Media Videogame Thread

I beat another game already! Crazy. This one was Pokemon Conquest, a game I have been meaning to play for years but just never got around to. As someone who has really enjoyed the side games over the years like PMD, Colo/XD, and even Ranger back in the day I was excited to try this one out. Never played a Nobunaga’s Ambition game before (tbh I still don’t know much about the series at all), but I heard it was essentially Fire Emblem with Pokemon, all wrapped up in a feudal Japan coating so I was like hey, let’s go for it. I love Fire Emblem, I love Pokemon, know nothing about feudal Japan but that’s okay.

I had a fun time with the game overall! Like I said, Fire Emblem-esque gameplay and Pokemon was something I was super excited for and it mostly delivered. I do think it fell a little flat in some places but it was mostly good. The strategy elements were there and hit on pretty well, it just didn’t feel as fleshed out as I wanted it to at times. For example, I’m used to Pokemon having four moves so only being limited to one with no “coverage option” felt limiting. Like yes, my Jolteon is more useless against Ground-types than normal because it literally only has Thunderbolt. I thought the Warrior skills were nice though, even if some of them were essentially the same with a different name (I’m thinking all the attack/defense booster ones). It added some variety.

Speaking of variety, it was very cool to see some Pokemon that I’ve hardly thought about actually be good. Like there was a Simipour on my team for the final main story battle, and Carnivine put in work through the early/midgame. I tried to use a varied team for the story battles as much as I could, since your starter Eevee/Eeveelution and sidekick’s Jigglypuff are required for story battles. It gives you four slots to play with, and even the good stuff that you get for pretty little investment (namely Rhyperior and Gallade) aren’t always the correct choices.

I also liked the variety in the battlefields in each typed kingdom overall. Some were pretty cool, like the Fighting-type kingdom having a ring that you could push opponents out of and have a king of the hill style kind of battle in. Some were annoying, like Dark having a roulette that teleports you or the opponent away or Ice having ice physics (who thought that was a good idea??) but overall I liked the variety. As for objectives, most were just defeat all opponents, the next most common was claiming all banners. The only one that stuck out really was the Fighting type one since it was “hold all banners for five turns” which combined with the style of the battleground made for a neat experience. Wish there was a little more variety there but overall pretty good.

I also don’t really know if I was playing the game “correctly” tbh, like I would do a story battle every chance I could with my two MCs and a squad to fill out the rest of the slots. But it seems like you’re meant to take your time a bit more. In the early/midgame I went out of my way to recruit new team members which was fun for awhile, but once I hit a certain point everything I could recruit wasn’t going to be any stronger than anything already had, so by the late game I basically just did story battles which made the game fly by. I didn’t find the shops too useful, I had a surplus of gold and spent it on a few items that I would just rotate between whichever six Pokemon I was using in the latest story battle. I was looking for evolution stones (especially a Moon Stone for Jigglypuff since that was story required) but didn’t find any. Maybe I just missed them. I did google it though and apparently a “traveling merchant” shows up sometimes but maybe I beat the game too fast before I got the luck for them to show up. As I said the gameplay loop of story battle then recruit new warriors/mons to your side was fun at first but seemed like kind of a waste of time after.

Actually speaking of, the way you get new Pokemon is kind of interesting. You have to defeat warriors in four turns or less in the side battles to recruit them, or you can “link” with wild Pokemon to recruit them as well. Defeating the warriors is simple enough if you bring the right team. Linking with the wild Pokemon is a bit different in that you basically play a little rhythm game with them (you just tap A in time with the balls of light that come across the screen like you would in guitar hero). But as I mentioned after the very start of the game to maybe the midgame it didn’t seem worth it. Would’ve liked to have recruited some of the other warlords outside the ones the story gives you, but despite beating them in four turns or less I could never get them on my side. I heard this is because you need the MC present during these battles but I always had him doing story battles. Wish this was made clearer.

Now for the story… it was fine. Nothing too crazy going on here. You go around invading other kingdoms and once you take them over you move on to the next set. I was only invaded myself one time… I think if you take too long to invade kingdoms they probably invade you but the one time I was invaded it seemed like it was a required story thing so after that I sped up the pace to avoid being caught off guard and losing a battle. I think my biggest criticism is that right near the beginning there are these kind of random kid characters that show up and it seems like they’re going to be important to the story but… they kind of just show up to annoy you once every like four battles and don’t really make a difference. But they’re there in the end credits? I don’t know, at least the final battle (part 1 and part 2) was cool, even if how Nobunaga managed to get a Zekrom and a (REDACTED) wasn’t really explained at all.

Apparently there is a very lengthy postgame. I haven’t touched it yet. I’ll probably explore it at least a little bit but there looks like there’s more than double the content of the main story in the postgame. I wish they could’ve added this stuff into the main story because after I see credits roll I’m less inclined to do other stuff. But maybe it’s stuff that would truly only work outside the main story. We’ll see… speaking of the main story took me 13 hours to complete. I was really thorough with recruiting in the early stages though so if you wanted to breeze through in maybe 10 hours you probably could.

Overall I liked Pokemon Conquest. I didn’t like it as much as any Fire Emblem game I’ve played, but I did like it better than some Pokemon side games that I’ve played. Will I try another game in the Nobunaga’s Ambition series? Probably not. But will I explore the postgame at least a bit in Conquest? Definitely yes. I’m just happy I got this game for cheap instead of paying the full price for it, because the main story content isn’t much before credits roll. Like I said though maybe the postgame will have more to offer.

(almost) Final Verdict: 6.5/10 (maybe a 7 if the postgame ends up being really good)
I had similar thoughts in feeling Pokemon Conquest didn't live up to the expectations of how it's commonly described, because in my opinion it really has very little in common with Fire Emblem other than taking place on a grid and moving pieces around, which I admit is still a fun basis. This was fortunate timing in hindsight considering the Nobunaga NSO update later that month, though.

Gameplay elements I appreciate in Fire Emblem include unit/class/item diversity and customization, setting up calculated enemy phase combat, a compelling overarching story tied to a linear campaign, individual character depth and interactions, tight map design with balanced enemies and multiple objectives, transparent stat calculations and damage previews, battle animations, difficulty settings, and fast gameplay that you can skip and reset through or rewind easily.
I felt Conquest was lacking in most of these elements, more revolving around grinding out skirmishes on the same few gimmicky maps with gimmicky units with gimmicky attack ranges that you can't turn around manually. I would call it more of a grind/collectathon game (more like Pokemon Birthright or Revelation) with admittedly nice music and art, and Samurai Warriors character designs.

But yeah, the 'main story' is basically a tutorial for the postgame grinding sandbox where you have individual campaigns with every warlord and try to get perfect links to fill out the Pokedex and save them when you reunlock characters, so if you liked the main gameplay loop then there's a lot more of it to come. The stories don't get that much more in-depth though compared to the main one, and Oichi especially gets shafted into a generic beauty contest instead of having a dramatic confrontation with her brother or anything.

Speaking of which, Oichi isn't necessarily locked to Jigglypuff in the main story, she has access to better side options for coverage even if they aren't perfect links and Sweet Song is always a helpful tool, but yeah it might have not seemed worth it to swap out playing blind. Snowballing like regular mons works fine and there is admittedly quite a bit of consideration to make the best of the limited options they give you. Apparently there've been hacks that add in later gen mons and make an effort to rebalance the game, though I haven't really played them myself to judge.
 
I think that Valve's new (pre alpha?) game Deadlock is the future and I would have laughed if you said they were making a moba shooter before trying it


It's gameplay/mechanics forward more in the way TF2 feels than any hero shooter after it, this game just lets you do ankle breakers without any sort of apology

On the flip side the dota level strength of CC would put OW classic to shame but I personally think it all works out
 
Not video game related but the switch 2 pre-order situation was a disaster! I want to give these vendors $500 & these shitty websites can't even do their one job right?
Yeah it was terrible. I ended up waiting in line for 2 hours at Gamestop today and managed to get one. Not a MK bundle which sucks but I'll take it.
Certainly this process shouldn't be so medieval. It's 2025! Can't they install a lottery system or something? Anything would be better than "we'll just let our website crash and if you get it you get it"
 
I just decided to wait for the My Nintendo signup thing to pick me and not deal with the pain of trying to preorder normally. I have a backlog to work through, anyway.
 
I just decided to wait for the My Nintendo signup thing to pick me and not deal with the pain of trying to preorder normally. I have a backlog to work through, anyway.
See, I would've done this, but with the Tariffs in place, buyting the switch right now is the best option since it will only get more expensive in the coming months. The units availible for pre-order are already in the US so there is no increase in price. However, I am expecting the system to cost 600$ or 700$ come December when more systems need to get imported to the country.
 
I think I lucked out tbh. I got in the Walmart online queue right at midnight and had myself a preorder by 12:45AM. Not ideal but with some of the horror stories I heard it sounds like I did pretty well. Got the MKW bundle edition and one of the microSD Express cards too for more storage which it seems like I’ll need lol
 
I think I lucked out tbh. I got in the Walmart online queue right at midnight and had myself a preorder by 12:45AM. Not ideal but with some of the horror stories I heard it sounds like I did pretty well. Got the MKW bundle edition and one of the microSD Express cards too for more storage which it seems like I’ll need lol

I’m trying to remember what extra card I got for the original Switch whether it was 128 or 256 (can’t be bothered to get up and check rn). Switch 2 comes with 256 doesn’t it?
 
I’m trying to remember what extra card I got for the original Switch whether it was 128 or 256 (can’t be bothered to get up and check rn). Switch 2 comes with 256 doesn’t it?

Switch 1 has 32GB of internal memory and that was it, the SD card sold separately.

Switch 2 had 256GB of internal memory and the SD card is also sold separately (they only have 256GB ones available as far as I know)
 
Switch 1 has 32GB of internal memory and that was it, the SD card sold separately.

Switch 2 had 256GB of internal memory and the SD card is also sold separately (they only have 256GB ones available as far as I know)

Yeah I was trying to remember what size extra I bought. Turns out it was 128 but that got filled and a bunch of games have to cycle through being archived. Will appreciate the new storage size when I do eventually get it.
 
Switch 1 has 32GB of internal memory and that was it, the SD card sold separately.

Switch 2 had 256GB of internal memory and the SD card is also sold separately (they only have 256GB ones available as far as I know)
I hear they'll have 1TB ones available at some point.. on the goat size of 512GB... hopefully word on that soon.
 
side note the steam deck (objectively better console if you're willing to... yknow...) comes with options from 64gb to 1tb depending on the model and also uses an unsoldered NVME hard drive alongisde the microsd slot meaning you can technically have a 3tb steam deck if you shell out for a 2tb hard drive alongside the maximum supported 1tb microsd. Technically you can go up to 4tb if you also include a 1tb usb-c external hard drive but like. cmon thats kinda overkill.

If you really wanted to go above and beyond you can set up a home server with whatever old computer storage you can cobble together and get an extra like 1tb storage. or just shell out like 100 bucks on some old hard drives off FB marketplace and have like a 10tb server rack that you can also use to store other files
 
side note the steam deck (objectively better console if you're willing to... yknow...) comes with options from 64gb to 1tb depending on the model and also uses an unsoldered NVME hard drive alongisde the microsd slot meaning you can technically have a 3tb steam deck if you shell out for a 2tb hard drive alongside the maximum supported 1tb microsd. Technically you can go up to 4tb if you also include a 1tb usb-c external hard drive but like. cmon thats kinda overkill.

If you really wanted to go above and beyond you can set up a home server with whatever old computer storage you can cobble together and get an extra like 1tb storage. or just shell out like 100 bucks on some old hard drives off FB marketplace and have like a 10tb server rack that you can also use to store other files
Steam Deck users when they rock out with a 2TB Hard Drive only to realise the shaders automatically get cached to the internal storage.
 
im scarred for hong lu, like, canto 8 (VIII) is getting dangerously close soon, and his whimsy and smile may be gone just like what happened in canto 7 (VIII) with don quixote/sancho.

WE CANT REPEAT MIZU5 AS HONG5 WITH THIS CANTO PROJECT MOON
 
im scarred for hong lu, like, canto 8 (VIII) is getting dangerously close soon, and his whimsy and smile may be gone just like what happened in canto 7 (VIII) with don quixote/sancho.

WE CANT REPEAT MIZU5 AS HONG5 WITH THIS CANTO PROJECT MOON
this is gonna sound like a giant stretch but there's like a ton of correlation with canto 7 and type-moon visual novels (mostly tsukihime) and considering how fucking fried the family structures are across that entire franchise this guy hong lu is going to go through so much during his canto. poor guy...
 
Recession indicator: I am attempting a 100% playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition

Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition is probably my favorite game of all time tbh. My OG file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition has over 350 hours on it between doing almost everything, casino grinding for those accolades, and also grinding for world record horse racing times (for those of you keeping score at home, no, I have not achieved WR in any of the cups but I’ve come close). I’ve started other playthroughs of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition with other friends but never got too far.

This time though, I’m starting a fresh file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and really keeping track of everything that I possibly can to get a true 100% of the game. I have plenty of free time and plan on doing it and documenting every last thing. I’m already 20 hours into my new playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and I’m having a blast yet again.

It’s been great, and I highly recommend Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition to anyone.

Did I mention the game is called Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition?

Update: I got sidetracked from this because I have become addicted to Balatro. I just love seeing numbers go up

(also every run feels so different it's super cool)
 
I fully expect Microsoft to pull a Sega at this point and bow out of being a first party. They already got the shit beaten out of them by the PS4 last gen and by all accounts are doing even worse in the current gen. Price hikes will not help them, especially with no exclusives to push hardware sales. Game Pass has also plateaued and iirc is still not making money, especially since some devs have realized it cannibalizes sales and thus don't want to put their games on there.
 
Finished the demo for The Hundred Line: Last Defense Academy. Don’t think I’ll be picking it up, at least not for the full price of $60

It’s supposed to be Danganronpa meets tactics RPG and I guess it is that. And this is coming from someone who liked Danganronpa back in the day (first experienced it like 10+ years ago) and loves tactical RPGs, but the demo was probably like a 5/10 for me. There were some good points, there were some bad points, but more than anything I think there was just stuff that annoyed me.

The good: I think the animations for the game are pretty great, they look really cool in both the cutscenes and the actual battlefield gameplay. Only exception is the characters walking in some of the opening cutscenes was kind of weird, and running around the academy is comically fast. More importantly though, the actual combat system itself is pretty fun, even if I don’t like that you have to select an action before moving your character instead of moving to a spot, then selecting what attack/action you’ll do. I had to put some thought into my moves for some waves of enemies, especially the last wave of the last fight of the demo, which I appreciated. I’m used to stuff like Fire Emblem where it’s all about preserving your units, but in this system you can actually get rewarded for being super aggro and even sacrificing some of your units (don’t worry, they come back later). So as far as the game looks and plays, it’s pretty good! So what’s wrong with it?

The bad: It is very derivative outside of combat (so like, for the story lol). If you don’t like Danganronpa this is NOT the game for you. Hell, even as someone who liked Danganronpa it felt like it was trying too hard to “recreate the magic” so to speak and it just falls flat. It’s fine to make references to your previous works, I get that, but it is SO shoehorned in. A good amount of the characters’ personalities are pretty much ripped directly from Danganronpa personalities, and the one (who is essentially this game’s Genocide Jack/Genocider Shou) will not stop referencing Danganronpa in every single scene. It’s too meta. Not to mention it also takes place in a high school where the students are trapped, and a mascot character is their headmaster/drill sergeant. Also, music/sound effects sound like they was directly ripped from the Danganronpa soundtrack. They are NOT being subtle about it. I guess it’s not the worst thing in the world, but it gets stale very quickly if you’re familiar with the Danganronpa series. At least it did for me, maybe you’ll find the references charming.

Exploration in and out of the school isn’t so bad, but still I lean on the negative side. Inside the school you’ll want to fast travel between floors. If you use the stairs it is a pretty long load screen in my experience. So like if you’re going from third to first floor, it’s go down the stairs, long loading screen, walk two steps to immediately go down another set of stairs, get ANOTHER long loading screen, then arrive at your destination. Outside the school exploration is… weird? It’s like a completely different art style and you’re on essentially a Mario party board instead of having free range exploration. Also something I didn’t care for is that even if you land on a blue “low-risk” space you can still lose a third of your character’s HP seemingly at random (I made the choice to use a treadmill instead of dumbbells and my one character lost 3 of her 10 HP because she tripped and fell instead of training lol).

Oh also it takes awhile to actually get in and do anything. There’s a lot of exposition but it’s honestly not that compelling IMO. And so far in the game’s first 7 days there’s only been one major choice to make, and it was right at the beginning of the game (chose to fight the bad guys or do nothing). I’m assuming it either railroads you into fighting or you get an early game over. I’m surprised because I read the game is supposed to have 100 endings, so to not have any real branching paths even in the first 7 days out of 100 feels a little disappointing.

—-

Overall, at least in the demo, the game is carried by its combat, but the balance between the fights and the story stuff is skewed heavily in favor of story exposition early in the game. Which kind of sucks because the story is not the game’s strong suit (so far, anyway). You can certainly spend the free time you’re given doing training battles, but the game incentivizes you to hang out with your fellow students because it locks some weapon upgrades behind doing that.

I like the concept of visual novel combined with tactics RPG, I just think the execution is not really there unless you’re like, a DIEHARD Danganronpa fan. I could see myself picking the game up later at a reduced price, because I do like the gameplay even if I don’t care for many of the characters. But I’m not going to drop $60 on it, that’s for sure
 

Pretty much what the URL says. Chrono Trigger remake is probably imminent because freaking Yuji Horii let it slip, and he's "leaked" stuff before.

I have mixed feelings about this. On the one hand, I am not strictly against remakes and Chrono Trigger will probably finally return to a Nintendo console via a remake. It will probably also look amazing if given the HD-2D treatment. On the other hand, the game is already borderline perfect and a remake could very easily mess things up if they tweak the wrong things.
 
I had another I was cooking up but I wanna respond to this first

I'm honestly neutral to positive on the remake personally, and it's largely because I am one of the apparently only people who does not think Chrono Trigger is a perfect masterpiece lol.

- The normal encounters in the back half of the game. You know how cool (if kinda pointless) the idea of positioning party members was? How about timing attacks like Chrono's Cyclone so they hit multiple enemies at once based on how they're moving? Right, so all of that gets tossed out the window as soon as you can access to Lightning 2, Ice 2, and Fire 2. Now every normal battle is you mashing your all-targeting magic spells until you win, with some *very* occasional use of Chrono's physical attacks. The boss encounters are still excellent of course, but they're excellent throughout the whole game.

- There's not much in the way of meaningful customization outside of party swapping and Dual/Triple Techs. Like, I'm not gonna be too harsh because a lot of JRPGs were still trying to figure out how to make a customizable experience, but FFV and FFVI both have far more customizable gameplay systems

- The fact that "encounters aren't random" is true in the sense that they aren't, but kinda facetious in implying they are easily avoidable. There are a number of encounters that are in fixed locations and required (some of which I think trigger randomly?? Dont fully remember though) and many of the avoidable encounters can be difficult to avoid. Also they respawn when you revisit the area oh boy!

- Most importantly, while Chrono Trigger has a story that is "well-executed" and "flawless"...it also doesn't have much in the way of merit for me? Lavos is a boring villain, the cast is pretty vanilla in terms of their personalities and development, Schalla gets so much hype for a "brief plot device character" (and not a particularly compelling one like Mao from Code Geass), and the game thematically just doesn't really have anything that hook me. Being helmed by Sakaguchi, it's a plot that feels like a very well-executed version of Final Fantasy 1-5's style of stories, and Chrono Trigger's story *is* good. The issue is that Chrono Trigger came out Final Fantasy 6, a game that really helped redefine what a JRPG story (hell, what a video game story) could be with characters that have far more compelling turmoils and some pretty heavy themes for a 1994 game that are explored shockingly well (hope, nihilism, grief-based depression, etc). I will admit I think part of the problem is that I played the DS version of Chrono Trigger; yes I'm sure the SNES version is filled with inaccuracies and stilted writing, but from what I've seen of it the SNES script is just a lot more flavorful.

I will note that at the end of the day I think Chrono Trigger is a great game, but what makes it great isn't that it does anything truly boundary pushing; the sheer scale of the game owes so much to Final Fantasy 6 and multiple endings was done previously (and better) by the SMT games. It's a game that's just trying to execute a 16-bit JRPG as cleanly as possible, hence why I think games trying to take "influence from Chrono Trigger" are completely missing the fucking point lol. I just wish the game had more of a bite to it, so ya know what, I'm down for a remake or a sequel or a follow-up or whatever and won't be mad if they mess it up (speaking of which, I've heard Chrono Cross's biggest issue is how it conflicts with Chrono Trigger but is excellent otherwise, so I've honestly wanted to give it a shot as someone who doesnt consider CT a sacred cow lol)

And if you're worried about the remake ruining the original, I literally just talked about how I played the DS version and think it might be inferior to SNES on a writing standpoint lol
 
Guys... I think I've come to a horrifying realization. This whole time I've been under the impression that maybe some of my dis-enjoyment (is that even a word?) with some of the more casual games I've grown up with are falling off for me because I'm just growing up and I'm growing out of those games. Perfectly normal for a Nintendo fan in his early 20s, I suppose, but I'm starting to realize there might be another issue at play here. I'm too good, and it's making stuff like Mario or Pokémon or whatever less fun. Well... kind of. Compared to the majority of Smogon's competitive playerbase, I'm not about to say that I'm a good player. Quite frankly I suck at this game compared to hardcore competitors. No, when I say that I'm "too good", I'm not trying to flex on anyone- rather, I want to bring attention to the fact that much of casual gaming's charm for me comes in the form of actually learning the mechanics and growing as a player.

Let me put it this way. Have any of you recently played a game that you really like and you find that you seem to be stuck in a sort of "skill limbo"? You find that you're really good at single player content and you're generally able to beat most of your other casual friends, but at the same time you're still a noticeable way away from where you'd like to be, possibly on the same or a similar level to people who take your game much more seriously. Again, this might just be my early 20s Gen Z brain speaking, but I can't be the only one who's stuck like this, right? But when the base game of whatever I've been playing for over a decade is too easy to the point where I physically can't develop enough as a player, that's where the problem comes in. I'm starting to wish that I was either less good at or less experienced with Pokémon, and this isn't just nostalgia talking. This isn't just me saying "Oh, I wish I could play these games again for the first time". I genuinely think much of the appeal of "Pokémon in its prime", whatever that's supposed to mean these days, came from discovering new Pokémon and new mechanics for the first time. Half of the fun of discovering a new region or a new generation or whatever comes from the learning, as it's not just the region you're exploring. Learning a game is, in a way, its own form of exploration, if that makes sense.

It's very possible that a post like this is just my way of trying to express my frustrations and wanting to finally "grow up" and play "real games" more often. Being too good (relatively speaking) for casual play but "too bad" for competitive play sucks to be stuck at, and I'm not sure I feel like sticking around and trying to figure out how I can dig myself out of this hole. I could just play competitive more often, actually sit down and grind and practice, sure. But I could also spend that time doing something else, you know? Competitive multiplayer gaming has its own list of problems I don't like to deal with, and it's taken me this long to grow up and admit that mechanically speaking, Pokémon as a turn based, monster colleting jRPG package... kind of sucks in hindsight? I still love Pokémon for other things- the stories, the music, the characters, those kinds of things- but the gameplay is absolutely not one of them. I think what I've been trying to say with this whole post is that I might start looking into and taking suggestions about other, dare I say, "actually good RPGs" from a gameplay perspective. Turn based, monster collecting, story driven, whatever it might be, I think I've decided especially now that I have this cool thing called "my own money" that I'd rather try something new and rediscover the joy of learning and exploring a new game or games again than keep doing what I've been doing. So, uh, yeah. Sorry for the long post, but if anyone has any ideas, I would love to hear them, because I'm tired of old and especially modern Pokémon failing to accommodate to players stuck in between "casual fun" and "hardcore competitive" for multiple generations now. Okay thanks and byeeeee :)
 
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