Got recs by haxing my way through the last climb (do not want to deal with thoughts on recs rn), and realized that I have very little to say about Moon because I used a team that's pretty overprepared for it and also I don't think I faced a single bulky Fairy Moon on my entire run. So I'm not going to post about that, leaning towards DNB, but I do want to post what seems to be a bit of a hot take about a mon that I think is underexplored atm.
Okay, so my take is that Neutralizing Gas Gweezing kinda sucks, and Levitate Gweezing kinda rocks. Look, I get it. Levitate variants are not reliable removal against Ghold hazard-stack, and you really, really need to have a gameplan against that or you're going to get run over. But for me, I will take that because Levitate makes Gweezing go from not checking anything to suddenly checking everything. Neutralizing Gas is not stopping

, EQ variants of

or

, and Levitate not only makes you one of the sturdiest possible answers into all of them, but it also makes you a really nice scout into

/

(Fairy resist and Ground immune), hard walls

except for the sets that do like 23% with Stone Edge, very reliably stops

from getting up hazards while keeping it low, makes you a genuinely decent emergency option against

, hard walls

so badly it's not even funny, it's not even funny, all things that Neutralizing Gas just cannot dream of doing. PLUS, you have the coveted combo of spikes immunity without a rocks weakness, which frees you up to run an actually good item, like lefties/sludge or helmet.
I've been playing around with this mon for a bit now because to me, once you stop trying to make this mon the magic answer to the tier's hazard issues and start accepting the fact that Poison-Fairy typing with a Ground immunity is preposterous, you suddenly get a really reliable check to a whole pile of the tier's scary options. It's a similar-ish matchup spread and removal niche to

, except you trade being able to recover and pivot on Ghold for actually being able to cripple switch-ins with status, since you can pick between Wisp and Toxic. And what really unlocked this mon, for me, is seeing it on that one

/

team, which loads up on Wisp elsewhere on the team so that you have room to run Toxic, and now special attackers that would otherwise shrug off a Strange Steam or a Wisp now actually get crippled (Prim being a really big one).
Just from a building perspective, I feel like things that can blanket check most of the tier's physical threats in one slot without being set-up fodder or ruined by Knock is really, really valuable. Pech, Zap, Mola, Corv all kinda fit this and have been used for that purpose on one team or another, but they're all really passive into certain things that they really do not want to be passive into. So's Gweezing, even if your opponent has to guess which status move you're running, but I actually think that with Levitate it offers a ton of role compression that's pretty versatile on any team that has a solid gameplan against Ghold, and especially Ghold hazard-stack.

Weezing-Galar @ Rocky Helmet
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Toxic/Will-O-Wisp
- Defog
- Pain Split