Format Discussion Scarlet/Violet Random Battle Sets

Quick attack on dodrio would be cool if dodrio ever got a banded set imo, the same way staraptor banded sometimes runs it? Idk if banded dodrio would pack enough punch to be something I'd want to see over the nasty SD set we currently have though, and rocks+recoil would be pretty awful with how frail it is.

All that aside though, is it possible to make sceptile's shed tail set an odd number of hit points? I know it's also got a life orb and hazards would invalidate this but it's so fast that I often find the most use from sceptile would be 2x fast shed tail, find the idea of being able to get something behind sub twice sometimes more useful than using any of its other moves when I've got a Mon in the back that doesn't get sub broken from any of my opponents moves. As the current hp is even it's currently not possible to do more than once, which is a shame imo.

It's not too big a change and wouldn't have a massive damage calc impact, but doing so would give this singular situational advantage that I sometimes really want? I never have the same issue with orthworm because that's usually taking a hit before the shed tail anyway, and of course regenerator makes the point moot on cyclizar, but it would improve my ability to do stuff with sceptile.
 
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Quick attack on dodrio would be cool if dodrio ever got a banded set imo, the same way staraptor banded sometimes runs it? Idk if banded dodrio would pack enough punch to be something I'd want to see over the nasty SD set we currently have though, and rocks+recoil would be pretty awful with how frail it is.

All that aside though, is it possible to make sceptile's shed tail set an odd number of hit points? I know it's also got a life orb and hazards would invalidate this but it's so fast that I often find the most use from sceptile would be 2x fast shed tail, find the idea of being able to get something behind sub twice sometimes more useful than using any of its other moves when I've got a Mon in the back that doesn't get sub broken from any of my opponents moves. As the current hp is even it's currently not possible to do more than once, which is a shame imo.

It's not too big a change and wouldn't have a massive damage calc impact, but doing so would give this singular situational advantage that I sometimes really want? I never have the same issue with orthworm because that's usually taking a hit before the shed tail anyway, and of course regenerator makes the point moot on cyclizar, but it would improve my ability to do stuff with sceptile
We do plan to add Choice Band Dodrio.

Shed tail cannot ever take 49% HP; it rounds up, not down, unlike most other things in Pokemon. As such, even HP is optimal. Shed Tail can't ever be used twice on Sceptile unless a Sitrus Berry is used, which we won't be adding as that suggestion has been denied over three times now.
 
Hi, just giving my opinion but the only issue would be now you could potentially not have a coverage move at all with DE, BB and QA but it does serve as a ok late game sweeper so I wouldn't deny this.

I should also add that this forces you to take recoil which your coverage moves are important for so I'm leaning a little on the no side.
ok but hear me out-- what if I said please
 
is this set having a life orb an oversite or intended because i don't see why it's here, i'm fine with life orb clef but this moveset does not work with it
 

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ok but hear me out-- what if I said please
btw, we decided not to add quick attack to SD because it ruins coverage which is very important and dodrio is also already very fast and strong.

We, however, decided to have a choice band Dodrio set with quick attack as that allows it to have coverage still
 
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didn't know that about shed tail, cool!
anyone else kinda mad when magcargo procs flame body when you're going for yawn? weak armor is so abusable I almost want it as a percentage chance to be given to it on rocks yawn set even if just for switching into multi hit moves a lot of setup sweepers have. it resists most multi hit attacks not from cloyster rock blast and turning yawn into a 30% fail focus blast accuracy move from fast opponent burning themselves is annoying. if not this then I'd honestly rather take shell smash or some random tera blast dragon on the rocks set over yawn, has happened quite a few times to me
 
camerupt suggestion, no idea if its been tested or not but can yall give non wisp camerupt lava plume over overheat and stick with overheat when it gets willo in its set? got a roar camerupt without willo a while back and figured it would be much better with the burn chance of plume than overheat
 
camerupt suggestion, no idea if its been tested or not but can yall give non wisp camerupt lava plume over overheat and stick with overheat when it gets willo in its set? got a roar camerupt without willo a while back and figured it would be much better with the burn chance of plume than overheat
That suggestion's a bit beyond the capability of the rands code right now
 
Has sub seed Ogerpon Hearthflame been suggested? I know it’s pretty unorthodox, but it has many of the makings of a good subseeder. It’s fast (or, well, faster than Scovillain anyway), and it has a strong STAB that’s SE against grass types, access to Encore, and even one of the buffed Protect clones, although I think Encore is necessary to properly complement the SD set. It also has Mold Breaker, letting it most notably ignore Sap Sipper but also Flash Fire, Well Baked Body, Heatproof, Thick Fat, Magic Bounce, and even Aroma Veil. It even has the unique ability to pull a +1 Attack boost out of a hat in a pinch without needing to use a moveslot.

That last one does come at the cost of a couple things subseeders usually take for granted: the ability to Tera defensively and the ability to hold Leftovers. But Hearthflame Mask is still at least a little handy, since it and Mold Breaker help Ogerpon 2HKO every grass type except grass/dragons not named Flapple. At their current levels, Ogerpon-Hearthflame and Scovillain are pretty comparable in terms of bulk and power. Ogerpon is a little weaker (even with the mask) and a little more frail, but it’s faster and has Mold Breaker and access to Encore. It can’t Tera defensively, but it can Tera offensively for an effective 2x power boost that lets it 2HKO Exeggutor-Alola and Hydrapple and really turn up the heat on defensive Pokémon that think they can outlast Leech Seed. It can’t hold leftovers… which is pretty bad, but at least it’s less vulnerable to Knock Off.

So, having compared Ogerpon-Hearthflame to other sub seed users, does this set offer any advantages over Ogerpon-Hearthflame’s current set? After all, beating practically anything slower with one free turn is already what Ogerpon-Hearthflame’s SD set is built to do. Well, the main one is that the Encore version beats basically every one of Swords Dance Ogerpon-Hearthflame’s slower defensive answers (mainly bulky Dragons like Dragonite) if it Subs as they switch in. Substitute generally helps with predictions, so even faster Pokémon that come in will at least have to take either a Leech Seed or an Ivy Cudgel, whichever hurts more.

In short, I think Ogerpon-Hearthflame has the potential to pull off a sub seed set about as well as comparable users without hurting its win rate. Indeed, I think the two sets could complement each other by lowering predictability, forcing switches for each other by threatening either SD or Encore. If you really want to crank up the complementary versatility, you could even add Trailblaze to the SD set (or a second set) so speed alone isn’t enough check every set.
 
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