Metagame Trademarked

Guys, just some random think i notice. Terapagos-stellar form isnt ban, i dont know if this was made in purpose. But if you use a terapagos with her normal ability you can tera and... you know what happens, the result is a extremely heavy hitting pokemon with a free turn to set-up, even more powerful if you got her behind screens!
 
Why does nobody run max special defense Soft-Boiled TM AV Blissey with Seismic Toss, Ice Beam, Alluring Voice, and Shadow Ball? It's one of the only infinite recovery Pokemon that can reliably wall max special attack Tera Fire Choice Specs Chi-Yu Overheat under the Sun without screens and easily annoys physical attackers such as Iron Valiant and Great Tusk with confusion. Heal Bell is overrated.
252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 4 HP / 252+ SpD Assault Vest Blissey in Sun: 374-440 (57.3 - 67.4%) -- guaranteed 2HKO



As the end of the month nears, I believe this format is currently the most unbalanced OMOTM of this year. While I certainly did have fun experimenting with Disable Spiritomb and generic Gliscor, the fact that there are still so many ridiculous threats that are only "balanced" because of Reflect and Light Screen existing seems wrong from a tiering perspective. You know what I'm talking about: the scary Ubers Pokemon that I've been fearmongering for this entire month, notably Chi-Yu, Annihilape, and Shaymin-Sky for their ridiculous performance. Annihilape is able to abuse Spite, Bulk Up, or Scary Face to cripple walls or defeat faster offensive Pokemon, Chi-Yu can OHKO almost any specially defensive wall that doesn't resist it or doesn't have screens up, and Shaymin-Sky abuses Growth to launch devastating special attacks.

Annihilape itself can 6-0 stall because it sends such a horrible chilling effect into any team to avoid clicking U-Turn and other resisted moves.
https://replay.pokemonshowdown.com/gen9trademarked-2369738450

Yes, these Ubers are sometimes "walled by Screens", until you consider the fact that the Screeners lack infinite recovery and will constantly and predictably be forced to switch in to wall whatever threat exists. Even ignoring the Ubers, without Wish, these Screeners can also be chipped by hazards from Knock Off users and Choice Bands/Specs paired with Terastalization that can threaten easy 2HKOs with some chip. The rise of Hoopa-U certainly doesn't help either and can delete any wall that isn't a Dark type. I certaintly don't know how other players are handling this, but I personally am spamming Protect and Disable to attempt to punish players that easily threaten 2HKOs.
https://replay.pokemonshowdown.com/gen9trademarked-2371118875?p2
+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. +2 248 HP / 252+ Def Corviknight: 147-175 (36.8 - 43.8%) -- guaranteed 3HKO

I don't even understand why Growth is allowed when it is simply a better Nasty Plot and Swords Dance under the Sun.

Ban Chi-Yu and Annihilape and potentially restrict Growth.

Then there's the issue of infinite hazards. Sticky Web, Spikes, and Stealth Rock have never been easier to set up, which results in an inflated usage of Corviknight (Hatterene is unreliable), on top of its already high usage with Reflect. As a result, if Corviknight dies against an opposing hazard team, you are probably losing. Balance, HO, and stall all cannot ignore hazards as Knock Off is extremely easy to slot onto the best offensive Pokemon in the format, meaning that you will constantly be suffering unless you have a dedicated Knock absorber, can defeat your opponent before they stack too many hazards onto you, or spam Boots everywhere. I don't consider this to be fun and perceive it as unnecessarily restrictive in the teambuilder. Restricting Spikes is a good idea to start.
 
I don't even understand why Growth is allowed when it is simply a better Nasty Plot and Swords Dance under the Sun.
It’s worse than both because it needs Sun up and even assuming Sun is up, most of the time that +2 in both stats can easily backfire without many benefits.
You have Psych Up and Heart Swap so Iron Valiant or Manaphy can steal your boosts, and Special Attackers get hit by Confusion and Foul Play harder without much benefits.
And because Growth needs Sun to get +2, that makes Haze and Topsy Turvy more punishing.
 
Why does nobody run max special defense Soft-Boiled TM AV Blissey with Seismic Toss, Ice Beam, Alluring Voice, and Shadow Ball? It's one of the only infinite recovery Pokemon that can reliably wall max special attack Tera Fire Choice Specs Chi-Yu Overheat under the Sun without screens and easily annoys physical attackers such as Iron Valiant and Great Tusk with confusion. Heal Bell is overrated.
252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 4 HP / 252+ SpD Assault Vest Blissey in Sun: 374-440 (57.3 - 67.4%) -- guaranteed 2HKO



As the end of the month nears, I believe this format is currently the most unbalanced OMOTM of this year. While I certainly did have fun experimenting with Disable Spiritomb and generic Gliscor, the fact that there are still so many ridiculous threats that are only "balanced" because of Reflect and Light Screen existing seems wrong from a tiering perspective. You know what I'm talking about: the scary Ubers Pokemon that I've been fearmongering for this entire month, notably Chi-Yu, Annihilape, and Shaymin-Sky for their ridiculous performance. Annihilape is able to abuse Spite, Bulk Up, or Scary Face to cripple walls or defeat faster offensive Pokemon, Chi-Yu can OHKO almost any specially defensive wall that doesn't resist it or doesn't have screens up, and Shaymin-Sky abuses Growth to launch devastating special attacks.

Annihilape itself can 6-0 stall because it sends such a horrible chilling effect into any team to avoid clicking U-Turn and other resisted moves.
https://replay.pokemonshowdown.com/gen9trademarked-2369738450

Yes, these Ubers are sometimes "walled by Screens", until you consider the fact that the Screeners lack infinite recovery and will constantly and predictably be forced to switch in to wall whatever threat exists. Even ignoring the Ubers, without Wish, these Screeners can also be chipped by hazards from Knock Off users and Choice Bands/Specs paired with Terastalization that can threaten easy 2HKOs with some chip. The rise of Hoopa-U certainly doesn't help either and can delete any wall that isn't a Dark type. I certaintly don't know how other players are handling this, but I personally am spamming Protect and Disable to attempt to punish players that easily threaten 2HKOs.
https://replay.pokemonshowdown.com/gen9trademarked-2371118875?p2
+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. +2 248 HP / 252+ Def Corviknight: 147-175 (36.8 - 43.8%) -- guaranteed 3HKO

I don't even understand why Growth is allowed when it is simply a better Nasty Plot and Swords Dance under the Sun.

Ban Chi-Yu and Annihilape and potentially restrict Growth.

Then there's the issue of infinite hazards. Sticky Web, Spikes, and Stealth Rock have never been easier to set up, which results in an inflated usage of Corviknight (Hatterene is unreliable), on top of its already high usage with Reflect. As a result, if Corviknight dies against an opposing hazard team, you are probably losing. Balance, HO, and stall all cannot ignore hazards as Knock Off is extremely easy to slot onto the best offensive Pokemon in the format, meaning that you will constantly be suffering unless you have a dedicated Knock absorber, can defeat your opponent before they stack too many hazards onto you, or spam Boots everywhere. I don't consider this to be fun and perceive it as unnecessarily restrictive in the teambuilder. Restricting Spikes is a good idea to start.
Metagames are never balanced around stall idk why people keep doing (insert mon) 6-0s stall like that means something

Stall being too mu fishy for its own good and losing to super strong mons in weather isn’t something new

hazards + knock off+ removal blocking l will always be good and annoying and will never stop. im not shutting down spikes restrict cause that could be a genuine conversation. bulky hazard stack will always be top tier and annoying in most metagames. same with knock absorbers like that isnt some new concept thats only annoying in trademarked and not pokemon.

Knock off stupid and dumb and pokemon is dumb for taking away defog from a lot of mons. i never really struggle with hazards most games though cause i always bring atleast two forms of hazard removal only bringing one is just asking to overwork that mon and lose to hazards anyways or atleast have a lot of boots with a solid knock absorber at minimum or just win before they do ig if ur using ho
 
If you want a check to Chi-Yu, Walking Wake is generally better than Blissey. That Noble Roar and x4 resistance to Fire gives Walking Wake the ability to pivot nicely into Chi-Yu while threatening it and making sure your teammates have easier time switching in too.
-1 252+ SpA Choice Specs Tera Fire Chi-Yu Overheat vs. 0 HP / 4 SpD Walking Wake in Sun: 139-164 (41 - 48.3%) -- guaranteed 3HKO
-1 252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 0 HP / 4 SpD Walking Wake in Sun: 186-219 (54.8 - 64.6%) -- guaranteed 2HKO (assuming its not using Scary Face)
You can then Knock Off, Hydro Steam, Draco Meteor, Flip Turn, or Scald oncoming switch-ins.
You then also get to check physical threats better because Noble Roar works on both sides.

To avoid double posting again:
Vikavolt @ Choice Specs
Ability: charge
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Zap Cannon
- Thunderbolt
- Volt Switch
- Bug Buzz

Avalugg-Hisui @ Choice Band
Ability: curse
Tera Type: Fighting
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Mountain Gale
- Stone Edge
- Earthquake
- Body Press
Here is a Trick Room/Gravity core. Like mentioned before, Charge Vikavolt is extremely deadly, capable of OHKOing Chansey or at least doing 60% depending on the spread.
+2 252+ SpA Choice Specs Tera Electric Vikavolt Zap Cannon vs. 248 HP / 8 SpD Eviolite Chansey: 592-698 (84.2 - 99.2%) -- 75% chance to OHKO after Stealth Rock
+2 252+ SpA Choice Specs Tera Electric Vikavolt Zap Cannon vs. 248 HP / 252+ SpD Eviolite Chansey: 434-512 (61.7 - 72.8%) -- guaranteed 2HKO after Stealth Rock
Basically anything that isn’t Ground or AV Hydrapple isn’t having a good time when Vikavolt is under Trick Room and Gravity.

That’s also where Avalugg-Hisui comes in. Mountain Gale off its 127 Atk is actually stronger than Icicle Crash from Glastrier with a more disgusting 30% chance to flinch. Basically, what ever can survive Zap Cannon (or Thunder or Thunderbolt or Bug Buzz) would really struggle surviving a Curse Choice Band Mountain Gale.
Oh you have Rotom Heat/Frost and Magnezone? Well also try surviving STAB Stone Edge, Earthquake, and Body Press coming off 184 Def and is also boosted too thanks to Curse.

Both Pokemon appreciate Gravity as Zap Cannon gets usable accuracy, Thunder always hits if you use that, Mountain Gale and Stone Edge always hit, and you can hit airborn Pokemon with Earthquake.
 
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Well…
Camerupt @ Choice Specs
Ability: Growth
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Earth Power
- Fire Blast


The literal definition of unreliable yes
But man when it’s get going, not even gouging fire can switch into this without light screen
 
Well…
Camerupt @ Choice Specs
Ability: Growth
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Earth Power
- Fire Blast


The literal definition of unreliable yes
But man when it’s get going, not even gouging fire can switch into this without light screen
+1 252+ SpA Choice Specs Tera Fire Camerupt Eruption (150 BP) vs. 76 HP / 0 SpD Walking Wake in Sun: 303-357 (84.6 - 99.7%) -- guaranteed 2HKO
That’s why Walking Wake is the GOAT in this meta.
 
Here is the Camerupt counter, Noble Roar Gouging Fire
+1 252+ SpA Choice Specs Tera Fire Camerupt Eruption (150 BP) vs. 252 HP / 252+ SpD Protosynthesis Gouging Fire in Sun: 150-177 (36.2 - 42.7%) -- guaranteed 3HKO
If your team has any trouble with Fire types, Gouging Fire.
 
Why does nobody run max special defense Soft-Boiled TM AV Blissey with Seismic Toss, Ice Beam, Alluring Voice, and Shadow Ball? It's one of the only infinite recovery Pokemon that can reliably wall max special attack Tera Fire Choice Specs Chi-Yu Overheat under the Sun without screens and easily annoys physical attackers such as Iron Valiant and Great Tusk with confusion. Heal Bell is overrated.
252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 4 HP / 252+ SpD Assault Vest Blissey in Sun: 374-440 (57.3 - 67.4%) -- guaranteed 2HKO



As the end of the month nears, I believe this format is currently the most unbalanced OMOTM of this year. While I certainly did have fun experimenting with Disable Spiritomb and generic Gliscor, the fact that there are still so many ridiculous threats that are only "balanced" because of Reflect and Light Screen existing seems wrong from a tiering perspective. You know what I'm talking about: the scary Ubers Pokemon that I've been fearmongering for this entire month, notably Chi-Yu, Annihilape, and Shaymin-Sky for their ridiculous performance. Annihilape is able to abuse Spite, Bulk Up, or Scary Face to cripple walls or defeat faster offensive Pokemon, Chi-Yu can OHKO almost any specially defensive wall that doesn't resist it or doesn't have screens up, and Shaymin-Sky abuses Growth to launch devastating special attacks.

Annihilape itself can 6-0 stall because it sends such a horrible chilling effect into any team to avoid clicking U-Turn and other resisted moves.
https://replay.pokemonshowdown.com/gen9trademarked-2369738450

Yes, these Ubers are sometimes "walled by Screens", until you consider the fact that the Screeners lack infinite recovery and will constantly and predictably be forced to switch in to wall whatever threat exists. Even ignoring the Ubers, without Wish, these Screeners can also be chipped by hazards from Knock Off users and Choice Bands/Specs paired with Terastalization that can threaten easy 2HKOs with some chip. The rise of Hoopa-U certainly doesn't help either and can delete any wall that isn't a Dark type. I certaintly don't know how other players are handling this, but I personally am spamming Protect and Disable to attempt to punish players that easily threaten 2HKOs.
https://replay.pokemonshowdown.com/gen9trademarked-2371118875?p2
+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. +2 248 HP / 252+ Def Corviknight: 147-175 (36.8 - 43.8%) -- guaranteed 3HKO

I don't even understand why Growth is allowed when it is simply a better Nasty Plot and Swords Dance under the Sun.

Ban Chi-Yu and Annihilape and potentially restrict Growth.

Then there's the issue of infinite hazards. Sticky Web, Spikes, and Stealth Rock have never been easier to set up, which results in an inflated usage of Corviknight (Hatterene is unreliable), on top of its already high usage with Reflect. As a result, if Corviknight dies against an opposing hazard team, you are probably losing. Balance, HO, and stall all cannot ignore hazards as Knock Off is extremely easy to slot onto the best offensive Pokemon in the format, meaning that you will constantly be suffering unless you have a dedicated Knock absorber, can defeat your opponent before they stack too many hazards onto you, or spam Boots everywhere. I don't consider this to be fun and perceive it as unnecessarily restrictive in the teambuilder. Restricting Spikes is a good idea to start.

I think the meta is balanced, stall is where it belongs, being countered by Annihilape, Hoopa-Unbound and Knock Off users with backup.
You play full stall teams, without any threat, you are just being there, thats why we had some 300 turns games where it ended on a tie. To me, it makes sense that you lose to some things. Also you mention screens but any defense buff prevents the threats you mentionned. Screen are fine.
 
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I think the meta is balanced, stall is where it belongs, being countered by Annihilape, Hoopa-Unbound and Knock Off users with backup.
You play full stall teams, without any threat, you are just being there, thats why we had some 300 turns games where it ended on a tie. To me, it makes sense that you lose to some things. Also you mention screens but any defense buff prevents the threats you mentionned. Screen are fine.

Also, you guys talk about Camerupt, the shit is slow and needs sun, couldn't be worse than that.
Nobody is saying Camerupt is good lmao
It’s just funny how it drops things, the game is also about having fun remember?
 
Chat, +2 Atk, +2 SpAtk, +4 Evasion, +4 Speed in one turn Manophy exists, and I have a feeling it probably shouldn't exist
https://replay.pokemonshowdown.com/gen9trademarked-2371884549-u5nt7xshl34fj9mg52h1vk8mj1y2x4tpw
If I'm just bad then mb, I'll buzz off
Sike Up, ditto, manophy, hAz, Dfog

It reli on !!SAPRIZE!! fakta, u not LOOz AgiN. Dfoga shuda neva staya ina ona smEgola. TEm prEvU mAk obvius.


SirpearEor — Smeargul wif web —maLaLaLaLaLamar — Hartswap


u let them git web? Angel NEVA let theM git WeB if Angel was u cus thA teem Bcum Useles if NO web


I have a feeling banning Eject Pack could nerf this strat if people wanna keep Manophy for any reason

NO!

restrik hartswap
 
Sike Up, ditto, manophy, hAz, Dfog

It reli on !!SAPRIZE!! fakta, u not LOOz AgiN. Dfoga shuda neva staya ina ona smEgola. TEm prEvU mAk obvius.


SirpearEor — Smeargul wif web —maLaLaLaLaLamar — Hartswap


u let them git web? Angel NEVA let theM git WeB if Angel was u cus thA teem Bcum Useles if NO web




NO!

restrik hartswap
Alright, Heartswap ban sounds fair. I should also mention Topsey Turvey is what kinda enabled it in the first place, so banning that could get rid of this strat without completely abandoning the potential nuance that Heartswap could still have outside of this strat. I think Psych Up 2 electric boogaloo has potential to be fun outside of this dumb cheese strat personally. Oh yeah, Psych up would pretty much enable the same thing just requiring an extra step in the form of a sturdy swap out move user, and I'd really rather not lose Psych Up as a Trademark over this since it's just niche rn.
 
Alright, Heartswap ban sounds fair. I should also mention Topsey Turvey is what kinda enabled it in the first place, so banning that could get rid of this strat without completely abandoning the potential nuance that Heartswap could still have outside of this strat. I think Psych Up 2 electric boogaloo has potential to be fun outside of this dumb cheese strat personally. Oh yeah, Psych up would pretty much enable the same thing just requiring an extra step in the form of a sturdy swap out move user, and I'd really rather not lose Psych Up as a Trademark over this since it's just niche rn.
God please don't ban Topsy Turvy that's literally my favorite Shaymin check Malamar flamethrower is so fun.
 
:Slither Wing: :Slowking-Galar: :Dragapult: :Decidueye: :Sandy Shocks: :Iron Treads:

pretty cool hazard stack team i made using some sets i stole borrowed from Anpawo

deeglebop (Slither Wing) @ Heavy-Duty Boots
Ability: morningsun
Tera Type: Steel/Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- First Impression
- Close Combat
- Bulk Up / Will-O-Wisp
- U-turn
Nickname not optional
sorta like the physical tank for the team, very handy into mons that :decidueye: cant handle like :great tusk: and other stuff i cant think of rn, fimp's presence makes this thing very powerful IMO, wisp is good into thing like :great tusk: and :landorus-therian: and definitely give :slither wing: a more defensive presence, pretty great mon overall, also good into some special stuff

Slowking-Galar @ Leftovers
Ability: Slack Off
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Future Sight
- Flamethrower
- Chilly Reception
Part 1 of the valiant answer, very useful mon, the special tank too, toxic spikes is a very nice mid-late game finisher that allows you to confirm kills on stuff like blissey or any other annoying bullshit that realistically wont have hdb by the time you even think about clicking tspikes, future sight is also cool paired with slither, tho beware because chilly reception + slither's morning sun is a huge anti synergy so maybe look into that idk

Dragapult @ Heavy-Duty Boots
Ability: disable
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
great into choiced offensive stuff that wont leave you alone, part 2a of the valiant answer, comes in on a lot because disable is fucking stupid and broken as a tm
Decidueye @ Heavy-Duty Boots
Ability: imprison
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Defog
- Knock Off
valiant answer part 2b, one of the sets i stole put to good use (trust me)

ive just gotta say that this thing is fucking amazing, i switched the original tera type from bug to water because i have slither as a bug type, and this team kinda struggles with fires a bit, but yeah this mon is great into everything, good into tusk, the magma frog thing if tera'd i forgot its name im tired, good into corv, skarm, fucking roaring moon too, i just wish this thing had a better stat distribution cuz then it would be even better

Sandy Shocks @ Heavy-Duty Boots
Ability: spikes
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Tera Blast
- Earth Power
- Volt Switch
the other set, very useful mon, good as a lead 99% of the time, unless the opponent has weavile (in which case u should lead slither or treads if u intend to waste tera t1) just a disclaimer probably dont use rest, ive played like 50 games with this team and ive clicked rest once and it put me in a severe disadvantage because using rest on this is kinda just shooting yourself in the foot, i never bothered to change it tho, shocks doesnt really have a lot of moves so rest is probably ur best bet anyways

Iron Treads @ Leftovers
Ability: stealthrock
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
this used to be kingambit, but that mon was didnt really work, so i switched it to this and ive just GOTTA say...
this has genuinely been one of the most useful mons ive ever used
its one of the best leads for the team cuz it lives almost everything and auto sets rocks, has pivot, hazard removal, AND knock off

im gonna go to sleep now its 6:17 AM on a holiday
 
:Slither Wing: :Slowking-Galar: :Dragapult: :Decidueye: :Sandy Shocks: :Iron Treads:

pretty cool hazard stack team i made using some sets i stole borrowed from Anpawo

deeglebop (Slither Wing) @ Heavy-Duty Boots
Ability: morningsun
Tera Type: Steel/Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- First Impression
- Close Combat
- Bulk Up / Will-O-Wisp
- U-turn
Nickname not optional
sorta like the physical tank for the team, very handy into mons that :decidueye: cant handle like :great tusk: and other stuff i cant think of rn, fimp's presence makes this thing very powerful IMO, wisp is good into thing like :great tusk: and :landorus-therian: and definitely give :slither wing: a more defensive presence, pretty great mon overall, also good into some special stuff

Slowking-Galar @ Leftovers
Ability: Slack Off
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Future Sight
- Flamethrower
- Chilly Reception
Part 1 of the valiant answer, very useful mon, the special tank too, toxic spikes is a very nice mid-late game finisher that allows you to confirm kills on stuff like blissey or any other annoying bullshit that realistically wont have hdb by the time you even think about clicking tspikes, future sight is also cool paired with slither, tho beware because chilly reception + slither's morning sun is a huge anti synergy so maybe look into that idk

Dragapult @ Heavy-Duty Boots
Ability: disable
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
great into choiced offensive stuff that wont leave you alone, part 2a of the valiant answer, comes in on a lot because disable is fucking stupid and broken as a tm
Decidueye @ Heavy-Duty Boots
Ability: imprison
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Defog
- Knock Off
valiant answer part 2b, one of the sets i stole put to good use (trust me)

ive just gotta say that this thing is fucking amazing, i switched the original tera type from bug to water because i have slither as a bug type, and this team kinda struggles with fires a bit, but yeah this mon is great into everything, good into tusk, the magma frog thing if tera'd i forgot its name im tired, good into corv, skarm, fucking roaring moon too, i just wish this thing had a better stat distribution cuz then it would be even better

Sandy Shocks @ Heavy-Duty Boots
Ability: spikes
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Tera Blast
- Earth Power
- Volt Switch
the other set, very useful mon, good as a lead 99% of the time, unless the opponent has weavile (in which case u should lead slither or treads if u intend to waste tera t1) just a disclaimer probably dont use rest, ive played like 50 games with this team and ive clicked rest once and it put me in a severe disadvantage because using rest on this is kinda just shooting yourself in the foot, i never bothered to change it tho, shocks doesnt really have a lot of moves so rest is probably ur best bet anyways

Iron Treads @ Leftovers
Ability: stealthrock
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
this used to be kingambit, but that mon was didnt really work, so i switched it to this and ive just GOTTA say...
this has genuinely been one of the most useful mons ive ever used
its one of the best leads for the team cuz it lives almost everything and auto sets rocks, has pivot, hazard removal, AND knock off

im gonna go to sleep now its 6:17 AM on a holiday
Nice team ! Might try it out !

Rest is only good against some niche stall and if you have blissey with heal bell, you could try body-press maybe ? it may catch some blissey off-guard (it does between 30% - 45%).

I think Iron Treads is really strong in this meta. Stealth Rock + Knock Off + Rapid Spin + Volt Switch, I would argue that it has the perfect movepool and a very good typing !
 
Malamar @ Custap Berry
Ability: topsyturvy
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Disable
- Flamethrower
- Destiny Bond


ok hear me out
+1 priority destiny bond has got me more kills than I'd like to admit

Also cute aganist the bulk up users, weavile, and of course shaymin-sky
 
:Slither Wing: :Slowking-Galar: :Dragapult: :Decidueye: :Sandy Shocks: :Iron Treads:

pretty cool hazard stack team i made using some sets i stole borrowed from Anpawo

deeglebop (Slither Wing) @ Heavy-Duty Boots
Ability: morningsun
Tera Type: Steel/Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- First Impression
- Close Combat
- Bulk Up / Will-O-Wisp
- U-turn
Nickname not optional
sorta like the physical tank for the team, very handy into mons that :decidueye: cant handle like :great tusk: and other stuff i cant think of rn, fimp's presence makes this thing very powerful IMO, wisp is good into thing like :great tusk: and :landorus-therian: and definitely give :slither wing: a more defensive presence, pretty great mon overall, also good into some special stuff

Slowking-Galar @ Leftovers
Ability: Slack Off
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Future Sight
- Flamethrower
- Chilly Reception
Part 1 of the valiant answer, very useful mon, the special tank too, toxic spikes is a very nice mid-late game finisher that allows you to confirm kills on stuff like blissey or any other annoying bullshit that realistically wont have hdb by the time you even think about clicking tspikes, future sight is also cool paired with slither, tho beware because chilly reception + slither's morning sun is a huge anti synergy so maybe look into that idk

Dragapult @ Heavy-Duty Boots
Ability: disable
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
great into choiced offensive stuff that wont leave you alone, part 2a of the valiant answer, comes in on a lot because disable is fucking stupid and broken as a tm
Decidueye @ Heavy-Duty Boots
Ability: imprison
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Defog
- Knock Off
valiant answer part 2b, one of the sets i stole put to good use (trust me)

ive just gotta say that this thing is fucking amazing, i switched the original tera type from bug to water because i have slither as a bug type, and this team kinda struggles with fires a bit, but yeah this mon is great into everything, good into tusk, the magma frog thing if tera'd i forgot its name im tired, good into corv, skarm, fucking roaring moon too, i just wish this thing had a better stat distribution cuz then it would be even better

Sandy Shocks @ Heavy-Duty Boots
Ability: spikes
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Tera Blast
- Earth Power
- Volt Switch
the other set, very useful mon, good as a lead 99% of the time, unless the opponent has weavile (in which case u should lead slither or treads if u intend to waste tera t1) just a disclaimer probably dont use rest, ive played like 50 games with this team and ive clicked rest once and it put me in a severe disadvantage because using rest on this is kinda just shooting yourself in the foot, i never bothered to change it tho, shocks doesnt really have a lot of moves so rest is probably ur best bet anyways

Iron Treads @ Leftovers
Ability: stealthrock
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
this used to be kingambit, but that mon was didnt really work, so i switched it to this and ive just GOTTA say...
this has genuinely been one of the most useful mons ive ever used
its one of the best leads for the team cuz it lives almost everything and auto sets rocks, has pivot, hazard removal, AND knock off

im gonna go to sleep now its 6:17 AM on a holiday
update: reached top 4, im probably never beating yerjjjj tho
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this meta is stupid why is shit like annihilape legal bro that fucking beast is fundamentally broken there should be no reason for it to be legal

edit: also reflect and light screen should not be allowed as TMs genuinely who the hell thought that was a good idea to leave legal
 
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