some noms based on personal feelings and recent pupl stuff going on and all that fun stuff

B+ > A-
fell by the wayside a little as meta developments shifted in a way that it didn't quite love but apparently we all forgot triple arrows is still broken!! balance finally making its resurgence has been a boon for decid, but the teams that would have been its usual haunt in the day have now become its top victim, with both pupl and open giving us plenty of showings of sd sucker/sneak sets. covert cloak lets you bypass a lot of annoying tricks like scald burns, and when combined with the fact that you can hardly ever switch into triple arrows, fatter comps end up having a really hard time positioning themselves against it. there are plenty of mons that can eat a hit, even at +2, but many of them can not reliably act as a check if they flinch, get crit, or get defense dropped, and these are all individual chances that can happen simultaneously as well. it's somewhat like ss pu centiskorch in this regard, where a lot of your "checks" are called into question after they're hit with fire lash and can't stonewall you. offensively checking it isn't hard, but not every team can reasonably afford the tools to do so or will have the room to position them well. really mean and steals games and we've probably been ignoring it for too long

C > B-/B
if you've watched a game of sv this pupl, you have probably seen a jolteon. the funny part is that this meteoric rise seemingly just came out of nowhere, with a bunch of teams using it (and winning!!) week 1 and then the wave carrying on from there. it's incredibly fast (naturally outspeeds scarf hoopa lmao) and has plenty of coverage options that pair exceptionally well with thunderbolt into the current meta such as alluring voice, shadow ball, and tera blast water. subcm allows you to take advantage of several bulkier mons and leverage your speed to get in more calm minds while behind the substitute, and it tends to snowball very quickly. tera alongside an immunity ability also gives jolteon serviceable defensive utility, being able to hold back fearsome threats like pawmot and rotom-heat with the correct tera type, and being able to exploit pivoting through volt switch gives the user aggressive routes to secure setup chances. very very good much much better than c rank

B+ > A-
fell by the wayside a little as meta developments shifted in a way that it didn't quite love but apparently we all forgot triple arrows is still broken!! balance finally making its resurgence has been a boon for decid, but the teams that would have been its usual haunt in the day have now become its top victim, with both pupl and open giving us plenty of showings of sd sucker/sneak sets. covert cloak lets you bypass a lot of annoying tricks like scald burns, and when combined with the fact that you can hardly ever switch into triple arrows, fatter comps end up having a really hard time positioning themselves against it. there are plenty of mons that can eat a hit, even at +2, but many of them can not reliably act as a check if they flinch, get crit, or get defense dropped, and these are all individual chances that can happen simultaneously as well. it's somewhat like ss pu centiskorch in this regard, where a lot of your "checks" are called into question after they're hit with fire lash and can't stonewall you. offensively checking it isn't hard, but not every team can reasonably afford the tools to do so or will have the room to position them well. really mean and steals games and we've probably been ignoring it for too long

C > B-/B
if you've watched a game of sv this pupl, you have probably seen a jolteon. the funny part is that this meteoric rise seemingly just came out of nowhere, with a bunch of teams using it (and winning!!) week 1 and then the wave carrying on from there. it's incredibly fast (naturally outspeeds scarf hoopa lmao) and has plenty of coverage options that pair exceptionally well with thunderbolt into the current meta such as alluring voice, shadow ball, and tera blast water. subcm allows you to take advantage of several bulkier mons and leverage your speed to get in more calm minds while behind the substitute, and it tends to snowball very quickly. tera alongside an immunity ability also gives jolteon serviceable defensive utility, being able to hold back fearsome threats like pawmot and rotom-heat with the correct tera type, and being able to exploit pivoting through volt switch gives the user aggressive routes to secure setup chances. very very good much much better than c rank