Metagame Trademarked

Manaphy @ Leftovers
Ability: acidarmor
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Rest
- Sleep Talk
- Scald

this set is prob not very good lmaooo but it is fun as hell so thought id share
 
With :Alomomola: out of the tier, passive/chip damage actually matters now. :Blissey: seems like a much better option for alleviating status to help teams against status, and Stall in general seems better now that they don't need a dedicated anti-:Alomomola: mon to actually make any progress. While Wish being removed from the tier definitely makes recovery PP an issue, :Alomomola: no longer making every offensive poke near immortal and the additional mon slot gained from not needing a dedicated :Alomomola: answer should help offset that
 
I fail to see how stall becomes better when one of the best forms of infinite recovery is now gone. Stall now suffers more against hazards due to Corviknight and other Pokemon being unable to heal infinitely against infinite hazard stacks + Knock Off. Sure, broken wallbreakers now can’t heal infinitely, but they can simply switch to using manual Wishes. Although stall could do this as well, it is now forced to run screens to actually switch in the Wisher and use it without getting 2HKOed, rather than switching in the Wisher and Protecting or switching out.
 
I fail to see how stall becomes better when one of the best forms of infinite recovery is now gone. Stall now suffers more against hazards due to Corviknight and other Pokemon being unable to heal infinitely against infinite hazard stacks + Knock Off. Sure, broken wallbreakers now can’t heal infinitely, but they can simply switch to using manual Wishes. Although stall could do this as well, it is now forced to run screens to actually switch in the Wisher and use it without getting 2HKOed, rather than switching in the Wisher and Protecting or switching out.
I think it comes down to whether or not you believe wish ban hits wallbreakers harder than stall, and if the freedom to not run wallbreakers "improves" stall. I'm on team "stall is worse now." haha
 
If anyone else has a Trick Room fetish, I'd appreciate any remarks on the following sets:

:Glastrier: @ Heavy-Duty Boots
Ability: Curse
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Icicle Crash
- High Horsepower
- Heavy Slam / Close Combat
- Swords Dance

Curse is legal and makes sure you'll be slower, it also acts like a pseudo-Chilling Neigh. Glastrier has an excellent bulk (despite a terrible natural typing) and can take some hits. You may need SD againt Haze users although it means losing a precious turn.
n.b.: :iron thorns: or :rhyperior: also work the same way.

:Hoopa: @ Life Orb
Ability: Calm Mind
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast

657 SpA with Life Orb is not something to laugh at.

:Metagross: @ Punching Glove
Ability: Hone Claws
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Bullet Punch

SD being restricted, Hone Claws is a fine plan B. Punching Gloves ignores Rocky Helmet and works with every move except Zen Headbutt (which could be replaced by EQ for better coverage).

:Magnezone: @ Throat Spray
Ability: Metal Sound
Tera Type: Grass / Ground / Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Flash Cannon
- Tera Blast
- Volt Switch / Steel Beam

This one is ok I guess. Metal Sound activates Throat Spray and may force your opponent to switch.

See ya!

Here some additional sets (I haven't tested them but they should be somehow usable)

:Slither Wing: @ Choice Band
Ability: Curse
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- First Impression
- Close Combat
- Flare Blitz / Earthquake
- U-turn

Hits like a truck. Flare Blitz is mandatory to hit Corviknight, EQ for Toxapex.

:Hoopa-Unbound: @ Life Orb
Ability: Psychic Terrain
Tera Type: Poison / Psychic / Fighting...
EVs: 252 Atk / 252 SpA / 4 SpD
(or Max HP/SpA, Max HP/Atk)
Brave Nature
IVs: 0 Spe
- Expanding Force
- Hyperspace Fury / Dark Pulse
- Gunk Shot / Thunderbolt
- Drain Punch / Focus Blast

This thing can be physical, special or mixed and even set Trick Room. Especially Mixed can ruin most of standard defensive cores.

Slowking-Galar @ Heavy-Duty Boots
Ability: Psychic Terrain
Tera Type: Fire / Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Sludge Bomb
- Flamethrower / Surf
- Chilly Reception / Trick Room

Offensive Glowking looks fine.

:Raging Bolt: @ Air Balloon / Choice Specs
Ability: calmmind
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Draco Meteor
- Thunderclap
- Tera Blast

Since it has a free slot I'm running Tera Blast but anyway you just click Draco and nuke them all.
 
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Here some additional sets (I haven't tested them but they should be somehow usable)

:Slither Wing: @ Choice Band
Ability: Curse
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- First Impression
- Close Combat
- Flare Blitz / Earthquake
- U-turn

Hits like a truck. Flare Blitz is mandatory to hit Corviknight, EQ for Toxapex.

:Hoopa-Unbound: @ Life Orb
Ability: Psychic Terrain
Tera Type: Poison / Psychic / Fighting...
EVs: 252 Atk / 252 SpA / 4 SpD
(or Max HP/SpA, Max HP/Atk)
Brave Nature
IVs: 0 Spe
- Expanding Force
- Hyperspace Fury / Dark Pulse
- Gunk Shot / Thunderbolt
- Drain Punch / Focus Blast

This thing can be physical, special or mixed and even set Trick Room. Especially Mixed can ruin most of standard defensive cores.

Slowking-Galar @ Heavy-Duty Boots
Ability: Psychic Terrain
Tera Type: Fire / Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Sludge Bomb
- Flamethrower / Surf
- Chilly Reception / Trick Room

Offensive Glowking looks fine.

:Raging Bolt: @ Air Balloon / Choice Specs
Ability: calmmind
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Draco Meteor
- Thunderclap
- Tera Blast

Since it has a free slot I'm running Tera Blast but anyway you just click Draco and nuke them all.
might be a good idea to test these sets in trademarked, you might be surprised with your finding
 
Here some additional sets (I haven't tested them but they should be somehow usable)

:Slither Wing: @ Choice Band
Ability: Curse
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- First Impression
- Close Combat
- Flare Blitz / Earthquake
- U-turn

Hits like a truck. Flare Blitz is mandatory to hit Corviknight, EQ for Toxapex.

:Hoopa-Unbound: @ Life Orb
Ability: Psychic Terrain
Tera Type: Poison / Psychic / Fighting...
EVs: 252 Atk / 252 SpA / 4 SpD
(or Max HP/SpA, Max HP/Atk)
Brave Nature
IVs: 0 Spe
- Expanding Force
- Hyperspace Fury / Dark Pulse
- Gunk Shot / Thunderbolt
- Drain Punch / Focus Blast

This thing can be physical, special or mixed and even set Trick Room. Especially Mixed can ruin most of standard defensive cores.

Slowking-Galar @ Heavy-Duty Boots
Ability: Psychic Terrain
Tera Type: Fire / Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Sludge Bomb
- Flamethrower / Surf
- Chilly Reception / Trick Room

Offensive Glowking looks fine.

:Raging Bolt: @ Air Balloon / Choice Specs
Ability: calmmind
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Draco Meteor
- Thunderclap
- Tera Blast

Since it has a free slot I'm running Tera Blast but anyway you just click Draco and nuke them all.
Raging Bolt is banned
 
I fail to see how stall becomes better when one of the best forms of infinite recovery is now gone. Stall now suffers more against hazards due to Corviknight and other Pokemon being unable to heal infinitely against infinite hazard stacks + Knock Off. Sure, broken wallbreakers now can’t heal infinitely, but they can simply switch to using manual Wishes. Although stall could do this as well, it is now forced to run screens to actually switch in the Wisher and use it without getting 2HKOed, rather than switching in the Wisher and Protecting or switching out.
While offenses can use manual wishers for longevity, I doubt manual wishers will have anywhere near the same ubiquity that wish trademark had, given the huge reduction in momentum manual wish gives compared to auto wishing. I don’t think :Alomomola: will see that much play, especially in more offensive styles, to say nothing of other wishers. Manual wishing is also much easier to counterplay(any :Alomomola: switchin with psynoise, strong water absorbers, etc), and while :Corviknight:’s recovery is an issue, I think the ability to wear down hazard setters much easier allows hazards to not be much more of an issue to stall.

Elaborating on my previous point, the main issue with stall previously was simply that you often could not kill the offensive theats. :Alomomola: allowing you to infinitely wall the opposing mons is nice, but it doesn't do anything if the opposing :Alomomola: makes it so you can't kill them. While :Corviknight: can no longer infinitely defog, hazard setters can now no longer infinitely set hazards. Remember, stall doesn't have to last forever, just long enough so the opposing 6 mons are dead. While the wish ban hurts the longeivity of the stall team, I think stall still has enough longevity to outlast the offensive teams that had their longevity nuked even more. Although this will have to be tested when the ban actually get implements, I think stall has promise in the post-wish metagame.
 
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Malamar @ Choice Band
Ability: topsyturvy
Tera Type: Poison
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Knock Off
- Psycho Cut
- Tera Blast
- Switcheroo

While i imagen there are better sets than this, topsturvy inverts all stat changes to the opposing mon and Malamar is the only one to get it, and with calm mind and bulk up everywhere, I feel like the ability/move is too good to ignore. Do you think he can work?
 
What's your opinion on Hatterene (or magic bounce in general)? I would like to use her for blocking a lot of bs that floats around (especially but not limited to hazards), but when I build a team with her I always feel like I have to sacrifice a defensive slot and some offensive threat just becomes unbeatable. If you are using her, did you overcome this issue? If you do not use her or find her good, what other hazard prevention tools do you use (other than corviknight)?
 
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wdym "accidentally banned" that shouldve never been legal and has been illegal for a week now
Despite being banned in the format, shed tail is only listed as restricted in the banlist in the pinned post. Necrozma DW and DM, and Zamazenta-Crowned are not in the written banlist either. I think that might be what's causing the confusion.
 

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Hello
We need to Restrict Skill swap immediately I just lost this game due to whatever this is.

Like it just caused my move to get canceled
This is not fair OR competitive in anyway shape or form
Plz get rid of it

The replay -
https://replay.pokemonshowdown.com/gen9trademarked-2366092337
Yeah I haven't received anything from coders after bringing it up a couple days ago so I agree, Skill Swap is temporarily restricted until we find a fix and theres no council vote bc this is bug-related and not because the trademark is actually overpowered or anything

Shaymin Sky KaenSoul dhelmise
 
Hello
We need to Restrict Skill swap immediately I just lost this game due to whatever this is.

Like it just caused my move to get canceled
This is not fair OR competitive in anyway shape or form
Plz get rid of it

The replay -
https://replay.pokemonshowdown.com/gen9trademarked-2366092337
Was your Walking Wake using a Choice item? Skill Swap seems to prevent the opponent's Pokemon from moving if the opponent's Pokemon is holding a Choice item and had not yet been locked into using a move.

https://replay.pokemonshowdown.com/gen9trademarked-2366138279
https://replay.pokemonshowdown.com/gen9trademarked-2366136166?p2
 
Hello
We need to Restrict Skill swap immediately I just lost this game due to whatever this is.

Like it just caused my move to get canceled
This is not fair OR competitive in anyway shape or form
Plz get rid of it

The replay -
https://replay.pokemonshowdown.com/gen9trademarked-2366092337
This is hardly a bug.
That Wake was clearly holding specs.

Forcing choiced mons to perform an extra move right before they attack cancels whatever move they were going to use that turn unless it's coincidentally the same move as the extra one they were given. You can see this in standard play by having a mon outspeed a choiced Oricorio and click a dancing move. It'll proc dancer and revoke their rights to whatever move they wanted to fire that turn.

Note: This only causes them to fail on the specific turn this happens. They don't have to struggle or use anything unwanted on the next one, unless they have that move in their moveset already (Something that won't come up in Trademarked).

Skill Swap has no other use as a Trademark due to the "once a turn" Trademark rule. People using Skill Swap ™ are only doing so because they know about this interaction. It serves the specific purpose of letting them get one free switch into any choiced mon (meaning that it is mostly run on revenge killers). It actually comes up very often due to how free slapping choice items onto Pokémon that get added boosts or speed control from their ™ is (See: This Team that I used prior to the Trickeroo Ban in the status spam meta).

It's actually the reason that I've seen certain stall players try using things like disable Gardevoir in recent days. Choice items are that centralizing.

TL;DR
- Dancer choice mons get robbed of a turn if forced to dance prior to attacking (Intended mechanic).
- Skill Swap ™ grants free switch ins on choiced mons and does nothing else.
- Neutralizing Gas grants free switch OUTS to Weezing when its staring down a choiced mon with a ™.
- These aren't "broken" (as in unintended).
- These aren't "broken" (as in uncompetitive).
- These aren't "broken" (as in overcentralizing).
- These aren't "broken" (as in overpowered).
- There's no reason for a ban.
- Consider switching to life orb or any different item if you're afraid of this happening to you.
 
This is hardly a bug.
That Wake was clearly holding specs.

Forcing choiced mons to perform an extra move right before they attack cancels whatever move they were going to use that turn unless it's coincidentally the same move as the extra one they were given. You can see this in standard play by having a mon outspeed a choiced Oricorio and click a dancing move. It'll proc dancer and revoke their rights to whatever move they wanted to fire that turn.

Note: This only causes them to fail on the specific turn this happens. They don't have to struggle or use anything unwanted on the next one, unless they have that move in their moveset already (Something that won't come up in Trademarked).

Skill Swap has no other use as a Trademark due to the "once a turn" Trademark rule. People using Skill Swap ™ are only doing so because they know about this interaction. It serves the specific purpose of letting them get one free switch into any choiced mon (meaning that it is mostly run on revenge killers). It actually comes up very often due to how free slapping choice items onto Pokémon that get added boosts or speed control from their ™ is (See: This Team that I used prior to the Trickeroo Ban in the status spam meta).

It's actually the reason that I've seen certain stall players try using things like disable Gardevoir in recent days. Choice items are that centralizing.

TL;DR
- Dancer choice mons get robbed of a turn if forced to dance prior to attacking (Intended mechanic).
- Skill Swap ™ grants free switch ins on choiced mons and does nothing else.
- Neutralizing Gas grants free switch OUTS to Weezing when its staring down a choiced mon with a ™.
- These aren't "broken" (as in unintended).
- These aren't "broken" (as in uncompetitive).
- These aren't "broken" (as in overcentralizing).
- These aren't "broken" (as in overpowered).
- There's no reason for a ban.
- Consider switching to life orb or any different item if you're afraid of this happening to you.

I’m sorry but why should I switch my item bcz of a super niche mechanic that cannot happen in standard play outside of one pretty much never seen scenario?

Yeah it’s not broken, but it messes with a core gameplay mechanic of forcing switches which in my understanding is definitely uncompetitive and as you said, it’s not centralising so nobody outside of the few ppl who know about this interaction will care if it’s gone, it’s not gonna affect the meta in any way.
 
I’m sorry but why should I switch my item bcz of a super niche mechanic that cannot happen in standard play outside of one pretty much never seen scenario?
You shouldn't have to because the Pokemon that learn Skill Swap are so weak/prefer much more offensive TMs that you can easily switch in a wall and tank whatever move they use. In fact, the only viable offensive Pokemon with both Skill Swap and a pivoting move is Meowscarada, which definitely prefers Hone Claws or Spikes and is not going to break anything. Furthermore, this is still assuming that the opponent knows you are using a Choiced Pokemon. If they guess wrong, they risk their Pokemon being OHKOed.
 
I’m sorry but why should I switch my item bcz of a super niche mechanic that cannot happen in standard play outside of one pretty much never seen scenario?

Yeah it’s not broken, but it messes with a core gameplay mechanic of forcing switches which in my understanding is definitely uncompetitive and as you said, it’s not centralising so nobody outside of the few ppl who know about this interaction will care if it’s gone, it’s not gonna affect the meta in any way.
In retrospect, I should've replied to Clas rather than you. The main reason I'm pushing the fact that this isn't a bug is because that's why it was quickbanned (quickstricted? Idk the term) so easily.

That being said, I don't think "it's niche so nobody will care if its gone" is ever a good justification for removing something from a tier either (Save for some weird scenarios where it's collateral damage from an unrelated decision).
 
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