I was gonna make an RMT for my Ho-Oh Stall team but I don't think I'm fully finished with building it aaaand my draft of it got deleted so I'm just gonna go a bit into how Ho-Oh can be useful in teambuilding. Another thing I want to mention before starting this is that Primal Kyogre basically does the same thing as Ho-Oh, but with better offensive stats and no Rock weakness. Their bulk is identical on the special side and Ho-Oh is slightly better on the physical side. Almost any statement made from hereon out can also be made for Primal Kyogre. The reason why I am not talking about the big fish over the big bird though is that I have more experience with one over the other and Ho-Oh is cooler :) (and fewer people use it).

HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90
Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.
You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.
The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.
It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.
Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.
Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).
After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.
Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief
I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:
- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers
I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).
HP 106
Attack 130
Defense 90
Sp. Atk. 110
Sp. Def. 154
Speed 90
Fire types are not really known for their defensive capabilities but in my opinion, Ho-Oh should not be used as an offensive mon. It is best suited to being a special wall with its 154 SpD stat that can also hit back the attacker with its 130 Atk stat.
You might already be screaming "Oh but it has a 4x stealth rock weakness, how can it be a wall?" well, It is quite simple. In a metagame where Magic Bounce Zygarde Complete and Mega Steelix exist and you can put defog on any defensive mon, it is not that hard to keep hazards off your side of the field. Yes, that means it can function only with a magic bouncer, but unless you are building an offense team, you shouldn't have a hard time fitting one on your team. The only way you will have issues keeping Rocks off the field is if the opponent has a No Guarder or Mold Breaker mon that can set Rocks which are not the most common and are usually not that long lived so that you can get rid of them most of the time pretty quickly. You can also run additional support with Defog on another defensive Pokemon. It might seem like a lot to have Defog and Magic Bounce on your team so Ho-Oh can function but you would likely have these things on a team anyway even without Ho-Oh on some teams so the cost of supporting Ho-Oh is not as high as it might seem.
The real question with using Ho-Oh isn’t just about keeping Rocks off—it's whether it's worth it at all. If your team needs a special wall and you can fit support for its needs then my answer would be that it's worth considering. I will not claim that Ho-Oh is the end-all-be-all special wall but it can do its job pretty consistently if used correctly.
It takes less than half from any non boosted Parental Bond Moongeist Beam and special Photon Geyser in the game while also resisting Sunsteel Strike. There are very few mons who have these traits and can use them as well as Ho-Oh since it is not weak to any common coverage (unless you are playing low ladder) unlike most defensive Pokemon making it far more consistent compared to a lot of other special walls out there. The only coverage Ho-Oh does fear however are the Z moves of Moongeist beam and Photon Geyser which can KO it if Ho-Oh was chipped and it is coming from a mon with a very high SpA stat at +2 but if you know it is coming in some way, it is possible outplay this scenario since CFZ moves only have 1 PP.
Another distinction from other special walls is its decent Attack stat. With 130 Atk it is possible to OHKO a Mega Gengar with spectral thief at +2 and deal a massive amount of damage to Mega Mewtwo Y. Even without a boost spectral thief can do a lot of damage to a lot of mons out there such as Mega Mewtwo X and Alolan Marowak. Ho-Oh can also run its signature move Sacred Fire to hinder Magic bounce Pokemon or physical attackers coming in on it by burning them. It also does a lot of damage to Steel types, especially Kartana.
Speaking of physical attackers, Ho-Oh is not horrible against them as long as they do not have Huge Power/Pure Power + an insane Atk stat. It can OHKO Kartana with sacred fire and Mega Mewtwo X has a very low chance of KOing it in 2 turns with Photon Geyser. It does die to Pure Power STAB attacks though from most of the biggest threats in the meta so you should scout for your opponents abilities before doing anything. Ho-Oh can also take on a lot of non stab PP/HP Sunsteel strike users (Mega Hera for example).
After using Ho-Oh on ladder for a long time I have come to find that this set works best for the purposes stated above.
Cutest big bird (Ho-Oh) (F) @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief
Ho-Oh Stall team this is used on
(I have gotten to top 3 in the past with it and am currently hovering around rank 10 on ladder)I think I have made my point clear as to what Ho-Ohs good qualities are but there are things that it struggles with such as:
- Special attackers with Wonder Guard that are not weak to Fire or Ghost
- Special attackers with No Guard, Zap Cannon or Sing
- +2 LTBTS and MMM while not at full HP
- Stealth Rocks (if not supported properly)
- Physical Shadow Tag can give it some trouble
- Electric Z moves
- It has to stay healthy to take on most special attackers
I wrote all this in one sitting with info only from the top of my head so feel free to correct me on anything wrong that I said or if I forgot to say something important. Also please do not make the distinction that this post is meant to portray Ho-Oh as some top tier threat everyone should be looking out for, instead I made this so people can see that it can be useful on some teams as a genuine wall and that it isn't hot garbage (and I do not want to debate that it is hot garbage since I have been having success with it for a while now).