Hey its been a while since I’ve done posts like this, but I really wanna share some sets I think are underrated or have potential.
BU Ceru (Ceruledge) @ Leftovers/Covert Cloak
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 56 Def / 116 SpD / 84 Spe
Careful Nature
-
Bulk Up
- Bitter Blade
- Shadow Sneak
- Taunt
Set Details
The classic Pre-Home set has some merit. In preparation for Tera Fairy Moon, teams have resorted to checks like Clefable, Corv, G-Weez, CB Scizor, and Molt. Bulk Up Ceruledge can dog on these structures with its base typing and burn immunity even after Tera. Gouging Fire’s ban opened up room for another Wisp immune wincon to take its place. Defensively, it checks non-Tera Blast Moth, Cinder, and most variants of Valiant for offensive teams. 84 Speed EVs puts it above 0 speed Gliscor which is fine since most of them either invest entirely on HP and SpD, or go max Speed in the case of SD sets. 56 Def lets Ceruledge after a Bulk Up, eat max attack Tusk’s HLR at full and take a huge chunk of its HP with Bitter Blade. Also eats Gambit Sucker at full after 5 SO boosts. Tera Grass flips your matchup with Waterpon and Ground types. You could also go with Covert to set up on Garg and the stupid Mochi Ghost.
Partners

Veil is the best archetype to fit Ceru. With Ceru benefitting from the added bulk from screens and it being a great Dgleam Moth check which otherwise stomps on the archetype. Hatt is self-explanatory. Keeps hazards off.

As mentioned, Ceru beats most of Roaring Moon’s checks and punishes reckless Will-O-Wisp clicking.
Bulky Rai (Darkrai) @ Leftovers/Heavy-Duty-Boots/
Red Card
Ability: Bad Dreams
Tera Type: Poison
EVs: 240 HP / 60 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Nasty Plot/Ice Beam
- Will-O-Wisp/Knock Off
Set Details
Darkrai gets so much milage out of bulk investment, to point I’d argue this is the most optimal way to run it. Still hits pretty hard without investment and makes it easier for Dankrai to click Plot, Wisp, or Knock. Since it can tank almost any hit from Dnite at full, it can save you from being snowballed by random Dnite bullshit. I decided to optimize
MAVERICK SHOOTERS ’ spread. 208 Speed to outrun Cinderace cause speed ties are for the weak. 240HP/60Def survives Pre-Tera Acrobatics from +1 Moon at full and eats any hit from unboosted Adamant Waterpon. Red Card is nasty tech that can punish Boosters and possibly give Darkrai an opportunity to get off another boost.
Partners

Anything that appreciates Ting-Lu or Zamazenta being crippled by Wisp is gonna appreciate having Dankrai around.

Darkrai fits well into Spike Stacking BO structures as it can not only support them with fast Wisp/Knock, but also enjoys the pressure from Spikes.
Offensive Tank Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Earthquake
-
Outrage
-
Stone Edge
- Spikes/Stealth Rock
Set Details
Shout outs to
Kazt_5 for bringing light to this set. As good as the standard Tankchomp set is, it does suffer from passivity. With max Attack and enough speed to creep past Kyurem, Chomp’s role is to set hazards and kamikaze on physical walls like Tusk, Lando. Stone Edge picks off Moltres and Zapdos. Ting-Lu is generally a better Hazard-setting Ground, but the merit of RH + Rough Skin chip can open up several offensive sweepers. Its similar to offensive Lando, but the speed tier and neutrality to Water grants it a better matchup into Waterpon, Samu, or Kyurem leads.
Partners

All of these appreciate chip damage being forced on mons like Tusk or Gambit. Chomp particularly synergizes well with Pecharunt and Gholdengo who also cover its defensive weaknesses such as Fairies. Forcing Helmet chip onto Corv greedily clicking U-Turn, puts it in range of +1 Moon. Gambit also appreciates Chomp’s traits. This set is designed for BO hazard stack similarly to Ting-Lu and Samu.
Heavy Slam Garg (Garganacl) (M) @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Salt Cure
- Stealth Rock
-
Heavy Slam
- Recover
Set Details
Garg is legit phenomenal rn. With Pecha being the more popular Poison-type pivot over Glowking and teams prioritizing Spike Stacking, Garganacl’s ability to easily force progress via Salt Cure + SR is ever more valuable. Players say things like “It struggles vs Spike Stack” but in reality, Tera Water Garg can legit carry the entire matchup by itself since they tend to lack the immediate power to push through Garg.
Storm Zone demonstrated this perfectly in his
week 9 game with
Fusien .
Curse and Iron Defense are life-savers into the two hottest topics of the month, SD Gliscor and Moon. Ice Punch has been experimented with to smack Gliscor and Hydrapple, but I wanna touch on Heavy Slam. This tech is specifically for its biggest counter, Clefable. Dealing over 38% and outstalling Moonlight
Partners
Part of why I feel Garg is better rn is because of G-Weez’s rise in usage. It covers Garg’s three biggest short-comings. Regenerator walls, hazards, and Magic Guard Clef. Ting-Lu is the other fat progress making wall that like Garg, sets hazards and forces chip via Ruination. Pecha and/or Sinistcha blocks rocks, checks Waterpon, and punishes Tusk as it eats Salt Cure chip. Latios appreciates Tera Water Garg’s ability to assert pressure onto Steels like Ghold or Iron Crown.
Specs Ghold (Gholdengo) @
Choice Specs
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Thunderbolt
- Recover/Trick
Set Details
This is more on the fun side than being optimal, but if you queue into Balance with Specs Ghold, prepare to see numbers. Make It Rain does ludicrous damage, even to resists. Dealing 39% min to Ting-Lu and being able to 2HKO Gambit and phys def Molt with Tera Steel. Tera Steel also has the benefit of flipping its matchup with Gambit, opposing Ghosts, Rai, and Knock Valiant. Tbolt is so you don’t dud to Tera Water Garg and gives you an option to nuke Moltres without burning Tera. You could run any fourth move on Ghold, like Trick for Stall.
Partners
Since Specs Ghold is mainly to break, its defensive utility for Zama is worse. So you need to circumvent this with another Zama check. Fortunately, Zapdos and Molt perfectly fit this bill *hehe get it, cause bird*
Both of them can also pivot and bring in Ghold. G-Weez is another option, tho more of a momentum drain than the birds.
Specs Ghold prefers to be on structures with 2-3 pivots that can safely bring it in. Lando and Lokix are great choices that can bait in Corviknight for Ghold. The former being a solid soft check to Zama and Moon, while the latter appreciates Ghold’s balance breaking potential. On the slower side, Corv and Mola cover Specs Ghold’s defensive shortcomings vs Tusk and Dnite.
Bulky AV Crown (Iron Crown) @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 100 SpA / 176 SpD / 232 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Future Sight
- Psyshock
- Volt Switch
Set Details
The popularity of Moon and Ting-Lu really devestated Iron Crown. Specs variants can break past Ting-Lu with a couple Tachyons or a Focus Blast, but loses its defensive utility. AV achieves this, but can miss out on crucial KOs, and Calm Mind variants are inconsistent in Ting-Lu country. Instead of trying to make Crown muscle past its bad matchups, I’d rather focus on improving its already good matchups. This spread still creeps past Kyurem, but avoids a 3HKO from Prima after SR and even dodges a 2HKO from unboosted defensive Ghold. In general it tanks special hits more easily.
Partners
Anything that has strong offensive synergy with Future Sight and can abuse Ting-Lu are strong partners. Prime Pult is really good at forcing chip with Banded U-Turns. Spike support makes Volt Switch more potent and Tusk removes the hazards that would wear Crown down while having defensive synergy
Specs Moth (Iron Moth) @
Choice Specs
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Overheat
- U-turn
Set Details
Another “this is fun but not optimal” set. Specs Overheat can catch Balance teams off-guard as their Ting-Lu takes over 40%. The real kicker of this set is U-Turn which lets it pivot around bad matchups like Garg, AV Mola, or Tera Water Glowking.
Partners

Specs Moth wants to be paired with as much hazard control as reasonably possible. Hatt and Tusk are the best choices. Hatt puts pressure on Moth’s checks with Nuzzle while Tusk has good offensive synergy with Moth. My favorite pairing is other offensive pivots like AV Flip Turn Samu, who asserts immense pressure onto Slowking, and sets Spikes. Ghold appreciates Moth’s ability to overwhelm special walls. You also wanna pair it with stuff that can handle Roaring Moon, since Moth gives Moon a very easy opportunity to set up. None of them are consistent cuz Moon is broken, but Corv, Dnite, and the kanto birds are your best bet.
Bulky Treads (Iron Treads) @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 248 HP / 28 Atk / 128 SpD / 104 Spe
Jolly Nature
- Iron Head/Ice Spinner/Stealth Rock
- Earthquake
- Knock Off/
Iron Head/Ice Spinner/Volt Switch
- Rapid Spin
Set Details
You sometimes see Treads as the spinner of choice on Balances over Tusk for a reason. Its Steel typing means it has a better MU into Ghold and Pecha, the two biggest spinblockers in the tier. It also means Treads can tank Dragon Pulses from Raging Bolt and check it more consistently. You could try out Iron Head for a more consistent matchup into Fairies like Clefable and Bolt who loves to run Tera Fairy. 28 Attack EVs lets it 2HKO defensive Gholdengo always while outspeeding Tusk at 301 speed. Some would say to invest in more speed for Pecha, but I find it better to under speed it, since they often love pressing Parting Shot. So you can click Spin in front of Pecha as they pivot out since ppl play like bots with Pecharunt, and watch them react flabbergasted by losing all three layers of Spikes in an instant.
Partners
Anything that hates Ghold/Bolt or hazards really appreciates having Treads around. Garganacl in particular can run SR, freeing up a slot for Treads and vice versa.
Strength Sap Polt (Polteageist) @ White Herb
Ability: Cursed Body
Tera Type: Fighting
EVs: 188 HP / 180 SpA / 140 Spe
Modest Nature
- Shell Smash
- Shadow Ball
- Tera Blast
-
Strength Sap
Set Details
Whatever mad man/woman/non-binary dude came up with this set in UU, is filled with regret for the damage they have caused. This set is also demonic in OU too, but it’s also not very consistent lol. Strength Sap and Cursed Body cheeses games in an instant. This spread outpaces Dragapult at +2 while dumping the rest into HP and SpA.
Partners
I can only see this thing fitting on Veil. You wanna pair it with mons that can assert pressure onto bulky Dark types like Ting-Lu. Moon, Samu, NP D-Gleam Ghold, and Bolt are all good at forcing chip dmg. Tusk too while spinning hazards off. Hatterene can Nuzzle Gambit on the switch, making end games vs it more doable for Polt.
Standard Slither (Slither Wing) @
Rocky Helmet
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 HP / 48 Atk / 124 Def / 84 Spe
Impish Nature
- First Impression
- U-turn
- Morning Sun
- Will-O-Wisp/
Stun Spore
Set Details
An underrated defensive pivot with great matchups against the three best mons in the tier rn, Zama/Ting/Tusk. Good matchups into several other staples such as Samurott, Gambit, non-Tera Blast/Tera Fire Dnite, Knock/EQ Moon, Darkrai, etc. Also provides priority via First Impression which with 48 Attack EVs, guarantees a one-shot on Waterpon assuming it doesn’t Tera. Alternatively you could run Stun Spore over Wisp to cripple Pecha and Molt who’d otherwise wouldn’t care about Wisp. Helmet is cool tech that punishes U-Turns and can prevent Samu from getting up Spikes in the lead MU. Tera Dragon gives you an out vs Waterpon in case it Terastilizes.
Partners
Slither struggles with fat teams rocking the birds and/or Gliscor. Strong breakers that can pressure these targets such as Kyurem and Ogerpon are well-appreciated. Garg has strong defensive synergy with Slither, and abuses the hell out of Pecha/Molt while Slither swaps into Earthquakea. G-Weez forces Gliscor to lose health everytime Slither clicks U-Turn. Darkrai punishes Ghosts and the birds. Slither covers Ting-Lu’s weakness to Fighting while Ting-Lu sets Spikes that make its pivoting more potent.
Slow AV Torn (Tornadus-Therian) @
Assault Vest
Ability: Regenerator
Tera Type: Steel/Water
EVs: 248 HP / 212 SpD / 48 Spe
Timid Nature
- Bleakwind Storm
- Knock Off
- Heat Wave
- U-turn
Set Details
Not the first to use slow Torn. Torn this gen hates offense but can toy with Balance via Taunt + Knock. This set does the opposite where it can defensively check Iron Moth, CM Val, Darkrai, and Ghold but struggles with fat. Outspeeds Lando and Kyurem with this spread.
Partners
This set needs removal. The obvious choices are the beyblade elephants, but G-Weez is not a bad option at all. Other defensive pivots like slowking and mola work well. Kyurem and other breakers are amazing to pair with Torn.
SpD Ttar (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
Tera Type: Ground
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
- Knock Off
- Stealth Rock/
Protect
- Ice Beam
-
Roar
Set Details
I feel like ppl make the mistake of running Ttar to make Drill work, not realizing Excadrill is hot garbage in this meta. Corv is much more popular now and the tier is littered with Drill checks everywhere. Rather, it should be run as a budget Ting-Lu. Sand chip gets overlooked due to the fast-paced nature of the tier, but as things slow down, that 6% starts meaning more. Sand also has the benefit of forcing Dnite to lose Multiscale. It’s Ting-Lu but with Knock Off and the ability to threaten Gliscor/Lando via Ice Beam. Also has a better matchup into Kyurem off its Ice neutrality. Roar Ttar has good matchups into most of the Boosters running around, and its solid for forcing more chip. Protect is nice tech for racking up Sand chip and healing a little extra from Lefties.
Partners
Quit running bum ahh Excadrill and use Tusk with Ttar instead. Ttar’s role compression lets Tusk drop SR/Knock for spicy options like CC or Bulk Up. Ttar pairs well with breakers like Wellspring who could assert pressure in conjunction with Sand chip. Skarm sets Spikes and checks Waterpon…sort of. Pecha checks physical threats that otherwise pressure Ttar while blocking spin. Mola can pass hefty wishes to Ttar.
Band Weavile (Weavile) (F) @
Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Triple Axel/Icicle Crash
- Knock Off
- Ice Shard
-
Beat Up
Set Details
Band Weavile is a high risk, high reward mon, cause the amount of damage it does is insane. Tera Ice is nuts, but Tera Dark has some practical merit. Removes its SR weakness, giving it more opportunities to come in, and making Beat Up at 90+ power an OHKO/2HKO machine. Muscling through the likes of Tinkaton, Moltres, and Corviknight without ever making contact.
Partners
Like with Specs Moth, this set needs removal. Tusk, G-Weez, and Corv are the best options, with Corv being able to slow pivot into Weavile. Zapdos baits in targets like Ting-Lu and Slowking-Galar which CB Weavile can abuse. Zama appreciates Weavile’s wallbreaking potential and helps boost the power of Beat Up. Pivots like Glowking, Lando, and Pecha are excellent Weavile partners. You wanna fit this on Balance or BO where Weavile can come in safely and serve as a breaker with speed control.