pretty cool hazard stack team i made using some sets i
stole borrowed from
Anpawo
deeglebop (Slither Wing) @ Heavy-Duty Boots
Ability: morningsun
Tera Type: Steel/Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- First Impression
- Close Combat
- Bulk Up / Will-O-Wisp
- U-turn
Nickname not optional
sorta like the physical tank for the team, very handy into mons that

cant handle like

and other stuff i cant think of rn, fimp's presence makes this thing very powerful IMO, wisp is good into thing like

and

and definitely give

a more defensive presence, pretty great mon overall, also good into some special stuff
Slowking-Galar @ Leftovers
Ability: Slack Off
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Future Sight
- Flamethrower
- Chilly Reception
Part 1 of the valiant answer, very useful mon, the special tank too, toxic spikes is a very nice mid-late game finisher that allows you to confirm kills on stuff like blissey or any other annoying bullshit that realistically wont have hdb by the time you even think about clicking tspikes, future sight is also cool paired with slither, tho beware because chilly reception + slither's morning sun is a huge anti synergy so maybe look into that idk
Dragapult @ Heavy-Duty Boots
Ability: disable
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
great into choiced offensive stuff that wont leave you alone, part 2a of the valiant answer, comes in on a lot because disable is fucking stupid and broken as a tm
Decidueye @ Heavy-Duty Boots
Ability: imprison
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Defog
- Knock Off
valiant answer part 2b, one of the sets i
stole put to good use (trust me)
ive just gotta say that this thing is fucking amazing, i switched the original tera type from bug to water because i have slither as a bug type, and this team kinda struggles with fires a bit, but yeah this mon is great into everything, good into tusk, the magma frog thing if tera'd i forgot its name im tired, good into corv, skarm, fucking roaring moon too, i just wish this thing had a better stat distribution cuz then it would be even better
Sandy Shocks @ Heavy-Duty Boots
Ability: spikes
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Tera Blast
- Earth Power
- Volt Switch
the other set, very useful mon, good as a lead 99% of the time, unless the opponent has weavile (in which case u should lead slither or treads if u intend to waste tera t1) just a disclaimer probably dont use rest, ive played like 50 games with this team and ive clicked rest once and it put me in a severe disadvantage because using rest on this is kinda just shooting yourself in the foot, i never bothered to change it tho, shocks doesnt really have a lot of moves so rest is probably ur best bet anyways
Iron Treads @ Leftovers
Ability: stealthrock
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
this used to be kingambit, but that mon was didnt really work, so i switched it to this and ive just GOTTA say...
this has genuinely been one of the most useful mons ive ever used
its one of the best leads for the team cuz it lives almost everything and auto sets rocks, has pivot, hazard removal, AND knock off
im gonna go to sleep now its 6:17 AM on a holiday