The worst part is that I can totally see Game Freak doing this.Mega Talonflame’s only change is that Gale Wings goes back to its pre-nerf version
At least Mega Talonflame would probably get an Attack boost.
The worst part is that I can totally see Game Freak doing this.Mega Talonflame’s only change is that Gale Wings goes back to its pre-nerf version
Gen 10's not gonna change the battle system. People were saying this when PLA's battle system was first revealed and SV kept exactly none of it.The trailer doesn’t really show or tell us anything new, other than I am largely irritated by the parkour use of the Rotom phone replacing the ride Pokemon. This does sort of confirm one thing to me - the two Legends series games are undoubtedly sandbox prototypes for things seen later in the Pokemon series.
PLA - sandbox for ride Pokemon of various types. SV then takes this and establishes a single ride Pokemon type, virtually everything except SV’s flying is developed in PLA. This coincides with development of the open world style, including the landscapes. SV develops this further.
PLZA - sandbox for city scapes in Pokemon. I am beyond convinced that the reason we have these two games the way round they are, is because a future Pokemon game is going to have both of these developed gameplays. It’s also a sandbox for a new developed real time battle system. I am fairly convinced that Gen 10 is going to have this, because of the PLA to SV connections, and how PLZA takes from PLA’s overall development, even if it is dispensing for the purposes of this title, the two main options which were open world, and ride Pokemon.
I am still excited for ZA but I am tempering my expectations - I am expecting the third legends title to incorporate all of this. I am still convinced it’s a trilogy!
Gen 10's not gonna change the battle system. People were saying this when PLA's battle system was first revealed and SV kept exactly none of it.
I've played my fair share of RPGs on both ends of the "pure traditional turn-based" to "real time" scale and various ones in between, and by all accounts it sounded like PLA's battle system legitimately sucked on its own merits lol.The amount of people who wish it had the "regular" one is much bigger than the ones that enjoyed the new one, regardless of if it's better or worse, simply due to resistance to change.
Let me be honest sir, thinking Pokemon will change anything about their combat system after keeping it mostly the same for 20 years is beyond delusional :P
The pokemon battle system is a typical case of "if it aint broken, don't fix it"
You saw how much backlash there was to PLA changes to battle system from a decent size of the community. The amount of people who wish it had the "regular" one is much bigger than the ones that enjoyed the new one, regardless of if it's better or worse, simply due to resistance to change.
Minor updates or mechanic refreshes for balance reasons? Sure, they happen every generation.
Actual mechanical changes? Not happening, not in this universe.
I've played my fair share of RPGs on both ends of the "pure traditional turn-based" to "real time" scale and various ones in between, and by all accounts it sounded like PLA's battle system legitimately sucked on its own merits lol.
The biggest change to the core battle system I can see Game Freak ever committing to is giving us another Doubles-only game. Maybe Triples if they're feeling spicy.
I think you may be confusing making the battle scene look cooler with mechanic changes...
I am instead looking at this from the correct perspective: cold hard cash.I’m looking at this from an engineering perspective of what they’re doing as an overall. I don’t think they’re going to entirely get rid of turn based battles or selecting moves period. There’s an obvious overall development from SW/SH through to PLZA via PLA and SV and I think ignoring the subtle and not so subtle changes in different aspects of it is probably wrong.
If GF were going to change it up, the 30th anniversary feels like a good jumping off point.
May I need to remind you of something though? The potential balacing issues to the point of making matches too predictable despite RNG, or that too many RNG involved to the point of effectively gambling the competitors’ money away? Don’t get me started of calling something completely delusional as it comes off as downright rude.I am instead looking at this from the correct perspective: cold hard cash.
There are 2 main type of people who buy pokemon games: people who buy it because it's Pokemon (mainly children, but also people like me who just enjoy the comfy monster collector vibes), and people who buy it for competitive Pokemon shenenigans.
The first part can't care less of the combat system. So there's no reason to change it for them. It has to be easy to understand, which is something they've worked on in last years by adding plenty of graphic indicator to help non veterans, and it succeeds at this already.
The second part plays it *because* of this combat system: fundamental changes would risk alienating that part of the buyerbase you already have guaranteed, taking a massive risk for no guaranteed financial gain.
Moreso, they've already done plenty of moves to facilitate VGC access, both playerwise (the massive QoL and simplification of training for competitive scenarios) and spectator wise (making the game look a lot more scenic, well, outside of completely failing to have a workable spectator mode in gen 9)
Note: gen 9 games actually have a spectator mode, it was used in some tournaments, simply it had a lot of bugs (including "spoiling" if % chances happened before the animation even played) that apparently they couldn't or didn't have time to fix so got abandoned.
Even the decision of keeping things like critical hits and plenty of RNG effects in the game is mainly a spectator trick: spectators *love* the OOOOOO moments of turnaround crits and generally will go full ResidentSleeper any time a match is calculated and predictable (even if the players are actually playing their mind out in positioning maneuvers. Yes we've seen it plenty of times this year on official streams).
Thus, on pure, raw, objective level: why would they take a massive financial risk changing something that is liked *as is*, taking a gamble of alienating the "guaranteed" buyerbase over a ipotetical new one that you can't guarantee in any way?
As for LA: I played the game, plenty of it. The combat system of LA *in a vacuum* works because it's a combat system made for a pure single player game that doesn't need any sort of real balance, all it needs is letting you be able to not corner yourself nor force you to grind. The game wanted to be focused on pokemon catching, not on pokemon training, so they made a combat system that worked for it, changing how stats are calculated and how moves work. Citing LA (or now, ZA) changes as "they've done it once" is about as valid as saying "Pokemon Mystery Dungeon has a different battle system so we can expect them to import it in the mainline games".
This isn't a random indie company we're talking about. It's Nintendo, and one of their biggest selling IPs. They're not taking dumb risks by changing what works for their biggest recurring sellers that need to be exposed to as much buyerbase as possible to open up the floodgates for the next 3 years of merchandise. They haven't for 30 years, and they won't now.
I am well aware, and it's intentionally rude sounding because I am purposely trying to be rude and dismissive of that opinion.Don’t get me started of calling something completely delusional as it comes off as downright rude.
To be clear, I never said it's a *good* decision. I said it's a decision with a certain foundation behind it, that is very clear.May I need to remind you of something though? The potential balacing issues to the point of making matches too predictable despite RNG, or that too many RNG involved to the point of effectively gambling the competitors’ money away?
This is just capitalism I'm afraid. I *will* disagree however that locking mons behind DLC is weird or even new.That is not getting into the amount one have to pay just to be competitively viable, by locking certain Pokémon behind transfer for it to be available at all, a few (but not all) DLC Legendary mons being much more powerful than previous ones, HOME Subscription without external help, cost of traveling for official VGC tourneys, sign-up costs, etc.
Are you’re one of those types.I am well aware, and it's intentionally rude sounding because I am purposely trying to be rude and dismissive of that opinion.
May I need to remind you of something though? The potential balacing issues to the point of making matches too predictable despite RNG, or that too many RNG involved to the point of effectively gambling the competitors’ money away? Don’t get me started of calling something completely delusional as it comes off as downright rude.
Okay, RNG first since you mentioned those. Aspects like Crits, accuracy and all are fine and done to prevent a match from being predictable, but there are aspects that are not so fine such as Freeze, Sleep, Flinch (other than Fake Out), other factors that either strip the other player’s turn away of one or two of their Pokémon, or are even more impactful than a single crit or a miss.
That’s not getting into new moves that would be as obnoxious as Sneasel’s Dire Claw in terms of abusing luck-based aspects as a mechanic to the point of being both inconsistent yet also put the opponent in an unfair position by inducing random statuses or super-impactful statuses that cannot be built around other than hope it won’t happen. Especially bad if it involve a spread move…
Another core issue I want to address is that “spectacle creep” can risk of killing the pace. The first four times (from Megas to Terastalization), it went fine, though Z-Moves slows thing down. However, if we reached a case where, say, a mechanic that takes a whole thirty second just for a transformation, and cause subsequent boosted moves to take ten seconds, then the competitive players end up losing interest due to the potential snail pace, especially if the official time limit are not adjusted to take that into account.
I mentioned about balancing issues earlier, “atrociously unfun to fight against or too little consistent counters” kind of issue. Power creep regarding Restricted Pokémon is one thing, having power creep so severe regarding new ones that they may as well be Restricted in term of power level and causes battle to make breakneck pace (i.e. only three rounds at least and six at most) is where things get ugly. SV was awful regarding Smogons OU (partly due to council acting too slow), it was a near issue in VGC but can end up worse, and who knows how stupid it can be in the next games.
That is not getting into the amount one have to pay just to be competitively viable, by locking certain Pokémon behind transfer for it to be available at all, a few (but not all) DLC Legendary mons being much more powerful than previous ones, HOME Subscription without external help, cost of traveling for official VGC tourneys, sign-up costs, etc.
“Hard cold cash” may be an excuse, but it is not a valid excuse to dismiss the issues above as it can end up being so focused at the expense of non-sponsors, be it competitive players deciding the game’s too unfairly difficult to keep up, the spectators findind the game too predictable despite the RNG aspect (or finding RNG starting to become too game-deciding), or casual players finding the entry to competitive too intimidating despite the QoL additions.
Would you be surprised if i said yes, that I work in the industry? Not that you'd believe me, but I do work in economics (with banks and advertising) so I do surprising know a thing or two about how marketing works.Any actual credentials in videogames? Or project management? Or just a persona with a keyboard on a forum?
No. Pokemon does NOT have to change. Changing is the worst move they can do, they already are basically kept afloat by the old playerbase as far as adults go. Risking to alienate the old buyers further is the opposite of optimal.I think Pokemon has to change to keep the momentum going and to continue to appeal to casual players and new generations
A matter of fact is calling something delusional / cope is not constructive criticism, it’s simply destructive criticism.Would you be surprised if i said yes, that I work in the industry? Not that you'd believe me, but I do work in economics (with banks and advertising) so I do surprising know a thing or two about how marketing works.
You can even find my real name and workplace if you care enough to search, it's easy since I use this nickname about everywhere.
Not that it looks like logic interests you anyway, you're free to hide behind nostalgia or whatever, but the harsh reality is that Pokemon is a business and business is methodical. Shareholders want guaranteed income, not fancy dreams of teenagers
And specifically:
No. Pokemon does NOT have to change. Changing is the worst move they can do, they already are basically kept afloat by the old playerbase as far as adults go. Risking to alienate the old buyers further is the opposite of optimal.
That said, you're free to click the ignore button, it's there for a reason, expecially if you cannot handle criticism backed by actual explanations and reasoning that I provided extensively. This is a forum where people exchange opinions, not a echo chamber where everyone has to agree with you.
Words
A matter of fact is calling something delusional / cope is not constructive criticism, it’s simply destructive criticism.
I must have missed a juicy conversation or somethingShall we get back to discussing the game please?
I for one am looking forward to the July presents in the hope of seeing something new.
I would have agreed a few months ago, but with Champions becoming a thing, I do think there's a real possibility that Game Freak starts to try out new battle systems in their mainline games while having Champions be the place for traditional competitive Pokemon battles.Because I do in fact think that anyone thinking that GF will change the mainline series combat system is really asking for something impossible and should stop doing that.
I would have agreed a few months ago, but with Champions becoming a thing, I do think there's a real possibility that Game Freak starts to try out new battle systems in their mainline games while having Champions be the place for traditional competitive Pokemon battles.
Pokemon as a whole may be a giant media conglomeration beholden to the whims of shareholders, but Game Freak themselves do not seem to be. If they were, they wouldn't consistently set their ambitions too high to properly execute. That is the opposite of playing it safe.
I would imagine Legends is their experimental subseries they get away with having because their standard series is...well..the standard. Champions - a spin off title that is probably going to be a different type of mess and that we barely know anything about - will likely not be their primary standard battle game they're supporting so that every single game they make can follow a different style of battling.
Which is all to say Gen 10 will probably be our usual turn based fun while Gen 10's Legends title (or Legends-esque) will change up its formula again because they want to do something different.
Mega Talonflame’s only change is that Gale Wings goes back to its pre-nerf version
The worst part is that I can totally see Game Freak doing this.
At least Mega Talonflame would probably get an Attack boost.
PLZA - sandbox for city scapes in Pokemon. I am beyond convinced that the reason we have these two games the way round they are, is because a future Pokemon game is going to have both of these developed gameplays. It’s also a sandbox for a new developed real time battle system. I am fairly convinced that Gen 10 is going to have this, because of the PLA to SV connections, and how PLZA takes from PLA’s overall development, even if it is dispensing for the purposes of this title, the two main options which were open world, and ride Pokemon.
The biggest change to the core battle system I can see Game Freak ever committing to is giving us another Doubles-only game. Maybe Triples if they're feeling spicy.
I am well aware, and it's intentionally rude sounding because I am purposely trying to be rude and dismissive of that opinion.
I’ll remember to not engage with you next time: I like engaging in good faith debate and I don’t like to waste my time on people who don’t do the same.
I hope they still use Switch 1 game footage for any Legends ZA trailers in this July Presents. (...). Alternatively they could show some of each and try and do some kind of side-by-side to try and get people sold on the $70 price tag.
I would have agreed a few months ago, but with Champions becoming a thing, I do think there's a real possibility that Game Freak starts to try out new battle systems in their mainline games while having Champions be the place for traditional competitive Pokemon battles.
I would imagine Legends is their experimental subseries they get away with having because their standard series is...well..the standard. Champions - a spin off title that is probably going to be a different type of mess and that we barely know anything about - will likely not be their primary standard battle game they're supporting so that every single game they make can follow a different style of battling.
I was frankly surprised when things like the crafting from items wasn’t brought forward to SV in any meaningful way
Eh, afaik it wasnt even SV crashing, the few times they had issues it was net issues unrelated to the actual games.I was under the impressions that Champions largely exists because SV kept crashing during VGC tournaments and they want that to not happen lmao.