This sounds very similar to Inheritance except that it is more restrictive.
Skill shift
Metagame premise:
Upon entering the match, your team's moves and abilities are shifted by 1 slot:
Sorry, but metagames where you use your opponent’s Pokemon aren’t possible on Showdown.WIP on namePremise: As the battle begins, each player is allowed to choose their team from the selection of their own team and 3 of any pokemon on their opponents team. Teams cannot exceed or be below their initial size.
Example:
At the start of this battle both players can choose between pokemon on their team or their opponents team but with sets and stats of opp mons being unrevealed.Pika player:vs Pinky squad player:
Valid teams in this situation could look like this:
Invalid or impossible teams in this situation would be like these:Pika Player:vs Pink Squad Player:
or even
Pika player:vs Pink Squad Player:
Pika Player: (impossible, can only choose 3 of opp mons)vs Pink Squad Player: (invalid, can only have a team of 6)
or even
Pika player: (Invalid, can only a team of 6)vs Pink Squad Player: (impossible, no one has ditto and not a team of 6)
Not much else to add otherwise, just looking for feedback.
Bans and clauses would prolly look very similar to OU, I haven't thought much about them tbh. The only clause to add would be one that restricts team sizes to be the same as they started if that doesn't exist already.
Questions for you onlookers:
Bye Bye now
- Should mons be fully unrevealed, revealed partially (Team sheet style), or fully revealed in team preview?
- Should the amount of mons you choose from your opp be increased or decreased?
- Any specific clause, ban, or anything that is allowed that should be added, removed, unbanned, or banned?
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I may have heard that at some point but i forgorSorry, but metagames where you use your opponent’s Pokemon aren’t possible on Showdown.
VannAccessible said:I would recommend looking to Balanced Hackmons and Inheritance’s banlists for inspiration, as there are a lot of broken combinations that would apply here.
Increased Viability:
Many great moves only have smeargle as a legal user
Can receive a better ability and pass on Truant to a teammate with Skill Swap
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Pokemon with solid abilities and movepools can fit in otherwise hard-to-fill slots
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Donors of highly influential abilities
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Pokemon that can pass on great traits without being rendered completely useless without them
Decreased Viability:
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As all pokemon lose access to their native abilities, forme changers are stuck in their base forme
Ability useless on other pokemon
Poison Puppeteer only works if the user is Pecharunt itself.Poison Puppeteer, especially when combo'd with Malignant Chain or Toxic, is a fine donation for bulky mons
I'd love to play thisSkill shift
Metagame premise:
Upon entering the match, your team's moves and abilities are shifted by 1 slot:
@ Heavy-Duty Boots
Ability: Truant
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulk Up
- Knock Off
- Slack Off
- Encore
@ Choice Scarf
Ability: Imposter
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 30 Atk
- Transform
(F) @ Eviolite
Ability: Serene Grace
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Heal Bell
- Stealth Rock
@ Focus Sash
Ability: Simple
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Roar
- Will-O-Wisp
- Lava Plume
- Flamethrower
@ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Morning Sun
- Bug Buzz
- Dual Wingbeat
@ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Earthquake
- Extreme Speed@ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Extreme Speed
- Bulk Up
- Knock Off
- Slack Off
@ Choice Scarf
Ability: Truant
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 30 Atk
- Encore
(F) @ Eviolite
Ability: Imposter
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Transform
- Soft-Boiled
- Seismic Toss
- Heal Bell
@ Focus Sash
Ability: Serene Grace
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Stealth Rock
- Roar
- Will-O-Wisp
- Lava Plume
@ Heavy-Duty Boots
Ability: Simple
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Quiver Dance
- Morning Sun
- Bug Buzz
@ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dual Wingbeat
- Dragon Dance
- Ice Punch
- Earthquake@ Focus Sash
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Memento
- Ceaseless Edge
- Sticky Web
- Poltergeist
@ Life Orb
Ability: Cursed Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Dragon Dance
- Flamethrower
- Will-O-Wisp
@ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Close Combat
- Knock Off
@ Booster Energy
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Grass Knot
@ Leftovers
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 20 Atk
- Thunderclap
- Calm Mind
- Draco Meteor
- Body Press
@ Booster Energy
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt@ Focus Sash
Ability: Mirror Armor
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Memento
- Ceaseless Edge
- Sticky Web
@ Life Orb
Ability: Technician
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Poltergeist
- Dragon Darts
- Dragon Dance
- Flamethrower
@ Leftovers
Ability: Cursed Body
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Will-O-Wisp
- Earthquake
- Rapid Spin
- Close Combat
@ Booster Energy
Ability: Protosynthesis
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Sucker Punch
- Iron Head
@ Leftovers
Ability: Supreme Overlord
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 20 Atk
- Grass Knot
- Thunderclap
- Calm Mind
- Draco Meteor
@ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Body Press
- Bulk Up
- Brave Bird
- Roost
Increased Viability:
Many great moves only have smeargle as a legal user
Can receive a better ability and pass on Truant to a teammate with Skill Swap
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Pokemon with solid abilities and movepools can fit in otherwise hard-to-fill slots
![]()
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![]()
Donors of highly influential abilities
![]()
Pokemon that can pass on great traits without being rendered completely useless without them
Decreased Viability:
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As all pokemon lose access to their native abilities, forme changers are stuck in their base forme
Ability useless on other pokemon
Rampardos getting accerlerock from Lycanroc with that high of an attack stat is a literal war crime. Even though it's only 40 BP it's a STAB rock move (one of the best offensive types imo) off a 165 attack stat. Slap on a Choice band and add no guard rock moves and you smoke everything.
Thank you, will look into it (though I'm not sure what to do about the whole council thing)I'm glad to see Skill Shift is getting traction. You should go for it! I think it has a lot of potential.
I agree with freeing Volcarona and Terapagos, Regieleki I'm not entirely sold on as it could receive the coverage from another slot.With that in mind, here's my take on what a starting banlist/watchlist could look like to have the meta be in a playable state early on. I would start with a base OU power level, and no Tera, permitting you to potentially free mons like Regieleki, Terapagos and Volcorona. If you ban Speed Boost, Espathra can be freed. This is just my theory crafting opinion, take with a grain of salt.
I agree with almost all of these, but I'm surprised there is no mention of Imposter, it would be a great check to most of the broken setup sweepers, even though you are giving up a slot for it. It may even be banworthy itself.Moves
Water Bubble is broken, especially with Rain. Araquanid would make a fine special wall/tank with out it, that can still run Sticky Web.
No Retreat breaks any sweeper, and Battle Armor/Defiant are good too. Decent spread could still let it be useful without these trade offs.
Good As Gold on anything, like for instance a Calm Mind + Stored Power sweeper, gets whacky really quick. Dengo is good regardless because of its typing.
This one is debatable for QB? Ice Scales is OP, but Frosmoth is really bad without it, and if QD is banned, the real trade off is there. Def Watchlist, at least.
Comatose cheese.
Clangorous Soul breaks any sweeper, and it passes two useful abilities in Soundproof and Bulletproof. Still useful enough itself without CS or those abilities, as it can still be a set up sweeper with Dragon Dance, or become a wall/utility mon.
Victory Dance breaks too many mons.
Tail Glow only has two users, and one is Volbeat. Manapy is still great without Tail Glow as it also gets Take Heart.
Really bad mon, but Simple is too good?
Similar deal as Frosmoth, Persian is bad without Fur Coat, but Fur Coat making a mega wall may be too OP.
Rage Fist is broken on anything fat with recovery. Primeape being somewhat weak is an inadequate trade off, IMO.
Echoing what Velcroc said, this guy is simply OP with any other offensive ability and moveset expansion, while Slow Start does not have adequate trade offs on slow special attackers like Blissey or Hatterene to make it not worth it. Hell, it'd be a great ability on Trick Room!
Same deal as Regi. Truant is a horrid ability for sure, but you trade it to a bulky mon with Skill Swap and it all immediately becomes very problematic.
Has every move and Technician, and can still be useful if traded Prankster or Magic Bounce as a suicide lead.
Veluza is dead weight after trading away Fillet Away and Mold Breaker, but that is irrelevant- any mon becomes a deadly set up sweeper that even Unaware cannot stop.
Abilities
- Baton Pass
- Belly Drum
- Last Respects
- Quiver Dance - breaks too much to be healthy
- Revival Blessing
- Shed Tail
- Shell Smash
Items
- Arena Trap
- Contrary
- Huge Power - breakers
- Illusion - too unpredictable?
- Magnet Pull - Makes anything too good at removing Ssteels
- Moody
- Neutralizing Gas - This is just a silly ability on most walls / offensive mons
- Pure Power - breakers
- Shadow Tag
- Sheer Force - makes unwallable mixed breakers
- Speed Boost - basically anything with Stored Power or Power Trip can imitate Espathra's broken shtick.
- Stakeout - breakers
- Stench - dumb tradedon to anything with multi-hit moves
- Unburden - offense insta-loses everywhere
- Damp Rock - I feel like Rain and Sun will be strong off the bat, but banning Drought and Drizzle first seems too drastic. These items should be watchlisted early, at least.
- Heat Rock
- King's Rock
- Razor Fang
One nice thing is that this meta doesn't involve any new mechanics changes and can therefore be played in challenges without implementation (it's a subset of Sketchmons AAA).I'd love to play this
The thing is, that this could get really out of hand.
Here are some mons who might get more viable-
Rampardos getting accerlerock from Lycanroc with that high of an attack stat is a literal war crime. Even though it's only 40 BP it's a STAB rock move (one of the best offensive types imo) off a 165 attack stat. Slap on a Choice band and add no guard rock moves and you smoke everything.
Meowcarada can get hustle and Victory Dance from liligant-hisui , and with flower trick being a guaranteed hit and crit, this thing will do ridiculous damage. Either VD or CB sets will do well.
You could also have a kingra pass down DD and sniper for those powerful critical hitting flower tricks.
Here's something else- Specs Pixlate boomburst scream tail.
I swear, in any meta where you can change your ability, this comes up. A sylveon in front of you gives you the coveted pixilate, and you can donate one of scream tails many useful moves to something else.
It has thunderbolt ice beam and flamethrower to gives something a reliable attack, it has wish, perish song and stealth rock for support, and something else gets Protosynthesis.
As a cherry on top Scream tail is fast and bulky, so it outspeeds, tanks and destroys all at once.
Something similar might be pixilate boomburst tera fairy flagon with earth power, draco Meteor and can pass Dragon Dance onto something else. Ground and fairy is known to be an insane offensive duo, so having stabs on both earth power and boomburst is crazy lol. It doesn't have the same overpoweredness as scream tail but is still good.
Also- Numel. This guy will ruin everyone's days with passing simple.
On sun teams if your good with them you could have simple growth on a fast offensive sweeper and that would kill everything.
In addition, smeragle might wanna be quickbanned. Say you got prankster from the mon in front of you and passed down technician and pob bomb to a strong normal type or moody to a toxapex. Congratulations, you have probably broken the Geneva convention.
This is a meta I'd love to play, really hope it can be real so I can ruins someone's day :)
Jaw Lock is also learned by Drednaw and Mabosstiff as well, both provide pretty useful abilities too in Intimidate, Guard Dog, and Shell Armor.It's a cool set but that assumes that Roaring Moon isn't banned. If this starts OU based with all Ubers mons banned then good jaw lock donors become a lot rarer.
This is what I'm thinking for a starting banlist:It's a cool set but that assumes that Roaring Moon isn't banned. If this starts OU based with all Ubers mons banned then good jaw lock donors become a lot rarer.
Imposter should at least be on the watchlist (and possibly Transform as well). Imposter Chansey can be extremely powerful if you're not prepared for it, and imposterproofing is going to be harder here than in BH. Transform Chansey could be good as well, and unlike Imposter it doesn't require wasting a slot on Ditto (Mew also learns Transform).This is what I'm thinking for a starting banlist:
Definately Banned:
Pokemon
Arceus
Baxcalibur
Calyrex-Ice
Calyrex-Shadow
Chien-Pao
Chi-Yu
Deoxys
Deoxys-Attack
Dialga
Dialga-Origin
Eternatus
Flutter Mane
Giratina
Giratina-Origin
Gouging Fire
Groudon
Ho-Oh
Iron Bundle
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Lugia
Lunala
Magearna
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Ogerpon-Hearthflame
Palkia
Palkia-Origin
Rayquaza
Reshiram
Shaymin-Sky
Sneasler
Solgaleo
Spectrier
Urshifu
Urshifu-Rapid-Strike
Zacian
Zacian-Crowned
Zamazenta-Crowned
Zekrom
Falinks
Gholdengo
Hoopa-U
Komala
Lilligant-Hisui
Regigigas
Smeargle
Moves
Baton Pass
Belly Drum
Last Respects
Quiver Dance
Revival Blessing
Shed Tail
Shell Smash
Rage Fist
Abilities
Arena Trap
Contrary
Huge Power
Magnet Pull
Moody
Neutralizing Gas
Pure Power
Shadow Tag
Sheer Force
Speed Boost
Stakeout
Stench
Unburden
Water Bubble
Items
King's Rock
Razor Fang
Watchlist:
Pokemon
Frosmoth
/
Kommo-O/Numel (At least one banned)
Manaphy
Persian-Alola
Slaking
Veluza
Zamazenta
Moves
Boomburst
Abilities
Poison Heal
Items
Damp Rock
Heat Rock
This is what I'm thinking for a starting banlist:
Definately Banned:
Pokemon
Arceus
Baxcalibur
Calyrex-Ice
Calyrex-Shadow
Chien-Pao
Chi-Yu
Deoxys
Deoxys-Attack
Dialga
Dialga-Origin
Eternatus
Flutter Mane
Giratina
Giratina-Origin
Gouging Fire
Groudon
Ho-Oh
Iron Bundle
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Lugia
Lunala
Magearna
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Ogerpon-Hearthflame
Palkia
Palkia-Origin
Rayquaza
Reshiram
Shaymin-Sky
Sneasler
Solgaleo
Spectrier
Urshifu
Urshifu-Rapid-Strike
Zacian
Zacian-Crowned
Zamazenta-Crowned
Zekrom
Falinks
Gholdengo
Hoopa-U
Komala
Lilligant-Hisui
Regigigas
Smeargle
Moves
Baton Pass
Belly Drum
Last Respects
Quiver Dance
Revival Blessing
Shed Tail
Shell Smash
Rage Fist
Abilities
Arena Trap
Contrary
Huge Power
Magnet Pull
Moody
Neutralizing Gas
Pure Power
Shadow Tag
Sheer Force
Speed Boost
Stakeout
Stench
Unburden
Water Bubble
Items
King's Rock
Razor Fang
Watchlist:
Pokemon
Frosmoth
/
Kommo-O/Numel (At least one banned)
Manaphy
Persian-Alola
Slaking
Veluza
Zamazenta
Moves
Boomburst
Abilities
Poison Heal
Items
Damp Rock
Heat Rock