note that theis arguably the spinner in the tier, in large part cause it 1v1s Gholdengo like nobody's business. Between Tera Shell, speed and coverage, it can either force the Gholdengo out, allowing the pagos a free spin, or Gholdengo likely loses the 1v1, of which pagos can then spin later.
while nowhere near as good as pagos at sponging its hits, it can take at least one with proper invesment, and then proceed to kill it afterwards or defog its hazards away.
while definetly needs to be careful of Focus Blast, it can easily put Gholdengo into a 50/50 that can end badly for the Gholdengo user, tho there is also the 50/50 that it gets Focus Blasted into the moon (assuming Gholdengo has good aim).
Ok, I will apologize for the "skill issue" part, I was simply joking on that last part. Plus, inb knows me, so it should be fine, I hope. I'm not saying that Gholdengo isn't problematic, In fact, I have struggled a few times against it. But I just don't think it is quite banworthy, at least not yet. Could it prove to be problematic in the future? Maybe, but for now, I do think it's fine, as it does have decent counterplay, even if it can admittingly be somewhat hard to switch into. Are we cool i'm not british ?and also saying someone has a skill issue just because you can't quite see that a mon is problematic for the tier is incredibly disrespectful and rude
Hmm... well, lets see if what you say its true or not. I remember that I once made a "counter checks list" for the mons that returned after the tera ban withhere being one of them. The list is the follwing on this paste: https://pokepast.es/ee0266772f7c2a11 .
Note that![]()
wasn't a thing back then, in fact it's only started to catch on recently. Now I will admit that some of these arent as good as what they seemed as amswers to Gholdengo (looking at you, AV Ttar) but I do agree that some of these are still good into it.
is arguably the spinner in the tier, in large part cause it 1v1s Gholdengo like nobody's business. Between Tera Shell, speed and coverage, it can either force the Gholdengo out, allowing the pagos a free spin, or Gholdengo likely loses the 1v1, of which pagos can then spin later.
while nowhere near as good as pagos at sponging its hits, it can take at least one with proper invesment, and then proceed to kill it afterwards or defog its hazards away.
while definetly needs to be careful of Focus Blast, it can easily put Gholdengo into a 50/50 that can end badly for the Gholdengo user, tho there is also the 50/50 that it gets Focus Blasted into the moon (assuming Gholdengo has good aim).
And while most of these are rather flawed, with the right plays they can get the job done. In general, Gholdengo while good, it simply isn't as oppressive as you make it out to be. Its lower speed is something that can be prayed upon, and while potentially dangerous to switch into, it isnt any different from other special attackers in the tier. Hell, I have more problems withand you don't see claiming for a ban. If you play a good team and make good plays, Gholdengo shouldn't be THAT big of an issue. In other words i'm not british ...
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Ofc we cool, unlike some players i actualy am close w uOk, I will apologize for the "skill issue" part, I was simply joking on that last part. Plus, inb knows me, so it should be fine, I hope. I'm not saying that Gholdengo isn't problematic, In fact, I have struggled a few times against it. But I just don't think it is quite banworthy, at least not yet. Could it prove to be problematic in the future? Maybe, but for now, I do think it's fine, as it does have decent counterplay, even if it can admittingly be somewhat hard to switch into. Are we cool i'm not british ?
https://pokepast.es/ee0266772f7c2a11Hmm... well, lets see if what you say its true or not. I remember that I once made a "counter checks list" for the mons that returned after the tera ban withhere being one of them. The list is the follwing on this paste: https://pokepast.es/ee0266772f7c2a11 .
Note that![]()
wasn't a thing back then, in fact it's only started to catch on recently. Now I will admit that some of these arent as good as what they seemed as amswers to Gholdengo (looking at you, AV Ttar) but I do agree that some of these are still good into it.
is arguably the spinner in the tier, in large part cause it 1v1s Gholdengo like nobody's business. Between Tera Shell, speed and coverage, it can either force the Gholdengo out, allowing the pagos a free spin, or Gholdengo likely loses the 1v1, of which pagos can then spin later.
while nowhere near as good as pagos at sponging its hits, it can take at least one with proper invesment, and then proceed to kill it afterwards or defog its hazards away.
while definetly needs to be careful of Focus Blast, it can easily put Gholdengo into a 50/50 that can end badly for the Gholdengo user, tho there is also the 50/50 that it gets Focus Blasted into the moon (assuming Gholdengo has good aim).
And while most of these are rather flawed, with the right plays they can get the job done. In general, Gholdengo while good, it simply isn't as oppressive as you make it out to be. Its lower speed is something that can be prayed upon, and while potentially dangerous to switch into, it isnt any different from other special attackers in the tier. Hell, I have more problems withand you don't see claiming for a ban. If you play a good team and make good plays, Gholdengo shouldn't be THAT big of an issue. In other words i'm not british ...
View attachment 739809
While this is indeed true, not every team can afford to run hazzards (hstack, mb for the miss info). And a good ghold player should be able to position themselfs so dengo gets a free turn. This can be done so by using momentum or just doing a doubleAs Chilli Dewd already said Ghold has many more checks then just AV Mola. Another point I feel needs to be added is Ghold’s weakness to hazards. Ghold is most frequently run on hazard stack meaning it more often then not wants to keep hazards up, however Ghold does not deal with hazards well once spikes are thrown into the mix. This means often times the Ghold player is forced to recover which allows the opponent to gain momentum by switching into a check, or something that offensively pressures Ghold. Ghold is very good but most definitely not ban worthy.
This is all largely hypothetical, and saying that Ghold checks can be beaten by teammates isn't really that good of an argument, as that applies to nearly all good offensive Pokemon. For example, its along the lines of saying "Zamazenta is broken because Landorus-T can come kill Toxapex", in my opinion.note that theplayer can switch out of these into probably
![]()
and it can kill each of them with at least 2 button clicks
andcan be beaten by other partners and knock users + hazards (which are common on gholdengo hazard stack teams where the problematic sets originate
keep in mind the 50/50 can also very well end badly for theuser, and if it does then there goes your gholdengo check
Yeah nah, it's not even the best mon (or even the most banworthy)"Ban gholdengo"
1st: There kinda are 4 gholds but you sorta got them wrong I think.
Fast Nasty Plot (Fighting Z / Ghost Z / Balloon)
Bulky Nasty Plot (Fighting Z / Ghost Z / Balloon)
Twave Hex (Fighting Z / Ghost Z / Balloon)
Scarf (Extremely rare and distinctly weaker than the other ones. Doesn't even need checks most teams beat it naturally.)
Psyshock and MIR are rare enough that there really isn't much of a use prepping for them.
People don't often use say, CB melm here either, at least not to the point its worth prepping for.
2nd: Assault vest mola just straight up isn't viable in NDOU
Assault vest mola kinda just sits there and does nothing, and ghold does break through it with Z anyway so to be honest I dont have much idea what you are talking about.
3rd: MIR Steel Z Ghold
I have no idea why you talk about this, it just sucks. 99.5% of gholds are either Ghost Z, Fight Z, or Balloon.
4th: Ghold does have a counter.
Terapagos utterly wrecks it, it can safely switch into any ghost move and then just wreck it on the spot.
5th: Specs Lele
Ghold is it's only true counter, and I'd rather have ghold being the 2nd best than Lele running over the entire tier like a steamroller. (though the prospect of a Lele ban does sound appealing, because I don't like Lele.)
bro av mola is completely unviable, idk what you are on about. Just run pagos and stop ghold in its tracks right there.Also main reason i'm doing this is cuz every team i build is forced to run av alo for ghold. Cuz of that ppl starting to cteam me.
Yes this is just cope lmaooo
Assault Vest Alomomola has been getting a fairly solid showing in NatDex WC, done well by Team Asia + Oceania's crew of playersbro av mola is completely unviable, idk what you are on about. Just run pagos and stop ghold in its tracks right there.
"not every team can afford to run hazards" should set off every scrub alarm known to man we are truly entertaining code red scrubtalks if we think hazards are too much of an ask. this logic could be used to make quite literally every pokemon known to man broken. "if a mon has no hazards up and uses momentum the free turns are really strong!" this is absolute fucking chungus thought process lets please wake up before we just spout anythingWhile this is indeed true, not every team can afford to run hazzards. And a good ghold player should be able to position themselfs so dengo gets a free turn. This can be done so by using momentum or just doing a double
think building is extremely frustrating for the tier but not really as a result of waterpon/ghold. I think that gliscor and dengo are extremely annoying in terms of how well they make progress, and as such people tend to run teams (namely mdia rmoon giga slopfests) that can more efficiently beat those hstack type of squads, and those HO builds tend to either fish or get fished and its extremely frustrating to play against. the cheese factor has risen with the increase in screens and rmoon volc shit so the dichotomy between play the gliscor hstack game (kind of enjoyable to build vs and play against, at least in comparison) or try to avoid getting rmoon volc fished (extremely annoying and often very flippy feeling) leads to ND feeling like almost two seperate tiers. but those moon HOs arent necessarily hopeless vs the glisc builds- they in fact have some of the best matchups if the clefable ever manages to be neutralized. i've noticed a lot of games i've played in friendlies and watched in tours be very matchup dependent and its a bit maddening especially with how many otherwise cool or at least powerful mons tend to get bricked if they roll an unlucky matchup (tran, cm lele, rbolt fartana etc)On a similar note, is teambuilding frustrating to anyone?
While this is indeed true, not every team can afford to run hazzards. And a good ghold player should be able to position themselfs so dengo gets a free turn. This can be done so by using momentum or just doing a double
Yeah nah, it's not even the best mon (or even the most banworthy)
On a similar note, is teambuilding frustrating to anyone? I know I'm a fairly vocal person regarding my feelings for tier's state but it seems like the camp of people who believe that "something is wrong with the meta" is growing overtime. My personal take is that Waterpon's removal eases a lot of headaches in the builder but not everyone agrees with that, clearly people are the same way with Ghold. Roaring Moon is something that got somewhat underhyped and now has turned out to be significantly threatening. I could go on here but in total there are a lot of annoying breakers to account for.
Gholdengo I said my bit on I don’t think it’s there (yet), but Roaring Moon has felt pretty insane lately. I think it’s less that it’s capable of sweeping teams because most times it wont, but rather that it feels a bit like Gouging did as a breaker in how it punches big holes for its team to exploit, and the added speed gives it value into offense. It’s hard to wall completely, and I find there are many times it gets 1-1.5 kills minimum and usually leaves big damage on important Pokémon which are needed to check a lot of stuff. It’s also very versatile and while the sets can be telegraphed and gleamed with player skill, its natural high damage still doesn’t make positioning around it easy.
originally my take on wellspring was that it wasn't that broken, mostly because i was fighting it using offensive teams, but seeing as how in my personal experience the best wall for it isFor me, I still strongly feel that Wellspring is the biggest negative element in the tier. Outside some fat grasses that are not easy to slot in, Zamazenta or Dragonite/Mega Latios, defensive counter play doesn’t feel there. Most teams have to rely on trying to revenge it or out offense it, but post Pult this feels a lot harder because the options are fewer on that regard too. I think it puts an unreasonable restriction on team building and its removal would do a lot of good (I know some people will say “but Mola becomes uber annoying without Wellspring to punish it”, but there are more ways to deal with Mola teams and removing Wellspring also allows for other anti Mola tech to be explored).
with the tier leaning more towards either ho or ghold hazard stack it's becoming a lot harder to be creative in the builder rather than just do what everyone else is doing, and i personally struggle using hazard stack/semistall structures (though i am definitely trying to learn) and trying to account for both sides of the spectrum at the same time while also making sure your team doesn't get steamrolled is difficult, so yes i would say it's frustratingOn a similar note, is teambuilding frustrating to anyone?
Not too frustrating. Granted this is a meta that heavily favors my preferred playstyles of hazard stack and offense.On a similar note, is teambuilding frustrating to anyone? I know I'm a fairly vocal person regarding my feelings for tier's state but it seems like the camp of people who believe that "something is wrong with the meta" is growing overtime. My personal take is that Waterpon's removal eases a lot of headaches in the builder but not everyone agrees with that, clearly people are the same way with Ghold. Roaring Moon is something that got somewhat underhyped and now has turned out to be significantly threatening. I could go on here but in total there are a lot of annoying breakers to account for.
the thing about- This mon is clearly broken. Dark Z and Fight Z sets are extremely dangerous due to its great offensive stats and coverage. Z Hypnosis is not broken but it's complete cheese that the tier is better without. Outside Z sets, specs is difficult to switch into. Keep this mon in ubers.
Well..Yeah nah, it's not even the best mon (or even the most banworthy)
Hazzard stack*"not every team can afford to run hazards" should set off every scrub alarm known to man we are truly entertaining code red scrubtalks if we think hazards are too much of an ask. this logic could be used to make quite literally every pokemon known to man broken. "if a mon has no hazards up and uses momentum the free turns are really strong!" this is absolute fucking chungus thought process lets please wake up before we just spout anything
think building is extremely frustrating for the tier but not really as a result of waterpon/ghold. I think that gliscor and dengo are extremely annoying in terms of how well they make progress, and as such people tend to run teams (namely mdia rmoon giga slopfests) that can more efficiently beat those hstack type of squads, and those HO builds tend to either fish or get fished and its extremely frustrating to play against. the cheese factor has risen with the increase in screens and rmoon volc shit so the dichotomy between play the gliscor hstack game (kind of enjoyable to build vs and play against, at least in comparison) or try to avoid getting rmoon volc fished (extremely annoying and often very flippy feeling) leads to ND feeling like almost two seperate tiers. but those moon HOs arent necessarily hopeless vs the glisc builds- they in fact have some of the best matchups if the clefable ever manages to be neutralized. i've noticed a lot of games i've played in friendlies and watched in tours be very matchup dependent and its a bit maddening especially with how many otherwise cool or at least powerful mons tend to get bricked if they roll an unlucky matchup (tran, cm lele, rbolt fartana etc)
as I get more involved in actual higher level stuff the more i've realized that moon desperately needs to go this shit really just gets to do wayyy too fucking much on so many squads its a bit unbelievable. probable slopcat 8 paragraph larpfest soon but kinda wanted to get this out there especially since the scrubtalks have been a bit absurd as of late
Oh absolutely. Building fatter structures such as balance leaning towards fat (which is my main playstyle) has been an absolute headache. It's impossible to both stop offensive threats and be able to run them yourselves. Particularly gholdengo, the only real way to deal w gholdengo is to out offense it (or run av alo). Besides that, the mons that are able to rkill dengo struggles to enter because they fear a snipe (alr stated in prev posts)On a similar note, is teambuilding frustrating to anyone? I know I'm a fairly vocal person regarding my feelings for tier's state but it seems like the camp of people who believe that "something is wrong with the meta" is growing overtime. My personal take is that Waterpon's removal eases a lot of headaches in the builder but not everyone agrees with that, clearly people are the same way with Ghold. Roaring Moon is something that got somewhat underhyped and now has turned out to be significantly threatening. I could go on here but in total there are a lot of annoying breakers to account for.