Well, I have to say a few things.
Originally posted by Fat Lord Alchemy
How is being the best Specs Draco Meteor user boring? Like stated elsewhere, the damn thing is faster and stronger then Salamence from the special side, and SpecsMence is a freaking monster thanks Draco Meteor being a broken move.
I'm not sold on Latios being OU ready. A regular Sepcs DM set would put it up there as one of the most dangerous pokes, and thats before you have to worry about its absurd move pool. Trying to counter Latios is harder then freaking Garchomp, and people want him shoved up to Ubers.
First of all, is it me or has their been a steady decline in Specsmences since the beginning of the D/P metagame? Maybe that tells you something!
I think the following pokemon would disagree with you.
I actually ordered them in shoddy rankings:
#2, Gengar doesn't counter persay, but revenges with Shadow Ball.
#3, Blissey. Easily laughs at Draco Meteor, and can T-wave or Ice Beam.
#5, Tyranitar can take 2 Draco Meteors, thanks to the new HP and Special Defense orientated Choice Band sets, and can proceed to kill with pursuit.
#7, Heatran can take Draco Meteor, Psychic, Grass Knot, HP Fire, and even Thunderbolt reasonably well. Choice Scarf varients pose an immediate threat with HP Ice / Dragon Pulse.
#8, Bronzong can take a pair of Draco Meteors, and either explode, put it to sleep, or damage it with Gyro Ball.
#10, Metagross can take Draco Meteor, Psychic, and Grass Knot. Proceeds to kill with Pursuit.
#12 Weavile can revenge kill quite easily with... um... all of its STAB moves.
#26 Snorlax is not as reliable, but still can pose a threat thanks to Pursuit, Crunch, and Body Slams possible paralysis.
#33 Yanmega will beat it as a lead 9 times out of 10 because they all run focus sash and seriously injure or KO it with Bug Buzz.
#113 Registeel doesn't mind anything, and can Paralyze with T-Wave or dent with Ice Punch.
That's a solid list, and its more than can reliably counter Garchomp. And I'm pretty sure most of them are on all teams anyway, so I don't see overcentralization.
As I mentioned in the warstory, DD Latios is fail, which leaves the Calm Minder, which struggles with most of the same pokemon. In fact, the Calm Minder has trouble with steels in general, otherwise, Blissey and Registeel will cripple it with T-Wave or Toxic.
Originally Posted by Fat Lord Alchemy
Garchomp is partially handled thanks to its 4x weakness to Ice, while Latios only has a 2x weakness, and a very good base 110 Special Defense. Garchomp also is generally all Physical, or ChainChomp. Latios can pack Dragon Claw, Dragon Dance, Zen Headbutt, Natural Gift (useful depending on what counters pop up), and Earthquake. Thats a pretty good physical move pool, and DD helps out that base 90 Att, which isn't terrible.
But the problem also becomes the fact that Latios can pack Draco Meteor, Dragon Pulse, Thunderbolt, Thunderwave (for support), Shadow Ball, Grass Knot, Energy Ball, Charge Beam, Psychic, Ice Beam, CALM MIND, and can break stalls with Toxic. This thing has crazy good stats even without Soul Dew and a stupid good move pool. The damn thing even gets Recover and Roost!
Latios is simply terrifying even without Soul Dew. Latias.... maybe not as much. But still would be among the top OU pokes.
The point of the warstory is to learn from it. Dragon Claw from the Dragon Dancer is a 3HKO on Suicune with a Life Orb, which is mediocre to poor to say the least. People also pump up Latios' defenses when Latias is actually the better pokemon IMO for offense and defense. Latios is only slightly sturdier than Salamence thanks to base 80 HP, and is around par with Garchomp (107 / 95 / 85!!!!). Nearly every Garchomp is running Yache Berry, effectively turning 4Xs into 2.33, or is the dangerous Scarf revenge killer.
Also, the movepool is great, but they suffer from the 4 moveslot syndrome... :-(. Latios actually doesn't have much time to recover, as show in the story!
Originally Posted by Fat
Xaio
I think the strongest STAB draco meteor in the game is a pretty excellent reason. The fact that it has such a vast movepool and an excellent type coverage is a good reason too. No 4x weaknesses is sort of irritating as well. And don't get me STARTED on the mass over-centralisation that will destroy all we love. You'll only be able to revenge kill it, and only then it's going to have to be a pursuit user that can outrun it. Weavile will run rampant, and all will be lost in chaos. I think it's a nice idea, but ubers should just remain in ubers TBH.
Take a look above.
And to those of you who fail to noticed leftovers or Life Orb on the Latios' in the story... Soul Dew is proposed to be a banned item on the Lati@ twins. Why? Well, technically it is illegal to obtain in-game, such as how we frown upon illegal movesets. Plus, Soul Dew is the only thing keeping them in Ubers IMO.
Seriously people, stop theorymoning and START TESTING FOR YOURSELVES!!!!