Resource SV UU DLC 2 Viability Rankings- Update at Post #358

Controversial takes

Speed Forme
-> A +


It can have many set variety and ev spread depending on what you need it for, as well being so fast it outspeeds the whole metagame with no speed(Excluding timid Baraskewda ). This allows you to invest it all into attacks which makes it have no real switch in and beats several top ranking mon. It also can threaten mons. It can also outspeed scarfer without having to hold a choice scarf, which only it and Ogerpon can do, and Ogerpon have to tera for it. It can even go into attack boosting natures to do this, such as outspeed +1 Excadrill and base 100 speed scarfers with attack boosting natures.
Some Calc with Psycho boost, superpower, knock off, and thunderbolt
2hko tornadus-t and ohko with tera electric
252+ SpA Life Orb Tera Electric Deoxys-Speed Thunderbolt vs. 56 HP / 0 SpD Tornadus-Therian: 369-437 (117.8 - 139.6%) -- guaranteed OHKO
252+ SpA Life Orb Tera Electric Deoxys-Speed Psycho Boost vs. 56 HP / 0 SpD Tornadus-Therian: 286-339 (91.3 - 108.3%) -- 50% chance to OHKO
Av torn dies to knock plus attacking move
252 Atk Life Orb Tera Electric Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 0 Def Tornadus-Therian: 134-159 (37 - 43.9%) -- guaranteed 3HKO
252+ SpA Life Orb Deoxys-Speed Thunderbolt vs. 252 HP / 64 SpD Tornadus-Therian: 231-273 (63.8 - 75.4%) -- guaranteed 2HKO
Av torn dies to non-tera thunderbolt then tera thunderbolt
252+ SpA Life Orb Deoxys-Speed Thunderbolt vs. 252 HP / 64 SpD Assault Vest Tornadus-Therian: 153-182 (42.2 - 50.2%) -- 0.4% chance to 2HKO
252+ SpA Life Orb Tera Electric Deoxys-Speed Thunderbolt vs. 252 HP / 64 SpD Assault Vest Tornadus-Therian: 229-273 (63.2 - 75.4%) -- guaranteed 2HKO
Ohko even bulky Excadrill
252 Atk Life Orb Tera Electric Deoxys-Speed Superpower vs. 156 HP / 0 Def Excadrill: 413-489 (103.2 - 122.2%) -- guaranteed OHKO
2hko Bulky Heatran with Tera and rocks
252 Atk Life Orb Tera Electric Deoxys-Speed Superpower vs. 252 HP / 96+ Def Heatran: 218-257 (56.4 - 66.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Tera Electric Deoxys-Speed Thunderbolt vs. 252 HP / 0 SpD Heatran: 161-191 (41.7 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
2hko offensive heatran
252 Atk Life Orb Deoxys-Speed Superpower vs. 0 HP / 0 Def Heatran: 263-309 (81.4 - 95.6%) -- guaranteed 2HKO
2hko hydrapple
252+ SpA Life Orb Deoxys-Speed Psycho Boost over 2 turns vs. 252 HP / 0 SpD Hydrapple: 474-561 (113.9 - 134.8%) -- guaranteed KO in 2 turns
Ohko Specs hydrapple with rocks
252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 0 HP / 0 SpD Hydrapple: 317-374 (89.8 - 105.9%) -- guaranteed OHKO after Stealth Rock
2hko zaruade
20 Atk Life Orb Deoxys-Speed Superpower over 2 turns vs. 0 HP / 4 Def Zarude: 351-416 (100 - 118.5%) -- guaranteed KO in 2 turns after Leftovers recovery
Ohko Cobalion
252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 0 HP / 4 SpD Cobalion: 341-403 (105.5 - 124.7%) -- guaranteed OHKO
Ohko Lokix with tera (Most of the time)
252+ SpA Life Orb Tera Electric Deoxys-Speed Thunderbolt vs. 0 HP / 4 SpD Lokix: 273-321 (96.4 - 113.4%) -- 75% chance to OHKO, taking in account crit and para then full para chance, it have a higher odd than hitting hydro pump
2hko rotom
252+ SpA Life Orb Deoxys-Speed Psycho Boost over 2 turns vs. 252 HP / 0 SpD Rotom-Wash: 375-442 (123.3 - 145.3%) -- guaranteed KO in 2 turns after Leftovers recovery tera stellar is a guranteed ohko or 50% chance with rocks
2hko Skeledirdge

252+ SpA Life Orb Deoxys-Speed Psycho Boost over 2 turns vs. 252 HP / 164 SpD Unaware Skeledirge: 548-648 (133 - 157.2%) -- guaranteed KO in 2 turns
2hko slowking
252 Atk Life Orb Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking: 185-218 (46.9 - 55.3%) -- 68.8% chance to 2HKO
252+ SpA Life Orb Deoxys-Speed Thunderbolt vs. 252 HP / 4 SpD Slowking: 208-247 (52.7 - 62.6%) -- guaranteed 2HKO
Ohko Thundurus-T
252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 0 HP / 0 SpD Thundurus-Therian: 317-374 (106 - 125%) -- guaranteed OHKO
Ohko Tyranitar
12 Atk Life Orb Deoxys-Speed Superpower vs. 252 HP / 0 Def Tyranitar: 406-478 (100.4 - 118.3%) -- guaranteed OHKO
Ohko Latios after rocks
252 Atk Life Orb Deoxys-Speed Knock Off (97.5 BP) vs. 0 HP / 4 Def Latios: 265-315 (88 - 104.6%) -- guaranteed OHKO after Stealth Rock
I'm too lazy to find one more game demonstrating deo-s strength but here's a replay of it just breaking the opponents team for its teammate to win https://replay.pokemonshowdown.com/gen9uu-2359122899-ubf0uu0qik9qd1jecnvwsntfo2hgu9vpw
Also 0 speed evs works, and I have had games in the top 100 where deo-s just won me the game essentially
 
:bellibolt: -> B
Solid Meow check, the worst Meow can do to them is banded triple axel which has a chance to 2hko if they get all six hits and a roll, and even then they're heavily risking a static para which makes Meow much easier to deal with. It doesn't have to worry about getting OHKOd by low kick or anything like that unlike Cobalion, and it still does well into a lot of the other physical attackers in the tier.
:ogerpon: -> B/B+
Largely outclassed by Meow, it can't outrun mons like Torn without tera and speed risks speed ties with other 110s like Latios. It's got a lot of the same checks as Meow, but has worse coverage to break past them. The only advantage I can see is SD and it can outrun Meow but that requires you to commit a tera.
:ogerpon-cornerstone: -> B+
Many of the same points about base Ogerpon apply here, but I find the dual stab helps it a lot so I think it's a bit better than base Ogerpon.
 
:Meowscarada: -> S : Half expecting this to get banned, but its pretty crazy, beats a lot of other top guys, pairs well with them, makes good progress, etc. Very versatile and has a lot of cool tricks like Spikes and Sucker Punch for some additional versatility.

:Latios: -> S- : Also pretty insane, hazard immunity while being able to hold item is very strong and it can run many more sets now, esp with the one Steel it struggled with being gone.

:Gastrodon-East: -> A- : Pretty great defensive glue on balances. Great hazard setter, checks a lot of annoying Pokemon like Heatran and Arcanine-Hisuian, and can even serve as an emergency Specs Latios check with Tera Fairy. That said, needing to rely on Sludge Bomb RNG for poison is lame, but that also can smack some Grasses for decent damage.

:Skarmory: -> A+ : Checks a lot (including the cat that is currently being sussed) and is a top tier Spikes setter. Can be a bit exploitable, but its got good teammates to cover its weaknesses. And, of course, its one of the few Pokemon that can take a Knock Off and live to tell the tale.
 
I find it funny that the VR never got updated the whole time Meowscarada was dominating the tier since April 1 up to its ban. One liner aside, what Pokémon get better/worse with the cat's departure?

Fun fact, this is now the 16th UU ban
 
I find it funny that the VR never got updated the whole time Meowscarada was dominating the tier since April 1 up to its ban. One liner aside, what Pokémon get better/worse with the cat's departure?

Fun fact, this is now the 16th UU ban
For one Torn-T appreciates less triple axels being thrown its way and thus less RNG for it to deal with. (Not that it needed to be any better since the Mon is the literal tier king.)
 
Some nom

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-> A+

Good enough to be argued for A+ because of how much it walls physically attackers as well as its utility in spikes.
Edit- it can also be prevented as set up fodder with whirlwind


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-> A+
Basically just a stop to setup sweeper, and boy is there a lot of it in this tier. Also act as a emergency rapid spin blocker. This is also so popular on ladder to stop set up sweeper.
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-> A+
Slow bulky pivot that may ''check'' key threats like latios, deo-s, and excadrill, but is great at grabbing momentum, while not being too passive with moves like scald and t-wave. It also have tons of usage for this reason.

Therian Forme
-> A+
This guy is really freaking strong even with just modest agility and the modest agility nasty plot set is really strong at times. If this guys had more speed, it probably could have been broken. Besides that, it can just be a scarfer, pivot, or nasty plot 3 attacks, and its typing allows it to be surprisingly bulky at times.
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-> A+
Strong special attacker that can cheese its match up with luster purge. Its strong enough to plow through teams. It's very fast and its set up set could be disgustingly bulky. It's levitate ability allows it to avoid hazard which makes it a strong wall breaker. However, its still sometimes inconsistent due to its speed ties and it have to face and competition with deo-s. It can also be OHKO by knock off from deo-s with heavy physical investment so it have to watch out for that, especially after rocks.
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-> A
It just lacks the usage, which is probably due to meow, and is walled by mandibuzz, skarm, and conk for the most part. Its really tera reliant on tera for a sweep, but because its still a zaruade, its still A. Its speed tier is also not the greatest since while good, its still outsped by many mons.
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-> B/B+
Great rapid spinner that can beat many version of lead deo-s, and its a get out of jail card occasionally. It beats many hazard setters like excadrill, h-arc, and coba and can be annoying with its strong attack stat or knock off in general.
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-> A-
One of the strongest ho setup mons and its the face of many ho teams at time. After a shift gear, it can do so much damage while outspeeding almost everything. It have to be accounted for and tiptoe around to make sure it doesn't have free setup especially if you lack a dirdge.
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->B/B+
Its fast, seen on many ho team for something that can outspeed deo-s without being choice locked. It also loves to hax people at times either with dark pulse flinch or air slash flinch. Even dirdge is not a guranteed counter because of that. It can sweep teams it gets a work up or just hax you in general.
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->B/B+
One of the best spin blocker we have in this game, and can shut down key physical threats such as excadrill. To prevent if from getting flinch haxed, use a covert cloak, which would also help with the latios match up. Its ability is greats making it not have many weakness and it'd have to be accounted for in team builder, either that be do I lose to it if it gets a calm mind up, or how do I get around the hazards this guy prevents being removed. While walled by mandi and torn just beats it, its still great regardless.
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->B
Strong moonblast spammer with not much steel type to resists it. It also provides great speed control for the team with modest but still getting outspeed with modest by no speed deo-s is kind of sad. But it can certainly pack a punch, and it even have focus miss for heatran. While I'm probably not going to be using focus miss as much on this mon and build team around it, others can and its a scary threat.

My previous nomination still stand so I didn't repeat it here.
 
I could talk about a lot of mons in this post but I want to discuss two in particular, Ogerpon. Not Cornerstone not wellspring in OU the Ogerpon and Scizor let me explain why. These two mons are the best offensive mons in the teir the top 5 mons in the teir struggle with this core of offensive. Some helpful thoughts when considering using scizor. Slap a metal coat on there, just trust me. After 1 Sd you will sweep entire teams especially if you tweak your set correctly, I run max att adament with quite a bit of speed. The idea is if your Heatran is slow boom cc in to oblivion and if its fast oger can knock and the team as a whole can beat it down, think surf lati a scarf kleavor whatever. I will start the conversation of REGULAR OGERPON to S teir in UU, yep I may not have been the first to say but I did. Spikes knock off encore swords dance DEFIANT did you guys forget how powerful that thing is at plus 2. For me the idea with Ogerpon is the same though when paired with Scizor, we are running knock spikes Ivy Cudgel and encore like real ladies and gentlemen and a meadow plate. Also plus 1 speed for free when you tera where do I sign up. Try it look at the calcs, Ill try and throw some fun ones down below and make OFFENSE great again sincerely a UU fan!
PS
Ogerpon is also I think the only mon that can get a sd boost and a speed boost without using a turn to set up correct me if I am wrong.

252+ Atk Metal Coat Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 4 Def Lokix: 212-250 (74.9 - 88.3%) -- guaranteed 2HKO
252 Atk Meadow Plate Tera Grass Ogerpon-Teal-Tera Ivy Cudgel vs. 0 HP / 4 Def Lokix: 152-179 (53.7 - 63.2%) -- guaranteed 2HKO
252 Atk Meadow Plate Tera Grass Ogerpon-Teal-Tera Ivy Cudgel vs. 0 HP / 0 Def Deoxys-Speed: 272-320 (112.8 - 132.7%) -- guaranteed OHKO
 
i have a question? why isn’t lokix A+ or S rank or somewhere in between like S- rank
cuz it gets slapped around by stuff like coba, bellibolt, skarmory, flame body heatran, fez, pickpocket tink at the time and wasnt very fun to use... RN i think its even lower esp with skarm, tran, keldeo, BU slither wing, bellibolt, boots torn, etc
 
i have a question? why isn’t lokix A+ or S rank or somewhere in between like S- rank
Pivot sets thud into common defensive mons like Skarmory, Heatran, Cobalion, and Fezandipiti while HO techs for it with stuff like Revaroom, Protect Greninja, Comfey, and BU Slither Wing. Additionally, SD sets are very boom or bust, requiring a lot to go right due to frailty, requiring Tera + Black Glasses to hit key damage thresholds, and the unreliability of Sucker Punch.
 
Agree with most of the noms here, would like to add one more
:metagross:: B -> B+
v bulky, great typing vs cornerpon which can be hard for many teams to handle. It can even break skarm w/ cb tpunch, and has bullet punch for prio. The only reason it's not higher is bc it can't handle lokix and zarude as well as the other steels can, so you need smth else to check them like fez or another steel, making it a little more troublesome to build with sometimes.
 
you're gonna need to hear me out here
:kleavor: -> C-

despite him being an RU pokemon i've had a fair amount of success using Kleavor in hazard stacking teams. ordinarily he's almost always outclassed by Scizor, but stone axe gives Kleavor a bit of an edge over Scizor. he's still quite fragile and gets his butt kicked by basically any steel type, but focus sash works around that weakness fairly well and allows him to properly setup without dying the second he gets sent out, combined with U-turn and X-Scissor making him a somewhat reliable pivot option against mons like Zarude and Gardevoir
 
hello everyone! long awaited new update is finally here, lots of new additions can be seen in our VR to reflect many metagame shakeups that we've had in recent months. as always let us know what you guys think, we'll be back with a new update a bit after tier shifts next month once the new meta settles.

New Additions
:blissey: to C
:golurk: to C
:crawdaunt: to C
:ninetales: to C
:oricorio-pom-pom: to C
:grimmsnarl: to C
:houndstone: to C
:zoroark-hisui: to C
:goodra-hisui: to C
:thwackey: to C
:quagsire: to C
:necrozma: to B-
:jirachi: to C
:lilligant-hisui: to C

Rises

:lokix: A -> A+
:skeledirge: A -> A+
:deoxys-speed: A- -> A+
:ogerpon-cornerstone: A- -> A
:revavroom: B+ -> A-
:gastrodon: B -> B+
:mandibuzz: B -> B+
:donphan: B- -> B+
:gardevoir: B- -> B
:iron-jugulis: B- -> B+
:bellibolt: C -> B
:chesnaught: C -> B-
:mamoswine: C -> B-
:rhyperior: C -> B-

Drops

:excadrill: S -> A
:heatran: A+ -> A
:hydrapple: A+ -> A
:zarude: A+ -> A
:cobalion: A -> B+
:rotom-wash: A -> A-
:tyranitar: A -> B
:greninja: A- -> B+
:scizor: A- -> B+
:clodsire: B+ -> B
:enamorus-therian: B+ -> B
:salamence: B -> B-
:serperior: B -> B-
:comfey: B- -> C
:avalugg: C -> UR
:ditto: C -> UR
:krookodile: C -> UR
:mienshao: C -> UR
 
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i've updated OP of thread to reflect this, please let me know if i've made any mistakes while doing it. obviously with tier shifts coming in few days this update mainly served to act as a final archive of the vr state of this meta, and we will absolutely look at making changes as umbry mentions after we see what changes and see how it effects the tier.
 
Hi, I'll try to be fast and concise with this: rank ambipom. What drew me to this mon is the access it has to the move triple axel, paired with a speed tier of 361, with a jolly nature. That gives it a niche in being able to revenge ogerpon-cornerstone and slower tornadus-therian variants. It gets some other nice moves as well, like knock off, u-turn, low kick, thunder wave, switcheroo and taunt. For items, I mostly used a scarf variant while we're still in deoxys speed meta, to creep that mon and neutralize it with a cool tech, but you can ofc try to use band, boots, or even protective pads. I'll just link a couple of replays now with an ambipom team I made so you can see it in action. They are unfortunately both against hyper offense, but trust me this mon puts work against all playstyles, if your moveset allows for that.

https://replay.pokemonshowdown.com/gen9uu-2389069503-77sw0dykyn5ie06n5rrthgmbwof50clpw

https://replay.pokemonshowdown.com/gen9uu-2390103319-t20kcax42kb7c4wrnyuuw2cbvha8caupw

In the second game I forgot azumarill would outspeed lokix after being given the scarf and misplayed around that, but you can still see some ambipom action, so that's cool. Alright, hope you give this mon a try, peace.
 
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Only thing I wanna ask is why is Donphan on the rise in terms of well, actually being a viable pick in the meta? Given what seemingly was the main reason it wasn't considered very good, Excadrill, is on the decline, I do wonder what the deal with.

And why is Serperior considered well, not that great really? Is it just outperformed by other Grass-types like Ogerpon/Hydrapple/Zarude?
 
Only thing I wanna ask is why is Donphan on the rise in terms of well, actually being a viable pick in the meta? Given what seemingly was the main reason it wasn't considered very good, Excadrill, is on the decline, I do wonder what the deal with.
Donphan has seen a large rise in its usage as of recent, notably being a spinner that can knock helmet off of Skarm and packs ice spinner so it can pose quite the offensive threat, while its bulk makes it weirdly annoying to take out. Other than skarm, the other mons that have posed massive issues for it (Rotom-Wash and especially Sinistcha) arent super common which is a nice bonus. It also has a nice HO mu given that it can spin on the common lead Deoxys's while also checking Revavroom.

Excadrill is kinda struggling atm as it really doesnt match up well into whats common. Skarmory is a massive pain for it, Deo-S outspeeds it even when its at +1, its not very good into HO, and it cant break nearly as well as it used to. It wants so many EVs that it just cant have, so it either ends up frail and cant use its defensive typing very well, invests in bulk and loses out on offense, or tries to go for utility by slotting rocks and ends up rather passive.

Serp is just... not consistent in the slightest. Glare is pretty much all its good for and its rare it actually gets more than one off. Other than that, it wants several different tera types like Electric, Water, and Ground, but it cant use all of them and they all have problems. Leaf Storm only having 8 pp is kind of a kick in the teeth also as it makes it weirdly committal. Overall, being a tera sink that isnt consistent even if it has the correct tera for the mu kinda sucks.
 
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what does golurk and quaq do that makes them c tier? golurk is probably a hyper niche wall breaker hut what does quag do that clod can’t?
its typing means that you're a little bit more safe vs something like revavroom, cause using a ground type that's weak to that mon forces a different team structure (that's quag btw i forgot you mentioned 2 mons)

golkurk is especially good into bpress+vswitch cobalion, as it gets a free entry on that and you get to unleash a powerful poltergeist in a tier that ghost resists aren't very common. kinda also gets advantage on thundurus therian sometimes, depending on the set. in general it does well into fatter teams that don't use many mons with speed above 200s
 
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