Unpopular opinions

I don't know how unpopular this is but:

Sword/Shield's version-exclusive Gym Leaders were a pretty bad idea in hindsight. Just because I played Sword instead of Shield... bam, no Melony for me. I get her much less popular son Gordie instead.
I won't accept any Gordie slander, my man is the GOAT
 
I saw the moist critical YouTube on the scalper fight at the Pokemon card vending machine. I cannot stand him, for the same reason watching five minutes of the video pissed me off. Positing yourself as being superior than the Lowest Common Denominator is beyond Redditcore. It’s embarrassing.

And in this case, per usual, he misses the point of the incident. What trading card games do is create artificial scarcity to make children functionally gamble to get cool things. In an age where reselling is the easiest it’s ever been, collecting is the most popular it’s ever been, and adults feel comfortable still following their childhood interests, there’s going to be a lot of money in Pokemon cards and people are gonna wanna be middle men and get a few dollars for themselves.

Sure, it’s embarrassing and horrifying to fight over them, but the Pokemon company loves that their products instantly sell out; their business model is working exactly as intended. But Pokemon is for the children. As long as they can make increasing money 20 years down the road they won’t care, and given half their recent games are universally considered to be shit I don’t think they’re worried about it.

BTW, the difference between Champions and TCG Mobile Game is that people don’t like nerds who play TCG irl, and don’t like the culture around it or the initial investment. They were actually tapping into a large demographic.
I think they actually made Arceus not just for the money and that’s why it was good

I know this isn’t the point of what it saying but I didn’t see the context

Sw/sh was the best game, good graphics and cool mons with fun lore and arctovish
 
Here comes my unpopular take that I know I will probably get a lot of hate for.

I absolutely HATE Milotic. I find it the way it looks more disturbing than majestic due to 3 different reasons

1) I think water snakes are one of the most terrifying creatures on this planet. You are absolute helpless if you're swimming in the water and a water snake approaches you
2) It has completely pointless antennas. Why would something that lives under water have antennas like Milotic has, there is no point in them and they're just weird
3) The most weird thing about Milotic. It's long "scarf-hair" thingy is actually it's eyebrows. I do think it's very disturbing and takes everything away about being "beautiful" knowing that those things are it's eyebrows. Why is it bald but then also has 2 meter long eyebrows? It will never make sense to me and I absolutely despise it.

:sm/Milotic:

stupid ugly bald water eyebrow fish snake :fukyu:
 
Here comes my unpopular take that I know I will probably get a lot of hate for.

I absolutely HATE Milotic. I find it the way it looks more disturbing than majestic due to 3 different reasons

1) I think water snakes are one of the most terrifying creatures on this planet. You are absolute helpless if you're swimming in the water and a water snake approaches you
2) It has completely pointless antennas. Why would something that lives under water have antennas like Milotic has, there is no point in them and they're just weird
3) The most weird thing about Milotic. It's long "scarf-hair" thingy is actually it's eyebrows. I do think it's very disturbing and takes everything away about being "beautiful" knowing that those things are it's eyebrows. Why is it bald but then also has 2 meter long eyebrows? It will never make sense to me and I absolutely despise it.

:sm/Milotic:

stupid ugly bald water eyebrow fish snake :fukyu:
Gen 3 dev we had a more traditional sea serpent design for it that was changed (to where palette is incompatible)

1741832167410.png

Pick your poison
 
Here comes my unpopular take that I know I will probably get a lot of hate for.

I absolutely HATE Milotic. I find it the way it looks more disturbing than majestic due to 3 different reasons

1) I think water snakes are one of the most terrifying creatures on this planet. You are absolute helpless if you're swimming in the water and a water snake approaches you
2) It has completely pointless antennas. Why would something that lives under water have antennas like Milotic has, there is no point in them and they're just weird
3) The most weird thing about Milotic. It's long "scarf-hair" thingy is actually it's eyebrows. I do think it's very disturbing and takes everything away about being "beautiful" knowing that those things are it's eyebrows. Why is it bald but then also has 2 meter long eyebrows? It will never make sense to me and I absolutely despise it.

:sm/Milotic:

stupid ugly bald water eyebrow fish snake :fukyu:
If it makes you feel better, here's the animal it's based on. https://en.m.wikipedia.org/wiki/Giant_oarfish
 
View attachment 716842
I'm curious now, what recipe book did this come from?

(for context, I'm not saying it's a weak set, in fact it did its job well by stopping cold plenty of people's runs, but I dunno, playing with Double Team feels...dirty)
On the topic of Evasion, is it really that surprising that Pokemon has it? I know multiplayer dislike evasion strats, but it’s common tactic in RPGs to buff evasion for both the player and enemy to avoid attacks to buy time to dish out damage. Fire Emblem, Persona, and DragonQuest feature evasion buffing skills as part of the RPG and it’s essential for success to get through levels.
 
On the topic of Evasion, is it really that surprising that Pokemon has it? I know multiplayer dislike evasion strats, but it’s common tactic in RPGs to buff evasion for both the player and enemy to avoid attacks to buy time to dish out damage. Fire Emblem, Persona, and DragonQuest feature evasion buffing skills as part of the RPG and it’s essential for success to get through levels.
The game literally gives you tools to deal with them, it’s not their fault if you choose not to use them. It’s like complaining about roaming Pokemon when you won’t use Mean Look and Taunt.
I think they actually made Arceus not just for the money and that’s why it was good

I know this isn’t the point of what it saying but I didn’t see the context

Sw/sh was the best game, good graphics and cool mons with fun lore and arctovish
With video games it’s harder to tell because it’s not just one person’s creative vision like a book, song, or even movie is seen as (yes obviously it’s more complicated don’t be pedantic), which is also going to affect how it is reviewed compared to other media, and what people write about it.

But more importantly I would say the older games are made with love because there is a ton of little detail and secrets in the mechanics. You are rewarded for exploring the world.

This is being progressively taken out of games, and replaced with dumbed down mechanics (ie now abilities are useless in terms of interacting with the overworld) and are replaced with nothing or convoluted tasks (find 100 red orbs or make Caterpie use String Shot 50 times at night to level it up into its new evolution Butterfullprice)

I played Arceus for 40 hours and never wanna see the game again. It innovates 3-4 things, and you end up doing the same thing over and over. Catch Pokemon, collect resources, and fetch Pokemon for ppl or other such trivial tasks. The writing and characters are poor, they’ve gotten worse since the original games, and there’s nothing to think about or strategize. No real reward or reason to explore beyond a few rare Pokemon locations. The world is empty and you are limited in how you interact with it.

It’s Duolingo the Pokemon game. Duolingo isn’t for learning languages it’s to pat yourself on the back for being smart enough to wipe your own ass.
 
pokemon legends arceus took a lot from telefang, and i'm tired of pretending it's just a funny coincidence

first you have brilliant diamond
hisui is a japanese word for "arcane" and "jade"
people in galar are obsessed with curry, just like kakuza party president nerikara. swsh was released in the same generation as bdsp
strong and agile styles sound eerily similar to power and speed, as does speed affecting turn frequency

yup, it's diamond and jade become official. how hilarious in hindsight!
 
The game literally gives you tools to deal with them, it’s not their fault if you choose not to use them. It’s like complaining about roaming Pokemon when you won’t use Mean Look and Taunt.
That's a pretty good way to say, "I've never played the Battle Factory", without outright saying it. :totodiLUL:

On the topic of Evasion, is it really that surprising that Pokemon has it? I know multiplayer dislike evasion strats, but it’s common tactic in RPGs to buff evasion for both the player and enemy to avoid attacks to buy time to dish out damage. Fire Emblem, Persona, and DragonQuest feature evasion buffing skills as part of the RPG and it’s essential for success to get through levels.
Let's ignore that Fire Emblem dodgetanks are generally kinda busted for a minute because I agree with you.

But obviously, it's extremely unsatisfying for players to have to click the same move over and over and hope it hits. (Hi, Focus Blast!)
It's also extremely stupid for people to try and click Double Team repeatedly, hoping they don't get bonked before achieving Ultra Instinct.

With that said, I have no issue with passive evasion buffs like Sand/Snow Veil and Brightpowder. Especially Brightpowder, as you do sacrifice your item slot to turn Focus Blast into special Dynamicpunch.

The whole point of picking Fire Blast/Hydro Pump over Flamethrower/Surf is trading power that will turn 2~3HKOs into 1~2HKOs for a chance of watching your attacks hit nothing but air, so turning that 15~20% chance into 35~40% is an interesting counterplay to that idea. Not one I'd use, but definitely one I like to see the computer use.

Aggressive evasion strategies are interesting, passive ones aren't. Which ironically, is what makes Fire Emblem dodgetanks busted and fun to use. :mehowth:
 
The game literally gives you tools to deal with them, it’s not their fault if you choose not to use them. It’s like complaining about roaming Pokemon when you won’t use Mean Look and Taunt.

This ignores so many things that make trying to counter evasion a pain.

  • There aren't too many never-miss moves.
  • They're mostly weak.
  • They do not cover every type in the game.
  • The only ones with good distribution are Swift, Shock Wave, Aerial Ace, and Smart Strike because they're TMs/TRs. Two of those cannot hit specific types due to immunities and Smart Strike is on a less-than-stellar offensive type.
  • The best never-miss move, Aura Sphere, has super limited distribution despite being a TR in Gen 9 (mostly on Legendaries and Mythicals) and cannot hit Ghosts.
  • The limited moveslot system makes it super hard to justify using many of these moves unless you lack better options, especially if you're doing a casual story run of an older gen game where TMs were super limited. Or you're playing Gen 2 and you don't have easy access to any never-miss moves anyway because no TMs for one.
  • Also in the context of a casual story run, evasion abuse is rare enough that you probably won't have a counter on you. Unless you're doing a boss like Emerald Juan where having Shock Wave on your Calm Mind Gardevoir is probably a good idea.
  • Almost every Pokémon in the franchise can learn Double Team. Not every Pokémon has access to a never-miss move.
 
This ignores so many things that make trying to counter evasion a pain.

  • There aren't too many never-miss moves.
  • They're mostly weak.
  • They do not cover every type in the game.
  • The only ones with good distribution are Swift, Shock Wave, Aerial Ace, and Smart Strike because they're TMs/TRs. Two of those cannot hit specific types due to immunities and Smart Strike is on a less-than-stellar offensive type.
  • The best never-miss move, Aura Sphere, has super limited distribution despite being a TR in Gen 9 (mostly on Legendaries and Mythicals) and cannot hit Ghosts.
  • The limited moveslot system makes it super hard to justify using many of these moves unless you lack better options, especially if you're doing a casual story run of an older gen game where TMs were super limited. Or you're playing Gen 2 and you don't have easy access to any never-miss moves anyway because no TMs for one.
  • Also in the context of a casual story run, evasion abuse is rare enough that you probably won't have a counter on you. Unless you're doing a boss like Emerald Juan where having Shock Wave on your Calm Mind Gardevoir is probably a good idea.
  • Almost every Pokémon in the franchise can learn Double Team. Not every Pokémon has access to a never-miss move.
If that's the case, then maybe stat boosts should have been designed to be temporary? That's what other RPGs like the one I mentioned above do Honestly, in hindsight Its really weird that was Pokemon designed with stat boosts being permanent. Other RPGs usually have have a limit on how long stat buffs and statuses last for because they know how easy it to snowball with strong stat boosts ( AKA Baton Pass )- my guess they thought it was okay for stat boosts to be permanent since switching completely overrides it, though switching in general is an overpowered concept in general when you look at it from Single Player perspective.
 
If that's the case, then maybe stat boosts should have been designed to be temporary? That's what other RPGs like the one I mentioned above do Honestly, in hindsight Its really weird that was Pokemon designed with stat boosts being permanent. Other RPGs usually have have a limit on how long stat buffs and statuses last for because they know how easy it to snowball with strong stat boosts ( AKA Baton Pass )- my guess they thought it was okay for stat boosts to be permanent since switching completely overrides it, though switching in general is an overpowered concept in general when you look at it from Single Player perspective.
I mean Temtem has permanent stat boosts (don’t change when switching) but they don’t have singles or evasion and they have reset but limited distribution thi

Unpopular opinion: comp Temtem is better than comp pokemon
 
The thing about Evasion is that in-game it's a great bit of difficulty for what Pokemon is doing. Give Juan evasion strategies, and Little Timmy will definitely have to restart against him, but Timmy WILL win eventually. That's the ideal difficulty from GF's perspective.

BUT that same effect makes countering Evasion not worth it. Don't keep Shockwave on your moveset, just save and restart. Unless you're running a strat that handles Evasion as a side-effect of what you're doing(Rain, Hail, DMax/ZMove, Body Slam, etc), Evasion isn't a big enough problem in-game to be worth the effort.

In competitive, meanwhile, RNG is a significant problem to the goals of a fair meta, and Evasion-stacking is purely about praying to the RNG gods. That's basically designed to piss people off. Even if there are counters(and again, the counters usually suck), people would rather just not have to think about it than put up with actually countering a RNG-based strat.
I don't know how unpopular this is but:

Sword/Shield's version-exclusive Gym Leaders were a pretty bad idea in hindsight. Just because I played Sword instead of Shield... bam, no Melony for me. I get her much less popular son Gordie instead.
It could have worked and honestly been pretty cool if which of the swapped gym leaders you get is determined randomly when you started the game.* That would make it a slightly different experience on repeat playthroughs. But making them version exclusive...it doesn't really elevate the experience for an individual. You either get Melony or Gordie, and have no context for what you're missing unless you buy multiple versions. It doesn't improve the conversation around the game at all either. Just a nothing feature.

*Cue speedrunners playing until the cutscene in Motostoke and then angrily restarting
 
Moves that buff evasion are just annoying but abilities like snow cloak are just really kinda like a bulk buff in snow bc they can’t snowball, I get that they are annoying but they are part of the game, and if u don’t like inaccuracy just play Temtem or cassette beasts or not even a creature collector.

Inaccurate moves exist for a reason.

Honestly this came off wrong (like many things I say) but idk

I mean if snow cloak was just a bulk buff it would be more fun and competitive but that’s not what we have and I think misses are one of the things that make Pokemon fun and unique.

Conclusion: I see ur point on evasion but someone was extending it to inaccurate moves and that’s where i was like huh?
 
taking it one step further, I love the object mons and the ones with multiple heads. I think they are great and really don't get why so many people dislike them. I actually dislike Magnezone because it effectively goes back to 1 head.
I'm neutral on the number of heads, but I still end up ranking Magnezone's design below Magneton. I find Magnemite cute and 'Zone's units less so, so I prefer just having more Magnemites.
 

This ignores so many things that make trying to counter evasion a pain.

  • There aren't too many never-miss moves.
  • They're mostly weak.
  • They do not cover every type in the game.
  • The only ones with good distribution are Swift, Shock Wave, Aerial Ace, and Smart Strike because they're TMs/TRs. Two of those cannot hit specific types due to immunities and Smart Strike is on a less-than-stellar offensive type.
  • The best never-miss move, Aura Sphere, has super limited distribution despite being a TR in Gen 9 (mostly on Legendaries and Mythicals) and cannot hit Ghosts.
  • The limited moveslot system makes it super hard to justify using many of these moves unless you lack better options, especially if you're doing a casual story run of an older gen game where TMs were super limited. Or you're playing Gen 2 and you don't have easy access to any never-miss moves anyway because no TMs for one.
  • Also in the context of a casual story run, evasion abuse is rare enough that you probably won't have a counter on you. Unless you're doing a boss like Emerald Juan where having Shock Wave on your Calm Mind Gardevoir is probably a good idea.
  • Almost every Pokémon in the franchise can learn Double Team. Not every Pokémon has access to a never-miss move.
You’re approaching this from the premise that such strategies are unfair which justifies you not preparing to counter them which makes them unfair. Sometimes you have to sacrifice powerful move slots for this, or run stuff like taunt or accuracy increasing moves. Not doing so has an opportunity cost: you are vulnerable to evasion boosting strategies. And if you’re fine with that cost, then the strategies themselves aren’t too bad.
 
You’re approaching this from the premise that such strategies are unfair which justifies you not preparing to counter them which makes them unfair. Sometimes you have to sacrifice powerful move slots for this, or run stuff like taunt or accuracy increasing moves. Not doing so has an opportunity cost: you are vulnerable to evasion boosting strategies. And if you’re fine with that cost, then the strategies themselves aren’t too bad.
You state already that there is an opportunity cost to not running these moves to mitigate evasion boosting strategies, but I would say that the opportunity cost for actually running them is even bigger. Sure, you could run shock wave, but the majority of the time you would much prefer thunderbolts higher power as that comes up in a large majority of scenarios. Sure, you could run sweet scent, but that is literally just for wanting more encounters (which besides the attribute that they cause horde battles in ORAS, you never really want that attribute since you can just walk around) and stopping evasion strategies. The issue has never been that there isn't options, there has always been options, but that using these options are so constraining because you don't really want them in any other scenario. So if you do counter it, you are making yourself a lot worse against literally everything else.

The only moves that I would consider splashable that counter evasion are:
Taunt
Body slam (only works on minimize though)
Stomp (also only works on minimize)
Smart Strike (only a few pokemon want to run it since they don't have iron head though)
Defog (only useful in Sinnoh and competitive games after Gen 6)
Z-Moves (which is for one gen and do you really want to waste your z-move? Also you might not even have the right z-move for the battle, so you might be only dealing 40% damage)

So its really only one move that is splashable that can beat evasion with a lot of others with asterisks. And that one move doesn't have any astreisks you have to immediately switch in that pokemon to counter it. And unless you put taunt on most of your pokemon, then you could be screwed by something having it that none of your taunters want to take on.
 
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You state already that there is an opportunity cost to not running these moves to mitigate evasion boosting strategies, but I would say that the opportunity cost for actually running them is even bigger. Sure, you could run shock wave, but the majority of the time you would much prefer thunderbolts higher power as that comes up in a large majority of scenarios. Sure, you could run sweet scent, but that is literally just for wanting more encounters (which besides the attribute that they cause horde battles in ORAS, you never really want that attribute since you can just walk around) and stopping evasion strategies. The issue has never been that there isn't options, there has always been options, but that using these options are so constraining because you don't really want them in any other scenario. So if you do counter it, you are making yourself a lot worse against literally everything else.

The only moves that I would consider splashable that counter evasion are:
Taunt
Body slam (only works on minimize though)
Stomp (also only works on minimize)
Smart Strike (only a few pokemon want to run it since they don't have iron head though)
Defog (only useful in Sinnoh and competitive games after Gen 6)
Z-Moves (which is for one gen and do you really want to waste your z-move? Also you might not even have the right z-move for the battle, so you might be only dealing 40% damage)

So its really only one move that is splashable that can beat evasion with a lot of others with asterisks. And that one move doesn't have any astreisks you have to immediately switch in that pokemon to counter it. And unless you put taunt on most of your pokemon, then you could be screwed by something having it that none of your taunters want to take on.
In fairness, at least in terms of STAB, Shock Wave isn't competing with Thunderbolt. It's competing with whatever mix of non-STAB coverage and utility moves you're putting in the other three slots. And good non-STAB coverage is both harder to come by and less important in single player. The only time you'd run a move like Shock Wave as your only STAB of a given type is if you already have another STAB move of a different type, or if you don't have a better STAB (Dragon Dance Aerial Ace Salamence is pretty nice in the Battle Frontier).

Having a weaker move available is also nice for catching wild Pokemon, so the movee have utility outside of hitting evasive targets. Shock Wave especially since Thunder Wave is also really nice for catching Pokemon. Also when it comes to using Shock Wave in battle facilities where you will run into Double Team spammers and rematches aren't an option, Electric-types generally have shallow movepools so like what else are you gonna run?
 
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In fairness, at least in terms of STAB, Shock Wave isn't competing with Thunderbolt. It's competing with whatever mix of non-STAB coverage and utility moves you're putting in the other three slots. And good non-STAB coverage is both harder to come by and less important in single player. The only time you'd run a move like Shock Wave as your only STAB of a given type is if you already have another STAB move of a different type, or if you don't have a better STAB (Dragon Dance Aerial Ace Salamence is pretty nice in the Battle Frontier).

Having a weaker move available is also nice for catching wild Pokemon, so the movee have utility outside of hitting evasive targets. Shock Wave especially since Thunder Wave is also really nice for catching Pokemon. Also when it comes to using Shock Wave in battle facilities where you will run into Double Team spammers and rematches aren't an option, Electric-types generally have shallow movepools so like what else are you gonna run?
That's a pretty terrible argument lol.

Even In-Game, it's better to slap something you wanna catch with a status move and damage it with moves that they resist. And the argument itself is focused on competitive play, which most certainly means people aren't running around with tomfoolery like False Swipe.

In competitive, Shock Wave is an objectively terrible option that more often than not means your mon has an awful movepool, as even with Technician, you'd still value TBolt more because of its paralysis chance.

There are ways to counter evasion strategies, but most of them aren't even remotely viable outside of just countering evasion nonsense, which can also blow up in the user's face as people can roll the dice and eventually get something to hit.

Spamming Double Team is not just obnoxious, it's inconsistent and a really weak gameplan that more often frustrates everyone involved than actually produces results. It's so bad and skillless that it's barely a step above Specs Gyarados in terms of sheer incompetence at playing the game.
 
That's a pretty terrible argument lol.

Even In-Game, it's better to slap something you wanna catch with a status move and damage it with moves that they resist. And the argument itself is focused on competitive play, which most certainly means people aren't running around with tomfoolery like False Swipe.

In competitive, Shock Wave is an objectively terrible option that more often than not means your mon has an awful movepool, as even with Technician, you'd still value TBolt more because of its paralysis chance.

There are ways to counter evasion strategies, but most of them aren't even remotely viable outside of just countering evasion nonsense, which can also blow up in the user's face as people can roll the dice and eventually get something to hit.

Spamming Double Team is not just obnoxious, it's inconsistent and a really weak gameplan that more often frustrates everyone involved than actually produces results. It's so bad and skillless that it's barely a step above Specs Gyarados in terms of sheer incompetence at playing the game.
Counterpoint, Articuno Mind Reader + Sheer Cold
:psysly:
/j
 
That's a pretty terrible argument lol.

Even In-Game, it's better to slap something you wanna catch with a status move and damage it with moves that they resist. And the argument itself is focused on competitive play, which most certainly means people aren't running around with tomfoolery like False Swipe.
...no the argument is focused on in-game. if you follow the chain of quotes this all started with someone complaining about Juan's Kingdra.
 
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