferred for more bulk (and, to a lesser extent, speed)
while this may be true, ndm still has quite important rolls that make it still a very good huge power imo
+2 252+ Atk Huge Power Solgaleo Searing Sunraze Smash vs. 252 HP / 252+ Def Eviolite Doublade: 267-315 (82.9 - 97.8%) -- guaranteed 2HKO
+2 252+ Atk Huge Power Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Eviolite Doublade: 297-349 (92.2 - 108.3%) -- 50% chance to OHKO
the speed also isnt actually that big of a deal because the extra speed really only helps with base 90 mons (such as pdon), but there aren't very many base 90 mons you're actually staying in on unboosted anyway, you're like also slower than fast gyara as well as hoopa-u but these aren't really important imo. There is also that ndm can run jolly and still have higher damage output than solgaleo with adamant (410 solg compared to 413 ndm), not that this is suggested since you lose out on the main draw of ndm and are still slower than ada solg

The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
blacklist should be for things that see a lot of discussion, especially from newer players, yet have no niche. shedinja by definition doesn't fit this because, as you said, it has a niche, not a big enough niche to deserve being ranked, but even having this niche means it shouldn't be blacklisted imo

Ever since I first decided to use it for some unknown reason (possibly the same reason hendrit used WG sweeper Magnezone)
I was screwing around with wg sweepers i knew would be shit. I also used wg sweeper pidge, though i don't mention that as much because it performed worse than zone did. pidge is the highest spatk moongeist immunity (this is unfortunately genuinely true, special normal mons suck), and magnezone is a selfproof that can run stab sunsteel due to quad resisting it (whereas sunsteel kart gets ohkod by imp if they crit)

t's not that much weaker than Ash Greninja, it can run Revelation Dance instead of having to use the weaker Dark Pulse, and its secondary STAB is a lot better than Ashgren's. It's also one of the few WGs immune to Photon Geyser and Bug and Fairy-type moves (unfortunately that means it can't run Insect or Pixie Plate).
+2 252+ SpA Houndoom-Mega Revelation Dance vs. 252 HP / 252+ SpD Meloetta: 414-488 (102.4 - 120.7%) -- guaranteed OHKO
+2 252+ SpA Greninja-Ash Dark Pulse vs. 252 HP / 252+ SpD Meloetta: 392-464 (97 - 114.8%) -- 81.3% chance to OHKO
im not convinced that this is good enough to warrant using it over ashgren.
ashgren vs houndoom also has several other things that you didn't mention. when you see houndoom you know that its wonder guard because it simply doesn't have any other viable sets. this isn't true for greninja though, which notably has no guard and water bubble sets, and has more opportunities to run more niche sets such as mguard due to having higher stats (most notably outspeeding mgar, mmx and having an actual phys attack for suit and knock). another similar aspect that has been completely ignored here is that houndoom cannot be used nearly as well in 2 wonder guard cores because it very notably is weak to fissure, meaning that certain no guards can just 6-0 you unless you have innards, but being forced to run innards just limits your team options more, you're especially weak into fissure + suit agren because your innards just gets gastro'd and pursuit trapped.

The extra attack barely matters
the extra attack makes it less passive, allowing it to smack things with decently powerful knocks, uturns and pursuit. i agree that slaking is better but regigigas is still fine as a pure normal wg because it can hit harder than arceus, and is mostly better into special mons than slak
252 Atk Regigigas switching boosted Pursuit (80 BP) vs. 252 HP / 252 Def Meloetta: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO
252 Atk Regigigas Knock Off (97.5 BP) vs. 252 HP / 252 Def Meloetta: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO
252 Atk Regigigas U-turn vs. 252 HP / 252 Def Meloetta: 168-198 (41.5 - 49%) -- guaranteed 3HKO
some examples of regigigas. obviously not as strong as gyara or scizor in each independent field, but its better than mgyara at turning and sciz at knocking/suiting
 
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Faced this while playing yesterday

Can't tell you much about the rest of the team, but the two mons I saw make it so if your opponent leads with an Imposter mon, the game ends in a tie after 1000 turns.

Mewtwo-Mega-Y (Arena Trap)
- Extreme Evoboost
- Moongeist Beam
- Photon Geyser
- Photon Geyser

Blissey (Shadow Tag) @ Leppa Berry
- Amnesia
- Shore Up
- Knock Off
- Recycle

When the Imposter mon clicks the second instance of Photon Geyser, the game tries to use the first and doesn't deduct any PP, so you can click Photon Geyser forever. Both mons are trapped, so swapping is impossible.

The Endless Battle clause never kicks in because only Heal Pulse, Floral Healing, Entrainment and Skill Swap cause a mon to become stale, so the Imposter mon never becomes stale, and the clause kicks in when both mons are considered stale.

This is my first post here, so I don't really know where to put this, but I think this clearly violates the Endless Battle clause.
While we're on the subject, here's another set that can in theory cause an endless battle but I don't believe is currently blocked by Endless Battle Clause:

Shuckle @ Leftovers
Ability: Poison Heal
Tera Type: Bug
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Mean Look
- Toxic
- Ingrain
- Aqua Ring

It would be difficult to use in practice, since you first have to have another mon trick Leftovers to the Imposter (unless the Imposter brought their own Leftovers for some reason) and then you have to hit Imposter with Mean Look on the turn it switches in to Shuckle (unless they switch in and choose not to immediately switch out), but if you pull that off, the 5/16 passive healing from Poison Heal + Leftovers + Ingrain + Aqua Ring exceeds the Struggle damage + Struggle recoil.
 
Hi I'm Archey. I got to the top 5 of the leaderboard in about a week and wanted to show off my team.
I kinda just whipped it up on the spot and made minimal changes to it afterwards, so feel free to roast it however you like.

megaGengar.png
mewtwo-X.png
shinyBlissey.png
megaSwampert.png
deoSpeed.png
mewtwo-Y.png

King Boo (Gengar-Mega) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Secret Sword
- Sludge Wave

Mewtwo-Mega-X @ Lum Berry
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Sacred Fire
- Sunsteel Strike
- Play Rough

Blissey @ Leftovers
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Magic Coat
- Whirlwind
- Aromatherapy
- Final Gambit

Swampert-Mega @ Safety Goggles
Ability: Wonder Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Magic Coat
- Stealth Rock
- U-turn
- Shore Up

Deoxys-Speed @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sing
- Sheer Cold / Fissure
- Gastro Acid
- Spider Web

Mewtwo-Mega-Y @ Lum Berry
Ability: Innards Out
Shiny: Yes
EVs: 252 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Sticky Web
- Spore
- Final Gambit

Proof in case it's necessary:

Screenshot 2025-02-20 113548.png
 
It's been a while since I last did VR noms, so here are some now. A new full personal VR will probably be coming after PHPL.

Regular VR
:chansey: Chansey: S -> S+
At this point we can all agree that Chansey is a clear #1 in the meta, and while it's no RBY Electrode or SwSh Eternamax, I still think it's worthy of the S+ rank. It's the most splashable Pokémon in the meta, both in Innards and Imposter form, and it's often quite hard to tell which set it's running on team preview.
yes chansey is the #1 mon. it's very splashable and finds itself on most good teams but you can definitely get away with not running it and some teams benefit from the extra slot so i don't think it is s+ worthy but it's definitely above everything in s- so imo it is s rank
:deoxys-speed: Deoxys-Speed: Keep in B
View attachment 715124
I do mostly agree with this, and I would nominate No Guard Deo to C or D. But No Guard isn't its only set. I haven't tried Comatose, and while it seems ok, it's not the reason I'm suggesting it not to drop. Mold Breaker hazard leads are actually good enough for it to stay in B imo. While it only works on non-psysurge/spam HO teams, it is quite effective on said teams, as it's the best way to reliably get webs and rocks up, and it punishes teams which rely on Magic Bounce to keep hazards off, especially HO teams.
everyone flames deo speed but imo it isn't as bad as it is made out to be. it is good against ho because it outspeeds everything and those teams usually can't fit 2 wgs so they struggle more to sing ng. diancie gets to be b+ for being good against offense so why shouldn't deo s. scarfed it also outspeeds many +2 sweepers.
:shedinja: Shedinja: UR -> Blacklist
Now that this garbage is finally off the VR I think we should put it in the land of Burn Up Fire-types. And yes, I have said Shedinja should be blacklisted before, but I'm saying it again because it's the change that needs to happen the most imo. I'm not even gonna explain how bad it is because I (and other people) already have. Yet last month, it still beat Kartana, Ashgren, Slaking, Mega Gyarados, Mega Audino, and more in usage on the whole ladder. It's the biggest noobtrap in the meta. The main argument against blacklisting Shedinja is that it "technically has a tiny niche on stall teams".
If you are not running Focus Sash, Shedinja dies to every offensive Pokémon.
If you are running Focus Sash, Sturdy is a wasted ability, since most teams either have 2 Pokémon that can hit it or are stall teams.
If you are not running Sturdy, you would probably run Prankster, so it can Destiny Bond something after it loses its sash.
This might seem like a genuine niche at first. But then you realise: any other Pokémon can do this, and if they get chipped without clicking Endeavour, they can still use Destiny Bond, while Shedinja cannot. They could also have some utility, like absorbing Toxic Spikes. So if you ever want to consider adding Shedinja to your team (not that anyone outside of low ladder would want to), consider running Level 1 Bulbasaur, Gastly, or Salandit instead.

TL;DR: Shedinja is completely outclassed by F.E.A.R.
i agree. even tho it has a niche that nothing else can do (prank sash recycle and sturdy) it's obviously terrible and blacklisting it will hopefully deter new players from the trap of using it.
 
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Hi I'm Archey. I got to the top 5 of the leaderboard in about a week and wanted to show off my team.
I kinda just whipped it up on the spot and made minimal changes to it afterwards, so feel free to roast it however you like.

View attachment 715311View attachment 715313View attachment 715310View attachment 715307View attachment 715306View attachment 715312
King Boo (Gengar-Mega) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Secret Sword
- Sludge Wave

Mewtwo-Mega-X @ Lum Berry
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Sacred Fire
- Sunsteel Strike
- Play Rough

Blissey @ Leftovers
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Magic Coat
- Whirlwind
- Aromatherapy
- Final Gambit

Swampert-Mega @ Safety Goggles
Ability: Wonder Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Magic Coat
- Stealth Rock
- U-turn
- Shore Up

Deoxys-Speed @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sing
- Sheer Cold / Fissure
- Gastro Acid
- Spider Web

Mewtwo-Mega-Y @ Lum Berry
Ability: Innards Out
Shiny: Yes
EVs: 252 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Stealth Rock
- Sticky Web
- Spore
- Final Gambit

Proof in case it's necessary:

View attachment 715316
I always wondered what you put on that MMT Y
 
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