Black & White Battle Subway Records

Hi,
can somebody please explain to me, how to beat the Super Multi Line with the AI partner? I just really want that trophy :psycry:
A 21 win streak seems to be max what I can do. Do I just need to hope for some favorable RNG here?


I am currently using this team:
Garchomp @ Life Orb
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Toxic
- Scald
- Ice Beam
- Recover

I am considering switching out Milotic to a Togekiss similar to the one of TRE's streak. Howerver, I do not have access to BW2 or any of the Gen 4 games, so I do not know how viable a moveset without Trick and Overheat is in this case.
I would be grateful for any tips!
Thank you!
 
Hi,
can somebody please explain to me, how to beat the Super Multi Line with the AI partner? I just really want that trophy :psycry:
A 21 win streak seems to be max what I can do. Do I just need to hope for some favorable RNG here?

Basically, yes. Always select "attack" from the choice the AI partner gives you - you want a proactive ally, not one who'll waste time with defensive moves. But you do need good RNG since you've no control over what they'll bring; the key is having a team which can work with lots of different types of partners. I wrote a guide a while ago on Multi mode in Gen IV you might find helpful (not all of it applies here, but the essentials are basically the same)

Garchomp is a decent lead; if you get an Earthquake-immune partner you're in a good position for most battles. However Milotic strikes me as too weak to be an effective backup; sure it's bulky, but it can't get kills quickly with the build you've got for it and bulk won't help if your partner's team gets knocked out and you've got two foes ganging up on it. I would definitely suggest something like Togekiss in the backup slot; I wouldn't bother with Trick in multi. Hyper-offense is the way to go here and Togekiss can definitely do that:

Togekiss @ Lum Berry
Air Slash
Psychic
Flamethrower
Aura Sphere
252 SpA/Speed, 6 HP (Modest)

If you're running this I would actually suggest it as a lead and have Garchomp in the back slot. It's slower and has more exploitable weaknesses than Garchomp does so you don't want to be in a situation where you lose because you sent it out second and got outsped. Additionally, a lot of your partner's Pokemon know Earthquake so it's very useful to have a Flying-type up first. The item choice is up to you - Lum is very useful as an all-round status-blocker, but it's far from the only choice. You may even want to run a Timid nature and use a power-boosting item to compensate for the drop in power like Wise Glasses, Expert Belt, or Life Orb.

Other Pokemon I would suggest would be Thundurus (I really like it as a pick for Multis), Darmanitan (Earthquake-weak, but a Choice Scarf Darmanitan is extremely good at getting kills), either of the Latis (they share weaknesses with Garchomp, but they're extremely effective bulky sweepers), or Starmie (just generally a good mon). You mentioned you don't have Gen IV games or B2W2 but if you're able to access the GTS you may be able to obtain some species you don't have access to in your game.

Hope this is helpful, good luck!
 
Thank you so much for your post!
I will experiment with the mons you mentioned.
Well, it is actually not true that do not have access to other games/ gens. I have Diamond, Emerald and Firered and the ability to transfer up to gen 5. I just meant to say I do not have access to the move tutors in PT/HG/SS and B2W2.

I actually tried Latios as a lead in Multi before, but I saw myself switching it out a lot due to its 5 weaknesses.
 
Thank you so much for your post!
I will experiment with the mons you mentioned.
Well, it is actually not true that do not have access to other games/ gens. I have Diamond, Emerald and Firered and the ability to transfer up to gen 5. I just meant to say I do not have access to the move tutors in PT/HG/SS and B2W2.

I actually tried Latios as a lead in Multi before, but I saw myself switching it out a lot due to its 5 weaknesses.

If there's any moves you badly need teaching I'm happy to trade and teach them myself, I've got both B2 and W2.
 
Meuhforever congrats to this incredible achievement!
It seems that Eject Button may be an overlooked item. Cool to see new stuff even after all these years. At least I am not aware of much use of it in the facilities. And then Perish Song - just wow!
Atm I am pondering on other exploits of Eject Button and I am looking at Hitmontop. Instead of just going down to a consecutive hit, it may come again from the backrow with new Intimidate and Fake Out, which now at theorymoning almost feels like carrying a 5th team member. Well, lets see how it goes...

Lumari congrats to you, too, for your massive streak!
Well, here I am with a streak of 214 with Eject Button Hitmontop. It kinda worked as expected. And the biggest enemy in the subway keeps being you, meaning the player!
I wanted to try something that can bring Tailwind with brute force (bulk and no prankster). There comes Suicune. Well, I had also other ideas, see below. Anyways, Cune and Top were set, and once Top gets ejected I wanted some hard hitting stuff, and a strong spread move. I considered lots of stuff, like Chandelure, Abomasnow, Jellicent, Wide Lens Rock Slide Rampardos, Heatran. I only did not use Heatran because I do not have Eruption Heatran. I also considered Zapdos, Raikou, Magnezone. I settled with Latios and Typhlosion as these covered most threats well. Waters I spotted to be a bit of an issue to kill, therefore Thunderbolt and Grass Knot on Latios, but other than that I thought this team could have an answer to anything.
Suicune Lum Berry
Stats are wild. It is bold and has 183 HP, 109 SAtk, 102 Spd
-Tailwind
-Scald
-Ice beam
-CM

Hitmontop @Eject Button
Adamant
172 HP / 252 Atk / 84 Spd
Intimidate
-Fake Out
-Sucker Punch
-Close Combat
-Aerial Ace/(EQ/HH/Thief)

Typhlosion fire Gem
Modest
4 HP / 252 SAtk / 252 Spd
-Eruption
-Flamethrower
-EQ (HP Ground)
-Protect

Latios @LO
Timid
4 HP / 252 SAtk / 252 Spd
-Dragon Pulse
-Grass Knot
-Thunderbolt
-Protect

Speeds: Cune 123 (mine has 102), Top 101, Typhlosion 152, Latios 178
These at least are the desired sets. My mons have suboptimal IVs, especially Suicune. It is from Leafgreen which I randomly catched before I knew about EVs and stuff lol. It is bold and has 27/0/0/0/0/0 IVs due to the wrong IV mechanic for legendaries in that gen. I EVed it now such that it had at least 102 Speed and survives some electric attacks. The other members have at least one or two 31IVs each.
Suicune Lum Berry
Modest
60 HP / 4Def / 140 SAtk / 164 SDef / 140 Spd
-Tailwind
-Scald
-Ice beam
-CM

Has 123 speed, outspeeding Victreebell, one of the very few sets that can OHKO it. There are only few problematic sets that can outspeed and OHKO: Latios3, Sceptile13, Porygon-Z2, Roserade3 and Serperior4. They partly exclude each other because of items, so it is very rare that two of them appear. Rest goes into SAtk. I think the spread cannot be much better than this for this role. Maybe 3 more speed points to outspeed Entei3 in Tailwind.
FO + Tailwind obviously is the main strat. Then bringing the best mon in via eject button. As I mentioned, this really feels like carrying 5 mons. First I thought Cune needs HP Electric or something against waters. I don't have this HP, so I gave it Calm Mind, which others also used. And it definitely was the right choice. I used it like every 3rd battle I think. There are many occasions where an additional attack of Suicune would not score an additional KO (also because of many double KOs by Typhlosion) and that usually is a good moment for Calm Mind. Only 2 times I got too greedy, but other than that, Calm Mind is very useful if not even crucial. And in 200 battles I think Tailwind always went up when I wanted it to. It's quite consistent.

Tops 4th move slot was a bit of an experiment. First I had EQ, which was meh, then Dig, even worse, then even Thief for when it comes in again to use it against boosting/bulky stuff but in like 25 battles I came not even close to use it, so.. Aerial Ace is the best of the bad options I think. I only one or two times used it for accuracy. It mostly came in handy to attack likes of Vileplume and to finish things without CC drops. With 101 Spd it outspeeds Jolteon etc under Tailwind. And yeah the eject button strategy works really well. You get so much momentum by savely bringing in what you need atm.

Which brings us to Typhlosion. What is there to say though, Modest Fire Gem Eruption kills 46% of the subway. If possible one usually should bring Typhlosion in for Top. I also enjoyed Blaze. And then some coverage against Flash Fires. HP Ground probably would be preferable, but EQ was also okay and came in handy sometimes, even next to Suicune. I think the spread of Eruption also is a big carrier of the team.

Finally Latios, which is just Latios.

While in general FO + Tailwind is the play, sometimes one also has to know when it is better to delay Tailwind and first do some damage. If one cannot KO a mon by doubling on it, often it is better to wait, or else Tailwind will peter out too soon. But one should not go blindly for KOs, because something bad may come in from the backline to prevent Tailwind in the next turn. Also, with Typhlosion this team likes weakened mons. Instead of doubling for a KO it often is not too bad to skip a KO but leave 2 damaged mons there for Typhlosion.
Overall the team is very versatile. Switching though happens not often, at least aside from eject button. The mons are quite bulky while still hitting very hard. CM Cune sometimes is a win condition. Plus the activating abilities of Cune and Top and enemy mons often tell something about the sets.
  • Specially bulky things, especially boosting things with calm mind. Chandelure, Cresselia, Cofagrigus etc can be troublesome. Some of these I try to burn as fast as possible with Scald. Against passive long-term threats fishing for burns is important.
  • Ghosts: Many ghosts can be troublesome when Top stays in too long.
  • Flash Fire: Most of them are only 2HKO by any team member. However they are walled also to some degree by the team. Still unconvenient as they slow down Typhlosion.
  • Trickroom: Often it is not too bad. With Intimidate and Fake Out and the free Eject Button Switch and Protects and Sucker Punch.. it often is manageable. However the frontline is really harmless against some setters such as the slow crew, that sometimes TR went up even more than once. Often calm minding is a good advice.
  • Evasion: Well, only Aerial Ace for accuracy. I really miss my hail team.
  • Mons outspeeding Top even under Tailwind, potentially activating eject button too soon.
  • Other scary things: Gastrodon. Volcarona. Legendaries. Yanmega, detects, Suicune is too weak to kill it, Top too slow after Speed Boost and it OHKOs Top and Latios.
Walrein4, Volcarona4, oh oh.
The only reasonable thing Cune can do is to attack Volcarona with Scald. Volcarona cannot OHKO Top but it outspeeds. I go for Fake Out on Walrein and expect Top to get ejected by Volcarona, which is what happened as it went for Hurricane. Luckily I also hit Fake Out on Walrein. Top at 10 HP. Typhlosion in.
Eruption, kills Volcarona, hit Walrein to about 55%. Suicune Tailwind. Sheer Cold takes out Suicune. Latios in and Flygon in. I hit Grass Knot and take out Walrein. Eruption hits Flygon to about 45%. Outrage takes out Latios.
Hitmontop in, Blissey in. Because Blissey has Chople Berry and can OHKO Top my chances of defeating it are slim. However I get a clutch Mud Bomb miss on Top, and Flygon hits Outrage on Typhlosion which lets it live. Then I clean up. Without the miss maybe I could have won with a potential Blaze Flamethrower. This probably was the closest & luckiest battle overall.
Thundurus, Cresselia,
Fake Out on Thundurus, Cresse Psychic on Cune, Cune Tailwind. Ice Beam and Close Combat to take out Thundurus despite Sitrus, Cresse CM. Virizion in.
Try to take out Virizion with CC and Ice Beam, but it protects, uff. Cresse Psychic takes out Top. Typhlosion in.
Eruption kills Virizion, Cresse about 60%, Cune Scald, burns Cresse, Psychic on Typhlosion, 40%. Tailwind over. Tornadus in.
Typhlosion Protect, Cune Tailwind, Tornadus and Cresse double into Typhlosion.
Typhlosion Flamethrower, Cresse a sliver, Cune finishes. Typhlosion gets taken out by Tornadus‘ Hurricane. Latios in.
Latios Thunderbolt, KOs Tornadus.

Stressful battle. Defensively boosting stuff is more of a pain to this team and often leads to dilemmas of whether to eliminate the immediate threat or the long-term threat first..
Dusknoir4, Golurk
Cannot do much against TR, so I decide to at least take out Golurk, which gets done with Sucker Punch and Scald. TR goes up. In comes Gardevoir4, which is one of the TR incompatible faster sets.
Before Top can do anything, it gets a Shadow Sneak and gets ejected. I chose Latios for the incoming gem boosted Psychic, Latios at 91/150 HP. Suicune used Scald against Gardevoir.
I protect Latios against the next Shadow Sneak and Suicune CMs before it is hit by Psychic, Suicune at 140/183 HP.
The next turn is quite bad because Shadow Sneak crits and kills Latios and Gardevoir crits as well its Thunderbolt against Cune and kills it. Cune at least hit a Scald to bring Gardevoir to about 25%. Quite unlucky. Typhlosion and Top in.
Yet another Shadow Claw crit against Top, now 63/136HP. Top outspeeds Gardevoir in TR and finishes with Aerial Ace. Typhlosion goes for modest gem single target full HP Eruption and leaves Dusknoir with about 15%. TR runs out. In comes Musharna.
Still troublesome because it has CM. I go for Eruption which finishes Dusknoir and CC against Musharna. CC because it does a bit more damage than Aerial Ace, and while Musharna could KO Top with the SDef drop, I thought it would go for CM because at the beginning of the round it could not KO Top. That was the right call.
Another Eruption and CC finish the battle. The double crit KO was tough and a CM booster in the end could have sealed the deal if Typhlosion for example had a weaker Eruption available.
Hippowdon, Claydol.
Fake Out on Claydol, Cune CM, Hippowdon EQ. By damage I knew it is Hippowdon1. Top ejects into Typhlosion. Here I make the first little mistake. I thought Typhlosion could oneshot Hippo. But that is without the Sand damage it still gets in this round. So I have to send a safety Scald after. Hippo indeed survives and Cune finishes it. Claydol goes for Toxic into Cune which gets cured by the Lum.
In comes Excadrill, which should be ok since even with Sandrush Typhlosion is faster.. that is in Tailwind and I don’t have Tailwind up, and it is Excadrill4 with LO and it outspeeds and OHKOs Typhlosion with EQ and damages Cune. Cune still can do its Scald on Exca, but it survives. Then Claydol decides it is time and explodes. This finishes Cune, but Excadrill survives with a sliver.
Tyranitar in, Top and Latios in. Fake Out to kill Exca is mandatory*. Grass Knot brings Tar to 25%. -1 Crunch brings Latios to 7 HP, but Sand finishes it.
I know ist Tar2 or 3 and it outspeeds me. I win unless... Ice Beam freezes, and Ice Beam freezes. After Sand it is still a range in the next turn, but it gets it and Top goes down.
Woah this is one of my most annoying losses. There is so much that could have gone otherwise.
  • Huge misplay thinking I have Tailwind up.
  • With 31IV Cune Exca would have been dead after Explosion -> win
  • With 31IV Latios would have survived the round at the same roll -> win
  • With 31 IV Top would have lived another round at the same roll, well it was frozen though…
  • *mandatory Fake Out on Excadrill? Well, it turns out I still had an almost guaranteed win had I fake outed Tar, because Excadrill would have gone down to LO damage. This one hurts the most.
  • And the clutch freeze of course.
  • A mon using U-turn/Voltswitch activating an Eject Button will not switch out.
  • Last Mon Gallade comes in and goes for Ally Swap without Ally lol.
  • I managed to face a Claydol which got a Baton Pass of Drifblim with +1Def +2 SAtk +3SDef +1Spd oops.
  • It is so nice that now in the battle calculator one sees the speeds of outspeeding mons in red. Raikou is really outstanding.
  • Bad IVs also have their perks: Typhlosion has 150HP, making it easy to know Eruptions strength when it is not at full health. Worth it.
  • After so many battles I still tend to overlook Sitrus Berries when double targeting.
  • The team is very solid. Imagine better IVs and a better player.
  • Eruption-Tran probably also would be better than Typhlosion despite being slower, and it has Earthpower.
  • Above I promised my other team ideas. I am tired and maybe present them another time.
Edit: Forgot to add battle 208
And the proof:
 
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Returning to the B2W2 Battle Subway, I'm building a team for the Super Double Train revolving around Jellicent.

Jellicent @ Water Gem

Water Absorb Ability

Modest Nature

4 HP, 252 SpAtk, 252 Spe

Shadow Ball, Protect, Ice Beam, Water Spout.

This is the centerpiece of the team. Gem-boosted Water Spout inflicts massive damage and can potentially KO two opponents at the same time. I want to go first and hit as hard as possible, so the EV spread is very simple.

To support Jellicent, I want Dragon-type that can use both Surf and Tailwind, as well as a Fighting type with Fake Out. There are 3 Dragon candidates: Salamence, Hydreigon, and Latios. I ended up picking Latios because it's stronger and faster than the other candidates, and it works particularly well with Scrafty.

Latios @ Life Orb

Levitate Ability

Timid Nature

4 HP, 252 SpAtk, 252 Spe

Tailwind, Draco Meteor, Psychic, Surf.

Tailwind ensures that the team outspeeds most threats and Surf is a nice spread move that can also heal Jellicent. Life Orb Draco Meteor can KO a fair number of low-bulk and medium-bulk Pokémon on neutral, though it can be a bit unreliable. Psychic is the reliable STAB that can KO low-bulk Pokémon on neutral (after Fake Out).

Scrafty @ Chople Berry

Moxie Ability

Adamant Nature

252 HP, 252 Atk, 252 Spe

Fake Out, Drain Punch, Crunch, Protect

Latios' partner-in-crime. Fighting type deals with Dark-type and Ice-type that Latios struggles with. Dark-type handles Ghost-type. Its Fighting weakness can be covered by Latios' Psychic. Fake Out allows Latios to set up Tailwind safely. I picked Moxie mostly because it's easier to get, but also because I'm concerned about Defiant Bisharp.

Metagross @ Normal Gem

Clear Body Ability

Adamant Nature

4 HP, 252 Atk, 252 Spe

Bullet Punch, Iron Head, Explosion, Earthquake

The Steel typing is key for Metagross as it provides much-needed resistance to Flying, Dragon, Ice, and Grass to the team. Explosion is the other key feature of this Pokémon, as Gem-boosted Explosion is stronger than STAB Earthquake. This is notably this team's best choice for hitting bulky Water-types like Gastrodon and Milotic, and it doesn't harm Jellicent either. Ideally, Metagross should be able to take down 2 opponents with Explosion, and Jellicent takes down the other 2 with Water Spout.

Threats to this team include the Ice teams, as they tend to put you under the mercy of RNG with their Blizzard spam. The team also lacks Electric resistance other than Latios, and Scarf Manetric in particular can outspeed everything in this team except Latios even if you got your Tailwind on.
 
Winning streak ended at 76.

Metagross' Explosion barely failed to KO Slowbro and Hippowdon, allowing Slowbro to Trick Room. An unlucky freeze on Scrafty forced my Jellicent to fight a 1v2 in Trick Room.

In hindsight, I should've sent Jellicent after Latios went down. Water Spout + Crunch (at +1) should be able to take down Hippowdon and Slowbro easily.
 
Winning streak ended at 76.

Metagross' Explosion barely failed to KO Slowbro and Hippowdon, allowing Slowbro to Trick Room. An unlucky freeze on Scrafty forced my Jellicent to fight a 1v2 in Trick Room.

In hindsight, I should've sent Jellicent after Latios went down. Water Spout + Crunch (at +1) should be able to take down Hippowdon and Slowbro easily.
I am running a Scrafty in my current team which is also a Tailwind team, and I have Taunt over Protect and it works wonderfully. I now actually like to see Bronzong and Dusknoir etc because it usually means easy game. Also Fighting Gem is so so good, especially if you have Moxie, I imagine
 
I am running a Scrafty in my current team which is also a Tailwind team, and I have Taunt over Protect and it works wonderfully. I now actually like to see Bronzong and Dusknoir etc because it usually means easy game. Also Fighting Gem is so so good, especially if you have Moxie, I imagine
It would certainly help secure KOs on Chople Tyranitar and Bisharp.

I think as long as I still have Metagross on the team, Scrafty will use Protect over Taunt.
 
Reached the 105 benchmark with this team. I'll be switching to a Sand team now.
 

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Greetings, everyone.
I'd like to submit an ongoing Super Subway Doubles streak. I've been playing intermittently for a couple of months and today I've reached battle 252 using this team.

Garchomp is my favorite Mon, so I decided to build a team around it. The strategy is simple, Earthquake everybody. Earth Gem boosted EQ OHKOs an absurd amount of Pokémon. Chomp's speed tier lets it get the jump on the majority of the Subway and its great bulk allows it take more hits than it should. Rotom-W deals with Flying types as well as bulky Waters. Heatran and Bronzong help against Grass, Ice, and some Dragons.

I might make another post soon to further delve into the EV spreads, certain moveset decisions, as well as threats to the team.

Couple of battles:

 
After falling out of love with the Sand Rush team I've decided to build a ZapChomp team.

Zapdos @ Yache Berry
Pressure Ability
Modest Nature
252HP 4Def 140SpAtk 4SpDef 108Spe
Tailwind Discharge Thunderbolt HeatWave
Standard bulky Zapdos. The 108 Speed EV allows it to outspeed base 80 neutral like Gyarados and Mamoswine. Heat Wave is the move I'm most conflicted about but it at least helps with the Ice matchup, and HP Ice or Grass is such a hassle for me

Hitmontop @ Fighting Gem
Intimidate Ability
Adamant Nature
252 HP 252ATK 4Spe
CloseCombat RockSlide FakeOut HelpingHand
Standard Hitmontop and Zapdos' co-lead. It uses Fake Out, then hopefully KO's something with Close Combat, then hopefully gets KO's so I can make a switch.

Garchomp @ Leftovers
Sand Veil Ability
Jolly Nature
68HP 180Atk 4Def 4SpDef 252 Spe
Earthquake DragonClaw Substitute SwordDance
Zapdos' partner-in-crime and DisQuake spammer. I picked the Sword Dance set to fight the annoying Curse users. I originally intended to use a max Attack Ground Gem variant, but the decision to use Tyranitar made me switch to a Substitute set with slightly better HP and lower Attack. It is actually surprising how many Sub opportunities I managed to get out of it, especially with Sand Veil coming in clutch... some of the time.

Tyranitar @ Air Balloon
Sand Stream Ability
Adamant Nature
164HP 252Atk 4Def 4SpDef 84Spe
RockSlide Protect IcePunch Crunch
The Pokémon that I'm most conflicted about. Previously I picked Heatran to help the team deal with Ice and Dragon attacks, but I decided that I wanted a better matchup against Psychic (especiallyTrick Room), so I decided to pick Tyranitar for the last slot instead. 84 Spe allows it to outspeed Starmie with Tailwind on my side.

The team has made it to the 105 win benchmark, so I guess it can't be that bad.
 
After falling out of love with the Sand Rush team I've decided to build a ZapChomp team.

Zapdos @ Yache Berry
Pressure Ability
Modest Nature
252HP 4Def 140SpAtk 4SpDef 108Spe
Tailwind Discharge Thunderbolt HeatWave
Standard bulky Zapdos. The 108 Speed EV allows it to outspeed base 80 neutral like Gyarados and Mamoswine. Heat Wave is the move I'm most conflicted about but it at least helps with the Ice matchup, and HP Ice or Grass is such a hassle for me

Hitmontop @ Fighting Gem
Intimidate Ability
Adamant Nature
252 HP 252ATK 4Spe
CloseCombat RockSlide FakeOut HelpingHand
Standard Hitmontop and Zapdos' co-lead. It uses Fake Out, then hopefully KO's something with Close Combat, then hopefully gets KO's so I can make a switch.

Garchomp @ Leftovers
Sand Veil Ability
Jolly Nature
68HP 180Atk 4Def 4SpDef 252 Spe
Earthquake DragonClaw Substitute SwordDance
Zapdos' partner-in-crime and DisQuake spammer. I picked the Sword Dance set to fight the annoying Curse users. I originally intended to use a max Attack Ground Gem variant, but the decision to use Tyranitar made me switch to a Substitute set with slightly better HP and lower Attack. It is actually surprising how many Sub opportunities I managed to get out of it, especially with Sand Veil coming in clutch... some of the time.

Tyranitar @ Air Balloon
Sand Stream Ability
Adamant Nature
164HP 252Atk 4Def 4SpDef 84Spe
RockSlide Protect IcePunch Crunch
The Pokémon that I'm most conflicted about. Previously I picked Heatran to help the team deal with Ice and Dragon attacks, but I decided that I wanted a better matchup against Psychic (especiallyTrick Room), so I decided to pick Tyranitar for the last slot instead. 84 Spe allows it to outspeed Starmie with Tailwind on my side.

The team has made it to the 105 win benchmark, so I guess it can't be that bad.

Nice to see Tyranitar getting some love! I truly believe that it must be used along with Trick Room or Tailwind support. I intended to build a team around slow Ttar + Trick Room setter lead. Maybe something like Eviolite Dusclops or Misdreavus? I think Ghosts are better than Psychics for this since they don't share a weakness with Tyranitar.

The idea is that Brave Tyranitar with 27 Speed IVs is slower than Abomasnow, so Sand stays up on lead. Do you think it could work?
 
Nice to see Tyranitar getting some love! I truly believe that it must be used along with Trick Room or Tailwind support. I intended to build a team around slow Ttar + Trick Room setter lead. Maybe something like Eviolite Dusclops or Misdreavus? I think Ghosts are better than Psychics for this since they don't share a weakness with Tyranitar.

The idea is that Brave Tyranitar with 27 Speed IVs is slower than Abomasnow, so Sand stays up on lead. Do you think it could work?
I think Brave Tyranitar could work. Have you also considered Curse in its movement? The problem I have with Tyranitar is that before gen VII its STAB moves have pretty low Power so its damage output is lower than its stats indicate.
 
Rain team's win streak ended at 90

I got Politoed and Kingdra facing against Latias and Tornadus. Tornadus has already confused Politoed with Hurricane. I decided that Draco Meteor is less risky than Helping Hand + Dragon Pulse, so I withdrew Politoed for Scizor. Kingdra missed with Draco Meteor. Latias critted Kingdra with Dragon Claw. Scizor lost 70% HP to Hurricane, and things just went bad from there.

Without the crit Latias has about 19% chance to KO 90% HP Kingdra with Life Orb Dragon Claw, so that game was particularly unlucky for me. Perhaps protecting Kingdra would be safer but when fighting against a legendary team I need to exert as much damage output as efficiently as possible, so I'd still stand with my decision.

I think the team is good, but I won't be posting it until it gets a 105 win benchmark.
1000034307.jpg
 
Greetings, everyone.

I did say I'd post again, and here I am with an update to my previous Super Subway Doubles streak. Current record: 301! This is the furthest I've ever gotten and it makes me all the happier to know that Chomp made it possible.
I'd like to do a proper breakdown this time, focusing on the team
Icono animado de Forma lavado en la cuarta y quinta generación
Icono animado de Garchomp en la cuarta y quinta generación
Icono animado de Heatran en la cuarta y quinta generación
Icono animado de Bronzong en la cuarta y quinta generación
.

Garchomp_NB_variocolor.gif

A Pokémon this strong shouldn't be so fast, and yet again, a Pokémon this strong and fast shouldn't be so bulky.
EVs are straightforward, max Attack to do as much damage as possible, max Speed to outspeed base 100s and Landorus.
Earthquake does great spread damage. I decided that doing as much damage as fast as possible was what I wanted to do, which is why Ground Gem is the item of choice. Soft Sand / Earth Plate boost too little, while Life Orb cuts too much into Chomp's bulk. Gem is just superior.

252 Atk Ground Gem Garchomp Earthquake (spread) vs. 252 HP / 0 Def Empoleon-3: 216-254 (113.1 - 133%) -- guaranteed OHKO​
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Espeon-4: 144-171 (102.9 - 122.1%) -- guaranteed OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Tyranitar-3: 176-210 (100.6 - 120%) -- guaranteed OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Metagross-1: 152-182 (98.1 - 117.4%) -- 93.8% chance to OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Gallade-4: 135-160 (94.4 - 111.9%) -- 68.8% chance to OHKO


Dragon Claw is consistent damage and has good coverage alongside EQ.
Swords Dance breaks through bulkier Pokémon that can't OHKO Chomp, as well as Curse users.
Protect is used when scouting for potential Ice Beams or Blizzards.
Imagen de Rotom lavado en Pokémon Negro y Blanco

There was a need for a partner immune to Earthquake. Flying types were quickly discarded due to their Ice weakness. Garchomp already attracted Blizzards and the like, the partner had to, therefore, resist Ice in some way. Cresselia was initially chosen, using Helping Hand to further boost EQ, and Light Screen which made Garchomp almost impossible to OHKO, even with Ice moves. It was, however, too passive so I had to look for alternatives.
Rotom-W has superb offensive and defensive synergy with Garchomp. At first, a tankier set was used with Thunder Wave support. Unfortunately, it was susceptible to Rock Slide flinches from faster mons like Archeops and Aerodactyl, so I toyed with the idea of using Choice Scarf to circumvent this issue. It changed everything. Suddenly, I didn't have to Protect with Chomp as much as before. Thunderbolt plus EQ on turn one destroys most leads. Rotom zaps Flying types and deals enough damage to bulky Waters for EQ to finish the job.

108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Starmie-4: 144-170 (106.7 - 125.9%) -- guaranteed OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Aerodactyl-1: 158-188 (101.9 - 121.3%) -- guaranteed OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Charizard-3: 144-170 (94.1 - 111.1%) -- 56.3% chance to OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Weavile-1: 72-85 (49.7 - 58.6%) -- 99.6% chance to 2HKO

108 SpA Rotom-Wash Thunderbolt vs. 252 HP / 0 SpD Vaporeon-3: 132-156 (55.7 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Ground Gem (first hit only) Garchomp Earthquake (spread) vs. 252 HP / 0 Def Vaporeon-3: 144-171 (60.8 - 72.2%) -- 85.9% chance to 2HKO after Leftovers recovery

108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 252+ SpD Milotic-3: 78-92 (45.9 - 54.1%) -- 47.3% chance to 2HKO
252 Atk Ground Gem (first hit only) Garchomp Earthquake (spread) vs. 0 HP / 0 Def Milotic-3: 117-138 (68.8 - 81.2%) -- guaranteed 2HKO

Hydro Pump, while innacurate, is necessary. Due to its great bulk and typing, Rotom-W can afford afford to miss one time or two.

108 SpA Rotom-Wash Hydro Pump vs. 252 HP / 0 SpD Mamoswine-4: 236-278 (108.8 - 128.1%) -- guaranteed OHKO (80.0% chance after accuracy)
108 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Terrakion-1: 170-204 (102.4 - 122.9%) -- guaranteed OHKO (80.0% chance after accuracy)
108 SpA Rotom-Wash Hydro Pump vs. 252 HP / 0 SpD Hippowdon-2: 204-242 (94.9 - 112.6%) -- 75% chance to OHKO (60.0% chance to OHKO after accuracy)

Hidden Power Ice rounds out the coverage. It enables Rotom-W to do actual damage to Grass and Dragon types.
Trick is amazing, locking mons as they go for Curse, Calm Mind, Rain Dance, Sandstorm, Trick Room, etc. Otherwise annoying Pokémon become useless once they're tricked. There are some other funny things you're able to do with Trick, such as 'removing' Shuca Berries before an Earthquake.

Imagen de Heatran en Pokémon Negro, Blanco, Negro 2 y Blanco 2
Imagen de Bronzong en Pokémon Negro, Blanco, Negro 2 y Blanco 2

I'm grouping the last two members together as they were chosen for similar reasons, and end up performing similar roles in the team.
I wanted to turn Chomp's weak Ice matchup into a strong one. Both Heatran and Bronzong make short work of most Ice types, using Flamethrower and Gyro Ball respectively. They are also strong into Grass types, which resist both of Rotom's STAB options as well as Earthquake from Chomp.

I'd like to break their sets down, starting with Tran. Max Special Attack with a Modest nature to be as strong as possible. Max Speed gets the jump on certain Emboar, Kingdra and Virizion sets.
Flamethrower deals consistent damage. Earth Power provides coverage against opposing Fire types.
Hidden Power Grass is not commonly used, however, it's there to heavily damage Water / Grass types, especially Quagsire and Gastrodon which, besides Lanturn, are the only Water types that completely wall Rotom-W (granted they have their water absorbing abilities).
Protect is good for scouting and baiting moves.

Minimum speed Bronzong holding a Macho Brace hits like a truck with Gyro Ball. Tinkaton who? Zen Headbutt is OK STAB for Fighting types and sometimes does more damage to really slow Pokémon.
Trick Room allows Bronzong to sweep and patches up Heatran's low speed too.
I debated for what the best fourth move on Zong could be and decided to go with Telekinesis. It allows me to not instantly lose to some Double Team user that got out of hand as it gives them a pseudo No Guard, so that all moves hit them regardless of accuracy. It can also make Heatran float, making it immune to all Ground moves if its Balloon has been popped.

More battles!


 
The Rain team has reached the 105 benchmark, finally proven to be a worthy team in my eyes.

Kingdra @ Life Orb

Modest, Swift Swim

68 HP, 4 Def, 236 Atk, 4 SpDef, 196 Spe

Draco Meteor, Dragon Pulse, Surf, Protect

The main damage dealer, spamming Surf under Rain. It regretably spent too much of its base stats on Atk, and no Hurricane this gen, but it is still the best Swift Swimmer we have. Dragon Pulse is its go-to single-target move. Draco Meteor is used to KO Latias and Haban Kingdra without needing Helping Hand, or KO a lot of medium-bulk targets with Helping Hand.

Politoed @ Wacan Berry

Calm, Drizzle

252 HP, 60 Def, 4 SpA, 188 SpDef, 4 Spe

Surf, Helping Hand, Ice Wind, Perish Song.

Rain setter. Since Politoed is gonna take a lot of Surfs from its Kingdra partner, I went for a special defensive EV spread. This Politoed can survive 2 Thunderbolts from Raikou and 3 Helping Hand Surfs... most of the time. I may need to change to a Sassy min Speed set, as opposing Abomasnow and Tyranitar leads are pretty annoying. Icy Wind is my Ice move of choice since it provides speed control or scout out White Herb from opposing Kingdra (aka no Haban Berry). Perish Song reliably deals with annoying stall sets.

Toxicroak @ Focus Sash

Adamant, Dry Skin

4 HP, 252 Atk, 28 Def, 4 SpDef, 220 Spe

Fake Out, Drain Punch, Sucker Punch, Taunt

Standard Toxicroak set, chosen because it is a physical attacker that is immune to Surf. I like to switch Politoed to Toxicroak whenever I feel confident that Kindra can take down 2 opponents with Surf. Fake Out is excellent for stalling for turns when Perish Song is up.

Scizor @ Lum Berry

Adamant, Technician

92 HP, 236 Atk, 12 Def, 4 SpDef, 164 Spe

Bullet Punch, Sword Dance, Bug Bite, Protect

This is basically Eisenherz's Scizor set. I wanted to round out the team with a Steel type, and initially I planned to use Metagross, but I decided that I don't think it's Psychic STAB or Explosion is a good fit for my team, so I went with Scizor for priority and set up sweeping which can be facilitated by Toxicroak. This Scizor can still be OHKO'd by Wailord's Hydro Pump under Rain, so maybe I'd go for a bulkier one with less speed.

Next, I feel like going for Terracott again. Deciding on the last 2 slots is gonna be tough.
 
Last edited:

I'm posting the speed tiers showed in this post adding speed modifiers (dragon dance, salac, etc).
Maybe I made little mistakes, quote this post and I edit the mistake.



Unreal speed tiers. You can ignore this group 99% of the time, rarely worth investing to outpace this things. All this mons need a condition to achieve that speed showed.

366 +2 floatzel3 (Swift swim)
326+ 2 haxorus4 (dragon dance)
324 +2 latios4 (dragon dance)
322 +2 durant2 (agility) (just ignore this)
304 +2 salamence2 (dragon dance)
304 +2 charizard2 (dragon dance)
300 +3 drifblim1 (salac berry + unburden)
292 +2 gyarados2 (dragon dance)
290 + 2 altaria2 (dragon dance)
284 + 2 klinklang3 (shift gear)
284 +2 moltres1 (tailwind)
282 +2 charizard1 (flame charge + salac berry)
276 + 2 haxorus2 (dragon dance)
276 + 2 seismitoad3 (Swift swim)
274 + 2 articuno4 (tailwind)
268 +2 metagross1 (agility)
264 + 2 braviary4 (tailwind)
264 + 2 drifblim24 (unburden)
264 +1 virizion1 (salac berry)
260 + 2 feraligatr24 (dragon dance)

Scarf manectric (258) to scarf skarmory (201) No bolded mons are more important, generally.
258 - Manectric 4
258 mienshao1 (salac berry) (ignore this, is bad)
252 + 2 kingdra3 (Swift swim)

250 - Entei 3
246 + 2 tyranitar23 (dragon dance)
244 +1 Haxorus4 (dragon dance)
244 + 2 gyarados1 (dragon dance)
244 + 2 victreebel3 (clorophyll)
243 + 1 latios4 (dragon dance)
242 + 2 gyarados2 (dragon dance)

240 - Terrakion 2
238 + 2 feraligatr2 (dragon dance)
234 +1 kangaskhan24 (salac Berry)

231 - Garchomp 3
230 + 2 gliscor2 (agility)
229 - Landorus 2
228 - Staraptor 2
228 - Typhlosion 3
228 + 1 charizard2 (dragon dance)
228 +1 miltank4 (salac berry)
226 +2 unfezant1 (tailwind)

225 - Pinsir 4
225 +1 heracross4 (salac berry)
224 + 2 registeel2 (rock polish)
224 +2 regirock4 (rock polish)
219 + 1 gyarados3 (dragon dance)
217 + 1 altaria3 (dragon dance)
217 +1 venusaur3 (salac berry)
216 +2 all excadrill but mainly set3 (sand rush)

216 - Accelgor 1
216 - Accelgor 3
216 - Accelgor 4
212 + 2 armaldo2 (rock polish)
211 - Charizard 3
211 +1 charizard14 (salac Berry / flame charge)
211 +1 salamence2 (dragon dance)

211 - Electrode 3
211 - Electrode 4
211 - Heatran 4
210 + 2 kingdra2 (dragon dance)
207 + 1 haxorus2 (dragon dance)
204 +1 heracross2 (salac berry)
202 +2 gyarados2 (dragon dance)

201 - Skarmory 3

200 to 151

200 +2 braviary1 (tailwind)
200 +2 shiftry3 (clorophyll)

200 - Aerodactyl 1
200 - Aerodactyl 2
200 - Aerodactyl 3
200 - Aerodactyl 4
200 - Crobat 1
200 - Crobat 2
200 - Crobat 3
200 - Crobat 4
200 - Jolteon 1
200 - Jolteon 2
200 - Jolteon 3
200 - Jolteon 4
198 +1 dragonite2 (salac berry)
197 - Accelgor 2
195 +1 feraligatr24 (dragon dance)
194 - Weavile 1
194 - Weavile 2
194 - Weavile 3
194 - Weavile 4
192 Emboar4 (salac berry)
189 - Alakazam 1
189 - Alakazam 2
189 - Alakazam 3
189 - Alakazam 4
189 - Dugtrio 1
189 - Dugtrio 3
189 - Dugtrio 4
189 - Sceptile 1
189 - Sceptile 2
189 - Sceptile 3
184 - Zebstrika 2
184 - Zebstrika 3
184 - Zebstrika 4
184 + 1 tyranitar23 (dragon dance)
184 +2 rhyperior2 (rock polish)
183 + 1 gyarados1 (dragon dance)

183 - Ambipom 1
183 - Ambipom 2
183 - Ambipom 3
183 - Ambipom 4
183 - Floatzel 1
183 - Floatzel 2
183 - Floatzel 3
183 - Floatzel 4
183 - Raikou 1
183 - Raikou 2
183 - Raikou 3
183 - Raikou 4
183 - Starmie 1
183 - Starmie 3
183 - Starmie 4
182 + 1scrafty2 (dragon dance)
182 +1 blaziken12 (salac berry)

181 - Mr. Mime 1
181 - Rampardos 3
180 + 2 ludicolo13 (Swift swim) (defensive sets)
179 - Thundurus 2
179 - Thundurus 3
179 - Thundurus 4
179 - Tornadus 1
179 - Tornadus 4
178 + 1 feraligatr2 (dragon dance)
178 - Archeops 1
178 - Archeops 3
178 - Archeops 4
178 - Espeon 1
178 - Espeon 2
178 - Espeon 4
178 - Froslass 1
178 - Froslass 3
178 - Froslass 4
178 - Gengar 1
178 - Gengar 2
178 - Gengar 3
178 - Gengar 4
178 - Latias 2
178 - Latias 3
178 - Latios 2
178 - Latios 3
178 - Tauros 2
178 - Tauros 3
177 - Durant 3
177 - Durant 4
177 - Torterra 2
176 - Cobalion 3
176 - Cobalion 4
176 - Electrode 2
176 - Infernape 1
176 - Infernape 3
176 - Infernape 4
176 - Terrakion 1
176 - Terrakion 3
176 - Terrakion 4
176 - Virizion 1
176 - Virizion 2
176 - Virizion 3
175 - Machamp 3
174 + 2 lanturn1 (agility) bad set
172 - Cryogonal 1
172 - Cryogonal 2
172 - Cryogonal 3
172 - Cryogonal 4
172 - Dugtrio 2
172 - Lopunny 1
172 - Lopunny 2
172 - Lopunny 3
172 - Lopunny 4
172 - Manectric 3
172 - Mienshao 1
172 - Mienshao 2
172 - Mienshao 3
172 - Mismagius 1
172 - Mismagius 3
172 - Rapidash 2
172 - Rapidash 3
172 - Rapidash 4
172 - Zoroark 1
172 - Zoroark 2
172 - Zoroark 3
172 - Zoroark 4
170 + 2 scizor2 (agility) ignore this
169 - Garchomp 1
169 - Garchomp 2
169 - Garchomp 4
169 - Serperior 1
168 - Landorus 3
168 - Landorus 4
167 - Flygon 1
167 - Flygon 2
167 - Flygon 3
167 - Miltank 1
167 - Miltank 2
167 - Miltank 4
167 - Ninetales 2
167 - Ninetales 3
167 - Ninetales 4
167 - Raichu 2
167 - Raichu 3
167 - Raichu 4
167 - Salamence 3
167 - Salamence 4
167 - Slaking 1
167 - Slaking 2
167 - Slaking 4
167 - Staraptor 1
167 - Staraptor 4
167 - Starmie 2
167 - Tentacruel 1
167 - Tentacruel 2
167 - Typhlosion 2
167 - Volcarona 2
167 - Zapdos 1
167 - Zapdos 3
167 - Zapdos 4
165 - Durant 1
165 - Hydreigon 3
165 - Hydreigon 4
165 - Serperior 4
163 - Haxorus 1
163 - Haxorus 3
163 - Haxorus 4
162 - Archeops 2
162 - Espeon 3
162 - Froslass 2
162 - Latias 4
162 - Latios 4
162 - Tauros 1
161 - Arcanine 3
161 - Arcanine 4
161 - Darmanitan 1
161 - Darmanitan 3
161 - Drapion 2
161 - Drapion 3
161 - Durant 2
161 - Electivire 4
161 - Gliscor 4
161 - Houndoom 2
161 - Houndoom 3
161 - Houndoom 4
161 - Jynx 4
161 - Leafeon 2
160 - Electrode 1
160 +2 whiscash2 (dragon dance)
159 - Unfezant 2
159 - Unfezant 3
158 - Krookodile 4
157 + 1 kingdra2 (dragon dance)
157 - Manectric 1
157 - Manectric 2
157 - Rapidash 1
156 - Kangaskhan 2
156 - Kangaskhan 3
156 - Kangaskhan 4
156 - Lilligant 1
156 - Lucario 2
156 - Lucario 3
156 - Moltres 3
156 - Moltres 4
156 - Mr. Mime 3
156 - Porygon-z 4
156 - Roserade 3
153 - Landorus 1
152 - Charizard 2
152 - Entei 1
152 - Flygon 4
152 - Ninetales 1
152 - Raichu 1
152 - Staraptor 3
152 - Typhlosion 1
152 - Typhlosion 4
152 - Volcarona 1
151 + 1 gyarados4 (dragon dance)

150 to 100

150 + 1 drifblim1 (salac berry)
150 - Articuno 3
150 - Heracross 3
150 - Heracross 4
150 - Hydreigon 1
150 - Sawk 3
150 - Suicune 4
149 - Infernape 2
149 - Skuntank 3
148 - Magmortar 3
148 - Magmortar 4
147 - Arcanine 1
147 - Arcanine 2
147 - Electivire 3
147 - Gliscor 1
147 - Houndoom 1
147 - Jynx 2
147 - Jynx 3
147 - Leafeon 1
147 - Yanmega 3
147 - Yanmega 4
146 - Gyarados 3
145 - Altaria 3
145 - Chandelure 2
145 - Drifblim 3
145 - Gallade 1
145 - Gallade 2
145 - Gallade 4
145 - Gardevoir 2
145 - Gardevoir 4
145 - Medicham 2
145 - Medicham 3
145 - Venusaur 3
142 - Kangaskhan 1
142 - Klinklang 1
142 - Klinklang 2
142 - Klinklang 3
142 - Klinklang 4
142 - Lucario 1
142 - Lucario 4
142 - Moltres 1
142 - Moltres 2
142 - Porygon-z 1
142 - Porygon-z 2
142 - Roserade 2
141 - Charizard 1
141 - Charizard 4
141 - Salamence 2
140 - Sceptile 4
140 +2 tangrowth3 (clorophyll)
139 - Absol 3
139 - Absol 4
139 - Hydreigon 2
138 - Haxorus 2
138 - Seismitoad 3
138 - Seismitoad 4
137 - Articuno 4
137 - Heracross 2
137 - Mismagius 2
137 - Nidoking 3
137 - Nidoking 4
137 - Pinsir 1
137 - Pinsir 2
137 - Sawk 1
137 - Sawk 2
137 - Sawk 4
137 - Toxicroak 1
137 - Toxicroak 2
137 - Toxicroak 3
137 - Toxicroak 4
136 - Darmanitan 2
136 - Electivire 1
136 - Electivire 2
136 - Skuntank 1
136 - Skuntank 2
136 - Zebstrika 1
135 - Magmortar 2
135 Samurott4 (salac berry)
135 Dewgong4 (salac berry)

134 - Bisharp 3
134 - Breloom 2
134 - Breloom 3
134 - Metagross 1
133 - Gardevoir 1
133 - Gyarados 2
133 - Serperior 3
132 - Blaziken 3
132 - Blaziken 4
132 - Braviary 2
132 - Braviary 3
132 - Braviary 4
132 - Dragonite 2
132 - Drifblim 2
132 - Drifblim 4
132 - Exploud 4
132 - Mandibuzz 1
132 - Mandibuzz 2
132 - Medicham 1
132 - Medicham 4
132 - Shiftry 2
132 - Togekiss 1
132 - Togekiss 2
132 - Togekiss 3
131 - Thundurus 1
131 - Tornadus 2
131 - Tornadus 3
130 - Feraligatr 4
130 - Latias 1
130 - Latios 1
130 - Tauros 4
128 - Cobalion 1
128 - Emboar 4
128 - Virizion 4
126 - Kingdra 1
126 - Kingdra 3
126 - Kingdra 4
126 - Lilligant 4
125 - Mienshao 4
125 - Mismagius 4
124 - Tyranitar 2
124 - Tyranitar 3
124 - Unfezant 1
123 - Wailord 2
122 - Dewgong 2
122 - Gyarados 1
122 - Ludicolo 4
122 - Skarmory 2
122 - Victreebel 2
122 - Victreebel 3
122 - Victreebel 4
121 - Blaziken 1
121 - Blaziken 2
121 - Chandelure 1
121 - Mamoswine 1
121 - Scrafty 2
120 - Entei 2
120 +1 whiscash2 (dragon dance)
120 - Entei 4
120 - Miltank 3
120 - Salamence 1
120 - Slaking 3
120 - Tentacruel 3
120 - Tentacruel 4
120 - Volcarona 3
120 - Volcarona 4
120 - Zapdos 2
119 - Feraligatr 2
119 - Serperior 2
117 - Ursaring 2
115 - Cobalion 2
115 - Darmanitan 4
115 - Drapion 1
115 - Drapion 4
115 - Gliscor 2
115 - Gliscor 3
115 - Jynx 1
115 - Leafeon 3
115 - Leafeon 4
115 - Yanmega 1
115 - Yanmega 2
113 - Unfezant 4
112 - Beartic 4
112 - Krookodile 1
112 - Krookodile 2
112 - Krookodile 3
112 - Regirock 4
112 - Registeel 2
110 - Lilligant 2
110 - Lilligant 3
110 - Mr. Mime 2
110 - Mr. Mime 4
110 - Porygon-z 3
110 - Rampardos 2
110 - Roserade 1
110 - Roserade 4
108 - Excadrill 1
108 - Excadrill 2
108 - Excadrill 3
108 - Excadrill 4
106 - Armaldo 2
106 - Golem 3
106 - Marowak 3
106 - Marowak 4
105 - Articuno 1
105 - Articuno 2
105 - Cresselia 1
105 - Cresselia 2
105 - Cresselia 3
105 - Cresselia 4
105 - Kingdra 2
105 - Nidoking 1
105 - Pinsir 3
105 - Suicune 1
105 - Suicune 2
105 - Suicune 3
103 - Magmortar 1
102 - Tangrowth 2
102 - Vileplume 1
102 - Vileplume 4
101 - Gyarados 4
101 - Milotic 1
101 - Milotic 3
101 - Milotic 4
100 - Altaria 1
100 - Altaria 2
100 - Altaria 4
100 - Braviary 1
100 - Chandelure 3
100 - Chandelure 4
100 - Dragonite 1
100 - Dragonite 3
100 - Dragonite 4
100 - Drifblim 1
100 - Gallade 3
100 - Gardevoir 3
100 - Mamoswine 3
100 - Mamoswine 4
100 - Mandibuzz 3
100 - Mandibuzz 4
100 - Meganium 1
100 - Meganium 2
100 - Meganium 3
100 - Meganium 4
100 - Regice 2
100 - Shiftry 3
100 - Shiftry 4
100 - Togekiss 4
100 - Venusaur 1
100 - Venusaur 4

99 to 0

99 - Poliwrath 2
99 - Vanilluxe 1
99 - Vanilluxe 2
99 - Vanilluxe 3
99 - Vanilluxe 4
98 - Blastoise 3
98 - Blastoise 4
98 - Feraligatr 1
98 - Feraligatr 3
97 - Golem 2
97 - Heatran 1
97 - Heatran 2
97 - Heatran 3
97 + 1 marowak1 (salac berry)
96 - Exeggutor 1
96 - Nidoqueen 2
96 - Nidoqueen 3
96 - Nidoqueen 4
95 - Absol 1
95 - Absol 2
95 - Claydol 1
95 - Claydol 2
95 - Claydol 3
95 - Claydol 4
95 - Gothitelle 1
94 - Heracross 1
94 - Nidoking 2
94 - Seismitoad 1
93 - Skuntank 4
92 - Rhyperior 2
91 - Honchkrow 3
91 - Honchkrow 4
90 - Bisharp 1
90 - Bisharp 2
90 - Bisharp 4
90 - Breloom 4
90 - Dewgong 1
90 - Dewgong 3
90 - Dewgong 4
90 - Ludicolo 1
90 - Ludicolo 2
90 - Ludicolo 3
90 - Luxray 1
90 - Luxray 2
90 - Luxray 3
90 - Luxray 4
90 - Mamoswine 2
90 - Metagross 3
90 - Metagross 4
90 - Milotic 2
90 - Politoed 3
90 - Politoed 4
90 - Poliwrath 1
90 - Poliwrath 3
90 - Poliwrath 4
90 - Samurott 1
90 - Samurott 3
90 - Samurott 4
90 - Skarmory 4
90 - Venusaur 2
90 Shiftry1 (using fling)
88 - Blastoise 1
88 - Blastoise 2
88 - Exploud 1
88 - Exploud 2
88 - Exploud 3
87 - Lanturn 1
87 - Lanturn 2
87 - Lanturn 3
87 - Lanturn 4
86 - Exeggutor 2
86 - Nidoqueen 1
85 - Emboar 1
85 - Emboar 3
85 - Flareon 1
85 - Flareon 2
85 - Flareon 4
85 - Glaceon 1
85 - Glaceon 2
85 - Glaceon 3
85 - Glaceon 4
85 - Gothitelle 2
85 - Gothitelle 3
85 - Gothitelle 4
85 - Scizor 2
85 - Scizor 4
85 - Umbreon 1
85 - Umbreon 2
85 - Umbreon 3
85 - Umbreon 4
85 - Vaporeon 2
85 - Vaporeon 3
85 - Vaporeon 4
85 - Walrein 1
85 - Walrein 2
85 - Walrein 3
85 - Walrein 4
84 - Carracosta 3
84 - Carracosta 4
84 seismitoad2 (using fling)
82 Tyranitar1
(using fling)
81 - Breloom 1
81 - Honchkrow 1
81 - Honchkrow 2
81 - Metagross 2
81 - Politoed 2
81 - Samurott 2
81 - Victreebel 1
80 - Abomasnow 1
80 - Abomasnow 2
80 - Empoleon 1
80 - Empoleon 2
80 - Empoleon 4
80 - Lapras 2
80 - Lapras 3
80 - Lapras 4
80 - Magnezone 1
80 - Magnezone 3
80 - Magnezone 4
80 - Porygon2 1
80 - Porygon2 2
80 - Porygon2 3
80 - Porygon2 4
80 - Swampert 2
80 - Swampert 3
80 - Swampert 4
80 - Wailord 3
80 - Wailord 4
80 - Weezing 1
80 - Weezing 2
80 - Weezing 3
80 - Weezing 4
80 - Whiscash 1
80 - Whiscash 2
80 - Whiscash 3
80 - Whiscash 4
78 - Scrafty 1
78 - Scrafty 3
78 - Scrafty 4
77 - Lickilicky 1
76 - Emboar 2
76 - Flareon 3
76 - Scizor 1
76 - Scizor 3
76 - Torterra 1
76 - Torterra 3
76 - Torterra 4
76 - Vaporeon 1
75 - Ampharos 1
75 - Ampharos 3
75 - Blissey 1
75 - Blissey 2
75 - Blissey 3
75 - Blissey 4
75 - Bouffalant 1
75 - Bouffalant 3
75 - Bouffalant 4
75 - Exeggutor 3
75 - Golurk 1
75 - Golurk 3
75 - Machamp 4
75 - Ursaring 1
75 - Ursaring 3
75 - Ursaring 4
72 - Abomasnow 3
72 - Abomasnow 4
72 - Empoleon 3
72 - Lapras 1
72 - Magnezone 2
72 - Swampert 1
72 - Tyranitar 4
72 - Wailord 1
70 - Aggron 1
70 - Aggron 3
70 - Beartic 2
70 - Beartic 3
70 - Donphan 2
70 - Donphan 4
70 - Eelektross 2
70 - Eelektross 4
70 - Hariyama 2
70 - Hariyama 4
70 - Lickilicky 2
70 - Lickilicky 3
70 - Lickilicky 4
70 - Muk 2
70 - Muk 4
70 - Rampardos 1
70 - Rampardos 4
70 - Regice 1
70 - Regice 3
70 - Regice 4
70 - Regirock 1
70 - Regirock 2
70 - Regirock 3
70 - Registeel 1
70 - Registeel 3
70 - Registeel 4
70 - Tangrowth 1
70 - Tangrowth 3
70 - Tangrowth 4
70 - Vileplume 2
70 - Vileplume 3
68 - Druddigon 1
68 - Druddigon 2
68 - Druddigon 3
68 - Druddigon 4
68 - Regigigas 2
67 Golurk4 (using fling or klutz)
67 - Ampharos 2
67 - Ampharos 4
67 - Bouffalant 2
67 - Exeggutor 4
67 - Golurk 2
67 - Hippowdon 1
67 - Hippowdon 2
67 - Hippowdon 3
67 - Machamp 1
67 - Machamp 2
65 - Armaldo 3
65 - Armaldo 4
65 - Conkeldurr 1
65 - Conkeldurr 3
65 - Dusknoir 1
65 - Golem 1
65 - Granbull 1
65 - Granbull 2
65 - Granbull 3
65 - Granbull 4
65 - Marowak 1
65 - Throh 1
65 - Throh 3
63 - Aggron 2
63 - Aggron 4
63 - Beartic 1
63 - Cradily 1
63 - Donphan 1
63 - Donphan 3
63 - Eelektross 1
63 - Eelektross 3
63 - Hariyama 1
63 - Hariyama 3
63 - Muk 1
63 - Muk 3
60 - Forretress 1
60 - Forretress 2
60 - Forretress 4
60 - Hippowdon 4
60 - Probopass 1
60 - Probopass 2
60 - Probopass 3
60 - Probopass 4
60 - Regigigas 1
60 - Regigigas 3
60 - Regigigas 4
60 - Rhyperior 3
60 - Vespiquen 3
59 - Gastrodon 1
59 - Gastrodon 2
59 - Gastrodon 4
58 - Armaldo 1
58 - Dusknoir 3
58 - Dusknoir 4
58 - Throh 2
58 - Throh 4
58 marowak2 (using fling)
58 conkeldurr24 (using fling)
58 dusknoir2 (using fling)
58 golem4 (using fling)

56 - Cradily 2
56 - Cradily 3
56 - Cradily 4
55 Quagsire2 (using fling)
55 - Quagsire 1
55 - Quagsire 3
55 - Quagsire 4
55 - Spiritomb 1
55 - Spiritomb 3
55 - Spiritomb 4
54 - Rhyperior 1
54 - Rhyperior 4
54 - Vespiquen 1
54 - Vespiquen 2
54 - Vespiquen 4
53 - Bronzong 1
53 - Bronzong 3
53 - Gastrodon 3
52 - Carracosta 1
52 - Carracosta 2
50 - Bastiodon 1
50 - Bastiodon 2
50 - Bastiodon 3
50 - Cofagrigus 4
50 - Reuniclus 1
50 - Slowbro 1
50 - Slowbro 2
50 - Slowbro 3
50 - Slowking 1
50 - Slowking 2
50 - Slowking 3
50 - Snorlax 1
50 - Snorlax 3
50 - Steelix 1
50 - Steelix 2
49 - Musharna 1
49 - Musharna 2
49 - Musharna 3
49 - Spiritomb 2
47 - Bronzong 2
47 - Bronzong 4
45 - Bastiodon 4
45 - Cofagrigus 1
45 - Cofagrigus 2
45 - Cofagrigus 3
45 - Gigalith 1
45 - Gigalith 2
45 - Gigalith 3
45 - Reuniclus 2
45 - Reuniclus 3
45 - Reuniclus 4
45 - Shiftry 1
45 - Slowbro 4
45 - Slowking 4
45 - Snorlax 2
45 - Snorlax 4
45 - Steelix 3
44 - Musharna 4
42 - Seismitoad 2
40 - Escavalier 2
40 - Escavalier 4
40 - Ferrothorn 1
40 - Ferrothorn 2
40 - Gigalith 4
40 - Tyranitar 1
36 - Escavalier 1
36 - Escavalier 3
36 - Ferrothorn 3
36 - Ferrothorn 4
33 - Golurk 4
29 - Conkeldurr 2
29 - Conkeldurr 4
29 - Dusknoir 2
29 - Golem 4
29 - Marowak 2
27 - Forretress 3
27 - Quagsire 2
25 - Shuckle 1
25 - Shuckle 2
22 - Shuckle 3
22 - Shuckle 4
22 - Steelix 4
*0 - Politoed 1 (Full Incense)
*0 - Skarmory 1 (Full Incense)
 
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Greetings, everyone.

I did say I'd post again, and here I am with an update to my previous Super Subway Doubles streak. Current record: 301! This is the furthest I've ever gotten and it makes me all the happier to know that Chomp made it possible.
I'd like to do a proper breakdown this time, focusing on the team
Icono animado de Forma lavado en la cuarta y quinta generación
Icono animado de Garchomp en la cuarta y quinta generación
Icono animado de Heatran en la cuarta y quinta generación
Icono animado de Bronzong en la cuarta y quinta generación
.

Garchomp_NB_variocolor.gif

A Pokémon this strong shouldn't be so fast, and yet again, a Pokémon this strong and fast shouldn't be so bulky.
EVs are straightforward, max Attack to do as much damage as possible, max Speed to outspeed base 100s and Landorus.
Earthquake does great spread damage. I decided that doing as much damage as fast as possible was what I wanted to do, which is why Ground Gem is the item of choice. Soft Sand / Earth Plate boost too little, while Life Orb cuts too much into Chomp's bulk. Gem is just superior.

252 Atk Ground Gem Garchomp Earthquake (spread) vs. 252 HP / 0 Def Empoleon-3: 216-254 (113.1 - 133%) -- guaranteed OHKO​
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Espeon-4: 144-171 (102.9 - 122.1%) -- guaranteed OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Tyranitar-3: 176-210 (100.6 - 120%) -- guaranteed OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Metagross-1: 152-182 (98.1 - 117.4%) -- 93.8% chance to OHKO
252 Atk Ground Gem Garchomp Earthquake (spread) vs. 0 HP / 0 Def Gallade-4: 135-160 (94.4 - 111.9%) -- 68.8% chance to OHKO


Dragon Claw is consistent damage and has good coverage alongside EQ.
Swords Dance breaks through bulkier Pokémon that can't OHKO Chomp, as well as Curse users.
Protect is used when scouting for potential Ice Beams or Blizzards.
Imagen de Rotom lavado en Pokémon Negro y Blanco

There was a need for a partner immune to Earthquake. Flying types were quickly discarded due to their Ice weakness. Garchomp already attracted Blizzards and the like, the partner had to, therefore, resist Ice in some way. Cresselia was initially chosen, using Helping Hand to further boost EQ, and Light Screen which made Garchomp almost impossible to OHKO, even with Ice moves. It was, however, too passive so I had to look for alternatives.
Rotom-W has superb offensive and defensive synergy with Garchomp. At first, a tankier set was used with Thunder Wave support. Unfortunately, it was susceptible to Rock Slide flinches from faster mons like Archeops and Aerodactyl, so I toyed with the idea of using Choice Scarf to circumvent this issue. It changed everything. Suddenly, I didn't have to Protect with Chomp as much as before. Thunderbolt plus EQ on turn one destroys most leads. Rotom zaps Flying types and deals enough damage to bulky Waters for EQ to finish the job.

108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Starmie-4: 144-170 (106.7 - 125.9%) -- guaranteed OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Aerodactyl-1: 158-188 (101.9 - 121.3%) -- guaranteed OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Charizard-3: 144-170 (94.1 - 111.1%) -- 56.3% chance to OHKO
108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 0 SpD Weavile-1: 72-85 (49.7 - 58.6%) -- 99.6% chance to 2HKO

108 SpA Rotom-Wash Thunderbolt vs. 252 HP / 0 SpD Vaporeon-3: 132-156 (55.7 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Ground Gem (first hit only) Garchomp Earthquake (spread) vs. 252 HP / 0 Def Vaporeon-3: 144-171 (60.8 - 72.2%) -- 85.9% chance to 2HKO after Leftovers recovery

108 SpA Rotom-Wash Thunderbolt vs. 0 HP / 252+ SpD Milotic-3: 78-92 (45.9 - 54.1%) -- 47.3% chance to 2HKO
252 Atk Ground Gem (first hit only) Garchomp Earthquake (spread) vs. 0 HP / 0 Def Milotic-3: 117-138 (68.8 - 81.2%) -- guaranteed 2HKO

Hydro Pump, while innacurate, is necessary. Due to its great bulk and typing, Rotom-W can afford afford to miss one time or two.

108 SpA Rotom-Wash Hydro Pump vs. 252 HP / 0 SpD Mamoswine-4: 236-278 (108.8 - 128.1%) -- guaranteed OHKO (80.0% chance after accuracy)
108 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Terrakion-1: 170-204 (102.4 - 122.9%) -- guaranteed OHKO (80.0% chance after accuracy)
108 SpA Rotom-Wash Hydro Pump vs. 252 HP / 0 SpD Hippowdon-2: 204-242 (94.9 - 112.6%) -- 75% chance to OHKO (60.0% chance to OHKO after accuracy)

Hidden Power Ice rounds out the coverage. It enables Rotom-W to do actual damage to Grass and Dragon types.
Trick is amazing, locking mons as they go for Curse, Calm Mind, Rain Dance, Sandstorm, Trick Room, etc. Otherwise annoying Pokémon become useless once they're tricked. There are some other funny things you're able to do with Trick, such as 'removing' Shuca Berries before an Earthquake.

Imagen de Heatran en Pokémon Negro, Blanco, Negro 2 y Blanco 2
Imagen de Bronzong en Pokémon Negro, Blanco, Negro 2 y Blanco 2

I'm grouping the last two members together as they were chosen for similar reasons, and end up performing similar roles in the team.
I wanted to turn Chomp's weak Ice matchup into a strong one. Both Heatran and Bronzong make short work of most Ice types, using Flamethrower and Gyro Ball respectively. They are also strong into Grass types, which resist both of Rotom's STAB options as well as Earthquake from Chomp.

I'd like to break their sets down, starting with Tran. Max Special Attack with a Modest nature to be as strong as possible. Max Speed gets the jump on certain Emboar, Kingdra and Virizion sets.
Flamethrower deals consistent damage. Earth Power provides coverage against opposing Fire types.
Hidden Power Grass is not commonly used, however, it's there to heavily damage Water / Grass types, especially Quagsire and Gastrodon which, besides Lanturn, are the only Water types that completely wall Rotom-W (granted they have their water absorbing abilities).
Protect is good for scouting and baiting moves.

Minimum speed Bronzong holding a Macho Brace hits like a truck with Gyro Ball. Tinkaton who? Zen Headbutt is OK STAB for Fighting types and sometimes does more damage to really slow Pokémon.
Trick Room allows Bronzong to sweep and patches up Heatran's low speed too.
I debated for what the best fourth move on Zong could be and decided to go with Telekinesis. It allows me to not instantly lose to some Double Team user that got out of hand as it gives them a pseudo No Guard, so that all moves hit them regardless of accuracy. It can also make Heatran float, making it immune to all Ground moves if its Balloon has been popped.

More battles!


Damn. What a cool team. Not sure if we saw Trick in doubles yet. And then TR Bronzong, the occasional.
As usual when reading about inaccurate moves like Hydro Pump and Zen Headbutt at long streaks some red flags went off for me in terms of credibility.
But after reading your thoughts and viewing your battles and checking for potential weaknesses of the team my doubts were removed. It seems to have answers to many threats - and very cool, unique answers! Curious to see how far you can go.

I also have a long streak running, by far my longest. Will report as soon as it ends, or maybe somewhere inbetween.
 
Damn. What a cool team. Not sure if we saw Trick in doubles yet. And then TR Bronzong, the occasional.
As usual when reading about inaccurate moves like Hydro Pump and Zen Headbutt at long streaks some red flags went off for me in terms of credibility.
But after reading your thoughts and viewing your battles and checking for potential weaknesses of the team my doubts were removed. It seems to have answers to many threats - and very cool, unique answers! Curious to see how far you can go.

I also have a long streak running, by far my longest. Will report as soon as it ends, or maybe somewhere inbetween.

Thank you!

What team are you currently using?
 
Rain team's win streak ended at 90

I got Politoed and Kingdra facing against Latias and Tornadus. Tornadus has already confused Politoed with Hurricane. I decided that Draco Meteor is less risky than Helping Hand + Dragon Pulse, so I withdrew Politoed for Scizor. Kingdra missed with Draco Meteor. Latias critted Kingdra with Dragon Claw. Scizor lost 70% HP to Hurricane, and things just went bad from there.

Without the crit Latias has about 19% chance to KO 90% HP Kingdra with Life Orb Dragon Claw, so that game was particularly unlucky for me. Perhaps protecting Kingdra would be safer but when fighting against a legendary team I need to exert as much damage output as efficiently as possible, so I'd still stand with my decision.

I think the team is good, but I won't be posting it until it gets a 105 win benchmark.View attachment 722486
Where can one view their records like you did here? Really nice! Congrats on your streak!
 
In a 350 doubles streak, Peterko refers to the medicham set I posted below. I really like it and want to try it myself, but so far I’m clueless as to how I can get a medicham with both psychocut and fake out. This seems impossible. What am I missing?

3. Medicham (M) "SANJI“
Item: Muscle Band
Ability: Pure Power*
Nature: Jolly
IVs: 31-31-31-00-31-31
EV spread: 6-252-0-0-0-252
Lv.50: 136-224*-95-xx-95-145
Moves:
~ Fake Out
~ Psycho Cut
~ Ice Punch
~ Low Kick
 
In a 350 doubles streak, Peterko refers to the medicham set I posted below. I really like it and want to try it myself, but so far I’m clueless as to how I can get a medicham with both psychocut and fake out. This seems impossible. What am I missing?

3. Medicham (M) "SANJI“
Item: Muscle Band
Ability: Pure Power*
Nature: Jolly
IVs: 31-31-31-00-31-31
EV spread: 6-252-0-0-0-252
Lv.50: 136-224*-95-xx-95-145
Moves:
~ Fake Out
~ Psycho Cut
~ Ice Punch
~ Low Kick

Take a Smeargle with Fake Out and Psycho-Cut and breed a spinda with both moves. Then breed the Spinda with a Medicham
 
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